Difference between revisions of "Template:WeaponSword"

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The Sword is a melee attack weapon used by some BattleMechs. Developed in 3058 by the [[Draconis Combine]] as an "honorable" alternative to the "crude" [[Lyran Commonwealth|Lyran]] [[Melee Weapons#Hatchet|Hatchet]], the Sword inflicts almost as much damage as a Hatchet and offers a better chance of hitting the cockpit of a 'mech.
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The Sword is a melee attack weapon used by some BattleMechs. Developed in 3058 by the [[Draconis Combine]] as an "honorable" alternative to the "crude" [[Lyran Commonwealth|Lyran]] Hatchet, the Sword inflicts almost as much damage as a Hatchet and offers a better chance of hitting the cockpit of a 'mech.
  
 
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* Deals damage equal to the attacker's tonnage x 0.75 and stability damage equal to the attacker's tonnage x 0.75.  
 
* Deals damage equal to the attacker's tonnage x 0.75 and stability damage equal to the attacker's tonnage x 0.75.  
* Hits on the upper body table like a punch (meaning it can never hit the legs and has a 1 in 6 chance of hitting the target's cockpit).
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* Hits on the upper body table like a punch (meaning it can never hit the legs and has a 1 in 6 chance of hitting the arms, torsos or head).
 
* Successful hits always make target unstable.
 
* Successful hits always make target unstable.
 
* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
 
* Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.

Latest revision as of 06:40, 12 April 2021

The Sword is a melee attack weapon used by some BattleMechs. Developed in 3058 by the Draconis Combine as an "honorable" alternative to the "crude" Lyran Hatchet, the Sword inflicts almost as much damage as a Hatchet and offers a better chance of hitting the cockpit of a 'mech.

Tonnage: 1.5-5t (depending on size of mech)
Critical Slots: 2-7 (depending on size of mech)

Notes:

  • Deals damage equal to the attacker's tonnage x 0.75 and stability damage equal to the attacker's tonnage x 0.75.
  • Hits on the upper body table like a punch (meaning it can never hit the legs and has a 1 in 6 chance of hitting the arms, torsos or head).
  • Successful hits always make target unstable.
  • Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.

Used By These Mechs: