Thunder Hammer

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Revision as of 21:25, 2 March 2023 by Fulmir (talk | contribs) (Fulmir moved page Thunderhammer to Thunder Hammer: Named page incorrectly due to user error.)
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THM-4D
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 236
Max Stability: 12
Max Heat: 24
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Ammo DBAC/10
Ammo DBAC/10
Ammo DBAC/10
Ammo DRM
Ammo DRM [Half]
DRM4 (S)
Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Left Arm DBAC/10 (S)
Right Arm DBAC/10 (S)
Left Leg DRM2 (S)
DRM2 (S)
Right Leg DRM2 (S)
DRM2 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with twin DBAC/10s that can shatter enemies at any range. Up close, it can call upon 12 DRM tubes to give enemies a hard time with. A total of 4.5 tons of ammo keeps the Thunder Hammer in any fight.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-4R
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 220
Max Stability: 20
Max Heat: 40
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 139
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Ammo DRM
Ammo DRM [Half]
DRM4 (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Left Arm L Elec-Laser (S)
Right Arm L Elec-Laser (S)
NPC (S)
Left Leg DRM4 (S)
DRM4 (S)
Right Leg DRM4 (S)
DRM4 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with its primary armament of a NPC and twin Large Electro-Lasers. A quintet of DRM-4 launchers back up the energy weapons at close range. 16 DHS and 3 Heat Controllers help keep the heat managed but pilots are advised to exercise restraint with the trigger.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-4V
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 224
Max Stability: 46
Max Heat: 0
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 55
Alpha: 61
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Jump Jet (H)
Jump Jet (H)
SHIELD (S)
Ammo VRM
Ammo VRM
Ammo VRM
Ammo VRM [Half]
VRM12 (S)
Right Arm Gamma Cannon (S)
Left Leg VRM6 (S)
VRM6 (S)
Right Leg VRM6 (S)
VRM6 (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder at extreme range thanks to its 36 total VRM tubes that provide heavy bombardment at long range. To back them up it carries a Gamma Cannon for direct fire-support, though it carries no close-range weapons so pilots need to be careful about their movements.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
THM-5R
Thunder Hammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Heavy Weapon Platform
Stock Specifications
Hardpoints
Speed 4/7/5
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 920
Structure: 536
Heat Efficiency Sinking: 90
Alpha: 110
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Thunder Hammer Nimble Jumper (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Controller (S)
Heat Controller (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Jump Jet (H)
Jump Jet (H)
Left Arm L Lance (S)
NPC (S)
Right Arm L Lance (S)
NPC (S)


Description

Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with a clean yet powerful loadout of two each NPCs and Large Lances. 18 DHS and a pair of Heat Controllers manage the heat well enough, though a little trigger control is still warranted.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout