Corsair (75T)
COR-4A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | |
Speed | 3/5/0 |
Firepower | Max Damage: 220 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1080 Structure: 666 |
Heat Efficiency | Sinking: 60 Alpha: 49 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | L Binary Laser |
Left Arm | Light Rifle Light Rifle Light Rifle Ammo Light Rifle Ammo Light Rifle Ammo Light Rifle |
Right Arm | Light Rifle Light Rifle Light Rifle Ammo Light Rifle Ammo Light Rifle Ammo Light Rifle |
Description
This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4A does not, falling short by 20 tons. It was also constructed by especially poorly equipped pirates who had to make due with whatever they could scrap together. What that turned out to be was a whopping SIX Light Rifles, three to an arm, as well as a homemade Binary Laser Cannon made the old-fashioned way: by duct-taping two Large Lasers together. With the remaining tonnage, the Corsair-4A carries a few extra heat sinks and 13.5 tons of armor.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
COR-4R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | |
Speed | 4/6/0 |
Firepower | Max Damage: 184 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1115 Structure: 666 |
Heat Efficiency | Sinking: 52 Alpha: 47 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | S Laser |
Center Torso | S Laser |
Left Torso | Heat Sink MRM20 |
Right Torso | Ammo AC/10 Ammo AC/10 Piercing Ammo AMS CASE Ammo MRM Ammo MRM |
Left Arm | AMS M Laser |
Right Arm | AC/10 |
Description
This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4R does not, falling short by 20 tons. It was also constructed by fairly poorly equipped pirates who had to make due with whatever they could scrap together. What that turned out to be was an Autocannon/10 with two tons of ammo, a MRM-20 with two tons of ammo, an Anti-Missile System, and a brace of Medium and Small Lasers. With the remaining tonnage, the Corsair-4R carries a few extra heat sinks and 13.0 tons of armor.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
COR-MKD
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | |
Speed | 4/6/0 |
Firepower | Max Damage: 280 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 1385 Structure: 666 |
Heat Efficiency | Sinking: 72 Alpha: 88 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XXL Engine (C) (Fixed) |
Core | 250 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ultra Ferro-Fibrous Armor |
Head | Rangefinder 180KL |
Left Torso | CASE II Ammo Mortar Guided Ammo Mortar Guided Ammo Mortar Glue Static ER L Laser |
Right Torso | CASE II Ammo Mortar Acid Ammo Mortar Inferno Ammo Mortar Inferno Ammo Mortar Suppressant Ammo Mortar Glue |
Left Arm | Mortar FCS Mortar/4 (C) Mortar/8 (C) |
Right Arm | Mortar FCS Mortar/4 (C) Mortar/8 (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Special Note: The Corsair COR-MKD is a custom Community Content 'mech.
Description
This Corsair is even more of a Frankenmech than other Corsairs. Armed with a battery of Clan-spec Mortars and a strange variant on the ER Large Laser, this Corsair serves an admirable role as indirect fire support. The generous 8 tons of Mortar ammo is protected by CASE II and the mech is powered by an extremely hot and expensive Clan-spec XXL 250-rated engine. Truly, the pirates are off their rockers.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
COR-TB
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Scrapped-Together Frankenmech |
Stock Specifications | |
Hardpoints | |
Speed | 3/5/0 |
Modified Sprint | 6 (MASC) |
Firepower | Max Damage: 212 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1430 Structure: 666 |
Heat Efficiency | Sinking: 60 Alpha: 48 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Corsair Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Ammo AC/5 Piercing FCS Precision Computer |
Center Torso | M Pulse |
Left Torso | Ammo Gauss Ammo Gauss M.A.S.C. |
Right Torso | Ammo AC/5 [Half] Ammo AC/5 [PRE] Ammo AC/5 [PRE] CASE II Heat Sink (D) |
Left Arm | LAC/5 LAC/5 LAC/5 |
Right Arm | Gauss Rifle (C) |
Description
Much like other Corsairs, this is a scrapped-together ramshackle pile of parts. Unlike other Corsairs though, those parts are highest quality and even include a Clan Gauss Rifle! This is a personalized design driven by a pilot named t-bone. It's armed with a Clan-spec Gauss Rifle, a pair of LAC/5s, and a standard AC/5. With MASC boosting the 225-rated XL engine, the mech moves faster than expected. CASE II shields the ammo bins and the Gauss Rifle, and an advanced TTS provides further accuracy bonuses.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
The COR-TB cannot be found with any factions, it can only be found in the BTA Calling event mission.
Stock Loadout |