Difference between revisions of "Lower Leg Actuators"

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== Pitban Actuators ==
 
=== Lower Leg Jackrabbit ===
 
  
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 +
 +
== Generic Actuators ==
 +
=== Lower Leg ===
 +
The default lower leg actuator in every 'mech.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Pitban
+
| Generic
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
Line 19: Line 21:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 20000
+
| 30,000
 +
|-
 +
! Gear ID:
 +
| emod_leg_lower
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* 10% less Death From Above stability damage taken.
+
* None
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%.
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
 +
 
 +
'''Found On These 'Mechs:'''
 +
 
 +
This is the generic lower leg actuator found on every 'Mech.
  
  
=== Lower Leg Wallaby + ===
+
=== Speedy Lower Leg ===
  
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
+
{| class="wikitable"
 +
! Manufacturer:
 +
| Periphery Armory, Inc.
 +
|-
 +
! Tonnage:
 +
| 1
 +
|-
 +
! Crtical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Lower Leg
 +
|-
 +
! Value:
 +
| 30,000
 +
|-
 +
! Gear ID:
 +
| emod_leg_lower_speed
 +
|}
 +
 
 +
 
 +
'''Equipped Effects:'''
 +
* +0.025 sprint multiplier
 +
 
 +
'''Critical Effects:'''
 +
* DESTROYED: Reduces walk and sprint distances by 10%
 +
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|emod_leg_lower_speed}}
 +
 
 +
== Pitban Actuators ==
 +
=== Lower Leg Jackrabbit ===
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 40: Line 83:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 1
+
| 0
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 49: Line 92:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 150,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Pitban_Jackrabbit
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* 20% less Death From Above stability damage taken.
+
* 10% less Death From Above stability damage taken
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Pitban_Jackrabbit}}
  
=== Lower Leg Kangaroo + + ===
+
=== Lower Leg Wallaby ===
 
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 70: Line 117:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 2
+
| 1
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 79: Line 126:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 50000
+
| 300,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Pitban_Wallaby
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* 30% less Death From Above stability damage taken.
+
* 20% less Death From Above stability damage taken
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Pitban_Wallaby}}
  
== Maltex Actuators ==
+
=== Lower Leg Kangaroo ===
=== Lower Leg Kung Fu ===
 
 
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Maltex
+
| Pitban
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 2
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 110: Line 160:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 450,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Pitban_Kangaroo
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do 5% more stability damage.
+
* 30% less Death From Above stability damage taken
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Pitban_Kangaroo}}
  
=== Lower Leg MMA + ===
+
== Maltex Actuators ==
 
+
=== Lower Leg Kung Fu ===
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 140: Line 195:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 60000
+
| 150,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Maltex_KungFu
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do 10% more stability damage.
+
* Kicks do 5% more stability damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Maltex_KungFu}}
  
=== Lower Leg Muay Thai + + ===
+
=== Lower Leg MMA ===
 
 
Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 161: Line 220:
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
| 0
+
| 0.5
 
|-
 
|-
 
! Critical Slots:  
 
! Critical Slots:  
Line 170: Line 229:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 90000
+
| 300,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Maltex_MMA
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* Kicks do 20% more stability damage.
+
* Kicks do 10% more stability damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Maltex_MMA}}
 +
'''Locked Version Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Maltex_MMA_Locked}}
  
=== Speedy Lower Leg ===
+
=== Lower Leg Muay Thai ===
 
 
Designed for slightly greater speed at the cost of heavier weight, this actuator allows a mech to move just that little bit faster. The effect is fairly minor however.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Generic
+
| Maltex
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
 
| 1
 
| 1
 
|-
 
|-
! Crtical Slots:  
+
! Critical Slots:  
 
| 1
 
| 1
 
|-
 
|-
Line 200: Line 265:
 
|-
 
|-
 
! Value:  
 
! Value:  
| 30000
+
| 450,000
 +
|-
 +
! Gear ID:
 +
| Gear_Actuator_Maltex_MuayThai
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +0.025 sprint multiplier.
+
* Kicks do 20% more stability damage
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: reduces walk and sprint distances by 10%.
+
* DESTROYED: Reduces walk and sprint distances by 10%
* DESTROYED: increases difficulty of piloting checks.
+
* DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
 +
* DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Maltex_MuayThai}}
 +
'''Locked Version Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Actuator_Maltex_MuayThai_Locked}}
 +
 
 +
[[Category:Actuators]]

Latest revision as of 06:25, 11 March 2024

Actuators control a 'Mech's limbs and are used to perform Melee attacks at close quarters. All 'Mechs come equipped with stock Actuators, which can be upgraded for improved performance.

Generic Actuators

Lower Leg

The default lower leg actuator in every 'mech.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 30,000
Gear ID: emod_leg_lower


Equipped Effects:

  • None

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%.
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:

This is the generic lower leg actuator found on every 'Mech.


Speedy Lower Leg

Manufacturer: Periphery Armory, Inc.
Tonnage: 1
Crtical Slots: 1
Install Location: Lower Leg
Value: 30,000
Gear ID: emod_leg_lower_speed


Equipped Effects:

  • +0.025 sprint multiplier

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:


Pitban Actuators

Lower Leg Jackrabbit

Manufacturer: Pitban
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 150,000
Gear ID: Gear_Actuator_Pitban_Jackrabbit


Equipped Effects:

  • 10% less Death From Above stability damage taken

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs


Lower Leg Wallaby

Manufacturer: Pitban
Tonnage: 1
Critical Slots: 1
Install Location: Lower Leg
Value: 300,000
Gear ID: Gear_Actuator_Pitban_Wallaby


Equipped Effects:

  • 20% less Death From Above stability damage taken

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs


Lower Leg Kangaroo

Manufacturer: Pitban
Tonnage: 2
Critical Slots: 1
Install Location: Lower Leg
Value: 450,000
Gear ID: Gear_Actuator_Pitban_Kangaroo


Equipped Effects:

  • 30% less Death From Above stability damage taken

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs


Maltex Actuators

Lower Leg Kung Fu

Manufacturer: Maltex
Tonnage: 0
Critical Slots: 1
Install Location: Lower Leg
Value: 150,000
Gear ID: Gear_Actuator_Maltex_KungFu


Equipped Effects:

  • Kicks do 5% more stability damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:


Lower Leg MMA

Manufacturer: Maltex
Tonnage: 0.5
Critical Slots: 1
Install Location: Lower Leg
Value: 300,000
Gear ID: Gear_Actuator_Maltex_MMA


Equipped Effects:

  • Kicks do 10% more stability damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs: Not found on any 'Mechs

Locked Version Found On These 'Mechs: Not found on any 'Mechs


Lower Leg Muay Thai

Manufacturer: Maltex
Tonnage: 1
Critical Slots: 1
Install Location: Lower Leg
Value: 450,000
Gear ID: Gear_Actuator_Maltex_MuayThai


Equipped Effects:

  • Kicks do 20% more stability damage

Critical Effects:

  • DESTROYED: Reduces walk and sprint distances by 10%
  • DESTROYED: Movement (walk/sprint/jump) requires piloting checks to prevent falling over
  • DESTROYED: -2 accuracy penalty to kick attacks. Kick damage reduced by 50% (stacks with other leg actuator penalties)

Found On These 'Mechs:

Locked Version Found On These 'Mechs: