Difference between revisions of "Sandbox"

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(Some test stuff)
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<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
 
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 200px; ">__TOC__</div>
  
= Clean Version =
+
= Option 1 =
 +
=== Stable Hip ===
  
== Actuators ==
+
Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.
  
<div class="mw-collapsible">
+
{| class="wikitable"
 +
! Manufacturer:
 +
| Generic
 +
|-
 +
! Tonnage:
 +
| 1
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Hip Actuator
 +
|-
 +
! Value:
 +
| 30000
 +
|-
 +
|}
  
  
=== Leg Actuators ===
+
'''Effects:'''
 +
* -2.5% stability damage taken
  
[[Hip Actuators]]
+
'''Critical Effects:'''
 +
* DESTROYED: reduces walk and sprint distances by 60%
 +
* DESTROYED: increased difficulty of piloting checks
  
[[Upper Leg Actuators]]
+
= Option 2=
  
[[Lower Leg Actuators]]
+
=== Stable Hip ===
  
[[Foot Actuators]]
+
Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.
  
=== Arm Actuators ===
+
{| class="wikitable"
 +
! Manufacturer !! Tonnage !! Critical Slots !! Install Location !! Value
 +
|-
 +
| Generic || 1 || 1 || Hip Actuator || 30000
 +
|}
  
[[Shoulder Actuators]]
 
  
[[Upper Arm Actuators]]
+
'''Effects:'''
 +
* -2.5% stability damage taken
  
[[Lower Arm Actuators]]
+
'''Critical Effects:'''
 +
* DESTROYED: reduces walk and sprint distances by 60%
 +
* DESTROYED: increased difficulty of piloting checks
  
[[Hand Actuators]]
 
  
</div>
+
-----------------------------
  
  
== Armor ==
 
  
<div class="mw-collapsible">
 
 
 
[[Clan Standard]]
 
 
[[Ferro-Fibrous]]
 
 
[[Ferro-Lamellor]]
 
 
[[Hardened]]
 
 
[[Heavy Armor Plating]]
 
 
[[Heavy Ferro]]
 
 
[[Light Ferro]]
 
 
[[Primitive]]
 
 
[[Reactive Plating]]
 
 
[[Reflective Coating]]
 
 
[[Retro Light Plating]]
 
 
[[Stealth]]
 
 
[[Ultra Ferro]]
 
 
</div>
 
 
 
== Cockpit ==
 
 
<div class="mw-collapsible">
 
 
 
[[Advanced Command Module]]
 
 
[[Armored Cowl]]
 
 
[[Battle Computer]]
 
 
[[Bracing Cockpit]]
 
 
[[Command Console]]
 
 
[[DNI Cockpit]]
 
 
[[Primitive Cockpit]]
 
 
[[Small Cockpit]]
 
 
[[Torso Mount Cockpit]]
 
 
[[Torso Direct Neural Interface Cockpit]]
 
 
[[Fire Control Systems|Fire Control Systems (FCS)]]
 
 
</div>
 
 
 
== Cooling ==
 
 
<div class="mw-collapsible">
 
 
 
[[E-Cooling]]
 
 
[[Exchangers]]
 
 
[[Heat Sink Kits]]
 
 
[[Heat Sinks]]
 
 
[[Heat Banks]]
 
 
</div>
 
 
 
== Engines ==
 
 
<div class="mw-collapsible">
 
 
 
[[Compact Engine]]
 
 
[[Fuel Cell Engine]]
 
 
[[I.C. Engine]]
 
 
[[Jury-Rigged XL Engine]]
 
 
[[LAM Engine]]
 
 
[[Light Fusion Engine]]
 
 
[[Primitive Engine]]
 
 
[[XL Engine]] (IS and Clan)
 
 
[[XXL Engine]] (IS and Clan)
 
 
[[Engine Cores]]
 
 
</div>
 
 
 
== Gyros ==
 
 
<div class="mw-collapsible">
 
 
 
[[Gyro Compact]]
 
 
[[Gyro Defense]]
 
 
[[Gyro Melee]]
 
 
[[Gyro Stability]]
 
 
[[Gyro XL]]
 
 
[[Gyro+++]]
 
 
[[OmniMech]]
 
 
</div>
 
 
 
== Melee Weapons ==
 
 
<div class="mw-collapsible">
 
 
 
[[Melee Weapons#Backhoe|Backhoe]]
 
 
[[Melee Weapons#Chainsaw|Chainsaw]]
 
 
[[Melee Weapons#Claws|Claws]]
 
 
[[Melee Weapons#Crane|Crane]]
 
 
[[Melee Weapons#Dual Saws|Dual Saws]]
 
 
[[Melee Weapons#Hatchet|Hatchet]]
 
 
[[Melee Weapons#Lance|Lance]]
 
 
[[Melee Weapons#Mace|Mace]]
 
 
[[Melee Weapons#Retractable Blade|Retractable Blade]]
 
 
[[Melee Weapons#Spikes|Spikes]]
 
 
[[Melee Weapons#Sword|Sword]]
 
 
</div>
 
 
 
== Sensors A (Top Sensor Slot)==
 
 
<div class="mw-collapsible">
 
 
 
=== Rangefinders ===
 
 
[[Rangefinders]]
 
 
</div>
 
 
 
== Sensors B (Bottom Sensor Slot) ==
 
 
<div class="mw-collapsible">
 
 
 
=== Comms Suites ===
 
 
[[Comms Suites]]
 
 
=== TTS ===
 
 
[[TTS Ballistic]]
 
 
[[TTS Energy]]
 
 
[[TTS Indirect]]
 
 
[[TTS Missile]]
 
 
</div>
 
 
 
== Structure ==
 
 
<div class="mw-collapsible">
 
 
 
[[Cobbled Endo-Steel]]
 
 
[[Composite]]
 
 
[[Reinforced]]
 
 
[[Endo-Composite]]
 
 
[[Endo-Steel]]
 
 
</div>
 
 
 
== Miscellaneous ==
 
 
<div class="mw-collapsible">
 
 
 
[[Ambient Targeting System]]
 
 
[[Avionics]]
 
 
[[CASE]]
 
 
[[Cockpit SLIC]]
 
 
[[M.A.S.C.]]
 
 
[[PPC Capacitor]]
 
 
[[Shields]]
 
 
[[Stealth Field]]
 
 
[[Supercharger]]
 
 
[[T.S.M.]]
 
 
=== Electronic Warfare (ECM/Probes) ===
 
 
[[Active Probes]]
 
 
[[C3]]
 
 
[[ECM]]
 
 
[[Null Signature System]]
 
 
=== Jump Jets ===
 
 
[[Jump Jets]]
 
 
[[Improved Jump Jets]]
 
 
[[Jump Turbines]]
 
 
</div>
 
  
  

Revision as of 04:46, 14 April 2021

Option 1

Stable Hip

Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: Hip Actuator
Value: 30000


Effects:

  • -2.5% stability damage taken

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 60%
  • DESTROYED: increased difficulty of piloting checks

Option 2

Stable Hip

Designed to better absorb stability damage, this actuator helps to lessen the shock of incoming attacks and to distribute the impacts better. This leads to the mounted mech being much more able to absorb stability damage.

Manufacturer Tonnage Critical Slots Install Location Value
Generic 1 1 Hip Actuator 30000


Effects:

  • -2.5% stability damage taken

Critical Effects:

  • DESTROYED: reduces walk and sprint distances by 60%
  • DESTROYED: increased difficulty of piloting checks





Old Stuff w/ Notations

Reminder Add categories to things that use the same slot e.g. Category:Cockpits Category:Structure Category:Armor Category:Sensors A Category:Sensors B and maybe gear categories: Category:ECM Category:TTS Category:Probes

Actuators

Leg Actuators

Hip Actuators (Stable Hip)

Upper Leg Actuators (Speedy Upper Leg)

Lower Leg Actuators (Lower Leg Jackrabbit (Pitban), Lower Leg Kangaroo++ (Pitban), Lower Leg Kung Fu (Maltex), Lower Leg MMA+ (Maltex), Lower Leg Muay Thai++ (Maltex), Lower Leg Wallaby+ (Pitban), Speedy Lower Leg (Generic))

Foot Actuators (Foot Axe+ (Earthwerks), Foot Epsilon (Rawlings), Foot Omega++ (Rawlings), Foot Omicron+ (Rawlings), Foot Roundhouse++ (Earthwerks), Foot Scissor (Earthwerks), Speedy Foot (Generic))

Arm Actuators

Shoulder Actuators (Shoulder Blitz (Kallon), Shoulder Onslaught+ (Kallon), Shoulder Tackle++ (Kallon))

Upper Arm Actuators (Upper Arm Block (Hellespont), Upper Arm Hinder+ (Hellespont), Upper Arm Impede++ (Hellespont))

Lower Arm Actuators (Lower Arm (Generic), Lower Arm Behemoth+ (Friedhof), Lower Arm Colossus++ (Friedhof), Lower Arm Cronus+++ (Friedhof), Lower Arm Gargantuan++ (Friedhof), Lower Arm Heracles+ (Friedhof), Lower Arm Perseus (Friedhof), Lower Arm Theseus (Friedhof), OmniPod Lower Arm (Generic))

Hand Actuators (Hand (Generic), Hand Alpha+++ (Coventry), Hand B20+ (Coventry), Hand B40++ (Coventry), Hand B60++ (Coventry), Hand X55 (Coventry), Hand X65 (Coventry), Hand X75+ (Coventry), OmniPod Hand (Generic))

Armor

Clan Standard

Ferro-Fibrous (IS and Clan)

Ferro-Lamellor

Hardened Armor

Heavy Armor Plating

Heavy Ferro

Light Ferro

Primitive Armor

Reactive Plating

Reflective Coating

Retro Light Plating

Stealth Armor (Regular and BA)

Ultra Ferro (FedSuns faction store exclusive)

Cockpit

Advanced Command Module (Cyclops exclusive)

Armored Cowl (Armored Cowl, Armored Cowl+, Armored Cowl++)

Battle Computer (Cyclops exclusive)

Bracing Cockpit (Taurian Concordat faction store exclusive)

Command Console

DNI Cockpit

Primitive Cockpit

Small Cockpit

Torso Mount Cockpit (Dark Mirage)

Torso Direct Neural Interface Cockpit (Dark Mirage)

Fire Control Systems (FCS Apollo, FCS Artemis IV, FCS Adv. TC, Multi-trac FCS, Location Designator FCS (Called Shot FCS))

Cooling

E-Cooling (+1/+2/+3/+4/+5/+6)

Exchangers (Exchanger, Exchanger+, Exchanger++) (Include formula)

Heat Sink Kits (cDHS, Laser, DHS, Proto DHS, BA)

Heat Sinks (SHS, DHS, Clan DHS, Laser Heat Sink)

Heat Banks (Heat Bank, Improved Heat Bank, Bulk Heat Bank)

Engines

Compact Engine

Fuel Cell Engine

I.C. Engine

Jury-Rigged XL Engine

LAM Engine

Light Fusion Engine

Primitive Engine

XL Engine (IS and Clan)

XXL Engine (IS and Clan)

Engine Cores (050-400)

Gyros

Gyro Compact

Gyro Defense (Defense, Defense+, Defense++)

Gyro Melee (Melee, Melee+, Melee++)

Gyro Stability (Stability, Stability+, Stability++)

Gyro XL

Gyro+++

OmniMech

Melee Weapons

Backhoe (Excavator exclusive)

Chainsaw (Crosscut exclusive)

Claws (Claw, Digger Claw, Industrial Claw]]

Crane

Dual Saws (Crosscut exclusive)

Hatchet

Lance (Valkyrie II exclusive)

Mace

Retractable Blade

Spikes (Kick only weapon?)

Sword

Sensors A (Top Sensor Slot)

Rangefinder (Rangefinder, Rangefinder+, Rangefinder++, Rangefinder+++) (Occupies top sensor slot)

Sensors B (Bottom Sensor Slot)

Comms Suite (Comms Suite, Comms Suite+, Comms Suite++, Comms Suite+++) (Occupies bottom sensor slot)

TTS

TTS Ballistic (Ballistic, Ballistic+, Ballistic Evasion+, Ballistic Evasion++)

TTS Energy (Energy, Energy+, Energy Evasion+, Energy Evasion++)

TTS Indirect (Indirect, Indirect+, Indirect++)

TTS Missile (Missile, Missile+, Missile Evasion+, Missile Evasion++)

Structure

Cobbled Endo-Steel (C)

Composite

Reinforced (Unique to Loader Kings and CGR-1R1)

Endo-Composite

Endo-Steel (IS and Clan)

Miscellaneous

Ambient Targeting System (Takes up cockpit + Sensors A+B slots)

Avionics (LAM only)

CASE (CASE, CASE II, Clan CASE II)

Cockpit SLIC (Takes up cockpit, Sensors B and bottom life support slots)

M.A.S.C. (MASC and Clan MASC)

PPC Capacitor

Shields (Small Shield and Medium Shield (M Shield Valkyrie II exclusive))

Stealth Field (Takes up Sensors A+B slots)

Supercharger (Regular and BA)

T.S.M. (TSM and Prototype TSM)

Electronic Warfare (ECM/Probes)

Active Probes (BAP, Clan Active Probe, Clan Light Active Probe, Boosted BAP, Bloodhound AP)

C3 (C3 Slave, C3 Master, C3i)

ECM (Guardian ECM, Clan Guardian ECM, Angel ECM, EWS (Electronic Warfare Suite (Called Warfare Suite in game)), Experimental EWAR Suite, ECM Equipment (Proto EWS), BA ECM)

Null Signature System (Not compatible with Stealth Armor)

Jump Jets

Jump Jets (Standard 10t-55t/Heavy 60t-85t/Assault 90t-100t) NOTE: Super heavies cannot mount jump jets

Improved Jump Jets (Standard 10t-55t/Heavy 60t-85t/Assault 90t-100t) NOTE: Super heavies cannot mount jump jets

Jump Turbines (LAM JJs: Standard 10t-55t/Heavy 60t-85t)