Difference between revisions of "User:Amidatelion"

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=Formula To-hit=
+
{| class="wikitable " style="text-align: center"
 
+
! Faction
Math goes here
+
! Weapons
 
+
! Ammunition
=Tables=
+
! Equipment
{| class="wikitable" style="color:darkred; background-color:#ffffcc;" cellpadding="10"
+
! Full 'Mechs
|A core question is how best to represent this data: as easily-understood +1/-1 or more accurate percentages? The percentages aren't necessarily useful without a breakdown of the math above which is, admittedly, difficult to source. On the other hand, some data on the discord is only presented in percentages. <br/>Perhaps sanest is providing how much a +1/-1 is worth in percent chance and then framing everything as such.
+
! 'Mech Parts
|}
+
! Vehicles
 
+
! Battle Armor
==Defense==
+
! Contracts
 
 
{| class="wikitable" style="text-align: left;"
 
! Property
 
! Effect in % (or +1/-1? Which is easier?)
 
 
|-
 
|-
| Evasion || 5% per pip
+
! [[File:Kurita_logo.png|link=Draconis Combine|75px]]
 +
[[Draconis Combine|Draconis Combine (Kurita)]]
 +
| [[Weapons#BA SRM2|BA SRM2]]</br>[[Weapons#PPCs|BA Support PPC]]</br>[[Weapons#Bomb Bays|Cluster Bomb]]</br>[[Weapons#TAG|C3 Master]]</br>[[Weapons#Bomb Bays|HiEx Bomb]]</br>[[Weapons#Bomb Bays|Inferno Bomb]]</br>[[Weapons#MRMs|MRM10]]</br>[[Weapons#MRMs|MRM20]]</br>[[Weapons#MRMs|MRM30]]</br>[[Weapons#MRMs|MRM40]]</br>[[Weapons#Single Shot|Tsunami Heavy Gauss Rifle]]</br>{{Highlight|[[Weapons#Variable MRMs|vMRM10]]|LightBlue}}</br>{{Highlight|[[Weapons#Variable MRMs|vMRM20]]|LightBlue}}</br>{{Highlight|[[Weapons#Variable MRMs|vMRM30]]|LightBlue}}</br>{{Highlight|[[Weapons#Variable MRMs|vMRM40]]|LightBlue}}</br>
 +
| [[Ammunition#|Ammo LRM ARTIV]]</br>[[Ammunition#MRM|Ammo MRM]]</br>[[Ammunition#|Ammo MRM Apollo]]</br>[[Ammunition#|Ammo SRM ARTIV]]</br>
 +
| [[Weapon_Attachments#Apollo FCS|Apollo FCS]]</br>[[Weapon_Attachments#Artemis IV FCS|Artemis IV FCS]]</br>[[C3#C3 Slave|C3 Slave]]</br>[[Weapon_Attachments#LRM FCS|LRM FCS]]</br>
 +
| [[Avatar#AV1-O|Avatar_AV1-O]]</br>[[Black Hawk-KU#BHKU-O|Black Hawk-KU BHKU-O]]</br>[[Blackjack Omni#BJ2-O|Blackjack Omni BJ2-O]]</br>[[Dragon#DRG-5N|Dragon DRG-5N]]</br>[[Dragon Fire#DGR-3F|Dragon Fire DGR-3F]]</br>[[Firestarter Omni#FS9-O|Firestarter Omni]]</br>[[Gladiator#GLD-4R|Gladiator GLD-4R]]</br>[[Hatamoto-Chi#HTM-28T|Hatamoto-Chi HTM-28T]]</br>[[Hatamoto-Mizo#HTM-27Y|Hatamoto-Mizo HTM-27Y]]</br>[[Jenner#JR7-K|Jenner JR7-K]]</br>[[Mauler#MAL-1R|Mauler MAL-1R]]</br>[[Owens#OW-1 Prime|Owens OW-1 Prime]]</br>[[Panther#PNT-10K|Panther PNT-10K]]</br>[[Raptor#RTX1-O|Raptor RTX1-O]]</br>[[Sentinel#STN-3M|Sentinel STN-3M]]</br>[[Sorcerer#SRC-2K|Sorcerer SRC-2K]]</br>[[Stinger LAM#STG-A1|Stinger LAM STG-A1]]</br>[[Strider#SR1-O|Strider SR1-O]]</br>[[Sunder#SD1-O|Sunder SD1-O]]</br>[[Trebuchet#TBT-9K|Trebuchet TBT-9K]]</br>
 +
| [[Avatar#AV1-O|Avatar_AV1-O]]</br>[[Crusader#CRD-4K|Crusader CRD-4K]]</br>
 +
| [[Teppo#Teppo Artillery Support Vehicle|Teppo Artillery Support Vehicle]]</br>
 +
| [[Kanazuchi Battle Armor#|Kanazuchi Battle Armor]]</br>[[Raiden Battle Armor#|Raiden Battle Armor]]</br>[[Void Battle Armor#|Void Battle Armor]]</br>
 +
| [[Contracts#Contract for Dragon Fire Airdrop|Contract for Dragon Fire Airdrop]]</br>[[Contracts#Contract for Tokugawa Tank Airdrop|Contract for Tokugawa Tank Airdrop]]</br>[[Contracts#Permanent Contract for Kanazuchi BA Airdrop|Permanent Contract for Kanazuchi BA Airdrop]]</br>[[Contracts#Permanent Contract for Raiden BA Airdrop|Permanent Contract for Raiden BA Airdrop]]</br>[[Contracts#Permanent Contract for Void BA Airdrop|Permanent Contract for Void BA Airdrop]]</br>
 
|-
 
|-
| Elevation || ?% per ? unit
 
|-
 
| Size Delta || +1 per 15 ton difference
 
|-
 
| Gyro Defense || +1
 
|-
 
| Gyro Melee+ || +1
 
|-
 
| Guardian ECM || +1
 
|-
 
| Angel ECM || +2
 
|-
 
| Experimental Ewar Suite || +2
 
|-
 
| Null Signature System || +3
 
|}
 
 
==Attack==
 
{| class="wikitable" style="text-align: left;"
 
! Property
 
! Effect in % (or +1/-1? Which is easier?)
 
|-
 
| Walk || -1
 
|-
 
| Light PPC debuff || -1
 
|-
 
| Support PPC debuff || -1
 
|-
 
| Super Laser || -1
 
|-
 
| Recoil || -???
 
|-
 
| Sprint || -2
 
|-
 
| PPC debuff || -2
 
|-
 
| Heavy Lasers || -3
 
|-
 
| Heavy PPC debuff || -3
 
|-
 
| Static PPC debuff || -3
 
|-
 
| Elevation || ?% per ? unit
 
|-
 
| Tag || grants +1 on hit
 
|-
 
| Generic Lasers (various) || +1 to hit.
 
|-
 
| Bombast Laser || +1 to hit.
 
|-
 
| Improved Large Laser || +1 to hit
 
|-
 
| ER Lasers (various, not Clan) || +1 hit
 
|-
 
| Streak Lasers (various) || +1 hit
 
|-
 
| Haywire Lasers (various) || +1 hit
 
|-
 
| Static Lasers (various) || +1 hit
 
|-
 
| Improved Binary Laser || +2 to hit
 
|-
 
| Binary Laser || +2 to hit
 
|-
 
| Pulse Lasers (various, not Clan) || +2 hit
 
|-
 
| Rotary Lasers (not Clan) || +2 hit
 
|-
 
| DNI Cockpit || +1 to hit (melee)
 
|-
 
| Gauss Weapons || +1 to hit
 
|-
 
| SB Gauss Ammo || +1 to hit
 
|-
 
| LMG || +1
 
|-
 
| Gyro Melee || +1 to hit (melee)
 
|-
 
| C3 || +1
 
|-
 
| TTS (various flavours)|| +1/+2
 
|-
 
| C3m || AOE +1 to hit, grants +2 on hit (counts as Tag, does not stack)
 
|-
 
| Command Console || +2 to hit (Indirect Artillery only)
 
|-
 
| NARC (various) || +????
 
|-
 
| Streak launchers (various) || +1 to hit (+4 Direct fire)
 
|-
 
| LRM Artemis IV || +1 to hit (+4 Direct fire)
 
 
|}
 
|}

Latest revision as of 05:40, 30 April 2024