King Crab

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KGC-000
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 135
Max Heat: 0
Durability Armor: 1430
Structure: 761
Heat Efficiency Sinking: 60
Alpha: 75
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head King Crab Improved Targeting (Fixed)
Center Torso Heat Sink
Left Torso Ammo AC/20
CASE
Ammo LRM
LRM15
Right Torso Ammo AC/20
CASE
L Laser
Left Arm AC/20
Right Arm AC/20
Left Leg Heat Sink
Right Leg Heat Sink


Description

Designed by Cosara Weaponries in 2741 to, quote, cripple or destroy another 'Mech in one salvo, the King Crab is a fearsome combatant. Armed primarily with twin AC/20s and backed up by a Large Laser and LRM-15, the King Crab is dangerous at any range while its thick armor ensures it can close the distance with any opposition. However, it carries limited ammunition for the autocannons, ensuring it is dependent on supply lines. Still, the KGC-000 should not be underestimated.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-0000
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 4
Support: 4
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 135
Max Heat: 0
Durability Armor: 1360
Structure: 761
Heat Efficiency Sinking: 60
Alpha: 75
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head King Crab Improved Targeting (Fixed)
Center Torso Heat Sink
Left Torso Ammo AC/20
Ammo LRM
LRM15
Right Torso Ammo AC/20
L Laser
Left Arm AC/20
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

One of the most heavily armed and armored 'Mechs ever constructed, the King Crab 0000 is capable of massive burst damage. A pair of heavy, close-range Autocannons form its primary weaponry, backed up by ranged weaponry to fire as it closes distance.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-000b
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 4
Support: 4
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 135
Max Heat: 0
Durability Armor: 1430
Structure: 761
Heat Efficiency Sinking: 72
Alpha: 75
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head FCS Artemis IV
King Crab Improved Targeting (Fixed)
Left Torso Ammo AC/20
Ammo AC/20
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Ammo AC/20
Ammo AC/20
CASE
L Laser
Left Arm AC/20
Right Arm AC/20


Description

The King Crab-000b, the Star League's Royal variant, is every bit as powerful as its downgraded cousin, the -0000. Still armed with twin AC/20s, the -000b's double heat sinks and doubled ammo keeps the massive cannons firing far longer and more frequently making the -000b a true terror on the battlefield.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Royal

-12 heat at the end of the turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-001
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 296
Max Stability: 91
Max Heat: 0
Durability Armor: 1475
Structure: 761
Heat Efficiency Sinking: 52
Alpha: 60
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head King Crab Improved Targeting (Fixed)
Left Torso CASE
Ammo LRM
LRM15
Ammo Streak SRM
Streak SRM2
Right Torso CASE
L Pulse
Ammo Streak SRM
Streak SRM2
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Leg Heat Sink


Description

One of the so-called Clanbuster variants during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher the large laser was upgraded to a Large Pulse Laser and two Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-002
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 300
Max Stability: 50
Max Heat: 0
Durability Armor: 1440
Structure: 761
Heat Efficiency Sinking: 78
Alpha: 68
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head King Crab Improved Targeting (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Right Torso CASE
L Pulse
L Pulse
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
Left Arm LBX AC/20
Right Arm LBX AC/20


Description

The King Crab-002 is a natural extension of the King Crab's combat role: brutal close assault. The AC/20s of the original were upgraded to LB-20X versions with 6 total tons of ammo. All the King Crab's backup weapons were replaced with a pair of Large Pulse Lasers in the right torso. Endo-Steel gives the bonus weight to allow for these improvements and CASE protects both side torso ammo bins. The -002 saw small but regular sales and remained in production through the 3060s.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-005
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 4
Support: 4
Speed 3/5/0
Firepower Max Damage: 317
Max Stability: 82
Max Heat: 0
Durability Armor: 1480
Structure: 761
Heat Efficiency Sinking: 72
Alpha: 65
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head King Crab Improved Targeting (Fixed)
Center Torso C3i
Left Torso CASE
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
Ammo Streak SRM
Streak SRM4
Streak SRM4
Right Torso CASE
ER L Laser
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Left Arm LBX AC/20
Right Arm LBX AC/20


Description

The King Crab -005 is an upgrade of the downgraded -0000 model that replaces the AC/20s with massive LB-X 20s, while the Large Laser was replaced with an ER model. Cementing the -005's focus on CQC, the LRM-15 was dropped in favor of a pair of Streak SRM-4s, with a C3i computer to round off the -005's role in a Level II.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-010
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Experimental Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 326
Max Stability: 118
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 60
Alpha: 94
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head King Crab Improved Targeting (Fixed)
Left Torso CASE
Ammo LBX/10 SLUG
Ammo LBX/10 SLUG
Ammo LBX/10 SLUG
PPC
Ammo SRM
SRM6
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
PPC
Ammo SRM
SRM6
Left Arm LBX AC/10
Right Arm LBX AC/10


Description

Developed in secret by Cosara Weaponries and the Terran Hegemony, the KGC-010 is built around a then-newly developed Magna PPC that sat flush with the torsos and tricked opponents into not understanding what they were fighting. Combined with a pair of powerful LB-10X Autocannons and 12 SRM tubes ringing the PPCs and the KGC-010 proved a deadly opponent. However, all existing examples went with Kerensky on the Exodus and they were only preserved in the Clans, making the -010 exceedingly rare.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

Stock Loadout
Stock Loadout
KGC-BD
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 3
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 106
Max Stability: 20
Max Heat: 0
Durability Armor: 1835
Structure: 761
Heat Efficiency Sinking: 66
Alpha: 38
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Ammo Gauss
TTS Ballistic Evasion + +
King Crab Improved Targeting (Fixed)
Center Torso Guardian ECM (C)
Left Torso CASE II
Ammo Piercing SRM
Piercing SRM3
Piercing SRM3
Left Arm Ammo Gauss
Ammo Gauss
Rotary Gauss Rifle
Right Arm Ammo Gauss
Ammo Gauss
Rotary Gauss Rifle


Description

A personalized design driven by the pilot callsign of bloodydoves, the KGC-BD is a highly customized King Crab that exists to punish enemies merely for existing in the same battlezone as it does. The primary weapons are a pair of massive Rotary Gauss Rifles. Backing them up and providing incredible damage potential are a Piercing Large Pulse Laser and six Piercing SRM tubes. A Clan-spec ECM gives protection while an advanced TTS provides accuracy for the gauss rifles.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

The KGC-BD cannot be found with any factions, it can only be found in the BTA Calling event mission.

Stock Loadout
Stock Loadout
KGC-KJ
King Crab.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 315
Max Stability: 105
Max Heat: 0
Durability Armor: 1440
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 123
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head King Crab Improved Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Ammo LRM
LRM15
Right Torso Heat Sink (D)
UAC/5
Ammo UAC/5
Ammo UAC/5
Left Arm PPC
PPC
Right Arm PPC
PPC


Description

Based on the King Crab driven by Ivo Greenburg, CO of Greenburg's Godzillas, the Kaiju is a powerful ranged combatant though it suffers at point blank. Armed with a quartet of PPCs, a Ultra AC/5, and a LRM-15, it can crack apart anything at range. Just don't let enemies get too close.

Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

Factions

The KGC-KJ can only be found as an enemy duelist in Game Worlds contracts.

Stock Loadout
Stock Loadout