Difference between revisions of "Hornet"

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<tabs>
 
<tabs>
 
<tab name="HNT-151">
 
<tab name="HNT-151">
 
+
{{AutoInfoboxVariant|HNT-151}}
{{InfoboxVariant
 
|variantname = HNT-151
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 55
 
|maxstability = 5
 
|armor = 320
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 21
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.
+
{{MechDetails|HNT-151}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
  
+2 defense against being hit
 
  
 
+
{{AffinityEvasive}}
'''Pilot Affinity:''' Evasive
 
 
 
+2 bonus against being hit
 
  
  
 
===Factions===
 
===Factions===
The HNT-151 can be found with these forces:
+
{{MechFactions|HNT-151}}
  
* Aurigan Directorate
 
* Aurigan Restoration (Arano)
 
* Chainelane Isles
 
* Circinus Federation
 
* Federated Suns (Davion)
 
* Free Rasalhague Republic
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Magistracy Of Canopus
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Outworld Alliance
 
* Pirates
 
* Rim Collection
 
* Taurian Concordat
 
* Tortuga Dominions
 
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=HNT-151.png}}
|+ '''Stock Loadout'''
 
| [[File:HNT-151.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="HNT-152">
 
<tab name="HNT-152">
 
+
{{AutoInfoboxVariant|HNT-152}}
{{InfoboxVariant
 
|variantname = HNT-152
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 67
 
|maxstability = 16
 
|armor = 320
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 23
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo SRM
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = SRM4
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
 
 
 
===Description===
 
===Description===
The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.
+
{{MechDetails|HNT-152}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
 
 
+2 defense against being hit
 
 
 
  
'''Pilot Affinity:''' Evasive
 
  
+2 bonus against being hit
+
{{AffinityEvasive}}
  
  
 
===Factions===
 
===Factions===
The HNT-152 can be found with these forces:
+
{{MechFactions|HNT-152}}
  
* Aurigan Directorate
 
* Aurigan Restoration (Arano)
 
* Chainelane Isles
 
* Circinus Federation
 
* Federated Suns (Davion)
 
* Free Rasalhague Republic
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Magistracy Of Canopus
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Outworld Alliance
 
* Pirates
 
* Rim Collection
 
* Taurian Concordat
 
* Tortuga Dominions
 
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=HNT-152.png}}
|+ '''Stock Loadout'''
 
| [[File:HNT-152.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="HNT-161">
 
<tab name="HNT-161">
 +
{{AutoInfoboxVariant|HNT-161}}
 +
===Description===
 +
{{MechDetails|HNT-161}}
 +
 +
 +
===Bonuses===
 +
{{QuirkNarrowProfile2}}
 +
 +
 +
{{AffinityEvasive}}
 +
 +
 +
===Factions===
 +
{{MechFactions|HNT-161}}
 +
  
{{InfoboxVariant
 
|variantname = HNT-161
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 55
 
|maxstability = 5
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 21
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 = Ammo LRM
 
|ltequip6 = CASE
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = S Laser
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
  
 +
{{LoadoutImage|image=HNT-161.png}}
 +
</tab>
 +
<tab name="HNT-166">
 +
{{AutoInfoboxVariant|HNT-166}}
 
===Description===
 
===Description===
A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.
+
{{MechDetails|HNT-166}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
 
 
+2 defense against being hit
 
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
 
===Factions===
 
===Factions===
The HNT-161 can be found with these forces:
+
{{MechFactions|HNT-166}}
  
* Local Government
 
* Mercenaries
 
* Pirates
 
  
 
+
{{LoadoutImage|image=HNT-166.jpg}}
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''
 
| [[File:HNT-161.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="HNT-171">
 
<tab name="HNT-171">
 
+
{{AutoInfoboxVariant|HNT-171}}
{{InfoboxVariant
 
|variantname = HNT-171
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/3
 
|maxdamage = 40
 
|maxstability = 5
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 19
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = AMS
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo LRM
 
|ltequip5 = Ammo LRM
 
|ltequip6 = Ammo AMS
 
|ltequip7 = CASE
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LRM5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 =
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 =
 
}}
 
 
 
 
===Description===
 
===Description===
The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.
+
{{MechDetails|HNT-171}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
 
 
+2 defense against being hit
 
  
  
'''Pilot Affinity:''' Evasive
+
{{AffinityEvasive}}
 
 
+2 bonus against being hit
 
  
  
 
===Factions===
 
===Factions===
The HNT-171 can be found with these forces:
+
{{MechFactions|HNT-171}}
  
* Federated Suns (Davion)
 
* Local Government
 
* Mercenaries
 
* Pirates
 
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=HNT-171.png}}
|+ '''Stock Loadout'''
 
| [[File:HNT-171.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="HNT-175">
 
<tab name="HNT-175">
 
+
{{AutoInfoboxVariant|HNT-175
{{InfoboxVariant
 
|variantname = HNT-175
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 1
 
|energy = 2
 
|missile = 0
 
|support = 1
 
|omni =
 
 
|speed = 7/10/0
 
|speed = 7/10/0
|maxdamage = 65
 
|maxstability = 10
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 16
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Light
 
|coresize = 120
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Ferro-Fibrous
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = None
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 = Ammo AC/5
 
|ltequip5 = CASE
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = LAC/5
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = M Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.
+
{{MechDetails|HNT-175}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
 
 
+2 defense against being hit
 
 
 
  
'''Pilot Affinity:''' Evasive
 
  
+2 bonus against being hit
+
{{AffinityEvasive}}
  
  
 
===Factions===
 
===Factions===
The HNT-175 can be found with these forces:
+
{{MechFactions|HNT-175}}
  
* Federated Suns (Davion)
 
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=HNT-175.png}}
|+ '''Stock Loadout'''
 
| [[File:HNT-175.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="HNT-191">
 
<tab name="HNT-191">
 +
{{AutoInfoboxVariant|HNT-191}}
 +
===Description===
 +
{{MechDetails|HNT-191}}
 +
 +
 +
===Bonuses===
 +
{{QuirkNarrowProfile2}}
 +
 +
 +
{{AffinityEvasive}}
 +
 +
 +
===Factions===
 +
{{MechFactions|HNT-191}}
 +
  
{{InfoboxVariant
 
|variantname = HNT-191
 
|image = Hornet.png
 
|mechtype = BattleMech
 
|class = Light
 
|weight = 20T
 
|stock role = Striker / Scout
 
|ballistic = 0
 
|energy = 1
 
|missile = 1
 
|support = 2
 
|omni =
 
|speed = 5/8/5
 
|maxdamage = 35
 
|maxstability = 0
 
|armor = 310
 
|structure = 166
 
|heatsinking = 30
 
|alphaheat = 13
 
|kickdamage = 20
 
|punchdamage = 10
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 100
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = None
 
|gyro = Narrow Profile (Fixed)
 
|structuretype = Standard (Fixed)
 
|armortype = Retro Light Plating
 
|headequip1 = None
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Jump Jet (S)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink
 
|ltequip2 = Heat Sink
 
|ltequip3 = Heat Sink
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink
 
|rtequip2 = Heat Sink
 
|rtequip3 = Heat Sink
 
|rtequip4 = Ammo Chemical Laser
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = None
 
|laequip2 =
 
|laequip3 =
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = L Chem Laser
 
|raequip2 =
 
|raequip3 =
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Jump Jet (S)
 
|llequip2 = Jump Jet (S)
 
|rlequip1 = Jump Jet (S)
 
|rlequip2 = Jump Jet (S)
 
}}
 
  
 +
{{LoadoutImage|image=HNT-191.png}}
 +
</tab>
 +
<tab name="HNT-AM">
 +
{{AutoInfoboxVariant|HNT-AM}}
 
===Description===
 
===Description===
A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.
+
{{MechDetails|HNT-AM}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile2}}
  
+2 defense against being hit
 
  
 +
{{QuirkAncestralMech}}
  
'''Pilot Affinity:''' Evasive
 
  
+2 bonus against being hit
+
{{AffinityEvasive}}
  
  
 
===Factions===
 
===Factions===
The HNT-191 can be found with these forces:
+
{{MechFactions|HNT-AM}}
 
 
* Circinus Federation
 
* Hanseatic League
 
* Jarnfolk
 
* Local Government
 
* Marian Hegemony
 
* Mercenaries
 
* New Delphi Compact
 
* Rim Collection
 
* Tortuga Dominions
 
  
 
+
{{LoadoutImage|image=HNT-AM.jpg}}
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''
 
| [[File:HNT-191.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
[[Category:20 Ton Mechs]]
 +
[[Category:Inner Sphere BattleMechs]]
 +
[[Category:Inner Sphere Mechs]]

Latest revision as of 04:37, 23 July 2023

HNT-151
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Support: 3
Speed 5/8/5
Firepower Max Damage: 52
Max Stability: 5
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Band of the Damned
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • The Blackhearts
    • 21st Centauri Lancers
    • The Krushers
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Kell Hounds
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Dark Caste
  • Tortuga Dominions



Stock Loadout
Stock Loadout
HNT-152
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 3
Speed 5/8/5
Firepower Max Damage: 64
Max Stability: 16
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 23
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
SRM4
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The version of the Hornet that debuted in 2990, the 151, has standard armor and a standard internal structure. Slower than its peers the Wasp and Stinger, the Hornet carries more firepower, being armed with a Medium and Small Laser as well as a LRM-5. The mech has 5 jump jets for maneuverability and is armored with a heavy 4 tons of armor. It found good success on the mercenary and Federated Suns markets. A fairly common field modification of the 151, the 152 replaces the LRM with a SRM-4.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Lindon's Battalion
    • Federated Freemen
    • Jacob's Juggernauts
    • Grim Determination
    • Tooth of Ymir
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Knights of Caerbannog
    • The Black Outlaws
    • 21st Centauri Lancers
    • Bannockburn's Bandits
    • Clean Kill
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • The Krushers
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Blackhearts
    • Narhal's Raiders
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Fist Of Mokal
    • Burr's Black Cobras
    • Wolf's Dragoons
    • 51st Dark Panzer Jaegers
    • Kell Hounds
    • Broadsword Legion
    • Barrett's Fusiliers
    • Olson's Rangers
    • 12th Vegan Rangers
    • Mobile Fire
    • Avanti's Angels
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • The Arcadians
    • Vanguard Legion
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation



Stock Loadout
Stock Loadout
HNT-161
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 52
Max Stability: 5
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 21
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Left Arm S Laser
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A 3050s variant of the Hornet, pioneered by Wolf's Dragoons, the -161 looks very much like the 151 with a mild upgrade in materials. Built on an Endo-Steel chassis with Ferro-Fibrous armor for weight savings, the -161 carries the same Small and Medium Lasers and LRM-5 of its predecessor. However, it carries twice the ammo in a CASE'd bin. In terms of speed and armor, the HNT-161 is almost exactly the same as the -151.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government



Stock Loadout
Stock Loadout
HNT-166
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 67
Max Stability: 20
Max Heat: 0
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Prototype XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Left Arm S Laser
Right Arm PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Hornet is a much-maligned mech and for good reason: most Hornest are underpowered, slow, and not particularly well armored even for their size. However, someone took a look at the Hornet and thought: what if I put a PPC on there? The HNT-166 is the result. Requiring Prototypee Endo-Steel and a Prototype XL engine, the -166 still manages to squeeze on a PPC and even manages to keep the five jump jets. While it's not good, it's at least better than it used to be.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
HNT-171
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Support: 5
Speed 5/8/3
Firepower Max Damage: 40
Max Stability: 5
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 19
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head AMS
Center Torso Jump Jet (S)
Left Torso Ammo AMS
CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM5
Right Arm M Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 'modern' Hornet, the HNT-171 has brought new life to the mech after decades of the regular low-tech ones. While the weapons remain similar to Hornets of ages past with a Medium Laser and LRM-5 with a two ton CASE'd bin, the -171 mixes things up by mounting an Anti-Missile System for added support purposes. Otherwise, the mech is very much like its progenitors.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government



Stock Loadout
Stock Loadout
HNT-175
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 3
Speed 7/10/0
Firepower Max Damage: 60
Max Stability: 20
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 19
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Light Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso Ammo AC/5
CASE
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
LAC/5
Right Arm M Laser


Description

Given the Davion predilection for the little Hornet and their love of autocannons, it was only a matter of time until this mech was created. The HNT-175 is built on the modern -171 chassis but enhanced further with a 120-rated Light Fusion Engine. The Endo-Steel and Ferro-Fibrous construction allow the -175 to carry a Light AC/5 in the right torso along with one ton of CASE'd ammo. A singular Medium Laser provides energy backup if needed. The HNT-175 has been put to solid use by Davion divisions in the FedCom Civil War, by both factions.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions



Stock Loadout
Stock Loadout
HNT-191
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Striker & Scout
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Support: 4
Speed 5/8/5
Firepower Max Damage: 35
Max Stability: 0
Max Heat: 0
Durability Armor: 310
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Standard Structure (Fixed)
Armor Light Plating Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo Chemical Laser
Heat Sink
Heat Sink
Heat Sink
Right Arm L Chem Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A simple fire support design fresh from the minds at Periphery Armory, Inc, the Hornet-191 uses old-style Light Plating to save on weight, allowing a swap of all the Hornet's weaponry for a Large Chemical Laser and a ton of ammo. This gives the 20-tonner some real punch at range, something most foes aren't expecting.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions



Stock Loadout
Stock Loadout
HNT-AM
Hornet.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Ancestral Striker
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Support: 4
Speed 6/9/5
Firepower Max Damage: 36
Max Stability: 3
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 14
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hornet Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo MG [Half]
Right Torso Heat Sink
Heat Sink
Heat Sink
HMG
Right Arm M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This Hornet has been modified and updated throughout the decades as the ancestral mech of your family in the Periphery. Though your family could only afford a much-maligned Hornet, they managed to make the best of it, even upgrading it with Endo-Steel bones and the best weapons possible: a Medium Pulse Laser and a Heavy Machine Gun, both tuned for excellent close-range effectiveness. Combined with its five jump jets, the HNT-AM is about as effective as a Hornet can be.


Bonuses

Mech Quirk: Narrow Profile

+2 defense against being hit


Mech Quirk: Ancestral Mech

+2 accuracy with ranged weapons, +5 lance resolve gain


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout