Difference between revisions of "Corsair"

From BTAWiki
Jump to navigation Jump to search
Line 1: Line 1:
 
<tabs>
 
<tabs>
 +
<tab name="COR-3PA">
 +
{{AutoInfoboxVariant|COR-3PA}}
 +
===Description===
 +
{{MechDetails|COR-3PA}}
 +
 +
 +
===Bonuses===
 +
{{QuirkRugged95}}
 +
 +
 +
{{AffinityResistant}}
 +
 +
 +
===Factions===
 +
{{MechFactions|COR-3PA}}
 +
 +
 +
{{LoadoutImage|image=COR-3PA.jpg}}
 +
</tab>
 +
<tab name="COR-4C">
 +
{{AutoInfoboxVariant|COR-4C}}
 +
===Description===
 +
{{MechDetails|COR-4C}}
 +
 +
 +
===Bonuses===
 +
{{QuirkRugged95}}
 +
 +
 +
{{AffinityResistant}}
 +
 +
 +
===Factions===
 +
{{MechFactions|COR-4C}}
 +
 +
 +
{{LoadoutImage|image=COR-4C.jpg}}
 +
</tab>
 +
<tab name="COR-4D">
 +
{{AutoInfoboxVariant|COR-4D}}
 +
===Description===
 +
{{MechDetails|COR-4D}}
 +
 +
 +
===Bonuses===
 +
{{QuirkRugged95}}
 +
 +
 +
{{AffinityResistant}}
 +
 +
 +
===Factions===
 +
{{MechFactions|COR-4D}}
 +
 +
 +
{{LoadoutImage|image=COR-4D.jpg}}
 +
</tab>
 +
<tab name="COR-4PA">
 +
{{AutoInfoboxVariant|COR-4PA}}
 +
===Description===
 +
{{MechDetails|COR-4PA}}
 +
 +
 +
===Bonuses===
 +
{{QuirkRugged95}}
 +
 +
 +
{{AffinityResistant}}
 +
 +
 +
===Factions===
 +
{{MechFactions|COR-4PA}}
 +
 +
 +
{{LoadoutImage|image=COR-4PA.jpg}}
 +
</tab>
 
<tab name="COR-5R">
 
<tab name="COR-5R">
 
{{AutoInfoboxVariant|COR-5R
 
{{AutoInfoboxVariant|COR-5R

Revision as of 04:58, 19 July 2023

COR-3PA
Corsair.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Periphery Frankenmech
Stock Specifications
Hardpoints
Speed 5/8/0
Firepower Max Damage: 120
Max Stability: 70
Max Heat: 70
Durability Armor: 1066
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 36
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Prototype XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Corsair Rugged (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Heavy Plating Armor
Head M Laser
Left Torso Heat Sink
Heat Sink
Ammo Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Ammo MRM [Half]
Right Torso Heat Sink
Heat Sink
Heat Sink
Inferno RL20
Rocket Ammo Feed
Left Arm Flamer
Light Rifle
Rifle Revolver
Right Arm Flamer
Light Rifle
Rifle Revolver


Description

Yet another itteration on the 55 ton Corsair, the COR-3PA utilizes the newest Periphery upgrades, like Rocket launcher Ammo Feeds and Revolver Rifle upgrades. Doing this makes this a high cost mech for the Periphery, but dramatically improves it 'Dakka' *whatever that means*. In the end this Periphery abomoniation will likely replace or supplant the Centurion CN9-PA.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
COR-4C
Corsair.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Scrapped-Together Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 655
Max Stability: 36
Max Heat: 0
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 48
Alpha: 49
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
PPC
Left Arm Cannon Ammo Feed
Heavy Cannon
Right Arm Cannon Ammo Feed
Heavy Cannon


Description

This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4C does not, falling short by 20 tons. Constructed by pirates with little to work with other than some scrap metal and a stolen PPC, the COR-4C uses that PPC for primary firepower at range. Up close, it can bring its twin Heavy Cannons to bear, complete with ammo feeds and 5 tons of ammo to ensure it doesn't run out of rounds before the enemy is so much twisted wreckage.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
COR-4D
Corsair.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Scrapped-Together Frankenmech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 140
Max Stability: 0
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 40
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Fission Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Corsair Rugged (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Light Plating Armor
Left Arm L Binary Laser
Right Arm L Binary Laser


Description

Yet another incarnation of the 75 ton Corsair chassis, the COR-4D Utilizes as much low cost tech as possible and yet maintains a 4/6 movement profile and good armor. It does so by utilizing Prototype Endosteel as well as the Fission 300 engine core.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
COR-4PA
Corsair.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Scrapped-Together Frankenmech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 312
Max Stability: 47
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 52
Alpha: 50
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Gyrojet Ammo Feed
Gyrojet-20
Heat Sink
Right Torso CASE
Ammo Chemical Laser
Ammo Chemical Laser
Ammo LRM
Ammo Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Left Arm L Chem Pulse Laser
M Chem Pulse Laser
Right Arm Medium Rifle
Rifle Revolver


Description

This Corsair is even more of a Frankenmech than other Corsairs. Where most Corsairs hit the 95 ton mark, the -4PA does not, falling short by 20 tons. Built by a company with nothing to lose and everything to gain, the COR-4PA uses the best tech the Periphery can muster: a Medium Rifle complete with Rifle Revolver to double the damage, a Gyrojet-20 with an ammo feed to ensure continual use, and twin Chemical Pulse Lasers (one Large, one Medium) for accurate firepower. This Corsair is competent and dangerous but also scrapped together and prone to ammo explosions, so caution is advised.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
COR-5R
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 268
Max Stability: 69
Max Heat: 0
Durability Armor: 1280
Structure: 821
Heat Efficiency Sinking: 80
Alpha: 84
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo AC/10
M Laser
Left Torso Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
M Laser
M Laser
Ammo SRM
Ammo SRM
Right Torso AC/10
Ammo AC/10
Ammo LRM
LRM15
Left Arm L Laser
SRM6
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair's primary weapons are an AC/10 and LRM-15 mounted in its right torso, supported by a trio of Medium Lasers split between its left and center torsos and a SRM-6 and Large Laser mounted in its vestigial left arm.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-5T
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 242
Max Stability: 54
Max Heat: 0
Durability Armor: 1280
Structure: 821
Heat Efficiency Sinking: 44
Alpha: 58
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo AC/2
Ammo AC/2
Ammo AC/2
M Laser
Right Torso Ammo AC/2
Ammo AC/2
Ammo AC/2
M Laser
Left Arm AC/2
AC/2
AC/2
Right Arm AC/2
AC/2
AC/2


Description

While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-5T's primary weapons are a set of six AC/2s for long range pepperbox engagements with a ton of ammo per weapon. For close-range backup, the -5T mounts four Medium Lasers.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-6R
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 253
Max Stability: 64
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 80
Alpha: 74
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo AC/10
S Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
MG
Ammo MG
Ammo SRM
SRM2
Right Torso AC/10
Ammo AC/10
Ammo LRM
LRM15
Left Arm L Laser
LRM10
Right Arm M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-6R's primary weapons are an AC/10 supplemented with a LRM 15 and LRM 10. For short range, the -6R has a Medium Laser, a Small Laser, a Machine Gun, and a SRM2.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-7A
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 227
Max Stability: 80
Max Heat: 0
Durability Armor: 1280
Structure: 821
Heat Efficiency Sinking: 76
Alpha: 87
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo AMS
Ammo AMS
AMS
Heat Sink
Heat Sink
Heat Sink
L Laser
M Laser
Right Torso AC/5
Ammo AC/5
Ammo AMS
Ammo AMS
AMS
Heat Sink
Left Arm AC/5
Ammo AC/5
AMS
Right Arm AMS
M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-7A's primary weapons are geared towards long-range combat, with a pair of AC/5s, a Large Laser, and a PPC for extended range engagements while a pair of Medium Lasers cover short-range defense. To defeat enemy missile fire, the COR-7A carries a quartet of Anti-Missile Systems.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-7A2
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 173
Max Stability: 60
Max Heat: 20
Durability Armor: 1680
Structure: 821
Heat Efficiency Sinking: 96
Alpha: 79
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Jury-Rigged XL Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Torso Ammo AC/5
Ammo AC/5
Dissolving M Pulse
Laser AMS
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Laser AMS
Left Arm AC/5
AC/5
Laser AMS
Right Arm Haywire L Laser
Haywire L Laser
Laser AMS
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Special Note: The Corsair COR-7A2 is a custom Community Content 'Mech.

Description

A sort of advanced upgrade to the pirate design, the 7A2 model mounts the traditional quad AMS, but this time the Laser models. Fitted with 'borrowed' laser weaponry, as well as a pair of reliable AC/5s for damage, its used as a sort of pirate command mech, able to slow enemies, impair their sensors and weaken their armor for either its own AC/5 knockout or an ally. The Laser AMS ensures that the nearby Mech's are protected from enemy missiles until the unit is destroyed, and while its armor is tough, the Pirate Grade XL engine makes it vulnerable once the armor is gone.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions


Stock Loadout
Stock Loadout
COR-7R
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 530
Max Stability: 200
Max Heat: 0
Durability Armor: 1400
Structure: 821
Heat Efficiency Sinking: 88
Alpha: 127
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head RL10
Center Torso RL10
RL10
Left Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
RL20
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm RL20
Right Arm Heat Sink
L Laser
L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While Corsair is supposedly a generic Periphery term referring to heavy and assault class FrankenMechs cobbled together out of desperation as the Succession War era dragged on, with no specific weight or base chassis, the most successful of these are ninety-five ton brutes modeled in a generally similar style, usually marked with a COR designation. Armed with a grab-bag array of weaponry, the Corsair-7R's primary weapons are an AC/20 and a pair of Large Lasers. However, the -7R's real punch comes from 70 Rocket Launcher tubes scattered across the mech in a pair of RL 20s and a trio of RL 10s.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-8R
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 300
Max Stability: 120
Max Heat: 0
Durability Armor: 1400
Structure: 821
Heat Efficiency Sinking: 78
Alpha: 90
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (A)
M Laser
Left Torso AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE II
Right Torso AC/20
Left Arm Ammo AC/20
Heat Sink (D)
M Laser
Right Arm Heat Sink (D)
L Laser
M Laser
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

Normal Corsairs are a patchwork of miscellaneous parts, but what if you made a miscellaneous collection of parts on purpose? That's where the COR-8R comes from: salvaged from a series of mechs with Endo-Steel construction, the -8R is a pirate attempt at a King Crab with a little bit of a twist. Armed with a pair of Autocannon/20s, a Large Laser, and 3 Medium Lasers, the -8R packs a hell of a wallop. Three jump jets give it unexpected mobility while double heat sinks and CASE II keep the heat and ammo under control.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Ramilie's Raiders
    • Harcourt's Destructors
    • Dragonslayers
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Irukjandi Company
    • Gray's Ghosts
    • Canopian Highlanders
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • New Belt Pirates
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Tortuga Fusiliers
    • Bannockburn's Bandits
    • Shen-Se Tian
    • Clean Kill
    • Black Caravel
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
COR-PL
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Frankenmech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 67
Max Heat: 0
Durability Armor: 1400
Structure: 821
Heat Efficiency Sinking: 84
Alpha: 70
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Bulk Heat Bank
Left Torso CASE II
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
UAC/20 (C)
Right Torso Heavy Gauss
Ammo Heavy Gauss
Ammo Heavy Gauss
Ammo Heavy Gauss
Left Arm Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC Shotgun
Heat Sink (D)


Description

This was the personal mech of the Pirate Lord Rezak, lord of Rezak's Hole, and now it is yours. It came along with the title of Pirate Lord, make sure you live up to it.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The COR-PL cannot be found with any factions. It is only available through a mission chain for the pirates.


Stock Loadout
Stock Loadout
COR-RA
Corsair.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Pirate Gladiator...?
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 305
Max Stability: 40
Max Heat: 0
Durability Armor: 1440
Structure: 821
Heat Efficiency Sinking: 90
Alpha: 102
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Corsair Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso L Pulse
Left Torso Ammo Gauss
Ammo Gauss
Heat Sink (D)
L Laser
Right Torso Heat Sink (D)
UAC/5
Ammo UAC/5
Left Arm Gauss Rifle
M Laser
Right Arm Heat Sink (D)
Heat Sink (D)
L Laser
M Laser
Right Leg Ammo UAC/5


Description

Corsairs, such as they are, are cobbled together death-traps at the best of times. However, this one has a bit of a pedigree to it. Originally driven by Jake Kalmar, cousin to Lori Kalmar (wife to Grayson Death Carlyle of the Grey Death Legion), the Ravager is an advanced-tech pirate war machine. Jake Kalmar used it to good effect in the now-defunct Oberon Confederation, eventually becoming a victim of his own success as he was hunted down and killed for his crimes. Ravager carries a Gauss Rifle, Ultra AC/5, Large Pulse Laser, and battery of standard Large and Medium Lasers.


Bonuses

Mech Quirk: Rugged

+95 extra structure points, +80 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The COR-RA can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout