Difference between revisions of "Engine XXL"

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=== Engine XXL ===
 
=== Engine XXL ===
  
The Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The XXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a Battlemech and produces prodigious additional waste heat.
+
The Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The XXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a BattleMech and produces prodigious additional waste heat.
  
 
{| class="wikitable"
 
{| class="wikitable"
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* HIT 1: Engine damaged, additional 15 heat per turn
 
* HIT 1: Engine damaged, additional 15 heat per turn
 
* HIT 2: Engine damaged, additional 30 heat per turn
 
* HIT 2: Engine damaged, additional 30 heat per turn
* DESTROYED: Engine destroyed, 'mech is incapacitated
+
* DESTROYED: Engine destroyed, 'Mech is incapacitated
  
 
'''Notes:'''
 
'''Notes:'''
* Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'mech by a lot
+
* Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'Mech by a lot
* 3 critical hits on the engine will incapacitate the 'mech, providing full salvage in the same way a headshot would
+
* 3 critical hits on the engine will incapacitate the 'Mech, providing full salvage in the same way a headshot would
* Destroying either side torso of a 'mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1
+
* Destroying either side torso of a 'Mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1
* While CASE in a 'mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'mech afterwards. More information on the subject can be found [[Frequently_Asked_Questions#How_do_CASE_and_Inner_Sphere_XL_engines_interact.3F_Doesn.27t_the_mech_still_die.2C_making_CASE_pointless.3F|'''here''']]
+
* While CASE in a 'Mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'Mech afterwards. More information on the subject can be found [[Frequently_Asked_Questions#How_do_CASE_and_Inner_Sphere_XL_engines_interact.3F_Doesn.27t_the_mech_still_die.2C_making_CASE_pointless.3F|'''here''']]
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
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=== Engine XXL (C) ===
 
=== Engine XXL (C) ===
  
The Clan Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The cXXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a Battlemech and produces additional waste heat.
+
The Clan Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The cXXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a BattleMech and produces additional waste heat.
  
 
{| class="wikitable"
 
{| class="wikitable"
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* HIT 1: Engine damaged, additional 15 heat per turn
 
* HIT 1: Engine damaged, additional 15 heat per turn
 
* HIT 2: Engine damaged, additional 30 heat per turn
 
* HIT 2: Engine damaged, additional 30 heat per turn
* DESTROYED: Engine destroyed, 'mech is incapacitated
+
* DESTROYED: Engine destroyed, 'Mech is incapacitated
  
 
'''Notes:'''
 
'''Notes:'''
 
* Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine
 
* Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine
* 3 critical hits on the engine will also incapacitate the 'mech, providing full salvage in the same way a headshot would
+
* 3 critical hits on the engine will also incapacitate the 'Mech, providing full salvage in the same way a headshot would
* Unlike a Clan XL engine, destroying a single side torso <b>will</b> incapacitate a 'mech with a Clan XXL engine
+
* Unlike a Clan XL engine, destroying a single side torso <b>will</b> incapacitate a 'Mech with a Clan XXL engine
  
 
'''Found On These 'Mechs:'''
 
'''Found On These 'Mechs:'''
 
{{EquipmentMechs|emod_engineslots_cxxl_center}}
 
{{EquipmentMechs|emod_engineslots_cxxl_center}}

Revision as of 02:29, 10 March 2022

Engine XXL

The Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The XXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a BattleMech and produces prodigious additional waste heat.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 16 (4 CT + 12 ST)
Install Location: Center Torso
Value: 3,500,000
Gear ID: emod_engineslots_xxl_center


Equipped Effects:

  • -66% engine core weight
  • +20 heat generated at end of turn

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn
  • HIT 2: Engine damaged, additional 30 heat per turn
  • DESTROYED: Engine destroyed, 'Mech is incapacitated

Notes:

  • Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'Mech by a lot
  • 3 critical hits on the engine will incapacitate the 'Mech, providing full salvage in the same way a headshot would
  • Destroying either side torso of a 'Mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1
  • While CASE in a 'Mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'Mech afterwards. More information on the subject can be found here

Found On These 'Mechs:


Engine XXL (C)

The Clan Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The cXXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a BattleMech and produces additional waste heat.

Manufacturer: Generic
Tonnage: 0
Critical Slots: 10 (2 CT + 8 ST)
Install Location: Center Torso
Value: 12,300,000
Gear ID: emod_engineslots_cxxl_center


Equipped Effects:

  • -66% engine core weight.
  • +20 heat generated at end of turn

Critical Effects:

  • HIT 1: Engine damaged, additional 15 heat per turn
  • HIT 2: Engine damaged, additional 30 heat per turn
  • DESTROYED: Engine destroyed, 'Mech is incapacitated

Notes:

  • Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine
  • 3 critical hits on the engine will also incapacitate the 'Mech, providing full salvage in the same way a headshot would
  • Unlike a Clan XL engine, destroying a single side torso will incapacitate a 'Mech with a Clan XXL engine

Found On These 'Mechs: