Cyclops

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CP-10-HQ
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Speed 4/6/0
Firepower Max Damage: 112
Max Stability: 26
Max Heat: 0
Durability Armor: 815
Structure: 691
Heat Efficiency Sinking: 56
Alpha: 40
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +4
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
LRM10
Right Torso Adv. Command Mod (Fixed)
Left Arm M Laser
Right Arm M Laser


Description

The Cyclops 10-HQ is the ultimate command 'Mech. The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Advanced Command Module strapped to its right torso, allowing the Cyclops to command an entire theater of war on the go. In order to make room for the module the Autocannon/20 and its ammunition was removed from this variant. Irreparable damages suffered during the Succession Wars means less than half of those Cyclopses with a working B-2000 have an operable command module.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-10-Q
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 3
Missile: 7
Support: 1
Speed 4/6/0
Firepower Max Damage: 172
Max Stability: 36
Max Heat: 0
Durability Armor: 1375
Structure: 691
Heat Efficiency Sinking: 56
Alpha: 62
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
Ammo LRM
LRM10
Right Torso Ammo LRM
Ammo LRM
LRM10
M Laser
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-10-Z
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Missile: 2
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 86
Max Heat: 0
Durability Armor: 815
Structure: 691
Heat Efficiency Sinking: 40
Alpha: 61
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo AC/20
Ammo AC/20
Ammo LRM
LRM10
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm M Laser
Right Arm M Laser


Description

Cyclops 10-Zs use their imposing presence and unique communications equipment to control the battlefield. While the 10-Z carries a lethal array of close range weaponry, its primary role is command and control, bolstering friendly units with its specialized battle computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-10-Z-DC
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Missile: 2
Speed 4/6/0
Firepower Max Damage: 192
Max Stability: 81
Max Heat: 0
Durability Armor: 855
Structure: 691
Heat Efficiency Sinking: 52
Alpha: 55
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 355
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Command Console
Center Torso Ammo SRM
SRM4
Left Torso Ammo AC/20
Ammo AC/20
Ammo LRM
LRM5
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The preferred command 'Mech of the Capellan Confederation, the CP-10-Z-DC equipped with a Command Console along with the B2000 Command Computer. To free up the weight required to fit this device, the 10-Z-DC reduces its LRM10 to a LRM5. The well supplied AC20 makes the Cyclops deadly at close range. With the addition of the Command Console features this model is prized, but is extremely an extremely rare sight.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-11-A
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 2
Speed 4/6/0
Firepower Max Damage: 187
Max Stability: 56
Max Heat: 0
Durability Armor: 855
Structure: 691
Heat Efficiency Sinking: 48
Alpha: 45
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 355
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
LRM10
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Laser
Right Arm M Laser


Description

A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range. Of course, thanks to recovered Star League technology, the 11-A still carries the powerful B2000 battle computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-11-G
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 3
Speed 4/6/0
Firepower Max Damage: 201
Max Stability: 56
Max Heat: 0
Durability Armor: 1355
Structure: 691
Heat Efficiency Sinking: 66
Alpha: 56
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Cyclops Cowl (Fixed)
Center Torso Streak SRM4
Left Torso LRM10
Right Torso CASE
Ammo Gauss
Ammo Gauss
Gauss Rifle
Ammo LRM
Ammo Streak SRM
Left Arm ER M Laser
Right Arm ER M Laser


Description

A full redesign of the Cyclops, the 11-G was built by Grumium Creations for the Second Star League Defense Force, Com Guards and Free Rasalhague Republic. Debuting in 3058 it redesigns the chassis to use Endo Steel construction and also replaces the standard armor with fifteen tons of Ferro-Fibrous armor. For long range combat it retains the Gauss Rifle and LRM-10 missile launcher minus one ton of missile reloads, while the arm-mounted medium lasers and center-torso SRM launcher were also upgraded to ER Medium Lasers and a Streak SRM-4 launcher. All ammunition for the weapons was also shifted to the right-side torso and uses CASE to protect itself from complete destruction in the event of an ammunition explosion.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-12-K
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Speed 4/6/0
Firepower Max Damage: 221
Max Stability: 56
Max Heat: 0
Durability Armor: 1095
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 66
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso Streak SRM4
Left Torso CASE
Ammo MRM
MRM20
Ammo Streak SRM
Right Torso CASE
UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm ER M Laser
Right Arm ER M Laser


Description

The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. Also built by Grumium and introduced in 3059, the 'Mech is armed with an Ultra Autocannon/10 for close to intermediate range combat. In place of the LRM launcher it carries an MRM-20 launcher, which compliments the Autocannon's range profile, while retaining two ER medium lasers and a Streak SRM-4 for for close ranges. The 'Mech is also armored with fourteen and a half tons of armor.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-13-M
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Close-Range Firepower
Stock Specifications
Hardpoints Energy: 5
Missile: 6
Speed 4/6/0
Firepower Max Damage: 341
Max Stability: 96
Max Heat: 0
Durability Armor: 1095
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 129
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Left Torso CASE
Ammo Streak SRM
Ammo Streak SRM
Streak SRM4
Streak SRM4
Streak SRM4
Right Torso CASE
Ammo Streak SRM
Ammo Streak SRM
Streak SRM4
Streak SRM4
Streak SRM4
Left Arm ER M Laser
ER M Laser
ER M Laser
Right Arm ER M Laser
ER M Laser


Description

Built by House Marik to fulfill contradictory roles, the CP-13-M is a strange beast of a mech. At first glance, it looks like a standard assault mech brawler that uses its speed to catch smaller mechs and punish them heavily with its 6 Streak SRM-4s and its 5 ER Medium Lasers. However, on a deeper look the mech is clearly meant as a command chassis with its B2000 Battle Computer. Designed by House Marik with LRM support in mind originally, a directive from the Captain-General changed the mech into a brawler but the tactical computer remains as a remnant of its original purpose.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions


Stock Loadout
Stock Loadout
CP-S
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 1
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 76
Max Heat: 0
Durability Armor: 1375
Structure: 691
Heat Efficiency Sinking: 78
Alpha: 48
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm Heat Sink (D)
M Laser
Right Arm M Laser
M Laser


Description

Patterned after the Cyclops driven by Brevet General Ariana Winston, commanding officer of the Eridani Light Horse during Task Force Serpent, the Sleipnir is a general's mech, through and through. Armed with twin Gauss Rifles for ranged firepower while still carrying the famous Cyclops battle computer and equipped with the Cyclops's famous speed, Sleipnir was the mech Winston led from the front in and the mech she died in on Huntress. How it ended up in the arenas is anyone's guess.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The CP-S can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout