Chameleon

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Revision as of 21:41, 31 March 2021 by Turtrus (talk | contribs) (Added -7D)
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CLN-7V
Chameleon.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Heavy Scout & Trainer
Stock Specifications
Hardpoints Energy: 7
Support: 5
Speed 7/10/7
Firepower Max Damage: 126
Max Stability: 2
Max Heat: 0
Durability Armor: 560
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 55
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Chameleon Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso MG
MG
Left Torso Ammo MG [Half]
S Laser
Jump Jet (S)
Right Torso S Laser
S Laser
Jump Jet (S)
Left Arm M Laser
Right Arm L Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Chameleon CLN-7V is a slightly modernized update of the original Chameleon. Still primarily intended as a training 'Mech, the -7V's updates make all of the lasers onboard replaceable, and drops one Small Laser and a half ton of Machine Gun ammunition to increase the 'Mech's armor. The modern Chameleon is still best used as a scout, rather than a line BattleMech.


Bonuses

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Bannockburn's Bandits
    • Lone Star Regiment
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Clean Kill
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Broadsword Legion
    • Wolf's Dragoons
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Greenburg's Godzillas
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
CLN-7W
Chameleon.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Energy: 7
Support: 2
Speed 7/10/7
Firepower Max Damage: 92
Max Stability: 0
Max Heat: 0
Durability Armor: 720
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 47
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Chameleon Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Jump Jet (S)
Right Torso Jump Jet (S)
Left Arm M Pulse
Right Arm ER L Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Chameleon -7W is an updated model released by Mountain Wolf BattleMechs to make aging 'Mech more competitive on the modern battlefield. Trading the lighter weapons for thicker armor and a swap to Double Heat Sinks increases its endurance, while the Large Laser in the Right Arm has been upgraded to an extended range model, and the Medium Laser in the Left Arm was traded for a pulse laser.


Bonuses

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Federated Freemen
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Bannockburn's Bandits
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Clean Kill
    • Lone Star Regiment
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Romanov's Crusaders
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Wolf's Dragoons
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Terracap Confederation
  • Terran Hegemony (Cameron)
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
CLN-7Z
Chameleon.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Energy: 5
Support: 2
Speed 7/10/7
Firepower Max Damage: 125
Max Stability: 0
Max Heat: 0
Durability Armor: 840
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 61
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Chameleon Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Jump Jet (S)
Right Torso Jump Jet (S)
Left Arm ER L Laser
Right Arm L Laser
L Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A specialist model, the Chameleon -7Z replaces its original standard engine with an XL model and replaces all of its weapons with a trio of Large Lasers, one of which is an ER model. Leftover tonnage was devoted to both heat sinks and armor, giving the -7Z as much longevity as possible.


Bonuses

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Federated Freemen
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Bannockburn's Bandits
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Clean Kill
    • Lone Star Regiment
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Romanov's Crusaders
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Wolf's Dragoons
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Terracap Confederation
  • Terran Hegemony (Cameron)
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
TRC-4B
Chameleon.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Heavy Scout & Trainer
Stock Specifications
Hardpoints Energy: 7
Support: 6
Speed 7/10/7
Firepower Max Damage: 138
Max Stability: 2
Max Heat: 0
Durability Armor: 480
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 60
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Chameleon Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso MG
MG
Left Torso Ammo MG
S Laser
S Laser (Fixed)
Jump Jet (S)
Right Torso S Laser
S Laser (Fixed)
Jump Jet (S)
Left Arm M Laser
Right Arm L Laser
M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Once one of the most popular training 'Mechs in the Inner Sphere, the TRC-4B Chameleon has fallen by the wayside in recent years as its lack of advanced technology and several hardwired lasers make it less suitable for the modern battlefield. Seen mostly in militia and pirate hands today, the TRC-4B is still a fairly potent scout due to its reasonably hefty weaponry consisting of a Large Laser, two Medium Lasers, four Small Lasers and a pair of Machine Guns.


Bonuses

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Bannockburn's Bandits
    • Lone Star Regiment
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Clean Kill
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Broadsword Legion
    • Wolf's Dragoons
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Greenburg's Godzillas
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout

Special Note: The Chameleon CLN-7D is a custom Community Content 'mech.

CLN-7D
Chameleon.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Heavy Scout & Trainer
Stock Specifications
Hardpoints Energy: 2
Support: 7
Speed 7/10/7
Firepower Max Damage: 98
Max Stability: 0
Max Heat: 150
Durability Armor: 920
Structure: 416
Heat Efficiency Sinking: 90
Alpha: 58
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XXL Engine
Core 300
Heat Sinks Heat Sink Kit Proto DHS
E-Cooling +1
Gyro Chameleon Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Stealth Armor
Head Guardian ECM
Center Torso Heavy Flamer
Heavy Flamer
Left Torso Heat Sink Prototype Double-Strength
Heavy Flamer
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Right Torso Heat Sink Prototype Double-Strength
Heavy Flamer
Heavy Flamer
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Left Arm Small X-Pulse
Stealth Armor Components
Right Arm Small X-Pulse
Stealth Armor Components
Left Leg Heat Sink Prototype Double-Strength
Ammo Heavy Flamer
Stealth Armor Components
Right Leg Heat Sink Prototype Double-Strength
Ammo Heavy Flamer
Stealth Armor Components


Description

A design forged from the furnace of grinding urban combat. Weeks of urban attrition and dwindling loses led to a desperate state for Dud's Drifters merc company. Finding a local government cache of training mechs and a few advanced parts amongst them the company was refitted with these fast, well armored mechs. The brutal application of heavy flamers led to a decisive end to the battle for the city and its inhabitants. However it was not enough to save what remained of the company, with only it's commander walking away from it all. Still in close quarters it is a brutally effective mech none the less.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout