Difference between revisions of "Mackie"

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Revision as of 13:53, 13 February 2021

MSK-5S
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The Actual First Battlemech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 131
Max Stability: 40
Max Heat: 0
Durability Armor: 1,045
Structure: 1,149
Heat Efficiency Sinking: 60
Alpha: 81
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive Engine (Fixed)
Core 340
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +3
Gyro Standard Gyro
Structure Mackie Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso L Laser Prototype
Right Torso Ammo AC/5
Mackie Searchlight (Fixed)
Left Arm PPC Prototype
Right Arm AC/5 Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The initial prototype Mackie was designated the MSK-5S, and carried a slightly different weapons load than the production model MSK-6S. Using an Autocannon/5 in the right arm instead of the AC/10, the MSK-5S also mounted a Large Laser in the center torso, rather than the twin Medium Lasers, and had two more heat sinks. Twenty tons of Primitive Armor protected the first generation Mackie. This armor, though heavier, provided less protection than later models.[2] The MSK-5S was used by Colonel Kincaid in his now-famous combat trial versus the Merkava tanks.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-6S
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 145
Max Stability: 40
Max Heat: 0
Durability Armor: 1,045
Structure: 1,149
Heat Efficiency Sinking: 52
Alpha: 81
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive Engine (Fixed)
Core 340
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +3
Gyro Standard Gyro
Structure Mackie Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso M Laser Prototype
M Laser Prototype
Right Torso Ammo AC/10
Ammo AC/10
Mackie Searchlight (Fixed)
Left Arm PPC Prototype
Right Arm AC/10 Prototype


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate manifestation of Hegemony military might. The Mackie carries what were considered top-of-the-line weapons for its era. The primary weapons on the 'Mech are a PPC and an Autocannon/10 that both have similar range and damage profiles. For close combat, the Mackie has two Medium Lasers. The weapons systems employed on the Mackie-6S are similar to their modern counterparts, a credit to the Hegemony's technology.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-7A
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 235
Max Stability: 80
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 82
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Mackie Improved Communications (Fixed)
Center Torso Heat Sink
Heat Sink
Left Torso Heat Sink
L Laser
Right Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
Heat Sink
L Laser
Mackie Searchlight (Fixed)
Left Arm PPC
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -7A is a predecessor to the Hegemony's pride, the -9H. It carries a similar weapon load out, the main difference being that it drops 1 PPC, the Medium Lasers, and the Active Probe for a pair of side torso mounted Large Lasers. Otherwise, it carries the AC/20 and PPC of the later -9H as well as that mech's prodigious armor.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-7S
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 215
Max Stability: 100
Max Heat: 0
Durability Armor: 1,045
Structure: 1,149
Heat Efficiency Sinking: 76
Alpha: 93
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Primitive Engine (Fixed)
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Mackie Rugged Structure (Fixed)
Head Heat Sink
Primitive Cockpit (Fixed)
Center Torso M Laser Prototype
M Laser Prototype
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Mackie Searchlight (Fixed)
Left Arm PPC Prototype
Right Arm Heavy Rifle
Heavy Rifle


Description

While the Mackie-6S was made with relatively primitive components because they were all that existed back then, the -7S is not. It is made with primitive components to save on costs for cheap Periphery buyers who can't afford anything better. The Mackie's ancient but rugged frame proved durable and easy to repair, pros for cash-strapped buyers. This variant, the -7S, carries a simple weapon payload: a PPC and 2 Medium Lasers provide ammo-free firepower while a pair of Heavy Rifles provide the heavy punch and are simple plug-and-go components.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-8B
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 100
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 91
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE
Heat Sink
Heat Sink
Mackie Searchlight (Fixed)
Left Arm PPC
PPC
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -8B is a predecessor to the Hegemony's pride, the -9H, but remains a potent war machine. Carrying the maximum armor possible and carrying the same weapon load as the -9H, the -8B differs only in the lack of the advanced Beagle Active Probe that the -9H carries.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-9F
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 30
Max Heat: 0
Durability Armor: 1880
Structure: 766
Heat Efficiency Sinking: 96
Alpha: 100
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Artemis IV FCS
Artemis IV FCS
Beagle Probe
Guardian ECM
LRM15
LRM15
Right Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Mackie Searchlight (Fixed)
Left Arm ER L Laser
ER L Laser
Heat Sink (D)
Right Arm Heat Sink (D)
Heat Sink (D)


Description

Crafted at the same time in the Periphery as the -10J, the -9F takes a somewhat different twist on the Mackie: missile support. The aged chassis was found to be a surprisingly stable and effective LRM support platform. A pair of LRM-15s, mated to an Artemis IV system, provide the primary punch. A pair of ER Large Lasers are direct-fire backup and the traditional Medium Lasers remain in place. Like the -10J, an Active Probe and ECM provide some electronic warfare potential. Unlike the -10J though, the -9F does not have any jump jets.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard


Stock Loadout
Stock Loadout
MSK-9H
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 100
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 91
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Beagle Probe
Heat Sink
Right Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE
Mackie Searchlight (Fixed)
Left Arm Heat Sink
Heat Sink
Heat Sink
PPC
PPC
Right Arm AC/20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. The Mackie-9H was the pinnacle of the Hegemony's military might, the representation of their power and the hand of the Cameron's on the battlefield. The -9H carried a pair of PPCs for long range combat with an AC/20 and two Medium Lasers for closer range engagements and was protected by incredibly thick armor. Though the Mackie has since been outclassed, it remains a powerful war machine and is worth respecting on the battlefield.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions


Stock Loadout
Stock Loadout
MSK-9H-PRIME
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

No results


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Mech Quirk: OmniMech

Fast Refits


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
Mech not found


Stock Loadout
Stock Loadout
MSK-10J
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 210
Max Stability: 55
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 78
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Jump Jet (A)
Beagle Probe
Guardian ECM
Heat Sink (D)
Right Torso CASE
Heat Sink (D)
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LBX/10 SLUG
Mackie Searchlight (Fixed)
Left Arm Heat Sink (D)
PPC
PPC
Right Arm LBX AC/10
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Description

Designed as a thought experiment by a bored designer, the MSK-10J became a reality in the Periphery as technology proliferated through the Inner Sphere in the wake of the Helm Core's discovery. The Mackie's frame proved capable of a refresh and update and Periphery mech manufacturers enjoyed the callback to the earliest days of the BattleMech. The MSK-10J carries a similar load out to its predecessors: a pair of Medium Lasers and a pair of PPCs are backed by a modern LB-10X Autocannon. An Active Probe and Guardian ECM keep it safe while an unusual inclusion of 3 assault-class jump jets give the -10J unexpected mobility.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Raventhir's Iron Hand
    • Raventhir's Iron Hand
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • Taurian Guard
    • 3rd Taurian Lancers


Stock Loadout
Stock Loadout
MSK-11R
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 235
Max Stability: 70
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 95
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Beagle Probe
Guardian ECM
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink (D)
Mackie Searchlight (Fixed)
Left Arm ER PPC
ER PPC
Heat Sink (D)
Right Arm Gauss Rifle
Heat Sink (D)


Description

After the MSK-10J brought the Mackie back into production in the Periphery, the Inner Sphere took note of the ancient design and updated it for their own use. Skobel MechWorks turned out a few variants, including this, the -11R. Intended as a stand-off ranged design, the -11R carries a massive Gauss Rifle and a pair of ER PPCs for primary armament. For backup, it has the Mackie's traditional paired Medium Lasers. For defense, the Mackie's prodigious armor remains as well as an Active Probe and a Guardian ECM suite.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
MSK-12S
Mackie.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role The First Battlemech
Stock Specifications
Hardpoints
Speed 3/5/0
Firepower Max Damage: 320
Max Stability: 40
Max Heat: 40
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 96
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Mackie Improved Communications (Fixed)
Center Torso M Laser
M Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Heat Sink (D)
Mackie Searchlight (Fixed)
Ammo Sniper Seismic Charge
Ammo Sniper
Ammo Sniper
Ammo Sniper Inferno
Left Arm L Pulse
L Pulse
Right Arm Sniper Artillery


Description

A sort of fork of the Mackie-10J and -9F, the -12S turns to an older but proven weapon system to provide long range fire support on an ancient but stable and proven platform: the Sniper Artillery. Armed with the massive artillery piece, the -12S is capable of laying down supporting fire at virtually any range. For mid-range defense, the -12S uses a pair of Large Pulse Lasers while the ubiquitous Mediums keep close-ranges clear. The Sniper is fed by 4 tons of ammunition and kept cold by 15 double heat sinks. The -12S found widespread acceptance among militia forces that really needed mobile artillery.


Bonuses

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+3 morale whenever morale is gained


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Mercenaries
    • Mercenaries
    • Thermo Police
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard


Stock Loadout
Stock Loadout