Quickdraw
QKD-4G
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 52 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink Jump Jet (H) Jump Jet (H) Ammo LRM LRM10 |
Right Torso | Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Quickdraw 4Gs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- JàrnFòlk
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- New Delphi Compact
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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QKD-4H
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 52 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink Jump Jet (H) Jump Jet (H) Ammo LRM LRM10 |
Right Torso | Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Quickdraw 4Hs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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QKD-5A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 68 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) |
Left Torso | Heat Sink Heat Sink Jump Jet (H) Jump Jet (H) M Laser M Laser SRM4 |
Right Torso | Heat Sink Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Quickdraw 5A was designed to give the 'Mech more endurance than the stock 4G. By removing the LRM-10, two additional Medium Lasers and four additional Heat Sinks could be mounted. Unfortunately, the 5A still runs too hot for most pilots.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Word of Blake
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QKD-5K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 715 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Heat Sink (D) M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
The 5K Quickdraw is an upgraded variant using Star League technology produced for the Draconis Combine. Carrying the same weaponry as the 5A model, its use of seventeen double heat sinks solves the problem of excessive waste heat. It also uses Ferro-Fibrous armor, giving the 5K superior armor protection to the 5A model, with no added weight.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Local Government
- Mercenaries
- Draconis Combine (Kurita)
- Free Rasalhague Republic
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QKD-6C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 3 |
Speed | 7/8/4 |
Firepower | Max Damage: 90 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 760 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 41 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Supercharger |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo RAC/2 Ammo RAC/2 |
Right Torso | Jump Jet (H) Jump Jet (H) |
Left Arm | Quickdraw Hyper-Extending Actuators (Fixed) Rotary AC/2 |
Right Arm | Binary Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
Designed to make use of both new and old technologies, the Quickdraw-6C is an experimental Capellan design. It has normal Quickdraw speed and maneuverability but is augmented by a Supercharger for good measure. It uses this boosted speed to bring a Rotary Autocannon/2 and a Binary Laser Cannon to the fight and from any angle the MechWarrior desires, making the -6C a dangerous flanker. Despite the mech's obvious capabilities, it was passed over by the CCAF and eventually found its way to the open market, where mercenaries picked up the mech in large numbers.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Mercenaries
- Capellan Confederation (Liao)
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QKD-6M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 90 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 940 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 56 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Heavy Ferro-Fibrous Armor |
Head | FCS Adv TC |
Center Torso | Laser AMS |
Right Torso | ER L Laser ER L Laser |
Left Arm | Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Quickdraw Hyper-Extending Actuators (Fixed) |
Description
An updated Quickdraw more to the flavor of the typical FWL military doctrine, the 6M employs a massive 360XL fusion engine propelling it to speeds usually only seen in light and medium 'Mechs. Paired Extended-Range Large Lasers make for a potent sniper, able to relocate quickly and support heavier elements. More than nine tons of Heavy Ferro-Fibrous armor and a Laser Anti-Missile System ensure the 6M has excellent battlefield endurance, and the Targeting Computer in the head ensures its firepower goes right where it's pointed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 132 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 715 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 58 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser |
Right Torso | C3 Slave Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Heat Sink (D) M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
A modification of the QKD-5K, the -C simply switches a Medium Laser for a C3 slave unit to better allow the Quickdraw to link up with fellow Combine mechs in a C3 net. Otherwise, it is the same as the -5K.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Local Government
- Mercenaries
- Draconis Combine (Kurita)
- Free Rasalhague Republic
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QKD-IV4
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 4/6/2 |
Firepower | Max Damage: 242 Max Stability: 108 Max Heat: 0 |
Durability | Armor: 805 Structure: 496 |
Heat Efficiency | Sinking: 66 Alpha: 62 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Quickdraw Improved Communications (Fixed) |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AC/5 Piercing Heat Sink (D) Jump Jet (H) Ammo SRM Acid SRM6 |
Right Torso | Ammo AC/5 Heat Sink (D) Jump Jet (H) Ammo SRM SRM6 |
Left Arm | AC/5 |
Right Arm | AC/5 |
Description
Supposedly based on the personal mech of Ivy Upsalom, a Succession Wars pirate also called The Ladykiller, the IV-Four boasts very rare technology for the Succession Wars, leading some to believe this is just gladiatorial embellishment at play. A pair each of AC/5s, SRM-6s, and Medium Pulse Lasers provide firepower at all ranges while an XL engine and double heat sinks keep the mech running.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
The QKD-IV4 can only be found as an enemy duelist in Game Worlds contracts.
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