Longbow

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LGB-0C
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 1
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 40
Max Heat: 0
Durability Armor: 800
Structure: 977
Heat Efficiency Sinking: 45
Alpha: 65
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Primitive Engine (Fixed)
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Longbow Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
S Laser
Center Torso Heat Sink
Left Torso Ammo LRM
Ammo LRM
Ammo LRM
M Laser Prototype
Right Torso Ammo LRM
Ammo LRM
Ammo LRM
M Laser Prototype
Left Arm LRM20
Right Arm LRM20
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Longbow-0C is the Primitive Longbow, made with early components before mech technology was well understood. However, the -0C carries respectable firepower for its era, though weak by modern standards. It carries a pair of LRM 20s for ranged bombardment and a pair of Medium Lasers with a Small Laser as close-range backup. In order to maintain a resonable ground speed, the mech carries a large but extremely heavy primitive 310 engine. Armor is also paltry by modern standards.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions


Stock Loadout
Stock Loadout
LGB-0W
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Missile: 8
Support: 2
Speed 4/7/0
Firepower Max Damage: 200
Max Stability: 50
Max Heat: 0
Durability Armor: 760
Structure: 651
Heat Efficiency Sinking: 45
Alpha: 48
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 340
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +3
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Longbow Combat Computer (Fixed)
Center Torso Ammo LRM
Ammo LRM
Left Torso Ammo LRM
Ammo LRM
LRM5
Right Torso Ammo LRM
Ammo LRM
LRM5
Left Arm LRM20
Right Arm LRM20


Description

To add some speed to the Longbow, the OW variant removes two Medium Lasers and five and a half tons of armor. This allowed the 255 Fusion Engine to be replaced with a larger 340, increasing the top speed of the Longbow to 64 km/h, allowing the 'Mech to keep up with most heavy 'Mechs. The -0W is otherwise the same as the -7Q variant.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Wolf's Dragoons
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
LGB-7Q
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Energy: 4
Missile: 6
Support: 1
Speed 3/5/0
Firepower Max Damage: 240
Max Stability: 50
Max Heat: 0
Durability Armor: 1160
Structure: 651
Heat Efficiency Sinking: 72
Alpha: 68
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Longbow Combat Computer (Fixed)
Center Torso Ammo LRM
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM5
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM5
M Laser
Left Arm LRM20
Right Arm LRM20
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Longbow, introduced in 2480, has seen service in the armies of the Inner Sphere since the days of the Star League and is one of the most well-known fire support 'Mechs in existence. As a fire-support 'Mech though, the Longbow is a trusted and reliable machine that can be counted on to carry out the mission it is designed for. The primary weapons on the Longbow are its LRM launchers, four in all, a pair of 20s and a pair of 5s, letting the Longbow put out 50 LRMs into any target it can see.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Raventhir's Iron Hand
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Thermo Police
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Narhal's Raiders
    • Ramilie's Raiders
    • Dragonslayers
    • Lone Star Regiment
    • Harcourt's Destructors
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Federated Freemen
    • Tortuga Fusiliers
    • Band of the Damned
    • Morrison's Extractors
    • Death's Consorts
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
LGB-7V
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Energy: 8
Missile: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 340
Max Stability: 40
Max Heat: 0
Durability Armor: 1280
Structure: 651
Heat Efficiency Sinking: 90
Alpha: 121
Melee Kick: 85
Punch: 43
Stock Equipment
Engine XL Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Longbow Combat Computer (Fixed)
M Pulse
Center Torso ER L Laser
Left Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
M Pulse
Right Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
M Pulse
Left Arm Artemis IV FCS
Heat Sink (D)
LRM20
Right Arm Artemis IV FCS
Heat Sink (D)
LRM20


Description

The 7V variant of the Longbow upgrades the design to more modern specifications. The 'Mech is powered by an XL engine that weighs half as much as the original engine. The 'Mech also removes the two LRM-5 launchers and adds Artemis IV to the LRM-20 launchers, and CASE for added protection. For close combat, the 7V has 5 Medium Pulse Lasers. To add a little more long range firepower, the 7V has also has an ER Large Laser.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
LGB-8Q
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Energy: 4
Missile: 6
Support: 2
Speed 3/5/0
Firepower Max Damage: 320
Max Stability: 128
Max Heat: 0
Durability Armor: 1160
Structure: 651
Heat Efficiency Sinking: 66
Alpha: 108
Melee Kick: 85
Punch: 43
Stock Equipment
Engine Standard Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Longbow Combat Computer (Fixed)
Left Torso CASE
Snub-Nose PPC
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt5
Ammo T-Bolt5
Right Torso CASE
Snub-Nose PPC
Ammo T-Bolt10
Ammo T-Bolt10
Ammo T-Bolt5
Ammo T-Bolt5
Left Arm Thunderbolt 10
Thunderbolt 5
Thunderbolt 5
Right Arm Thunderbolt 10
Thunderbolt 5
Thunderbolt 5


Description

The Longbow-8Q is an arena update to the old Longbow-7Q. Where that mech used LRMs for its fire support role, the -8Q switches to a combination of Thunderbolt 10 and Thunderbolt 5 launchers, backed up by a pair of Snub-Nose PPCs. The armor of the -8Q is the same as the basic -7Q, as is the speed. However, where the -7Q uses single heat sinks the -8Q uses updated double heat sinks to attempt to control the mech's waste heat though 10 of them are sadly inadequate for the task.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
LGB-12C
Longbow.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 85T
Stock Role Hail of Missiles
Stock Specifications
Hardpoints Missile: 6
Support: 3
Speed 3/5/0
Firepower Max Damage: 325
Max Stability: 70
Max Heat: 0
Durability Armor: 1000
Structure: 651
Heat Efficiency Sinking: 78
Alpha: 93
Melee Kick: 85
Punch: 43
Stock Equipment
Engine XL Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER S Laser
Longbow Combat Computer (Fixed)
Center Torso ER S Laser
ER S Laser
Left Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Right Torso CASE
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Left Arm Artemis IV FCS
Artemis IV FCS
LRM15
LRM20
Right Arm Artemis IV FCS
Artemis IV FCS
LRM15
LRM20


Description

A recent upgrade of the Longbow, the 12C variant is designed to maximize the 'Mech's fire support capabilities. The 'Mech has two LRM-20 launchers and two LRM-15 launchers, giving it an incredible bombardment capability and is capable of firing 40% more missiles down range than the base model. The 'Mech has three ER Small Lasers for close combat. The 12C variant is capable of doing this through the use of an XL engine that saves a great deal of weight.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout