Difference between revisions of "Black Knight"

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m (Some minor fixes)
Line 1: Line 1:
 
<tabs>
 
<tabs>
 
<tab name="BL-6-KNT">
 
<tab name="BL-6-KNT">
 
+
{{AutoInfoboxVariant|BL-6-KNT
{{InfoboxVariant
 
|variantname = BL-6-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 8
 
|missile = 0
 
|support = 3
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 230
 
|maxstability = 20
 
|maxheat = 0
 
|armor = 1040
 
|structure = 571
 
|heatsinking = 60
 
|alphaheat = 106
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 300
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 = S Laser
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Beagle Probe
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = L Laser
 
|ltequip2 = M Laser
 
|ltequip3 =
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Laser
 
|rtequip2 = M Laser
 
|rtequip3 =
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = Heat Sink
 
|laequip5 = Heat Sink
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = PPC
 
|raequip4 = M Laser
 
|raequip5 = Heat Sink
 
|raequip6 = Heat Sink
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 = Heat Sink
 
|rlequip1 =Heat Sink
 
|rlequip2 = Heat Sink
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Black Knight 6-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage… just gotta make sure to keep its heat in check.
+
{{MechDetails|BL-6-KNT}}
  
  
Line 98: Line 11:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 112: Line 25:
  
 
===Factions===
 
===Factions===
The BL-6-KNT can be found with these forces:
+
{{MechFactions|BL-6-KNT}}
 
 
* Clan Wolf
 
* Clan Ghost Bear
 
* Clan Jade Falcon
 
* ComStar
 
* Rim Collection
 
* Free Worlds League (Marik)
 
* Draconis Combine (Kurita)
 
* Outworld Alliance
 
* Free Rasalhague Republic
 
* Taurian Concordat
 
  
  
Line 132: Line 34:
 
</tab>
 
</tab>
 
<tab name="BL-6B-KNT">
 
<tab name="BL-6B-KNT">
 
+
{{AutoInfoboxVariant|BL-6B-KNT
{{InfoboxVariant
+
|image = Black Knight.png
|variantname = BL-6B-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 9
 
|missile = 0
 
|support = 5
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 255
 
|maxstability = 20
 
|maxheat = 0
 
|armor = 1040
 
|structure = 571
 
|heatsinking = 96
 
|alphaheat = 131
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 300
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 = S Laser
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Beagle Probe
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = L Pulse
 
|ltequip2 = M Laser
 
|ltequip3 = Heat Sink (D)
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Pulse
 
|rtequip2 = M Laser
 
|rtequip3 = Heat Sink (D)
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = Heat Sink (D)
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = M Laser
 
|raequip4 = ER PPC
 
|raequip5 = Heat Sink (D)
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better—mostly thanks to its Double Heat Sinks.
+
{{MechDetails|BL-6B-KNT}}
 
 
  
  
Line 230: Line 45:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
'''Mech Quirk:''' Melee Weapon
+
'''Mech Quirk:''' Royal
  
This mech has a melee weapon
+
-12 heat at the end of the turn
  
  
'''Mech Quirk:''' Royal
+
'''Mech Quirk:''' Melee Weapon
  
-12 heat at the end of the turn
+
Variants of this model have a melee weapon
  
  
Line 249: Line 64:
  
 
===Factions===
 
===Factions===
The BL-6B-KNT can be found with these forces:
+
{{MechFactions|BL-6B-KNT}}
 
 
* Clan Ghost Bear
 
* Clan Jade Falcon
 
* Clan Wolf
 
* ComStar
 
  
  
Line 263: Line 73:
 
</tab>
 
</tab>
 
<tab name="BL-7-KNT">
 
<tab name="BL-7-KNT">
 +
{{AutoInfoboxVariant|BL-7-KNT
  
{{InfoboxVariant
+
|image = Black Knight.png
|variantname = BL-7-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 8
 
|missile = 0
 
|support = 5
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 215
 
|maxstability = 0
 
|maxheat = 0
 
|armor = 880
 
|structure = 571
 
|heatsinking = 66
 
|alphaheat = 99
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 300
 
|heatsinkkit = Single Heat Sinks
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 = S Laser
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = None
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = L Laser
 
|ltequip2 = M Laser
 
|ltequip3 =
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Laser
 
|rtequip2 = M Laser
 
|rtequip3 =
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = Heat Sink
 
|laequip5 = Heat Sink
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = PPC
 
|raequip4 = M Laser
 
|raequip5 = Heat Sink
 
|raequip6 = Heat Sink
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 = Heat Sink
 
|rlequip1 = Heat Sink
 
|rlequip2 = Heat Sink
 
 
}}
 
}}
 
 
===Description===
 
===Description===
The Black Knight 7-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage… just gotta make sure to keep its heat in check.
+
{{MechDetails|BL-7-KNT}}
 
 
  
  
Line 361: Line 85:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 375: Line 99:
  
 
===Factions===
 
===Factions===
The BL-7-KNT can be found with these forces:
+
{{MechFactions|BL-7-KNT}}
  
* Draconis Combine (Kurita)
 
* Federated Suns (Davion)
 
* Free Rasalhague Republic
 
* Free Worlds League (Marik)
 
* Lyran Commonwealth (Steiner)
 
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
Line 388: Line 107:
 
|}
 
|}
 
</tab>
 
</tab>
<tab name="BL-7PA-KNT">
+
<tab name="BL-7-KNT-L">
 
+
{{AutoInfoboxVariant|BL-7-KNT-L
{{InfoboxVariant
 
|variantname = BL-7PA-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 8
 
|missile = 0
 
|support = 5
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 191
 
|maxstability = 0
 
|maxheat = 0
 
|armor = 840
 
|structure = 571
 
|heatsinking = 51
 
|alphaheat = 61
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 300
 
|heatsinkkit = Standard
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Heat Sink
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = L Chem Laser
 
|ltequip2 = M Chem Laser
 
|ltequip3 = Ammo Chemical Laser
 
|ltequip4 = Ammo Chemical Laser
 
|ltequip5 = Ammo Chemical Laser
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Chem Laser
 
|rtequip2 = M Chem Laser
 
|rtequip3 = Ammo Chemical Laser
 
|rtequip4 = Ammo Chemical Laser
 
|rtequip5 = Ammo Chemical Laser
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = L Chem Laser
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = L Chem Laser
 
|raequip4 = M Chem Laser
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 = Heat Sink
 
|rlequip1 = Heat Sink
 
|rlequip2 = Heat Sink
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Another new offering from your friends at Periphs patented Feel The Burn brand Chemical Lasers to your battlefield. Armed with a battery of Large and Medium Chemical Lasers along with all the ammo you could ever need, this Black Knight really makes your foes feel your wrath. It's not a flesh wound, not with PAI's Chemical Lasers at your finger tips!
+
{{MechDetails|BL-7-KNT-L}}
 
 
  
  
Line 487: Line 118:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 501: Line 132:
  
 
===Factions===
 
===Factions===
The BL-7PA-KNT can be found with these forces:
+
{{MechFactions|BL-7-KNT-L}}
 
 
* Local Government
 
* Mercenaries
 
  
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''  
 
|+ '''Stock Loadout'''  
| [[File:BL-7PA-KNT.png|810px|border|Stock Loadout]]
+
| [[File:BL-7-KNT-L.png|810px|border|Stock Loadout]]
 
|}
 
|}
 
</tab>
 
</tab>
<tab name="BL-7-KNT-L">
+
<tab name="BL-7PA-KNT">
 
+
{{AutoInfoboxVariant|BL-7PA-KNT
{{InfoboxVariant
 
|variantname = BL-7-KNT-L
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 8
 
|missile = 0
 
|support = 3
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 215
 
|maxstability = 0
 
|maxheat = 0
 
|armor = 880
 
|structure = 571
 
|heatsinking = 66
 
|alphaheat = 99
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage =
 
|enginetype = Standard
 
|coresize = 300
 
|heatsinkkit = Standard
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 = S Laser
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = None
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = L Laser
 
|ltequip2 = M Laser
 
|ltequip3 =
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Laser
 
|rtequip2 = M Laser
 
|rtequip3 =
 
|rtequip4 =
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hand
 
|laequip3 = M Laser
 
|laequip4 = Heat Sink
 
|laequip5 = Heat Sink
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = L Laser
 
|raequip4 = M Laser
 
|raequip5 = Heat Sink
 
|raequip6 = Heat Sink
 
|raequip7 = Heat Sink
 
|raequip8 = Heat Sink
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = Heat Sink
 
|llequip2 = Heat Sink
 
|rlequip1 = Heat Sink
 
|rlequip2 = Heat Sink
 
 
}}
 
}}
 
 
===Description===
 
===Description===
A Free Worlds League variant, the BL-7-KNT-L replaces the rarer PPC with a 3rd Large Laser and 2 additional Heat Sinks.
+
{{MechDetails|BL-7PA-KNT}}
  
  
Line 610: Line 151:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 624: Line 165:
  
 
===Factions===
 
===Factions===
The BL-7-KNT-L can be found with these forces:
+
{{MechFactions|BL-7PA-KNT}}
  
* Free Worlds League (Marik)
 
* Taurian Concordat
 
  
 
{|style="margin-left: auto; margin-right: auto;"
 
{|style="margin-left: auto; margin-right: auto;"
 
|+ '''Stock Loadout'''  
 
|+ '''Stock Loadout'''  
| [[File:BL-7-KNT-L.png|810px|border|Stock Loadout]]
+
| [[File:BL-7PA-KNT.png|810px|border|Stock Loadout]]
 
|}
 
|}
 
</tab>
 
</tab>
 
<tab name="BL-9-KNT">
 
<tab name="BL-9-KNT">
 
+
{{AutoInfoboxVariant|BL-9-KNT
{{InfoboxVariant
 
|variantname = BL-9-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 0
 
|energy = 8
 
|missile = 0
 
|support = 5
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 298
 
|maxstability = 20
 
|maxheat = 0
 
|armor = 1160
 
|structure = 571
 
|heatsinking = 96
 
|alphaheat = 143
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage = 75
 
|enginetype = XL
 
|coresize = 300
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Endo-Steel (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = L Pulse
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = Heat Sink (D)
 
|ltequip2 = L Laser
 
|ltequip3 = M Pulse
 
|ltequip4 =
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = L Laser
 
|rtequip2 = M Pulse
 
|rtequip3 = Heat Sink (D)
 
|rtequip4 = Heat Sink (D)
 
|rtequip5 =
 
|rtequip6 =
 
|rtequip7 =
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hatchet (Fixed)
 
|laequip3 = M Pulse
 
|laequip4 =
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = ER PPC
 
|raequip4 = M Pulse
 
|raequip5 = Heat Sink (D)
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Designed by ComStar in the lead up to the Battle of Tukayyid as one of the so-called Clanbuster refits, the BL-9-KNT is still energy-focused but carries a close-range surprise for anyone who closes with it, a mighty Hatchet. The remainder of the mech's aresenal is very much Black Knight-ish: 4 Medium Pulse Lasers, 2 Large Lasers, a Large Pulse Laser, and an ER PPC. 17 DHS try to keep the heat under control but are inadequate for the task if the pilot is aggressive with the weapons.
+
{{MechDetails|BL-9-KNT}}
 
 
  
  
Line 733: Line 184:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 747: Line 198:
  
 
===Factions===
 
===Factions===
The BL-9-KNT can be found with these forces:
+
{{MechFactions|BL-9-KNT}}
 
 
*ComStar
 
  
  
Line 758: Line 207:
 
</tab>
 
</tab>
 
<tab name="BL-10X-KNT">
 
<tab name="BL-10X-KNT">
 
+
{{AutoInfoboxVariant|BL-10X-KNT
{{InfoboxVariant
 
|variantname = BL-10X-KNT
 
|image = Blackknight.png
 
|mechtype = BattleMech
 
|class = Heavy
 
|weight = 75
 
|stock role = Brawler / Ranged Assault
 
|ballistic = 2
 
|energy = 5
 
|missile = 0
 
|support = 2
 
|omni =
 
 
|speed = 4/7/0
 
|speed = 4/7/0
|modspeed =
 
|maxdamage = 198
 
|maxstability = 35
 
|maxheat = 0
 
|armor = 1160
 
|structure = 571
 
|heatsinking = 102
 
|alphaheat = 64
 
|kickdamage = 75
 
|punchdamage = 38
 
|meleeweapondamage = 75
 
|enginetype = XL
 
|coresize = 300
 
|heatsinkkit = Double Heat Sinks
 
|ecooling = +2
 
|gyro = Standard
 
|structuretype = Standard (Fixed)
 
|armortype = Standard
 
|headequip1 = Command Mech (Fixed)
 
|headequip2 =
 
|headequip3 =
 
|headequip4 =
 
|ctequip1 = Heat Sink (D)
 
|ctequip2 =
 
|ctequip3 =
 
|ctequip4 =
 
|ltequip1 = M Pulse
 
|ltequip2 = M Pulse
 
|ltequip3 = Heat Sink (D)
 
|ltequip4 = Heat Sink (D)
 
|ltequip5 =
 
|ltequip6 =
 
|ltequip7 =
 
|ltequip8 =
 
|ltequip9 =
 
|ltequip10 =
 
|ltequip11 =
 
|ltequip12 =
 
|rtequip1 = Heat Sink (D)
 
|rtequip2 = M Pulse
 
|rtequip3 = Ammo UAC/20
 
|rtequip4 = Ammo UAC/20
 
|rtequip5 = Ammo UAC/20
 
|rtequip6 = Ammo UAC/20
 
|rtequip7 = CASE
 
|rtequip8 =
 
|rtequip9 =
 
|rtequip10 =
 
|rtequip11 =
 
|rtequip12 =
 
|laequip1 = Lower Arm
 
|laequip2 = Hatchet (Fixed)
 
|laequip3 = M Pulse
 
|laequip4 = Heat Sink (D)
 
|laequip5 =
 
|laequip6 =
 
|laequip7 =
 
|laequip8 =
 
|laequip9 =
 
|laequip10 =
 
|raequip1 = Lower Arm
 
|raequip2 = Hand
 
|raequip3 = UAC/20
 
|raequip4 =
 
|raequip5 =
 
|raequip6 =
 
|raequip7 =
 
|raequip8 =
 
|raequip9 =
 
|raequip10 =
 
|llequip1 = None
 
|llequip2 =
 
|rlequip1 = None
 
|rlequip2 =
 
 
}}
 
}}
 
 
===Description===
 
===Description===
Based on ComStar's Clanbuster Black Knight, the BL-10X-KNT is a radical departure from standard Black Knights. In the left arm is the Clanbuster's Hatchet but in the right, instead of a brace of energy weapons, the -10X carries a massive Ultra Autocannon/20. These weapons are backed by 4 Medium Pulse Lasers, making the -10X an incredible force of destruction in close-quarters combat. However, that power comes with a price: it runs a bit hot and has a fragile XL engine, meaning a critical hit to its generous 4-ton ammo bin and the mech is destroyed instantly.
+
{{MechDetails|BL-10X-KNT}}
 
 
  
  
Line 856: Line 217:
 
'''Mech Quirk:''' Command Mech
 
'''Mech Quirk:''' Command Mech
  
+1 initiative  
+
+1 initiative
  
  
 
'''Mech Quirk:''' Melee Weapon
 
'''Mech Quirk:''' Melee Weapon
  
This mech has a melee weapon
+
Variants of this model have a melee weapon
  
  
Line 870: Line 231:
  
 
===Factions===
 
===Factions===
The BL-10X-KNT can be found with these forces:
+
{{MechFactions|BL-10X-KNT}}
 
 
*ComStar
 
  
  

Revision as of 11:39, 26 January 2021

BL-6-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 227
Max Stability: 20
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 106
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Center Torso Beagle Probe
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Black Knight 6-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage... just gotta make sure to keep its heat in check.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-6B-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 252
Max Stability: 20
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 126
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Center Torso Beagle Probe
Left Torso Heat Sink (D)
L Pulse
M Laser
Right Torso Heat Sink (D)
L Pulse
M Laser
Left Arm Heat Sink (D)
M Laser
Right Arm ER PPC
Heat Sink (D)
M Laser


Description

The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Royal

-12 heat at the end of the turn


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 227
Max Stability: 20
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 106
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Black Knight 7-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage... just gotta make sure to keep its heat in check.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7-KNT-L
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 212
Max Stability: 0
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 88
Alpha: 99
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
Heat Sink
Heat Sink
L Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Free Worlds League variant, the BL-7-KNT-L replaces the rarer PPC with a 3rd Large Laser and 2 additional Heat Sinks.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7PA-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 191
Max Stability: 0
Max Heat: 0
Durability Armor: 840
Structure: 571
Heat Efficiency Sinking: 68
Alpha: 57
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso Heat Sink
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
M Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
M Chem Laser
Left Arm L Chem Laser
Right Arm L Chem Laser
M Chem Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Another new offering from your friends at Periphery Armory, Inc, the BL-7PA-KNT brings the power of PAI's patented Feel The Burn brand Chemical Lasers to your battlefield. Armed with a battery of Large and Medium Chemical Lasers along with all the ammo you could ever need, this Black Knight really makes your foes feel your wrath. It's not a flesh wound, not with PAI's Chemical Lasers at your finger tips!


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-9-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 298
Max Stability: 20
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 142
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso L Pulse
Left Torso Heat Sink (D)
L Laser
M Pulse
Right Torso Heat Sink (D)
Heat Sink (D)
L Laser
M Pulse
Left Arm Hatchet (Fixed)
M Pulse
Right Arm ER PPC
Heat Sink (D)
M Pulse


Description

Designed by ComStar in the lead up to the Battle of Tukayyid as one of the so-called Clanbuster refits, the BL-9-KNT is still energy-focused but carries a close-range surprise for anyone who closes with it, a mighty Hatchet. The remainder of the mech's aresenal is very much Black Knight-ish: 4 Medium Pulse Lasers, 2 Large Lasers, a Large Pulse Laser, and an ER PPC. 17 DHS try to keep the heat under control but are inadequate for the task if the pilot is aggressive with the weapons.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 2nd Army V-Mu
    • 7th Army V-Iota
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • 40th Shadow Division
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
BL-10X-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 198
Max Stability: 30
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 63
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso Heat Sink (D)
Left Torso Heat Sink (D)
Heat Sink (D)
M Pulse
M Pulse
Right Torso CASE
Heat Sink (D)
M Pulse
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm Hatchet (Fixed)
Heat Sink (D)
M Pulse
Right Arm UAC/20


Description

Based on ComStar's Clanbuster Black Knight, the BL-10X-KNT is a radical departure from standard Black Knights. In the left arm is the Clanbuster's Hatchet but in the right, instead of a brace of energy weapons, the -10X carries a massive Ultra Autocannon/20. These weapons are backed by 4 Medium Pulse Lasers, making the -10X an incredible force of destruction in close-quarters combat. However, that power comes with a price: it runs a bit hot and has a fragile XL engine, meaning a critical hit to its generous 4-ton ammo bin and the mech is destroyed instantly.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout