Stinger

From BTAWiki
Jump to navigation Jump to search
STG-3G
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 4
Speed 6/9/6
Firepower Max Damage: 40
Max Stability: 0
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
Right Arm M Laser


Description

The 3G Stinger is the only mainstream variant of the Stinger to achieve any sort of popularity. First debuting in 2581, it traded the two machine guns and ammo for a second medium laser mounted on the left arm and more armor. While this variant increased the Stinger's lethality against other 'Mechs, it also made heat management a little more complicated for less experienced MechWarriors.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-3Gb
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 3
Support: 1
Speed 7/11/7
Firepower Max Damage: 75
Max Stability: 0
Max Heat: 0
Durability Armor: 360
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 35
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine
Core 140
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso M Laser
Jump Jet (S)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Heat Sink (D)
M Laser
Right Arm Heat Sink (D)
Heat Sink (D)
M Laser


Description

The Royal Stinger introduced in 2720 used a XL Engine and Endo Steel chassis, to be able to mount a battery of three medium lasers and one Small Laser. The heat-sinks were upgraded to Double Heat Sinks and the speed and jumping distance of the 'Mech were also been improved slightly.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-3R
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 2
Speed 6/9/6
Firepower Max Damage: 30
Max Stability: 2
Max Heat: 0
Durability Armor: 240
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo MG
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm MG
Right Arm M Laser
MG
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Stinger was a light BattleMech built in 2479 as a direct competitor to the Wasp. The second-ever mass-produced recon 'Mech, the Stinger was put into service alongside the Wasp due both to the Terran Hegemony's needs for scouts and to the similarities in their design. In fact the two were so similar that General Mechanics filed suit against Earthwerks for copyright infringement. After twenty years of back-and-forth legal actions, during which Stinger production continued unabated, GM eventually dropped the matter due to the rising costs of pursuing the lawsuit. The Stinger would go on to become the second-most produced 'Mech in the Inner Sphere after the Wasp.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-4G
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Missile: 2
Support: 1
Speed 6/9/0
Firepower Max Damage: 92
Max Stability: 32
Max Heat: 0
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 27
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER S Laser
Center Torso Ammo Streak SRM
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Streak SRM4
Left Arm Streak SRM4


Description

A radical update of the venerable Stinger, the Stinger-4G departs from the mech's usual profile of being a jump-capable laser carrying scout. Designed by a mercenary tech with a dream, the -4G carries a pair of Streak SRM-4 launchers, one in each side torso, with a ton of ammo. In the already-cramped head sits an ER Small Laser. To include all this firepower, the mech uses a XL Engine and loses all of its famous jump jets. The -4G is well armored though, carrying as much as the frame can hold.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-5M
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 2
Speed 6/9/6
Firepower Max Damage: 25
Max Stability: 0
Max Heat: 10
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 13
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo AMS
Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Right Arm AMS
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

This upgraded version of the Stinger produced by Earthworks Incorporated took advantage of several technologies that were rediscovered, thanks in part to the Helm Memory Core. The chassis was upgraded to a Endo Steel model, allowing it to carry an additional half-ton of armor. The 'Mech retained the medium laser but swapped the machine guns for an Anti-Missile System on its right arm and a Flamer on its left. One ton of AMS ammo was carried in the right torso while the movement profile remains the same as the base -3R.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-5M
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 2
Speed 7/10/7
Firepower Max Damage: 25
Max Stability: 0
Max Heat: 10
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 13
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo AMS
Heat Sink
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer
Right Arm AMS
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

This upgraded version of the Stinger produced by Earthworks Incorporated took advantage of several technologies that were rediscovered, thanks in part to the Helm Memory Core. The chassis was upgraded to a Endo Steel model, allowing it to carry an additional half-ton of armor. The 'Mech retained the medium laser but swapped the machine guns for an Anti-Missile System on its right arm and a Flamer on its left. One ton of AMS ammo was carried in the right torso while the movement profile remains the same as the base -3R.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
STG-MU
Stinger.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 3
Support: 1
Speed 6/9/4
Firepower Max Damage: 45
Max Stability: 0
Max Heat: 0
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 60
Alpha: 30
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XXL Engine
Core 120
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Stinger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Jump Jet (S)
Right Torso Heat Sink (D)
Jump Jet (S)
Left Arm Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Arm Bombast Laser
Heat Sink (D)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Named after a famous athlete from Old Terra history, the Muhammad does as that old athlete did: float like a butterfly, sting like a bee. The Stinger Muhammad comes with the same principle and hits extremely hard thanks to its right arm mounted Bombast Laser. To make room for the massive weapon, the Muhammad uses an XXL Engine, an XL Gyro, and Clan-grade Endo-Steel, though the double heat sinks are Inner Sphere-spec to save on costs as the mech is already fantastically expensive. Still, with one good shot from the Bombast, it can bash anything into pieces.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The STG-MU can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout