Stinger
STG-3G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 4 |
Speed | 6/9/6 |
Firepower | Max Damage: 40 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 320 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Heat Sink Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The 3G Stinger is the only mainstream variant of the Stinger to achieve any sort of popularity. First debuting in 2581, it traded the two machine guns and ammo for a second medium laser mounted on the left arm and more armor. While this variant increased the Stinger's lethality against other 'Mechs, it also made heat management a little more complicated for less experienced MechWarriors.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Dark Caste
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- JàrnFòlk
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- New Delphi Compact
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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STG-3Gb
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 1 |
Speed | 7/11/7 |
Firepower | Max Damage: 72 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 360 Structure: 166 |
Heat Efficiency | Sinking: 60 Alpha: 35 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL Engine |
Core | 140 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | M Laser Jump Jet (S) |
Left Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Heat Sink (D) M Laser |
Right Arm | Heat Sink (D) Heat Sink (D) M Laser |
Description
The Royal Stinger introduced in 2720 used a XL Engine and Endo Steel chassis, to be able to mount a battery of three medium lasers and one Small Laser. The heat-sinks were upgraded to Double Heat Sinks and the speed and jumping distance of the 'Mech were also been improved slightly.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Nimble
15% more jumping distance
Factions
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STG-3R
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 30 Max Stability: 2 Max Heat: 0 |
Durability | Armor: 240 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 12 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | MG |
Right Arm | M Laser MG |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Stinger was a light BattleMech built in 2479 as a direct competitor to the Wasp. The second-ever mass-produced recon 'Mech, the Stinger was put into service alongside the Wasp due both to the Terran Hegemony's needs for scouts and to the similarities in their design. In fact the two were so similar that General Mechanics filed suit against Earthwerks for copyright infringement. After twenty years of back-and-forth legal actions, during which Stinger production continued unabated, GM eventually dropped the matter due to the rising costs of pursuing the lawsuit. The Stinger would go on to become the second-most produced 'Mech in the Inner Sphere after the Wasp.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Dark Caste
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- JàrnFòlk
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- New Delphi Compact
- Outworlds Alliance
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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STG-4G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 1 |
Speed | 6/9/0 |
Firepower | Max Damage: 87 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 280 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 27 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XL Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | ER S Laser |
Center Torso | Ammo Streak SRM |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink Streak SRM4 |
Left Arm | Streak SRM4 |
Description
A radical update of the venerable Stinger, the Stinger-4G departs from the mech's usual profile of being a jump-capable laser carrying scout. Designed by a mercenary tech with a dream, the -4G carries a pair of Streak SRM-4 launchers, one in each side torso, with a ton of ammo. In the already-cramped head sits an ER Small Laser. To include all this firepower, the mech uses a XL Engine and loses all of its famous jump jets. The -4G is well armored though, carrying as much as the frame can hold.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Magistracy of Canopus
- Taurian Concordat
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STG-5M
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 2 |
Speed | 7/10/7 |
Firepower | Max Damage: 25 Max Stability: 0 Max Heat: 15 |
Durability | Armor: 280 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 13 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | Standard Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo AMS Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer |
Right Arm | AMS M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
This upgraded version of the Stinger produced by Earthworks Incorporated took advantage of several technologies that were rediscovered, thanks in part to the Helm Memory Core. The chassis was upgraded to a Endo Steel model, allowing it to carry an additional half-ton of armor. The 'Mech retained the medium laser but swapped the machine guns for an Anti-Missile System on its right arm and a Flamer on its left. One ton of AMS ammo was carried in the right torso while the movement profile remains the same as the base -3R.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Local Government
- Mercenaries
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- St. Ives Compact
- Taurian Concordat
- Word of Blake
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STG-MU
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 20T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 1 |
Speed | 6/9/4 |
Firepower | Max Damage: 50 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 280 Structure: 166 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 20 Punch: 10 |
Stock Equipment | |
Engine | XXL Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Stinger Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Jump Jet (S) |
Right Torso | Heat Sink (D) Jump Jet (S) |
Left Arm | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Arm | Bombast Laser Heat Sink (D) |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Named after a famous athlete from Old Terra history, the Muhammad does as that old athlete did: float like a butterfly, sting like a bee. The Stinger Muhammad comes with the same principle and hits extremely hard thanks to its right arm mounted Bombast Laser. To make room for the massive weapon, the Muhammad uses an XXL Engine, an XL Gyro, and Clan-grade Endo-Steel, though the double heat sinks are Inner Sphere-spec to save on costs as the mech is already fantastically expensive. Still, with one good shot from the Bombast, it can bash anything into pieces.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Nimble
15% more jumping distance
Factions
The STG-MU can only be found as an enemy duelist in Game Worlds contracts.
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