Atlas

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AS7-A
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 6
Support: 3
Speed 3/5/0
Firepower Max Damage: 365
Max Stability: 145
Max Heat: 0
Durability Armor: 1560
Structure: 761
Heat Efficiency Sinking: 84
Alpha: 108
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 290
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Heat Sink
Heat Sink
Left Torso SRM6
SRM6
SRM6
SRM6
SRM6
Right Torso AC/5
Ammo AC/5
Ammo LRM
LRM10
Ammo SRM
Ammo SRM
Ammo SRM
Ammo SRM
Left Arm Atlas Battlefists (Fixed)
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Atlas A is an unusual design. It trades out the more concentrated damage of the AC20 for a scattershot approach of using five SRM6s. The 'Mech still retains an Autocannon, but it has been reduced to an AC5. Rounding off its compliment, the AS7-A mounts a Medium Laser in each arm, and downgrades the missile launcher to a LRM10.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-BH
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 8
Missile: 2
Speed 4/6/0
Firepower Max Damage: 262
Max Stability: 40
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 108
Alpha: 87
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 400
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +6
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Guardian ECM
Left Torso Ammo AC/10 AoE
Ammo AC/10 Piercing
CASE
Ammo LRM
Ammo LRM Swarm
LRM10
Right Torso AC/10
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Pulse
M Pulse
M Pulse
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Pulse
M Pulse
M Pulse


Description

The Boar's Head is nominally based on the Atlas once piloted by Wolf's Dragoons Captain Danielle Rondema but has seen significant changes from that Succession Wars-era design. The guiding principle of The Boar's Head is apparently that speed is what Atlases should be known for, thus the enormous XL 400-rated engine. To capitalize on this speed, the 'Mech also uses a battery of 6 arm mounted Medium Pulse Lasers. An AC/10 and LRM-10 are the only concessions to ranged combat. The Boar's Head proved an able and dangerous arena combatant with a dedicated fan following.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AS7-BH can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
AS7-D
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 308
Max Stability: 104
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 93
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Heat Sink
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Left Leg Ammo AC/20
Heat Sink
Right Leg Ammo AC/20
Heat Sink


Description

The Atlas D is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. It is also noteworthy for normally mounting the maximum amount of armor possible. Few opponents can survive even brief contact with this monster.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-D-DC
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Command 'Mech, Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 268
Max Stability: 104
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 73
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Heat Sink
Left Torso Heat Sink
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Built in 2776, this Atlas variant is the largest 'Mech equipped with a Command Console. To free up the weight required to fit this device, the AS7-D-DC removes one ton of LRM ammunition and the paired rear firing lasers. Effective at Close and Long Range Fire Support. Recommended for use by Experienced Tactical Commanders. Extremely rare and largely Extinct.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-D-H
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 3
Speed 3/5/0
Firepower Max Damage: 332
Max Stability: 59
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 112
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
M Pulse
M Pulse
Ammo SRM
SRM6
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LRM
Ammo LRM
LRM20
Left Arm Atlas Battlefists (Fixed)
ER L Laser
ER L Laser
Heat Sink (D)
Right Arm Atlas Battlefists (Fixed)
LBX AC/10


Description

First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. The Atlas II is armed with an array of weaponry, including an LB-X Autocannon/10, a pair of ER Large Lasers, and a 20-tube Long Range Missile Launcher for long range attacks. For close range combat, the 'Mech is equipped with a pair of Medium Pulse Lasers and a Holly Six Pack.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-D-H2
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 3
Speed 3/5/0
Firepower Max Damage: 317
Max Stability: 94
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 78
Alpha: 99
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
M Pulse
M Pulse
Ammo SRM
SRM6
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo LRM
Ammo LRM
LRM20
Left Arm Atlas Battlefists (Fixed)
ER PPC
Right Arm Atlas Battlefists (Fixed)
Gauss Rifle


Description

First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. A minor loadout change from the standard Atlas II, the -H2 carries a Gauss Rifle and ER PPC in place of the ER Large Lasers and the LB-10X Autocannon of the original.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-D-HT
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 2
Support: 4
Speed 3/4/0
Firepower Max Damage: 372
Max Stability: 104
Max Heat: 0
Durability Armor: 1563
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 125
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Pulse
M Pulse
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Heat Sink (D)
Left Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)


Description

Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. It still has unbelievable protection and the same crushing Melee ability as other Atlas models.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-D-MA
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 2
Speed 3/5/0
Firepower Max Damage: 348
Max Stability: 90
Max Heat: 0
Durability Armor: 1565
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 100
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Left Torso Ammo AC/10 [PRE]
Ammo AC/5 [PRE]
CASE II
Ammo LRM
LRM5 (C)
M Pulse
M Pulse
Right Torso Ammo AC/10 [PRE]
Ammo AC/5 [PRE]
CASE II
Ammo LRM
LRM5 (C)
M Pulse
M Pulse
Left Arm AC/10
Atlas Battlefists (Fixed)
LAC/5
Right Arm AC/10
Atlas Battlefists (Fixed)
LAC/5


Special Note: The Atlas AS7-D-MA is a custom Community Content 'mech.

Description

This Atlas II is a unique and unusual chassis. It is not armed like other Atlases, instead having a heavy focus on ballistic autocannons and energy weapons with only light missile support. However, the main attraction is the so-called 'Alpha Strike' circuitry system, which allows for a boost to weapon damage and accuracy while the mech is significantly overheated. The weaponry on the Atlas AS7-D-MA is relatively regular: twin AC/10s, LAC/5s, and Clan LRM-5s are joined by a quartet of Medium Pulse Lasers, making the AS7-D-MA dangerous at medium to short ranges.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-K
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 299
Max Stability: 50
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 98
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso Ammo AMS
CASE
Ammo LRM
Ammo LRM
LRM20
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
ER L Laser
Heat Sink
Heat Sink
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-R
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 3
Speed 3/5/0
Firepower Max Damage: 306
Max Stability: 78
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 83
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso CASE
Heat Sink (D)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Streak SRM6
Right Torso CASE
UAC/20
Ammo UAC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Pulse
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Pulse
Ammo UAC/20
Right Leg Ammo UAC/20
Ammo UAC/20


Description

A variant designed to fully realize the Atlas's reputation as an incredibly deadly mech in close quarters, the AS7-R takes knife-fighting to a new level. Carrying a powerful Ultra Autocannon/20, a pair of Streak SRM-6s, and a quartet of Medium Pulse Lasers, there is nothing that the AS7-R can't decimate at short range. However, the design runs very hot, has limited ammunition, and has no long-range weaponry, meaning it leans heavily on support to excel.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-RG
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 6
Support: 3
Speed 7/8/2
Firepower Max Damage: 180
Max Stability: 54
Max Heat: 0
Durability Armor: 1900
Structure: 761
Heat Efficiency Sinking: 90
Alpha: 97
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XXL Engine (C)
Core 400
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +5
Gyro Atlas Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Rangefinder + + +
Comms System + + +
Center Torso T.S.M. (P)
Null Signature System
Supercharger
Torso Direct Neural Interface Cockpit
Left Torso Life Support
Streak SRM6 (C)
Streak SRM6 (C)
Streak SRM6 (C)
Right Torso C3 Master
Life Support
Left Arm Atlas Battlefists (Fixed)
AMS (C)
Upper Arm Impede + + (Fixed)
Shoulder Tackle + + (Fixed)
Right Arm Atlas Battlefists (Fixed)
AMS (C)
Small Shield
Upper Arm Impede + + (Fixed)
Shoulder Tackle + + (Fixed)
Left Leg Ammo AMS [Half]
Jump Jet (A)
Right Leg Jump Jet (A)
Ammo Streak SRM [Half]


Special Note: The Atlas AS7-RG is a custom Community Content 'mech.

Description

The Atlas is a rugged and powerful mech, well worth its fearsome reputation on the battlefield. This variant of the Atlas, the -RG, is a mercenary custom job, armed with a blistering array of salvaged and scavenged weapons and technology. It truly is a terror on the battlefield and to be respected.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Easy To Pilot

+20% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-RS
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 232
Max Stability: 61
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 68
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Left Torso Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Left Arm Atlas Battlefists (Fixed)
Heat Sink
L Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Succession Wars era attempt at recreating the Atlas II's loadout, the AS7-RS downgrades the AutoCannon, LRMs and SRMs while trading out the Medium Lasers for a pair of arm mounted Large Lasers.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-S
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 344
Max Stability: 120
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 105
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Streak SRM2
Streak SRM2
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Laser
Left Leg Ammo Streak SRM
Right Leg Ammo AC/20


Description

A very basic FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two Streak SRM-2 launchers.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-S2
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Speed 3/5/0
Firepower Max Damage: 275
Max Stability: 55
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 75
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head FCS Artemis IV
Left Torso CASE
Guardian ECM
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso CASE
Heavy Gauss
Left Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Heat Sink (D)
Left Leg Ammo Heavy Gauss
Ammo Heavy Gauss
Right Leg Ammo Heavy Gauss
Ammo Heavy Gauss


Description

The S2 Atlas was a major upgrade of the design by the Lyran Alliance coming out of the Hesperus II facility in 3061. The 'Mech was built with a Light Fusion Engine and carried an Artemis IV Fire Control System enhanced LRM-15 launcher and two ER Large Lasers as its primary long range weapons. For close combat, the 'Mech was armed with a Heavy Gauss Rifle. The S2 mounted a Guardian ECM Suite in place of the AMS to protect against enemy electronic warfare equipment.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-S3
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 290
Max Stability: 85
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 88
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head FCS Artemis IV
S Laser
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo AMS
CASE
Guardian ECM
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
Heat Sink (D)
PPC
S Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
PPC
S Laser


Description

The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The Artemis IV-enhanced LRM-15 and Guardian ECM Suite of the S2 model remain.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7 C
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 420
Max Stability: 82
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 104
Alpha: 104
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM20 (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Torso Ultra AC/20 (C)
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS8-S
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Missile: 4
Support: 4
Speed 3/5/0
Firepower Max Damage: 290
Max Stability: 130
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 53
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Ammo T-Bolt20
Ammo UAC/20
Left Torso Thunderbolt 20
Thunderbolt 20
Right Torso CASE
UAC/20
Ammo UAC/20
Left Arm Atlas Battlefists (Fixed)
Ammo T-Bolt20
Right Arm Atlas Battlefists (Fixed)
Left Leg Ammo T-Bolt20
Ammo T-Bolt20
Right Leg Ammo UAC/20
Ammo UAC/20


Description

Made to show off the largest weapons available to the Lyran Commonwealth at the time, the AS8-S is a brutal death machine if it hits the target. It has a deceptively simple loadout: an Ultra Autocannon/20 and a pair of gigantic Thunderbolt-20 launchers. The mech has limited ammunition for the weapons but often doesn't need all of its ammo to flatten its opponents. To get the weight for these weapons, a Light Fusion Engine and Endo-Steel are used. The AS8-S was not a battlefield success, but did find acceptance in arena fights where the limited ammo was acceptable.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
Atlas-N2K-Proto
Atlas.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 12
Speed 4/6/0
Firepower Max Damage: 299
Max Stability: 20
Max Heat: 0
Durability Armor: 1565
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 89
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine (Fixed)
Core 380 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling +5 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Null Signature System (Fixed)
Ammo Silver Bullet Gauss
Ammo Silver Bullet Gauss
Ammo Silver Bullet Gauss
Left Torso L Laser
M Pulse
M Pulse
Right Torso Bulk Heat Bank (Fixed)
LRM15
Left Arm Atlas Battlefists (Fixed)
M Laser
M Laser
M Laser
Right Arm Atlas Battlefists (Fixed)
Silver Bullet Gauss
Left Leg Ammo LRM
Right Leg Ammo LRM


Special Note: The Atlas-N2K-Proto is a custom Community Content 'mech.

Description

A experimental omni-tech variant on the Atlas, based off captured clan omni assaults. Researchers did not get very far before the prototype was stolen.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout