Rifleman
RFL-3C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 160 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 680 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 38 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink M Laser |
Right Torso | Ammo AC/10 Ammo AC/10 M Laser |
Left Arm | AC/10 |
Right Arm | AC/10 |
Description
The one of two variants designed by Hanse Davion during the Succession Wars, the 3C removes the large lasers and autocannon/5s in order to mount a pair of Autocannon/10s in their place and add an extra ton of armor. Two tons of ammunition for the larger autocannons were carried in the right torso.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
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RFL-3N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 210 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 600 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Center Torso | Ammo AC/5 |
Left Torso | M Laser |
Right Torso | M Laser |
Left Arm | AC/5 L Laser |
Right Arm | AC/5 L Laser |
Left Leg | Heat Sink |
Description
The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it among the earliest 'Mechs ever built. Armed with medium autocannons and a bevy of lasers, the Rifleman is a great fire-support mech but a bad line combatant, thanks to poor armoring.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Aurigan Directorate
- Local Government
- Mercenaries
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Chainelane Isles
- Circinus Federation
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Hanseatic League
- JàrnFòlk
- Pirates
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- Marian Hegemony
- New Delphi Compact
- Rim Collection
- St. Ives Compact
- Taurian Concordat
- Tortuga Dominions
- Word of Blake
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RFL-3R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 180 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 655 Structure: 496 |
Heat Efficiency | Sinking: 48 Alpha: 48 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink Rifleman Anti-Air Targeting (Fixed) |
Left Torso | L Laser |
Right Torso | L Laser |
Left Arm | Light Rifle Light Rifle |
Right Arm | Light Rifle Light Rifle |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
A periphery rebuild, the 3R is a side grade of the Rifleman 3N designed to operate in the lower tech frontiers. The standard Autocannon are swapped for a quartet of cheaper light rifles, whilst the laser weapons are consolidated into a pair of torso mounted Large Lasers. With 2 extra heat sinks and a full ton of extra armour, the 3R is cooler running and somewhat better protected than its 3N progenitor; and is cheaper to maintain to boot.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Aurigan Directorate
- Local Government
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Pirates
- Pirates
- Marian Hegemony
- Tortuga Dominions
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RFL-4D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 600 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 86 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Center Torso | Heat Sink Heat Sink |
Left Arm | L Laser PPC |
Right Arm | L Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The 4D was one of two variants designed by Hanse Davion; it was intended to compete with the heavier Warhammer. It replaced the autocannon/5s with PPCs and removed the medium lasers, using the freed-up weight to mount an five extra heat sinks. In spite of the extra heat sinks, this model suffered from significant overheat problems.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Local Government
- Mercenaries
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
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RFL-5CS
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Tukayyid AA Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 150 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 680 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Ammo UAC/5 |
Right Torso | Ammo UAC/5 |
Left Arm | L Laser UAC/5 |
Right Arm | L Laser UAC/5 |
Description
Developed by ComStar for the Battle of Tukayyid, the RFL-5CS is the ultimate endpoint of the Rifleman as an AA platform. Armed very similarly to House Marik's RFL-5M but better armored and with deeper ammo bins, the -5CS proved able when supported though it struggled alone and was often picked off by targeted fire. A basic but effective armament of dual Large Lasers and Ultra Autocannon/5s lets the -5CS pick off anything it wants. A Vlar 300 XL Engine gives it respectable speed and two ammo bins for the Ultras give moderate endurance. The RFL-5CS would serve ComStar ably and would continue in the ComGuard after Tukayyid.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
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RFL-5D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 880 Structure: 496 |
Heat Efficiency | Sinking: 90 Alpha: 136 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser |
Left Arm | ER PPC Heat Sink (D) L Laser |
Right Arm | ER PPC Heat Sink (D) L Laser |
Description
A recovered-technology version of the RFL-4D, the 5D was introduced for the Federated Commonwealth. Based on the earlier 4D, it replaces the PPCs with ER PPC models and moves the original model's medium lasers to the side torsos. A 240-rated XL engine was used to free up weight for the mounting of fifteen double heat sinks and an increase in armor protection to eleven tons.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Local Government
- Mercenaries
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
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RFL-5L
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 200 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 92 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Left Arm | Heat Sink (D) L Pulse L Pulse |
Right Arm | Heat Sink (D) L Pulse L Pulse |
Description
A twist on the RFL-5D meant for greener pilots who need aim assistance, the RFL-5L proved itself an effective if basic design, suitable both for the training yard and the battlefield. Where the -5D carried ER PPCs and Large Lasers for stand-off combat, the -5L carries a simple loadout, based on the Clan's Rifleman IIC, of four Large Pulse Lasers, two to an arm. The increased accuracy of the pulse lasers ensured that even inexperienced pilots could bring them to bear easily. The RFL-5L's only real flaws are that it needs careful heat management and that the armor is a little thinner than is ideal.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Local Government
- Mercenaries
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
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RFL-5M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 680 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 72 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser |
Right Torso | CASE Heat Sink (D) M Laser Ammo UAC/5 |
Left Arm | L Laser UAC/5 |
Right Arm | L Laser UAC/5 |
Description
The 5M is another product of the Helm Memory Core technology boon, built by Kallon Industries at Thermopolis for the Free Worlds League. It retained the same energy weapons as the original 3N but replaced the standard autocannons with Imperator Ultra models; though the ammunition load remained a single ton, it was moved to the right torso and protected by CASE. Twelve double heat sinks were mounted and another ton of armor was carried. The free weight for all these changes was created by the use of an 240 XL Engine. One thing which wasn't replace however were the comms and targeting systems.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Local Government
- Mercenaries
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
- Magistracy of Canopus
- St. Ives Compact
- Word of Blake
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RFL-6M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 150 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 40 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | CASE Heat Sink (D) Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 |
Left Arm | S Pulse UAC/10 |
Right Arm | S Pulse UAC/10 |
Description
The Rifleman-6M is an upgrade of the FWL's first Rifleman upgrade, the -5M. Where the -5M just upgrades the autocannons to Ultra models, the -6M instead builds the mech around the FWL's newly invented Ultra Autocannon/10s. Their weight however necessitated losing almost all backup weapons from the mech with only a pair of Small Pulse Lasers to lean on once the Ultras run dry. However, with 4 tons of ammo a cautious pilot should have no issues with battlefield endurance. Additionally, the -6M is clad in 10.5 tons of armor for heavy protection.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
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RFL-LK
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | The Most Famous Arena Mech Of All Time |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 210 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1120 Structure: 496 |
Heat Efficiency | Sinking: 66 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Noton's Spirit (Fixed) |
Left Torso | Ammo AC/5 CASE Heat Sink (D) M Laser |
Right Torso | Ammo AC/5 CASE Heat Sink (D) M Laser |
Left Arm | AC/5 L Laser |
Right Arm | AC/5 L Laser |
Description
Legend-Killer. The very name summons images of Grey Noton, the most successful Solaris VII gladiator in history and possibly the best MechWarrior ever to take to the cockpit. Legend-Killer was Noton's personal Rifleman and while it appeared to be extremely similar to a stock Rifleman RFL-3N, there's differences if you look closely. The electronics are heavily upgraded, the structure is Star League-spec Endo-Steel, and it carries more armor than it should. But truly, the thing that gives Legend-Killer its edge isn't the gear, it's the name that summons its legendary owner and brings with it a little bit of Noton's prowess in the cockpit. And now, the Legend is yours, Commander. Use it well.
Bonuses
Mech Quirk: Noton's Spirit
+40% damage and +3 accuracy with AC/5s and lasers, +2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15, +2 initiative
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
The RFL-LK can only be found as an enemy duelist in Game Worlds contracts.
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RFL C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 200 Max Stability: 22 Max Heat: 0 |
Durability | Armor: 600 Structure: 496 |
Heat Efficiency | Sinking: 48 Alpha: 76 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Center Torso | Ammo LBX/5 CLUSTER |
Left Arm | L Pulse (C) LBX AC/5 (C) |
Right Arm | L Pulse (C) LBX AC/5 (C) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink |
Description
A Clan-tech retrofit of the standard Rifleman, the Rifleman C was used by Clan Jade Falcon second-line garrison forces during the invasion. This field modification removed all Inner Sphere weaponry, without altering any structural components of the original RFL-3N, and instead carried two Clan-tech Large Pulse Lasers and LB 5-X ACs split between the arms.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
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