Rifleman

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RFL-3C
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 160
Max Stability: 60
Max Heat: 0
Durability Armor: 680
Structure: 496
Heat Efficiency Sinking: 40
Alpha: 38
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink
M Laser
Right Torso Ammo AC/10
Ammo AC/10
M Laser
Left Arm AC/10
Right Arm AC/10


Description

The one of two variants designed by Hanse Davion during the Succession Wars, the 3C removes the large lasers and autocannon/5s in order to mount a pair of Autocannon/10s in their place and add an extra ton of armor. Two tons of ammunition for the larger autocannons were carried in the right torso.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-3N
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 60
Max Heat: 0
Durability Armor: 600
Structure: 496
Heat Efficiency Sinking: 40
Alpha: 68
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Center Torso Ammo AC/5
Left Torso M Laser
Right Torso M Laser
Left Arm AC/5
L Laser
Right Arm AC/5
L Laser
Left Leg Heat Sink


Description

The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it among the earliest 'Mechs ever built. Armed with medium autocannons and a bevy of lasers, the Rifleman is a great fire-support mech but a bad line combatant, thanks to poor armoring.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Federated Freemen
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Thermo Police
    • Tortuga Fusiliers
    • Band of the Damned
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • Rim Worlds Republic
    • Republican Guard
    • 8th Helius Fusiliers
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
RFL-3PA
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 482
Max Stability: 6
Max Heat: 0
Durability Armor: 600
Structure: 496
Heat Efficiency Sinking: 52
Alpha: 68
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Heat Sink
M Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Heat Sink
M Chem Laser
Left Arm L Chem Pulse Laser
Light Cannon
Right Arm L Chem Pulse Laser
Light Cannon


Description

The Periphery might prefer the 50-ton original Rifleman design but the 'newer' 60-ton heavy Rifleman still has a place in Periphery armies. The RFL-3PA uses two Light Cannons for burst firepower while two Large Chem Pulse Lasers and two Medium Chem Lasers provide solid support for the Cannons. Though the -3PA is entirely ammunition-dependent MechWarriors often accept that in trade for the excellent burst damage from the Cannons.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-3R
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 60
Max Heat: 0
Durability Armor: 655
Structure: 496
Heat Efficiency Sinking: 48
Alpha: 48
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Rifleman Anti-Air Targeting (Fixed)
Left Torso L Laser
Right Torso L Laser
Left Arm Light Rifle
Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Right Arm Light Rifle
Light Rifle
Ammo Light Rifle
Ammo Light Rifle
Left Leg Heat Sink
Right Leg Heat Sink


Description

A periphery rebuild, the 3R is a side grade of the Rifleman 3N designed to operate in the lower tech frontiers. The standard Autocannon are swapped for a quartet of cheaper light rifles, whilst the laser weapons are consolidated into a pair of torso mounted Large Lasers. With 2 extra heat sinks and a full ton of extra armour, the 3R is cooler running and somewhat better protected than its 3N progenitor; and is cheaper to maintain to boot.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-4B
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 340
Max Stability: 0
Max Heat: 0
Durability Armor: 985
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 60
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (S)
Core 240
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Rifleman Anti-Air Targeting (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo DBAC/15
M Elec-Laser (S)
SHIELD (S)
Right Torso Ammo DBAC/15
M Elec-Laser (S)
SHIELD (S)
Left Arm DBAC/15 (S)
Right Arm DBAC/15 (S)
Left Leg Heat Sink Double (S)


Description

The Sanctuary Worlds made an unusual choice early in their development: they largely disdained aerospace fighters for combat. This led to the Rifleman being repurposed largely as a direct fire support mech, though it retained its AA effectiveness against the odd VTOL fielded by the Sanctuary Worlders. Designed to break enemy positions, the -4B carries two Double-Barrel/15s, weapons which can shatter just about everything they point at. Two Medium Electro-Lasers are also equipped, for some unclear reason, in lieu of more ammunition.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions


Stock Loadout
Stock Loadout
RFL-4D
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Energy: 8
Support: 2
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 40
Max Heat: 0
Durability Armor: 600
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 86
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Center Torso Heat Sink
Heat Sink
Left Arm L Laser
PPC
Right Arm L Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The 4D was one of two variants designed by Hanse Davion; it was intended to compete with the heavier Warhammer. It replaced the autocannon/5s with PPCs and removed the medium lasers, using the freed-up weight to mount an five extra heat sinks. In spite of the extra heat sinks, this model suffered from significant overheat problems.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Federated Freemen
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Bannockburn's Bandits
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
RFL-4GC
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct Fire Support
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 160
Max Stability: 20
Max Heat: 0
Durability Armor: 985
Structure: 496
Heat Efficiency Sinking: 55
Alpha: 50
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (S)
Core 240
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Rifleman Anti-Air Targeting (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Heat Negator (S)
Heat Negator (S)
Heat Negator (S)
Right Torso Heat Negator (S)
Heat Negator (S)
Heat Negator (S)
Left Arm Gamma Cannon (S)
Right Arm Gamma Cannon (S)
Left Leg Heat Sink Double (S)
Right Leg Heat Sink Double (S)


Description

Developed during a war between the Jacobson Haven and the Dane Sacellum where the Sacellum had issues with its ammunition manufacturing, the -4GC is an exceedingly simple design. Armed with only two weapons, both of them Gamma Cannons, the -4GC can delete targets from the battlespace as fast as it can train the guns on them. 11 DHS and a brace of 6 Heat Negators keep the guns ice-cold in any circumstance. The -4GC performed so well that it was kept in production and eventually even found its way to the other Sanctuary World powers.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions


Stock Loadout
Stock Loadout
RFL-4N
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 2
Max Heat: 0
Durability Armor: 880
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 64
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso L Elec-Laser (S)
Ammo Scattergun/5
Ammo Scattergun/5
Ammo Scattergun/5
SHIELD (S)
Right Torso L Elec-Laser (S)
Left Arm Scattergun/5 (S)
Right Arm Scattergun/5 (S)
Left Leg Heat Sink Double (S)


Description

The Sanctuary Worlds made an unusual choice early in their development: they largely disdained aerospace fighters for combat. This led to the Rifleman being repurposed largely as a direct fire support mech, though it retained its AA effectiveness against the odd VTOL fielded by the Sanctuary Worlders. Armed with two each Scattergun/5s and Large Electro-Lasers for a simple, clean, effective loadout. Endo-Steel provides the weight while the armor has been increased from the Rifleman standard. SHIELD covers the 3 ton ammo bin, giving decent endurance.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions


Stock Loadout
Stock Loadout
RFL-4S
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Support: 4
Speed 4/6/0
Firepower Max Damage: 248
Max Stability: 4
Max Heat: 0
Durability Armor: 985
Structure: 496
Heat Efficiency Sinking: 50
Alpha: 74
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine (S)
Core 240
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Rifleman Anti-Air Targeting (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo Scattergun/15
Ammo Scattergun/15
SHIELD (S)
Twin-Linked S Laser (S)
Right Torso Ammo Scattergun/15
Ammo Scattergun/15
SHIELD (S)
Twin-Linked S Laser (S)
Left Arm Scattergun/15 (S)
Twin-Linked S Laser (S)
Right Arm Scattergun/15 (S)
Twin-Linked S Laser (S)
Left Leg Heat Sink Double (S)


Description

The Sanctuary Worlds made an unusual choice early in their development: they largely disdained aerospace fighters for combat. This led to the Rifleman being repurposed largely as a direct fire support mech, though it retained its AA effectiveness against the odd VTOL fielded by the Sanctuary Worlders. The RFL-4S is built for closer-range engagements, with twin Scattergun/15s and a quartet of Twin-Linked Lasers for support. 4 tons of SHIELD-protected ammo is plenty for most combats. A Sanctuary XL, Endo-Steel, and Ferro-Fibrous armor provide the tonnage necessary.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions


Stock Loadout
Stock Loadout
RFL-5CS
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Tukayyid AA Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Support: 2
Speed 5/8/0
Firepower Max Damage: 160
Max Stability: 20
Max Heat: 0
Durability Armor: 680
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 52
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Ammo UAC/5
Right Torso Ammo UAC/5
Left Arm L Laser
UAC/5
Right Arm L Laser
UAC/5


Description

Developed by ComStar for the Battle of Tukayyid, the RFL-5CS is the ultimate endpoint of the Rifleman as an AA platform. Armed very similarly to House Marik's RFL-5M but better armored and with deeper ammo bins, the -5CS proved able when supported though it struggled alone and was often picked off by targeted fire. A basic but effective armament of dual Large Lasers and Ultra Autocannon/5s lets the -5CS pick off anything it wants. A Vlar 300 XL Engine gives it respectable speed and two ammo bins for the Ultras give moderate endurance. The RFL-5CS would serve ComStar ably and would continue in the ComGuard after Tukayyid.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-5D
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Energy: 8
Support: 2
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 880
Structure: 496
Heat Efficiency Sinking: 90
Alpha: 126
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
Left Arm ER PPC
Heat Sink (D)
L Laser
Right Arm ER PPC
Heat Sink (D)
L Laser


Description

A recovered-technology version of the RFL-4D, the 5D was introduced for the Federated Commonwealth. Based on the earlier 4D, it replaces the PPCs with ER PPC models and moves the original model's medium lasers to the side torsos. A 240-rated XL engine was used to free up weight for the mounting of fifteen double heat sinks and an increase in armor protection to eleven tons.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
RFL-5L
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 200
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 496
Heat Efficiency Sinking: 102
Alpha: 92
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Left Arm Heat Sink (D)
L Pulse
L Pulse
Right Arm Heat Sink (D)
L Pulse
L Pulse


Description

A twist on the RFL-5D meant for greener pilots who need aim assistance, the RFL-5L proved itself an effective if basic design, suitable both for the training yard and the battlefield. Where the -5D carried ER PPCs and Large Lasers for stand-off combat, the -5L carries a simple loadout, based on the Clan's Rifleman IIC, of four Large Pulse Lasers, two to an arm. The increased accuracy of the pulse lasers ensured that even inexperienced pilots could bring them to bear easily. The RFL-5L's only real flaws are that it needs careful heat management and that the armor is a little thinner than is ideal.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
RFL-5M
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 200
Max Stability: 20
Max Heat: 0
Durability Armor: 680
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 72
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso CASE
Heat Sink (D)
M Laser
Ammo UAC/5
Left Arm L Laser
UAC/5
Right Arm L Laser
UAC/5


Description

The 5M is another product of the Helm Memory Core technology boon, built by Kallon Industries at Thermopolis for the Free Worlds League. It retained the same energy weapons as the original 3N but replaced the standard autocannons with Imperator Ultra models; though the ammunition load remained a single ton, it was moved to the right torso and protected by CASE. Twelve double heat sinks were mounted and another ton of armor was carried. The free weight for all these changes was created by the use of an 240 XL Engine. One thing which wasn't replace however were the comms and targeting systems.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
RFL-6M
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 150
Max Stability: 40
Max Heat: 0
Durability Armor: 840
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 40
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Heat Sink (D)
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm S Pulse
UAC/10
Right Arm S Pulse
UAC/10


Description

The Rifleman-6M is an upgrade of the FWL's first Rifleman upgrade, the -5M. Where the -5M just upgrades the autocannons to Ultra models, the -6M instead builds the mech around the FWL's newly invented Ultra Autocannon/10s. Their weight however necessitated losing almost all backup weapons from the mech with only a pair of Small Pulse Lasers to lean on once the Ultras run dry. However, with 4 tons of ammo a cautious pilot should have no issues with battlefield endurance. Additionally, the -6M is clad in 10.5 tons of armor for heavy protection.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-6X
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Project Phoenix
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 5/8/0
Firepower Max Damage: 200
Max Stability: 30
Max Heat: 0
Durability Armor: 920
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 64
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Rifleman Improved Communications (Fixed)
Left Torso CASE
ER S Laser
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
ER S Laser
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm ER M Laser
LBX AC/10
Right Arm ER M Laser
LBX AC/10


Description

Developed as an alternative model to the Rifleman -8D as an Anti-Aircraft configuration, the -6X makes use of both Endo Steel and an XL Engine to arm the 'Mech with a pair of LB-10 X cannons, supported by a further pair each of ER Medium and ER Small Lasers. The -6X also uses the larger engine to increase its ground speed to 80 kph, and protects all of its ammunition with CASE.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
RFL-7M
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 8
Support: 1
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 80
Max Heat: 0
Durability Armor: 800
Structure: 496
Heat Efficiency Sinking: 66
Alpha: 105
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
S Laser
Center Torso Guardian ECM
Left Torso ER M Laser
Heat Sink (D)
Ammo Light Gauss
Right Torso ER M Laser
Heat Sink (D)
Ammo Light Gauss
Left Arm ER M Laser
ER M Laser
Light Gauss
Right Arm ER M Laser
ER M Laser
Light Gauss


Description

A Project Phoenix model built by Vicore Industries and introduced by Kallon in the 3060s, the 7M was intended to act as a long-range sniper unit. It was armed with two Light Gauss Rifles, six ER Medium Lasers, a Small Laser, and a Guardian ECM suite. A 240-rated XL engine and Endo-Steel pay for the tonnage required for the gauss rifles. Both the Blakists and the Free Worlds League used this Rifleman to provide protection to their command units.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-8D
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Support: 2
Speed 4/6/4
Firepower Max Damage: 120
Max Stability: 20
Max Heat: 0
Durability Armor: 960
Structure: 496
Heat Efficiency Sinking: 66
Alpha: 50
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink (D)
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Right Torso Heat Sink (D)
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Left Arm ER M Laser
Rotary AC/5
Right Arm ER M Laser
Rotary AC/5
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The definitive Project Phoenix model, the 8D is intended as more of a line unit. It mounts two Rotary Autocannon/5s with six tons of ammunition split between the arms, a pair of ER Medium Lasers also mounted in each arm, eleven double heat sinks and twelve tons of armor. The -8D is also one of very few Rifleman variants to mount jump jets, with two in either leg for a total jumping distance of 120 meters. To pay for all this weight, the -8D uses a 240-rated XL fusion engine and an Endo-Steel structure.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-LK
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role The Most Famous Arena Mech Of All Time
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 60
Max Heat: 0
Durability Armor: 1120
Structure: 496
Heat Efficiency Sinking: 66
Alpha: 68
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Noton's Spirit (Fixed)
Left Torso Ammo AC/5
CASE
Heat Sink (D)
M Laser
Right Torso Ammo AC/5
CASE
Heat Sink (D)
M Laser
Left Arm AC/5
L Laser
Right Arm AC/5
L Laser


Description

Legend-Killer. The very name summons images of Grey Noton, the most successful Solaris VII gladiator in history and possibly the best MechWarrior ever to take to the cockpit. Legend-Killer was Noton's personal Rifleman and while it appeared to be extremely similar to a stock Rifleman RFL-3N, there's differences if you look closely. The electronics are heavily upgraded, the structure is Star League-spec Endo-Steel, and it carries more armor than it should. But truly, the thing that gives Legend-Killer its edge isn't the gear, it's the name that summons its legendary owner and brings with it a little bit of Noton's prowess in the cockpit. And now, the Legend is yours, Commander. Use it well.


Bonuses

Mech Quirk: Noton's Spirit

+40% damage and +3 accuracy with AC/5s and lasers, +2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15, +2 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

The RFL-LK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
RFL C
Rifleman.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 200
Max Stability: 22
Max Heat: 0
Durability Armor: 600
Structure: 496
Heat Efficiency Sinking: 48
Alpha: 76
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Center Torso Ammo LBX/5 CLUSTER
Left Arm L Pulse (C)
LBX AC/5 (C)
Right Arm L Pulse (C)
LBX AC/5 (C)
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink


Description

A Clan-tech retrofit of the standard Rifleman, the Rifleman C was used by Clan Jade Falcon second-line garrison forces during the invasion. This field modification removed all Inner Sphere weaponry, without altering any structural components of the original RFL-3N, and instead carried two Clan-tech Large Pulse Lasers and LB 5-X ACs split between the arms.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout