Difference between revisions of "Active Probes"

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m (→‎Active Probe (S): Fixed Sanctuary Probe heat.)
 
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<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div>
 
<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div>
 +
 +
== Active Probe Ping ==
 +
 +
This ability is granted by all Active Probe types.
 +
 +
ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within the listed range in meters and generates 40-60 heat for the user (depending on type). 4 round cooldown. '''Using Active Probe ends your turn.'''
 +
  
 
== Inner Shere ==
 
== Inner Shere ==
 
 
=== Beagle Probe ===
 
=== Beagle Probe ===
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 370000
+
| 370,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
Line 29: Line 35:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +15% increased sensor range.
+
* +15% increased sensor range
* +15% increased sight range.
+
* +15% increased sight range
* Enables the [[Active Probes#Active Probe Ping|Active Probe Ping]] ability on the equipped 'mech.
+
* 250m Active Ping range. (50 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_BAP}}
 +
</div></div>
  
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 420000
+
| 420,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +20% increased sensor range.
+
* +30% increased sensor range
* +20% increased sight range.
+
* +30% increased sight range
* Enables the Active Probe Ping ability on the equipped 'mech.
+
* 350m Active Ping range. (60 Heat)
 +
* Increases Equipped mech's signature by 35%, increasing the range at which it will be detected by enemies.
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled.
 
* DESTROYED: Equipped effects disabled.
  
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Boosted_BAP}}
  
 
=== Bloodhound Probe ===
 
=== Bloodhound Probe ===
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|-
 
|-
 
! Value:  
 
! Value:  
| 570000
+
| 570,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
Line 97: Line 113:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +25% increased sensor range.
+
* +25% increased sensor range
* +25% increased sight range.
+
* +25% increased sight range
* Enables the Active Probe Ping ability on the equipped 'mech.
+
* 300m Active Ping range. (50 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Bloodhound_AP}}
 +
 
  
 
== Clan ==
 
== Clan ==
 +
=== Active Probe (C) ===
  
 
The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The [[Factions#Clans|Clans]] never 'lost' the technology, but dispensed with the 'Beagle' name when they polished the concept.
 
The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The [[Factions#Clans|Clans]] never 'lost' the technology, but dispensed with the 'Beagle' name when they polished the concept.
 
=== Active Probe (C) ===
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
! Value:  
 
! Value:  
| 469000
+
| 469,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +25% increased sensor range.
+
* +10% increased sensor range
* +25% increased sight range.
+
* +10% increased sight range
* Enables the Active Probe Ping ability on the equipped 'mech.
+
* 350m Active Ping range. (50 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_AP_CLAN}}
 +
</div></div>
  
  
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|-
 
|-
 
! Value:  
 
! Value:  
| 428000
+
| 428,000
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
Line 164: Line 190:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +15% increased sensor range.
+
* +15% increased sensor range
* +15% increased sight range.
+
* +15% increased sight range
* Enables the Active Probe Ping ability on the equipped 'mech.
+
* 350m Active Ping range. (40 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
 +
 
 +
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_LIGHT_AP_CLAN}}
 +
 
 +
 
 +
 
 +
== Sanctuary Alliance ==
 +
=== Active Probe (S) ===
 +
 
 +
The Sanctuary Worlds Active Probe uses the same basic sensor principles as standard Inner Sphere Active Probes: a high-powered electronic suite allows for early enemy target detection and for widespread locks against enemy targets. Because of the Sacellum's extensive experience with electronic warfare technology however, it is extremely powerful and is the rough equivalent to the best probes the Inner Sphere can muster.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Sanctuary Electronics
 +
|-
 +
! Tonnage:
 +
| 1.5
 +
|-
 +
! Critical Slots:
 +
| 2
 +
|-
 +
! Install Location:
 +
| Any
 +
|-
 +
! Value:
 +
| 850,000
 +
|-
 +
! Gear ID:
 +
| Gear_Sanctuary_AP
 +
|}
  
  
== Active Probe Ping ==
+
'''Equipped Effects:'''
 +
* +30% increased sensor range
 +
* +30% increased sight range
 +
* 350m Active Ping range. (35 Heat)
 +
 
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
  
ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within 250 meters and generates 50 heat for the user. 4 round cooldown.
+
'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_Sanctuary_AP}}

Latest revision as of 20:09, 8 March 2023

Active Probe Ping

This ability is granted by all Active Probe types.

ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within the listed range in meters and generates 40-60 heat for the user (depending on type). 4 round cooldown. Using Active Probe ends your turn.


Inner Shere

Beagle Probe

The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry.

Manufacturer: Achernar
Tonnage: 1.5
Critical Slots: 2
Install Location: Any
Value: 370,000
Gear ID: Gear_BAP


Equipped Effects:

  • +15% increased sensor range
  • +15% increased sight range
  • 250m Active Ping range. (50 Heat)

Critical Effects:

  • DESTROYED: Equipped effects disabled



Boosted BAP

The Boosted Beagle Active Probe removes the limiters from a Generic BAP and increases the scanning power of any unit it is attached to, but turning it on might as well be blaring SHOOT ME BRO I'M LOOKING FOR YOU on a loudspeaker.

Manufacturer: Achernar
Tonnage: 1.5
Critical Slots: 2
Install Location: Any
Value: 420,000
Gear ID: Gear_Boosted_BAP


Equipped Effects:

  • +30% increased sensor range
  • +30% increased sight range
  • 350m Active Ping range. (60 Heat)
  • Increases Equipped mech's signature by 35%, increasing the range at which it will be detected by enemies.

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Found On These 'Mechs:


Bloodhound Probe

The Bloodhound Active Probe was first introduced by ComStar, using the Beagle Active Probe as a baseline for a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry.

Manufacturer: Achernar
Tonnage: 2
Critical Slots: 3
Install Location: Any
Value: 570,000
Gear ID: Gear_Bloodhound_AP


Equipped Effects:

  • +25% increased sensor range
  • +25% increased sight range
  • 300m Active Ping range. (50 Heat)

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs:


Clan

Active Probe (C)

The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The Clans never 'lost' the technology, but dispensed with the 'Beagle' name when they polished the concept.

Manufacturer: Clan
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 469,000
Gear ID: Gear_AP_CLAN


Equipped Effects:

  • +10% increased sensor range
  • +10% increased sight range
  • 350m Active Ping range. (50 Heat)

Critical Effects:

  • DESTROYED: Equipped effects disabled



Light Active Probe (C)

Manufacturer: Clan
Tonnage: 0.5
Critical Slots: 1
Install Location: Any
Value: 428,000
Gear ID: Gear_LIGHT_AP_CLAN


Equipped Effects:

  • +15% increased sensor range
  • +15% increased sight range
  • 350m Active Ping range. (40 Heat)

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs:



Sanctuary Alliance

Active Probe (S)

The Sanctuary Worlds Active Probe uses the same basic sensor principles as standard Inner Sphere Active Probes: a high-powered electronic suite allows for early enemy target detection and for widespread locks against enemy targets. Because of the Sacellum's extensive experience with electronic warfare technology however, it is extremely powerful and is the rough equivalent to the best probes the Inner Sphere can muster.

Manufacturer: Sanctuary Electronics
Tonnage: 1.5
Critical Slots: 2
Install Location: Any
Value: 850,000
Gear ID: Gear_Sanctuary_AP


Equipped Effects:

  • +30% increased sensor range
  • +30% increased sight range
  • 350m Active Ping range. (35 Heat)

Critical Effects:

  • DESTROYED: Equipped effects disabled

Found On These 'Mechs: