Difference between revisions of "Weapon Attachments"

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(Initial version of new Attachments page.)
 
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==== Amid Fixes Your Shit ====
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 +
=== LBX-Rotary AC/5 ===
 +
The LBX Rotary Autocannon/5 is the result of an attempt to merge the LBX autocannon and the Rotary Autocannon. By all metrics, it's a succes, with all the flexibility of both weapon systems. The LBX-RAC can use both cluster and solid ammunition, and has slightly more range and produces slightly less heat than it's rotary cousin. In return, the recoil is greatly increased, and it deals less stability damage.
 +
 +
<tabs>
 +
<tab name="LRM">
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
!
 +
! colspan="4" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Ammo</small>
 +
! <small>Accuracy</small>
 +
! <small>Direct Fire Acc</small>
 +
! <small>Clustering Mod</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| LRM10 (C)
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM15 (C)
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM20 (C)
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM5 (C)
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM10
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM15
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM20
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| LRM5
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
|}
 +
</tab>
 +
<tab name="SRM">
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
!
 +
! colspan="4" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Ammo</small>
 +
! <small>Accuracy</small>
 +
! <small>Clustering Mod</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| SRM2 (C)
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| SRM4 (C)
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| SRM6 (C)
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| Improved SRM6
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| SRM2
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| SRM4
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| SRM6
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
|}
 +
</tab>
 +
<tab name="MML(LRM)">
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
!
 +
! colspan="4" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Ammo</small>
 +
! <small>Accuracy</small>
 +
! <small>Direct Fire Acc</small>
 +
! <small>Clustering Mod</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| MML3
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| MML5
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| MML7
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
| MML9
 +
| [[Ammunition#LRM|Artemis-IV LRM]]
 +
| 0
 +
| -3
 +
| +1
 +
| +1
 +
|-
 +
</tab>
 +
<tab name="MML (SRM)">
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
!
 +
! colspan="4" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Ammo</small>
 +
! <small>Accuracy</small>
 +
! <small>Clustering Mod</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| MML3
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| MML5
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| MML7
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
| MML9
 +
| [[Ammunition#SRM|Artemis-IV SRM]]
 +
| -1
 +
| +1
 +
| +2
 +
|-
 +
|}
 +
</tab>
 +
</tabs>
 +
 +
  
 
<br/>
 
<br/>
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{{EquipmentMechs|Gear_Attachment_ArtemisIV}}
 
{{EquipmentMechs|Gear_Attachment_ArtemisIV}}
 
</div></div>
 
</div></div>
 +
 
=== Artillery FCS ===
 
=== Artillery FCS ===
  

Revision as of 18:47, 3 May 2023

Apollo FCS

The 'Apollo' Fire Control System was created by the Draconis Combine in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.Cannot be used with other Missile TTS and enables using Apollo MRM Ammo.

Manufacturer: Combine Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_Apollo


Equipped Effects By Weapon:

Damage Modifiers
Name Ammo Normal Accuracy Evasion Ignored
MRM10 Apollo MRM +1 -2 +1
MRM20 Apollo MRM +1 -2 +1
MRM30 Apollo MRM +1 -2 +1
MRM40 Apollo MRM +1 -2 +1
MRM10 (C) Apollo MRM +1 -2 +1
MRM20 (C) Apollo MRM +1 -2 +1
MRM30 (C) Apollo MRM +1 -2 +1
MRM40 (C) Apollo MRM +1 -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Artemis IV FCS

Developed in 2598 by the Terran Hegemony and rediscovered by the Free Worlds League in 3035, the Artemis IV Fire Control System is a guidance system for LRMs, SRMs, and MMLs. Using a laser designator and a tight-beam microwave transmitter, Artemis IV improves accuracy for LRMs, SRMs, and MMLs significantly. However, it only applies to direct-fire attacks, indirect-fire attacks gain no benefit from the system. Additionally, each missile launcher using Artemis IV must have its own Artemis IV attachment in order to fire Artemis munitions. Finally, Artemis IV-enabled launchers cannot fire most other munitions, though this is considered an acceptable trade-off given the sheer power that Artemis IV provides.

Cannot be used with other Missile TTS and enables using Artemis IV Ammo.

Manufacturer: Mendham Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ArtemisIV


Equipped Effects By Weapon:

Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
LRM10 (C) Artemis-IV LRM 0 -3 +1 +1
LRM15 (C) Artemis-IV LRM 0 -3 +1 +1
LRM20 (C) Artemis-IV LRM 0 -3 +1 +1
LRM5 (C) Artemis-IV LRM 0 -3 +1 +1
LRM10 Artemis-IV LRM 0 -3 +1 +1
LRM15 Artemis-IV LRM 0 -3 +1 +1
LRM20 Artemis-IV LRM 0 -3 +1 +1
LRM5 Artemis-IV LRM 0 -3 +1 +1
SRM2 (C) Artemis-IV SRM -1 +1 +2
SRM4 (C) Artemis-IV SRM -1 +1 +2
SRM6 (C) Artemis-IV SRM -1 +1 +2
Improved SRM6 Artemis-IV SRM -1 +1 +2
SRM2 Artemis-IV SRM -1 +1 +2
SRM4 Artemis-IV SRM -1 +1 +2
SRM6 Artemis-IV SRM -1 +1 +2
MML3 Artemis-IV LRM 0 -3 +1 +1
MML3 Artemis-IV SRM -1 +1 +2
MML5 Artemis-IV LRM 0 -3 +1 +1
MML5 Artemis-IV SRM -1 +1 +2
MML7 Artemis-IV LRM 0 -3 +1 +1
MML7 Artemis-IV SRM -1 +1 +2
MML9 Artemis-IV LRM 0 -3 +1 +1
MML9 Artemis-IV SRM -1 +1 +2

Amid Fixes Your Shit

LBX-Rotary AC/5

The LBX Rotary Autocannon/5 is the result of an attempt to merge the LBX autocannon and the Rotary Autocannon. By all metrics, it's a succes, with all the flexibility of both weapon systems. The LBX-RAC can use both cluster and solid ammunition, and has slightly more range and produces slightly less heat than it's rotary cousin. In return, the recoil is greatly increased, and it deals less stability damage.

Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
LRM10 (C) Artemis-IV LRM 0 -3 +1 +1
LRM15 (C) Artemis-IV LRM 0 -3 +1 +1
LRM20 (C) Artemis-IV LRM 0 -3 +1 +1
LRM5 (C) Artemis-IV LRM 0 -3 +1 +1
LRM10 Artemis-IV LRM 0 -3 +1 +1
LRM15 Artemis-IV LRM 0 -3 +1 +1
LRM20 Artemis-IV LRM 0 -3 +1 +1
LRM5 Artemis-IV LRM 0 -3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
SRM2 (C) Artemis-IV SRM -1 +1 +2
SRM4 (C) Artemis-IV SRM -1 +1 +2
SRM6 (C) Artemis-IV SRM -1 +1 +2
Improved SRM6 Artemis-IV SRM -1 +1 +2
SRM2 Artemis-IV SRM -1 +1 +2
SRM4 Artemis-IV SRM -1 +1 +2
SRM6 Artemis-IV SRM -1 +1 +2
Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
MML3 Artemis-IV LRM 0 -3 +1 +1
MML5 Artemis-IV LRM 0 -3 +1 +1
MML7 Artemis-IV LRM 0 -3 +1 +1
MML9 Artemis-IV LRM 0 -3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
MML3 Artemis-IV SRM -1 +1 +2
MML5 Artemis-IV SRM -1 +1 +2
MML7 Artemis-IV SRM -1 +1 +2
MML9 Artemis-IV SRM -1 +1 +2



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Artillery FCS

This Fire Control System is designed for Artillery-type weapons, such as Thumpers (artillery piece and cannon), Snipers (artillery piece and cannon), Long Toms (artillery piece and cannon), Arrow IVs, and Siroccos, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Armstrong Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_ArtilleryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Arrow IV (C) -2 +1
Arrow IV -2 +1
Long Tom Artillery -2 +1
Long Tom Cannon -2 +1
Sniper Artillery -2 +1
Sniper Cannon -2 +1
Thumper Artillery -2 +1
Thumper Cannon -2 +1
Sirocco (S) -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Autocannon FCS

This Fire Control System is designed for Autocannon-type weapons, such as Standard, Improved, Prototype, Ultra, LBX, Hypervelocity, Light, Rotary, Double-Barrel, and Scattergun Autocannons, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: General Motors
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_AutocannonFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
LBX AC/10 (C) -2 +1
Improved AC/20 -2 +1
LBX AC/20 (C) -2 +1
LBX AC/2 (C) -2 +1
LBX AC/5 (C) -2 +1
PAC/2 -2 +1
PAC/4 -2 +1
PAC/8 -2 +1
AC/10 Prototype -2 +1
AC/5 Prototype -2 +1
HVAC/10 -2 +1
HVAC/2 -2 +1
HVAC/5 -2 +1
LAC/2 -2 +1
LAC/5 -2 +1
LBX AC/10 -2 +1
LBX AC/20 -2 +1
LBX AC/2 -2 +1
LBX AC/5 -2 +1
Scattergun/10 (S) -2 +1
Scattergun/15 (S) -2 +1
Scattergun/20 (S) -2 +1
Scattergun/5 (S) -2 +1
AC/10 -2 +1
AC/20 -2 +1
AC/2 -2 +1
AC/5 -2 +1
L-HVAC/5 -2 +1
LAC/10 -2 +1
LAC/20 -2 +1
Rotary AC/2 -2 +1
Rotary AC/5 -2 +1
DBAC/10 (S) -2 +1
DBAC/15 (S) -2 +1
DBAC/20 (S) -2 +1
DBAC/5 (S) -2 +1
Ultra AC/10 (C) -2 +1
Ultra AC/20 (C) -2 +1
Ultra AC/2 (C) -2 +1
Ultra AC/5 (C) -2 +1
UAC/10 (EC) -2 +1
UAC/10 -2 +1
UAC/20 -2 +1
UAC/2 -2 +1
UAC/5 -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Gauss FCS

This Fire Control System is designed for Gauss-type weapons, such as Light, Heavy, Improved Heavy, Standard, Improved Standard, Piercing, Rotary, Silver Bullet, Snubnose, Ultra Snubnose, and Hyper-Assault Gauss Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Blackwell Arms
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_GaussFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Gauss Rifle (C) -2 +1
Hyper-Assault Gauss 20 (C) -2 +1
Hyper-Assault Gauss 30 (C) -2 +1
Hyper-Assault Gauss 40 (C) -2 +1
Improved Gauss Rifle -2 +1
Silver Bullet Gauss -2 +1
Heavy Gauss -2 +1
Imp. Heavy Gauss -2 +1
Light Gauss -2 +1
Magshot Rifle -2 +1
Gauss Rifle -2 +1
Piercing Gauss Rifle -2 +1
Snub-Nose Gauss Rifle -2 +1
Ultra Snub-Nose Gauss Rifle -2 +1
Rotary Gauss Rifle -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Laser FCS

This Fire Control System is designed for Laser weapons, which includes the Standard, ER, Pulse, Dissolving Pulse, Rotary Pulse, Pierce Pulse, ER Pulse, ER Static, ER Rotary, VSPL, Modal, Binary, Bombast, Grazer, X-Pulse, Chemical, -, Electro, Lance, Heavy, Improved, Prototype, Superior, Streak, and Haywire Lasers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Defiance Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LaserFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Improved Binary Laser -2 +1
Binary Heavy Laser -2 +1
Bombast Laser -2 +1
L Grazer -2 +1
M Grazer -2 +1
L Modal Laser (S) -2 +1
M Modal Laser (S) -2 +1
S Modal Laser (S) -2 +1
Heavy L Laser (C) -2 +1
Heavy M Laser (C) -2 +1
Heavy S Laser (C) -2 +1
ER L Pulse Laser (C) -2 +1
ER L Laser (C) -2 +1
L Pulse (C) -2 +1
Improved L Laser -2 +1
ER M Pulse Laser (C) -2 +1
ER M Laser (C) -2 +1
ER M Laser (EC) -2 +1
M Pulse (C) -2 +1
ER Micro Laser (C) -2 +1
Micro Pulse (C) -2 +1
ER S Pulse Laser (C) -2 +1
ER S Laser (C) -2 +1
ER S Laser (EC) -2 +1
S Pulse (C) -2 +1
Binary Laser -2 +1
Large X-Pulse -2 +1
L Laser - -2 +1
L Chem Laser -2 +1
Medium X-Pulse -2 +1
Hardened Medium X-Pulse -2 +1
Super M Laser -2 +1
M Laser - -2 +1
M Chem Laser -2 +1
Small X-Pulse -2 +1
S Chem Laser -2 +1
L Lance (S) -2 +1
M Lance (S) -2 +1
S Lance (S) -2 +1
L Elec-Laser (S) -2 +1
M Elec-Laser (S) -2 +1
S Elec-Laser (S) -2 +1
Twin-Linked S Laser (S) -2 +1
ER L Laser -2 +1
Static ER L Laser -2 +1
Rotary ER L Laser -2 +1
L Pulse -2 +1
Dissolving L Pulse -2 +1
Pierce L Pulse -2 +1
L Laser -2 +1
Streak L Laser -2 +1
Haywire L Laser -2 +1
ER M Laser -2 +1
Static ER M Laser -2 +1
Rotary ER M Laser -2 +1
M Pulse -2 +1
Dissolving M Pulse -2 +1
Pierce M Pulse -2 +1
M Laser -2 +1
Haywire M Laser -2 +1
Streak M Laser -2 +1
ER S Laser -2 +1
Static ER S Laser -2 +1
Rotary ER S Laser -2 +1
S Pulse -2 +1
Dissolving S Pulse -2 +1
Pierce S Pulse -2 +1
S Laser -2 +1
Streak S Laser -2 +1
Haywire S Laser -2 +1
Rotary L Pulse (C) -2 +1
Rotary M Pulse (C) -2 +1
Rotary S Pulse (C) -2 +1
L VSPL -2 +1
M VSPL -2 +1
S VSPL -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Laser Insulator

Created in 2575 by the Terran Hegemony, the Laser Insulator was an advanced take on a heat sink developed for the Chippewa aerospace fighter. Essentially an aerogel blanket for the Chippewa's lasers, the insulators provided extra heat sinking to the lasers at half the weight of a standard heat sink. However, the insulators are easily disrupted by damage and were complex to make, which prevented their general dispersal throughout the SLDF's arsenal.

Manufacturer: SLDF
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_LaserInsulator


Equipped Effects By Weapon:

Per salvo
Name Heat
Improved Binary Laser -3
Binary Heavy Laser -3
Heavy L Laser (C) -3
Heavy M Laser (C) -3
Heavy S Laser (C) -3
ER L Pulse Laser (C) -3
ER L Laser (C) -3
L Pulse (C) -3
Improved L Laser -3
ER M Pulse Laser (C) -3
ER M Laser (C) -3
ER M Laser (EC) -3
M Pulse (C) -3
ER Micro Laser (C) -3
Micro Pulse (C) -3
ER S Pulse Laser (C) -3
ER S Laser (C) -3
ER S Laser (EC) -3
S Pulse (C) -3
Binary Laser -3
Large X-Pulse -3
L Laser - -3
L Chem Laser -3
Medium X-Pulse -3
Hardened Medium X-Pulse -3
Super M Laser -3
M Laser - -3
M Chem Laser -3
Small X-Pulse -3
S Chem Laser -3
L Lance (S) -3
M Lance (S) -3
S Lance (S) -3
L Elec-Laser (S) -3
M Elec-Laser (S) -3
S Elec-Laser (S) -3
Twin-Linked S Laser (S) -3
ER L Laser -3
Static ER L Laser -3
Rotary ER L Laser -3
L Pulse -3
Dissolving L Pulse -3
Pierce L Pulse -3
L Laser -3
Streak L Laser -3
Haywire L Laser -3
ER M Laser -3
Static ER M Laser -3
Rotary ER M Laser -3
M Pulse -3
Dissolving M Pulse -3
Pierce M Pulse -3
M Laser -3
Haywire M Laser -3
Streak M Laser -3
ER S Laser -3
Static ER S Laser -3
Rotary ER S Laser -3
S Pulse -3
Dissolving S Pulse -3
Pierce S Pulse -3
S Laser -3
Streak S Laser -3
Haywire S Laser -3
Rotary L Pulse (C) -3
Rotary M Pulse (C) -3
Rotary S Pulse (C) -3
L VSPL -3
M VSPL -3
S VSPL -3
Bombast Laser -3
L Modal Laser (S) -3
M Modal Laser (S) -3
S Modal Laser (S) -3
L Grazer -3
M Grazer -3


Critical Effects:

  • DESTROYED: Equipped effects disabled


LRM FCS

This Fire Control System is designed for LRM-type weapons, such as Standard and Streak LRMs, standard MRMs, ATMs, and VRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Irian Weapons Works
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
ATM 12 (C) -2 +1
ATM 3 (C) -2 +1
ATM 6 (C) -2 +1
ATM 9 (C) -2 +1
LRM10 (C) -2 +1
Streak LRM10 (C) -2 +1
LRM15 (C) -2 +1
Streak LRM15 (C) -2 +1
LRM20 (C) -2 +1
Streak LRM20 (C) -2 +1
LRM5 (C) -2 +1
Streak LRM5 (C) -2 +1
MRM10 -2 +1
MRM20 -2 +1
MRM30 -2 +1
MRM40 -2 +1
LRM10 -2 +1
Streak LRM10 -2 +1
LRM15 -2 +1
Streak LRM15 -2 +1
LRM20 -2 +1
Streak LRM20 -2 +1
LRM5 -2 +1
Streak LRM5 -2 +1
VRM12 (S) -2 +1
VRM18 (S) -2 +1
VRM24 (S) -2 +1
VRM6 (S) -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

MG FCS

This Fire Control System is designed for MG-type weapons, such as Light, Heavy, and Standard Machine Guns, as well as Machine Gun Arrays and the Gatling Gun, and somewhat improves their accuracy in battle at the cost of weight and space. Additionally, the MG FCS also increases the MG's rate of fire somewhat, allowing for higher damage potential from any individual weapon system.

Manufacturer: Discount Equipment Warehouse
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 25,000
Gear ID: Gear_Attachment_MGFCS


Equipped Effects By Weapon:

Per salvo Modifiers
Name Shots Accuracy
HMG (C) +1 -1
LMG (C) +1 -1
MG (C) +1 -1
HMG +1 -1
LMG +1 -1
MG +1 -1
Incendiary MG +1 -1
Gatling Gun (S) +5 -1
MG Array +3 -1
MG (S) +1 -1
Slug MG +1 -1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Mortar FCS

This Fire Control System is designed for Mortar-type weapons, such as Mortars, Bombards, and Mech Grenade Launchers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Cyclops Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_MortarFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Mortar/1 (C) -2 +1
Mortar/2 (C) -2 +1
Mortar/4 (C) -2 +1
Mortar/8 (C) -2 +1
Mortar/1 -2 +1
Mortar/2 -2 +1
Mortar/4 -2 +1
Mortar/8 -2 +1
Mech Grenade Launcher -2 +1
Bombard/12 (S) -2 +1
Bombard/3 (S) -2 +1
Bombard/6 (S) -2 +1
Bombard/9 (S) -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

'Periphery' FCS

This Fire Control System is designed for 'Periphery' weapons, which are generally understood to be the Light, Medium, and Heavy Cannons and Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Periphery Arms, Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 40,000
Gear ID: Gear_Attachment_PeripheryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Medium Rifle -2 +1
Heavy Rifle -2 +1
Light Rifle -2 +1
Heavy Cannon -2 +1
Light Cannon -2 +1
Medium Cannon -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Plasma FCS

This Fire Control System is designed for Plasma-type weapons, such as the Plasma Rifle, Plasma Cannon, DXR, and Lava Gun, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Ceres Metals Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PlasmaFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Plasma Cannon (C) -2 +1
Plasma Rifle -2 +1
DXR (S) -2 +1
Lava Gun -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

PPC Capacitor

The PPC Capacitor is an extra component that can be added to any type of Particle Projector Cannon. It enhances a PPC's damage capabilities at the cost of higher heat generation. When damaged, the PPC Capacitor explodes due to the level of power being funneled through the capacitor..

Manufacturer: Gibson
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 250,000
Gear ID: Gear_Attachment_PPC_Capacitor


Equipped Effects By Weapon:

Damage Per salvo
Name Normal Heat
ER PPC (C) +25 +25
Enhanced ER PPC +25 +25
Heavy PPC +25 +25
Light PPC +25 +25
Hardened ER PPC + Capacitor +25 +25
PPC Prototype +25 +25
Snub-Nose PPC +25 +25
ER PPC +25 +25
ER PPC Shotgun +25 +25
PPC +25 +25
AoE PPC +25 +25
Static PPC +25 +25
Insanity PPC +25 +25
Plasma PPC +25 +25
SuPPC Array +25 +25
Binary PPC +25 +25
ER Rotary PPC (C) +25 +25
Snubgun PPC +25 +25


Critical Effects:

  • DESTROYED: Equipped effects disabled


PPC FCS

This Fire Control System is designed for PPC-type weapons, such as the Standard, ER, ER Rotary, ER Enhanced, ER Shotgun, Light, Heavy, Snubnose, Snubgun, Plasma, Insanity, Binary, Prototype, AoE, and Static PPCs as well as the Gamma Cannon, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Alshain Weapons
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PPCFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
ER PPC (C) -2 +1
Enhanced ER PPC -2 +1
Heavy PPC -2 +1
Light PPC -2 +1
Hardened ER PPC + Capacitor -2 +1
PPC Prototype -2 +1
Snub-Nose PPC -2 +1
Gamma Cannon (S) -2 +1
ER PPC -2 +1
ER PPC Shotgun -2 +1
PPC -2 +1
AoE PPC -2 +1
Static PPC -2 +1
Insanity PPC -2 +1
Plasma PPC -2 +1
SuPPC Array -2 +1
Binary PPC -2 +1
ER Rotary PPC (C) -2 +1
Snubgun PPC -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


SRM FCS

This Fire Control System is designed for SRM-type weapons, such as Standard, Streak, Piercing, Support, One-Shot, Prototype, and Improved SRMs, as well as APMs and DRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Lycomb-Davion IntroTech
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_SRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
SRM2 (C) -2 +1
Streak SRM2 (C) -2 +1
SRM4 (C) -2 +1
Streak SRM4 (C) -2 +1
Streak SRM4 (EC) -2 +1
SRM6 (C) -2 +1
Improved SRM6 -2 +1
Streak SRM6 (C) -2 +1
SRM2 (OS) -2 +1
Streak SRM2 -2 +1
Streak SRM4 -2 +1
Streak SRM6 -2 +1
APM4 (S) -2 +1
DRM2 (S) -2 +1
DRM4 (S) -2 +1
DRM6 (S) -2 +1
SRM2 -2 +1
Precision SRM2 -2 +1
Piercing SRM1 -2 +1
SRM4 -2 +1
Precision SRM4 -2 +1
Piercing SRM2 -2 +1
SRM6 -2 +1
Precision SRM6 -2 +1
Piercing SRM3 -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Not found on any 'Mechs

TAG FCS

This Fire Control System is designed for TAG-type weapons, such as TAGs, Light TAGs, and C3 Masters. Unlike standard FCSs, which tend to improve accuracy, the TAG FCS instead adjusts the damage of the attached system to bring it more in line with a standard combat weapon. While the TAG FCS will never make TAGs a viable primary combat system, it does enable TAG-equipped units to pose a bit more of a threat to enemies in the field.

Manufacturer: Kong Interstellar
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_TAGFCS


Equipped Effects By Weapon:

Damage Per salvo Modifiers
Name Normal Heat Accuracy
C3 Master +16 +5 -1
C3 Master Avatar +16 +5 -1
TAG +16 +5 -1
Light TAG +16 +5 -1
Light TAG (C) +8 +5 -1
TAG (C) +8 +5 -1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Thunderbolt FCS

This Fire Control System is designed for Thunderbolt-type weapons, such as Thunderbolt 5s, 10s, 15s, and 20s, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Yan Manufacturing
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ThunderboltFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Thunderbolt 10 -2 +1
Thunderbolt 15 -2 +1
Thunderbolt 20 -2 +1
Thunderbolt 5 -2 +1


Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)