Difference between revisions of "ECM"

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ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection (a 'mech with ECM and [[C3#C3i|C3i]] only benefits from one of the "+1 defense against being hit" effects, not both) and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5).
+
== ECM Effects ==
 +
 
 +
'''Defense Bonus:''' ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5). If a mech is within the radius of both Angel ECM and Guardian ECM and is shot by a volley of both missiles and autocannons the +2 Defense against Missiles from the Guardian ECM will apply to the missile attacks while the +1 Defense against all attacks from the Angel ECM will apply to the Autocannon attacks. '''Note, Sanctuary ECM is an exception to this rule.'''
 +
 
 +
'''Sensor Lock Immunity:''' ECM provides immunity to the evasion reduction effect of Sensor Locks similarly to the first part of the [[Skills_and_Abilities#Mech_Pilot_Abilities|Invisible Target Skill]]. It does not prevent the accuracy reduction or prevent a unit from being detected and targeted due to a sensor lock.
  
 
== Standard ECM ==
 
== Standard ECM ==
 +
 
=== Guardian ECM ===
 
=== Guardian ECM ===
  
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +1 defense against being hit
+
* +2 Missile Defense in a 150m radius
* 150m radius ECM field that protects allied 'Mechs
+
* Blocks C3 bonuses for both allies and enemies in a 120m radius
 +
* Sensor Lock Immunity
 +
 
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Notes:'''
 
'''Notes:'''
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
+
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense
 +
 
  
'''Found On These 'Mechs:'''
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Guardian_ECM}}
 
{{EquipmentMechs|Gear_Guardian_ECM}}
 +
</div></div>
  
=== Guardian ECM (C) ===
+
 
 +
=== ECM Suite (C) ===
  
 
The [[Factions#Clans|Clans]] used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.
 
The [[Factions#Clans|Clans]] used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.
Line 68: Line 80:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +1 defense against being hit
+
* +2 Missile Defense in a 150m radius
* 150m radius ECM field that protects allied 'Mechs
+
* Blocks C3 bonuses for both allies and enemies in a 120m radius
 +
* Sensor Lock Immunity
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
Line 75: Line 88:
  
 
'''Notes:'''
 
'''Notes:'''
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
+
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense.
 +
 
  
'''Found On These 'Mechs:'''
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Guardian_ECM_CLAN}}
 
{{EquipmentMechs|Gear_Guardian_ECM_CLAN}}
 +
</div></div>
 +
  
 
=== Angel ECM ===
 
=== Angel ECM ===
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +2 defense against being hit
+
* +1 Defense in a 150m radius
* 150m radius ECM field that protects allied 'Mechs
+
* Blocks C3 bonuses for both allies and enemies in a 120m radius
 +
* Sensor Lock Immunity
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
Line 113: Line 132:
  
 
'''Notes:'''
 
'''Notes:'''
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 defense against being hit
+
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
  
'''Found On These 'Mechs:'''
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Angel_ECM}}
 
{{EquipmentMechs|Gear_Angel_ECM}}
 +
</div></div>
 +
 +
 +
=== ECM Suite (S) ===
 +
 +
Given the Sanctuary's tendancy to use widespread wireless controlled drones in combat, the Sanctuary Worlds quickly learned a great deal about ECM technology, including how to harden drones against it. A side benefit is that they learned a lot about hardening their normal mechs and tanks even further against enemy ECM effects.  The end result is this, the standard Sanctuary ECM equipment.  While not as powerful as the best ECM the Inner Sphere can muster, Sanctuary ECM comes with the die befenfit of reinforcing nearby ECM fields instead of overriding them like Inner Sphere ECM does and Granting the carrying unit virtual immunity to enemy sensor locks.
 +
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Sanctuary Electronics
 +
|-
 +
! Tonnage:
 +
| 2
 +
|-
 +
! Critical Slots:
 +
| 2
 +
|-
 +
! Install Location:
 +
| Any
 +
|-
 +
! Value:
 +
| 930,000
 +
|-
 +
! Gear ID:
 +
| Gear_Sanctuary_ECM
 +
|}
 +
 +
 +
'''Equipped Effects:'''
 +
* +1 Defense in a 150m radius. Stacks with other ECM effects as well as itself.
 +
* Blocks C3 bonuses for both allies and enemies in a 120m radius
 +
* Sensor Lock Immunity
 +
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
 +
 +
'''Notes:'''
 +
* ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
 +
* This ECM stacks with other sources instead of overriding them
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Sanctuary_ECM}}
 +
</div></div>
 +
  
 
== Experimental ECM ==
 
== Experimental ECM ==
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* +20% increased sensor range
 
* +20% increased sensor range
 
* +2 defense against being hit
 
* +2 defense against being hit
* Enables the [[ECM#Active_Probe_Ping|Active Probe Ping]] ability on the equipped 'Mech
+
* [[Active_Probes#Active_Probe_Ping]] 250m range. (50 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +30% harder to spot on sensors or by direct line of sight
 
 
* +3 defense against being hit
 
* +3 defense against being hit
* Enables the [[ECM#Active_Probe_Ping|Active Probe Ping]] ability on the equipped 'Mech
+
* +15% harder to spot on sensors or by direct line of sight
 +
* [[Active_Probes#Active_Probe_Ping]] 250m range. (50 Heat)
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
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'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +1 defense against being hit by normal attacks
+
* +6 Missile Defense in a 150m radius
* Additional +4 defense against being hit by missile attacks. This effect stacks with the above +1 defense
+
* Blocks C3 bonuses for both allies and enemies in a 120m radius
* 120m radius ECM field that protects allied 'Mechs
+
* Sensor Lock Immunity
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
* DESTROYED: Equipped effects disabled
  
'''Found On These 'Mechs:'''
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_AntiMissile_ECM}}
 
{{EquipmentMechs|Gear_AntiMissile_ECM}}
 
+
</div></div>
== Active Probe Ping ==
 
 
 
ACTION: Perform a Sensor Lock (Remove two evasion charges from a target, the target also gains a -2 accuracy to hit debuff) on all enemies within 250 meters and generates 50 heat for the user. 4 round cooldown.
 

Latest revision as of 06:06, 25 April 2023

ECM Effects

Defense Bonus: ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5). If a mech is within the radius of both Angel ECM and Guardian ECM and is shot by a volley of both missiles and autocannons the +2 Defense against Missiles from the Guardian ECM will apply to the missile attacks while the +1 Defense against all attacks from the Angel ECM will apply to the Autocannon attacks. Note, Sanctuary ECM is an exception to this rule.

Sensor Lock Immunity: ECM provides immunity to the evasion reduction effect of Sensor Locks similarly to the first part of the Invisible Target Skill. It does not prevent the accuracy reduction or prevent a unit from being detected and targeted due to a sensor lock.

Standard ECM

Guardian ECM

The Guardian ECM Suite was introduced in 2597 by Johnston Industries of the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian was typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.

Manufacturer: Johnston
Tonnage: 1.5
Critical Slots: 1
Install Location: Any
Value: 430,000
Gear ID: Gear_Guardian_ECM


Equipped Effects:

  • +2 Missile Defense in a 150m radius
  • Blocks C3 bonuses for both allies and enemies in a 120m radius
  • Sensor Lock Immunity


Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense


Found On These 'Mechs: (Click Expand For List)


ECM Suite (C)

The Clans used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.

Manufacturer: Johnston
Tonnage: 1
Critical Slots: 1
Install Location: Any
Value: 441,000
Gear ID: Gear_Guardian_ECM_CLAN


Equipped Effects:

  • +2 Missile Defense in a 150m radius
  • Blocks C3 bonuses for both allies and enemies in a 120m radius
  • Sensor Lock Immunity

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense.



Angel ECM

The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment.

Manufacturer: DCMS
Tonnage: 2
Critical Slots: 2
Install Location: Any
Value: 930,000
Gear ID: Gear_Angel_ECM


Equipped Effects:

  • +1 Defense in a 150m radius
  • Blocks C3 bonuses for both allies and enemies in a 120m radius
  • Sensor Lock Immunity

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit


ECM Suite (S)

Given the Sanctuary's tendancy to use widespread wireless controlled drones in combat, the Sanctuary Worlds quickly learned a great deal about ECM technology, including how to harden drones against it. A side benefit is that they learned a lot about hardening their normal mechs and tanks even further against enemy ECM effects. The end result is this, the standard Sanctuary ECM equipment. While not as powerful as the best ECM the Inner Sphere can muster, Sanctuary ECM comes with the die befenfit of reinforcing nearby ECM fields instead of overriding them like Inner Sphere ECM does and Granting the carrying unit virtual immunity to enemy sensor locks.

Manufacturer: Sanctuary Electronics
Tonnage: 2
Critical Slots: 2
Install Location: Any
Value: 930,000
Gear ID: Gear_Sanctuary_ECM


Equipped Effects:

  • +1 Defense in a 150m radius. Stacks with other ECM effects as well as itself.
  • Blocks C3 bonuses for both allies and enemies in a 120m radius
  • Sensor Lock Immunity

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
  • This ECM stacks with other sources instead of overriding them


Experimental ECM

Experimental EWAR Suite

Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the Raven RVN-1X and the Cataphract CTF-0X, it is fixed gear and cannot be removed from the 'Mech.

Manufacturer: Achernar
Tonnage: 7.5
Critical Slots: 4
Install Location: Left Torso
Value: 370,000
Gear ID: Gear_Experimental_EWAR


Equipped Effects:

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech

Found On These 'Mechs:


X-1 EW Equipment

Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the Raven RVN-3X, It is fixed gear and cannot be removed from the 'Mech.

Manufacturer: Ceres Arms
Tonnage: 7.5
Critical Slots: 4
Install Location: Left Torso
Value: 1
Gear ID: Gear_Sensor_Prototype_EWE


Equipped Effects:

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech

Found On These 'Mechs: Not found on any 'Mechs


Anti-Missile ECM

Designed and integrated into the experimental Raven-4LX, the Anti-Missile ECM combines the circuitry of a Guardian ECM with a unique sensor scrabler that interfers with incoming missile targeting. The Anti-Missile ECM emits a special signal that actively scrambles incoming missile fire in an area around the unit, keeping the Raven-4LX and its allies safe under even the heaviest weapons fire. However, the effect proved prone to maintenance woes and remains experimental. Unique gear for the Raven RVN-4LX, it is fixed gear and cannot be removed from the 'Mech.

Manufacturer: Hellespont
Tonnage: 3
Critical Slots: 3
Install Location: Center Torso
Value: 1000000
Gear ID: Gear_AntiMissile_ECM


Equipped Effects:

  • +6 Missile Defense in a 150m radius
  • Blocks C3 bonuses for both allies and enemies in a 120m radius
  • Sensor Lock Immunity

Critical Effects:

  • DESTROYED: Equipped effects disabled
Found On These 'Mechs: (Click Expand For List)