Full List of Mechs

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Battletech Advanced 3062 currently consists of approximately 258 'Mech chassis, with roughly 1,419 'Mech variants in total.

Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as skirmish mode value, for a very rough look at its power at a glance. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.


Legend

Legend:
Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • JRXL: Jury-Rigged Extra-Light Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
  • LAM: LAM Engine
  • CE: Compact Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
Free Tonnage:
  • Core Gear: With the exception of the engine, core, e-cooling and gyro (i.e. anything in the CT core gear), all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.
  • Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs

Quirks

The following quirks are present on a large amount of Mechs. In order to save space, here are their associated bonuses and penalties:


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement


Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Mech Quirk: Royal

-12 heat at the end of the turn

Inner Sphere Light Mechs

As of BTA 3062 v8.4 there are approximately 40 Light Mech chassis, with 227 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

Fast refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ABS-2L 30T Fire Support 0 0 2 4 0 XL 240 DHS Endo Ferro None 16.5T 25.5T 8 12 0
ABS-3D 30T Fire Support 0 4 0 0 0 XL 240 DHS Endo Stealth None 16.5T 25.5T 8 12 0
ABS-3L 30T Fire Support 0 0 4 2 0 XL 240 DHS Endo Stealth None 16.5T 25.5T 8 12 0
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

LDT-1 25T Pirate Mech 0 4 0 2 0 STD 150 DHS Endo Standard None 13T 20.5T 7 10 8
LDT-X1 25T Pirate Mech 0 6 0 0 0 STD 150 DHS Endo Standard None 13T 20.5T 7 10 8
LDT-X2 25T Pirate Mech 0 2 4 0 0 STD 150 DHS Endo Standard None 13T 20.5T 7 10 8
Commando.png

COMMANDO

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 defense against being hit

COM-1B 25T Light Sniper & Scout 0 3 1 2 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-1C 25T Light Sniper & Scout 1 1 0 2 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-1D 25T Light Striker & Scout 0 1 1 2 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-2D 25T Light Striker & Scout 0 1 3 1 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-2D-BI 25T Light Striker & Scout 0 6 0 7 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-3A 25T Light Striker & Scout 0 2 2 2 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-4H 25T Light Striker & Scout 0 2 8 0 0 STD 155 SHS Standard Standard None 12T 19.5T 7 10 0
COM-5S 25T Light Striker & Scout 0 1 3 1 0 STD 155 SHS Endo Ferro None 13T 20.5T 7 10 0
COM-7C 25T Light Striker & Scout 2 0 0 2 0 LFE 150 SHS Endo Standard None 13T 20.5T 7 10 0
COM-7S 25T Light Striker & Scout 0 2 3 0 0 LFE 150 DHS Endo Standard None 13T 20.5T 7 10 0
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

Pilot Affinity: Evasive

+2 defense against being hit

COM-1A 25T Light Sniper & Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 8.5T 15.5T 5 8 0
Crosscut.png

CROSSCUT

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ED-X2 30T Industrial Logger Mech 0 0 0 7 0 ICE 90 SHS Standard Primitive Chainsaw 8T 15T 2 3 0
ED-4XD 30T Industrial Logger Mech 0 0 0 3 0 ICE 90 SHS Standard Primitive Dual Saw 6T 13T 2 3 0
ED-X6 30T Industrial Logger Mech 0 4 0 1 0 STD 120 SHS Standard Primitive Chainsaw 9T 15T 4 7 0
ED-X7 30T Industrial Logger Mech 2 0 0 3 0 STD 90 SHS Standard Primitive Chainsaw 9T 15T 3 5 0
Fireball.png

FIREBALL

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

ALM-7D 20T Super Rapid Response 0 0 1 3 0 XL 220 SHS Endo Standard None 8T 16T 12 9 0
ALM-8D 20T Super Rapid Response 0 2 0 2 0 XL 220 SHS Endo Standard None 8T 16T 12 9 0
ALM-9D 20T Super Rapid Response 0 1 1 2 0 XL 220 SHS Endo Standard None 8T 16T 12 9 0
Firebee.png

FIREBEE

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

FRB-1B 35T Flanker And Harasser 0 0 6 2 0 XL 210 DHS Endo Standard None 22.5T 30T 7 10 5
FRB-2A 35T Flanker And Harasser 0 1 8 0 0 XL 175 pDHS Standard Standard None 23T 28.5T 5 8 5
FRB-2E 35T Flanker And Harasser 0 2 6 0 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 5
FRB-2L 35T Flanker And Harasser 0 8 0 0 0 XL 175 DHS Standard Standard None 23T 28.5T 5 8 5
FRB-2S 35T Flanker And Harasser 0 1 4 4 0 XL 175 SHS Endo Standard None 24.5T 30T 5 8 5
Firebee.png

PRIMITIVE FIREBEE

Mech Quirk: Primitive

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

WAM-B 35T Flanker And Harasser 0 2 0 6 0 PFE 175 SHS Rugged Primitive None 14T 24.5T 5 8 0
Firefly.png

FIREFLY

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Evasive

+2 bonus against being hit

FFL-3A 30T Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19T 24T 5 8 5
FFL-4A 30T Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 5
FFL-4B 30T Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 5
FFL-4C 30T Assault Scout 0 4 2 5 0 STD 150 DHS Endo Standard None 20.5T 25.5T 5 8 5
Firestarter.png

FIRESTARTER

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

FS9-A 35T Scout & DIsabler 0 2 0 6 0 STD 210 SHS Standard Standard None 16.5T 28.5T 7 10 8
FS9-H 35T Scout & DIsabler 2 2 0 6 0 STD 210 SHS Standard Standard None 16.5T 28.5T 7 10 8
FS9-J 35T Scout & DIsabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18T 30T 7 10 8
FS9-K 35T Scout & DIsabler 0 3 0 4 0 STD 210 SHS Standard Standard None 16.5T 28.5T 7 10 8
FS9-M 35T Scout & DIsabler 0 4 0 4 0 STD 210 DHS Standard Standard None 16.5T 28.5T 7 10 8
FS9-P 35T Scout & DIsabler 0 2 0 6 0 XL 210 SHS Standard Standard None 22.5T 28.5T 7 10 8
FS9-S 35T Scout & DIsabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18T 30T 7 10 8
FS9-S1 35T Scout & DIsabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18T 30T 7 10 8
Flea.png

FLEA

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

FLE-4 20T Recon And Backstabber 0 2 2 3 0 STD 120 SHS Standard Standard None 9T 15T 7 10 0
FLE-15 20T Recon And Backstabber 2 2 0 5 0 STD 120 SHS Standard Standard None 9T 15T 7 10 0
FLE-16 20T Hyperfast Recon 0 2 0 5 0 STD 180 SHS Standard Standard None 9T 15T 10 15 0
FLE-17 20T Recon And Backstabber 2 2 0 5 0 STD 120 SHS Endo Standard None 10T 16T 7 13 0
FLE-19 20T Recon And Backstabber 0 0 0 7 0 XL 120 DHS Standard Heavy Ferro None 11T 15T 7 10 0
FLE-21 20T Recon And Backstabber 0 0 2 9 0 XL 120 SHS Endo Ferro None 12T 16T 7 13 0
Flea.png

FLEA 14

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

FLE-14 20T Ultralight Recon 0 2 0 3 0 STD 135 SHS Standard Standard None 4T 10.5T 10 15 4
Hermes.png

HERMES

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

HER-1A 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5T 24T 10 15 0
HER-1B 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5T 24T 10 15 0
HER-1S 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8T 25.5T 10 15 0
HER-1Sb 30T Royal Scout 0 5 0 2 0 XL 270 DHS Endo Ferro None 15T 25.5T 10 15 0
HER-3S 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8T 25.5T 10 19 0
HER-3S1 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8T 25.5T 10 19 0
HER-3S2 30T Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8T 25.5T 10 19 0
HER-4K 30T Scout & Harasser 0 6 0 2 0 XL 270 DHS Endo Ferro None 15T 25.5T 10 19 0
HER-4M 30T Scout & Harasser 0 6 0 0 0 XL 270 DHS Endo Ferro None 15T 25.5T 10 19 0
HER-4S 30T Scout & Harasser 0 5 0 1 0 XL 270 DHS Endo Ferro None 15T 25.5T 10 19 0
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-2 recoil with ballistic weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BZK-D2 35T Sniper 2 2 0 0 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 0
BZK-F3 35T Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21T 30T 5 8 0
BZK-G1 35T Sniper 2 3 0 0 0 STD 175 SHS Endo Ferro None 21T 30T 5 8 0
BZK-H3 35T Sniper 0 4 0 1 0 STD 210 DHS Endo Ferro None 18T 30T 7 10 0
BZK-K7 35T Sniper 0 2 3 1 0 XL 175 DHS Endo Standard None 24.5T 30T 5 8 0
BZK-T100 35T Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21T 30T 5 8 0
Hornet.png

HORNET

Mech Quirk: Narrow Profile

+2 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

HNT-151 20T Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11T 15T 5 8 5
HNT-152 20T Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11T 15T 5 8 5
HNT-161 20T Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12T 16T 5 8 5
HNT-171 20T Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12T 16T 5 8 3
HNT-175 20T Light Striker & Scout 1 2 0 1 0 LFE 120 SHS Endo Ferro None 11T 16T 7 10 0
HNT-191 20T Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Retro Light None 11T 15T 5 8 5
Hussar.png

HUSSAR

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

HSR-200-D 30T Scout & Harasser 0 2 0 2 0 STD 270 DHS Standard Ferro None 6.5T 24T 10 15 0
HSR-200-Db 30T Scout & Harasser 0 2 0 2 0 XL 270 DHS Standard Ferro None 13.5T 24T 10 15 0
HSR-300-D 30T Scout & Harasser 0 2 0 2 0 STD 270 SHS Standard Standard None 6.5T 24T 10 15 0
HSR-350-D 30T Scout & Harasser 0 3 0 1 0 STD 240 SHS Standard Standard None 9.5T 24T 9 14 0
HSR-400-D 30T Scout & Harasser 1 0 0 3 0 XL 240 DHS Standard Ferro None 15T 24T 9 14 0
HSR-500-D 30T Scout & Harasser 0 2 0 3 0 XL 270 DHS Endo Ferro None 15T 25.5T 10 15 0
Javelin.png

JAVELIN

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

JVN-10A 30T Close Support 0 0 2 3 0 STD 180 SHS Standard Standard None 15T 24T 7 10 8
JVN-10F 30T Scout & Ambusher 0 4 0 4 0 STD 180 SHS Standard Standard None 15T 24T 7 10 8
JVN-10N 30T Scout & Ambusher 2 0 4 0 0 STD 180 SHS Standard Standard None 15T 24T 7 10 8
JVN-10P 30T Scout & Ambusher 0 0 4 4 0 STD 180 SHS Standard Standard None 15T 24T 7 10 8
JVN-11A 30T Scout & Ambusher 0 7 0 0 0 STD 180 DHS Standard Ferro None 15T 24T 7 10 8
JVN-11B 30T Scout & Ambusher 0 0 2 6 0 STD 180 DHS Standard Ferro None 15T 24T 7 10 0
JVN-11D 30T Scout & Ambusher 0 6 0 0 0 XL 180 DHS Endo Standard None 20T 25.5T 7 10 8
JVN-12M 30T Scout & Ambusher 2 2 0 2 0 XL 180 DHS Endo Standard None 20T 25.5T 7 10 0
Jenner.png

JENNER

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

JR7-A 35T Fast Striker Cavalry 0 3 0 2 0 STD 245 SHS Standard Standard None 13.5T 28.5T 8 12 5
JR7-C 35T Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5T 28.5T 8 12 5
JR7-D 35T Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Standard None 13.5T 28.5T 8 12 5
JR7-DS 35T Fast Striker Cavalry 0 4 2 0 0 XXL 250 SHS Composite Ferro None 22.5T 30T 8 12 7
JR7-F 35T Fast Striker Cavalry 0 4 0 4 0 STD 245 SHS Standard Standard None 13.5T 28.5T 8 12 5
JR7-K 35T Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5T 28.5T 8 12 5
JR7-M 35T Fast Striker Cavalry 0 2 2 2 0 LFE 245 DHS Endo Ferro None 18T 30T 8 12 5
Locust.png

LOCUST

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Zippy

15% boost to sprint speed!

LCT-1E 20T Light Striker & Scout 0 4 0 2 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-1L 20T Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-1M 20T Extremely Fast Scout 0 2 2 2 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-1PA 20T Extremely Fast Scout 0 2 2 2 0 JRXL 160 SHS Standard Standard None 10T 15T 9 14 0
LCT-1S 20T Light Striker & Scout 0 1 4 1 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-1V 20T Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-1Vb 20T Scout And Flanker 0 3 0 3 0 XL 160 DHS Endo Standard None 11T 16T 9 14 0
LCT-3D 20T Scout And Flanker 0 0 2 2 0 STD 160 SHS Endo Ferro None 8T 16T 9 14 0
LCT-3M 20T Scout And Flanker 0 1 0 5 0 STD 160 SHS Endo Ferro None 8T 16T 9 14 0
LCT-3S 20T Scout And Flanker 0 1 2 2 0 STD 160 SHS Endo Ferro None 8T 16T 9 14 0
LCT-3V 20T Light Fire Support 2 2 0 3 0 STD 160 SHS Standard Standard None 7T 15T 9 14 0
LCT-4P 20T Scout And Flanker 2 3 0 0 0 XL 160 SHS Endo Standard None 11T 16T 9 14 0
Mantis.png

MANTIS

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

MTS-S 30T Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5T 21.5T 10 19 0
MTS-T 30T Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5T 21.5T 10 19 0
SA-MN 30T Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5T 21.5T 10 19 0
Mongoose.png

MONGOOSE

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Zippy

15% boost to sprint speed!

MON-66 25T Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10T 20.5 11 14 0
MON-66b 25T Light Striker & Scout 0 3 0 4 0 XL 200 DHS Endo Ferro None 14T 20.5 11 14 0
MON-67 25T Light Striker & Scout 0 3 0 4 0 STD 200 SHS Standard Standard None 9T 19.5T 11 14 0
MON-68 25T Scout 0 4 0 0 0 STD 175 SHS Standard Standard None 10.5T 19.5T 9 12 0
MON-69 25T Light Striker & Scout 0 3 2 2 0 STD 200 SHS Endo Ferro None 10T 20.5 11 14 0
MON-70 25T Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10T 20.5 11 14 0
MON-77 25T Elemental Hunter 0 0 0 8 0 STD 200 DHS Endo Standard None 10T 20.5 11 14 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

NTK-2Q 35T Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21T 28.5T 7 10 0
NTK-2S 35T Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21T 28.5T 7 10 0
Osiris.png

OSIRIS

Mech Quirk: Improved Sensors

10% increased sensor range, 15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

OSR-3D 30T Hit And Run Mech 3 5 2 4 0 XL 240 DHS Endo Ferro None 16.5T 25.5T 9 14 4
OSR-4C 30T Hit And Run Mech 0 3 2 2 0 XL 240 DHS Standard Stealth None 15T 24T 9 14 0
Owens.png

OWENS

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Evasive

+2 bonus against being hit

OW-1 PRIME 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 A 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 B 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 C 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 D 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 E 35T Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14T N/A 9 14 0
OW-1 R 35T Fast E-War Support 0 0 0 1 7 XL 280 SHS Standard Standard None 14T N/A 9 14 0
Panther.png

PANTHER

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

PNT-8Z 35T Sniper & Light Brawler 0 3 1 2 0 STD 145 SHS Standard Standard None 21.5T 28.5T 4 7 4
PNT-9ALAG 35T Sniper & Light Brawler 0 4 1 2 0 STD 180 SHS Standard Standard None 19.5T 28.5T 6 9 0
PNT-9M 35T Light Zombie Brawler 0 0 2 3 0 CE 145 SHS Endo Standard None 20.5T 30T 4 7 0
PNT-9PA 35T Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5T 28.5T 4 7 4
PNT-9R 35T Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5T 28.5T 4 7 4
PNT-10K 35T Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23T 30T 4 7 4
PNT-10KA 35T Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23T 30T 4 7 4
PNT-11PA 35T Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24T 28.5T 4 7 4
PNT-11S 35T Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24T 28.5T 4 7 4
PNT-C 35T Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23T 30T 4 7 4
PNT-CA 35T Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23T 30T 4 7 4
Raptor.png

RAPTOR

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RTX1-O 25T Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OA 25T Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OB 25T Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OC 25T Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OD 25T Light Striker & Scout 0 0 0 0 8 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OE 25T Light Striker & Scout 0 0 0 0 4 XL 175 DHS Endo Standard None 15T N/A 8 12 0
RTX1-OF 25T Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15T N/A 8 12 8
Raven.png

RAVEN

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

RVN-1X 35T Recon & Electronic Warfare 0 4 1 4 0 STD 180 SHS Standard Standard None 12T 21T 6 9 0
RVN-2X 35T Extremely Fast Scout 0 5 3 4 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 0
RVN-3L 35T Extremely Fast Scout 0 4 3 4 0 XL 210 SHS Standard Ferro None 21T 28.5T 7 10 0
RVN-3M 35T Extremely Fast Scout 0 2 4 3 0 XL 210 SHS Standard Ferro None 21T 28.5T 7 10 0
RVN-3X 35T Recon & Electronic Warfare 0 3 2 2 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 0
RVN-4L 35T Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21T 28.5T 7 10 0
RVN-4LC 35T Stealth Scout 0 4 3 5 0 XL 210 DHS Standard Stealth None 21T 28.5T 7 10 0
RVN-4X 35T Extremely Fast Scout 2 2 2 2 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 5
RVN-5X 35T Mobile Artillery Support 3 2 0 1 0 STD 175 SHS Endo Standard None 21T 30T 5 8 0
Razorback.png

RAZORBACK

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons deal 10% more damage

RZK-9S 30T Light Support 0 2 1 4 0 LFE 180 DHS Endo Ferro None 18T 25.5T 7 10 0
RZK-9T 30T Light Support 0 6 0 0 0 LFE 180 DHS Endo Ferro None 18T 25.5T 7 10 0
RZK-10R 30T Light Support 0 4 0 2 0 LFE 180 DHS Endo Ferro None 18T 25.5T 7 10 0
Spider.png

SPIDER

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

SDR-5D 30T Extremely Maneuverable Scout 0 3 0 3 0 STD 240 SHS Standard Standard None 9.5T 24T 9 14 10
SDR-5K 30T Extremely Maneuverable Scout 2 1 0 3 0 STD 240 SHS Standard Standard None 9.5T 24T 9 14 8
SDR-5V 30T Extremely Maneuverable Scout 0 2 0 2 0 STD 240 SHS Standard Standard None 9.5T 24T 9 14 10
SDR-7C 30T Extremely Maneuverable Scout 0 2 1 2 0 XL 240 DHS Endo Standard None 16.5T 25.5T 9 14 10
SDR-7M 30T Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11T 25.5T 9 14 10
SDR-7PA 30T Extremely Maneuverable Scout 2 2 1 0 0 JRXL 240 DHS Endo Standard None 16.5T 25.5T 9 14 10
SDR-8M 30T Extremely Maneuverable Scout 0 2 0 4 0 STD 240 DHS Endo Ferro None 11T 25.5T 9 14 10
SDR-C 30T Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11T 25.5T 9 14 10
Stinger.png

STINGER

Mech Quirk: Easy To Maintain

Fast refits

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Nimble

15% more jumping distance

STG-3G 20T Light Scout 0 2 0 4 0 STD 120 SHS Standard Standard None 9T 15T 7 10 7
STG-3Gb 20T Light Scout 0 3 0 1 0 XL 140 DHS Endo Standard None 11.5T 16T 8 12 8
STG-3R 20T Light Scout 0 2 0 2 0 STD 120 SHS Standard Standard None 9T 15T 7 10 7
STG-4G 20T Light Scout 0 0 2 1 0 XL 120 SHS Standard Standard None 11T 15T 7 10 0
STG-5M 20T Light Scout 0 2 0 2 0 STD 120 SHS Endo Standard None 10T 15T 7 10 7
Stinger LAM.png

STINGER LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

STG-A1 30T LAM 0 3 0 3 0 LAM 180 DHS Standard Standard None 9.5T N/A 7 10 7
STG-A5 30T LAM 0 3 0 3 0 LAM 180 SHS Standard Standard None 9.5T N/A 7 10 7
STG-A10 30T LAM 0 1 0 5 0 LAM 180 SHS Standard Standard None 9.5T N/A 7 10 7
STG-H1 30T LAM 0 0 2 4 0 LAM 150 DHS Standard Standard None 11T N/A 5 8 7
Talon.png

TALON

Mech Quirk: Rugged

50 structure points, 65 stability threshold

Pilot Affinity: Zippy

15% boost to sprint speed!

TLN-5V 35T Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5T 28.5T 9 14 0
TLN-5W 35T Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5T 28.5T 9 14 0
TLN-5Z 35T Scout & Disabler 0 2 0 0 0 LFE 245 DHS Endo Ferro None 18T 30T 8 12 0
Thorn.png

THORN

Mech Quirk: Easy To Maintain

Fast Refits

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

THE-N 20T Pioneering Light Support 0 2 2 0 0 STD 120 SHS Endo Standard None 10T 16T 7 10 0
THE-N1 20T Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12T 16T 7 10 0
THE-Nb 20T Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12T 16T 7 13 0
THE-S 20T Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9T 15T 7 10 0
THE-T 20T Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9T 15T 7 10 0
Toro.png

TORO

Mech Quirk: Multitrac

Grants the multi-shot ability to pilots that do not already have the ability

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

TR-A-6 35T Light Fire Support 0 3 2 0 0 STD 175 SHS Standard Standard None 19.5T 28.5T 5 8 0
TR-A-8 35T Light Fire Support 0 3 2 0 0 XL 175 DHS Standard Standard None 23T 28.5T 5 8 0
Toro.png

PRIMITIVE TORO

Mech Quirk: Primitive

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

TR-A-1 35T Light Fire Support 0 1 2 0 0 PFE 145 SHS Rugged Primitive None 16.5T 24.5T 4 7 0
Flea.png

TROOPER

Mech Quirk: Primitive

Pilot Affinity: Zippy

15% boost to sprint speed!

TP-1R 20T Recon And Anti-Infantry 0 1 0 4 0 PFE 100 SHS Rugged Primitive None 6T 11T 5 8 0
UrbanMech.png

URBANMECH

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

UM-R25 30T Ambusher 0 2 6 2 0 STD 60 SHS Endo Stealth None 23T 25.5T 2 3 0
UM-R29 30T Ambusher 0 2 0 2 0 XXL 290 SHS Endo Ferro None 24T 25.5T 15 16 0
UM-R50 30T Heavy Defender 4 2 0 2 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R60 30T Heavy Defender 4 2 0 2 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R60C 30T Heavy Defender 3 0 0 2 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R60L 30T Heavy Defender 2 0 0 3 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R60X 30T Heavy Defender 3 0 0 3 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R63 30T Heavy Defender 4 1 0 2 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R68 30T Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R71 30T Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R72 30T Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5T 24T 2 3 2
UM-R90 30T Heavy Defender 0 5 0 2 0 STD 100 SHS Standard Standard None 20T 24T 3 5 3
UM-R100X 30T Heavy Defender 2 0 0 2 0 STD 60 SHS Endo Ferro None 23T 25.5T 2 3 2
UM-PRIME 30T Heavy Defender 0 0 0 0 4 XL 60 SHS Standard Standard None 22T N/A 2 3 0
Valiant.png

VALIANT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

V4-LNT-K5 30T Light Melee Skirmisher 0 3 0 3 0 STD 180 SHS Standard Standard Hatchet 11T 20T 7 10 0
V4-LNT-K7 30T Light Melee Skirmisher 0 3 0 4 0 STD 210 DHS Standard Standard Hatchet 10T 22T 8 15 0
V4-LNT-L2 30T Light Skirmisher 0 0 5 2 0 XL 210 DHS Standard Heavy Ferro None 12T 24T 8 12 0
V4-LNT-L7 30T Light Skirmisher 3 2 0 1 0 XL 150 DHS Endo Standard None 20.5T 25.5T 5 8 0
V4-LNT-M4 30T Light Mortar Support 2 3 0 2 0 STD 180 DHS Standard Heavy Ferro Hatchet 13T 22T 7 10 0
V4-LNT-M6 30T Light Melee Skirmisher 0 0 4 2 0 XL 210 DHS Standard Ferro Mace 11.5T 19T 8 12 0
Valkyrie.png

VALKYRIE

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VLK-QA 30T Light Fire Support 0 2 2 1 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 5
VLK-QD 30T Light Fire Support 0 2 2 1 0 STD 150 SHS Endo Ferro None 18T 25.5T 5 8 5
VLK-QF 30T Light Fire Support 0 0 2 2 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 5
VLK-QQ 30T Light Fire Support 1 0 2 1 0 XL 150 SHS Endo Standard None 20.5T 25.5T 5 8 5
Wasp.png

WASP

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

WSP-1A 20T Light Scout 0 1 1 0 0 STD 120 SHS Standard Standard None 9T 15T 7 10 8
WSP-1D 20T Light Scout 0 1 0 3 0 STD 120 SHS Standard Standard None 9T 15T 7 10 8
WSP-1K 20T Light Scout 0 1 0 1 0 STD 120 SHS Standard Standard None 9T 15T 7 10 8
WSP-1L 20T Light Scout 0 0 1 0 0 STD 120 SHS Standard Standard None 9T 15T 7 10 8
WSP-1S 20T Light Scout 0 1 0 3 0 STD 120 SHS Endo Ferro None 10T 16T 7 10 8
WSP-1W 20T Light Scout 0 0 0 6 0 STD 120 SHS Standard Standard None 9T 15T 7 10 8
WSP-3M 20T Light Scout 0 1 1 0 0 STD 120 SHS Endo Ferro None 10T 16T 7 10 8
WSP-3W 20T Light Scout 0 0 0 6 0 STD 120 SHS Standard Ferro None 9T 15T 7 10 8
WSP-4T 20T Light Scout 0 3 4 0 0 XL 100 SHS Endo Standard None 13.5T 16T 5 8 6
Wasp.png

PRIMITIVE WASP

Mech Quirk: Primitive

Pilot Affinity: Nimble

15% more jumping distance

WSP-1 20T Light Scout 0 1 0 0 0 PFE 95 SHS Rugged Primitive None 6T 11T 5 8 4
Wasp.png

SUPER WASP

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

WSP-2A-X 25T Light Scout 0 2 1 3 0 STD 150 SHS Standard Standard None 12T 19.5T 9 10 8
Wasp LAM.png

WASP LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

WSP-100A 30T LAM 0 1 2 1 0 LAM 155 SHS Standard Standard None 11T N/A 6 9 7
WSP-100B 30T LAM 0 1 1 1 0 LAM 155 SHS Standard Standard None 11T N/A 6 9 7
WSP-103 30T LAM 0 3 0 2 0 LAM 155 SHS Standard Standard None 11T N/A 6 9 7
WSP-105 30T LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5T N/A 6 10 7
WSP-105M 30T LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5T N/A 6 10 7
Wolfhound.png

WOLFHOUND

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

WLF-1 35T Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5T 29.5T 7 10 0
WLF-1A 35T Sniper & Light Brawler 0 6 0 1 0 STD 210 SHS Standard Standard None 17.5T 29.5T 7 10 0
WLF-1B 35T Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5T 29.5T 7 10 0
WLF-2 35T Sniper & Light Brawler 0 6 0 2 0 STD 210 DHS Standard Standard None 17.5T 29.5T 7 10 0
WLF-4 35T Sniper & Light Brawler 0 4 0 4 0 XL 210 DHS Endo Standard None 23.5T 31T 7 10 0

Inner Sphere Medium Mechs

As of BTA 3062 v8.4 there are approximately 47 Medium Mech chassis, with 283 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Assassin.png

ASSASSIN

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

ASN-21 40T Hunter-Killer & Ambusher 0 3 5 0 0 STD 280 SHS Standard Standard None 14T 33T 8 12 9
ASN-23 40T Flanker And Missile Support 0 3 5 0 0 STD 280 SHS Standard Standard None 14T 33T 8 12 9
ASN-30 40T Hunter-Killer & Ambusher 3 2 0 0 0 LFE 280 SHS Endo Standard None 20T 35T 8 12 9
ASN-45 40T Light Hunter And Fast Brawler 0 0 4 4 0 XL 280 SHS Endo Standard None 24T 35T 8 12 9
ASN-55 40T Hunter-Killer & Ambusher 0 3 4 0 0 LFE 280 DHS Composite Stealth None 20T 35T 8 12 9
ASN-65 40T Hunter-Killer & Ambusher 0 3 4 0 0 XL 280 DHS Endo Light Ferro None 24T 35T 8 12 9
ASN-101 40T Flanker And Assassin 0 2 4 3 0 STD 280 SHS Standard Standard None 14T 33T 8 12 6
ASN-SB 40T Flanker And Missile Support 0 2 4 1 0 STD 280 SHS Standard Standard None 14T 33T 8 12 9
Blackjack.png

BLACKJACK

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BJ-1 45T Fire Support & Skirmisher 2 4 0 2 0 STD 180 SHS Standard Standard None 28.5T 37.5T 4 7 4
BJ-1DB 45T Fire Support & Skirmisher 0 4 0 0 0 STD 180 SHS Standard Standard None 28.5T 37.5T 4 7 4
BJ-1DC 45T Fire Support & Skirmisher 2 6 0 2 0 STD 180 SHS Standard Standard None 28.5T 37.5T 4 7 0
BJ-1PA 45T Fire Support & Skirmisher 4 4 0 0 0 STD 180 SHS Standard Standard None 28.5T 37.5T 4 7 4
BJ-1X 45T Brawler & Disabler 0 4 0 6 0 STD 225 SHS Standard Standard None 24.5T 37.5T 5 8 0
BJ-2 45T Fire Support & Skirmisher 0 2 4 1 0 STD 180 DHS Standard Standard None 28.5T 37.5T 4 7 4
BJ-2M 45T Medium Sniper 0 4 0 6 0 STD 225 DHS Standard Ferro None 24.5T 37.5T 5 8 4
BJ-3 45T Fire Support & Skirmisher 0 6 0 1 0 STD 180 DHS Standard Standard None 28.5T 37.5T 4 7 4
BJ-3X 45T Fire Support & Skirmisher 0 2 0 5 0 XL 180 DHS Standard Standard None 32T 37.5T 4 7 4
BJ-5 45T Fire Support & Skirmisher 2 5 0 0 0 XL 180 DHS Endo Standard None 34T 39.5T 4 7 4
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BJ2-O 50T Brawler 0 0 0 0 10 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OA 50T Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OB 50T Omni Fire Support 0 0 0 0 6 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OC 50T Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OD 50T Omni Fire Support 0 0 0 0 8 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OE 50T Omni Sniper 0 0 0 0 7 XL 200 DHS Endo Standard None 36T N/A 4 7 4
BJ2-OF 50T Omni Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36T N/A 4 7 4
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: 360 Degree Field Of Fire

Fire in any direction regardless of facing

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

BTZ-3F 50T Lightning War 4 0 0 0 0 XL 350 DHS Endo Ferro None 25.5T 44.5T 8 12 0
BTZ-5F 50T Lightning War 0 0 4 0 0 XL 350 DHS Endo Ferro None 25.5T 44.5T 8 12 0
BTZ-6F 50T Lightning War 0 4 0 0 0 XL 350 DHS Endo Ferro None 25.5T 44.5T 8 12 0
Bombard.png

BOMBARD

Mech Quirk: Stabilized Weapon - All

-2 recoil with all weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits

BMB-010 50T Arena Fighter 4 2 0 0 0 XL 100 SHS Endo Standard None 42T 44.5T 2 3 0
BMB-013 50T Arena Fighter 0 4 4 0 0 XL 100 SHS Endo Standard None 42T 44.5T 2 3 0
BMB-018 50T Arena Fighter 4 4 0 2 0 XL 200 SHS Endo Standard None 38T 44.5T 4 7 0
BMB-020 50T Arena Fighter 4 0 0 0 0 XL 100 DHS Endo Standard None 42T 44.5T 2 3 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

BSW-H1 55T Guerrilla Prototype 2 2 3 3 0 XL 275 DHS Standard Ferro None 34.5T 46.5T 5 8 0
BSW-S2 55T Guerrilla Prototype 3 3 3 4 0 XL 275 DHS Standard Ferro None 34.5T 46.5T 5 8 0
BSW-W1 55T Guerrilla Prototype 2 3 3 0 0 XL 275 DHS Endo Light Ferro None 37T 49T 5 8 0
BSW-X0 55T Skirmisher & Cavalry 1 1 3 5 0 STD 220 SHS Standard Standard None 33.5T 46.5T 4 7 0
BSW-X1 55T Guerrilla Prototype 2 7 2 2 0 XL 275 DHS Standard Ferro None 34.5T 46.5T 5 8 0
BSW-X2 55T Guerrilla Prototype 4 2 4 2 0 XL 275 DHS Standard Ferro None 34.5T 46.5T 5 8 0
Centurion.png

CENTURION

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN9-A 50T Brawler & General Assault 1 2 3 1 0 STD 200 SHS Standard Standard None 31.5T 42T 4 7 0
CN9-AH 50T Brawler & General Assault 2 0 2 2 0 STD 200 SHS Standard Standard None 31.5T 42T 4 7 0
CN9-AL 50T Brawler & General Assault 0 4 2 3 0 STD 200 SHS Standard Standard None 31.5T 42T 4 7 0
CN9-D 50T Brawler & General Assault 1 2 2 2 0 XL 300 SHS Endo Standard None 32T 44.5T 7 10 0
CN9-D3D 50T Brawler & General Assault 2 2 2 0 0 XL 300 SHS Endo Ferro None 32T 44.5T 7 13 0
CN9-D5 50T Brawler & General Assault 2 3 0 0 0 XL 300 DHS Endo Standard None 32T 44.5T 7 13 0
CN9-PA 50T Brawler & General Assault 1 1 3 1 0 PFE 200 SHS Standard Primitive None 29.5T 42T 4 7 0
CN9-S 50T Mirror, Mirror 1 2 3 1 0 Fuel Cell 150 SHS Standard Retro Light None 31T 42T 3 5 0
Centurion.png

PRIMITIVE CENTURION

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN9-H 50T Brawler & General Assault 1 1 5 0 0 PFE 200 SHS Rugged Primitive None 25.5T 38T 4 7 0
Centurion.png

CENTURION 10

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN10-B 55T Brawler & General Assault 1 2 2 2 0 STD 220 SHS Endo Standard None 36T 49T 4 7 0
CN10-D 55T Brawler & General Assault 3 2 3 0 0 XL 220 DHS Endo Standard None 41T 49T 4 7 0
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CLN-7V 50T Heavy Scout & Trainer 0 7 0 5 0 STD 300 DHS Standard Standard None 20T 42T 8 10 7
CLN-7W 50T Heavy Scout 0 7 0 0 0 STD 300 DHS Standard Standard None 20T 42T 8 10 7
CLN-7Z 50T Heavy Scout 0 5 0 0 0 XL 300 DHS Standard Standard None 29.5T 42T 8 10 7
TRC-4B 50T Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 20T 42T 8 10 7
Chimera.png

CHIMERA

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

CMA-1S 40T Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26T 35T 7 10 8
CMA-3G 40T Mid-Range Flanker 1 1 2 2 0 XL 240 DHS Endo Standard None 26T 35T 7 10 8
CMA-C 40T Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26T 35T 7 10 8
Cicada.png

CICADA

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Pilot Affinity: Zippy

+15% boost to sprint speed!

CDA-2A 40T Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5T 33T 11 14 0
CDA-2B 40T Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5T 33T 11 14 0
CDA-2PA 40T Scout & Harasser 0 3 0 3 0 JRXL 320 SHS Standard Standard None 17.5T 33T 11 14 0
CDA-3C 40T Scout & Sniper 4 1 0 4 0 STD 280 SHS Standard Standard None 14T 33T 9 12 0
CDA-3F 40T Scout & Harasser 0 6 0 4 0 XL 320 DHS Endo Ferro None 19.5T 35T 11 14 9
CDA-3G 40T Scout & Harasser 0 4 0 4 0 XL 320 DHS Endo Ferro None 19.5T 35T 11 14 9
CDA-3M 40T Scout & Harasser 1 5 0 4 0 XL 320 DHS Standard Standard None 19.5T 33T 11 14 0
CDA-3S 40T Scout & Sniper 0 0 4 0 0 XL 280 SHS Endo Ferro None 24T 35T 9 12 0
CDA-4G 40T Scout & Harasser 0 3 2 0 0 XL 320 DHS Endo Ferro None 19.5T 35T 11 14 0
Clint.png

CLINT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CLNT-1-2R 40T Sniper & Light Brawler 1 2 0 3 0 STD 240 SHS Standard Standard None 18.5T 33T 7 10 0
CLNT-2-3T 40T Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Standard None 18.5T 33T 7 10 7
CLNT-2-3U 40T Sniper & Light Brawler 0 4 0 2 0 STD 240 DHS Standard Standard None 18.5T 33T 7 10 7
CLNT-2-4T 40T Sniper & Light Brawler 2 2 0 3 0 STD 240 SHS Standard Standard None 18.5T 33T 7 10 0
CLNT-2-4U 40T Sniper & Light Brawler 0 4 0 4 0 XL 240 pDHS Endo Standard None 26T 34T 7 10 7
CLNT-5U 40T Sniper & Light Brawler 0 4 0 3 0 LFE 240 DHS Endo Standard None 23T 35T 7 10 7
Crab.png

CRAB

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

BSC-27 50T Direct-Fire Support 1 3 0 2 0 LFE 250 DHS Standard Standard Claws 26.5T 40T 5 8 0
CRB-20 50T Direct-Fire Support 0 5 0 2 0 STD 245 SHS Standard Standard None 27T 42T 5 8 0
CRB-27 50T Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5T 42T 5 8 0
CRB-27b 50T Raider 0 6 0 3 0 STD 250 DHS Standard Ferro None 26.5T 42T 5 8 0
CRB-27sl 50T Jumpcrab 0 7 0 2 0 XL 250 DHS Endo Standard None 32T 44.5T 5 8 5
CRB-28 50T Direct-Fire Support 0 5 0 2 0 XL 245 DHS Endo Standard None 32.5T 44.5T 5 8 0
CRB-30 50T Direct-Fire Support 0 7 0 1 0 XL 250 DHS Standard Ferro None 32T 42T 5 8 0
CRB-44K 50T Urban Pacification 0 4 0 7 0 LFE 250 SHS Endo Standard None 32T 44.5T 5 8 0
CRB-45 50T Direct-Fire Support 0 6 0 2 0 XL 300 DHS Standard Heavy Ferro None 29.5T 42T 7 10 0
CRB-C 50T Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5T 42T 5 8 0
CRB-HD 50T Indestructible Brawler 0 5 0 3 0 STD 250 DHS Endo Hardened None 29T 44.5T 5 8 0
Dervish.png

DERVISH

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DV-6M 55T Skirmisher 0 2 6 2 0 STD 275 SHS Standard Standard None 28T 46.5T 5 8 5
DV-6MD 55T Skirmisher 0 2 6 2 0 XL 275 SHS Standard Standard None 35.5T 46.5T 5 8 5
DV-7D 55T Skirmisher 0 2 6 2 0 STD 275 DHS Endo Ferro None 30.5T 49T 5 8 5
DV-8D 55T Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 38T 49T 5 8 5
DV-10K 55T Skirmisher 0 0 8 0 0 XL 275 DHS Endo Standard None 38T 49T 5 8 5
Dervish.png

PRIMITIVE DERVISH

Mech Quirk: Primitive

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DV-1S 55T Skirmisher 0 0 4 2 0 PFE 255 SHS Rugged Primitive None 23.5T 42.5T 5 8 3
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

END-6J 50T B2 E3 M0 S2 JJ5 None Fire Support / Skirmisher 11.20M
END-6Q 50T B2 E3 M0 S2 JJ5 None Fire Support / Skirmisher 11.08M
Enforcer.png

ENFORCER

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

ENF-3R 50T B1 E5 M0 S3 JJ4 None Fire Support / Skirmisher 7.02M
ENF-4AS 50T B2 E5 M0 S0 JJ4 None Fire Support / Skirmisher 10.39M
ENF-4R 50T B1 E5 M0 S1 JJ4 None Fire Support / Skirmisher 6.97M
ENF-5D 50T B2 E5 M0 S3 JJ5 None Fire Support / Skirmisher 8.42M
ENF-5PA 50T B2 E5 M0 S3 JJ5 None Fire Support / Skirmisher 8.41M
ENF-6G 50T B1 E5 M0 S1 JJ5 None Fire Support / Skirmisher 10.94M
ENF-6M 50T B2 E3 M0 S3 JJ5 None Fire Support / Skirmisher 10.86M
ENF-6T 50T B2 E3 M0 S0 JJ5 None Fire Support / Skirmisher 11.31M
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Nimble

15% more jumping distance

FS9-O 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.07M
FS9-OA 45T B4 E4 M4 S6 JJ6 None Fire Support / Brawler 10.67M
FS9-OB 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.51M
FS9-OC 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.30M
FS9-OD 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.88M
FS9-OF 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.13M
Gladiator.png

GLADIATOR

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

GLD-2R 55T B0 E3 M1 S3 JJ5 None Striker / Cavalry 7.75M
GLD-3R 55T B0 E2 M2 S2 JJ5 None Striker / Cavalry 7.77M
GLD-4R 55T B0 E4 M1 S1 JJ5 None Striker / Cavalry 7.74M
Gladiator.png

PRIMITIVE GLADIATOR

Mech Quirk: Primitive

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

GLD-1R 55T B0 E3 M0 S0 JJ4 None Striker / Cavalry 7.72M
Griffin.png

GRIFFIN

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-1DS 55T B0 E3 M2 S2 JJ5 None Sniper / Fire Support 11.55M
GRF-1N 55T B0 E3 M3 S1 JJ5 None Sniper / Fire Support 8.30M
GRF-1S 55T B0 E4 M2 S2 JJ5 None Striker / Skirmisher 8.41M
GRF-1TL 55T B0 E3 M0 S4 JJ8 None Striker / Skirmisher 8.68M
GRF-2N 55T B0 E2 M4 S0 JJ5 None Striker / Skirmisher 12.37M
GRF-3M 55T B0 E2 M2 S4 JJ5 None Sniper / Fire Support 11.59M
GRF-6CS 55T B0 E6 M2 S1 JJ5 None Sniper / Fire Support 13.79M
GRF-6CV 55T B0 E3 M3 S0 JJ5 None Sniper / Fire Support 12.12M
Hatchetman.png

HATCHETMAN

Mech Quirk: Improved Cooling

-3 heat per turn

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

HCT-3F 45T B1 E2 M0 S0 JJ4 Hatchet Brawler / Skirmisher 6.58M
HCT-3X 45T B0 E2 M2 S4 JJ4 Hatchet Brawler / Skirmisher 6.88M
HCT-4TL 45T B0 E2 M2 S4 JJ4 Hatchet Brawler / Skirmisher 8.81M
HCT-5D 45T B1 E2 M0 S0 JJ4 Hatchet Brawler / Skirmisher 10.41M
HCT-5S 45T B2 E4 M2 S0 JJ4 Hatchet Brawler / Skirmisher 7.62M
HCT-6D 45T B2 E5 M0 S0 JJ5 Hatchet Brawler / Skirmisher 11.14M
Hellspawn.png

HELLSPAWN

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HSN-7D 45T B0 E5 M3 S0 JJ6 None Fast Fire Support 10.43M
HSN-7X 45T B0 E0 M3 S5 JJ6 None Deep Raider 10.99M
Hermes.png

HERMES II

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Evasive

+2 bonus against being hit

HER-2M 40T B0 E5 M0 S3 JJ7 None Heavy Scout 6.17M
HER-2S 40T B2 E3 M0 S1 JJ6 None Heavy Scout 5.94M
HER-4K 40T B0 E2 M0 S3 JJ6 None Heavy Scout 6.05M
HER-5C 40T B0 E5 M2 S0 JJ6 None Heavy Scout / Level II Support 10.43M
HER-5ME 40T B3 E0 M0 S0 JJ6 None Specialist Sniper 8.31M
HER-5S 40T B3 E3 M0 S1 JJ6 None Heavy Scout 8.44M
HER-6D 40T B3 E3 M0 S1 JJ6 None Heavy Scout 8.87M
Hollander.png

HOLLANDER II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-2 recoil with ballistic weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BZK-F5 45T B2 E1 M1 S2 JJ5 None Sniper 16.22M
BZK-F7 45T B3 E2 M0 S0 JJ5 None Sniper 16.42M
Hunchback.png

HUNCHBACK

Mech Quirk: Battlefists

Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

HBK-2CS4C 50T B3 E3 M0 S3 JJ4 None Heavy Ranged Assault 7.62M
HBK-4G 50T B3 E2 M0 S1 JJ4 None Juggernaut / Close Assault 6.52M
HBK-4H 50T B1 E5 M0 S4 JJ4 None Juggernaut / Close Assault 6.64M
HBK-4J 50T B0 E6 M2 S3 JJ4 None Juggernaut / Close Assault 6.95M
HBK-4N 50T B1 E5 M2 S3 JJ4 None Juggernaut / Close Assault 6.82M
HBK-4P 50T B0 E8 M0 S3 JJ4 None Juggernaut / Close Assault 7.52M
HBK-4PA 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 7.28M
HBK-4SP 50T B0 E5 M2 S5 JJ4 None Juggernaut / Close Assault 6.90M
HBK-5M 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.96M
HBK-5N 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.92M
HBK-5PA 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 7.49M
HBK-5S 50T B3 E4 M0 S1 JJ4 None Juggernaut / Close Assault 10.80M
HBK-6N 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.48M
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HUR-WO-R4L 50T B1 E5 M0 S0 JJ5 None Fire Support / Skirmisher 8.19M
HUR-WO-R4M 50T B2 E4 M0 S0 JJ5 None Fire Support / Skirmisher 8.21M
HUR-WO-R4N 50T B0 E4 M2 S0 JJ5 None Fire Support / Skirmisher 10.85M
HUR-WO-R5H 50T B2 E4 M0 S2 JJ5 Hatchet Fire Support / Skirmisher 10.71M
HUR-WO-R5X 50T B0 E4 M2 S0 JJ5 None Fire Support / Skirmisher 11.38M
Icarus.png

ICARUS

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

ICR-1R 40T B1 E3 M0 S3 JJ6 None Age of War Striker 9.27M
ICR-1S 40T B2 E3 M0 S2 JJ4 None Age of War Striker 6.04M
ICR-2S 40T B2 E3 M2 S2 JJ4 None Age of War Striker 9.03M
ICR-2PA 40T B2 E3 M2 S2 JJ4 None Age of War Striker 8.90M
Icarus.png

PRIMITIVE ICARUS

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

ICR-1X 40T B0 E1 M2 S3 JJ4 None Age of War Striker 6.04M
Kintaro.png

KINTARO

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KTO-17 55T B0 E4 M3 S1 JJ5 None Skirmisher / Fire Support 14.85M
KTO-18 55T B0 E2 M5 S0 JJ5 None Skirmisher / Fire Support 8.32M
KTO-18PA 55T B0 E2 M5 S0 JJ5 None Juggernaut / Close Assault 7.98M
KTO-19 55T B0 E2 M5 S1 JJ5 None Skirmisher / Assassin 12.91M
KTO-19b 55T B0 E2 M5 S1 JJ5 None Skirmisher / Assassin 18.01M
KTO-19s 55T B0 E2 M5 S2 JJ5 None Juggernaut / Close Assault 12.32M
KTO-20 55T B0 E3 M4 S0 JJ5 None Juggernaut / Close Assault 10.52M
KTO-C 55T B0 E3 M4 S0 JJ5 None Juggernaut / Close Assault 11.02M
KTO-K 55T B0 E4 M2 S0 JJ5 None Juggernaut / Close Assault 12.26M
Lynx.png

LYNX

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LNX-8Q 55T B0 E8 M0 S0 JJ5 None Raider / Striker 8.27M
LNX-9C 55T B0 E6 M3 S0 JJ5 None Raider / Striker 12.76M
LNX-9Q 55T B0 E8 M0 S0 JJ5 None Raider / Striker 11.98M
LNX-9R 55T B0 E9 M0 S0 JJ5 None Raider / Striker 11.99M
Osprey.png

OSPREY

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Command Unit

Gains +1 initiative

OSP-15 55T B2 E3 M2 S0 JJ5 None Urban Skirmisher 12.21M
OSP-25 55T B2 E3 M2 S0 JJ5 None Urban Skirmisher 12.31M
Phoenix.png

PHOENIX

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in this location

Pilot Affinity: Nimble

15% more jumping distance

PX-3R 50T B0 E2 M2 S2 JJ5 None Early Skirmisher 7.08M
PX-4R 50T B2 E0 M2 S2 JJ5 None Early Skirmisher 6.92M
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Primitive

Pilot Affinity: Nimble

15% more jumping distance

PX-1R 50T B0 E1 M2 S0 JJ4 None Age Of War Skirmisher 7.06M
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

PXH-1 45T B2 E3 M0 S2 JJ6 None Scout / Skirmisher 7.00M
PXH-1b 45T B0 E5 M0 S2 JJ6 None Scout / Skirmisher 10.49M
PXH-1bC 45T B0 E4 M1 S2 JJ6 None Tukayyid Skirmisher 11.00M
PXH-1c 45T B0 E5 M0 S2 JJ6 None Scout / Skirmisher 10.57M
PXH-1D 45T B0 E4 M0 S0 JJ6 None Scout / Skirmisher 7.03M
PXH-1K 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 6.98M
PXH-2 45T B0 E4 M0 S0 JJ6 None Scout / Skirmisher 7.42M
PXH-3D 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.34M
PXH-3K 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.30M
PXH-3M 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.02M
PXH-3S 45T B0 E3 M0 S3 JJ6 None Scout / Skirmisher 10.19M
PXH-4X 45T B0 E6 M0 S0 JJ6 None Scout / Skirmisher 11.02M
PXH-7CS 45T B0 E4 M2 S2 JJ6 None Scout / Skirmisher 11.23M
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

PHX-HK1 50T B0 E5 M0 S4 JJ5 None LAM 9.43M
PHX-HK1R 50T B0 E4 M0 S4 JJ5 None LAM 9.59M
PHX-HK2 50T B0 E4 M0 S4 JJ5 None LAM 6.99M
PHX-HK2M 50T B0 E4 M2 S0 JJ5 None LAM 7.01M
PHX-HK3 50T B0 E4 M2 S0 JJ5 None LAM 9.53M
Rifleman.png

PRIMITIVE RIFLEMAN

Mech Quirk: Primitive

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-1N 50T B0 E6 M0 S0 JJ4 None Sniper / Scout 8.74M
Sentinel.png

SENTINEL

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

STN-1S 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 5.86M
STN-3K 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 5.84M
STN-3KA 40T B0 E2 M1 S2 JJ6 None Sniper / Light Brawler 6.03M
STN-3KB 40T B0 E2 M1 S2 JJ6 None Sniper / Light Brawler 5.97M
STN-3L 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 6.36M
STN-3Lb 40T B2 E2 M0 S1 JJ6 None Sniper / Light Brawler 7.30M
STN-3M 40T B1 E1 M1 S2 JJ6 None Sniper / Light Brawler 5.97M
Screamer.png

SCREAMER

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SCR-1X-LAM 55T B0 E4 M4 S0 JJ5 None Experimental LAM 9.92M
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

+1 injuries resisted

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SHD-2D 55T B1 E3 M3 S2 JJ5 None Striker Cavalry 8.74M
SHD-2D2 55T B1 E3 M3 S2 JJ5 None Striker Cavalry 9.28M
SHD-2H 55T B3 E1 M3 S1 JJ5 None Skirmisher / Cavalry 8.64M
SHD-2Hb 55T B2 E2 M3 S2 JJ5 None Line Assault 15.07M
SHD-2Ht 55T B0 E3 M5 S0 JJ5 None Elemental Hunter 12.94M
SHD-2K 55T B0 E3 M2 S4 JJ5 None Skirmisher / Cavalry 8.07M
SHD-2PA 55T B2 E1 M3 S2 JJ5 None Skirmisher / Cavalry 7.74M
SHD-5M 55T B3 E1 M3 S2 JJ5 None Skirmisher / Cavalry 12.02M
SHD-6S 55T B2 E4 M1 S0 JJ4 None Skirmisher / Cavalry 16.41M
SHD-7CS 55T B3 E4 M4 S2 JJ5 None Skirmisher / Cavalry 13.32M
SHD-11CS 55T B0 E6 M4 S2 JJ5 None Skirmisher / Cavalry 14.49M
Shadow Hawk.png

PRIMITIVE SHADOW HAWK

Mech Quirk: Primitive

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SHD-1R 55T B0 E1 M0 S0 JJ5 None Sniper / Scout 3.15M
Sha Yu.png

SHA YU

Mech Quirk: Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Resistant

50% less chance to suffer critical hits

SYU-2B 40T B0 E4 M0 S2 JJ7 None Scout / Harasser 10.73M
SYU-4B 40T B0 E5 M1 S0 JJ7 None Scout / Harasser 10.88
Starslayer.png

STARSLAYER

Mech Quirk: Rugged

50 structure points, 65 stability threshold

Pilot Affinity: Zippy

+15% boost to sprint speed!

STY-2C 50T B0 E5 M1 S1 JJ5 None Skirmisher 10.00M
STY-3C 50T B0 E5 M1 S1 JJ5 None Skirmisher 10.29M
STY-3D 50T B0 E6 M1 S0 JJ5 None Skirmisher 10.62M
Strider.png

STRIDER

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

SR1-O 40T B5 E5 M5 S5 JJ6 None Omni Striker 7.11M
SR1-O-A 40T B6 E6 M6 S6 JJ6 None Omni Striker 6.95M
SR1-O-B 40T B5 E5 M5 S5 JJ6 None Omni Striker 5.33M
SR1-O-C 40T B5 E5 M5 S5 JJ6 None Omni Striker 5.89M
SR1-O-D 40T B6 E6 M6 S6 JJ6 None Omni Striker 7.25M
SR1-O-E 40T B5 E5 M5 S5 JJ6 None Omni Striker 6.31M
SR1-O-F 40T B6 E6 M6 S6 JJ6 None Omni Striker 6.46M
SR1-O-R 40T B6 E6 M6 S6 JJ6 None Omni Striker 8.54M
Swordsman.png

SWORDSMAN

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SWD-2 40T B1 E2 M2 S1 JJ4 None Age of War Trooper 6.07M
SWD-3 40T B1 E2 M2 S1 JJ4 None Light Trooper 9.09M
SWD-4 40T B1 E3 M2 S0 JJ4 None Light Trooper 9.23M
Swordsman.png

PRIMITIVE SWORDSMAN

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SWD-1 40T B1 E2 M2 S1 JJ4 None Age of War Trooper 6.07M
Talos.png

TALOS

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Zippy

+15% boost to sprint speed!

TLS-1B 50T B2 E0 M4 S2 JJ4 None General Line Mech 7.60M
TLS-1T 50T B2 E3 M0 S2 JJ4 None General Line Mech 12.34M
TLS-2B 50T B2 E2 M3 S2 JJ4 None General Line Mech 11.51M
TLS-3G 50T B1 E6 M0 S0 JJ5 None General Line Mech 11.34M
TLS-3M 50T B0 E0 M5 S2 JJ5 Mace Melee Line Mech 12.47M
Trebuchet.png

TREBUCHET

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Pilot Affinity: Zippy

+15% boost to sprint speed!

TBT-3C 50T B0 E5 M2 S0 JJ6 None Fire Support 18.23M
TBT-5J 50T B0 E3 M1 S2 JJ5 None Fire Support 7.49M
TBT-5N 50T B0 E4 M2 S0 JJ5 None Fire Support 7.97M
TBT-5PA 50T B0 E4 M3 S2 JJ5 None Fire Support 10.39M
TBT-5S 50T B0 E4 M2 S2 JJ5 None Fire Support 7.45M
TBT-7K 50T B2 E3 M1 S2 JJ5 None Fire Support 7.19M
TBT-7M 50T B0 E4 M3 S2 JJ5 None Fire Support 11.34M
TBT-9K 50T B0 E4 M3 S0 JJ5 None Fire Support 11.57M
TBT-10K 50T B2 E3 M1 S2 JJ5 None Fire Support 11.15M
Uziel.png

UZIEL

Mech Quirk: Cowl

Adds 5 armor and structure to the head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

UZL-2S 50T B0 E5 M1 S2 JJ6 None Flanker / All-Range Combat 11.20M
UZL-3M 50T B0 E4 M0 S4 JJ6 None Flanker 12.02M
UZL-4C 50T B0 E0 M5 S2 JJ4 None Ambusher 11.91M
UZL-4K 50T B0 E0 M3 S3 JJ6 None Flanker / Harasser 12.80M
Vindicator.png

VINDICATOR

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

VND-1AA 45T B0 E4 M1 S3 JJ5 None Fire Support / Brawler 6.58M
VND-1R 45T B0 E5 M1 S2 JJ4 None Fire Support / Brawler 6.71M
VND-1X 45T B2 E3 M1 S4 JJ4 None Fire Support / Brawler 6.71M
VND-2AN 45T B0 E4 M3 S2 JJ4 None Fire Support / Brawler 6.74M
VND-2MC 45T B0 E4 M1 S0 JJ6 None Fire Support / Brawler 14.02M
VND-2SIC 45T B2 E4 M0 S1 JJ5 None Fire Support / Brawler 10.59M
VND-3L 45T B0 E5 M1 S3 JJ4 None Fire Support / Brawler 10.73M
Vulcan.png

VULCAN

Mech Quirk: Narrow Profile

+1 evasion pips from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

VL-2T 40T B3 E2 M0 S2 JJ6 None Close Support / Anti-Personnel 6.29M
VL-5T 40T B2 E4 M0 S4 JJ6 None Close Support / Anti-Personnel 6.57M
VT-5M 40T B0 E2 M0 S5 JJ6 None Close Support / Skirmisher 8.94M
VT-5S 40T B1 E2 M0 S4 JJ6 None Close Support / Recon 7.54M
VT-5TL 40T B1 E0 M1 S4 JJ6 None Close Support / Skirmisher 10.11M
VT-6B 40T B0 E0 M4 S2 JJ6 None Close Support / Skirmisher 9.87M
Whitworth.png

WHITWORTH

Mech Quirk: Rugged

40 structure points, 55 stability threshold

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

WTH-1 40T B0 E3 M2 S0 JJ4 None Light Fire Support 6.21M
WTH-1S 40T B0 E3 M2 S0 JJ4 None Light Brawling 6.19M
WTH-2 40T B0 E3 M2 S0 JJ4 None Light Fire Support 7.60M
WTH-2A 40T B0 E2 M4 S0 JJ4 None Light Brawling 11.60M
Wolverine.png

WOLVERINE

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WVR-6D 55T B2 E1 M0 S4 JJ5 None Striker / Cavalry 7.96M
WVR-6K 55T B0 E5 M1 S2 JJ5 None Skirmisher 8.33M
WVR-6M 55T B0 E3 M2 S4 JJ5 None Striker / Cavalry 7.71M
WVR-6R 55T B2 E1 M3 S1 JJ5 None Striker / Cavalry 8.01M
WVR-7D 55T B2 E1 M3 S1 JJ5 None Skirmisher / Cavalry 13.56M
WVR-7H 55T B2 E1 M3 S1 JJ5 None Skirmisher / Cavalry 13.57M
WVR-7K 55T B0 E3 M2 S3 JJ5 None Skirmisher 11.54M
WVR-7M 55T B0 E4 M1 S3 JJ5 None Skirmisher 11.41M
WVR-8S 55T B0 E2 M2 S3 JJ5 None Skirmisher 11.49M
Wolverine.png

PRIMITIVE WOLVERINE

Mech Quirk: Primitive

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WVR-1R 55T B1 E1 M0 S0 JJ4 None Skirmisher 6.97M
Wraith.png

WRAITH

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

TR1 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.42M
TR2 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.62M
TR3 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.95M
TR4 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.78M
Wyvern.png

WYVERN

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Nimble

15% more jumping distance

WYE-5N 45T B0 E1 M3 S3 JJ4 None Fire Support / Brawler 7.44M
WYE-5Nb 45T B0 E2 M3 S2 JJ4 None Fire Support / Brawler 8.02M
WYE-6N 45T B0 E1 M3 S3 JJ4 None Fire Support / Brawler 7.14M
WYE-9N 45T B0 E3 M3 S1 JJ4 None Fire Support / Brawler 10.34M
WYE-10N 45T B0 E3 M3 S1 JJ4 None Fire Support / Brawler 11.12M

Inner Sphere Heavy Mechs

As of BTA 3062 v8.4 there are approximately 45 Inner Sphere Heavy Mech chassis, with 286 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anvil.png

ANVIL

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Nimble Jumper

+15% jump distance

ANV-3M 60T B0 E6 M0 S2 JJ5 None Brawler 12.85M
ANV-3N 60T B0 E6 M0 S2 JJ5 None Brawler 13.88M
ANV-5M 60T B0 E6 M0 S2 JJ5 None Brawler 13.09M
ANV-6M 60T B0 E5 M0 S3 JJ5 None Brawler 13.00M
ANV-8M 60T B0 E4 M2 S0 JJ4 None Mobile Artillery 13.93M
Archer.png

ARCHER

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC-2K 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 10.94M
ARC-2R 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 11.08M
ARC-2Rb 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 15.22M
ARC-2S 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Brawler 11.08M
ARC-2W 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 10.94M
ARC-4M 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 15.23M
ARC-5CS 70T B0 E4 M4 S0 JJ4 None Tukayyid Artillery 16.61M
ARC-5R 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 14.66M
ARC-5S 70T B0 E4 M6 S0 JJ4 None Heavy Artillery / Fire Support 15.03M
ARC-5W 70T B0 E0 M7 S0 JJ4 None Heavy Artillery / Fire Support 14.18M
ARC-6Q 70T B0 E4 M4 S1 JJ4 None Experimental Arena Fighter 15.56M
Archer.png

PRIMITIVE ARCHER

Mech Quirk: Primitive

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC-1A 70T B0 E2 M2 S0 JJ3 None Heavy Artillery / Fire Support 11.39M
Argus.png

ARGUS

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

AGS-2D 60T B0 E4 M3 S1 JJ5 None Heavy Striker 15.29M
AGS-3M 60T B0 E1 M2 S6 JJ5 None Heavy Striker 13.79M
AGS-4D 60T B2 E4 M2 S2 JJ5 None Heavy Striker 14.89M
Avatar.png

AVATAR

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

AV1-O 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.10M
AV1-OA 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 12.45M
AV1-OB 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 15.05M
AV1-OC 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 13.56M
AV1-OC3 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.10M
AV1-OD 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 13.43M
AV1-OE 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.55M
Hatchetman.png

AXMAN

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AXM-1N 65T B2 E4 M0 S0 JJ4 Hatchet Heavy Melee Specialist 16.14M
AXM-1TL 65T B2 E4 M0 S2 JJ4 Hatchet Heavy Melee Specialist 17.06M
AXM-2N 65T B0 E4 M3 S0 JJ4 Hatchet Heavy Melee Specialist 16.18M
AXM-3N 65T B1 E3 M2 S3 JJ4 Hatchet Heavy Melee Specialist 16.27M
AXM-3S 65T B3 E3 M0 S0 JJ4 Hatchet Heavy Melee Specialist 17.06M
Battleaxe.png

BATTLEAXE

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BKX-7K 70T B0 E4 M4 S0 JJ4 None Early Assault 11.49M
BKX-7NC 70T B0 E2 M5 S4 JJ4 None Early Assault 11.41M
BKX-8K 70T B0 E4 M4 S0 JJ4 None Resurrected Early Battlemech 14.49M
Battleaxe.png

PRIMITIVE BATTLEAXE

Mech Quirk: Primitive

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BKX-1X 70T B0 E2 M3 S2 JJ3 None Primitive Line Mech 10.94M
Bellerophon.png

BELLEROPHON

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BEL-2S 60T B0 E3 M3 S3 JJ4 None Resurrected Early Mech 8.23M
BEL-3Q 60T B0 E11 M0 S0 JJ5 None Resurrected Early Mech 12.11M
BEL-3S 60T B3 E0 M4 S1 JJ4 None Resurrected Early Mech 11.51M
BEL-4S 60T B0 E4 M2 S2 JJ4 None Resurrected Early Mech 11.63M
Bellerophon.png

PRIMITIVE BELLEROPHON

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BEL-1X 60T B0 E2 M1 S0 JJ4 None Early Experimental Mech 8.20M
Nova.png

BLACK HAWK-KU

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

BHKU-O 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.68M
BHKU-OA 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.42M
BHKU-OB 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 12.91M
BHKU-OC 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.16M
BHKU-OD 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 12.98M
Black Knight.png

BLACK KNIGHT

Mech Quirk: Command Mech

+1 initiative

Mech Quirk: Royal

Variants of this model have the Royal quirk

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Command Unit

Gains +1 initiative

BL-6-KNT 75T B0 E8 M0 S3 JJ4 None Brawler / Ranged Assault 12.66M
BL-6b-KNT 75T B0 E9 M0 S5 JJ4 None Brawler / Ranged Assault 20.91M
BL-7-KNT 75T B0 E8 M0 S5 JJ4 None Brawler / Ranged Assault 12.40M
BL-7-KNT-L 75T B0 E8 M0 S3 JJ4 None Brawler / Ranged Assault 12.42M
BL-7PA-KNT 75T B0 E8 M0 S5 JJ4 None Brawler / Ranged Assault 13.62M
BL-9-KNT 75T B0 E8 M0 S5 JJ4 Hatchet Brawler / Ranged Assault 16.67M
BL-10X-KNT 75T B2 E5 M0 S2 JJ4 Hatchet Brawler / Ranged Assault 16.59M
Bombardier.png

BOMBARDIER

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

BMB-10D 65T B0 E0 M6 S3 JJ4 None Fire Support 11.11M
BMB-12D 65T B0 E0 M6 S3 JJ5 None Fire Support 13.96M
BMB-14C 65T B0 E0 M6 S3 JJ5 None Fire Support 16.51M
Cataphract.png

CATAPHRACT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CTF-0X 70T B1 E4 M0 S2 JJ4 None Electronic Warfare Prototype 10.21M
CTF-1PA 70T B2 E2 M1 S3 JJ3 None Sniper / Fire Support 11.21M
CTF-1X 70T B1 E5 M0 S2 JJ4 None Electronic Warfare Prototype 10.03M
CTF-2X 70T B1 E4 M1 S4 JJ4 None Brawler / Close Assault 10.77M
CTF-3AA 70T B5 E0 M0 S4 JJ4 None Brawler / Close Assault 14.94M
CTF-3D 70T B2 E4 M0 S3 JJ4 None Brawler / Close Assault 12.25M
CTF-3L 70T B1 E5 M0 S3 JJ4 None Brawler / Close Assault 15.33M
CTF-4K 70T B0 E6 M0 S2 JJ4 None Brawler / Close Assault 16.44M
CTF-4X 70T B2 E2 M1 S3 JJ3 None Brawler / Close Assault 10.57M
Catapult.png

CATAPULT

Mech Quirk: Nimble Jumper

+15% jump distance

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Nimble

15% more jumping distance

CPLT-A1 65T B0 E2 M4 S2 JJ4 None Heavy Fire Support 10.27M
CPLT-C1 65T B0 E4 M2 S2 JJ4 None Heavy Fire Support 9.31M
CPLT-C1b 65T B0 E4 M4 S2 JJ4 None Heavy Fire Support 13.62M
CPLT-C2 65T B2 E2 M4 S0 JJ4 None Mixed Fire Support 15.40M
CPLT-C3 65T B0 E4 M2 S0 JJ4 None Artillery Support 12.00M
CPLT-C4 65T B0 E2 M4 S4 JJ4 None Heavy Fire Support 10.34M
CPLT-C4C 65T B0 E2 M4 S3 JJ4 None Heavy Fire Support 14.16M
CPLT-C5 65T B0 E6 M2 S0 JJ4 None Artillery Support 14.78M
CPLT-K2 65T B2 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 9.06M
CPLT-K2K 65T B0 E6 M0 S0 JJ5 None Sniper / Direct Fire Support 13.67M
CPLT-K3 65T B0 E6 M0 S4 JJ4 None Sniper / Direct Fire Support 13.10M
CPLT-K5 65T B0 E2 M4 S2 JJ4 None Sniper / Direct Fire Support 13.16M
CPLT-K6X 65T B4 E2 M0 S4 JJ4 None Sniper / Direct Fire Support 13.11M
Champion.png

CHAMPION

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Zippy

15% boost to sprint speed!

CHP-1N 60T B4 E3 M3 S2 JJ5 None Heavy Recon / Striker 11.57M
CHP-1N2 60T B4 E3 M3 S2 JJ5 None Heavy Recon / Striker 13.57M
CHP-1Nb 60T B2 E4 M0 S2 JJ5 None Heavy Recon / Striker 13.04M
CHP-2N 60T B1 E4 M3 S2 JJ5 None Heavy Recon / Striker 10.16M
CHP-2X 60T B2 E2 M4 S2 JJ5 None Heavy Recon / Striker 14.93M
CHP-2XS 60T B2 E2 M4 S2 JJ5 None Heavy Recon / Command 18.49M
CHP-3N 60T B2 E4 M2 S2 JJ5 None Heavy Recon / Striker 14.18M
CHP-3P 60T B2 E4 M3 S2 JJ5 None Heavy Recon / Striker 14.91M
Corsair.png

CORSAIR

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

COR-4A 75T B6 E3 M0 S0 JJ3 None Scrapped-Together Frankenmech 15.73M
Crusader.png

CRUSADER

Mech Quirk: Easy To Maintain

Fast Refits

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CRD-2R 65T B0 E2 M6 S2 JJ3 None Heavy Skirmisher / Brawler 16.92M
CRD-3D 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.83M
CRD-3K 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.81M
CRD-3L 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.90M
CRD-3PA 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 10.90M
CRD-3R 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 10.81M
CRD-4BR 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 14.67M
CRD-4D 65T B0 E4 M4 S0 JJ4 None Heavy Skirmisher / Brawler 12.66M
CRD-4K 65T B0 E4 M4 S0 JJ4 None Multi-Role / Fire Support 11.83M
CRD-5M 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 15.07M
CRD-5S 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 13.90M
CRD-5TL 65T B0 E2 M4 S4 JJ4 None Close Range Brawler 15.40M
CRD-7MK 65T B0 E1 M6 S4 JJ4 None Multi-Role / Fire Support 11.73M
Dragon.png

DRAGON

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DRG-1C 60T B2 E2 M2 S3 JJ5 None Skirmisher / Brawler 9.99M
DRG-1G 60T B0 E5 M2 S4 JJ5 None Skirmisher / Brawler 9.78M
DRG-1N 60T B2 E2 M2 S2 JJ5 None Skirmisher / Brawler 9.37M
DRG-1PA 60T B2 E2 M2 S2 JJ5 None Skirmisher / Brawler 9.71M
DRG-5K 60T B0 E5 M2 S4 JJ6 None Skirmisher / Brawler 13.00M
DRG-5N 60T B2 E2 M2 S3 JJ5 None Skirmisher / Brawler 10.50M
DRG-7TROG 60T B0 E4 M2 S5 JJ5 None Skirmisher / Brawler 14.75M
DRG-8D 60T B3 E4 M2 S0 JJ5 None Skirmisher / Brawler 13.98M
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Command Unit

Gains 1 initiative

DGR-3F 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 14.90M
DGR-4F 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 14.91M
DGR-4X 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 17.29M
DGR-6F 75T B0 E5 M4 S1 JJ5 None Mobile Fire-Support 15.68M
Grasshopper.png

GRASSHOPPER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Pilot Affinity: Nimble

15% more jumping distance

GHR-5H 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 10.89M
GHR-5J 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 12.07M
GHR-5N 70T B0 E8 M0 S6 JJ4 None Heavy Skirmisher / Cavalry 11.19M
GHR-6J 70T B0 E10 M1 S0 JJ4 None Heavy Skirmisher / Cavalry 14.62M
GHR-C 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 12.62M
Griffin.png

PRIMITIVE GRIFFIN

Mech Quirk: Primitive

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-1A 60T B0 E1 M1 S0 JJ4 None Primitive Sniper / Fire Support 8.62M
Griffin.png

SUPER GRIFFIN

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-2N-X 60T B0 E4 M3 S3 JJ6 None Sniper / Fire Support 13.14M
Guillotine.png

GUILLOTINE

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

GLT-3N 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 11.14M
GLT-4L 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 10.85M
GLT-4P 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 10.79M
GLT-5M 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 11.15M
GLT-8D 70T B0 E8 M1 S3 JJ4 None Heavy Skirmisher / Cavalry 15.28M
Hector.png

HECTOR

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HOR-2B 70T B0 E6 M0 S4 JJ4 None Age Of War Heavy 14.13M
HOR-3G 70T B2 E4 M0 S4 JJ4 None Age Of War Heavy 13.67M
Hector.png

PRIMITIVE HECTOR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HOR-1B 70T B0 E2 M0 S2 JJ4 None Age Of War Heavy 11.16M
HOR-1C 70T B0 E2 M0 S2 JJ4 None Age Of War Heavy 11.19M
Helepolis.png

HELEPOLIS

Mech Quirk: Stabilized Weapon - All Weapons

-3 recoil with all weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HEP-2C 75T B2 E0 M3 S2 JJ3 None Artillery Support 16.21M
HEP-2G 75T B0 E1 M6 S0 JJ3 None Artillery Support 14.89M
HEP-2H 75T B2 E3 M3 S0 JJ3 None Artillery Support 15.26M
HEP-2I 75T B4 E5 M0 S0 JJ3 None Artillery Support 15.66M
HEP-3H 75T B2 E3 M3 S0 JJ3 None Artillery Support 15.27M
Helepolis.png

PRIMITIVE HELEPOLIS

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HEP-1H 75T B1 E2 M1 S0 JJ2 None Primitive Artillery Support 13.17M
Helios.png

HELIOS

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HEL-3D 60T B2 E2 M2 S0 JJ4 None Assault Bodyguard 11.89M
HEL-4A 60T B0 E5 M2 S0 JJ4 None Assault Bodyguard 12.74M
HEL-C 60T B2 E2 M2 S0 JJ4 None Assault Bodyguard 12.36M
JagerMech.png

JAGERMECH

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

JM6-A 65T B2 E2 M4 S2 JJ4 None Fire Support 8.91M
JM6-B 65T B0 E4 M4 S0 JJ4 None Fire Support 10.13M
JM6-D3 65T B2 E4 M0 S4 JJ5 None Sniper / Direct Fire Support 13.80M
JM6-DD 65T B4 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 11.24M
JM6-DG 65T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 13.93M
JM6-DGR 65T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 14.00M
JM6-E 65T B4 E4 M0 S4 JJ3 None Long Range Fire Support 10.99M
JM6-PA 65T B4 E4 M0 S4 JJ3 None Sniper / Direct Fire Support 9.46M
JM6-S 65T B4 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 8.57M
JagerMech.png

JAGERMECH II

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

JM7-D 70T B2 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 14.23M
JM7-F 70T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 16.72M
JM7-L 70T B4 E4 M0 S2 JJ4 None Sniper / Direct Fire Support 13.50M
Lancelot.png

LANCELOT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Royal

-12 heat at the end of the turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

LNC25-01 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 12.95M
LNC25-01sl 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 13.59M
LNC25-02 60T B0 E5 M0 S4 JJ4 None Fast Response Fire Support 10.00M
LNC25-03 60T B2 E3 M0 S3 JJ5 None Fast Response Fire Support 12.56M
LNC25-04 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 14.12M
LNC25-05 60T B0 E3 M0 S6 JJ6 None Fast Response Fire Support 12.74M
LNC25-07 60T B0 E3 M2 S2 JJ5 None Fast Response Fire Support 13.53M
Lao Hu.png

LAO HU

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LHU-2A 75T B0 E5 M3 S0 JJ5 None Cavalry Artillery 15.88M
LHU-2B 75T B1 E4 M2 S0 JJ5 None Sniper / Ranged Assault 14.25M
LHU-3B 75T B1 E3 M2 S1 JJ5 None Sniper / Ranged Assault 15.23M
LHU-3C 75T B1 E3 M3 S2 JJ5 None Sniper / Ranged Assault 14.59M
LHU-3M 75T B0 E3 M5 S0 JJ5 None Flexible Cavalry Support 15.59M
Loader King.png

LOADER KING

Mech Quirk: Industrial Claw

Physical weapons do 20% more damage, physical weapons do 20% more stability damage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

LDR-K-1 65T B2 E0 M0 S5 JJ4 None Actually A Loadermech 12.76M
LDR-K-2 65T B0 E0 M4 S5 JJ4 None Actually A Loadermech 12.83M
LDR-K-3 65T B0 E5 M0 S4 JJ4 None Actually A Loadermech 12.86M
Marauder.png

MARAUDER

Mech Quirk: Command Mech

+1 initiative

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Command Unit

Gains +1 initiative

MAD-1R 75T B3 E4 M0 S0 JJ4 None Sniper / Ranged Assault 12.18M
MAD-2R 75T B2 E5 M0 S0 JJ4 None Sniper / Ranged Assault 16.57M
MAD-3D 75T B0 E7 M0 S0 JJ4 None Sniper / Ranged Assault 11.87M
MAD-3L 75T B2 E4 M0 S0 JJ4 None Sniper / Ranged Assault 11.75M
MAD-3M 75T B3 E4 M0 S0 JJ4 None Sniper / Ranged Assault 11.77M
MAD-3R 75T B2 E5 M2 S0 JJ4 None Sniper / Ranged Assault 11.73M
MAD-4X 75T B0 E4 M3 S2 JJ4 None Experimental Brawler 16.02M
MAD-5CS 75T B3 E4 M0 S2 JJ4 None Tukayyid Ranged Assault 16.01M
MAD-5D 75T B0 E7 M2 S2 JJ4 None Sniper / Ranged Assault 16.22M
MAD-5M 75T B3 E4 M0 S2 JJ4 None Sniper / Ranged Assault 15.35M
MAD-5S 75T B2 E5 M0 S2 JJ4 None Sniper / Ranged Assault 15.85M
MAD-5X 75T B2 E4 M2 S0 JJ4 None Sniper / Ranged Assault 15.25M
MAD-6D 75T B3 E0 M0 S6 JJ4 None Sniper / Ranged Assault 16.81M
Merlin.png

MERLIN

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

MLN-1A 60T B0 E4 M2 S3 JJ4 None Heavy Trooper 10.22M
MLN-1B 60T B0 E3 M1 S2 JJ4 None Heavy Trooper 10.23M
MLN-2A 60T B0 E4 M4 S0 JJ4 None Heavy Trooper 10.33M
MLN-2B 60T B4 E1 M0 S3 JJ4 None Heavy Trooper 10.45M
MLN-2C 60T B0 E4 M3 S3 JJ4 None Heavy Trooper 12.96M
Orion.png

ORION

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ON1-K 75T B1 E4 M2 S0 JJ4 None Brawler / Close Support 10.94M
ON1-M 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.05M
ON1-MA 75T B1 E4 M3 S1 JJ4 None Brawler / Close Support 16.63M
ON1-MB 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.14M
ON1-MC 75T B1 E4 M3 S1 JJ4 None Brawler / Close Support 15.38M
ON1-MD 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.73M
ON1-M-DC 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.91M
ON1-R 75T B2 E0 M7 S0 JJ4 None Brawler / Close Support 15.29M
ON1-V 75T B2 E2 M3 S0 JJ4 None Brawler / Close Support 10.76M
ON1-VA 75T B2 E2 M2 S2 JJ4 None Brawler / Close Support 11.20M
ON1-V-DC 75T B2 E2 M3 S2 JJ4 None Brawler / Close Support 11.89M
ON2-MD2 75T B3 E3 M3 S2 JJ4 None Brawler / Close Support 17.31M
Orion.png

PRIMITIVE ORION

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ON1-C 75T B1 E2 M0 S0 JJ4 None Primitive Brawler / Assault 11.61M
ON1-H 75T B1 E2 M3 S0 JJ3 None Primitive Brawler / Assault 11.75M
Ostroc.png

OSTROC

Mech Quirk: Narrow Profile

+1 defense against being hit

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Evasive

+2 bonus against being hit

OSR-2C 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 8.98M
OSR-2Cb 60T B0 E4 M2 S4 JJ5 None Striker Cavalry 12.35M
OSR-2D 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 11.51M
OSR-2L 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 9.01M
OSR-2M 60T B0 E6 M2 S0 JJ5 None Striker Cavalry 9.09M
OSR-3C 60T B0 E4 M0 S4 JJ5 None Striker Cavalry 8.93M
OSR-3J 60T B0 E4 M4 S2 JJ5 None Striker Cavalry 14.61M
Ostsol.png

OSTSOL

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

OTL-4C 60T B0 E4 M0 S6 JJ5 None Striker Cavalry 12.54M
OTL-4D 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 9.06M
OTL-4F 60T B0 E4 M0 S4 JJ5 None Striker Cavalry 8.90M
OTL-4PA 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 10.86M
OTL-5M 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 12.51M
OTL-5X 60T B4 E2 M0 S0 JJ5 None Sniper Cavalry 11.70M
Ostwar.png

OSTWAR

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Resistant

50% less chance to suffer critical hits

OWR-2Mb 65T B0 E5 M2 S5 JJ5 None Heavy Fire Support 13.19M
OWR-2N 65T B0 E2 M4 S1 JJ4 None Fire Support 9.15M
OWR-2Q 65T B0 E2 M4 S3 JJ4 None Fire Support 13.53M
Ostwar.png

PRIMITIVE OSTWAR

Mech Quirk: Primitive

Pilot Affinity: Resistant

50% less chance to suffer critical hits

OWR-2M 65T B0 E2 M3 S0 JJ3 None Primitive Fire Support 9.14M
Penetrator.png

PENETRATOR

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

PTR-4D 75T B0 E8 M0 S3 JJ4 None Energy Zombie 14.30M
PTR-4F 75T B0 E6 M2 S3 JJ4 None Energy Zombie 15.66M
PTR-6M 75T B0 E8 M0 S3 JJ4 None Energy Zombie 15.06M
PTR-6S 75T B0 E8 M0 S3 JJ4 None Energy Zombie 14.65M
PTR-6T 75T B0 E8 M0 S3 JJ4 None Energy Zombie 15.95M
Perseus.png

PERSEUS

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

P1-PRIME 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 15.79M
P1-A 75T B9 E9 M9 S9 JJ4 None Direct Fire Support 21.52M
P1-B 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 19.35M
P1-C 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 19.71M
P1-D 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 21.42M
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Direct Neural Interface Cockpit

+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

PMTH-1 75T B0 E3 M4 S3 JJ5 None Experimental Frankenmech 30.02M
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Cockpit

+1 initiative, +10 injuries resisted

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

PMTH-2 75T B0 E3 M4 S3 JJ5 None Frankenmech 19.83M
PMTH-3 75T B3 E2 M4 S0 JJ5 None Frankenmech 19.13M
PMTH-4 75T B2 E4 M0 S2 JJ4 None Frankenmech 19.63M
Quickdraw.png

QUICKDRAW

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

QKD-4G 60T B0 E4 M2 S0 JJ5 None Striker Cavalry 9.10M
QKD-4H 60T B0 E4 M2 S2 JJ5 None Striker Cavalry 9.80M
QKD-5A 60T B0 E6 M1 S2 JJ5 None Striker Cavalry 9.27M
QKD-5K 60T B0 E6 M2 S3 JJ5 None Striker Cavalry 13.54M
QKD-6C 60T B2 E4 M0 S3 JJ5 None Striker Cavalry 13.77M
QKD-6M 60T B0 E2 M0 S3 JJ6 None Striker Cavalry 15.02M
QKD-C 60T B0 E6 M2 S3 JJ5 None Striker Cavalry 14.04M
Rakshasa.png

RAKSHASA

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MDG-1A 75T B4 E6 M2 S0 JJ5 None Brawler / Close Assault 17.10M
MDG-1B 75T B4 E6 M2 S0 JJ5 None Brawler / Close Assault 17.08M
MDG-2R 75T B0 E5 M4 S0 JJ5 None Brawler / Close Assault 15.64M
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-3C 60T B4 E2 M0 S0 JJ4 None Direct Fire Support 8.65M
RFL-3N 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.76M
RFL-3R 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.71M
RFL-4D 60T B0 E8 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.93M
RFL-5CS 60T B2 E4 M0 S2 JJ4 None Tukayyid AA Support 11.65M
RFL-5D 60T B0 E8 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 13.08M
RFL-5L 60T B0 E6 M0 S2 JJ4 None Anti-Aircraft / Direct Fire Support 13.08M
RFL-5M 60T B2 E6 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 12.21M
RFL-6M 60T B2 E2 M0 S2 JJ4 None Direct Fire Support 12.47M
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

RGH-1A 65T B2 E1 M2 S5 JJ4 None Militarized Loadermech 10.57M
RGH-1B 65T B2 E2 M2 S3 JJ4 None Militarized Loadermech 10.61M
RGH-1C 65T B2 E0 M4 S2 JJ4 None Militarized Loadermech 10.65M
RGH-3A 65T B0 E7 M0 S1 JJ4 None Militarized Loadermech 14.22M
RGH-4A 65T B2 E2 M2 S3 JJ4 None Militarized Loadermech 10.99M
RGH-4T 65T B2 E1 M2 S5 JJ4 None Urban Brawler 11.58M
Stalker.png

STALKER

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

STK-4P 75T B0 E8 M3 S0 JJ3 None Juggernaut / Ranged Heavy 11.68M
Thanatos.png

THANATOS

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

TNS-4S 75T B0 E6 M7 S0 JJ5 None Brawler / Close Assault 16.61M
TNS-4T 75T B3 E4 M3 S0 JJ4 None Brawler / Close Assault 16.13M
TNS-5M 75T B5 E2 M1 S0 JJ4 None Extreme Range Sniper 15.41M
Thunder.png

THUNDER

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

THR-1L 70T B2 E4 M1 S0 JJ5 None Heavy Brawler 14.55M
THR-2L 70T B2 E3 M1 S1 JJ5 None Heavy Brawler 16.95M
THR-3L 70T B0 E4 M3 S0 JJ5 None Artillery Support 17.61M
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR-5D 65T B2 E0 M2 S4 JJ4 None Heavy Skirmisher / Brawler 9.40M
TDR-5PA 65T B2 E4 M2 S2 JJ4 None Heavy Skirmisher / Brawler 10.93M
TDR-5S 65T B2 E4 M2 S2 JJ4 None Heavy Skirmisher / Brawler 9.64M
TDR-5Sb 65T B2 E4 M3 S2 JJ4 None Heavy Skirmisher / Brawler 16.41M
TDR-5SS 65T B0 E7 M1 S2 JJ4 None Heavy Skirmisher / Disabler 9.76M
TDR-7M 65T B2 E4 M2 S3 JJ4 None Heavy Skirmisher / Brawler 14.36M
TDR-8SS 65T B0 E6 M0 S2 JJ4 None Heavy Skirmisher / Brawler 15.61M
TDR-9S 65T B0 E6 M1 S5 JJ4 None Heavy Skirmisher / Disabler 13.98M
TDR-9SE 65T B0 E5 M2 S5 JJ4 None Heavy Skirmisher 13.85M
Thunderbolt.png

PRIMITIVE THUNDERBOLT

Mech Quirk: Primitive

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR-1C 65T B0 E4 M2 S2 JJ3 None Heavy Skirmisher / Brawler 9.93M
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Evasive

+2 bonus against being hit

WHM-6D 70T B2 E6 M0 S4 JJ4 None Brawler / Close Assault 11.13M
WHM-6K 70T B0 E6 M1 S4 JJ4 None Brawler / Close Assault 11.03M
WHM-6L 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 10.94M
WHM-6PA 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 11.93M
WHM-6R 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 10.93M
WHM-6Rb 70T B2 E4 M1 S6 JJ4 None Brawler / Close Assault 14.47M
WHM-7A 70T B0 E6 M1 S6 JJ4 None Brawler / Close Assault 17.29M
WHM-7CS 70T B0 E6 M3 S2 JJ4 None Tukayyid Brawler 18.29M
WHM-7H 70T B2 E4 M1 S1 JJ3 None Brawler / Close Assault 17.54M
WHM-7K 70T B2 E4 M2 S6 JJ4 None Brawler / Close Assault 15.91M
WHM-7S 70T B2 E4 M2 S6 JJ4 None Brawler / Close Assault 15.38M
Yeoman.png

YEOMAN

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

YMN-6Y 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 11.67M
YMN-7Y-AR 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 13.68M
YMN-8Y 60T B0 E4 M4 S0 JJ4 None Pure Missile Support 14.81M
YMN-9Y 60T B0 E2 M4 S0 JJ4 None Pure Missile Support 12.12M
YMN-10-OR 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 13.37M

Inner Sphere Assault Mechs

As of BTA 3062 v8.4 there are approximately 46 Inner Sphere Assault Mech chassis, with 259 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH-1A 100T B6 E6 M0 S1 JJ2 None Juggernaut / Siege Mech 14.39M
ANH-1A4 100T B0 E6 M4 S0 JJ2 None Artillery Siege Mech 19.44M
ANH-1E 100T B0 E12 M0 S0 JJ2 None Juggernaut / Siege Mech 15.17M
ANH-1G 100T B6 E2 M0 S0 JJ2 None Juggernaut / Siege Mech 18.17M
ANH-1X 100T B6 E4 M0 S3 JJ2 None Juggernaut / Siege Mech 17.43M
ANH-2A 100T B8 E6 M0 S0 JJ2 None Juggernaut / Siege Mech 14.97M
ANH-2G 100T B8 E0 M0 S0 JJ2 None Juggernaut / Siege Mech 14.83M
Atlas.png

ATLAS

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AS7-A 100T B1 E2 M6 S3 JJ2 None Juggernaut / Assault 14.73M
AS7-D 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 14.18M
AS7-D-DC 100T B2 E2 M2 S2 JJ3 None Command Mech / Juggernaut / Close Assault 17.17M
AS7-D-H 100T B2 E5 M3 S0 JJ3 None Juggernaut 19.78M
AS7-D-H2 100T B2 E4 M3 S0 JJ3 None Juggernaut 20.01M
AS7-D-HT 100T B2 E6 M2 S4 JJ2 None Juggernaut / Close Assault 25.31M
AS7-K 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 18.36M
AS7-R 100T B2 E6 M3 S0 JJ3 None Juggernaut / Close Assault 21.28M
AS7-RS 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 16.54M
AS7-S 100T B2 E4 M4 S2 JJ3 None Juggernaut / Close Assault 20.42M
AS7-S2 100T B2 E4 M2 S0 JJ3 None Juggernaut / Close Assault 23.52M
AS7-S3 100T B2 E4 M2 S4 JJ3 None Juggernaut / Ranged Assault 22.55M
AS8-S 100T B4 E0 M4 S4 JJ3 None Juggernaut / Ranged Assault 20.75M
Awesome.png

AWESOME

Mech Quirk: Battlefists

Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AWS-8Q 80T B0 E7 M0 S1 JJ5 None Heavy Sniper / Defender 11.09M
AWS-8R 80T B0 E3 M4 S3 JJ3 None Heavy Fire Support / Defender 13.96M
AWS-8T 80T B0 E5 M2 S3 JJ3 None Heavy Fire Support / Defender 11.16M
AWS-8V 80T B0 E5 M2 S4 JJ3 None Heavy Fire Support / Defender 13.92M
AWS-9M 80T B0 E8 M2 S2 JJ4 None Heavy Sniper / Defender 19.58M
AWS-9Q 80T B0 E8 M0 S1 JJ3 None Heavy Sniper / Defender 18.08M
AWS-10Q 80T B0 E8 M0 S1 JJ5 None Heavy Flanker 18.36M
Banshee.png

BANSHEE

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BNC-3E 95T B1 E2 M0 S4 JJ4 None Heavy Brawler / Sniper 14.16M
BNC-3M 95T B0 E8 M0 S6 JJ4 None Heavy Brawler / Sniper 15.24M
BNC-3PA 95T B1 E9 M1 S7 JJ4 None Heavy Brawler / Sniper 18.80M
BNC-3Q 95T B2 E0 M0 S5 JJ4 None Heavy Brawler / Juggernaut 15.74M
BNC-3S 95T B1 E9 M1 S7 JJ3 None Heavy Brawler / Sniper 17.04M
BNC-5S 95T B1 E7 M1 S5 JJ5 None Heavy Brawler / Sniper 20.78M
BNC-6S 95T B6 E0 M0 S3 JJ4 None Heavy Brawler / Sniper 21.16M
BNC-6T 95T B3 E6 M3 S1 JJ4 None Heavy Periphery Brawler 20.22M
Banshee.png

PRIMITIVE BANSHEE

Mech Quirk: Primitive

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BNC-1E 95T B1 E3 M0 S1 JJ3 None Heavy Brawler / Sniper 14.88M
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

+1 initiative

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Command Unit

Gains +1 initiative

BLR-1D 85T B2 E7 M0 S3 JJ4 None Heavy Brawler / Close Assault 15.72M
BLR-1G 85T B2 E7 M1 S2 JJ4 None Heavy Brawler / Close Assault 13.94M
BLR-1G-DC 85T B2 E5 M1 S3 JJ4 None Command Mech / Heavy Brawler / Close Assault 16.22M
BLR-1GB 85T B0 E7 M1 S2 JJ4 None Heavy Brawler / Close Assault 22.32M
BLR-1S 85T B0 E4 M5 S2 JJ4 None Heavy Brawler / Close Assault 15.48M
BLR-3M 85T B2 E7 M1 S3 JJ4 None Heavy Brawler / Close Assault 18.90M
BLR-3S 85T B0 E6 M2 S1 JJ4 None Heavy Brawler / Close Assault 16.71M
BLR-4S 85T B1 E6 M1 S2 JJ4 None Heavy Brawler / Close Assault 20.77M
BLR-5K 85T B2 E3 M2 S2 JJ4 None Heavy Brawler / Close Assault 18.94M
Stone Rhino.png

BEHEMOTH

Mech Quirk: None

Pilot Affinity: Command Unit

Gains +1 initiative

BM-1 100T B4 E4 M0 S2 JJ3 None Juggernaut 11.25M
Berserker.png

BERSERKER

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BRZ-A3 100T B0 E7 M0 S2 JJ4 Hatchet Melee Monster 22.26M
BRZ-B3 100T B0 E2 M4 S2 JJ4 Hatchet Melee Monster 22.34M
BRZ-C3 100T B0 E7 M0 S2 JJ4 Hatchet Melee Monster 24.11M
Bull Shark.png

BULL SHARK

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

BSK-M3 95T B4 E4 M4 S0 JJ2 None Heavy Brawler 32.22M
BSK-M4 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 32.47M
BSK-M5 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 32.27M
BSK-M6 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 34.96M
BSK-M7 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 36.14M
BSK-MAZ 95T B4 E4 M2 S0 JJ3 None Heavy Brawler 35.06M
Charger.png

CHARGER

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CGR-1A1 80T B0 E4 M0 S4 JJ5 None Heavy Scout / Harasser 11.61M
CGR-1A5 80T B1 E2 M2 S1 JJ4 None Assault / Brawler 11.64M
CGR-1A9 80T B0 E5 M1 S4 JJ4 None Support / Skirmisher 11.95M
CGR-1B1 80T B0 E6 M0 S4 JJ5 None Heavy Scout / Harasser 15.87M
CGR-1L 80T B0 E5 M0 S5 JJ5 None Heavy Scout / Sniper 11.54M
CGR-1PA1 80T B0 E5 M0 S5 JJ5 None Heavy Scout / Harasser 15.91M
CGR-1R1 80T B0 E1 M0 S8 JJ4 None Reinforced Arena Brawler 17.09M
CGR-3K 80T B0 E5 M1 S4 JJ5 None Support / Skirmisher 16.49M
CGR-4A4 80T B2 E4 M2 S0 JJ4 None Assault / Brawler 15.68M
CGR-C 80T B0 E4 M2 S3 JJ5 None Support / Skirmisher 17.15M
CGR-SB 80T B0 E5 M0 S5 JJ3 None Assault / Brawler 11.67M
Corsair.png

CORSAIR

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

COR-5R 95T B1 E5 M2 S0 JJ3 None Heavy Frankenmech 16.61M
COR-5T 95T B6 E5 M0 S0 JJ3 None Heavy Frankenmech 16.07M
COR-6R 95T B1 E2 M3 S2 JJ3 None Heavy Frankenmech 16.52M
COR-7A 95T B3 E4 M0 S4 JJ3 None Heavy Frankenmech 16.73M
COR-7R 95T B1 E2 M5 S0 JJ3 None Heavy Frankenmech 16.78M
COR-8R 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 19.14M
COR-5R 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 16.61M
COR-PL 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 21.98M
Crockett.png

CROCKETT

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

CRK-5003-0 85T B1 E4 M3 S2 JJ3 None Training Mech 18.81M
CRK-5003-1 85T B1 E4 M3 S2 JJ3 None Training Mech 21.75M
CRK-5003-1b 85T B2 E8 M0 S0 JJ3 None Training Mech 22.53M
CRK-5003-3 85T B1 E4 M3 S2 JJ3 None Training Mech 21.77M
CRK-5004-1 85T B1 E4 M3 S2 JJ3 None Training Mech 22.36M
Cyclops.png

CYCLOPS

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

CP-10-HQ 90T B0 E6 M4 S0 JJ4 None Command / Fire Support 30.98M
CP-10-Q 90T B0 E3 M7 S1 JJ4 None Fire Support 14.58M
CP-10-Z 90T B4 E6 M2 S0 JJ4 None Command / Fire Support 15.12M
CP-10-Z-DC 90T B1 E6 M2 S0 JJ4 None Command / Fire Support 17.10M
CP-11-A 90T B3 E4 M2 S0 JJ4 None Command / Fire Support 15.62M
CP-11-G 90T B2 E3 M3 S0 JJ4 None Command / Fire Support 17.87M
CP-12-K 90T B2 E4 M2 S0 JJ4 None Command / Fire Support 17.52M
CP-13-M 90T B0 E5 M6 S0 JJ4 None Command / Close Range Fire Support 21.04M
Devastator.png

DEVASTATOR

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

DVS-1D 100T B4 E6 M0 S0 JJ3 None Steel Wall 14.08M
DVS-2 100T B4 E6 M0 S0 JJ3 None Steel Wall 17.89M
DVS-3 100T B4 E5 M0 S1 JJ3 None Steel Wall 17.86M
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

+1 injuries resisted

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EMP-5A 90T B2 E7 M0 S0 JJ3 None All Around Assault 18.38M
EMP-5P 90T B0 E8 M0 S1 JJ4 None All Around Assault 22.55M
EMP-6A 90T B2 E7 M0 S0 JJ3 None All Around Assault 21.58M
EMP-6M 90T B4 E7 M0 S1 JJ3 None All Around Assault 23.31M
EMP-7AIV 90T B0 E7 M2 S0 JJ3 None All Around Assault 22.39M
EMP-7G 90T B4 E3 M0 S0 JJ3 None All Around Assault 21.43M
Emperor.png

PRIMITIVE EMPEROR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EMP-1A 90T B2 E3 M0 S0 JJ3 None All Around Assault 17.69M
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

FNR-5 100T B6 E3 M0 S0 JJ3 None Incredible Direct-Fire Support 19.67M
FNR-6 100T B0 E5 M4 S0 JJ3 None Incredible Direct-Fire Support 17.95M
Fafnir.png

FAFNIR 2

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

FNR2-4 100T B4 E4 M0 S3 JJ3 None Ponderous Death Machine 19.77M
Grand Titan.png

GRAND TITAN

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

T-IT-N10M 100T B0 E4 M3 S3 JJ4 None Fast Juggernaut 22.54M
T-IT-N11M 100T B2 E5 M2 S2 JJ4 None Fast Juggernaut 22.57M
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Adds 10 structure and armor to the head

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HTM-26T 80T B0 E6 M6 S0 JJ4 None Heavy Sniper / Defender 11.98M
HTM-27T 80T B0 E6 M6 S0 JJ4 None Heavy Sniper / Defender 12.32M
HTM-27U 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.44M
HTM-27V 80T B0 E5 M6 S0 JJ4 None Heavy Sniper / Defender 12.36M
HTM-27W 80T B3 E6 M3 S0 JJ4 None Heavy Sniper / Defender 12.14M
HTM-27Y 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.30M
HTM-28T 80T B0 E6 M6 S0 JJ3 None Heavy Sniper / Defender 17.40M
HTM-31K 80T B4 E0 M0 S5 JJ3 None Stealth City Fighter 15.11M
HTM-C 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.96M
HTM-CM 80T B0 E6 M0 S2 JJ4 None Heavy Sniper / Defender 13.28M
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

HA1-O 95T B9 E9 M9 S10 JJ3 None OmniMech Assault 19.07M
HA1-OA 95T B10 E10 M10 S10 JJ3 None OmniMech Assault 19.80M
HA1-OB 95T B9 E10 M9 S9 JJ3 None OmniMech Assault 18.25M
HA1-OC 95T B9 E9 M9 S10 JJ3 None OmniMech Assault 20.01M
HA1-OR 95T B9 E9 M9 S10 JJ3 None OmniMech Artillery Support 18.75M
Highlander.png

HIGHLANDER

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Nimble

15% more jumping distance

HGN-694 90T B4 E4 M0 S0 JJ2 None Ranged Assault / Heavy Cavalry 22.89M
HGN-732 90T B1 E3 M4 S2 JJ3 None Ranged Assault / Heavy Cavalry 19.02M
HGN-732b 90T B2 E3 M2 S3 JJ3 None Juggernaut / Heavy Cavalry 23.49M
HGN-733 90T B1 E2 M4 S1 JJ3 None Juggernaut / Heavy Cavalry 13.16M
HGN-733C 90T B1 E2 M4 S3 JJ3 None Juggernaut / Heavy Cavalry 16.03M
HGN-733P 90T B0 E4 M3 S3 JJ3 None Juggernaut / Sniper / Heavy Cavalry 13.54M
HGN-734 90T B2 E5 M2 S0 JJ3 None Ranged Assault / Heavy Cavalry 23.31M
HGN-736 90T B1 E3 M4 S2 JJ3 None Ranged Assault / Heavy Cavalry 23.09M
HGN-739 90T B3 E4 M3 S0 JJ3 None Ranged Assault / Heavy Cavalry 23.42M
Imp.png

IMP

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

IMP-1A 100T B0 E7 M2 S4 JJ3 None Assault Bruiser 23.35M
IMP-1B 100T B0 E8 M1 S0 JJ3 None Assault Bruiser 23.11M
IMP-1C 100T B1 E8 M0 S1 JJ3 None Assault Bruiser 21.31M
IMP-1X 100T B4 E3 M0 S4 JJ3 None Assault Bruiser 19.87M
IMP-2E 100T B0 E7 M2 S0 JJ3 None Assault Bruiser 17.54M
IMP-3E 100T B0 E8 M2 S0 JJ3 None Assault Bruiser 18.61M
IMP-4E 100T B0 E10 M2 S1 JJ3 None Assault Bruiser 22.69M
IMP-5E 100T B0 E6 M4 S2 JJ3 None Assault Bruiser 21.88M
Juggernaut.png

JUGGERNAUT

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

JG-R9T1 90T B0 E7 M0 S18 JJ3 None Arena Brawler 21.27M
JG-R9T2 90T B4 E8 M0 S8 JJ3 None Arena Brawler 23.64M
JG-R9T3 90T B2 E7 M1 S12 JJ3 None Arena Brawler 24.72M
JG-R9X1 90T B0 E4 M0 S10 JJ4 None Arena Brawler 23.33M
Crockett.png

KATANA

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

CRK-5003-2 85T B1 E4 M3 S2 JJ3 None Gifted Assault Mech 18.82M
CRK-5003-C 85T B0 E1 M0 S0 JJ3 None Training Mech 18.81M
CRK-5003-CM 85T B0 E1 M0 S0 JJ3 None Training Mech 18.81M
King Crab.png

KING CRAB

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

KGC-0000 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 14.79M
KGC-000b 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 21.34M
KGC-001 100T B4 E3 M4 S2 JJ3 None Juggernaut / Close Assault 19.68M
KGC-002 100T B4 E4 M0 S2 JJ3 None Juggernaut / Close Assault 20.52M
KGC-005 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 19.09M
Mauler.png

LINESMAN

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

LMN-1PT 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 12.32M
Longbow.png

LONGBOW

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

LGB-0W 85T B0 E0 M8 S0 JJ4 None Hail Of Missiles 15.09M
LGB-7Q 85T B0 E4 M6 S0 JJ3 None Hail Of Missiles 15.23M
LGB-7V 85T B0 E8 M4 S0 JJ3 None Hail Of Missiles 20.94M
LGB-8Q 85T B0 E4 M6 S0 JJ3 None Hail Of Missiles 18.48M
LGB-12C 85T B0 E0 M6 S3 JJ3 None Hail Of Missiles 21.34M
Longbow.png

PRIMITIVE LONGBOW

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

LGB-0C 85T B0 E2 M2 S1 JJ3 None Hail Of Missiles 15.12M
Mackie.png

MACKIE

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-7A 100T B2 E6 M0 S0 JJ3 None The First Battlemech 14.15M
MSK-8B 100T B3 E4 M0 S0 JJ3 None The First Battlemech 14.26M
MSK-9F 100T B0 E5 M2 S2 JJ3 None The First Battlemech 19.42M
MSK-9H 100T B3 E4 M1 S0 JJ3 None The First Battlemech 14.58M
MSK-10J 100T B2 E4 M0 S4 JJ3 None The First Battlemech 17.55M
MSK-11R 100T B2 E6 M0 S2 JJ3 None The First Battlemech 18.54M
MSK-12S 100T B2 E4 M0 S4 JJ3 None The First Battlemech 18.00M
Mackie.png

MACKIE OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-9H-PRIME 100T B10 E12 M10 S10 JJ3 None The First Battlemech... With A Twist 17.17M
Mackie.png

PRIMITIVE MACKIE

Mech Quirk: Primitive

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-5S 100T B1 E2 M0 S0 JJ3 None The Actual First Battlemech 14.02M
MSK-6S 100T B1 E3 M0 S0 JJ3 None The First Battlemech 14.02M
MSK-7S 100T B2 E3 M0 S0 JJ3 None The First Battlemech 14.05M
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

MAD-4A 100T B0 E9 M0 S0 JJ3 None Sniper / Ranged Assault 15.46M
MAD-4B 100T B6 E5 M0 S0 JJ3 None Sniper / Ranged Assault 15.08M
MAD-4HB 100T B0 E4 M9 S0 JJ3 None Rocket Brawler 15.95M
MAD-5A 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 16.49M
MAD-5B 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 18.65M
MAD-5C 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 16.58M
MAD-5J 100T B4 E0 M4 S1 JJ4 None Sniper / Ranged Assault 17.37M
MAD-5W 100T B0 E10 M0 S0 JJ4 None Mobile Close Quarters Assault 18.76M
MAD-6S 100T B2 E5 M2 S0 JJ3 None Heavy Knife-Fighter 19.80M
MAD-7H 100T B2 E5 M2 S0 JJ3 None Clantech Refit 26.42M
Matar.png

MATAR

Mech Quirk: None

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SAM-RS 110T B4 E8 M0 S9 JJ0 None Slow Juggernaut 15.61M
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

-4 recoil with Autocannon weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MAL-1R 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 15.40M
MAL-2K 90T B0 E4 M8 S0 JJ3 None Juggernaut / Heavy Cavalry 17.49M
MAL-2R 90T B4 E4 M2 S0 JJ3 None Juggernaut / Heavy Cavalry 15.36M
MAL-3R 90T B4 E0 M4 S1 JJ3 None Juggernaut / Heavy Cavalry 16.18M
MAL-3S 90T B4 E6 M0 S0 JJ3 None Mobile Artillery 17.86M
MAL-4R 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 17.13M
MAL-C 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 15.95M
Nightstar.png

NIGHTSTAR

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

NSR-7J 95T B6 E4 M0 S1 JJ3 None Heavy Brawler 17.35M
NSR-9FC 95T B4 E6 M0 S0 JJ4 None Heavy Sniper 20.70M
NSR-9J 95T B4 E5 M3 S1 JJ3 None Heavy Sniper 21.56M
NSR-10CS 95T B2 E2 M2 S2 JJ3 None C3 Network Master 21.82M
NSR-10K 95T B0 E0 M5 S5 JJ3 None Heavy Brawler 21.99M
Pulverizer.png

PULVERIZER

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

PUL-2V 90T B0 E6 M1 S0 JJ4 None Command & Control 17.19M
PUL-3R 90T B0 E6 M1 S0 JJ4 None Command & Control 17.59M
PUL-4L 90T B0 E3 M3 S3 JJ4 Retractable Blade Melee Brawler 18.93M
PUL-4W 90T B0 E4 M1 S4 JJ4 Hatchet Melee Brawler 16.52M
PUL-5A 90T B3 E2 M0 S5 JJ4 None Point-Blank Brawler 16.95M
PUL C 90T B0 E6 M1 S0 JJ4 None Command & Control 27.67M
Rifleman.png

RIFLEMAN II

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-3N-2 80T B4 E6 M0 S0 JJ4 None Anti-Aircaft / Direct-Fire Support 13.15M
Salamander.png

SALAMANDER

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

PPR-5S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 17.56M
PPR-5T 80T B0 E0 M6 S2 JJ4 None Heavy Fire Support 17.55M
PPR-6S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 20.60M
PPR-6T 80T B0 E4 M4 S0 JJ4 None Heavy Fire Support 18.02M
PPR-7S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 20.44M
Stalker.png

STALKER

Mech Quirk: Combat Computer

-6 heat per turn

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

STK-3F 85T B0 E6 M4 S0 JJ3 None Juggernaut / Ranged Assault 12.32M
STK-3Fb 85T B0 E6 M2 S0 JJ3 None Juggernaut / Ranged Assault 20.22M
STK-3H 85T B0 E4 M6 S0 JJ3 None Juggernaut / Ranged Assault 14.98M
STK-3PA 85T B0 E6 M4 S0 JJ3 None Juggernaut / Ranged Assault 14.54M
STK-4N 85T B0 E8 M3 S2 JJ3 None Juggernaut / Ranged Assault 15.32M
STK-5M 85T B0 E6 M5 S0 JJ3 None Juggernaut / Ranged Assault 18.69M
STK-6M 85T B0 E7 M2 S4 JJ3 None Juggernaut / Ranged Assault 20.82M
STK-7D 85T B0 E6 M4 S1 JJ3 None Juggernaut / Ranged Assault 20.93M
STK-7L 85T B2 E0 M7 S1 JJ3 None Juggernaut / Ranged Assault 20.04M
STK-8X 85T B1 E4 M2 S3 JJ3 None Juggernaut / Ranged Assault 19.72M
Sunder.png

SUNDER

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SD1-O 90T B9 E9 M9 S9 JJ4 None First-Gen Assault Omni 20.59M
SD1-OA 90T B9 E9 M9 S9 JJ4 None First-Gen Assault Omni 21.20M
SD1-OB 90T B10 E10 M10 S10 JJ4 None First-Gen Assault Omni 23.05M
SD1-OC 90T B10 E10 M10 S10 JJ4 None First-Gen Assault Omni 22.33M
SD1-OD 90T B8 E8 M8 S8 JJ4 None First-Gen Assault Omni 20.64M
Templar.png

TEMPLAR

Mech Quirk: OmniMech

Fast Refits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

TLR1-O 85T B13 E14 M13 S13 JJ4 None Brawler / Close Assault 19.72M
TLR1-OA 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 19.93M
TLR1-OB 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 19.89M
TLR1-OC 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 18.52M
TLR1-OS 85T B14 E14 M14 S14 JJ4 Sword Brawler / Close Assault 18.23M
Thug.png

THUG

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

THG-10E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 11.62M
THG-11C 80T B2 E4 M5 S0 JJ4 None Stealth Zombie 18.34M
THG-11E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 14.98M
THG-11Eb 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 15.32M
THG-12E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 15.62M
THG-13K 80T B0 E8 M0 S0 JJ4 None Specialist Sniper 15.98M
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

TDK-7KMA 100T B4 E4 M3 S1 JJ3 None Ranged Assault 30.90M
TDK-7S 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.52M
TDK-7Y 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.30M
TDK-7X 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.35M
Titan.png

TITAN

Mech Quirk: Reinforcement

50% resistance against critical hits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

TI-1A 100T B0 E8 M5 S0 JJ3 None Prototyped Juggernaut 14.96M
TI-1G 100T B4 E4 M0 S4 JJ3 None Upgraded Juggernaut 21.22M
TI-1M 100T B0 E2 M7 S0 JJ3 None Tip Of The Spear 20.95M
TI-1T 100T B0 E8 M0 S3 JJ3 None Melee Juggernaut 22.10M
Vanquisher.png

VANQUISHER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VQR-2A 100T B4 E5 M0 S2 JJ3 None Heavy Sniper 21.10M
VQR-2B 100T B4 E5 M0 S2 JJ3 None Heavy Sniper 20.48M
Victor.png

VICTOR

Mech Quirk: Rugged

80 structure points, 80 stability threshold

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

VTR-9A 80T B2 E3 M1 S5 JJ4 None Heavy Cavalry 14.10M
VTR-9A1 80T B3 E2 M1 S4 JJ4 None Heavy Cavalry 14.03M
VTR-9B 80T B3 E2 M2 S1 JJ4 None Heavy Cavalry 11.70M
VTR-9D 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.14M
VTR-9K 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.14M
VTR-9PA 80T B3 E2 M2 S1 JJ4 None Heavy Cavalry 14.37M
VTR-9S 80T B2 E2 M3 S1 JJ4 None Heavy Cavalry / Close Assault 11.68M
VTR-10S 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 18.52M
VTR-12R 80T B2 E4 M4 S3 JJ4 None Heavy Cavalry 18.570M
VTR-C 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.68M
Viking.png

VIKING

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

VKG-2F 90T B0 E0 M6 S6 JJ3 None Heavy Fire Support 23.01M
VKG-2G 90T B4 E5 M0 S0 JJ3 None Heavy Fire Support 21.24M
VKG-2M 90T B0 E0 M8 S4 JJ3 None Heavy Fire Support 21.46M
Zeus.png

ZEUS

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

ZEU-3SK 80T B2 E3 M2 S1 JJ4 None Fire Support / Ranged Assault 12.66M
ZEU-5S 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 17.98M
ZEU-5T 80T B0 E5 M2 S2 JJ4 None Fire Support / Ranged Assault 18.92M
ZEU-6A 80T B0 E5 M3 S4 JJ4 None Fire Support / Ranged Assault 12.34M
ZEU-6PA 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 14.19M
ZEU-6S 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 12.24M
ZEU-6S-DC 80T B2 E4 M1 S3 JJ4 None Fire Support / Ranged Assault 15.31M
ZEU-6T 80T B0 E7 M1 S4 JJ4 None Fire Support / Ranged Assault 14.75M
ZEU-6Y 80T B2 E2 M1 S3 JJ4 None Fire Support / Ranged Assault 14.10M
ZEU-8T 80T B2 E2 M2 S3 JJ4 None Fire Support / Ranged Assault 18.54M
ZEU-9S 80T B0 E5 M2 S2 JJ4 None Fire Support / Ranged Assault 17.78M
ZEU-9S2 80T B2 E3 M2 S2 JJ4 None Fire Support / Ranged Assault 17.67M
ZEU-9T 80T B0 E5 M2 S3 JJ4 None Fire Support / Ranged Assault 20.28M
Zeus X.png

ZEUS X

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

ZEU-X 80T B2 E3 M3 S1 JJ5 None Prototype Fire Support / Ranged Assault 25.20M
ZEU-X-X 80T B2 E2 M3 S1 JJ5 None Prototype Fire Support / Ranged Assault 21.70M

Clan Light Mechs

As of BTA 3062 v8.4 there are approximately 13 Clan Light Mech chassis, with 64 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

ADR-PRIME 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
ADR-A 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
ADR-B 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
ADR-C 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
ADR-D 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
ADR-E 35T Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22T N/A 7 10 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ACH-PRIME 30T Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
ACH-A 30T Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
ACH-B 30T Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
ACH-C 30T Light Line Mech 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
ACH-D 30T Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
ACH-H 30T Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5T N/A 10 14 7
Cephalus.png

CEPHALUS

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

CEP-1 25T Prototype Turned Skirmisher 0 0 0 0 9 cXXL 150 cDHS Composite Clan Ferro None 12.5T N/A 7 10 0
CEP-PROTO 25T Experimental E-War Prototype 0 0 0 4 2 cXXL 150 cDHS Composite Clan Ferro None 12.5T N/A 7 10 0
Cougar.png

COUGAR

Mech Quirk: Clan

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

COU-PRIME 35T Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-A 35T Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-B 35T Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-C 35T Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-D 35T Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-E 35T Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
COU-H 35T Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5T N/A 6 8 0
Firefly.png

FIREFLY

Mech Quirk: Clan

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Evasive

+2 bonus against being hit

FFL-C 30T Assault Scout 0 4 2 5 0 STD 150 cDHS Clan Endo Clan Standard None 18T 25.5T 6 8 5
Fire Moth.png

FIRE MOTH

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

FM-PRIME 20T Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-A 20T Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-B 20T Super-Fast Scout 0 0 0 1 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-C 20T Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-D 20T Super-Fast Scout 0 0 0 0 6 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-E 20T Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
FM-H 20T Super-Fast Scout 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5T N/A 12 22 0
Incubus.png

INCUBUS

Mech Quirk: Clan

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

INC-1 30T Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15T 25.5T 11 15 0
INC-2 30T Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15T 25.5T 11 15 0
INC-3 30T Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15T 25.5T 11 15 0
INC-4 30T Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15T 25.5T 11 15 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

JR7-IIC-1 35T Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15T 30T 11 15 8
JR7-IIC-2 35T Second-Line Skirmisher 0 2 2 2 0 cXL 315 cDHS Clan Endo Clan Ferro None 15T 30T 11 15 11
JR7-IIC-3 35T Second-Line Skirmisher 0 0 2 4 0 cXL 315 cDHS Clan Endo Clan Ferro None 15T 30T 11 15 8
JR7-IIC-4 35T Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15T 30T 11 15 8
Kit Fox.png

KIT FOX

Mech Quirk: Clan

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

KFX-PRIME 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-A 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-B 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-C 30T Light Skirmisher 0 0 0 5 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-D 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-E 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 7
KFX-G 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-H 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-P 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
KFX-S 30T Light Skirmisher 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 7
KFX-W 30T Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16T N/A 7 10 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

LCT-IIC-1 25T Light Striker 0 1 0 8 0 STD 200 cDHS Clan Endo Clan Ferro None 10T 20.5T 10 14 0
LCT-IIC-2 25T Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10T 20.5T 10 14 0
LCT-IIC-3 25T Light Striker 0 2 0 4 0 STD 200 cDHS Clan Endo Clan Ferro None 10T 20.5T 10 14 0
LCT-IIC-4 25T Light Striker 0 1 0 6 0 STD 200 cDHS Clan Endo Clan Ferro None 10T 20.5T 10 14 0
LCT-IIC-5 25T Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10T 20.5T 10 14 0
Mist Lynx.png

MIST LYNX

Mech Quirk: Clan

Pilot Affinity: Nimble

15% more jumping distance

MLX-PRIME 25T Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-A 25T Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-B 25T Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-C 25T Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-D 25T Light Workhorse 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-E 25T Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-H 25T Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
MLX-P 25T Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Endo None 11T N/A 8 12 7
Piranha.png

PIRANHA

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

PIR-1 20T B0 E2 M0 S13 JJ8 None Light Striker 12.59M
UrbanMech.png

URBANMECH IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

UM-IIC 30T B4 E2 M0 S2 JJ3 None Yes, even the Clans use it 4.65M

Clan Medium Mechs

As of BTA 3062 v8.4 there are approximately 15 Clan Medium Mech chassis, with 77 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ACW-1 40T B0 E0 M9 S0 JJ7 None Scout / Harasser 16.60M
ACW-2 40T B0 E1 M7 S0 JJ7 None Scout / Harasser 17.18M
Black Lanner.png

BLACK LANNER

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

BKL-PRIME 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 20.04M
BKL-A 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 21.46M
BKL-B 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 18.57M
BKL-C 55T B7 E7 M7 S7 JJ7 None Front-Line Recon 23.54M
BKL-D 55T B11 E11 M11 S11 JJ7 None Front-Line Recon 20.54M
BKL-E 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 19.16M
BKL-H 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 24.10M
Grendel.png

GRENDEL

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

GRD-PRIME 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 25.93M
GRD-A 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 22.48M
GRD-B 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 23.27M
GRD-C 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 21.96M
GRD-D 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 23.56M
GRD-E 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 22.27M
Hellhound.png

HELLHOUND

Mech Quirk: Clan

Pilot Affinity: Nimble

15% more jumping distance

HLH-1 50T B0 E3 M2 S3 JJ6 None Second-Line Trooper 19.94M
HLH-2 50T B0 E2 M2 S2 JJ7 None Second-Line Trooper 23.92M
HLH-6 50T B0 E3 M2 S3 JJ6 None Second-Line Trooper 16.52M
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

HBK-IIC 50T B4 E2 M0 S0 JJ4 None Last Gasp Brawler 22.47M
HBK-IIC-2 50T B0 E6 M0 S0 JJ4 None Last Gasp Brawler 32.03M
HBK-IIC-3 50T B0 E3 M4 S0 JJ4 None Last Gasp Brawler 22.34M
HBK-IIC-6 50T B4 E2 M0 S0 JJ4 None Last Gasp Brawler 22.97M
HBK-IIC-10 50T B4 E4 M0 S0 JJ4 None Last Gasp Brawler 21.93M
Huntsman.png

HUNTSMAN

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HMN-PRIME 50T B10 E10 M10 S12 JJ5 None Flexible Front-Line OmniMech 23.27M
HMN-A 50T B8 E8 M8 S8 JJ5 None Flexible Front-Line OmniMech 21.60M
HMN-B 50T B7 E7 M7 S7 JJ5 None Flexible Front-Line OmniMech 19.98M
HMN-C 50T B10 E10 M10 S10 JJ5 None Flexible Front-Line OmniMech 20.31M
HMN-D 50T B7 E7 M7 S7 JJ5 None Flexible Front-Line OmniMech 19.62M
HMN-H 50T B8 E8 M8 S8 JJ5 None Flexible Front-Line OmniMech 29.80M
Ice Ferret.png

ICE FERRET

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

IFR-PRIME 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.90M
IFR-A 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 18.13M
IFR-B 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 18.31M
IFR-C 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.43M
IFR-D 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.81M
IFR-E 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 17.90M
IFR-H 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.81M
Nova.png

NOVA

Mech Quirk: Clan

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

NVA-PRIME 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 29.85M
NVA-A 50T B13 E13 M13 S13 JJ5 None Medium Workhorse 26.17M
NVA-B 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 24.14M
NVA-C 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 23.86M
NVA-D 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 22.74M
NVA-E 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 23.595M
NVA-H 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 32.23M
NVA-S 50T B11 E11 M11 S11 JJ5 None Medium Workhorse 26.75M
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PHANTOM

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

PHN-PRIME 40T B4 E4 M4 S4 JJ8 None Harasser 22.90M
PHN-A 40T B8 E8 M8 S8 JJ8 None Harasser 23.10M
PHN-B 40T B4 E4 M4 S4 JJ8 None Harasser 22.22M
PHN-C 40T B10 E10 M10 S10 JJ8 None Harasser 24.40M
PHN-D 40T B5 E5 M5 S5 JJ8 None Harasser 23.42M
PHN-E 40T B9 E9 M9 S9 JJ8 None Harasser 22.50M
PHN-H 40T B8 E8 M8 S8 JJ8 None Harasser 23.34M
Septicemia.png

SEPTICEMIA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

SPT-1 55T B11 E11 M11 S11 JJ5 None Garrison Cluster Duelist 22.08M
SPT-PROTO 55T B2 E4 M2 S3 JJ5 None Experimental DFA Platform 26.03M
Shadow Cat.png

SHADOW CAT

Mech Quirk: Clan

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

SHC-PRIME 45T B6 E6 M6 S6 JJ6 None Recon In Force 23.98M
SHC-A 45T B6 E6 M6 S6 JJ6 None Recon In Force 27.78M
SHC-B 45T B6 E6 M6 S6 JJ6 None Recon In Force 25.77M
SHC-C 45T B7 E7 M7 S7 JJ6 None Recon In Force 23.71M
SHC-S 45T B6 E6 M6 S6 JJ6 None Recon In Force 19.098M
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SDH C 50T B3 E1 M3 S1 JJ5 None Skirmisher / Cavalry 10.29M
Stormcrow.png

STORMCROW

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

SCR-PRIME 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 34.72M
SCR-A 55T B8 E8 M8 S8 JJ6 None Second-Generation OmniMech 26.08M
SCR-B 55T B8 E8 M8 S8 JJ6 None Second-Generation OmniMech 26.76M
SCR-C 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 23.77M
SCR-D 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 22.36M
SCR-E 55T B9 E9 M9 S9 JJ6 None Second-Generation OmniMech 25.98M
SCR-H 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 35.07M
SCR-I 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 27.292M
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VGL-1 55T B0 E4 M2 S4 JJ6 None Garrison Duelist 23.93M
VGL-2 55T B1 E3 M0 S4 JJ6 None Garrison Duelist 20.80M
VGL-3 55T B0 E5 M4 S0 JJ6 None Garrison Duelist 23.74M
Viper.png

VIPER

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

VPR-PRIME 55T B6 E6 M6 S6 JJ8 None Harasser 22.73M
VPR-A 55T B6 E6 M6 S6 JJ8 None Harasser 23.71M
VPR-B 55T B6 E6 M6 S6 JJ8 None Harasser 22.79M
VPR-C 55T B9 E9 M9 S9 JJ8 None Harasser 22.27M
VPR-D 55T B6 E6 M6 S6 JJ8 None Harasser 23.08M
VPR-E 55T B6 E6 M6 S6 JJ8 None Harasser 22.14M
VPR-H 55T B7 E7 M7 S7 JJ8 None Harasser 24.46M


Clan Heavy Mechs

As of BTA 3062 v8.4 there are approximately 21 Clan Heavy Mech chassis, with 90 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC C 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 13.11M
Black Python.png

BLACK PYTHON

Mech Quirk: Clan

Pilot Affinity: Evasive

+2 bonus against being hit

BP-1 75T B0 E8 M0 S8 JJ5 None Striker 27.35M
BP-2 75T B2 E2 M0 S7 JJ5 None Striker 26.03M
BP-5 75T B4 E4 M0 S2 JJ5 None Striker 23.97M
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EBJ-PRIME 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 23.56M
EBJ-A 65T B10 E10 M10 S10 JJ5 None Heavy Cavalry 25.60M
EBJ-B 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 28.26M
EBJ-C 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 23.01M
EBJ-D 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 24.33M
EBJ-H 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 29.966M
EBJ-S 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.74M
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

GLS-1 60T B4 E2 M0 S2 JJ4 None Formidable AA Platform 18.09M
GLS-2 60T B0 E6 M0 S3 JJ4 None Formidable AA Platform 29.19M
GLS-3 60T B0 E9 M0 S0 JJ4 None Formidable AA Platform 30.05M
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HBR-PRIME 65T B8 E8 M8 S13 JJ5 None Heavy Cavalry 32.39M
HBR-A 65T B7 E8 M7 S7 JJ5 None Heavy Cavalry 26.96M
HBR-B 65T B7 E7 M7 S7 JJ5 None Heavy Cavalry 26.63M
HBR-C 65T B10 E10 M10 S10 JJ5 None Heavy Cavalry 25.98M
HBR-F 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.34M
HBR-H 65T B8 E8 M8 S10 JJ5 None Heavy Cavalry 27.73M
HBR-P 65T B12 E8 M8 S8 JJ5 None Heavy Cavalry 32.30M
Hellfire.png

HELLFIRE

Mech Quirk: Clan

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

HLF-1 60T B0 E5 M3 S2 JJ4 None Heavy Laser Testbed 23.89M
Lancelot.png

LANCELOT

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

LNC25 C 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 24.97M
LNC25 C 2 60T B0 E4 M0 S4 JJ6 None Fast Response Fire Support 26.48M
Linebacker.png

LINEBACKER

Mech Quirk: Clan

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LBK-PRIME 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 24.67M
LBK-A 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 23.27M
LBK-B 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 23.25M
LBK-C 65T B9 E9 M9 S9 JJ6 None Highly Mobile Front-Line Support 23.28M
LBK-D 65T B9 E9 M9 S9 JJ6 None Highly Mobile Front-Line Support 25.71M
LBK-E 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 22.22M
LBK-H 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 24.55M
Lupus.png

LUPUS

Mech Quirk: Clan

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

LUPUS-PRIME 60T B8 E8 M8 S8 JJ5 None Early OmniMech 16.80M
LUPUS-A 60T B8 E8 M8 S8 JJ5 None Early OmniMech 18.05M
LUPUS-B 60T B9 E9 M9 S9 JJ5 None Early OmniMech 17.49M
Mad Dog.png

MAD DOG

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

MDD-PRIME 60T B8 E8 M8 S8 JJ5 None Flanking Support 23.79M
MDD-A 60T B8 E8 M8 S8 JJ5 None Flanking Support 21.95M
MDD-B 60T B8 E8 M8 S8 JJ5 None Flanking Support 26.51M
MDD-C 60T B8 E8 M8 S8 JJ5 None Flanking Support 22.19M
MDD-D 60T B10 E10 M10 S10 JJ5 None Flanking Support 23.70M
MDD-H 60T B8 E8 M8 S8 JJ5 None Flanking Support 31.72M
Marauder.png

MARAUDER

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

MAD C 75T B2 E5 M2 S0 JJ4 None Sniper / Ranged Assault 14.58M
Night Gyr.png

NIGHT GYR

Mech Quirk: Clan

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

NTG-PRIME 75T B6 E7 M6 S6 JJ4 None Fire Support 33.59M
NTG-A 75T B7 E8 M7 S7 JJ4 None Fire Support 30.81M
NTG-B 75T B6 E7 M6 S6 JJ4 None Fire Support 24.11M
NTG-C 75T B7 E8 M7 S7 JJ4 None Fire Support 32.22M
NTG-D 75T B7 E8 M7 S7 JJ4 None Fire Support 27.22M
NTG-E 75T B10 E10 M11 S10 JJ4 None Fire Support 33.04M
NTG-H 75T B6 E7 M6 S6 JJ4 None Fire Support 30.00M
NTG-L 75T B6 E7 M6 S6 JJ4 None Fire Support 32.63M
Nova Cat.png

NOVA CAT

Mech Quirk: Clan

Pilot Affinity: Resistant

50% less chance to suffer critical hits

NCT-PRIME 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 39.77M
NCT-A 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 41.04M
NCT-B 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 29.21M
NCT-C 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 26.42M
NCT-D 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 36.89M
Orion IIC.png

ORION IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

ON1-IIC 75T B2 E3 M3 S0 JJ4 None Honor For General Kerensky 24.45M
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL C 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct-Fire Support 11.47M
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

RFL-IIC 65T B0 E6 M0 S1 JJ3 None Stand-Off Sniper 34.03M
RFL-IIC-2 65T B6 E0 M0 S1 JJ4 None Stand-Off Sniper 18.23M
RFL-IIC-3 65T B2 E4 M0 S1 JJ3 None Stand-Off Sniper 32.97M
RFL-IIC-P 65T B6 E0 M0 S1 JJ4 None Periphery Sniper 14.47M
RFL-IIC-X 65T B6 E0 M0 S1 JJ3 None Stand-Off Sniper 19.58M
Summoner.png

SUMMONER

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SMN-PRIME 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.33M
SMN-C 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.17M
SMN-B 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.27M
SMN-C 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.49M
SMN-D 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 34.42M
SMN-E 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.37M
SMN-F 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.67M
SMN-H 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 36.30M
SMN-M 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.37M
Sun Spider.png

SUN SPIDER

Mech Quirk: Clan

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SNS-PRIME 70T B8 E8 M8 S8 JJ5 None Variable Flanker 26.15M
SNS-A 70T B8 E8 M8 S8 JJ5 None Variable Flanker 24.23M
SNS-B 70T B8 E8 M8 S8 JJ5 None Variable Flanker 27.17M
SNS-C 70T B8 E8 M8 S8 JJ5 None Variable Flanker 23.48M
SNS-D 70T B8 E8 M8 S8 JJ5 None Variable Flanker 22.73M
Timber Wolf.png

TIMBER WOLF

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

TW-PRIME 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.83M
TW-A 75T B10 E10 M10 S10 JJ5 None Iconic OmniMech 37.49M
TW-B 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.37M
TW-C 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 31.66M
TW-D 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 35.19M
TW-E 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.51M
TW-H 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 35.85M
TW-S 75T B10 E10 M10 S10 JJ5 None Iconic OmniMech 32.68M
TW-X 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.18M
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR C 65T B0 E5 M2 S2 JJ4 None Heavy Skirmisher / Brawler 12.48M
Vision Quest.png

VISION QUEST

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

VQ-1NC 60T B2 E5 M0 S0 JJ5 None Symbolism In Motion 22.58M
VQ-1S 60T B1 E1 M4 S2 JJ5 None Symbolism In Motion 20.40M
VQ-2NC 60T B2 E2 M0 S3 JJ5 None Symbolism In Motion 28.34M
VQ-3NC 60T B2 E5 M0 S0 JJ5 None Symbolism In Motion 23.65M
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Pilot Affinity: Evasive

+2 bonus against being hit

WHM C 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 15.44M

Clan Assault Mechs

As of BTA 3062 v8.4 there are approximately 21 Clan Assault Mech chassis, with 79 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH C 100T Juggernaut / Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 68T 92T 3 5 0
ANH-GAUSS 100T Juggernaut / Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5T 92T 2 3 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AS7 C 100T Juggernaut / Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65T 87T 3 5 0
Bane.png

BANE

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BNE-1 100T Withering Fire Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
BNE-2 100T Withering Fire Support 10 0 4 0 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
BNE-3 100T Withering Fire Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

BAS-PRIME 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-A 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 3
BAS-B 90T Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-C 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-D 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

DW-PRIME 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-A 100T Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-B 100T Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-DS 100T Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-H 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 3
DW-S 100T Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 3
DW-W 100T Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-X 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: Clan

Pilot Affinity: Nimble

15% more jumping distance

EXE-PRIME 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-A 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-B 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-C 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-D 95T Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-E 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-H 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
Gargoyle.png

GARGOYLE

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

GAR-PRIME 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-A 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-B 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-C 80T Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-D 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-E 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-H 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HGN-IIC-1 90T Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60T 77.5T 3 5 3
HGN-IIC-4 90T Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60T 77.5T 3 5 3
Kingfisher.png

KINGFISHER

Mech Quirk: Clan

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-PRIME 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-A 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-B 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-C 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-D 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-E 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-H 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

KDK-1 100T Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 0
KDK-2 100T Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 5
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

MCII-1 90T Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5T 82.5T 5 7 3
MCII-7 90T Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5T 82.5T 5 7 3
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

MAD-IIC 85T Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5T 77.5T 5 7 0
MAD-IIC-8 85T Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5T 77.5T 5 7 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MAL-5C 90T Juggernaut / Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 60.5T 78T 3 5 0
Osteon.png

OSTEON

Mech Quirk: None

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

EON-PROTO 85T Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61T N/A 3 5 0
EON-1 85T Experimenting Platform 0 0 2 0 10 cXL 255 cDHS Standard Clan Standard None 61T N/A 3 5 0
Scylla.png

SCYLLA / STORM GIANT

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SCY-1 100T Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5T 92T 5 7 5
STM-1 100T Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 0
STM-2 100T Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5T 92T 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

STR-1 100T Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65T 87T 3 5 3
STR-2 100T Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 3
STR-5 100T Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 30.5T 87T 5 7 0
STR-6 100T Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 30.5T 87T 5 7 2
Supernova.png

SUPERNOVA

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

SNV-1 90T Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5T 78T 3 5 3
SNV-2 90T Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65T 82.5T 3 5 3
Turkina.png

TURKINA

Mech Quirk: Clan

Pilot Affinity: Nimble

15% more jumping distance

TRK-PRIME 95T Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-A 95T Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-B 95T Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-C 95T Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-D 95T Heavy Assault 0 0 0 0 7 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-H 95T Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
Victor.png

VICTOR

Mech Quirk: Rugged

80 structure points, 80 stability threshold

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

VTR C 80T Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5T 69T 4 7 4
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WHM-IIC 80T Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-2 80T Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-3 80T Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-4 80T Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

WHK-PRIME 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-A 85T Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-B 85T Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-C 85T Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-D 85T Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-F 85T Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-H 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-X 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0

Custom Mechs

As of BTA 3062 v8.4 there are approximately 15 Custom Mech chassis, with 48 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ballistic weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH-II-L 75T Juggernaut & Siege Mech 4 0 0 8 0 XL 300 DHS Endo Standard None 55.5T 68T 4 7 0
Cyclone.png

CYCLONE

Mech Quirk: Easy To Maintain

Fast refits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CYC-A1 30T Engine Sales Platform 0 2 2 2 0 XL 210 SHS Standard Standard None 16.5T 24T 8 12 0
CYC-A3 30T Engine Sales Platform 0 2 2 3 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 0
CYC-A3P 30T Engine Sales Platform 0 4 0 0 0 STD 150 SHS Standard Standard None 16.5T 24T 5 8 0
CYC-B2 30T Engine Sales Platform 0 4 2 0 0 LFE 180 DHS Endo Standard None 18T 25.5T 8 12 0
CYC-C1 30T Engine Sales Platform 0 6 0 0 0 XL 210 DHS Endo Standard None 18T 25.5T 8 12 0
CYC-D1 30T Engine Sales Platform 4 2 0 0 0 XL 180 DHS Endo Standard None 20T 25.5T 7 10 0
CYC-HS 30T Arena Knife-Fighter 0 2 0 6 0 XL 210 DHS Endo Standard Retractable Blade 16T 23.5T 8 12 0
Supernova.png

EMPEROR CRAB

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

MPC-010x 100T Juggernaut & Ranged Assault 4 3 3 0 0 LFE 300 DHS Standard Standard None 67.5T 87T 3 5 0
ExcavatorMech.png

EXCAVATOR

Mech Quirk: Reinforcement

50% resistance against critical hits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

EXV-1X 70T Excavation IndustrialMech 1 0 2 5 0 ICE 210 SHS Reinforcement Primitive Backhoe 32T 53T 2 3 0
EXV-2B 70T Excavation IndustrialMech 2 2 0 5 0 LFE 280 SHS Reinforcement Ferro Backhoe 38T 53T 4 7 0
EXV-4K 70T Excavation IndustrialMech 4 1 1 3 0 STD 280 SHS Reinforcement Standard Backhoe 34T 53T 5 8 0
EXV-5K 70T Excavation IndustrialMech 0 4 3 2 0 STD 280 SHS Reinforcement Standard Backhoe 34T 53T 4 7 0
EXV-7H 70T Excavation IndustrialMech 3 4 0 2 0 STD 280 SHS Reinforcement Ferro Backhoe 34T 53T 4 7 0
EXV-8T 70T Excavation IndustrialMech 2 2 3 3 0 LFE 280 SHS Reinforcement Standard None 43T 59T 4 7 3
Hazard.png

HAZARD

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

HZD-2C 45T Fire Support 0 0 2 8 0 XL 270 DHS Endo Standard None 23T 33.5T 7 10 7
HZD-3C 45T Fire Support 0 4 2 4 0 XL 270 DHS Endo Standard None 29T 39.5T 7 10 7
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Keen Eyed

+15% boost to sensor and sight range

HEC-4C 65T Dedicated Electronic Warfare 1 4 3 1 0 XL 280 DHS Standard Standard None 45.5T 55.5T 4 7 0
HEC-4H 65T Repurposed E-War Platofrm 2 4 3 1 0 XL 280 DHS Standard Standard None 45.5T 55.5T 4 7 0
HEC-5C 65T Dedicated Electronic Warfare 1 5 3 1 0 XL 280 DHS Standard Standard None 45.5T 55.5T 4 7 0
Shadow Hawk LAM.png

HECTOR LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HOR-5X 80T Experimental Super-Heavy LAM 4 2 0 2 0 LAM 320 DHS Standard Standard None 30.5T N/A 4 7 8
Hyperion.png

HYPERION

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons deal 10% more damage

HYP-1 125T Experimental Juggernaut 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5T 92.5T 3 5 0
Ion.png

ION

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ION-2R 70T Arena Combat 0 7 4 0 0 LFE 280 DHS Endo Standard None 47.5T 63.5T 4 7 0
ION-3R 70T Arena Combat 4 4 0 0 0 LFE 280 DHS Endo Standard None 47.5T 63.5T 4 7 0
ION-4R 70T Arena Combat 0 6 4 0 0 LFE 280 DHS Endo Standard None 47.5T 63.5T 4 7 0
ION-5R 70T Arena Combat 2 5 4 0 0 XL 280 DHS Endo Standard None 52.5T 63.5T 4 7 0
Medusa.png

MEDUSA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

MED-1 50T Search-And-Destroy 0 3 3 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30T 44.5T 7 10 7
MED-2 50T Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30T 44.5T 7 10 7
MED-3 50T Search-And-Destroy 1 3 2 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30T 44.5T 7 10 7
MED-4 50T Search-And-Destroy 0 1 7 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30T 44.5T 7 10 7
MED-5 50T Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30T 44.5T 7 10 7
Monster.png

MONSTER

Mech Quirk: Hardened Cockpit

+3 injuries resisted, 45 extra structure and armor added to the head

Pilot Affinity: Resistant

50% less chance to suffer critical hits

MNST-3R 150T Superheavy Prototype 4 2 6 0 0 STD 300 DHS Standard Standard None 108T 132T 2 3 0
Sorcerer.png

SORCERER

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Mech Quirk: Clan

Mech Quirk: Royal

Variants of this model have the Royal quirk

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

SRC-1A 95T Fast Assault Cavalry Assault 0 8 0 1 0 XL 380 DHS Standard Standard None 53T 82.5T 4 7 0
SRC-1B 95T Fast Assault Cavalry Assault 0 5 4 1 0 XL 380 DHS Standard Standard None 53T 82.5T 4 7 0
SRC-1C 95T Fast Assault Cavalry Assault 0 8 2 1 0 XL 380 DHS Standard Standard None 53T 82.5T 4 7 4
SRC-1CC 95T Fast Assault Cavalry Assault 0 10 0 1 0 XL 380 DHS Standard Standard None 53T 82.5T 4 7 0
SRC-2D 95T Fast Assault Cavalry Assault 0 2 4 3 0 XL 380 DHS Standard Standard None 53T 82.5T 4 7 0
SRC-2K 95T Fast Assault Cavalry Assault 2 6 0 4 0 XL 380 DHS Standard Standard Sword 53T 77.5T 4 7 0
SRC-2L 95T Fast Assault Cavalry Assault 0 8 0 3 0 XL 380 DHS Standard Ferro None 53T 82.5T 4 7 0
SRC-IIC 95T Fast Assault Cavalry Assault 0 4 4 1 0 cXL 380 cDHS Standard Clan Standard None 53T 82.5T 5 7 0
UrbanMech LAM.png

URBANMECH LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk: Avionics

Pilot Affinity: Evasive

+2 bonus against being hit

UM-LAM 30T Who Even Knows? 0 2 2 4 0 LAM 90 SHS Standard Standard None 15.5T N/A 3 5 6
Valkyrie II.png

VALKYRIE II

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

VLK-II-1A 60T Heavy Recon And Striker 0 3 2 4 0 XL 360 DHS Endo Standard None 33.5T 54T 7 10 7
VLK-II-1M 60T Heavy Striker 0 9 0 3 0 XL 360 DHS Endo Standard Mace 27.5T 48T 7 10 7
VLK-II-2A 60T Heavy Recon And Striker 0 7 0 1 0 LFE 360 DHS Standard Standard None 31.5T 51T 5 10 5
VLK-II-2L 60T Heavy Recon And Striker 4 2 0 2 0 XL 300 DHS Standard Standard None 38.5T 51T 5 8 5
VLK-II-2S 60T Heavy Recon And Striker 0 3 2 3 0 LFE 300 DHS Standard Standard Sword 30.5T 48T 5 10 5
VLK-II-3X 60T Arena Charger 0 8 0 2 0 XL 360 DHS Endo Standard Lance 24.5T 47T 7 10 0

MYSTERY MACHINE

Mech Quirk: ?

Pilot Affinity: ?

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