Difference between revisions of "Patch Notes"

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v13.4.1 (aka the "Quads Are Still Cool" release) has been released to the installer. This is a pretty light patch, let's hop to it.
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v14.0 (aka the "It's My Anniversary... But I Got *You* A Present!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:
  
'''NEW MECH:''' The Sirocco, a 95 ton QuadMech with some pretty interesting loadouts, has arrived! Find it largely with House Marik (and in their faction store!), as well as rarely with the Word of Blake and House Liao.
+
'''NEW MECHANIC (kind of):''' This patch, to celebrate our three-year anniversary I decided to embark on a 2+ week project and bring you a major shop overhaul with the introduction of Factory Worlds. Marked by two new tags on the star map (Factory Worlds and Factory Worlds - Restricted), Factory planets are ones that have on-planet factories that produce certain gear and units. On a factory world, everything it produces is always available when you visit. For instance, on the Draconis Combine world of Dieron, the Grand Dragon DRG-7K is produced. They also produce the Engine Core 360 and the XL Engine that the mech uses. This means that if you visit Dieron, the Core 360 and the XL Engine are both always in stock and there is always a Grand Dragon in stock in the store as well. Some factories produce engines, others produce mechs or tanks, still more produce weaponry. This update adds 130+ factories to the star map. Almost every power has at least 1 factory to sell you things (a few Deep Periphery guys do not and the Clan Occupation Zone does not, other than the Diamond Sharks) so there is a *ton* of stuff in stores now. Go forth and discover who sells what and where! When we can, we'll update the wiki with this information as well. See the FAQ post for further information about the factories and how they work if you want the fine details (you probably do!).
  
'''NEW MECH:''' The Ettin, a 95 ton two-headed FrankenMech, has lumbered into battle. You can get it from a unique event, Two Heads Are Better Than One, that only fires if you are orbiting a Gameworld. Go do some duels and maybe pick it up!
+
'''SUGGESTED BEST PRACTICE:''' This update does not strictly speaking *require* a new career. However, the tags for the factory worlds will not populate on worlds in a career that existed before v14.0. This is a base game limitation. If you want to be able to *find* factory worlds, you should start a new career so you get the tags properly.
  
'''UPDATED MECHANIC:''' Battle Armor squads mounted inside of a unit now come with some debuffs. If they can shoot out of the unit (such as with the Dakota or Unnsvin VTOLs), their attacks are now penalized fairly strongly. Any unit carrying BA now is affected by a significant slowdown as it turns out hauling around tons and tons of dudes in suits is heavy, who knew?
+
'''UPDATED STORES:''' To go along with the factory worlds, most stores have had engine cores and stock jump jets removed from them. Additionally, the number of general units in stores has been turned down somewhat to represent that most production is found on the factory worlds. There's still mechs and tanks in general shops of course, we just turned down the numbers somewhat.
  
* Narc launchers got a bit of a range buff.
+
'''NEW VARIANTS:''' To go along with the factories, there's roughly 50ish new 3060s vintage variants spanning dozens of chassis. Advanced tech is proliferating, units are getting powerful and dangerous, and factories in full production. Keep your eyes open. A full accounting will go the wiki, once we're able to do so.
* TAGs have largely had their ranges reduced and have lost their inherent accuracy bonus. This was done to help make Narc more competitive with TAG.
 
* The DropShip battles can no longer be won by bleedouts. That was an oversight and is now corrected.
 
* The Forest DesignMask was edited slightly, hovers *may* be a little better off in them, we'll see.
 
* SAD has been corrected to do what we wanted it to do (it wasn't actually providing accuracy and was instead debuffing the player, which is incorrect).
 
* SAD has been set to Disabled as the default option, at user request. Setting SAD to disabled also removes all their modifiers, no matter what it *was* at, as you might expect.
 
  
'''IMPORTANT:''' v13.4.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''MAJOR BUG FIX:''' Paint schemes will no longer randomize on player mechs during contracts! If you were ever sad about the paint schemes not staying as you selected when you dropped into a contract, well, we fixed it! I'm happy about it too, lemme tell ya.
  
'''IMPORTANT:''' v13.4.1 is not a save breaking update, your saves are compatible and will work fine.
+
'''COMMUNITY CONTENT:''' Not too much CC this patch (though what we have is pretty cool), just the Black Marauder with a unique piece of gear and a pair of Marauder-based Superheavies (the Scorch SH and the Alpha SH).
  
'''IMPORTANT:''' You can see v13.4.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
* Not as many morale boosting things will stack now in combat. Morale is still powerful and stackable, but it's a little less ridiculous now. Maybe.
 +
* There's a new playable tank, the good ol' Schrek PPC Carrier! Huzzah!
 +
* The Nova Cat Omnimech now has a fixed DHS kit. Whoops!
 +
* A number of mechs have had their affinities correctly assigned.
 +
* The Morgan Kell Flashpoint, Braying of Hounds, has some updated text in a few places and has a more interesting unique Stalker in the first mission thanks to a BTA user contributing some work to the mod. Thanks! You know who you are.
 +
* Battle Armor should no longer take damage when falling off a building.
 +
* We've disabled the Buyback shop due to some technical issues we discovered. Sorry, if you were the one person in BTA who heavily used it.
 +
* The Canopians now will conquer part of the unaligned planets in the Periphery in the start of 3063, including the planets of Alloway, Bonavista, Joppa, and (most importantly) Detroit. Detroit will then turn into a pretty decent factory planet after the Canopians conquer it for as long as they hold the world.
 +
* The Improved Blazer received a small damage nerf.
 +
* The BonusDescription for ammunition count on ammoboxes is now more generic. If you can't tell that the Machine Gun ammo box has MG ammo in it, I can't help you.
 +
* Just so many DLL updates, you don't even know!
 +
 
 +
'''IMPORTANT:''' v14.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v14.0 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''IMPORTANT:''' You can see v14.01's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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= Older Patch Notes =
 
= Older Patch Notes =
  
 +
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
 
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>

Revision as of 17:45, 24 June 2022

v14.0 (aka the "It's My Anniversary... But I Got *You* A Present!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:

NEW MECHANIC (kind of): This patch, to celebrate our three-year anniversary I decided to embark on a 2+ week project and bring you a major shop overhaul with the introduction of Factory Worlds. Marked by two new tags on the star map (Factory Worlds and Factory Worlds - Restricted), Factory planets are ones that have on-planet factories that produce certain gear and units. On a factory world, everything it produces is always available when you visit. For instance, on the Draconis Combine world of Dieron, the Grand Dragon DRG-7K is produced. They also produce the Engine Core 360 and the XL Engine that the mech uses. This means that if you visit Dieron, the Core 360 and the XL Engine are both always in stock and there is always a Grand Dragon in stock in the store as well. Some factories produce engines, others produce mechs or tanks, still more produce weaponry. This update adds 130+ factories to the star map. Almost every power has at least 1 factory to sell you things (a few Deep Periphery guys do not and the Clan Occupation Zone does not, other than the Diamond Sharks) so there is a *ton* of stuff in stores now. Go forth and discover who sells what and where! When we can, we'll update the wiki with this information as well. See the FAQ post for further information about the factories and how they work if you want the fine details (you probably do!).

SUGGESTED BEST PRACTICE: This update does not strictly speaking *require* a new career. However, the tags for the factory worlds will not populate on worlds in a career that existed before v14.0. This is a base game limitation. If you want to be able to *find* factory worlds, you should start a new career so you get the tags properly.

UPDATED STORES: To go along with the factory worlds, most stores have had engine cores and stock jump jets removed from them. Additionally, the number of general units in stores has been turned down somewhat to represent that most production is found on the factory worlds. There's still mechs and tanks in general shops of course, we just turned down the numbers somewhat.

NEW VARIANTS: To go along with the factories, there's roughly 50ish new 3060s vintage variants spanning dozens of chassis. Advanced tech is proliferating, units are getting powerful and dangerous, and factories in full production. Keep your eyes open. A full accounting will go the wiki, once we're able to do so.

MAJOR BUG FIX: Paint schemes will no longer randomize on player mechs during contracts! If you were ever sad about the paint schemes not staying as you selected when you dropped into a contract, well, we fixed it! I'm happy about it too, lemme tell ya.

COMMUNITY CONTENT: Not too much CC this patch (though what we have is pretty cool), just the Black Marauder with a unique piece of gear and a pair of Marauder-based Superheavies (the Scorch SH and the Alpha SH).

  • Not as many morale boosting things will stack now in combat. Morale is still powerful and stackable, but it's a little less ridiculous now. Maybe.
  • There's a new playable tank, the good ol' Schrek PPC Carrier! Huzzah!
  • The Nova Cat Omnimech now has a fixed DHS kit. Whoops!
  • A number of mechs have had their affinities correctly assigned.
  • The Morgan Kell Flashpoint, Braying of Hounds, has some updated text in a few places and has a more interesting unique Stalker in the first mission thanks to a BTA user contributing some work to the mod. Thanks! You know who you are.
  • Battle Armor should no longer take damage when falling off a building.
  • We've disabled the Buyback shop due to some technical issues we discovered. Sorry, if you were the one person in BTA who heavily used it.
  • The Canopians now will conquer part of the unaligned planets in the Periphery in the start of 3063, including the planets of Alloway, Bonavista, Joppa, and (most importantly) Detroit. Detroit will then turn into a pretty decent factory planet after the Canopians conquer it for as long as they hold the world.
  • The Improved Blazer received a small damage nerf.
  • The BonusDescription for ammunition count on ammoboxes is now more generic. If you can't tell that the Machine Gun ammo box has MG ammo in it, I can't help you.
  • Just so many DLL updates, you don't even know!

IMPORTANT: v14.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v14.0 is not a save breaking update, your saves are compatible and will work fine.

IMPORTANT: You can see v14.01's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes

REMINDER: This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2