Difference between revisions of "Patch Notes"

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v16.2 (aka the "Lotta Gear, Lotta Events, Lotta Fixes" patch) has been released to the installer. This is a fairly expansive patch, so be sure to read the notes closely!
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v16.3 (aka the "Jeez It's Been Awhile" patch) has been released to the installer. This is a fairly expansive patch, so be sure to read the notes closely!
  
'''NEW MAJOR EVENT:''' In 3062/3063, the Draconis Combine's coreward borders will be raided by an unknown force. Captured MechWarriors refuse all attempts at interrogation and their mechs and livery displays a picture of an ancient Terran state with the number 331 emblazoned over it. Research into the archives indicate this is the logo of the 331st Royal BattleMech Division of the Star League, who were said to have gone on the Exodus with Kerensky and vanished from history. Yet, here they are today, with Clan Golden Century era weapons and a slew of interesting mechs in unique paint schemes. What do they want? Who are they really? No one can really say for sure. Keep a weather eye on the Drac's borders and read the news closely to find out more.
+
'''THE PERIPHERY TECHBASE UPDATE IS HERE:''' As hinted at with our last patch, there is a major update to the Periphery techbase. This includes more than a hundred new Periphery variants using a ton of new weapons and equipment (detailed below). Included are several mechs from the Periphery tech contest run on the BTA Discord server. Among the new tech are a roster of new weapons and weapon attachments. Go forth and conquer using these new tools!
  
'''HEAD LOCATIONS NOW DO SOMETHING:''' The default Life Support and Sensor slots in the head now do something. The Life Support slots provide a small amount of bleedout resistance (5% slower bleeds per working default life support slot) and the Sensor slots provide either a 2% sensor (lower slot) or 2% sight bonus (upper slot). Note that any gear or quirks that replace the default slots do *not* provide these minor bonuses.
+
'''MAJOR MECH ROSTER UPDATE:''' About 130 new variants have been sprinkled through the smaller Periphery states and use a bunch of new tech as described a bit below. These include chassis from the DLCs, quad mechs, new primitive mech variants, and many, many standard mech variants. A few standout chassis include the Bellerophon, the Corsair, the Goliath, the Helepolis, the Hephaestus, the Jackrabbit, the Osts (Roc/Sol/War), the standard Phoenix, the Reconquista, the 75 ton Stalker, the Von Rohrs, and the Ymir, among many others.
  
'''NEW ABILITIES:''' After we differentiated Artillery/Battle Armor/Bombs into their own weapon categories, there's been an ask for some skills that interact with these. Today, you get those abilities. At Gunnery 8 there is now Artillery Master and Battle Armor Master to match Ballistic/Energy/Missile Master. At Tactics 8 there is now the Bombardier skill to boost Bombs if you want to make a dedicated LAM bomber pilot (which sounds pretty fun honestly).
+
'''A FEW NEW NON-PERIPHERY MECH VARIANTS:''' There's a new Crusader for House Kurita, the CRD-5K. There's two new Urbies, the R100 and R69 (nice). There's a new Locust, the LCT-5V. There's two new Archers, the 4A and C 2 (the former has Arrow IVs, the latter is a Wolf's Dragoons Clantech refit). There's a new Flea, the FLE-19, which brings up an interesting issue. BTA already *had* a FLE-19 but it wasn't the canon one. That one has been renamed to the FLE-23 to make space for the canon FLE-19. If you had the old BTA FLE-19 you'll notice its designation changed in-game. This won't cause any issues with your save though, so that's good.
  
'''NEW MECH:''' The Ironclad, a 100 ton brick of gun and heat sink, has lumbered into combat. This non-canon but extremely cool mech is a favorite of anyone on a budget due to its weird fuel-cell engine. It is fielded by Mercenaries as well as the Marians (elite and regulars), Taurians (elite and regulars), Outworlds (elite and regulars), Canopians (elite and regulars), Rim Collection, and Circinus. It is also for sale at Galatea, where it is being manufactured (also Galatea gained a factory world store!).
+
'''NEW EVENTS:''' We have a series of new events covering a bunch of stuff in the Chaos March wackiness between 3065 and 3067. This includes mercenary units attacking planets to conquer them and large shifts in who owns what in the area. We also have a few events in 3066 in the Rimward Periphery that introduce some new factions, see below for more information about who's joining the party!
  
'''NEW MECH:''' The Disrupter, a 35 ton descendant of the Firefly, has bounded into battle. This mech is fielded exclusively by the 331st Division and is painted exclusively in their unique blue, white, and orange paint scheme. It is also for sale at the 331st's secret base, once that becomes available for travel.
+
'''NEW FACTIONS:''' In 3066 there will be a series of new events that cause a few factions to come into existence. In the New Colony Region, that area between the Magistracy of Canopus, the Aurigan Reach, and the Taurian Concordat, the Fronc Reaches will declare their independence from the Canopians and Taurians (this happens in February 3066). Then, starting around the same time there will be some unrest on the worlds conquered by the Sanctuary Alliance in the southern Taurian Concordat. Eventually, in September 3066, the Calderon Protectorate will overthrow the Sanctuary Alliance and get into a brief war with them, culminating in them reaching full size in December 3066. Both factions can be worked for and against and even allied with (they even have OpFor Specialties for fighting them). They have fully functional faction stores with some harder-to-find gear in them (Fronc sells a variety of fancy armors, Calderon sells a variety of specialty gyros; both sell at least some mechs and a few weapon types).
  
'''NEW MECHS (kinda):'''The 331st brought a number of mechs with them that sport their unique paint schemes, including the Pillager, Exterminator, Spector, Pulverizer, Stag, and Mercury II. All of these are for sale at their secret base and sport new loadouts using their retained Early Clan equipment (see below).
+
'''THE WAR FOR THE AURIGAN REACH:''' Once upon a time, in vanilla HBS BT, if you played the campaign mode you might remember that the Aurigan Reach is replaced as a faction with the Aurigan Directorate. You couldn't work for them but you could experience the effect of the Aurigan Restoration conquering Directorate planets one after another as Kamea defeats her uncle's forces. That's something we've wanted to do in BTA for awhile and now, we have! Thanks to WartechIIC this is possible. Patch v16.3 will reintroduce the Aurigan Directorate as an existing faction. Note that they are not employers as you are directly working for Kamea's Restoration. However, you *can* take normal generated contracts against them during downtime between campaign missions, so feel free to beat them up for their toys.
  
'''NEW HEROES:''' As per our last Design Contest, the two new Stone Rhino and Juggernaut heroes have arrived. Say hello to the Organ Grinder, Spray and Pray, Fire Horn, and Sesroneos!
+
'''NEW WEAPONS:''' The Howitzer family and Gyrojet family of weapons have all been introduced as have the Chemical Pulse Lasers and the Binary Laser family. These weapons diversify what the Periphery can field against the player. The Howitzer (which comes in 4/8/12 sizes) is an artillery hardpoint weapon that has high range, is direct-fire, and fires a cluster of AoE shots at once (4/8/12 of them, depending on Howitzer size). The Howitzer has four ammo types (AoE, Slug, Canister, and Piercing) and does pretty respectable damage. The Gyrojet is a one-shot missile hardpoint weapon like Rocket Launchers but does higher damage at longer range and is direct-fire only (it's kind of a LRM Rocket, sort of). The Gyrojet comes in 10/15/20 tube sizes. The Chemical Pulse Lasers are precisely what they sound like: chemical lasers but pulse-ified. Not super exciting but they're fun to use. The Binary Laser family now includes the Medium Binary and the Small Binary Lasers (as well as improved versions). These are similar to the Large Binary Laser but for Medium/Small Lasers instead. All of these weapons appear on the new Periphery mechs introduced this patch. Also, all of these weapons appear in shops and in faction stores.
  
'''NEW BOMBS:''' There are now a number of new Bomb types (FASCAM, Fuel-Air, Rocket Pods) and a large batch of new LAM variants that use these new bombs (they include 1 new Hector LAM, 2 new Phoenix Hawk LAMs, 2 new Screamer LAMs, 2 new Stinger LAMs, and 2 new Wasp LAMs). The new bombs are sold wherever bombs are normally sold, enjoy.
+
'''NEW WEAPON ATTACHMENTS:''' The Cannon/Rocket/Gyrojet Ammo Feeds have been added into shops and faction stores. These attachments are Periphery tech attachments that provide the relevant one-shot weapon the ability to accept external ammunition and thus be "reloading" weapons now. They come with drawbacks, usually damage reductions and accuracy penalties. The Rifle Revolver attachment has also been added to shops and faction stores. This attachment attaches to the Periphery Light/Medium/Heavy Rifles and turns them into "Ultra Rifles" where they fire two shots at once with a jam chance. Finally, the Laser Pulse Module has been added to shops. This attachment connects to Inner Sphere standard and ER lasers and makes them into pulse lasers as well, at the cost of increased heat and a jam chance.
  
'''NEW C3i TANKS:''' Thanks to a contributor, we now have a bunch of playable C3i tanks. Go beat on the Word of Blake until they cough them up.
+
'''NEW PILOT:''' Our very own BTA Wiki Team's Fulmir has arrived as his own pilot! Hurrahs!
  
'''NEW HEAD EQUIPMENT:''' This patch includes a large amount of new cockpit equipment, including a series of true Targeting Computers based on mech weight class that have scaling weight and effects based on their weight class (so the Targeting Computer (Light) is lighter but less powerful than the Targeting Computer (Assault) for instance), a new piece of gear called the Webb Targeting Computer which creates four weapon attachments on your mech when equipped that can attach to any weaponry, and a number of Life Support equipments that increase pilot stats or increase head armor and structure. All of this is in stores as normal.
+
'''UPDATED FLASHPOINT:''' Bourbon and Battlemechs is a fun little flashpoint where you can fight against HBS themselves in the guise of Mason's Marauders (led by Garrilac Mason, also known as Mitch Gitelman, head of HBS as a studio). In vanilla, during the second mission of the Flashpoint when you face off against the Marauders directly, they field four semi-special mechs against you: Koschei, Rhythm Nation, Occam's Missile, and Awesome Dragon. In BTA we reverted these to standard mechs of their type (for some reason) and I think that's a little boring so I brought them back. However, they have BTA-ified loadouts and are much more interesting to fight against now. Enjoy!
  
'''NEW PERIPHERY EQUIPMENT:''' This patch includes a big swath of new equipment for the Periphery. However, *none of it is in stores or on mechs yet*. This is temporary but is the case because I didn't have time to make all the mechs for it yet. There will be a new Mech Design Contest to use all of the new equipment coming very soon that will go into detail about what this new equipment is and will serve to let users make some new units for inclusion into BTA that use the equipment. Note that all of the new equipment *will* be coming to stores and mechs as soon as we can.
+
'''COMMUNITY CONTENT:''' There's some new CC this patch, including: the Draugr hero Warhammer; a 30-ton Piranha with a bunch of small lasers; an Omni Omega with brand-new HVAC/20s; there's a new Xerxes with twin Ultra Arrow IVs; the Insanity PPC turrets have been nerfed at the commissioner's request.
  
'''NEW EARLY CLAN EQUIPMENT:''' The 331st Royal BattleMech Division retained the technology of the Star League but also has some technologies from the early era of Clan development, as befits their secret origins. This includes the Improved AC 2/5/10/20, the Improved LRM 5/10/15/20, the Improved PPC, the Improved SRM 2/4/6, and the Improved Large Laser and Large Pulse Laser. All of this is equipped on their unique mech variants and is for sale at their secret base.
+
* The Victor has been resized to be a little narrower to match its TT proportions, where the Victor is tall and narrow and not a barn door like the MWO model is.
 +
* Various vehicle names have been cleaned up and standardized. Enjoy?
 +
* Rebalanced stock SRM heat slightly.
 +
* The Internal Combustion Engine now emits an exhaust plume. Neat.jpg
 +
* One mech in Treasure Trove B (the campaign mission) has been swapped out. Instead of a Thunderbolt the Taurians will now field a Liberty.
 +
* Clan TAG no longer does damage.
 +
* Railgun ammo now appears in the mechbay.
 +
* Torso Cockpits and BA now cannot eject. They're not supposed to be able to so they can't (this also fixes BA being able to eject at all, which they're not really supposed to be able to do).
 +
* Heat Exchangers now aren't marked as +/++ but as I/II/III.
 +
* The weapon FCS's have had their prices increased somewhat.
 +
* The Light/Medium/Heavy Cannons now have an actual recoil value for repeated firings. This only matters if you use Ammo Feeds with them.
 +
* Several Catapults had their hardpoints lightly adjusted (the A1 and C4).
 +
* Most Archers got a hardpoint update to give them Support hardpoints.
 +
* Lots of core dll updates, including a ModTek update to 4.1.
  
'''NEW MINOR FACTIONS:''' The Chaos March now has four new minor factions running around, as well as a bunch of events through the timeline that involve them. The Saiph Triumvirate, the Terracap Confederation, the Styk Commonality, and the Sarna Supremacy (this last one is actually kind of in the midst of the Capellans but just roll with it) are all here to party. Have fun beating up on the dorks, I guess. Minor Note: the Styk Commonality doesn't always auto-update on saves in progress. Not sure why. You might not see them on the map in your on-going save, but it's not a major issue so don't worry about it. Any events with them will still fire as normal.
+
'''IMPORTANT:''' v16.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''NEW VARIANTS:''' Added the Devil TZ-1, an up-tonned Howler derivative fielded by the Snow Ravens. Also, a new Thorn variant has been added, the THE-F. There is a new Cicada, the CDA-3MA with a Snub-Nose PPC, and a new Jenner, the JR7-C3, running around now.
+
'''IMPORTANT:''' v16.3 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''UPDATED ANCESTRAL MECHS:''' The Ancestral Mech background option has traditionally been pretty lackluster. However, this is no longer the case. Now, the Ancestral Mech background now provides the player with a *unique variant* acquirable no other way. The mech options were also updated to include a Commando, Firebee, Hornet, Locust, Night Hawk, Panther, Spider, Stiletto, Tarantula, Toro, and Valkyrie (no more shit-ass Crosscut). Give this background a try again, you might get something pretty interesting!
 
 
 
'''COMMUNITY CONTENT:''' There is a lot of new CC in this patch, including: a new Marauder and Catapult; a new Highlander (at Mack's); four new tanks, a new variant of the Wawkalak, and a new Platinum Thunderbolt weapon (all at Mack's); a new superheavy mech named the Battlestar that comes with some new 3rd Gen tech; xx. Check it out! Also, uh, Community Content mechs didn't have proper factional tagging for SPAM, so I fixed that. Whoopsie doodle.
 
 
 
* LRM Artemis IV was double-dipping on its effectiveness, making it FAR too powerful. That's been corrected.
 
* TAGs now have a slightly different weapon animation.
 
* The ERPPCs have a new weapon animation and the cERPPC has a slightly changed color.
 
* The Narc Launcher has a new weapon animation (and looks pretty cool).
 
* Some activatable equipment was broken and has been fixed. Whoops, sorry about that.
 
* Fixed some issues with equipment that provided bonus pilot hits. They should now work properly.
 
* The Thorn now has Support hardpoints on most/all variants.
 
* A number of mechs received proper affinities (Cossack, Wight).
 
* Fixed a number of factory world lists.
 
* Updated some Commandos to have Support hardpoints.
 
* Buffed the Medium VSPL slightly.
 
* The COIL now defaults to the On mode.
 
* The Bearhunter SHAC for Battle Armor has been buffed slightly.
 
* The cER Pulse family has been slightly adjusted.
 
* The Cargo Crates have been updated to be a little clearer about being special and worth taking (they now have a shiny new treasure-chest icon).
 
* The UAC/10 and UAC/20 (both IS and Clan) now have 1 worse recoil on x2 mode as was always intended.
 
* Buffed the Laser Insulator a little to sink more heat.
 
* VSPLs weren't working properly with several attachments so that's been fixed.
 
* Rocket Launchers can now take the Periphery FCS attachment.
 
* St. Ives received two new light mechs in their inventory (Panther and Commando).
 
* Liao now fields two more early-era Ravens, the -1X and -3X, both for their regular rated regiment, Warrior House Imarra. Neither is good but both should be fielded.
 
* Some pirate lootcrates now provide full mechs and not mechparts.
 
* Clans can DFA again, hurrah.
 
* Players now have infinite amounts of certain gear in career mode: Lower Arms, Hands, and Standard Heat Sinks are now all unlimited. Note that you cannot sell any of these components now, so no free infinite money for you!
 
* Bunches of dll updates.
 
 
 
'''IMPORTANT:''' v16.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v16.2 is not a save breaking update, your saves are compatible and will work fine.
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>

Revision as of 19:36, 7 July 2023

v16.3 (aka the "Jeez It's Been Awhile" patch) has been released to the installer. This is a fairly expansive patch, so be sure to read the notes closely!

THE PERIPHERY TECHBASE UPDATE IS HERE: As hinted at with our last patch, there is a major update to the Periphery techbase. This includes more than a hundred new Periphery variants using a ton of new weapons and equipment (detailed below). Included are several mechs from the Periphery tech contest run on the BTA Discord server. Among the new tech are a roster of new weapons and weapon attachments. Go forth and conquer using these new tools!

MAJOR MECH ROSTER UPDATE: About 130 new variants have been sprinkled through the smaller Periphery states and use a bunch of new tech as described a bit below. These include chassis from the DLCs, quad mechs, new primitive mech variants, and many, many standard mech variants. A few standout chassis include the Bellerophon, the Corsair, the Goliath, the Helepolis, the Hephaestus, the Jackrabbit, the Osts (Roc/Sol/War), the standard Phoenix, the Reconquista, the 75 ton Stalker, the Von Rohrs, and the Ymir, among many others.

A FEW NEW NON-PERIPHERY MECH VARIANTS: There's a new Crusader for House Kurita, the CRD-5K. There's two new Urbies, the R100 and R69 (nice). There's a new Locust, the LCT-5V. There's two new Archers, the 4A and C 2 (the former has Arrow IVs, the latter is a Wolf's Dragoons Clantech refit). There's a new Flea, the FLE-19, which brings up an interesting issue. BTA already *had* a FLE-19 but it wasn't the canon one. That one has been renamed to the FLE-23 to make space for the canon FLE-19. If you had the old BTA FLE-19 you'll notice its designation changed in-game. This won't cause any issues with your save though, so that's good.

NEW EVENTS: We have a series of new events covering a bunch of stuff in the Chaos March wackiness between 3065 and 3067. This includes mercenary units attacking planets to conquer them and large shifts in who owns what in the area. We also have a few events in 3066 in the Rimward Periphery that introduce some new factions, see below for more information about who's joining the party!

NEW FACTIONS: In 3066 there will be a series of new events that cause a few factions to come into existence. In the New Colony Region, that area between the Magistracy of Canopus, the Aurigan Reach, and the Taurian Concordat, the Fronc Reaches will declare their independence from the Canopians and Taurians (this happens in February 3066). Then, starting around the same time there will be some unrest on the worlds conquered by the Sanctuary Alliance in the southern Taurian Concordat. Eventually, in September 3066, the Calderon Protectorate will overthrow the Sanctuary Alliance and get into a brief war with them, culminating in them reaching full size in December 3066. Both factions can be worked for and against and even allied with (they even have OpFor Specialties for fighting them). They have fully functional faction stores with some harder-to-find gear in them (Fronc sells a variety of fancy armors, Calderon sells a variety of specialty gyros; both sell at least some mechs and a few weapon types).

THE WAR FOR THE AURIGAN REACH: Once upon a time, in vanilla HBS BT, if you played the campaign mode you might remember that the Aurigan Reach is replaced as a faction with the Aurigan Directorate. You couldn't work for them but you could experience the effect of the Aurigan Restoration conquering Directorate planets one after another as Kamea defeats her uncle's forces. That's something we've wanted to do in BTA for awhile and now, we have! Thanks to WartechIIC this is possible. Patch v16.3 will reintroduce the Aurigan Directorate as an existing faction. Note that they are not employers as you are directly working for Kamea's Restoration. However, you *can* take normal generated contracts against them during downtime between campaign missions, so feel free to beat them up for their toys.

NEW WEAPONS: The Howitzer family and Gyrojet family of weapons have all been introduced as have the Chemical Pulse Lasers and the Binary Laser family. These weapons diversify what the Periphery can field against the player. The Howitzer (which comes in 4/8/12 sizes) is an artillery hardpoint weapon that has high range, is direct-fire, and fires a cluster of AoE shots at once (4/8/12 of them, depending on Howitzer size). The Howitzer has four ammo types (AoE, Slug, Canister, and Piercing) and does pretty respectable damage. The Gyrojet is a one-shot missile hardpoint weapon like Rocket Launchers but does higher damage at longer range and is direct-fire only (it's kind of a LRM Rocket, sort of). The Gyrojet comes in 10/15/20 tube sizes. The Chemical Pulse Lasers are precisely what they sound like: chemical lasers but pulse-ified. Not super exciting but they're fun to use. The Binary Laser family now includes the Medium Binary and the Small Binary Lasers (as well as improved versions). These are similar to the Large Binary Laser but for Medium/Small Lasers instead. All of these weapons appear on the new Periphery mechs introduced this patch. Also, all of these weapons appear in shops and in faction stores.

NEW WEAPON ATTACHMENTS: The Cannon/Rocket/Gyrojet Ammo Feeds have been added into shops and faction stores. These attachments are Periphery tech attachments that provide the relevant one-shot weapon the ability to accept external ammunition and thus be "reloading" weapons now. They come with drawbacks, usually damage reductions and accuracy penalties. The Rifle Revolver attachment has also been added to shops and faction stores. This attachment attaches to the Periphery Light/Medium/Heavy Rifles and turns them into "Ultra Rifles" where they fire two shots at once with a jam chance. Finally, the Laser Pulse Module has been added to shops. This attachment connects to Inner Sphere standard and ER lasers and makes them into pulse lasers as well, at the cost of increased heat and a jam chance.

NEW PILOT: Our very own BTA Wiki Team's Fulmir has arrived as his own pilot! Hurrahs!

UPDATED FLASHPOINT: Bourbon and Battlemechs is a fun little flashpoint where you can fight against HBS themselves in the guise of Mason's Marauders (led by Garrilac Mason, also known as Mitch Gitelman, head of HBS as a studio). In vanilla, during the second mission of the Flashpoint when you face off against the Marauders directly, they field four semi-special mechs against you: Koschei, Rhythm Nation, Occam's Missile, and Awesome Dragon. In BTA we reverted these to standard mechs of their type (for some reason) and I think that's a little boring so I brought them back. However, they have BTA-ified loadouts and are much more interesting to fight against now. Enjoy!

COMMUNITY CONTENT: There's some new CC this patch, including: the Draugr hero Warhammer; a 30-ton Piranha with a bunch of small lasers; an Omni Omega with brand-new HVAC/20s; there's a new Xerxes with twin Ultra Arrow IVs; the Insanity PPC turrets have been nerfed at the commissioner's request.

  • The Victor has been resized to be a little narrower to match its TT proportions, where the Victor is tall and narrow and not a barn door like the MWO model is.
  • Various vehicle names have been cleaned up and standardized. Enjoy?
  • Rebalanced stock SRM heat slightly.
  • The Internal Combustion Engine now emits an exhaust plume. Neat.jpg
  • One mech in Treasure Trove B (the campaign mission) has been swapped out. Instead of a Thunderbolt the Taurians will now field a Liberty.
  • Clan TAG no longer does damage.
  • Railgun ammo now appears in the mechbay.
  • Torso Cockpits and BA now cannot eject. They're not supposed to be able to so they can't (this also fixes BA being able to eject at all, which they're not really supposed to be able to do).
  • Heat Exchangers now aren't marked as +/++ but as I/II/III.
  • The weapon FCS's have had their prices increased somewhat.
  • The Light/Medium/Heavy Cannons now have an actual recoil value for repeated firings. This only matters if you use Ammo Feeds with them.
  • Several Catapults had their hardpoints lightly adjusted (the A1 and C4).
  • Most Archers got a hardpoint update to give them Support hardpoints.
  • Lots of core dll updates, including a ModTek update to 4.1.

IMPORTANT: v16.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v16.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2