Difference between revisions of "Patch Notes"

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v16.3 (aka the "Jeez It's Been Awhile" patch) has been released to the installer. This is a fairly expansive patch, so be sure to read the notes closely!
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v16.4 (aka the "Quirks Are Pretty Cool, Huh?" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!
  
'''THE PERIPHERY TECHBASE UPDATE IS HERE:''' As hinted at with our last patch, there is a major update to the Periphery techbase. This includes more than a hundred new Periphery variants using a ton of new weapons and equipment (detailed below). Included are several mechs from the Periphery tech contest run on the BTA Discord server. Among the new tech are a roster of new weapons and weapon attachments. Go forth and conquer using these new tools!
+
'''NEW MECH:''' The Verfolger, a 65 ton Inner Sphere heavy mech, has strode into play. This companion to the Wolfhound is surprisingly fast for its size and is all about that pursuit life. The Steiners field it and Arc-Royal will sell you one.
  
'''MAJOR MECH ROSTER UPDATE:''' About 130 new variants have been sprinkled through the smaller Periphery states and use a bunch of new tech as described a bit below. These include chassis from the DLCs, quad mechs, new primitive mech variants, and many, many standard mech variants. A few standout chassis include the Bellerophon, the Corsair, the Goliath, the Helepolis, the Hephaestus, the Jackrabbit, the Osts (Roc/Sol/War), the standard Phoenix, the Reconquista, the 75 ton Stalker, the Von Rohrs, and the Ymir, among many others.
+
'''NEW MECH:''' The Komodo, a 45 ton Inner Sphere medium mech designed to hunt Elementals, has bounded into combat. Built like a Mini-Nova, the Komodo is both very cute and surprisingly dangerous. Give it a try. You can find it fielded by House Kurita and sold by them at Luthien.
  
'''A FEW NEW NON-PERIPHERY MECH VARIANTS:''' There's a new Crusader for House Kurita, the CRD-5K. There's two new Urbies, the R100 and R69 (nice). There's a new Locust, the LCT-5V. There's two new Archers, the 4A and C 2 (the former has Arrow IVs, the latter is a Wolf's Dragoons Clantech refit). There's a new Flea, the FLE-19, which brings up an interesting issue. BTA already *had* a FLE-19 but it wasn't the canon one. That one has been renamed to the FLE-23 to make space for the canon FLE-19. If you had the old BTA FLE-19 you'll notice its designation changed in-game. This won't cause any issues with your save though, so that's good.
+
'''NEW MECH VARIANTS:''' A number of new mech variants have been added, including a double AC/20 Inner Sphere Hunchback, a new Talos that carries a Hatchet, a Blitzkrieg with a Sniper Cannon, a Bombard with twin Thumper Cannons, a Hunchback with a Thumper Cannon, the Jenner JR7-A has been updated but isn't new, and a new sword and board Valkyrie II.
  
'''NEW EVENTS:''' We have a series of new events covering a bunch of stuff in the Chaos March wackiness between 3065 and 3067. This includes mercenary units attacking planets to conquer them and large shifts in who owns what in the area. We also have a few events in 3066 in the Rimward Periphery that introduce some new factions, see below for more information about who's joining the party!
+
'''UPDATED MELEE INFORMATION DISPLAY:''' Thanks to the tireless work of FrostRaptor, we have a new display for when you make a melee attack! Now you'll get a small display box beneath the melee attack type selection buttons that tells you the *precise* damage as well as the possible hit locations for that attack type and even the return damage you'll take on DFAs/Charges. Enjoy the new info!
  
'''NEW FACTIONS:''' In 3066 there will be a series of new events that cause a few factions to come into existence. In the New Colony Region, that area between the Magistracy of Canopus, the Aurigan Reach, and the Taurian Concordat, the Fronc Reaches will declare their independence from the Canopians and Taurians (this happens in February 3066). Then, starting around the same time there will be some unrest on the worlds conquered by the Sanctuary Alliance in the southern Taurian Concordat. Eventually, in September 3066, the Calderon Protectorate will overthrow the Sanctuary Alliance and get into a brief war with them, culminating in them reaching full size in December 3066. Both factions can be worked for and against and even allied with (they even have OpFor Specialties for fighting them). They have fully functional faction stores with some harder-to-find gear in them (Fronc sells a variety of fancy armors, Calderon sells a variety of specialty gyros; both sell at least some mechs and a few weapon types).
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'''MAJOR QUIRK PASS:''' A number of mechs have had adjusted quirks or had special quirks added to them, specifically, the Stable Weapon quirk has been completely removed and replaced by other quirks (depending on the chassis). However, to replicate the effect, a number of mech variants have gained a special "second" quirk that is a unique hard-wired weapon attachment for a highly specific weapon or set of weapons. For example: the Annihilator has lost its Stable Weapon quirk, which has been replaced by Easy to Maintain. However, several specific Annihilator variants have gained a special weapon attachment named Annihilator Stabilized Aim. This attachment only works on Inner Sphere AC/10s and LB-10Xs as well as Clan-spec UAC/10s and is only found on four specific Annihilators that use those weapons. A full list of mechs with these adjustments follows (unless noted, not every variant for a listed mech gained an attachment, only *some* variants did):
  
'''THE WAR FOR THE AURIGAN REACH:''' Once upon a time, in vanilla HBS BT, if you played the campaign mode you might remember that the Aurigan Reach is replaced as a faction with the Aurigan Directorate. You couldn't work for them but you could experience the effect of the Aurigan Restoration conquering Directorate planets one after another as Kamea defeats her uncle's forces. That's something we've wanted to do in BTA for awhile and now, we have! Thanks to WartechIIC this is possible. Patch v16.3 will reintroduce the Aurigan Directorate as an existing faction. Note that they are not employers as you are directly working for Kamea's Restoration. However, you *can* take normal generated contracts against them during downtime between campaign missions, so feel free to beat them up for their toys.
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Gained Attachment, Main Quirk Replaced:
 +
* Hollander/Hollander II (Attachment: Gauss, Heavy Gauss; Quirk: Reinforced Legs [bonus armor/structure])
 +
* Vanquisher (Attachment: Light Gauss; Quirk: Reinforced Legs [bonus armor/structure])
 +
* Legacy/Rising Star (Attachment: AC10/UAC10; Quirk: Nimble Jumper)
 +
* Annihilator (Attachment: AC10, LB10X, cUAC10; Quirk: Easy to Maintain)
 +
* Bombard (Attachment: AC20, Gauss; Quirk: 360 Twist)
 +
* Fafnir (Attachment: Heavy Gauss; Quirk: Narrow Profile)
 +
* Helepolis (Attachment: Sniper; Quirk: Reinforced Legs [bonus armor/structure])
 +
* Mauler/Linesman (Attachment: AC2; Quirk: Easy to Pilot)
  
'''NEW WEAPONS:''' The Howitzer family and Gyrojet family of weapons have all been introduced as have the Chemical Pulse Lasers and the Binary Laser family. These weapons diversify what the Periphery can field against the player. The Howitzer (which comes in 4/8/12 sizes) is an artillery hardpoint weapon that has high range, is direct-fire, and fires a cluster of AoE shots at once (4/8/12 of them, depending on Howitzer size). The Howitzer has four ammo types (AoE, Slug, Canister, and Piercing) and does pretty respectable damage. The Gyrojet is a one-shot missile hardpoint weapon like Rocket Launchers but does higher damage at longer range and is direct-fire only (it's kind of a LRM Rocket, sort of). The Gyrojet comes in 10/15/20 tube sizes. The Chemical Pulse Lasers are precisely what they sound like: chemical lasers but pulse-ified. Not super exciting but they're fun to use. The Binary Laser family now includes the Medium Binary and the Small Binary Lasers (as well as improved versions). These are similar to the Large Binary Laser but for Medium/Small Lasers instead. All of these weapons appear on the new Periphery mechs introduced this patch. Also, all of these weapons appear in shops and in faction stores.
+
Gained Attachment, no Quirk Replacement:
 +
* Pulverizer (Attachment: ER PPCs)
 +
* Enforcer (Attachment: AC/10s)
 +
* Emperor (Attachment: IS Large Laser)
 +
* Mongoose (Attachment: IS Medium Laser)
 +
* Mercury II (Attachment: IS Medium Laser)
 +
* Stag (Attachment: IS ER Large Laser)
 +
* Avatar (every variant has attachment, IS Medium Lasers)
  
'''NEW WEAPON ATTACHMENTS:''' The Cannon/Rocket/Gyrojet Ammo Feeds have been added into shops and faction stores. These attachments are Periphery tech attachments that provide the relevant one-shot weapon the ability to accept external ammunition and thus be "reloading" weapons now. They come with drawbacks, usually damage reductions and accuracy penalties. The Rifle Revolver attachment has also been added to shops and faction stores. This attachment attaches to the Periphery Light/Medium/Heavy Rifles and turns them into "Ultra Rifles" where they fire two shots at once with a jam chance. Finally, the Laser Pulse Module has been added to shops. This attachment connects to Inner Sphere standard and ER lasers and makes them into pulse lasers as well, at the cost of increased heat and a jam chance.
+
Gained Bonus Quirk:
 +
* Mackie (has a searchlight quirk now, lol)
  
'''NEW PILOT:''' Our very own BTA Wiki Team's Fulmir has arrived as his own pilot! Hurrahs!
+
'''UPDATED WEAPONS:''' The Heavy Gauss Rifle and the Snub-Nose PPC have been changed. Now they operate much like the Varible Speed Pulse Lasers (VSPLs) do, with dedicated range brackets with fixed damage values at each range bracket. This more properly reflects their tabletop behavior and, in testing, has proven to be a fairly decent buff to the weapons (especially the Snubbie, which is VERY good now).
  
'''UPDATED FLASHPOINT:''' Bourbon and Battlemechs is a fun little flashpoint where you can fight against HBS themselves in the guise of Mason's Marauders (led by Garrilac Mason, also known as Mitch Gitelman, head of HBS as a studio). In vanilla, during the second mission of the Flashpoint when you face off against the Marauders directly, they field four semi-special mechs against you: Koschei, Rhythm Nation, Occam's Missile, and Awesome Dragon. In BTA we reverted these to standard mechs of their type (for some reason) and I think that's a little boring so I brought them back. However, they have BTA-ified loadouts and are much more interesting to fight against now. Enjoy!
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'''UPDATED WEATHERS:''' Thanks to a community member, SlugLife, we have a few extra weather moods for Lunar/Martian maps. Thanks for making those terrains even worse, SlugLife! :D
  
'''COMMUNITY CONTENT:''' There's some new CC this patch, including: the Draugr hero Warhammer; a 30-ton Piranha with a bunch of small lasers; an Omni Omega with brand-new HVAC/20s; there's a new Xerxes with twin Ultra Arrow IVs; the Insanity PPC turrets have been nerfed at the commissioner's request.
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'''UPDATED FACTORIES:''' A number of factory worlds gained the Periphery Rifles and their ammos: Antwerp, Circinus, Ingvolstand, Lushann, Mechdur.
  
* The Victor has been resized to be a little narrower to match its TT proportions, where the Victor is tall and narrow and not a barn door like the MWO model is.
+
'''COMMUNITY CONTENT:''' There's a little new CC with this patch, including: a Cicada OmniMech, a new Dragon Fire.
* Various vehicle names have been cleaned up and standardized. Enjoy?
 
* Rebalanced stock SRM heat slightly.
 
* The Internal Combustion Engine now emits an exhaust plume. Neat.jpg
 
* One mech in Treasure Trove B (the campaign mission) has been swapped out. Instead of a Thunderbolt the Taurians will now field a Liberty.
 
* Clan TAG no longer does damage.
 
* Railgun ammo now appears in the mechbay.
 
* Torso Cockpits and BA now cannot eject. They're not supposed to be able to so they can't (this also fixes BA being able to eject at all, which they're not really supposed to be able to do).
 
* Heat Exchangers now aren't marked as +/++ but as I/II/III.
 
* The weapon FCS's have had their prices increased somewhat.
 
* The Light/Medium/Heavy Cannons now have an actual recoil value for repeated firings. This only matters if you use Ammo Feeds with them.
 
* Several Catapults had their hardpoints lightly adjusted (the A1 and C4).
 
* Most Archers got a hardpoint update to give them Support hardpoints.
 
* Lots of core dll updates, including a ModTek update to 4.1.
 
  
'''IMPORTANT:''' v16.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
* Battle Armor Shield has been added to stores and has been changed to simply provide a flat armor bonus instead of a percentage multiplier.
 +
* The Malak has been added to the WoB Faction Store. Whoops!
 +
* Changed Thermo Police spawn list to more closely match the OWA's forces and restricted them to only spawn in place of Outworlds Alliance forces.
 +
* Adjusted the Laser FCS to be slightly less good.
 +
* Fixed a number of descriptions to be clearer about what the piece of gear does (Sanctuary ECM, C3 Master, Suppressant ammo).
 +
* A number of pieces of equipment have been slightly renamed. Basically, if it had a + in the name, the + has been replaced with an actual word. I hate the +, all my homies hate the +.
 +
* The Capellan Stealth Field is now actually considered a stealth item and requires ECM to function. Not really sure why it didn't in the past, to be honest, seems like a weird oversight.
 +
* Stone Rhino heroes spawn correctly as gladiators and not in random OpFors, whoops!
 +
* Inner Sphere ER PPC has had its heat reduced somewhat.
 +
* The Catapults have had a few support hardpoints added to variants without them.
 +
* Hollanders and Wasps have gained a few expanded hardpoints.
 +
* The Alsvin APC can properly carry two BA squads. Hurray, I guess.
 +
* AC Frag ammobins are no longer halved.
  
'''IMPORTANT:''' v16.3 is not a save breaking update, your saves are compatible and will work fine.
+
'''IMPORTANT:''' v16.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v16.4 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>

Revision as of 17:19, 5 August 2023

v16.4 (aka the "Quirks Are Pretty Cool, Huh?" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!

NEW MECH: The Verfolger, a 65 ton Inner Sphere heavy mech, has strode into play. This companion to the Wolfhound is surprisingly fast for its size and is all about that pursuit life. The Steiners field it and Arc-Royal will sell you one.

NEW MECH: The Komodo, a 45 ton Inner Sphere medium mech designed to hunt Elementals, has bounded into combat. Built like a Mini-Nova, the Komodo is both very cute and surprisingly dangerous. Give it a try. You can find it fielded by House Kurita and sold by them at Luthien.

NEW MECH VARIANTS: A number of new mech variants have been added, including a double AC/20 Inner Sphere Hunchback, a new Talos that carries a Hatchet, a Blitzkrieg with a Sniper Cannon, a Bombard with twin Thumper Cannons, a Hunchback with a Thumper Cannon, the Jenner JR7-A has been updated but isn't new, and a new sword and board Valkyrie II.

UPDATED MELEE INFORMATION DISPLAY: Thanks to the tireless work of FrostRaptor, we have a new display for when you make a melee attack! Now you'll get a small display box beneath the melee attack type selection buttons that tells you the *precise* damage as well as the possible hit locations for that attack type and even the return damage you'll take on DFAs/Charges. Enjoy the new info!

MAJOR QUIRK PASS: A number of mechs have had adjusted quirks or had special quirks added to them, specifically, the Stable Weapon quirk has been completely removed and replaced by other quirks (depending on the chassis). However, to replicate the effect, a number of mech variants have gained a special "second" quirk that is a unique hard-wired weapon attachment for a highly specific weapon or set of weapons. For example: the Annihilator has lost its Stable Weapon quirk, which has been replaced by Easy to Maintain. However, several specific Annihilator variants have gained a special weapon attachment named Annihilator Stabilized Aim. This attachment only works on Inner Sphere AC/10s and LB-10Xs as well as Clan-spec UAC/10s and is only found on four specific Annihilators that use those weapons. A full list of mechs with these adjustments follows (unless noted, not every variant for a listed mech gained an attachment, only *some* variants did):

Gained Attachment, Main Quirk Replaced:

  • Hollander/Hollander II (Attachment: Gauss, Heavy Gauss; Quirk: Reinforced Legs [bonus armor/structure])
  • Vanquisher (Attachment: Light Gauss; Quirk: Reinforced Legs [bonus armor/structure])
  • Legacy/Rising Star (Attachment: AC10/UAC10; Quirk: Nimble Jumper)
  • Annihilator (Attachment: AC10, LB10X, cUAC10; Quirk: Easy to Maintain)
  • Bombard (Attachment: AC20, Gauss; Quirk: 360 Twist)
  • Fafnir (Attachment: Heavy Gauss; Quirk: Narrow Profile)
  • Helepolis (Attachment: Sniper; Quirk: Reinforced Legs [bonus armor/structure])
  • Mauler/Linesman (Attachment: AC2; Quirk: Easy to Pilot)

Gained Attachment, no Quirk Replacement:

  • Pulverizer (Attachment: ER PPCs)
  • Enforcer (Attachment: AC/10s)
  • Emperor (Attachment: IS Large Laser)
  • Mongoose (Attachment: IS Medium Laser)
  • Mercury II (Attachment: IS Medium Laser)
  • Stag (Attachment: IS ER Large Laser)
  • Avatar (every variant has attachment, IS Medium Lasers)

Gained Bonus Quirk:

  • Mackie (has a searchlight quirk now, lol)

UPDATED WEAPONS: The Heavy Gauss Rifle and the Snub-Nose PPC have been changed. Now they operate much like the Varible Speed Pulse Lasers (VSPLs) do, with dedicated range brackets with fixed damage values at each range bracket. This more properly reflects their tabletop behavior and, in testing, has proven to be a fairly decent buff to the weapons (especially the Snubbie, which is VERY good now).

UPDATED WEATHERS: Thanks to a community member, SlugLife, we have a few extra weather moods for Lunar/Martian maps. Thanks for making those terrains even worse, SlugLife! :D

UPDATED FACTORIES: A number of factory worlds gained the Periphery Rifles and their ammos: Antwerp, Circinus, Ingvolstand, Lushann, Mechdur.

COMMUNITY CONTENT: There's a little new CC with this patch, including: a Cicada OmniMech, a new Dragon Fire.

  • Battle Armor Shield has been added to stores and has been changed to simply provide a flat armor bonus instead of a percentage multiplier.
  • The Malak has been added to the WoB Faction Store. Whoops!
  • Changed Thermo Police spawn list to more closely match the OWA's forces and restricted them to only spawn in place of Outworlds Alliance forces.
  • Adjusted the Laser FCS to be slightly less good.
  • Fixed a number of descriptions to be clearer about what the piece of gear does (Sanctuary ECM, C3 Master, Suppressant ammo).
  • A number of pieces of equipment have been slightly renamed. Basically, if it had a + in the name, the + has been replaced with an actual word. I hate the +, all my homies hate the +.
  • The Capellan Stealth Field is now actually considered a stealth item and requires ECM to function. Not really sure why it didn't in the past, to be honest, seems like a weird oversight.
  • Stone Rhino heroes spawn correctly as gladiators and not in random OpFors, whoops!
  • Inner Sphere ER PPC has had its heat reduced somewhat.
  • The Catapults have had a few support hardpoints added to variants without them.
  • Hollanders and Wasps have gained a few expanded hardpoints.
  • The Alsvin APC can properly carry two BA squads. Hurray, I guess.
  • AC Frag ammobins are no longer halved.

IMPORTANT: v16.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v16.4 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.

Older Patch Notes

2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2