Difference between revisions of "Patch Notes"

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v17.0 (aka the "Merry Christmas 2023!" patch) has been released to the installer. This patch is actually quite chunky and is a Save-Breaking Patch, so be sure to read closely!!
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v17.1 (aka the "Ultralights Are Cool" patch) has been released to the installer.  
  
'''IMPORTANT AS HELL READ THIS AT ALL COSTS:''' This patch is a *SAVE-BREAKING PATCH*. This means your old saves are not compatible and you *will* need to start a new career. This was a good time to cause a save-break as we've been storing up various changes that needed a breaking patch and figured that rounding out 2023 with a clean slate for everyone was a good time to do things. This is our fifth save-break ever and the only one in 2023 so I think we're doing just fine on that front.
+
'''NEW MECH:''' The Ambassador, a 15-ton ultralight with a *lot* of quirks and a very weird backstory, has been put into service. This mech is "weaponless" and cannot be fought against nor acquired via a shop or salvage. You can only get one via an event with the Word of Blake where, if you have at least 25+ rep with the WoB as well as 900+ rep with the MRB, they will contact you and offer you an Ambassador for free. Oh, and it's for your commander only, so only the Commander can drive the Ambassador. That sounds like a lot of conditions and it is, but trust me, the mech's worth it for its incredible quirks. Also, you can rarely *use* an Ambassador in the Show the Flag contracts where the allied VIP drives a modified Ambassador with a few weapons. Enjoy!
  
'''ALSO HIGHLY IMPORTANT:''' You *do not* need a new installer for v16.8. Your current installer (which is v1.2.0) will work just fine. If you don't have the installer right now, be sure to go download it again from the wiki.
+
'''NEW MECH:''' The Cherub, another 15-ton ultralight, has run onto the field. This member-but-not-really of the Word of Blake Celestial OmniMech family is very unusual in that it makes use of *Battle Armor* weapons. That's right, it has BA-scale guns, the only mech in BTA to be able to do so. There's four variants, three of which use BA-scale guns and the fourth of which uses Clantech lasers (but still has BA hardpoints). It's fielded rarely by the Word of Blake 40th Shadow Division and can be purchased from their faction store.
  
'''MERRY CHRISTMAS!!:''' As is tradition, there's a new Christmas event this year! Set to trigger on 12/24/3064, you'll get a shot at some stocking stuffers if you play your cards right. ;) Merry Christmas, one and all!
+
'''EXTERNAL HEAT LIMIT IMPLEMENTED:''' This is something I've wanted for a long time and finally have the tools to implement. See, in tabletop BattleTech there's something called the External Heat Cap where you can only inflict so much heat damage to a mech from external sources (such as inferno missiles or flamers) per turn. On table, the limit is 15 heat (or 45 heat here). I've wanted something like this for awhile and finally have it in BTA. Our external heat limit in BTA is 85 heat, meaning you can only push enemies up to 85 maximum heat over their neutral value. Anything beyond 85 from *your* actions is lost. This means you can't push an enemy to 150 heat and watch them instantly die. Note that 85 was a very specifically chosen value and still provides you many benefits, heat strats aren't dead, they're just checked a bit.
  
'''DROP SLOT ADJUSTMENTS:''' This one is a big one so it gets top billing. BTA has adjusted its drop slot configuration with this patch. Over the years, there's been a semi-regular sentiment among players that they'd like some more flexibility in the deployment slots so that all tank or all mech playthroughs are more supported. After great consideration, I've decided to accomodate this sentiment and make all tank or all mech playthroughs more viable. Starting with this patch, BTA's deployment slots now are the following:
+
'''TANK CRITS:''' For a long, long time vehicle motive crits have been broken in BTA. You'd roll crits against a tank and see ``Tracked Movement Destroyed`` then the tank would just move around as if all was fine. This was annoying and has been fixed. Tanks with damaged/destroyed motive systems should properly be reduced to a crawl, if that.
  
* Lance 1: 6 mech/tank slots (start with 4, unlock 2 via Argo upgrades)
+
'''FIRST AID UPDATE:''' First Aid no longer takes resolve to use, this was done so you can use it out of combat should that be necessary.
* Lance 2: 6 mech/tank slots (start with 2, unlock 4 via Argo upgrades)
 
* Lance 3: 4 BA only slots (start with 2, unlock 2 via Argo Upgrades)
 
  
'''NEW MECH:''' The Slagmaiden, a 55-ton mixtech Wolf-in-Exile arena mech, has come to play. Armed with a huge BattleMech Shield as well as an array of good duelist weapons (including Clantech and unique shield weaponry seen nowhere else), the Slagmaiden (and its hero variant, the Shieldmaiden) appears in the gameworld arenas as well as the mech foundries on Arc-Royal where it can be purchased.
+
'''KILLED THE COMMANDER...'S WOUND:''' You shouldn't get that wacky 999 day commander injury on the first campaign flashpoint mission anymore. It was a cool idea but caused more trouble than it was worth, should be gone now.
  
'''NEW MECH:''' The Blackbeard, a heavily quirked pirate Atlas, complete with pegleg, cutlass, and ~~parrot~~Raven on the shoulder, has lumbered into play. This is a Black Market-exclusive design and must be purchased from the BM. It's a lot of fun to use, give it a shot!
+
'''BREAKING NEWS!:''' The BTA-unique flashpoint, Breaking News, has been fixed and is now discoverable. This was discovered on stream recently but this flashpoint has been unable to spawn since we made it... in October 2019. This means we've had content that literally no one has ever seen. Get out there and find it (you have to do Yang's Big Score, Mack Attack, Smooth Criminal, and A Knight At The Omni first and in that order; the latter three are also BTA custom flashpoints that are rarely seen)! If you encounter Breaking News, let me know, I want to hear that someone's actually seen and played it.
  
'''NEW MECH:''' The Shankey and the Groovy, two quirky pirate light mechs based on the Commando and the Panther respectively, have come to party. These are both also Black Market-exclusive designs and have to be purchased from the BM. And yes, Groovy comes with his Boomstick.
+
'''BROWN HEAVY FLAMER IS HUNGRY:''' I discovered this the other day and was honestly quite sad about it, but here we are. The Heavy Flamer requires external ammunition to function. And so, it has been made thus in BTA. The ammo has been put onto any mech that uses Heavy Flamers (this includes the AoE Heavy Flamer and the standard Heavy Flamer) and is in shops as well (normal as well as the Tortuga Dominions and Circinus Federation faction stores).
  
'''NEW MECH:''' The Yeager, named for famous test pilot Chuck Yeager, has stomped into combat. This experimental test chassis mounts a mammoth Experimental Assault Gauss and brings it to bear with ruthless efficiency. You can buy it at Hesperus II (if you're friends with the Lyrans) or you can sometimes see it fielded by the elite 6th Lyran Guards.
+
'''SUPERHEAVIES AND QUADS KNOCKDOWN BUFF:''' As has been suggested, superheavies and quads are all now immune to self-knockdown from weapons fire. This means that they make excellent Heavy Gauss or Mass Driver platforms, as they should do. Enjoy!
  
'''NEW MECH:''' The Yazata, a 130-ton Word of Blake superheavy OmniMech and master of the Celestials, has hotdropped onto the battlefield. It is fielded rarely by the Word of Blake's Shadow Divisions and can be purchased from their faction store.
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'''AMMO FEEDS. AGAIN.:''' Ok, this is the last time I swear. The ammo feeds no longer explode, instead they just jam with a ridiculously high jam chance. Now, I don't want to hear about the damn things ever again, got it? Good.
  
'''MAJOR MECH FIX:''' Thanks to a community member's persistence and dedication, we've now properly adjusted Clan Ferro-Fibrous to grant the correct free tonnage. We've also adjusted all mechs that use Clan Ferro to have updated proper loadouts accordingly. This was quite an undertaking and C337Skymaster was very helpful when doing it, so big props to him!
+
'''ATTACK GROUND BUG SQUASHED:''' Attack Ground should work properly again! Hurrahs all around!
  
'''NEW VARIANTS:''' There are quite a few new mech variants floating around. The Gladiator and Phoenix chassis received some upgraded versions; there's a new Word of Blake Panther with a wacky af loadout; there's a Star League-era Stalker; a rare introtech Zeus; several new Warhammers; a new (very bad) Hatchetman that took *far* too much effort to get stats for; there's a Centurion/Crusader/Griffin/Longbow/Salamander/Valkyrie/Archer/Javelin set of variants to use some new weapons introduced this patch; there's a bunch of new Maulers.
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'''NEW GEAR:''' The M-Pod has been added. This 1 ton support hardpoint weapon is like a very short-ranged one-shot LB-15X with damage drop-off at different ranges. It's pretty goofy but it was necessary for a new mech I wanted to add.  
  
'''NEW FACTION:''' The Deep Periphery has been expanded with the addition of Nueva Castile! This small faction corewards of the Hanseatic League can be worked for but not allied with as they don't track reputation. They serve as an OpFor in the Hanseatic League as well as performing third-party drop-ins. You might be asking "BD, why did you add them, these guys seem a little pointless?" to which I can only say "stay tuned".
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'''A COUPLE OF NEW MECH VARIANTS:''' Speaking of the M-Pod, the Bombard BMB-01X has been added that uses M-Pods. Also I made a couple of new Dragoon variants for chuckles (they do not use M-Pods)
  
'''AMMUNITION UPDATES:''' A number of ammos have been updated: all Acid ammos now share an effect and stack correctly so that you don't get weird overlapping acid effects; ER LRM ammo was removed (see below for details on why); AC ammos were widely overhauled (Precision now ignores evasion and has smaller box sizes, Frag was buffed, Caseless now gives bonus range, and HEAP was entirely overhauled); Crude ammos were removed; Bee LRM ammo was mildly nerfed; Deadfire LRM ammo no longer does bonus stab damage; Flare and Suppressant Mortar ammo have a smaller AoE; Inferno Mortar was buffed slightly; half-ton boxes of Suppressant now exist; Inferno SRM was buffed with a heat-over-time debuff.
+
'''COMMUNITY CONTENT:''' Bunch of new CC in this patch, as well as some minor fixes and updates to existing CC. Included as new CC are the following: a new pilot (Kitty) and a Valkyrie II they like to drive; a Hunchback with some Claws; a pilot named GhostWolf; a pilot named Sarini; a new weapon, the Platinum Thunderbolt-20, as well as a new Xerxes to carry it; a new Dragoon and Thanatos with Platinum Thunderbolts of various sizes; some Streak MMLs and a Longbow to carry them, as well as an Awesome II just to be cool; there's a new Thunder Hawk using a new weapon, the Platinum Piercing PPC, as well as a playable Schrek tank that carries the same weapon.
  
'''UNNSVIN NERFS:''' Sorry folks but it was warranted. The Unnsvins have been nerfed somewhat. The LAC/5 Unnsvin is now a LAC/2 Unnsvin and the MRM-20 Unnsvin is now a MRM-10 Unnsvin. Laser fans keep winning though, the Laser Unnsvin was untouched.
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* Fixed AP Gauss ammo not appearing in the mechbay.
 +
* Fixed the FLE-14 with some new ultralight JJs. The UL JJs are in shops, rarely.
 +
* Fixed the "Immortal Mechs" cockpit bug, probably.
 +
* Hex sizes were finally updated properly, thanks GitHub.
 +
* Fixed the Spirit Walker's armor type.
 +
* Fixed a good amount of random mechs with goofed up attachments, now they have their attachments properly.
 +
* Duels now should all properly require the proper slots used for their units, so you can't cheese them anymore.
 +
* Lance slot ship upgrades now have better names to be less confusing.
 +
* SRMs should now properly apply statuseffects, hurrah!
 +
* Bunch of weapon descriptions were updated to account for multi-shot jam chances (on things like the RACs for instance).
 +
* A couple of hero mechs have been updated to properly have the hero quirk (Merciless, Fizban).
 +
* The AS7-S2 has been added to the Hesperus II factory store.
  
'''URBAN AMBUSH EXPANSION:''' There's a few new kinds of infantry who can ambush you on urban maps. One can call in enemy Rommel tanks as airdrops, the other can call down airstrikes against you. Ye be warned, the buildings are speaking airstrikes!
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'''IMPORTANT:''' v17.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''NEW GAMEWORLDS:''' At the community's suggestion, two new gameworlds have been added to the planets Gambier and Sawyer. Sawyer is in corewards Kuritan space and Gambier is hanging out in the midst of Davion space.
+
'''IMPORTANT:''' v17.1 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''NEW EVENT:''' In 3064 Tortuga will strike back against the Sanctuary Alliance and attempt to take back their worlds! All the major pirate bands have come together to take back the pirate homeworlds, go give the lads a hand, they could use it. Kick the Sanctuary out of the Dominions!
 
 
 
'''NEW CLAN WEAPON:''' The Clan AP Gauss has been created and brought into BTA. Right now it's quite rare, only being on a CC mech as well as in rarely in Clan stores, but it might be getting a little more action sooner than later.
 
 
 
'''NEW INNER SPHERE WEAPONS:''' The Extended LRM (ELRM) and the Enhanced LRM (NLRM) both now exist. These are canon and available in our timeline so I added them in. The ELRM has the longest non-artillery range in the game (and almost matches the arty anyways) but has its own ammo type, can't take ArtIV, and has some other issues. The NLRM has a much shorter minimum range but can use standard LRM ammos (and ArtIV) and also is AMS immune. They are on a few new variants and are sold in the Davion (ELRM) and Steiner (NLRM) faction stores as well as at Coventry (ELRM) and Hesperus II (NLRM). The ELRM is also why ER LRM *ammo* had to die, I think the reason are self-evident.
 
 
 
'''"NEW" ANIMATIONS:''' KMiSSioN, the dark sorcerer AI, has dropped a brand-new feature on us: the ability to hijack animations from one assetbundle to another via gear settings. That's a technical way to say that now, any modded mech in BTA with a right-hand melee weapon (such as a sword or hatchet) now uses the HBS Hatchetman's right handed swinging animation. It will snap its arm out and then swipe downward with its weapon to smash its enemy. Note that this only applies to *right-handed* weaponry because that's what the Hatchetman uses.
 
 
 
'''NEW WEAPON ATTACHMENT:''' A community suggestion was to reproduce the proper TT Machine Gun Array system using the weapon attachment system BTA uses. This was a good idea so I did it. The old MG Array *weapon* has been deprecated and in its place is the MG Array attachment. This attachment connects to all Machine Guns (Light, Standard, Heavy, and even the Sanctuary Gatling Gun) in the attachment's location and increases their damage output as well as their individual damage clustering (so each MG's shots tend to group together now instead of all being scattershot). All MG Array using mechs and stores have been updated accordingly and several mechs gained hardpoints to account for their need of new Machine Guns.
 
 
 
'''AMMO FEED REBALANCE:''' Here's another crack at the ammo feeds. This time the jamming *should* work properly and destroy the common and easy to acquire weapons and not the expensive and fairly rare ammo feeds themselves. We'll see if this works properly.
 
 
 
'''APM REBALANCE:''' The APM change from last patch has been wildly successful but also made the weapon too good. It's received minor nerfs to several modes to bring it back in line with its intended use-case.
 
 
 
'''DUELS ADJUSTED:''' The duel missions that have drop slots with maximum tonnage now also have minimum tonnage on those slots, which forces the player into using those slots. The exploit of "use a different slot to ignore the tonnage limit" has been closed. Sorry folks, it hurt me to do it because I cheated too but there it is.
 
 
 
'''NEW FACTORY WORLDS:''' There are new factory worlds to be found, on Helbrent, Horatius, Marantha, and Tyrlon. These are scattered throughout the Periphery and offer a variety of Periphery toys for sale.
 
 
 
'''COMMUNITY CONTENT:''' Lots of good new Community Content this patch, including: an update to the Battlehammers to equalize their prices; a few CC mechs had their loadouts updated at commissioner request; there is a new Battlehammer and two new Hunchback IICs that use the new Clan AP Gauss as well as a new Stormbreaker variant and a new armor type, Ferro Reinforced Heavy Plating; there's a King Crab Omnimech (it's what it sounds like); Mack's Dustball has seen a lot of inventory improvements; the Battle Armor Bus UrbanMech was added.
 
 
 
'''NOTE FOR SUB-MODDERS:''' I know you're out there and have your own sub-mods and such. As a heads up, BTA has changed some of its internal naming on some gear to standardize item names. This includes engines, armors, and structures that you may be using on your custom units. You'll want to check and update your mods for those items. I'll provide a list in #modding-technical for you to check.
 
 
 
* The Scattershot Railgun now uses an artillery hardpoint and benefits from artillery FCS and artillery skils.
 
* Chainsaws got a minor combat buff.
 
* Thanks to a community member, we've updated many of our pilot portraits for our ronins. These now use much less disk space and look just as good as ever, so congrats, we saved you some tonnage on your hard drive!
 
* There have been a lot of very minor mech adjustments, usually via minor gear changes or armor adjustments, across more mechs than I can possibly name here. If a mech looks a little different than before, it's because it probably is.
 
* The Experimental Assault Gauss has received an overhaul and is a much more interesting (and usable) weapon now.
 
* ATM ammo now shows up in the proper place.
 
* The Clan Nova Cat and Clan Snow Raven stores have gotten a bit of a boost, now having an additional few weapons added from a random list as well as random Clan-specific ammos available as well. It's not a huge boost, but it's notable as a way to possibly get some rarer Clan weapons.
 
* The Sanctuary Alliance has changed their icon in order to free up their icon for Nueva Castile (who it originally belonged to).
 
* Possible fix for the underground spawning ambush units on urban maps! Hurrah!
 
* The "All" category for the ammo page in the mechbay was removed.
 
* Ridgeline properly works with all LAMs and even says so in combat when flying a LAM.
 
* Fixed SearchAndRecovery missions for Johann's Jaegers.
 
* Christmas events now fire at Christmas (3062-64 each have a different event)
 
* Agamemnon's missions might be fixed??
 
* Several core mods were updated for better performance and features.
 
 
 
'''IMPORTANT:''' v17.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v17.0 is a save breaking update, your old saves do not work anymore and are not compatible. They cannot be used in with this patch, don't waste your time with them.
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
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== BTA Light ==
 
== BTA Light ==
v16.5.0.lite has been released for BTA Light. This is a very minor patch. It adds the ELRM/NRLM (information above in BTA Classic's notes) to the factory worlds at Coventry and Hesperus II. It also includes BTA Classic's ammunition changes as well as a settings change to compress floaties akin to what BTA Classic has done in order to fight floatie spam.
+
BTA Light has seen no changes and does not need a patch.  
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>

Revision as of 18:47, 26 January 2024

v17.1 (aka the "Ultralights Are Cool" patch) has been released to the installer.

NEW MECH: The Ambassador, a 15-ton ultralight with a *lot* of quirks and a very weird backstory, has been put into service. This mech is "weaponless" and cannot be fought against nor acquired via a shop or salvage. You can only get one via an event with the Word of Blake where, if you have at least 25+ rep with the WoB as well as 900+ rep with the MRB, they will contact you and offer you an Ambassador for free. Oh, and it's for your commander only, so only the Commander can drive the Ambassador. That sounds like a lot of conditions and it is, but trust me, the mech's worth it for its incredible quirks. Also, you can rarely *use* an Ambassador in the Show the Flag contracts where the allied VIP drives a modified Ambassador with a few weapons. Enjoy!

NEW MECH: The Cherub, another 15-ton ultralight, has run onto the field. This member-but-not-really of the Word of Blake Celestial OmniMech family is very unusual in that it makes use of *Battle Armor* weapons. That's right, it has BA-scale guns, the only mech in BTA to be able to do so. There's four variants, three of which use BA-scale guns and the fourth of which uses Clantech lasers (but still has BA hardpoints). It's fielded rarely by the Word of Blake 40th Shadow Division and can be purchased from their faction store.

EXTERNAL HEAT LIMIT IMPLEMENTED: This is something I've wanted for a long time and finally have the tools to implement. See, in tabletop BattleTech there's something called the External Heat Cap where you can only inflict so much heat damage to a mech from external sources (such as inferno missiles or flamers) per turn. On table, the limit is 15 heat (or 45 heat here). I've wanted something like this for awhile and finally have it in BTA. Our external heat limit in BTA is 85 heat, meaning you can only push enemies up to 85 maximum heat over their neutral value. Anything beyond 85 from *your* actions is lost. This means you can't push an enemy to 150 heat and watch them instantly die. Note that 85 was a very specifically chosen value and still provides you many benefits, heat strats aren't dead, they're just checked a bit.

TANK CRITS: For a long, long time vehicle motive crits have been broken in BTA. You'd roll crits against a tank and see ``Tracked Movement Destroyed`` then the tank would just move around as if all was fine. This was annoying and has been fixed. Tanks with damaged/destroyed motive systems should properly be reduced to a crawl, if that.

FIRST AID UPDATE: First Aid no longer takes resolve to use, this was done so you can use it out of combat should that be necessary.

KILLED THE COMMANDER...'S WOUND: You shouldn't get that wacky 999 day commander injury on the first campaign flashpoint mission anymore. It was a cool idea but caused more trouble than it was worth, should be gone now.

BREAKING NEWS!: The BTA-unique flashpoint, Breaking News, has been fixed and is now discoverable. This was discovered on stream recently but this flashpoint has been unable to spawn since we made it... in October 2019. This means we've had content that literally no one has ever seen. Get out there and find it (you have to do Yang's Big Score, Mack Attack, Smooth Criminal, and A Knight At The Omni first and in that order; the latter three are also BTA custom flashpoints that are rarely seen)! If you encounter Breaking News, let me know, I want to hear that someone's actually seen and played it.

BROWN HEAVY FLAMER IS HUNGRY: I discovered this the other day and was honestly quite sad about it, but here we are. The Heavy Flamer requires external ammunition to function. And so, it has been made thus in BTA. The ammo has been put onto any mech that uses Heavy Flamers (this includes the AoE Heavy Flamer and the standard Heavy Flamer) and is in shops as well (normal as well as the Tortuga Dominions and Circinus Federation faction stores).

SUPERHEAVIES AND QUADS KNOCKDOWN BUFF: As has been suggested, superheavies and quads are all now immune to self-knockdown from weapons fire. This means that they make excellent Heavy Gauss or Mass Driver platforms, as they should do. Enjoy!

AMMO FEEDS. AGAIN.: Ok, this is the last time I swear. The ammo feeds no longer explode, instead they just jam with a ridiculously high jam chance. Now, I don't want to hear about the damn things ever again, got it? Good.

ATTACK GROUND BUG SQUASHED: Attack Ground should work properly again! Hurrahs all around!

NEW GEAR: The M-Pod has been added. This 1 ton support hardpoint weapon is like a very short-ranged one-shot LB-15X with damage drop-off at different ranges. It's pretty goofy but it was necessary for a new mech I wanted to add.

A COUPLE OF NEW MECH VARIANTS: Speaking of the M-Pod, the Bombard BMB-01X has been added that uses M-Pods. Also I made a couple of new Dragoon variants for chuckles (they do not use M-Pods)

COMMUNITY CONTENT: Bunch of new CC in this patch, as well as some minor fixes and updates to existing CC. Included as new CC are the following: a new pilot (Kitty) and a Valkyrie II they like to drive; a Hunchback with some Claws; a pilot named GhostWolf; a pilot named Sarini; a new weapon, the Platinum Thunderbolt-20, as well as a new Xerxes to carry it; a new Dragoon and Thanatos with Platinum Thunderbolts of various sizes; some Streak MMLs and a Longbow to carry them, as well as an Awesome II just to be cool; there's a new Thunder Hawk using a new weapon, the Platinum Piercing PPC, as well as a playable Schrek tank that carries the same weapon.

  • Fixed AP Gauss ammo not appearing in the mechbay.
  • Fixed the FLE-14 with some new ultralight JJs. The UL JJs are in shops, rarely.
  • Fixed the "Immortal Mechs" cockpit bug, probably.
  • Hex sizes were finally updated properly, thanks GitHub.
  • Fixed the Spirit Walker's armor type.
  • Fixed a good amount of random mechs with goofed up attachments, now they have their attachments properly.
  • Duels now should all properly require the proper slots used for their units, so you can't cheese them anymore.
  • Lance slot ship upgrades now have better names to be less confusing.
  • SRMs should now properly apply statuseffects, hurrah!
  • Bunch of weapon descriptions were updated to account for multi-shot jam chances (on things like the RACs for instance).
  • A couple of hero mechs have been updated to properly have the hero quirk (Merciless, Fizban).
  • The AS7-S2 has been added to the Hesperus II factory store.

IMPORTANT: v17.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v17.1 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has seen no changes and does not need a patch.

Older Patch Notes

2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2