Difference between revisions of "Patch Notes"

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== v15.2 ==
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v17.3 (aka the "Backend Updates" patch) has been released to the installer. It's fairly minor for features but has a *big* update on the backend. Read on to find out more!
  
v15.2 (aka the "Holy Shit That's a Lotta Mechs" patch) has been released to the installer. This is a fairly substantial patch, so let's get to it:
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'''CAB REORGANIZATION:''' The headline news with this patch is that the CAB (or Community Asset Bundle) has been completely reorganized. In recent months we in BTA and our friends over in RT have been noticing more and more users having CAB download failures. We believe that the issue lies with the size of the CAB, as it is quite chunky now. Before today, the CAB was organized into about 6 sub-repositories (CAB Misc, CAB Tank, CAB CU, CAB Maps, CAB Clan, CAB IS). Most of these are pretty small, but CAB Clan and CAB IS are quite large, with CAB IS reaching almost 6 GB in the Mods folder alone. To alleviate the issue and to help fight against downloads timing out, the CAB team (headed by myself and by Jamie Wolf [who also makes our installer]) has split CAB Clan and CAB IS into a total of 7 sub-repositories, bringing the total number of CAB repos to 11. Each of these is much smaller than CAB Clan and CAB IS used to be and should result in easier downloads for end users.
  
'''EVERYONE READ THIS DAMN YOUR GOD DAMN EYEHOLES:''' This patch has a new installer attached to it, you will need to download the new installer for this patch. While this is unexpected and annoying, it also comes with our next piece of big news...
 
  
'''READ THIS ONE TOO CURSE YOU:''' ...we have major performance upgrades! The new installer is required to install these performance upgrades. They should provide a noticeable upgrade to performance, though they will not fix the entire memory leak that the game suffers from, just helps with it. You'll definitely want these upgrades though, so go get the new installer and download BTA!
+
'''SPECIAL UPDATE NOTES:''' However, because of this, we have released a new installer and *require* that you download it for today's patch and for future patches. This was necessary because the CAB download paths have changed. Additionally, this patch does require that you do something special with the new installer. After downloading and starting the new installer, please follow these directions:
  
'''NEW SUBSYTEM:''' BTA has introduced a brand-new mechanic, named SoldiersPiratesAssassinsMercs, but we'll call it SPAM for ease of reading. SPAM is a mechanic that permits the on-the-fly dynamic adjustment of OpFor factions. What this means, in a practical sense, is that sometimes you'll drop against a faction and someone *else* fights you instead, usually mercenaries. Example: The Taurian Concordat has the famous mercenary unit the Lone Star Regiment on their payroll right now. When you drop into a contract against the Concordat, there is a chance that the Lone Star Regiment either replaces the Taurians *or* sends a support lance to back them up. This means you can fight much wider rosters of enemies and there is a much greater depth of possible enemies. If you want to read more (and you do, there's so much more SPAM does), there is an FAQ post about it with more practical examples and more details on how it all works, find it in the Discord FAQ or the FAQ on the wiki!
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* 1. Upon booting the new installer, it will ask you to set your settings. Please do so, the options are pretty self-explanatory.
  
'''IMPORTANT NOTE ABOUT SPAM:''' One of the things SPAM permits me to do is to divide up the Clan factions into their front-line forces and their second-line garrision forces. In Clan fluff, the front-line galaxies get OmniMechs and don't use shitty IICs or BattleMechs because real warriors get real weapons and the second-line garrison forces get the IICs and BattleMechs and do *not* get good Omnis. BTA now reflects this, as the four Clans you can fight in combat all are divided up into their front-line and second-line factions, with appropriate units. Example: There is now Clan Jade Falcon and CJF Iota Galaxy; Clan Jade Falcon is the front-line force and Iota Galaxy is the second-line garrison boys. Jade Falcon will field their OmniMechs and their good stuff while all the IICs and garrison designs will be relegated to Iota Galaxy. This is the case for Jade Falcon, Ghost Bear, Wolf, and Nova Cat, enjoy!
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* 2. Before doing *anything else*, go to Cache Options on the top bar menu and select Wipe BTA Cache. Once done, also select Wipe BTA Install.
  
'''UPDATED RESOLVE MECHANIC:''' Resolve in BTA has long been individual by pilot in terms of *use* but has been global in terms of *gaining resolve*. That changes today. Now, resolve gain is individually tracked per pilot and unit. This means that if you have a Mackie with Improved Communications, it only works for *its pilot's resolve pool*. Most resolve sources in BTA have been swapped to this (including quirks, most gear, and affinities), with a few that make sense remaining global. Generally, gear will now say if it is individual resolve gain or global resolve gain, read the descriptions closely.
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* 3. Proceed to install BTA as normal, following the installation guide as usual.
  
'''NEW MECH:''' The Night Chanter has arrived. This Golden Century OmniMech twist on the Crab is available from the Dark Caste! It is a 45 ton OmniMech version of the Crab. Check it out! Note: Turtrus's special Crab affinity *also* works with the Night Chanter! **Requires Flashpoint DLC**
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* This is necessary because the CAB has changed organization structure and if you do not do this you may run into unexpected problems. Be absolutely certain you follow these steps.  
  
'''NEW MECH:''' The Spirit Walker is here. This Golden Century OmniMech is a Star League-era Black Knight rebuilt with Clan and OmniMech technologies. It is fielded by the Dark Caste, go get one!
 
  
'''NEW MECH:''' The StarDrive Stiletto has skittered into play! This is an apocryphal 15-ton ultralight. It is *extremely* goofy looking and I love it. It's fielded almost exclusively by House Kurita and is even sold at Al Na'ir! Go buy one.
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'''SOME MORE NEW ICONS:''' The Xerxes, Rattlesnake, and Woden got shiny new icons! Hurrah! All glory to the Plog!
  
'''NEW MECH:''' The Mushu has lept into the fray! This is a non-canon 45 ton Inner Sphere design that's all about that CT firepower! It is the first homegrown Aurigan Coalition design and can be found in their faction store, in their factory at Mechdur, and among their forces.
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'''GRASSHOPPER RARITIES ADJUSTED:''' The Grasshopper is meant to be fairly rare in the Inner Sphere but I swear I fight one every mission. Adjusted their rarities to be a little less common, hopefully.
  
'''NEW MECH:''' Technically, the Wyvern IIC is a new chassis. It's really just a Wyvern with Clantech (and uses the same model, much like the Clint IIC does), but there you go. You can find it with Clan second-line garrison factions.
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'''ARTILLERY AOE FIX:''' You shouldn't see artillery damage just vanish into the void anymore, at least that's the plan. If that still happens, let us know.
  
'''NEW MECH:''' The Piledriver has arrived. This is a new 100 ton assault mech for the Sanctuary Worlds powers. It is a terrifying gunbrick, slow but heavily optimized for firepower. All the Sanctuary forces field it (and the Dane Sacellum's faction store sells it), go nick one.
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'''AMMUNITION CLARIFICATIONS:''' For the true artillery tubes, Shaped Charges are now Seismic Charges (effect is unchanged, still labeled as SC in-mission). The Extended LRM ammo now says its for the Extended LRM weapon system.
  
'''NEW MECH:''' The Rattlesnake has slithered into battle! This is a 35 ton Inner Sphere mech that is a Davion fork of the Kuritan Jenner. Originally apocryphal, it was canonized recently and we have a model that works well for it. The Davions field this one and they also sell it on New Valencia.
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'''ARTILLERY FIX:''' The true artillery tubes no longer work with the Webb FCS since they didn't *do* anything with the Webb. This means they also don't really "take up a slot" in terms of the Webb so if you use the Webb alongside a tube arty you can have an actual weapon in the same location to get the benefit. Hurrah...?
  
'''NEW MECHS:''' BTA has added approximately 150 or so new variants to the spawn lists for OpFor units. All of these are taken straight out of canon sources and are mechs we were missing. Many are from the mid-3060s but since BTA is really BTA 3060s Edition these days, that was deemed fine. Included are Clan and IS mechs of all kinds, from Primitives and super-early designs from the Golden Century and Age of War all the way to cutting-edge 3060s death machines. The IS got more mechs than the Clans, but the Clans still got a good amount of stuff. Some of this has been rolled into factory stores and faction stores as appropriate. Also, there's some spicy variants out there, like the Ostroc Mk.II and an Awesome with some unique gear. Keep your eyes open, MechWarrior!
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'''COMMUNITY CONTENT:''' The Ultra Arrow IV now works like the other true artillery and properly works with the Artillery FCS. Huzzahs!
  
'''UPDATED MECHS:''' All Industrial Mechs, no matter what, have hardwired engine types now. People complained about them being inconsistent, so they're consistent now.
 
  
'''UPDATED PRIMITIVE MECHS:''' The three pieces of Primitive Technology (armor, engine, cockpit) have all been updated. The Engine now gives 1 bonus evasion on movement, the Cockpit now gives +2 pilot hits, and the Armor now gives 50% incoming melee damage reduction. They still do all the bad stuff too, but they have a few perks about them now. Also, importantly, all Primitive mechs now have Primitive Armor as a *default component*, meaning you can replace it but you cannot permanently remove it to get standard armor.
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'''IMPORTANT:''' v17.3 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
  
'''UPDATED FACTION STORES:''' Airdrop beacons have been lightly scattered throughout various Periphery faction stores, as follows: Mech Beacon (Aurigan, Tortugan), Turret Beacon (Chainelane, Illyrian), Tank Beacon (Circinian, Lothian), Strafing Run (Hansa), Drone Beacon (Rim).
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'''IMPORTANT:''' v17.3 is not a save breaking update, your saves are compatible and will work fine.
  
'''UPDATED BLACK MARKET:''' Someone correctly pointed out that the mech selection in the Black Market was somewhat lacking. Well, it's god damn fixed now. The list has expanded by more than 35 possiblities, and that's before counting the Clan, Sanctuary,  or Blakist mechs that can spawn (oh, and almost every Corsair is possible now). Oh, and you can sometimes buy Pallas parts now, just in case you never managed to fully salvage it when you find it naturally. ;)
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''UPDATED BATTLE ARMOR:''' The Salamander Clan BA suit is now properly resistant to fire. They're supposed to be immune and I think they are, but let us know if they're not.
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
'''COMMUNITY CONTENT:''' Some new CC landed this patch, including Insanity PPC turrets; a new Stalker (the -3DC);
 
  
* Clan Endo-Steel has been brightened up in color in the mechbay a little, to hopefully make it less of a beige mess in there.
 
* The Commandos, Cyclopses, and Panthers have had their engines corrected.
 
* The Avatar's were supposed to have hardwired CASE but did not, so I've fixed that.
 
* The IED explosions have been removed from urban ambushes so as not to destroy the ears of anyone listening. Christ on a cracker that shit was loud.
 
* Fixed the Gulon GLN-3A's undertonnage issue.
 
* Updated the Behemoth (the very rare Wolf's Dragoons IS version of the Stone Rhino) to be record sheet accurate since it has one now.
 
* Fixed the Community Content AS7-RG to be drop legal since it was not.
 
* Fixed the Black Market in the Jacobson Haven, now all their worlds properly have Black Markets.
 
* Rotary ACs have had their minimum range removed, because they don't have min range in canon I guess?? Well, they can shoot in melee now, hope someone enjoys this responsibly.
 
* The Perseus has been fixed as its were not particularly TT accurate and now have been made to be so. All hail the leg weapons!
 
* The planet Hardcore is now a gameworld. Enjoy?
 
* BattleMech Claws now do extra attacks, because claw go snibsnab.
 
* Just so many DLL updates, you don't even know.
 
  
'''IMPORTANT:''' v15.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
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== BTA Light ==
 
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BTA Light has been updated to v17.1.lite. This is a restructuring update, same as BTA Classic v17.3. Follow the same above instructions to update BTA Light as you would for BTA Classic.
'''IMPORTANT:''' v15.2 is not a save breaking update, your saves are compatible and will work fine.
 
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
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[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
[[2022/02/07 - Patch v15.2]] - The Holy Shit That's A Lotta Mechs patch.<br>
+
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch.<br>
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[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 +
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 +
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
 
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>

Revision as of 21:32, 1 March 2024

v17.3 (aka the "Backend Updates" patch) has been released to the installer. It's fairly minor for features but has a *big* update on the backend. Read on to find out more!

CAB REORGANIZATION: The headline news with this patch is that the CAB (or Community Asset Bundle) has been completely reorganized. In recent months we in BTA and our friends over in RT have been noticing more and more users having CAB download failures. We believe that the issue lies with the size of the CAB, as it is quite chunky now. Before today, the CAB was organized into about 6 sub-repositories (CAB Misc, CAB Tank, CAB CU, CAB Maps, CAB Clan, CAB IS). Most of these are pretty small, but CAB Clan and CAB IS are quite large, with CAB IS reaching almost 6 GB in the Mods folder alone. To alleviate the issue and to help fight against downloads timing out, the CAB team (headed by myself and by Jamie Wolf [who also makes our installer]) has split CAB Clan and CAB IS into a total of 7 sub-repositories, bringing the total number of CAB repos to 11. Each of these is much smaller than CAB Clan and CAB IS used to be and should result in easier downloads for end users.


SPECIAL UPDATE NOTES: However, because of this, we have released a new installer and *require* that you download it for today's patch and for future patches. This was necessary because the CAB download paths have changed. Additionally, this patch does require that you do something special with the new installer. After downloading and starting the new installer, please follow these directions:

  • 1. Upon booting the new installer, it will ask you to set your settings. Please do so, the options are pretty self-explanatory.
  • 2. Before doing *anything else*, go to Cache Options on the top bar menu and select Wipe BTA Cache. Once done, also select Wipe BTA Install.
  • 3. Proceed to install BTA as normal, following the installation guide as usual.
  • This is necessary because the CAB has changed organization structure and if you do not do this you may run into unexpected problems. Be absolutely certain you follow these steps.


SOME MORE NEW ICONS: The Xerxes, Rattlesnake, and Woden got shiny new icons! Hurrah! All glory to the Plog!

GRASSHOPPER RARITIES ADJUSTED: The Grasshopper is meant to be fairly rare in the Inner Sphere but I swear I fight one every mission. Adjusted their rarities to be a little less common, hopefully.

ARTILLERY AOE FIX: You shouldn't see artillery damage just vanish into the void anymore, at least that's the plan. If that still happens, let us know.

AMMUNITION CLARIFICATIONS: For the true artillery tubes, Shaped Charges are now Seismic Charges (effect is unchanged, still labeled as SC in-mission). The Extended LRM ammo now says its for the Extended LRM weapon system.

ARTILLERY FIX: The true artillery tubes no longer work with the Webb FCS since they didn't *do* anything with the Webb. This means they also don't really "take up a slot" in terms of the Webb so if you use the Webb alongside a tube arty you can have an actual weapon in the same location to get the benefit. Hurrah...?

COMMUNITY CONTENT: The Ultra Arrow IV now works like the other true artillery and properly works with the Artillery FCS. Huzzahs!


IMPORTANT: v17.3 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has been updated to v17.1.lite. This is a restructuring update, same as BTA Classic v17.3. Follow the same above instructions to update BTA Light as you would for BTA Classic.

Older Patch Notes

2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2