Difference between revisions of "Patch Notes"

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= Latest Patch Notes =
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v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!
v13.1 (aka the "Quick, Release A Hotfix!" release) has been released to the installer. This is a fairly light hotfixing patch, but it includes one or two new features that are worth noting.
 
  
'''**IMPORTANT READ ME**:''' '''<u>CLEAR YOUR MODS FOLDER ENTIRELY BEFORE YOU UPDATE</u>'''. Do it manually. The installer hasn't been properly clearing the folder and it's necessary. Clear your mods folder completely manually, then update. Your saves will likely be safe. There is a chance that they will not be, if you had old pre-v13.0 files left over. This is heavily, heavily recommended.
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'''SOMEHOW, AMARIS RETURNED:''' The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).
  
'''NEW FEATURE:''' When you're using Battle Armor to mount up on someone, they now get a unique indicator to show what's a viable mounting point within their range. Should be a blue circle. Pretty neat! Nice QoL boost.
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'''THE RATTLER COMETH:''' Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.
  
'''BUG FIX:''' Softlocks on using beacon deployments is fixed.<br>
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'''THE HANSEATIC CRUSADE HAS ARRIVED:''' As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!
'''BUG FIX:''' You can loot stuff off tanks properly now.<br>
 
'''BUG FIX:''' Erratic Maneuvers actually is visible to pilots now.<br>
 
'''BUG FIX:''' CollateralDamage has had some bugs fixed of various types.<br>
 
'''BUG FIX:''' Tank pilots might actually be able to take tank skills correctly now.<br>
 
'''BUG FIX:''' TrainingMissions was updated such that mission that now offer free repair no longer delete BA/tanks afterwards.
 
  
* A pair of [[Capellan Confederation|Capellan]] systems were moved around to enable easier access to them (Old Kentucky and Wazan).
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'''NEW VOICEPACKS:''' At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3
* The [[Seraph]] has an affinity now, it's Precise Shot (bonus accuracy).
 
* Minor adjustments to several foot actuator prices (had them backwards).
 
* Tukayyid is *actually* a [[ComStar]] world now! Whoops!
 
* LAMs no longer can use BA Handholds.
 
* LAMs in AirMech mode now suffer a modest accuracy penalty (-3 to all attacks). Nothing super crippling but LAMs are arguably too good and needed something adjusted.
 
* Some very important dll updates.
 
  
'''IMPORTANT:''' v13.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.<br>
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'''DFA PENALTIES IMPLEMENTED:''' In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.
'''IMPORTANT:''' v13.1 is not a save breaking update, your saves are compatible and will work fine.<br>
 
'''IMPORTANT:''' You can see v13.1's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
  
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
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'''DROP SLOT ADJUSTMENT:''' The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.
  
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'''NEW PERFORMANCE ENHANCEMENT:''' Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!
  
v13.0 (aka the "What The Hell Have You Been Doing For The Last Month" release) has been released to the installer. This patch is arguably our largest patch ever, there's a *lot* to see and do and look at here, so let's waste no time and get into it!
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'''UPDATED OMNIMECH LOADOUT:''' The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.
  
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'''CLAN QUIRK MODIFIED:''' The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.
  
'''**IMPORTANT AS HELL READ THIS DAMN YOUR EYES**:''' This patch is a '''<u>SAVE BREAKING UPDATE</u>'''. Your old saves are '''*not*''' compatible and you '''*will*''' need to restart your career. This is necessary for a bunch of internal reasons. It is our third ever in 2.5 years, you can deal with it. I think you'll agree it is worth it for this patch, just read on to see what this patch contains (it's a lot).
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'''NEW MECH CHASSIS:''' The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.
  
'''LESS IMPORTANT BUT READ IT ANYWAY DAMN YOUR EYES AGAIN:''' We have a new installer released alongside this patch. The new installer is not strictly speaking necessary but it has some performance updates and some backend for helping out the team with issues. It comes well recommended, [https://www.bta3062.com/files/BTAdvancedLauncher.php grab it from the wiki by clicking here].
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'''NEW MECH VARIANTS:''' There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).
  
'''**ALSO LESS IMPORTANT BUT READ IT ANYWAY IF YOU USE THE SAVE EDITOR**:''' If you use the save editor, from now on '''DO NOT REMOVE MECHS/TANKS FROM YOUR INVENTORY, YOU CAN AND WILL BRICK YOUR SAVE'''. Do not remove items with 0 copies in storage either. Those removals are no longer safe and can brick your game. If you want to try, back up your save. If you don't, the consequences are all yours. The BTA Team will not assist people who brick their saves in this manner. You have been notified.
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'''COMMUNITY CONTENT NO MORE:''' In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.
  
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'''BREAKING NEWS IS BROKEN:''' This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.
  
'''MAJOR NEW FEATURE:''' You can fight a dropship in BTA now, that's it, that's the tweet. There's a unique contract you can buy an entry into called Overthrowing the Overlord that involves you fighting a god damn Overlord DropShip. The Overlord comes complete with more than a dozen turrets, each of which can be targeted and destroyed independently of the ship itself and each of which is a potent danger on its own. The Overlord is protected by an unbelievable amount of armor and firepower, it's not going down without a fight. If you win, you get the best bragging rights in the entire universe. Also a pretty good [[Overlord Loot Crate|BTA lootcrate]]. The Overlord is fully modeled, each turret is fully modeled as well and even turns to shoot you. If this isn't a headline grabbing item, nothing is going to be.
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'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!
  
'''MAJOR NEW FEATURE:''' There is a new submod added into BTA called CustomPrewarm. What this does is "prewarm" the game's assets, making them more readily available to the game for loading. This should speed up loading times for most users. However, it also will pop up a box when you boot the game saying "Prewarming Assets, Please Hold" and you'll be unable to click on anything. This is normal, do not panic, all is proceeding as planned. You'll also see some extra text on loading screens indicating how many files are being accessed and such, this too is normal, do not panic, all is well. No action is required on the end user's part here, just be aware that these things are happening and everything is normal and expected.
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* Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
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* There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
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* Knight at the Omni was properly fixed, again.
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* Fixed some RepMes for the Goliath Scorpions.
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* Lots of fixed typos and such.
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* A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
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* The Mech Taser got a small buff, it was rather underwhelming.
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* The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
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* A bug with the Black Python BP-3 and BP-4 was corrected.
  
'''MAJOR GRAPHICAL CHANGE:''' Units of all kinds have been rescaled. They're approximately 20% smaller than they were. This is a little weird to see at first but your brain will adjust and it'll even look better in time. For my first few hours with the new scale it looked very strange but eventually I got used to it and have come to quite like the new size. The reason is due to an adjustment in a core mod we're using that rescaled everything. It wasn't really adjustable so the change is here to stay.
 
  
'''NEW DEPLOYMENT SCREEN:''' This patch includes some core .dll updates, several of which have given us a brand new deployment screen set up. Now, you can deploy a total of 16 units once fully upgraded, divided into three lance screens. Each drop slot is delineated by what kind of unit can go into the slot (there's a little icon on each slot, you'll see). There's three kinds of units: 'Mechs, tanks, and battle armor. The first "lance" can be a total of six slots: two can drop anything, the other four can drop ''Mechs only. The second "lance" can be a total of six slots: two can drop tanks or 'Mechs, the other four can drop tanks only. The third "lance" can be a total of four slots and can *only* drop battle armor. You start with the following configuration of slots: lance 1 has two anything slots and two 'Mech slots, lance 2 has two tank/'Mech slots, lance 3 has 2 battle armor slots. The rest of the slots can be upgraded over time via Argo upgrades. Oh, also, there's Save/Load buttons on the deployment screen now. These let you save your lance configurations, you know, if you're into that sort of thing. Enjoy!
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'''IMPORTANT:''' v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
  
'''NEW ARGO UPGRADES:''' Speaking of, there's new [[Argo Upgrades|Argo upgrades]] for the 'Mech slots, tank slots, and battle armor slots. They have borrowed icons from other upgrades to stand out a little on the screen too.
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'''IMPORTANT:''' v17.4 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW FEATURE:''' Now, to go along with the updated deployment screen and new Argo upgrades, there's distinct Mechbays. In addition to the Mech Bay and Tank Bay, there is also a [[Battle Armor]] Bay (BA Bay). No longer with BA take up slots in your Mech Bays. Field BA! They're cool!
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''NEW FEATURE:''' There's now a Shutdown button, next to the Eject button, on all 'Mechs. It does what it says: turns your 'Mech off. You become immobile, lose all evasion, and can't act until you power up, but it also dumps all your heat. Use if you so desire.
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
'''NEW FEATURE:''' You can now see what 'Mech parts you have in storage while you're on the salvage screen! No more wondering if you can assemble that 'Mech with parts on the ship, now you can just check.
 
 
'''NEW FEATURE:''' The Mechbay now has two new buttons, one to save 'Mech loadouts and one to restore them. It's pretty self-explanatory, honestly. Also, the restore button also lets you restore 'Mechs to their stock loadouts (or as close as possible assuming you have the parts).
 
 
'''NEW MECHANIC:''' Crit-splitting has been introduced for larger [[Weapons|weaponry]] such as the tube artillery and Heavy Gauss Rifle. What this means is that if a weapon takes more than 8 critical slots (spaces on the 'Mech), the excess slots past 8 are dynamic slots and can shift locations inward on the 'Mech. Example: the Long Tom is now 13 crits. If you put it in an arm with no actuators, that gives you only 10 slots to work with but never fear. Of the Long Tom's 13 crits, 8 are a single block and the other 5 are dynamic and can overflow to an adjacent location. So, you put it in the arm, the 8 main crits are there as are two of the dynamic crits. The remaining 3 dynamic crits now overflow into the side torso and bam, you have an arm mounted Long Tom. It sounds complicated but really isn't, you'll see it in play without issue. Accordingly, some weapons had their crits increased to proper values, such as the AC/20 (which is now properly 10 crits). This did necessitate some 'Mechs changing loadouts (though not many) so keep an eye out for any we missed and are now illegal.
 
 
'''NEW MECHANIC:''' CollateralDamage has been introduced. This is a sub-mod that means that if you destroy too many buildings on urban maps, you get penalized with c-bill fees for warcriming the civvies. Don't just fire off nukes on urban anymore unless you want to eat the fees.
 
 
'''NEW MECHANIC:''' There is a third StratCom to go along with Strategic Resolve and Strategic Accuracy, Strategic Defense. Fittingly, it gives you a defense bonus while the Commander is not on the mission. Enjoy!
 
 
'''UPDATED MECHANIC:''' AoE damage no longer causes critical damage, can't just insta-crit out enemies with 1 AoE attack anymore.
 
 
'''NEW FACTION:''' The Clans have a problem: the [[Dark Caste]]. The criminals and bandits of Clan society, living on the fringes, picking at the scraps, the Dark Caste is a nuisance at the best of times and a danger at the worst of times. Now, you can fight them as they raid around the Periphery in [[JàrnFòlk]], [[Hanseatic League]], [[New Delphi Compact]], [[Chainelane Isles]], and [[Clan Nova Cat]] realms. The Dark Caste cannot be befriended and has no worlds they claim as their own. They field mostly old Star League era 'Mechs, though they also have some unique 'Mechs, forgotten during the Clan Golden Century but dug back out by the Dark Caste. You can also find a few Golden Century chassis with them such as the [[Fox]] and [[Pulverizer]].
 
 
'''NEW BATTLE ARMOR, THE GRANDADDY OF THEM ALL:''' The [[Elemental Battle Armor|Elemental]], the suit that started it all, has come to BTA along with a new bespoke custom model made by our very own FrostRaptor. You can get Elementals from Diamond Shark and Nova Cat.<br>
 
'''NEW BATTLE ARMOR:''' The [[Sloth Battle Armor|Sloth]] has been introduced, this is a quadruped battle armor that uses a unique piercing Pop-Up Mine to cripple enemy 'Mechs when it swarms them. The Lyrans sell the Sloth.<br>
 
'''NEW BATTLE ARMOR:''' The [[Rottweiler Battle Armor|Rotteweiler]] has been introduced, this is a quadruped battle armor that comes with a new Firedrake weapon that does heat damage. The Lyrans sell the Rotteweiler.<br>
 
'''NEW BATTLE ARMOR:''' The [[Asterion Battle Armor|Asterion]] has been introduced. This is a Taurian BA suit with a recoilless rifle and is the twin to the Theseus. The Taurians sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Theseus Battle Armor|Theseus]] has been introduced. This is a Canopian BA suit with a recoilless rifle and is the twin to the Asterion. The Canopians sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Grenadier Battle Armor|Grenadier]] has been introduced. It's a hard-hitting Davion suit with hardwired SRMs. The Davions sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Raiden Battle Armor|Raiden]] has been introduced, this is an anti-BA suit by the Kuritans that uses a piercing BA gauss rifle. The Kuritans sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Tengu Battle Armor|Tengu]] has been introduced. This is a 6-man squad of Word of Blake battle armor that jumps far and carries a BA Plasma Rifle. The Word of Blake sells it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Ying Long Battle Armor|Ying Long]] has been introduced. This Capellan suit carries a BA Plasma Rifle and has stealth armor. The Capellans sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Gnome Battle Armor|Gnome]] has been introduced. This is a Clan battle armor suit and rivals the Elemental for the most versatile Clan BA. The Diamond Sharks sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Golem Battle Armor|Golem]] has been introduced. This Clan suit the heaviest BA suit in BTA at a whopping 10 tons for the squad. It carries an incredibly good BA gun, the Bearhunter Superheavy Autocannon. The [[Clan Diamond Shark|Diamond Sharks]] sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Salamander Battle Armor|Salamander]] has been introduced. This Clan suit is defined by flames. It carries flamers and an Inferno SRM for good measure. The Diamond Sharks and the Nova Cats sell it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Krupp Battle Armor|Krupp]] has been introduced. This Inner Sphere suit carries an integrated unique BA Tube Artillery into the fray, providing artillery support even at the BA-scale. The Free Rasalhague Republic sells it.<br>
 
'''NEW BATTLE ARMOR:''' The [[Achilles Battle Armor|Achilles]] has been introduced. This non-canon Inner Sphere suit is all about survivability, thanks to its integrated Battle Armor Shield. It's not much of a fighter but it can take a bit of a beating. It's in general stores alongside the IS Standard.<br>
 
'''BIG BA CHANGE:''' Battle armor are now distinguished between those with battle claws and those with mag clamps. Every suit will have one of these. Both allow the BA to be carried on 'Mechs/APCs but *only the claw can swarm attack*. Mag Clamps do not permit swarm attacks, only Battle Claws do. Mag Clamp BA not being able to swarm is not a bug, it is intended gameplay.
 
 
'''ANOTHER BIG BA CHANGE:''' Now, all Battle Armor that are capable of Swarm attacking (i.e. any with battle claws) also have a special "weapon" in the weapon panel called Swarm Attack. It has a range of 5m so it only works during a swarm and represents your guys tearing off armor with those claws. It does 10 damage + 5 damage per working claw in the squad (so if you lose a guy and his claw, the damage goes down).
 
 
'''GENERAL BA UPDATES:''' All of the above Battle Armors (except the non-Elemental Clan ones) have deployment contracts purchasable in their respective stores like the previous roster of BA do. Now, there's a light radius circle around Battle Armor when you go to mount them on something so you can see the range they can mount within (it's a little hard to see but it is there). TisButAScratch is disabled for Battle Armor, now they shouldn't bleed out anymore. BA weapons now tell you how much internal ammo they have, if they have it. There are a huge array of new battle armor weapons out there in the wild, check them out!
 
 
'''UPDATED BA-RELEVANT MECHANIC:''' Now, on urban ambushes, there's a lot more possible BA to attack you in the lists. However, because of the above changes, only some of them can swarm you, so that's good.
 
 
'''UPDATED BA-RELEVANT MECHANIC:''' In addition to Swat and Roll, there's now a third anti-BA ability, Erratic Maneuvering. This lets you run around to try and dislodge swarming BA but you suffer a massive attack penalty to do it.
 
 
'''UPDATED WEAPONS:''' A big slew of weapons now deal increased damage against Battle Armor. If it does heat damage, it murders BA. If it's a Machine Gun, it murders BA. If it's a Small/Micro Pulse Laser, it turns BA into a fine mist. Also, ammunition that do heat damage such as Inferno SRMs or Mech Grenade Inferno rounds also just blenderize BA. BA getting you down? Burn them to a crisp.
 
The following receive a percentage damage bonus (listed below) when attacking BA:
 
* cPlasma Cannon - 300%
 
* Plasma Rifle - 250%
 
* Bomb Bay Inferno - 200%
 
* cMicro Pulse Laser - 25%
 
* cER S Pulse laser - 50%
 
* cSPL - 75%
 
* Flamer - 75%
 
* cFlamer - 75%
 
* ER Flamer - 50%
 
* Heavy Flamer - 100%
 
* AoE Heavy Flamer - 100%
 
* AoE Flamer - 75%
 
* Heavy Vehicle Flamer - 100%
 
* S XPL - 50%
 
* S VSPL - 100%
 
* SPL - 50%
 
* Dissolving SPL - 50%
 
* Piercing SPL - 25%
 
* MG - 50%
 
* HMG - 100%
 
* LMG - 25%
 
* Incendiary MG - 50%
 
* MG Array - 50%
 
* cMG - 50%
 
* cHMG - 100%
 
* cLMG - 25%
 
* RL10/15/20 Inferno - 50%
 
 
'''NEW MECH:''' The Seraph, an 85 ton Word of Blake assault OmniMech, has lumbered into play. Find it with the Word of Blake and in their faction store.
 
 
'''EDITED MECH:''' The ExcavatorMech has been reworked. It is now a 50 ton medium 'Mech and two variants of the Excavator have been removed (the -2B and -7H). The other variants have been edited accordingly to reach 50 tons but generally resemble their old versions, just smaller.
 
 
'''NEW MECH QUIRK:''' The Highlander (the IS one, not the Clan one) has gained a bonus quirk, the Highlander DFA quirk. This quirk takes the full leg actuators in both legs but makes the Highlander the undisputed king of the DFA. Stomp away!
 
 
''' NEW TANK (not really but kind of):''' The Bulldog, which has been in BTA for yonks, is now available in Periphery shops for the player to play with. Enjoy.
 
 
''' NEW VTOL:''' The Unnsvin Carrier Airship has floated into combat. It can carry two full battle armor squads, can deploy them anywhere, can let them shoot out of the airship at enemy targets, has some sweet custom animations, and comes in three variants. Get them from the Free Rasalhague Republic faction store.<br>
 
'''NEW VTOL:''' The Hale Artillery VTOL has arrived. Carrying a LRM-10 and a special TAG laser, the Hale exists to provide unique fire support. The special TAG it carries allows you to call in delayed artillery barrages against locations or TAG'd units. Have fun with it. The FRR sells the Hale in their faction store.<br>
 
'''NEW VTOL:''' The Mata Hari Sensor VTOL is now available to players. Formally only available through the Drone Deployment Beacon, the Mata Hari has no weapons and is a purely supporting unit, but you can make that work I bet. ;) The FRR sells the Mata Hari in their faction store.<br>
 
'''NEW VTOL:''' The Red Kite VTOL has arrived and is faster than hell with its 6 chemical lasers. Doesn't do anything fancy, just zips around shooting guys. The FRR sells this too.<br>
 
'''GENERAL VTOL UPDATES:''' All of the above VTOLs, as well as the Kirov and Dixon, have gained armor plating that provides some small damage reduction. The Kirov variants have been turned down in lethality a bit.
 
 
'''NEW ITEM:''' There are now a pair of Anti-Air FCS equipments. One boosts accuracy against aerial units, the other boosts evasion ignore against them. Note that aerial units *includes* LAMs in Air'Mech mode.<br>
 
'''NEW ITEM:''' There is now an item called the Battle Armor Handhold. Equipping this to your 'Mech lets that 'Mech carry battle armor in combat as-though it were an Omni'Mech.<br>
 
'''NEW ITEM:''' There are now reinforced arm and leg actuators for giving arms and legs bonus structure. They're the Brigadier Bulk and Brigadier Dense actuators.<br>
 
'''UPDATED ITEMS:''' A slew of items had prices rebalanced: most of the actuators, the IJJs, most of the cockpits, most of the gyros, the exchangers and heat banks, and a lot of the TTS's. All the prices were meant to standardize pricing somewhat across the item type and in each "family" of items. Some prices went up, others went down.
 
 
'''UPDATED ITEMS:''' The Chameleon LPS and Null Signature Systems have been modified such that they have linked components in all body parts and generate heat correctly (they make flat heat amounts instead of making a percentage of weapon heat).
 
 
'''NEW ICONS:''' Careful Maneuvers has a new icon that fits it better. Every melee weapon has a distinct icon and there's some funny ones (the Excavator's backhoe is particularly amusing). ECM/Active Probes/Stealth gear icons have all been updated. Attack Ground's icon is a little better.
 
 
'''NEW PILOT SKILL (kind of):''' OpFor Clan Pilots have a special hidden quirk now that gives them bonuses to their Gunnery/Piloting/Guts/Tactics as well as reducing their melee damage by 50%. I've tried to get this to be visible but to no avail right now. Maybe eventually.
 
 
'''UPDATED PILOT SKILL:''' Brawler no longer provides two kicks. Kicks are already the best melee and don't need to be better. In return, Brawler now does +35% damage instead of +20%.
 
 
'''NEW STARTING OPTION:''' The Industrial start has been added, for folks who really want to use Crosscuts and Dig Kings. Go nuts.
 
 
'''UPDATED STARTING OPTIONS:''' The Brawling, Fire Support, Recon, and Sniper options were removed since they're not really used much. To reflect on the much updated Battle Armor functionality, the following starts gained an APC and Battle Armor each: Aurigan, Magistracy, Marian, Outworlds, Taurian, Lights Only, Pirate, Primitive, and Tank. The BA list in all these starts can give you basically any BA in the mod (even one of the Clan armors), which is a pretty long list at this point. Have fun with it. The Battle Armor start has been moved to Fatima (a formerly-Lyran world that is now a Free Rasalhague Republic planet).
 
 
'''MAJOR BUG FIX:''' There was a known called shot exploit in older BTA versions. We've now patched that out. No more stacking Called Shot and other Resolve-based skills in the same action for you.
 
 
'''COMMUNITY CONTENT:''' A decent raft of Community Content has been added. There is now the Omni-Marauder (two variants!), the Rail Gun from MechWarrior 4's MekTek packs along with two 'Mechs, there's a new Highlander IIC, the Ultra Snub-Nose Gauss Rifle is in Mackdad's store, there's a new Cicada named Regret with a new weapon, the Flammenwerfer (it werfs flammen), a Mad Dog named the Streaker, the Super Valkyrie complete with prototype standard IJJs, and the Valkyrie IIC.
 
 
* The Hollander II has been repriced to be less absurd.
 
* The cSSRM line has been repriced to be less dumb.
 
* Strafing waves have been nerfed, now there are only 2 waves instead of 3. Costs have been adjusted as well.
 
* The Clan Negative and Positive Quirks have been merged into 1 quirk on the upper Life Support slot.
 
* The Armored Cowl++ prevents bleedouts now.
 
* Battle Armor Jump Jets work properly now.
 
* Overwhelming Aggression now does 10% bonus damage instead of 20%.
 
* Revostae's special pilot ability now actually has the proper IndirectFire bonus of +4 instead of +6 (it was a typo, whoops).
 
* The AC/2 does way less stab damage now, it was doing a LOT, whoops. 3 stability per shot (reduced from 7 per shot).
 
* FTL LRM ammo has had its clustering modifier dialed way the hell down so it's a little less of a laser drill now.
 
* The Rifleman and JagerMech Anti-Air Targeting quirks have been buffed somewhat.
 
* Tukayyid was swapped from a Free Rasalhague Republic planet to a ComStar planet.
 
* A frankly irresponsible amount of bugfixing and dll updates.
 
 
'''IMPORTANT:''' v13.0 is an "update" update. Run the installer again to let it just update your files and you're set to go. The installer auto-updates the CAB and injects Modtek for you.
 
 
'''IMPORTANT:''' v13.0 is a '''<u>save breaking update</u>''', your old saves do not work anymore and are not compatible. You can try using them but they are likely to not function and the BTA Team will not assist you with them in any capacity.
 
 
'''IMPORTANT:''' You can see v13.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
 +
== BTA Light ==
 +
BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
[[2022/2/11 Patch v13.1]] - Bug fixins
+
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 
+
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch
+
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 
+
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
[[2022/1/1 Patch v12.1.2]] - Hotfix
+
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 
+
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
[[2021/12/31 Patch v12.1.1]] - Hotfix
+
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 
+
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
[[2021/12/30 Patch v12.1]] - The drone and tank update
+
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
+
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
[[2021/12/25 Patch v.12.0.1]] - Hotfix
+
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 
+
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
[[2021/12/14 Patch v12.0]] - The Christmas event update
+
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 
+
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
[[Patch v11.4.3 - 2021/11/16]] - Hotfix
+
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 
+
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
[[Patch v11.4.2 - 2021/11/16]] - Hotfix
+
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 
+
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
[[Patch v11.4.1 - 2021/11/16]] - The Solaris update update
+
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
+
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
[[Patch v11.4 - 2021/11/3]] - The Solaris/BA update
+
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 
+
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
[[Patch v11.3 - 2021/10/8]] - The artillery update
+
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 
+
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
[[Patch v11.2 - 2021/9/26]] - Strafing runs and heat balances
+
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 
+
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
[[Patch v11.1.1 - 2021/9/5]] - Hotfix
+
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
+
[[2022/5/12 Patch v13.4]] - The Mech-Pocalypse and SAD patch.<br>
[[Patch v11.1 - 2021/9/5]] - The vehicle crew skill tree update
+
[[2022/4/14 Patch v13.3]] - The weather, airlifting, resupplying, and damage reduction patch.<br>
 
+
[[2022/3/13 Patch v13.2.1]] - The fistful of c-bills patch<br>
[[Patch v11.0.3 - 2021/8/9]] - Hotfix
+
[[2022/3/10 Patch v13.2]] - The salvage rebalance patch<br>
 
+
[[2022/2/11 Patch v13.1]] - Bug fixins<br>
[[Patch v11.0.2 - 2021/8/9]] - Hotfix
+
[[2022/2/7 Patch v13.0]] - Lots of BA, lots of other stuff. Save breaking patch<br>
 
+
[[2022/1/1 Patch v12.1.2]] - Hotfix<br>
[[Patch v11.0.1 - 2021/8/9]] - Hotfix
+
[[2021/12/31 Patch v12.1.1]] - Hotfix<br>
 
+
[[2021/12/30 Patch v12.1]] - The drone and tank update<br>
[[Patch v11.0 - 2021/8/8]] - The Airdrop Beacon patch
+
[[2021/12/25 Patch v.12.0.1]] - Hotfix<br>
 
+
[[2021/12/14 Patch v12.0]] - The Christmas event update<br>
[[Patch v10.5.1 - 2021/7/10]] - Hotfix
+
[[2021/11/16 - Patch v11.4.3]] - Hotfix<br>
 
+
[[2021/11/16 - Patch v11.4.2]] - Hotfix<br>
[[Patch v10.5 - 2021/7/10]] - The Resolve rework patch
+
[[2021/11/16 - Patch v11.4.1]] - The Solaris update update<br>
 
+
[[2021/11/3 - Patch v11.4]] - The Solaris/BA update<br>
[[Patch v10.4 - 2021/6/24]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
+
[[2021/10/8 - Patch v11.3]] - The artillery update<br>
 
+
[[2021/9/26 - Patch v11.2]] - Strafing runs and heat balances<br>
[[Patch v10.3 - 2021/6/2]] - The WoB patch
+
[[2021/9/5 - Patch v11.1.1]] - Hotfix<br>
 
+
[[2021/9/5 - Patch v11.1]] - The vehicle crew skill tree update<br>
[[Patch v10.2 - 2021/5/18]] - The Minsk patch
+
[[2021/8/9 - Patch v11.0.3]] - Hotfix<br>
 
+
[[2021/8/9 - Patch v11.0.2]] - Hotfix<br>
[[Patch v10.1 - 2021/5/3]] - The Von Rohrs patch
+
[[2021/8/9 - Patch v11.0.1]] - Hotfix<br>
 
+
[[2021/8/8 - Patch v11.0]] - The Airdrop Beacon patch<br>
[[Patch v10 - 2021/4/24]] - The playable tanks + save breaking patch
+
[[2021/7/10 - Patch v10.5.1]] - Hotfix<br>
 
+
[[2021/7/10 - Patch v10.5]] - The Resolve rework patch<br>
[[Patch v9.4.1 - 2021/4/2]] - Hotfix
+
[[2021/6/24 - Patch v10.4]] - The Hoplite/Dig King/Ostscout/Toyama + new installer patch<br>
 
+
[[2021/6/2 - Patch v10.3]] - The WoB patch<br>
[[Patch v9.4 - 2021/3/31]] - The House Arano invades Terra/Community Content patch
+
[[2021/5/18 - Patch v10.2]] - The Minsk patch<br>
 
+
[[2021/5/3 - Patch v10.1]] - The Von Rohrs patch<br>
[[Patch v9.3 - 2021/3/13]] - The WarTech IIC patch
+
[[2021/4/24 - Patch v10]] - The playable tanks + save breaking patch<br>
 
+
[[2021/4/2 - Patch v9.4.1]] - Hotfix<br>
[[Patch v9.2 - 2021/3/7]] - The bug fix patch
+
[[2021/3/31 - Patch v9.4]] - The House Arano invades Terra/Community Content patch<br>
 
+
[[2021/3/13 - Patch v9.3]] - The WarTech IIC patch<br>
[[Patch v9.1 - 2021/2/27]] - Hotfix
+
[[2021/3/7 - Patch v9.2]] - The bug fix patch<br>
 
+
[[2021/2/27 - Patch v9.1]] - Hotfix<br>
[[Patch v9.0 - 2021/2/27]] - The Quad 'Mech patch
+
[[2021/2/27 - Patch v9.0]] - The Quad 'Mech patch<br>
 
+
[[2021/2/13 - Patch v8.5.2]] - Hotfix<br>
[[Patch v8.5.2 - 2021/2/13]] - Hotfix
+
[[2021/2/13 - Patch v8.5.1]] - Hotfix<br>
 
+
[[2021/2/13 - Patch v8.5]] - The Zeppelin patch<br>
[[Patch v8.5.1 - 2021/2/13]] - Hotfix
+
[[2021/1/30 - Patch v8.4]] - The Pilot Specializations patch<br>
 
+
[[2021/1/17 - Patch v8.3]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch<br>
[[Patch v8.5 - 2021/2/13]] - The Zeppelin patch
+
[[2021/1/2 - Patch v8.2]] - The shop fix + ExcavatorMech patch<br>
 
+
[[2020/12/21 - Patch v8.1]] - Hotfix<br>
[[Patch v8.4 - 2021/1/30]] - The Pilot Specializations patch
+
[[2020/12/21 - Patch v8.0]] - The Battle Armor patch<br>
 
+
[[2020/11/25 - Patch v7.7.1]] - Hotfix<br>
[[Patch v8.3 - 2021/1/17]] - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
+
[[2020/11/25 - Patch v7.7]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch<br>
 
+
[[2020/11/8 - Patch v7.6]] - The new variants for lots of mechs patch<br>
[[Patch v8.2 - 2021/1/2]] - The shop fix + ExcavatorMech patch
+
[[2020/11/2 - Patch v7.5.1]] - Hotfix<br>
 
+
[[2020/10/30 - Patch v7.5]] - The TisButAScratch patch<br>
[[Patch v8.1 - 2020/12/21]] - Hotfix
+
[[2020/10/18 - Patch v7.4.1]]<br>
 
+
[[2020/10/17 - Patch v7.4]]<br>
[[Patch v8.0 - 2020/12/21]] - The Battle Armor patch
+
[[2020/10/6 - Patch v7.3.3]]<br>
 
+
[[2020/10/4 - Patch v7.3.2]]<br>
[[Patch v7.7.1 - 2020/11/25]] - Hotfix
+
[[2020/10/3 - Patch v7.3]]<br>
 
+
[[2020/9/23 - Patch v7.2.1]]<br>
[[Patch v7.7 - 2020/11/25]] - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
+
[[2020/9/21 - Patch v7.2]]<br>
 
+
[[2020/9/6 - Patch v7.1]]<br>
[[Patch v7.6 - 2020/11/8]] - The new variants for lots of mechs patch
+
[[2020/8/21 - Patch v7.0]]<br>
 
+
[[2020/8/11 - Patch v6.4.1]]<br>
[[Patch v7.5.1 - 2020/11/2]] - Hotfix
+
[[2020/8/9 - Patch v6.4]]<br>
 
+
[[2020/7/26 - Patch v6.3]]<br>
[[Patch v7.5 - 2020/10/30]] - The TisButAScratch patch
+
[[2020/7/19 - Patch v6.2]]<br>
 
+
[[2020/7/6 - Patch v6.1]]<br>
[[Patch v7.4.1 - 2020/10/18]]
+
[[2020/6/25 - Patch v6.0.1]]<br>
 
+
[[2020/6/24 - Patch v6.0]]<br>
[[Patch v7.4 - 2020/10/17]]
+
[[2020/6/6 - Patch v5.5.2]]<br>
 
+
[[2020/6/2 - Patch v5.5.1]]<br>
[[Patch v7.3.3 - 2020/10/6]]
+
[[2020/6/2 - Patch v5.5]]<br>
 
+
[[2020/5/19 - Patch v5.4]]<br>
[[Patch v7.3.2 - 2020/10/4]]
+
[[2020/5/4 - Patch v5.3]]<br>
 
+
[[2020/4/23 - Patch v5.2]]<br>
[[Patch v7.3 - 2020/10/3]]
+
[[2020/4/19 - Patch v5.1]]<br>
 
+
[[2020/4/15 - Patch v5.0]]<br>
[[Patch v7.2.1 - 2020/9/23]]
+
[[2020/4/8 - Patch v4.6]]<br>
 
+
[[2020/4/2 - Patch v4.5.1]]<br>
[[Patch v7.2 - 2020/9/21]]
+
[[2020/4/3 - Patch v4.5]]<br>
 
+
[[2020/3/11 - Patch v4.4]]<br>
[[Patch v7.1 - 2020/9/6]]
+
[[2020/2/20 - Patch v4.3]]<br>
 
+
[[2020/2/9 - Patch v4.2.2]]<br>
[[Patch v7.0 - 2020/8/21]]
+
[[2020/2/9 - Patch v4.2.1]]<br>
 
+
[[2020/2/9 - Patch v4.2]]<br>
[[Patch v6.4.1 - 2020/8/11]]
+
[[2020/1/25 - Patch v4.1]]<br>
 
+
[[2020/1/18 - Patch v4.0]]<br>
[[Patch v6.4 - 2020/8/9]]
+
[[2020/1/8 - Patch v3.9.5]]<br>
 
+
[[2020/1/2 - Patch v3.9.4]]<br>
[[Patch v6.3 - 2020/7/26]]
+
[[2020/1/1 - Patch v3.9.3]]<br>
 
+
[[2020/1/1 - Patch v3.9]]<br>
[[Patch v6.2 - 2020/7/19]]
+
[[2019/12/22 - Patch v3.8]]<br>
 
+
[[2019/12/14 - Patch v3.7.4]]<br>
[[Patch v6.1 - 2020/7/6]]
+
[[2019/11/17 - Patch v3.6.1]]<br>
 
+
[[2019/11/17 - Patch v3.6]]<br>
[[Patch v6.0.1 - 2020/6/25]]
+
[[2019/11/9 - Patch v3.5.1]]<br>
 
+
[[2019/11/9 - Patch v3.5]]<br>
[[Patch v6.0 - 2020/6/24]]
+
[[2019/11/1 - Patch v3.4]]<br>
 
+
[[2019/10/27 - Patch v3.3]]<br>
[[Patch v5.5.2 - 2020/6/6]]
+
[[2019/10/23 - Patch v3.2.1]]<br>
 
+
[[2019/10/20 - Patch v3.2]]<br>
[[Patch v5.5.1 - 2020/6/2]]
+
[[2019/10/11 - Patch v3.1.2]]<br>
 
+
[[2019/10/6 - Patch v3.1.1]]<br>
[[Patch v5.5 - 2020/6/2]]
+
[[2019/10/6 - Patch v3.1]]<br>
 
+
[[2019/9/29 - Patch v3.0.2]]<br>
[[Patch v5.4 - 2020/5/19]]
+
[[2019/9/20 - Patch v3.0]]<br>
 
+
[[2019/9/9 - Patch v2.9.2]]<br>
[[Patch v5.3 - 2020/5/4]]
+
[[2019/8/28 - Patch v2.9]]<br>
 
+
[[2019/8/12 - Patch v2.8]]<br>
[[Patch v5.2 - 2020/4/23]]
+
[[2019/8/4 - Patch v2.7]]<br>
 
+
[[2019/8/4 - Patch v2.6.2]]<br>
[[Patch v5.1 - 2020/4/19]]
+
[[2019/7/29 - Patch v2.6]]<br>
 
+
[[2019/7/20 - Patch v2.5]]<br>
[[Patch v5.0 - 2020/4/15]]
+
[[2019/7/14 - Patch v2.4]]<br>
 
+
[[2019/7/10 - Patch v2.3]]<br>
[[Patch v4.6 - 2020/4/8]]
+
[[2019/7/3 - Patch v2.2]]<br>
 
+
[[2019/7/3 - Patch v2.1]]<br>
[[Patch v4.5.1 - 2020/4/2]]
+
[[2019/6/29 - Patch v2.0]]<br>
 
+
[[2019/6/29 - Patch v1.4]]<br>
[[Patch v4.5 - 2020/4/3]]
+
[[2019/6/26 - Patch v1.3]]<br>
 
+
[[2019/6/25 - Patch v1.2]]<br>
[[Patch v4.4 - 2020/3/11]]
 
 
 
[[Patch v4.3 - 2020/2/20]]
 
 
 
[[Patch v4.2.2 - 2020/2/9]]
 
 
 
[[Patch v4.2.1 - 2020/2/9]]
 
 
 
[[Patch v4.2 - 2020/2/9]]
 
 
 
[[Patch v4.1 - 2020/1/25]]
 
 
 
[[Patch v4.0 - 2020/1/18]]
 
 
 
[[Patch v3.9.5 - 2020/1/8]]
 
 
 
[[Patch v3.9.4 - 2020/1/2]]
 
 
 
[[Patch v3.9.3 - 2020/1/1]]
 
 
 
[[Patch v3.9 - 2020/1/1]]
 
 
 
[[Patch v3.8 - 2019/12/22]]
 
 
 
[[Patch v3.7.4 - 2019/12/14]]
 
 
 
[[Patch v3.6.1 - 2019/11/17]]
 
 
 
[[Patch v3.6 - 2019/11/17]]
 
 
 
[[Patch v3.5.1 - 2019/11/9]]
 
 
 
[[Patch v3.5 - 2019/11/9]]
 
 
 
[[Patch v3.4 - 2019/11/1]]
 
 
 
[[Patch v3.3 - 2019/10/27]]
 
 
 
[[Patch v3.2.1 - 2019/10/23]]
 
 
 
[[Patch v3.2 - 2019/10/20]]
 
 
 
[[Patch v3.1.2 - 2019/10/11]]
 
 
 
[[Patch v3.1.1 - 2019/10/6]]
 
 
 
[[Patch v3.1 - 2019/10/6]]
 
 
 
[[Patch v3.0.2 - 2019/9/29]]
 
 
 
[[Patch v3.0 - 2019/9/20]]
 
 
 
[[Patch v2.9.2 - 2019/9/9]]
 
 
 
[[Patch v2.9 - 2019/8/28]]
 
 
 
[[Patch v2.8 - 2019/8/12]]
 
 
 
[[Patch v2.7 - 2019/8/4]]
 
 
 
[[Patch v2.6.2 - 2019/8/4]]
 
 
 
[[Patch v2.6 - 2019/7/29]]
 
 
 
[[Patch v2.5 - 2019/7/20]]
 
 
 
[[Patch v2.4 - 2019/7/14]]
 
 
 
[[Patch v2.3 - 2019/7/10]]
 
 
 
[[Patch v2.2 - 2019/7/3]]
 
 
 
[[Patch v2.1 - 2019/7/3]]
 
 
 
[[Patch v2.0 - 2019/6/29]]
 
 
 
[[Patch v1.4 - 2019/6/29]]
 
 
 
[[Patch v1.3 - 2019/6/26]]
 
 
 
[[Patch v1.2 - 2019/6/25]]
 
  
 
[[Category:Patches]]
 
[[Category:Patches]]

Revision as of 19:46, 1 April 2024

v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!

SOMEHOW, AMARIS RETURNED: The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).

THE RATTLER COMETH: Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.

THE HANSEATIC CRUSADE HAS ARRIVED: As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!

NEW VOICEPACKS: At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3

DFA PENALTIES IMPLEMENTED: In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.

DROP SLOT ADJUSTMENT: The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.

NEW PERFORMANCE ENHANCEMENT: Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!

UPDATED OMNIMECH LOADOUT: The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.

CLAN QUIRK MODIFIED: The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.

NEW MECH CHASSIS: The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.

NEW MECH VARIANTS: There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).

COMMUNITY CONTENT NO MORE: In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.

BREAKING NEWS IS BROKEN: This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.

COMMUNITY CONTENT: There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!

  • Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
  • There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
  • Knight at the Omni was properly fixed, again.
  • Fixed some RepMes for the Goliath Scorpions.
  • Lots of fixed typos and such.
  • A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
  • The Mech Taser got a small buff, it was rather underwhelming.
  • The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
  • A bug with the Black Python BP-3 and BP-4 was corrected.


IMPORTANT: v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.4 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.

Older Patch Notes

2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2