Difference between revisions of "Patch Notes"

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v15.0 (aka the "Sanctuary Worlds Arrival!" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:
+
v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!
  
'''**IMPORTANT AS HELL READ THIS DAMN YOUR EYES**:''' This patch is a SAVE BREAKING UPDATE. Your old saves are *not* compatible and you *will* need to restart your career. This is necessary for a bunch of internal reasons. It is our fourth ever in more than 3 years, I think you'll agree it is worth it for this patch, just read on to see what this patch contains (it's a whole lotta nuggets).
+
'''SOMEHOW, AMARIS RETURNED:''' The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).
  
'''**LESS IMPORTANT BUT READ IT ANYWAY DAMN YOUR EYES AGAIN**:''' We have a new installer released alongside this patch. This new installer is **absolutely mandatory** in this case. We have updated to a newer build of ModTek, which installs in a different fashion than old ModTek and requires a new installer to function. *The old installer will not work for this patch, period, you must get a new installer from the wiki!*
+
'''THE RATTLER COMETH:''' Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.
  
'''**THE BIGGEST NEWS**:''' This patch introduces four completely new, non-canon, totally custom factions to BTA. These factions are collectively called the Sanctuary Worlds factions. I have put extensive work into making these fun to play with and against and making all their new weapons and gear interesting and fun. There will be an FAQ post discussing the factions in-depth as well as a Dev Blog post talking about the behind-the-scenes of the factions for those who are interested in knowing more about them (spoilers will apply to the Dev Blog). These notes will discuss the new factions in relatively light detail, as a large aspect of their introduction is as a mystery. Further, keep in mind that this is just the *initial* release, more content and story will appear for them as time goes on and I have more time to work on the factions (assuming folks like them), so if they feel slightly anemic in plot right now, that's why. Much of it is still on the drawing board.
+
'''THE HANSEATIC CRUSADE HAS ARRIVED:''' As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!
  
'''NEW FACTIONS:''' The Dane Sacellum, Jacobson Haven, and Mallard Republic have come to BTA. These entirely new, non-canon, completely custom factions exist in a hidden area of space called the Sanctuary Worlds. They have their own little plot that will unfold over the course of a career, between 3062 and 3064, so keep an eye out for new timeline events! All three of these factions can be worked for and allied with and have unique faction stores.
+
'''NEW VOICEPACKS:''' At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3
  
'''NEW FACTION:''' The Sanctuary Alliance has come to BTA. This entirely new, non-canon, completely custom faction will perform an invasion of a major power on the starmap during 3062. Keep your eye out for their attacks and help the major power they attack, if you're so inclined (if not, just hang back and watch the timeline events and the starmap to see how the war goes). This faction cannot be worked for or allied with and serves only as OpFor.
+
'''DFA PENALTIES IMPLEMENTED:''' In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.
  
'''SPECIAL NOTE:''' All of these mechs have new-to-BTA models (i.e. models from the CAB that BTA is not using anywhere else). They have their own quirks and affinities and all are equipped with the finest Sanctuary Worlds technologies.
+
'''DROP SLOT ADJUSTMENT:''' The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.
  
'''NEW MECH:''' The Embrasure, a 100 ton monster, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''NEW PERFORMANCE ENHANCEMENT:''' Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!
  
'''NEW MECH:''' The Crusher, a 95 ton winged jumping machine, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''UPDATED OMNIMECH LOADOUT:''' The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.
  
'''NEW MECH:''' The Swooping Falcon, a 60 ton winged weapons platform, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''CLAN QUIRK MODIFIED:''' The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.
  
'''NEW MECH:''' The Pixie, a 45 ton descendant of the Phoenix Hawk, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''NEW MECH CHASSIS:''' The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.
  
'''NEW MECH:''' The Lithobolos, an 85 ton weapons testing platform, has arrived with the Mallard Republic specifically. Only they field it, no other Sanctuary Worlds powers do, though they also sell it in their faction store.
+
'''NEW MECH VARIANTS:''' There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).
  
'''NEW MECH:''' The Scrapper, a 35 ton light trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''COMMUNITY CONTENT NO MORE:''' In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.
  
'''NEW MECH:''' The Liquidator, a 40 ton heavy scount, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''BREAKING NEWS IS BROKEN:''' This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.
  
'''NEW MECH:''' The Leaper, a 50 ton winged jumper, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!
  
'''NEW MECH:''' The Taranis, an 80 ton line combat design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
* Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
 +
* There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
 +
* Knight at the Omni was properly fixed, again.
 +
* Fixed some RepMes for the Goliath Scorpions.
 +
* Lots of fixed typos and such.
 +
* A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
 +
* The Mech Taser got a small buff, it was rather underwhelming.
 +
* The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
 +
* A bug with the Black Python BP-3 and BP-4 was corrected.
  
'''NEW MECH:''' The Lambda, a 45 ton trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
 
  
'''NEW MECH:''' The Screecher, a 40 ton winged jumping design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''IMPORTANT:''' v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
  
'''NEW MECH:''' The Blaze, a 30 ton super-fast flame-based skirmisher, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''IMPORTANT:''' v17.4 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW MECH:''' The Cheetah, a 25 ton insanely-fast super-scout, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''NEW MECH:''' The Rashnu, a 90 ton ranged bombardment behemoth, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
'''NEW MECHS:''' The Wasp II, Stinger II, and Locust II have all arrived. They are all 25 ton descendants of their original Inner Sphere designs and they all have distinct unique models. The Locust II can be found in the Mallard Republic faction store and the WaspII/StingerII can be found in the Dane Sacellum faction store. All three are also fielded by all the Sanctuary powers in the field.
 
 
 
'''NEW MODEL:''' The Word of Blake-exclusive Nagual LAM has had its model changed as the model it was using has been reused elsewhere for something more appropriate (the Pixie, mentioned above).
 
 
 
'''NEW TECHNOLOGY BASE:''' The Sanctuary Worlds use an entirely custom, entirely new, set of weapons and gear. They share almost nothing with the Inner Sphere, beyond the tube artillery (Thumper/Sniper/Long Tom). The entire rest of their kit, every weapon, ammo, engine, heat sink, armor, structure, and special gear such as electronic warfare and movement technologies, is new. It has all been extensively tested and balanced, though of course more balancing will occur after community feedback. Their tech is meant to be strong, though not overwhelmingly powerful, and is meant to provide more *interesting* gameplay via new choices in both mech building and combat options. They have a lot of weapons with new behaviors, weapon modes, and fun visual effects.
 
 
 
'''SEARCH AND RESCUE:''' Ejection has been somewhat modified. Now, when you click the ejection button, your pilot will eject as normal. However, they won't always be retrieved properly as the battlefield is chaotic and finding one person on the field is tough. Pilots have a chance to be "captured" by the OpFor after ejection. If this happens, you'll be notified, they'll be removed from the barracks, and a limited-time Search and Rescue (SAR) contract will be generated in the Command Center. If you complete that mission, you get your pilot back. If you let that mission expire, they're gone forever (don't let it expire). The chance you get them back is pretty good, but it's not a guarantee.
 
 
 
'''UPDATED COMPONENT:''' If you're worried about losing your pilots, you can hunt down a Homing Cockpit. This is a variant on the Armored Cockpit that guarantees pilot retrieval after ejection and replaced the Armored Cowl+. The Armored Cowls have all been renamed as well: Armored Cockpit is the base model, Homing Cockpit is the + model, and the Hardened Cockpit is the ++ model (and still ensures the pilot cannot bleed out). Tonnages and costs have not been adjusted.
 
  
'''MAJOR DLL UPDATE:''' Mission Control updated. In addition to a lot of back-end stuff, MC 1.5.1 also provided us with some more maps for Solo and Duo Duel contracts. Now you can face duels on any terrain type, including the DLC biomes such as Jungle and Urban. Thank you, CWolf!
 
  
'''UPDATED FLASHPOINT:''' If you complete the Steiner Alliance Flashpoint, you'll get a new reward mech: the Hatchetman HCT-6X, a customized experimental variant using TSM and energy weapons for maximum effectiveness.
+
== BTA Light ==
 
+
BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.
'''FUCK RAISING THE DEAD:''' After many, many, many used complaints about the campaign mission Raising the Dead, I've swapped Kamea's mech out. She now drives a customized Royal Ostroc with Hardened Armor, nearly 2000 points of it. If you get it killed now, you're officially bad and I can't help you any further.
 
 
 
'''FUCK AGAMEMNON:''' Thanks to a community member commissioning this, we now have a special contract where you hunt down and kill Agamemnon. Do a Tag Team mission first, then it'll unlock the new contract, Revenge Is A Dish Best Served Cold, where you can wreak your bloody vengeance on Agamemnon's ass. Fuck Agamemnon, all my homies hate Agamemnon.
 
 
 
'''UPDATED CONTRACT:''' Mystery Machine includes a one-off unique mech, it shouldn't be a mission you can do a dozen times to farm the Pallas. Accordingly, it's been edited such that once you complete it by destroying the Pallas the mission never appears again (because the unique prototype mech was destroyed/salvaged and ComStar no longer has it). If you see Mystery Machine, be sure you bring your salvage A-Game to the party.
 
 
 
'''IN-MISSION MINIMAP:''' Thanks to a CustomUnits update, we now have an in-mission minimap. It is located in the bottom left corner of the screen after selecting a unit. There is also a X button located on the minimap that will close the minimap until the next time you boot the game, if you find you dislike it. It has no real special functionality, just exists to give a different view of the map if you want it. Thanks, KMiSSioN!
 
 
 
'''COMMUNITY CONTENT:''' A new Dragon Engine and its special Unique Light Engine has arrived; a new Strafing Run contract has been released to Mack's Dustball: the Mechbuster Mary, which has a Light Gauss Rifle; a variety of mechs in the Midnight Moonbeam series has arrived (a Firestarter/Marauder/Grasshopper, to go with the existing Blackjack); the non-canon 70-ton Talos II has arrived; a new pilot named Soontide has been recruited.
 
 
 
* Swapped around a few weapons on the stock Timber Wolf Prime to maybe get the weapon models to behave properly.
 
* Fixed Arm AES to fix a crashing issue, sorry about that.
 
* Should have fixed the FrankenMech events so they'll fire properly now.
 
* Phantom was resized to be less silly huge.
 
* We fixed the bug surrounding the exploding power transformers on Urban maps. Now, they should just damage stuff in the radius instead of your own mechs too.
 
* Fixed the Anubis hero, the Taz.
 
* There's a new pilot out there for you to find, Amid! Thanks Amidatelion for your help with the wiki, enjoy the pilot!
 
* There's a new Cyclops variant, the CP-11-A-DC, which is a Command Console Cyclops. All the Great Houses, as well as ComStar/WoB, most of the Periphery powers, and Mercs/Locals field it.
 
* Omni actuators are now in the starting crate.
 
* Fixed a typo with Whirlwinds on Martian maps.
 
* Fixed some APCs, such that Heavy Wheeled APCs have better armor than standard Wheeled APCs.
 
* The AC/5 Schrek now has the proper number of MGs.
 
* Updated just about every core dll.
 
 
 
'''IMPORTANT:''' v15.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v15.0 is a save breaking update, your old saves do not work anymore and are not compatible. They cannot be used in with this patch, don't waste your time with them.
 
 
 
'''IMPORTANT:''' You can see v15.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 +
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 +
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>

Revision as of 19:46, 1 April 2024

v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!

SOMEHOW, AMARIS RETURNED: The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).

THE RATTLER COMETH: Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.

THE HANSEATIC CRUSADE HAS ARRIVED: As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!

NEW VOICEPACKS: At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3

DFA PENALTIES IMPLEMENTED: In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.

DROP SLOT ADJUSTMENT: The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.

NEW PERFORMANCE ENHANCEMENT: Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!

UPDATED OMNIMECH LOADOUT: The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.

CLAN QUIRK MODIFIED: The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.

NEW MECH CHASSIS: The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.

NEW MECH VARIANTS: There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).

COMMUNITY CONTENT NO MORE: In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.

BREAKING NEWS IS BROKEN: This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.

COMMUNITY CONTENT: There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!

  • Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
  • There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
  • Knight at the Omni was properly fixed, again.
  • Fixed some RepMes for the Goliath Scorpions.
  • Lots of fixed typos and such.
  • A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
  • The Mech Taser got a small buff, it was rather underwhelming.
  • The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
  • A bug with the Black Python BP-3 and BP-4 was corrected.


IMPORTANT: v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.4 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.

Older Patch Notes

2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2