Difference between revisions of "Patch Notes"

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v16.6 (aka the "Fancy Gear is Fancy" patch) has been released to the installer. This patch is mostly a content-adding and balance adjustment patch but there's some good stuff in here for everyone!
+
v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!
  
'''NEW MECH:''' The Gurkha, a spicy little Word of Blake 30-ton light mech, has performed a combat slide into battle. The Gurkha is armed with an ER Small Laser battery as well as one larger weapon (usually a PPC) but most importantly carries a Sword in the right arm for the slicing and the dicing. It is fielded exclusively by the Word of Blake.
+
'''SOMEHOW, AMARIS RETURNED:''' The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).
  
'''NEW MECH:''' The Munin LAM, fresh from its rediscovery by the Free Rasalhague Republic, has soared into flight over the battlefield. This 45 ton LAM, a rumored precursor to the Phoenix Hawk LAM, is fielded by the creme de la creme of the FRR's military, the 1st Tyr. It is also sold by the FRR in their faction store, along with plenty of bombs for the Munin's 4 bomb bays.
+
'''THE RATTLER COMETH:''' Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.
  
'''NEW BATTLE ARMOR:''' The Dragoon Battle Armor has been introduced. This BA is a Wolf's Dragoons special, developed by them for their exclusive use. Armed with a Flamer and a Light Mortar as well as jump jets and a battle claw, the suit is pretty fun to play with and is deployed in a five-man squad, Clan-style. However, uniquely, the Dragoons actually *field* this suit of Battle Armor. It's rare but should the Dragoons deploy units against you capable of carrying BA, there's a chance they'll send the Dragoon BA into combat against you! You can also buy it at Outreach, if you're feeling pedestrian like that.  
+
'''THE HANSEATIC CRUSADE HAS ARRIVED:''' As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!
  
'''NEW NETWORKING TECH:''' LeagueNet has been introduced. LeagueNet is a Free Worlds League invention that is an effective response to the Kuritan development of C3 and the Word of Blake innovation of C3i. Like those systems, LeagueNet is composed of a diffuse network of equipment across your entire force. Unlike those systems though, LeagueNet's goal is to funnel benefits from most of your units back to a single central unit carrying the Focal Node and massively benefiting that unit while minorly inconviencing your other units carrying Support Nodes. LeagueNet is only available from the FWL faction store at present and was designed to encourage a very different playstyle centered around a single core unit with all other units supporting and empowering that core unit. Be sure to give it a try and let us know what you think about the system.
+
'''NEW VOICEPACKS:''' At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3
  
'''NEW COCKPIT:''' The Virtual Reality Piloting Pod has been introduced. This piece of Solaris VII technology was created as a precursor to several other pieces of technology, including the DNI Cockpit and the Small Cockpit. The VRPP is more powerful than those and doubles as a torso cockpit but also comes with a crippling vulnerability to ECM fields and even certain weathers. You can buy it, rarely, on Solaris VII.
+
'''DFA PENALTIES IMPLEMENTED:''' In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.
  
'''NEW DEFENSIVE TECH:''' The Blue Shield Particle Field Dampener has been introduced. The BSPFD (say that ten times fast) is an activated component that reduces incoming energy weapon damage by 25%. Those of you who really know your obscure BT tech may be saying "but BD, Blue Shield only reduces PPC damage, what gives?". The answer is that, for some reason, making it PPC-only meant it didn't work so it had to be adjusted to all energy weapon damage. As it was developed by NAIS, it can be purchased from the Davion faction store.
+
'''DROP SLOT ADJUSTMENT:''' The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.
  
'''NEW MECHBAY VISUAL AID:''' A new framework mod has been incorporated, called CustomUnitDecorator. This allows BTA to now include icons on your *mech portrait* in the mechbay and deployment screen that tell you about specific mounted gear on that mech. This has been used for C3, C3i, and LeagueNet, so that you now know what unit has a C3 Master or C3 Slave, what unit has C3i, and what unit has what kind of node for LeagueNet. Exciting!
+
'''NEW PERFORMANCE ENHANCEMENT:''' Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!
  
'''REVOLVER RIFLE ADJUSTED:''' For some time there's been discussion of the Revolver Rifle attachment with general sentiment being that the attachment makes Rifles into the best thing you can do with a ballistic hardpoint. This is not optimal behavior for Rifles, which are explicitly intended to be middling side-grade technology that the Periphery uses because it's what they can afford. To bring the Revolvers back in line with their intended design, they've been adjusted to have a higher jam chance (30% before pilot adjustments), a small damage decrease, and have been changed such that any jam permanently locks up the attachment for that mission.
+
'''UPDATED OMNIMECH LOADOUT:''' The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.
  
'''AMMO FEED ATTACHMENTS ADJUSTED:''' The ammo feeds for Cannons/Rockets/Gyrojets have also been called out as being similarly powerful to the Revolver Rifle, though slightly less so. They've been adjusted in a similar fashion: they gained a jam chance and jams are permanent during that mission when they happen. These attachments have not had their damage values adjusted from what they were in previous patches.
+
'''CLAN QUIRK MODIFIED:''' The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.
  
'''COMMUNITY CONTENT:''' Oh boy is there a buncha new CC in today's patch, check it out: there is a new turret calldown contract on sale at Mack's Dustball for a 2k armor TAG Turret; there is a new Sanctuary-tech Fafnir running around, the FNR-MKD with triple DBAC/15s; there's a 200-ton superheavy quad mech named the Colossal Turtle running around in the arenas (it has railguns, be worried); and finally there's a new planet named Kraken's Abyss which is owned by ComStar and has a unique shop including every quad mech currently available in BTA (including that Colossal Turtle mentioned earlier).
+
'''NEW MECH CHASSIS:''' The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.
  
* Added a handful of new variants including: two new canon Shadow Hawks (3H and 3H2), several new mech variants using the VRPP (detailed above) including a Bombard, Mantis, Great Turtle, Juggernaut, Prometheus and Valiant, all of which are arena fighters; there's a new Phoenix Hawk, the PXH-99, which can barely move under is own power but is very hard to kill (and is an arena only design); and finally there's five variants using the Blue Shield system, including an arena-only Hunchback and four Davion-only variants (Flea, Enforcer III, JagerMech III, Devastator).
+
'''NEW MECH VARIANTS:''' There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).
* Solaris VII gained a bit more complexity to its shop lists and now has several special upgrade lists that it can call on, including a list for special cockpits such as the DNI Cockpit and the VRPP.
 
* Stealth armor is no longer compatible with C3, Null Signature System, or Chameleon Light Polarization Shield.
 
* Speaking of, NSS/CLPS can't be put on Battle Armor anymore. Don't think anyone was doing that since no one checked but now you definitely can't.
 
* Acid Mortars are no longer AoE capable and require direct hits to deal their effect. They also now require multiple hits to generate their best effect (they stack together up to four times for maximum effect).
 
* Several shop lists have been adjusted with the intent of making Periphery ammo more available, specifically Rifle ammunition.
 
* The Bombast Laser has seen a significant description update which should make it much clearer what the weapon is for and how it works. Give it a try, you may be surprised by how effective the Bombast is. It also received a small heat reduction, making it more competitive with other energy weapons at its weight class.
 
* The Improved Large Binary Laser has seen a small damage decrease.
 
* There's been a small rebalancing of item costs among the heavier energy weapons (Snub-Nose PPC, ER PPC, cERPPC, Enhanced ER PPC, Improved PPC, Large Binaries, Bombast Laser) to make them a little more competitive with each other.
 
* There's a new playable tank, the Fury Command Tank (original). Enjoy?
 
* The Hermes Equilibrium gyro now costs a lot less.
 
* The EMP-5F has lost its unnecessary SHIELD and gained a heat sink.  
 
  
'''IMPORTANT:''' v16.6 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''COMMUNITY CONTENT NO MORE:''' In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.
  
'''IMPORTANT:''' v16.6 is not a save breaking update, your saves are compatible and will work fine.
+
'''BREAKING NEWS IS BROKEN:''' This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.
 +
 
 +
'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!
 +
 
 +
* Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
 +
* There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
 +
* Knight at the Omni was properly fixed, again.
 +
* Fixed some RepMes for the Goliath Scorpions.
 +
* Lots of fixed typos and such.
 +
* A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
 +
* The Mech Taser got a small buff, it was rather underwhelming.
 +
* The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
 +
* A bug with the Black Python BP-3 and BP-4 was corrected.
 +
 
 +
 
 +
'''IMPORTANT:''' v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
 +
 
 +
'''IMPORTANT:''' v17.4 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
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== BTA Light ==
 
+
BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.
'''BTA LIGHT:''' No changes, no new patch.
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>

Revision as of 19:46, 1 April 2024

v17.4 (aka the "Amaris Fools!" patch) has been released to the installer. It's our annual April Fool's patch so you'll definitely want to see what we've got cookin' this time!

SOMEHOW, AMARIS RETURNED: The Inner Sphere once knew true fear as Stefan Amaris, the Usurper of the Star League and conquerer of the Hegemony, crushed those who dared stand before his might and now, after centuries of hiding, he has returned to claim what is rightfully his. His realm, the Rim Worlds Republic, lives again and the worlds of the former Terran Hegemony will be his once more. If you dare, you can stand against his forces and be obliterated by his new superweapons in combat. If you are willing to accept him as your rightful lord though you can aid in his takeover and reap the plentiful rewards that come with such obesiance (put plainly, you can work for the RWR and ally with them; the RWR faction store has some unique mech variants and four new unique superweapons you can buy: the Meatgrinder MG, the Death Ray, the Mercy autocannon, and the Atom Smasher/10).

THE RATTLER COMETH: Ok, you might think this is an April Fool's event but no, this is very real. The Rattler Mobile Fortress has been added to BTA as a unique "monster" fight akin to the Union and Overlord dropships. However, fighting a Rattler is like fighting a mobile mountain. It has no turrets that are easily killed like the dropships, instead the literally hundreds and hundreds of tons of weapons are built right into the body and are active right up until you kill the whole damn thing. Oh, and it has three Barracuda capital-scale missile launchers and a Sub-Capital Naval Laser to boot. Good luck, you are gonna need it. To be honest, I am dubious that you can kill it without extreme cheese but should you manage it, you'll get the ultimate reward (beat it to find out what it is). Finally, in order to fight this monster you must fly to Terra itself and buy the contract in the store, just like the dropship fights.

THE HANSEATIC CRUSADE HAS ARRIVED: As many of you predicted, the inclusion of the Goliath Scorpions and Nueva Castile was 100% a prelude to the Hanseatic Crusade. Starting in January 3065, Clan Goliath Scorpion will invade and assault the Hanseatic League and, over the course of that year and part of 3066, will eventually conquer it, ending in the foundation of the Scorpion Empire as the Clan unifies itself with Castile and the Hansa. You can participate in either side of the war as you like, the Scorpions will hire you and you can even ally with them (and later the Scorpion Empire) for access to their faction store. Enjoy the sprawling extended war!

NEW VOICEPACKS: At RogueTech's request, we have incorporated five new voicepacks from RT into BTA. These voicepacks include the Das, JellyRoll, MIG, Pagan, and Svelte voicepacks. I've given them a very cursory listen and they seem nice to me. BTA is still not super interested in further voicepacks but since RT asked nicely we decided to incorporate them as a favor to RT. Thanks, RT, for the extra content! <3

DFA PENALTIES IMPLEMENTED: In order to attempt to curb the AI's extreme overuse of Death-From-Above attacks, we have implemented a DFA penalty setting. Right now, the DFA penalty is +7, which is pretty steep. We'll see if it helps curb the AI's bad behavior or not.

DROP SLOT ADJUSTMENT: The UI has improved for putting Battle Armor onto BA carrier units. Now, in the deployment screen you'll see that each unit has a pop-up slot that you can put a BA suit + pilot into (assuming the unit can *carry* BA in the first place; if it can't carry BA you'll still see the slot but you can't put anything in the slot). For now, the four dedicated BA slots remain in Lance 3 but they may be getting removed as it's not clear what they're really useful for anymore, we'll see.

NEW PERFORMANCE ENHANCEMENT: Thanks to the work of community member, friend, and team member of BTA, Jamie Wolf, it has been discovered that HBS BT has a large amount of internal telemetry that HBS intended to use for data collection. However, that telemetry is no longer being used by HBS but *is* still running, causing noticeable performance slowdowns. In order to help performance, Jamie developed a mod that disables the telemetry from running and thus claws back some small performance gains. They're small but every bit counts! Thanks Jamie!

UPDATED OMNIMECH LOADOUT: The Preta (the Word of Blake Celestial OmniMech) has had its loadouts adjusted. Now, they all have a Retractable Blade in the left arm. Your Pretas will need to be stored and re-readied to receive the updated blade and to fix any errors introduced in your loadouts. This was done because the Preta is unusual. While it does not have the blade model in the *mechbay*, it does have it *in battle*. This produces odd dissonance and we decided to make it properly reflect the in-combat visuals with the addition of the blade.

CLAN QUIRK MODIFIED: The Clan quirk now provides 10% decreased heat generation. This was done in order to help the Clans remain dangerous, help Clan chassis remain competitive, and to help the Clans manage their increased weapon heat in hot biomes.

NEW MECH CHASSIS: The Tolson, a 60 ton non-canon Star League e-war chassis, has snuck into battle. This mech is focused heavily on command and control functions and serves as an excellent e-war platform thanks to its integrated Command Console. Find it wherever old Star League mechs are found, as well as in the factory at Tukayyid where ComStar produces it.

NEW MECH VARIANTS: There are a handful of new mech variants in this release, including: 10 new variants for the RWR's forces; a new Shadow Hawk-style Periphery mech named the Skadi; there's a pair of new Wyvern variants (including one with a new weapon, the Vehicular Grenade Launcher); there are a lot of new gladiator heroes, all of which are also on the hero reward lists (included are heroes for the following chassis: Argus, Cephalus, Dragon Fire, Dragoon, Great Turtle, Icarus II, Lancelot, Medusa, Phoenix, Rifleman III, Sirocco, Talos, Tarantula, Valkyrie II, Vision Quest, Wawkalak, Yeoman, Cyclone, Ironclad, Lao Hu, Osteon, Pulverizer, Scorpion, and Verfolger); a large batch of new introtech and 3050-tech Commandos have been released, including the Blazing Inferno II (also, the Blazing Inferno I has had its designation updated to match the newly assigned canon one).

COMMUNITY CONTENT NO MORE: In a new first for BTA, a piece of Community Content has graduated from CC into BTA proper. The Surtur, a Hanseatic League original chassis, has been moved into BTA proper and has received two more variants. It has also had its model changed from the Wolverine to the Valkyrie II to better represent the sword the Surtur carries.

BREAKING NEWS IS BROKEN: This is a bit of a sad announcement but the flashpoint Breaking News has... some issues. We discovered this after last patch when it was discovered that Breaking News still wasn't spawning properly. It also turns out that Breaking News isn't actually *done* and while technically playable does not meet the standards we like to keep BTA to. For now, it remains unavailable to play through until such time as we can manage to fix it. Sorry folks.

COMMUNITY CONTENT: There's some new CC here today, hurrah! First we have a new pilot, Warper Jawa; there's a Hunchback with a Bombast PPC; the LBX-RAC5 got a further nerf (I don't want to hear any complaints, it needed it and you know it); the Blackjack BJ-1M was updated slightly; and there's a new JagerMech, the JM6-1M!

  • Fixed Gambier's allowed biomes such that you can actually get duels there as intended.
  • There was some file consolidation on the backend that changed some filepaths. Most users should see no effect but submodders might need to look around for a few things.
  • Knight at the Omni was properly fixed, again.
  • Fixed some RepMes for the Goliath Scorpions.
  • Lots of fixed typos and such.
  • A few mechs got expanded factionality (mostly pertaining to the Hanseatic League).
  • The Mech Taser got a small buff, it was rather underwhelming.
  • The Dire Wolf and the Kit Fox had incorrect structure values, that has been corrected.
  • A bug with the Black Python BP-3 and BP-4 was corrected.


IMPORTANT: v17.4 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.4 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has been updated to v17.2.lite. This is a minor update, with a few minor fixes. However, it also includes the performance update mentioned above for BTA Classic, so it's definitely worth you getting.

Older Patch Notes

2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2