Difference between revisions of "Patch Notes"

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v15.0 (aka the "Sanctuary Worlds Arrival!" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:
+
v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.
  
'''**IMPORTANT AS HELL READ THIS DAMN YOUR EYES**:''' This patch is a SAVE BREAKING UPDATE. Your old saves are *not* compatible and you *will* need to restart your career. This is necessary for a bunch of internal reasons. It is our fourth ever in more than 3 years, I think you'll agree it is worth it for this patch, just read on to see what this patch contains (it's a whole lotta nuggets).
+
'''NEW RATTLER FIGHT!!:''' So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!
  
'''**LESS IMPORTANT BUT READ IT ANYWAY DAMN YOUR EYES AGAIN**:''' We have a new installer released alongside this patch. This new installer is **absolutely mandatory** in this case. We have updated to a newer build of ModTek, which installs in a different fashion than old ModTek and requires a new installer to function. *The old installer will not work for this patch, period, you must get a new installer from the wiki!*
+
'''IMPORTANT NOTE:''' The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.
  
'''**THE BIGGEST NEWS**:''' This patch introduces four completely new, non-canon, totally custom factions to BTA. These factions are collectively called the Sanctuary Worlds factions. I have put extensive work into making these fun to play with and against and making all their new weapons and gear interesting and fun. There will be an FAQ post discussing the factions in-depth as well as a Dev Blog post talking about the behind-the-scenes of the factions for those who are interested in knowing more about them (spoilers will apply to the Dev Blog). These notes will discuss the new factions in relatively light detail, as a large aspect of their introduction is as a mystery. Further, keep in mind that this is just the *initial* release, more content and story will appear for them as time goes on and I have more time to work on the factions (assuming folks like them), so if they feel slightly anemic in plot right now, that's why. Much of it is still on the drawing board.
+
'''NEW MECH:''' The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.
  
'''NEW FACTIONS:''' The Dane Sacellum, Jacobson Haven, and Mallard Republic have come to BTA. These entirely new, non-canon, completely custom factions exist in a hidden area of space called the Sanctuary Worlds. They have their own little plot that will unfold over the course of a career, between 3062 and 3064, so keep an eye out for new timeline events! All three of these factions can be worked for and allied with and have unique faction stores.  
+
'''NEW MECH:''' The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.
  
'''NEW FACTION:''' The Sanctuary Alliance has come to BTA. This entirely new, non-canon, completely custom faction will perform an invasion of a major power on the starmap during 3062. Keep your eye out for their attacks and help the major power they attack, if you're so inclined (if not, just hang back and watch the timeline events and the starmap to see how the war goes). This faction cannot be worked for or allied with and serves only as OpFor.
+
'''AMARIS FOOLS EVENT REMOVED:''' The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.
  
'''SPECIAL NOTE:''' All of these mechs have new-to-BTA models (i.e. models from the CAB that BTA is not using anywhere else). They have their own quirks and affinities and all are equipped with the finest Sanctuary Worlds technologies.
+
'''AMARIS GUNS NERFED:''' The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.  
  
'''NEW MECH:''' The Embrasure, a 100 ton monster, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''TANK PURCHASE PRICE ADJUSTMENTS:''' Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.
  
'''NEW MECH:''' The Crusher, a 95 ton winged jumping machine, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''NEW TANKS PLAYABLE:''' The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!
  
'''NEW MECH:''' The Swooping Falcon, a 60 ton winged weapons platform, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''ABILITY CLARIFICATION:''' If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).
  
'''NEW MECH:''' The Pixie, a 45 ton descendant of the Phoenix Hawk, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''LIGHT PLATING BUFF:''' Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.
  
'''NEW MECH:''' The Lithobolos, an 85 ton weapons testing platform, has arrived with the Mallard Republic specifically. Only they field it, no other Sanctuary Worlds powers do, though they also sell it in their faction store.
+
'''FACTION SPECIALITIES UPDATED:''' Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.
  
'''NEW MECH:''' The Scrapper, a 35 ton light trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''STARMAP UPDATED:''' Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.
  
'''NEW MECH:''' The Liquidator, a 40 ton heavy scount, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''RATTLER IS UNSALVAGEABLE:''' Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.
  
'''NEW MECH:''' The Leaper, a 50 ton winged jumper, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''HARDPOINT EXPANSION:''' A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander
  
'''NEW MECH:''' The Taranis, an 80 ton line combat design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''SUPPORT SLOT EXPANSION:''' A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.
  
'''NEW MECH:''' The Lambda, a 45 ton trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''DROPSHIP REWARDS BOOSTED:''' The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!
  
'''NEW MECH:''' The Screecher, a 40 ton winged jumping design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''SIGNIFICANT BA NERF:''' Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.
  
'''NEW MECH:''' The Blaze, a 30 ton super-fast flame-based skirmisher, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''ER PULSE LASER BUFFS:''' The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.
  
'''NEW MECH:''' The Cheetah, a 25 ton insanely-fast super-scout, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.
  
'''NEW MECH:''' The Rashnu, a 90 ton ranged bombardment behemoth, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
* HMG stab damage has been slightly increased.
 +
* Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
 +
* Commando COM-7W is fixed and now spawns properly.
 +
* Virago's BA affinity for the Salamander has been fixed.
 +
* The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
 +
* Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
 +
* Tolson 5Nb has its royal quirk properly applies.
  
'''NEW MECHS:''' The Wasp II, Stinger II, and Locust II have all arrived. They are all 25 ton descendants of their original Inner Sphere designs and they all have distinct unique models. The Locust II can be found in the Mallard Republic faction store and the WaspII/StingerII can be found in the Dane Sacellum faction store. All three are also fielded by all the Sanctuary powers in the field.
+
'''IMPORTANT:''' v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
  
'''NEW MODEL:''' The Word of Blake-exclusive Nagual LAM has had its model changed as the model it was using has been reused elsewhere for something more appropriate (the Pixie, mentioned above).
+
'''IMPORTANT:''' v17.5 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW TECHNOLOGY BASE:''' The Sanctuary Worlds use an entirely custom, entirely new, set of weapons and gear. They share almost nothing with the Inner Sphere, beyond the tube artillery (Thumper/Sniper/Long Tom). The entire rest of their kit, every weapon, ammo, engine, heat sink, armor, structure, and special gear such as electronic warfare and movement technologies, is new. It has all been extensively tested and balanced, though of course more balancing will occur after community feedback. Their tech is meant to be strong, though not overwhelmingly powerful, and is meant to provide more *interesting* gameplay via new choices in both mech building and combat options. They have a lot of weapons with new behaviors, weapon modes, and fun visual effects.  
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''SEARCH AND RESCUE:''' Ejection has been somewhat modified. Now, when you click the ejection button, your pilot will eject as normal. However, they won't always be retrieved properly as the battlefield is chaotic and finding one person on the field is tough. Pilots have a chance to be "captured" by the OpFor after ejection. If this happens, you'll be notified, they'll be removed from the barracks, and a limited-time Search and Rescue (SAR) contract will be generated in the Command Center. If you complete that mission, you get your pilot back. If you let that mission expire, they're gone forever (don't let it expire). The chance you get them back is pretty good, but it's not a guarantee.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
'''UPDATED COMPONENT:''' If you're worried about losing your pilots, you can hunt down a Homing Cockpit. This is a variant on the Armored Cockpit that guarantees pilot retrieval after ejection and replaced the Armored Cowl+. The Armored Cowls have all been renamed as well: Armored Cockpit is the base model, Homing Cockpit is the + model, and the Hardened Cockpit is the ++ model (and still ensures the pilot cannot bleed out). Tonnages and costs have not been adjusted.
 
 
 
'''MAJOR DLL UPDATE:''' Mission Control updated. In addition to a lot of back-end stuff, MC 1.5.1 also provided us with some more maps for Solo and Duo Duel contracts. Now you can face duels on any terrain type, including the DLC biomes such as Jungle and Urban. Thank you, CWolf!
 
 
 
'''UPDATED FLASHPOINT:''' If you complete the Steiner Alliance Flashpoint, you'll get a new reward mech: the Hatchetman HCT-6X, a customized experimental variant using TSM and energy weapons for maximum effectiveness.
 
 
 
'''FUCK RAISING THE DEAD:''' After many, many, many used complaints about the campaign mission Raising the Dead, I've swapped Kamea's mech out. She now drives a customized Royal Ostroc with Hardened Armor, nearly 2000 points of it. If you get it killed now, you're officially bad and I can't help you any further.
 
 
 
'''FUCK AGAMEMNON:''' Thanks to a community member commissioning this, we now have a special contract where you hunt down and kill Agamemnon. Do a Tag Team mission first, then it'll unlock the new contract, Revenge Is A Dish Best Served Cold, where you can wreak your bloody vengeance on Agamemnon's ass. Fuck Agamemnon, all my homies hate Agamemnon.
 
 
 
'''UPDATED CONTRACT:''' Mystery Machine includes a one-off unique mech, it shouldn't be a mission you can do a dozen times to farm the Pallas. Accordingly, it's been edited such that once you complete it by destroying the Pallas the mission never appears again (because the unique prototype mech was destroyed/salvaged and ComStar no longer has it). If you see Mystery Machine, be sure you bring your salvage A-Game to the party.
 
  
'''IN-MISSION MINIMAP:''' Thanks to a CustomUnits update, we now have an in-mission minimap. It is located in the bottom left corner of the screen after selecting a unit. There is also a X button located on the minimap that will close the minimap until the next time you boot the game, if you find you dislike it. It has no real special functionality, just exists to give a different view of the map if you want it. Thanks, KMiSSioN!
 
  
'''COMMUNITY CONTENT:''' A new Dragon Engine and its special Unique Light Engine has arrived; a new Strafing Run contract has been released to Mack's Dustball: the Mechbuster Mary, which has a Light Gauss Rifle; a variety of mechs in the Midnight Moonbeam series has arrived (a Firestarter/Marauder/Grasshopper, to go with the existing Blackjack); the non-canon 70-ton Talos II has arrived; a new pilot named Soontide has been recruited.
+
== BTA Light ==
 
+
BTA Light has no changes.
* Swapped around a few weapons on the stock Timber Wolf Prime to maybe get the weapon models to behave properly.
 
* Fixed Arm AES to fix a crashing issue, sorry about that.
 
* Should have fixed the FrankenMech events so they'll fire properly now.
 
* Phantom was resized to be less silly huge.
 
* We fixed the bug surrounding the exploding power transformers on Urban maps. Now, they should just damage stuff in the radius instead of your own mechs too.
 
* Fixed the Anubis hero, the Taz.
 
* There's a new pilot out there for you to find, Amid! Thanks Amidatelion for your help with the wiki, enjoy the pilot!
 
* There's a new Cyclops variant, the CP-11-A-DC, which is a Command Console Cyclops. All the Great Houses, as well as ComStar/WoB, most of the Periphery powers, and Mercs/Locals field it.
 
* Omni actuators are now in the starting crate.
 
* Fixed a typo with Whirlwinds on Martian maps.
 
* Fixed some APCs, such that Heavy Wheeled APCs have better armor than standard Wheeled APCs.
 
* The AC/5 Schrek now has the proper number of MGs.
 
* Updated just about every core dll.
 
 
 
'''IMPORTANT:''' v15.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v15.0 is a save breaking update, your old saves do not work anymore and are not compatible. They cannot be used in with this patch, don't waste your time with them.
 
 
 
'''IMPORTANT:''' You can see v15.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 +
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 +
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>

Latest revision as of 17:47, 26 April 2024

v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.

NEW RATTLER FIGHT!!: So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!

IMPORTANT NOTE: The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.

NEW MECH: The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.

NEW MECH: The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.

AMARIS FOOLS EVENT REMOVED: The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.

AMARIS GUNS NERFED: The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.

TANK PURCHASE PRICE ADJUSTMENTS: Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.

NEW TANKS PLAYABLE: The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!

ABILITY CLARIFICATION: If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).

LIGHT PLATING BUFF: Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.

FACTION SPECIALITIES UPDATED: Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.

STARMAP UPDATED: Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.

RATTLER IS UNSALVAGEABLE: Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.

HARDPOINT EXPANSION: A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander

SUPPORT SLOT EXPANSION: A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.

DROPSHIP REWARDS BOOSTED: The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!

SIGNIFICANT BA NERF: Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.

ER PULSE LASER BUFFS: The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.

COMMUNITY CONTENT: There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.

  • HMG stab damage has been slightly increased.
  • Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
  • Commando COM-7W is fixed and now spawns properly.
  • Virago's BA affinity for the Salamander has been fixed.
  • The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
  • Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
  • Tolson 5Nb has its royal quirk properly applies.

IMPORTANT: v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.5 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has no changes.

Older Patch Notes

2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2