Difference between revisions of "Patch Notes"

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v15.3 (aka the "Man, Y'all Keep Busy, Huh" patch) has been released to the installer. This is moderately chunky so read on, friends, Marians, countrymen!
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v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.
  
'''UPDATED SUBSYTEM:''' In patch 15.2, BTA introduced the SPAM subsystem that added various mercenary companies in the place of Local Gov or Mercenaries (as the faction). This made the world feel more alive and complex and demonstrated that there were other mercs out and about in the setting. Now, with 15.3, SPAM has been expanded. Now, SPAM has also added subfactions to all the Great Houses, as well as several other major factions. Now, when you drop into a fight against, say, the Draconis Combine you will face one of their various House regiments (in this case, you can face either the 1st Sword of Light, the 3rd Night Stalkers, or the 2nd Legion of Vega). These subcommands have their own distinct unit lists as well as their own dialogue at the start of a mission letting you know who you're facing (all the dialogues are unique to the command in question). A full list of the individual subcommands is available on the wiki (here: https://www.bta3062.com/index.php?title=List_of_Major_Power_Subcommands_For_SPAM). Worth noting however is that all subcommands are roughly "rated" as either elite, regular, or garrison level forces. The better the rating, the better their tech (elites have the cutting edge, the regulars get a spread of stuff, the garrison guys get the crappy tech). All subcommands on the wiki have their rating listed. The "main" factions that have this treatment are as follows: all five Great Houses, ComStar, Word of Blake, Free Rasalhague Republic, Taurian Concordat, Outworlds Alliance, Magistracy of Canopus, Marian Hegemony.
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'''NEW RATTLER FIGHT!!:''' So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!
  
'''NEW SPAM FACTIONS:''' In addition to the subcommands mentioned above, two new SPAM factions have been added. To the planet of Sarna comes the mercenary company Grim Determination. This unit has a long history and was betrayed by their employers and now hold the fort on Sarna against any attackers. They can also be found in missions against Local Gov or Mercenaries. Additionally, the Solaris VII Mercenary League has been added. This faction can be faced in missions against Local Gov or Mercenaries like most mercenary companies and has two notable features. First, they use the arena-intended designs such as the Juggernaut or the Prometheus in combat (those designs have been removed from all other spawn lists outside the arenas). Second, they actually make use of the unique named hero gladiator mechs in open combat, though those are rare to see on the field. This provides a second way to acquire heroes, so go for it.
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'''IMPORTANT NOTE:''' The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.
  
'''BIG MECHBAY NEWS: ''' I'm pleased to announce that the Mech Bay is expanding! In the old days of BTA, we had other rows in the Mech Bay so you could store more mechs but they had to be removed due to serious stability and bug issues. It has long been asked to bring them back and today is the day. However, they work a little differently than they used to. Now, after you purchase the upgrade, Mech Bay 2 unlocks (it is accessed via a tab on the Mech Bay tab, just like the BA and Vehicle Bays). The odd thing though is that *before* you buy the upgrade, they're still visible they're just not usable. There are also a few oddities to how they work (you can't move mechs between bays, you can't choose what bay a mech goes in [mechs fill Mech Bay first then move to Mech Bay 2 only if Mech Bay is full], and mechs brought out of storage as 1 piece can only go to Mech Bay, not Mech Bay 2 [though assembling a mech from parts works fine with Mech Bay 2]). There is a YouTube video explaining all this in detail that has been posted to the FAQ to explain how Mech Bay 2 functions.
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'''NEW MECH:''' The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.
  
'''NEW VOICEPACK:''' A friend of BTA and a personal friend of mine, FrostRaptor, is a big fan of Morrowind and of Heavy Gear. To celebrate his many, many, *many* contributions to the community, a modeler by the name of LtShade and myself collaborated on a surprise gift for him: a new mech named the Dagoth and a new pilot and voicepack themed after Dagoth Ur from Morrowind. This voicepack is now a part of BTA and available to all commanders if they wish to use it. It was AI generated out of necessity which I know is not to everyone's liking but if that bothers you simply do not use it. This also comes with a unique Dagoth Ur pilot, callsign Sharmat, who can join your crew via an event once you have a certain MRB reputation. He comes with his own mech, the Akulakhan (a unique variant of the Dagoth).
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'''NEW MECH:''' The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.
  
'''UPDATED FINANCES:''' BTA's economy has been a thorn in my side for awhile. The Argo has long been very cheap as have mechs while pilots have been unusually expensive to pay for in upkeep. This has been adjusted. Now, the Argo is more expensive by default and mechs are significantly more expensive to maintain (as they should be) while pilots are significantly cheaper. The very very early game may be slightly trickier to navigate but players can compensate by taking a little extra starting cash at first if they find it necessary so it should work out.
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'''AMARIS FOOLS EVENT REMOVED:''' The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.
  
'''NEW MECH:''' The Buccaneer, a 55 ton Word of Blake medium BattleMech with a hatchet, has sprinted into play. You can find it with all of the Word of Blake subcommands as well as the elite and regular-rated Marik subcommands.
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'''AMARIS GUNS NERFED:''' The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.  
  
'''NEW MECH:''' The Nyx Prototype, a 30 ton super-fast Word of Blake scout design, has dashed into combat. This ultra-fast scout can be found exclusively with the Word of Blake elite subcommand, the 40th Shadow Division.
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'''TANK PURCHASE PRICE ADJUSTMENTS:''' Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.
  
'''NEW MECH:''' The Jackrabbit, a 25 ton Amaris Civil War-era design, has arrived. Originally intended for the SLDF but co-opted by Amaris's forces, the Jackrabbit can now be found with the Rim Collection, ComStar and WoB's garrison-rated subcommands, and a rare variant with the WoB elite and regular subcommands.
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'''NEW TANKS PLAYABLE:''' The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!
  
'''NEW MECH:''' The Dragoon, a 70 ton Amaris Empire design, has been put back into production. This incredible line combat design has been resurrected by the Rim Collection for their military after being discovered in a bunker in the Periphery.
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'''ABILITY CLARIFICATION:''' If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).
  
'''NEW MECH:''' The Malak, a 30 ton Word of Blake omnimech, has snuck into play. This is the final Word of Blake "Celestial" series omnimech and completes the series in BTA. It can be found exclusively with the Word of Blake elite subcommand, the 40th Shadow Division.
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'''LIGHT PLATING BUFF:''' Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.
  
'''NEW MECH:''' The Rampage, a 85 ton fast assault mech from the Amaris Empire, has stomped into play. It serves the Rim Collection with dignity after having been rediscovered in a Periphery depot.
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'''FACTION SPECIALITIES UPDATED:''' Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.
  
'''NEW MECH:''' The Great Turtle, a 100 ton gladiatorial quad mech that is officially indestructible, has slowly lumbered into the arenas. This mech can be found in the arenas, for sale on Solaris VII, and in service to the Solaris VII Mercenary League.
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'''STARMAP UPDATED:''' Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.
  
'''NEW MECH:''' The Dagoth, a 65 ton gladiatorial mech that is mentioned above, has arrived. It is available in the arenas, for sale on Solaris VII, and in service to the Solaris VII Mercenary League.  
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'''RATTLER IS UNSALVAGEABLE:''' Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.
  
'''NEW MECH:''' The Naginata, a 95 ton Kuritan force command mech, has rained missiles onto the battlefield. The Naginata is armed for ranged combat and to command a C3 lance with its C3 Master. It can be found exclusively with the Draconis Combine's elite and regular-rated regiments. You can also buy one on Quentin.
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'''HARDPOINT EXPANSION:''' A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander
  
'''NEW MECH:''' The Stag/Stag II, a 45 ton mech from the Not-Named Clan, has blasted into combat. The Stag is a fast striker design and is available exclusively from the Dark Caste.
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'''SUPPORT SLOT EXPANSION:''' A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.
  
'''UPDATED MECHS:''' The three "Society" Clan Omnis, the Septicemia, the Osteon, and the Cephalus, have had full-scale production omnimechs produced for their respective Clans front-line forces. You can find the Septicemia with Jade Falcon, the Osteon with Ghost Bear, and the Cephalus with Wolf. The original "prototype" variants of these mechs have been restricted to second-line galaxies and all have some weirdness about them such as only partial omni hardpoints or gear that wasn't suitable for use on the main omnis.
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'''DROPSHIP REWARDS BOOSTED:''' The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!
  
'''UPDATED LAMS:''' LAMs now have been a little updated to be slightly more accurate to TT entries (kind of). They now have Landing Gear equipped (which gives a small speed boost but also further reduces stability during AirMech mode). To do this, they had their side torso engines reduced from 2 crits to 1 crit, making them slightly more durable. Enjoy.
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'''SIGNIFICANT BA NERF:''' Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.
  
'''NEW HEROES:''' The Blitzkrieg and Septicemia Design Contests have had their winning entries incorporated as gladiator mechs for the game world duels! Hurrah!
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'''ER PULSE LASER BUFFS:''' The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.
  
'''UPDATED FLASHPOINT MISSION:''' Defense: Panzyr has long been the hardest mission in BTA (the one with the god damn APCs). To adjust this somewhat, the APCs have been downgraded to Prowlers and their pilots have been nerfed fairly significantly. Defense: Panzyr should be a little less punishing now.
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'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.
  
'''NEW LATE-GAME EVENTS:''' Starting in late 3064 and running through 3066, we now have some pirate and pirate-adjacent factions that will raid nearby worlds as WartechIIC raids. This includes various SPAM pirate subfactions such as the Tortuga Fusilliers or the New Belt Pirates. This also includes the Circinians and the Tortuga Dominions. Have fun with some pirate funtimes! This feature was brought to you by a community member, Scholomancer, who volunteered his time to make them. All praise to Scholomancer!
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* HMG stab damage has been slightly increased.
 +
* Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
 +
* Commando COM-7W is fixed and now spawns properly.
 +
* Virago's BA affinity for the Salamander has been fixed.
 +
* The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
 +
* Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
 +
* Tolson 5Nb has its royal quirk properly applies.
  
'''UPDATED FACTION:''' ComStar has been very hard to acquire reputation with for awhile due to having a few too many enemies. This has been changed, now ComStar is no longer enemies with Houses Kurita and Davion, as well as the Magistracy of Canopus and the Taurian Concordat. Ally away!
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'''IMPORTANT:''' v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
  
'''BATTLE ARMOR BALANCE CHANGE:''' Battle armor weapons have received a significant nerf. BA has been killing things a little too easily and quickly so was nerfed. All BA missile launchers (except the Heavy SRM 4 on the Grenadier and the BA Rocket Launcher 1) now only have 1 shot as they are supposed to (they had two shots as a way to encourage their use but they ended up being super powerful and needed to be scaled back). Most BA weapons also received a significant damage nerf, including most of the missiles, most/all of the gauss-style weapons, and a variety of other weapons such as the Clan lasers and the BA LBX.
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'''IMPORTANT:''' v17.5 is not a save breaking update, your saves are compatible and will work fine.
  
'''OMNIMECH CORRECTION:''' OmniMechs can no longer mount MASC or TSM unless they come with it by default. This is tabletop accurate and should have been done literally years ago. There are several OmniMechs (mostly Clan though there's one IS omni in this group) with either MASC or TSM equipped by default. These OmniMechs retain the systems and work as intended. This may not be super popular but it *is* the way Omnis are intended to behave. And before you complain that Omnis are being unfairly nerfed, I *am* monitoring the situation and considering possible adjustments if necessary to buff up Omnis a little.
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''COMMUNITY CONTENT:''' there is a unique shop on Wynn's Roost (it has a selection of Battle Armor as well as every King Crab and UrbanMech normally available); there's a new Marauder II Omni with a LBX-Rotary AC/5; the Matar SAM-3G has been added, a Matar that uses St. Ives 3G technology;
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'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
  
* Retractable Blades got a buff, now they have an extra attack when used. This stacks with Juggernaut's extra attack bonus.
 
* A *lot* of Clan and Flashpoint-specific Report Me's have been fixed.
 
* We fixed the Quad 360 twist bug, now all Quads can properly 360 twist.
 
* Fixed a shit-ton of back-end bugs and updated a lot of dlls.
 
* The Crabrauder and Shorty's Rifleman can both be encountered, rarely, in the forces of the Circinus Federation and the Snord's Irregulars respectively. Neither can be salvaged, this is mostly a flavor win.
 
* You can no longer put a BA Handhold onto a Battle Armor squad.
 
* There's a number of mechs that had missing affinities, these have been corrected.
 
* Fixed the VIP's special safety ability in the VIP missions. Now it properly lasts a full turn cycle.
 
* B-Pods are now mountable in any location.
 
* The Sturdy Affinity should now work.
 
* X-Pulse Lasers have been buffed with a heat reduction. Their heat was way too high and has been brought down to manageable levels.
 
* LRM ArtemisIV ammo has been mildly nerfed with the removal of its general accuracy bonus, instead only having the direct-fire accuracy bonus.
 
* Tandem SRM should *finally* be fixed.
 
* There's a new Wasp LAM, the WSP-100. This one comes with bomb bays!
 
* There's also a new Champion, the CHP C, a Clantech Champion refit. This one can be found with the Clan second-line forces.
 
* Fixed some weird behavior in a few Blackout contracts involving the player's Commander.
 
  
'''IMPORTANT:''' v15.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
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== BTA Light ==
 +
BTA Light has no changes.
  
'''IMPORTANT:''' v15.3 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
 
= Older Patch Notes =
 
= Older Patch Notes =
 
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[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
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[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
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[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
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[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
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[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>

Latest revision as of 17:47, 26 April 2024

v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.

NEW RATTLER FIGHT!!: So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!

IMPORTANT NOTE: The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.

NEW MECH: The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.

NEW MECH: The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.

AMARIS FOOLS EVENT REMOVED: The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.

AMARIS GUNS NERFED: The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.

TANK PURCHASE PRICE ADJUSTMENTS: Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.

NEW TANKS PLAYABLE: The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!

ABILITY CLARIFICATION: If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).

LIGHT PLATING BUFF: Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.

FACTION SPECIALITIES UPDATED: Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.

STARMAP UPDATED: Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.

RATTLER IS UNSALVAGEABLE: Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.

HARDPOINT EXPANSION: A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander

SUPPORT SLOT EXPANSION: A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.

DROPSHIP REWARDS BOOSTED: The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!

SIGNIFICANT BA NERF: Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.

ER PULSE LASER BUFFS: The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.

COMMUNITY CONTENT: There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.

  • HMG stab damage has been slightly increased.
  • Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
  • Commando COM-7W is fixed and now spawns properly.
  • Virago's BA affinity for the Salamander has been fixed.
  • The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
  • Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
  • Tolson 5Nb has its royal quirk properly applies.

IMPORTANT: v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.5 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has no changes.

Older Patch Notes

2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2