Difference between revisions of "Patch Notes"

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v16.3 (aka the "Jeez It's Been Awhile" patch) has been released to the installer. This is a fairly expansive patch, so be sure to read the notes closely!
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v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.
  
'''THE PERIPHERY TECHBASE UPDATE IS HERE:''' As hinted at with our last patch, there is a major update to the Periphery techbase. This includes more than a hundred new Periphery variants using a ton of new weapons and equipment (detailed below). Included are several mechs from the Periphery tech contest run on the BTA Discord server. Among the new tech are a roster of new weapons and weapon attachments. Go forth and conquer using these new tools!  
+
'''NEW RATTLER FIGHT!!:''' So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!
  
'''MAJOR MECH ROSTER UPDATE:''' About 130 new variants have been sprinkled through the smaller Periphery states and use a bunch of new tech as described a bit below. These include chassis from the DLCs, quad mechs, new primitive mech variants, and many, many standard mech variants. A few standout chassis include the Bellerophon, the Corsair, the Goliath, the Helepolis, the Hephaestus, the Jackrabbit, the Osts (Roc/Sol/War), the standard Phoenix, the Reconquista, the 75 ton Stalker, the Von Rohrs, and the Ymir, among many others.
+
'''IMPORTANT NOTE:''' The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.
  
'''A FEW NEW NON-PERIPHERY MECH VARIANTS:''' There's a new Crusader for House Kurita, the CRD-5K. There's two new Urbies, the R100 and R69 (nice). There's a new Locust, the LCT-5V. There's two new Archers, the 4A and C 2 (the former has Arrow IVs, the latter is a Wolf's Dragoons Clantech refit). There's a new Flea, the FLE-19, which brings up an interesting issue. BTA already *had* a FLE-19 but it wasn't the canon one. That one has been renamed to the FLE-23 to make space for the canon FLE-19. If you had the old BTA FLE-19 you'll notice its designation changed in-game. This won't cause any issues with your save though, so that's good.
+
'''NEW MECH:''' The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.
  
'''NEW EVENTS:''' We have a series of new events covering a bunch of stuff in the Chaos March wackiness between 3065 and 3067. This includes mercenary units attacking planets to conquer them and large shifts in who owns what in the area. We also have a few events in 3066 in the Rimward Periphery that introduce some new factions, see below for more information about who's joining the party!
+
'''NEW MECH:''' The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.
  
'''NEW FACTIONS:''' In 3066 there will be a series of new events that cause a few factions to come into existence. In the New Colony Region, that area between the Magistracy of Canopus, the Aurigan Reach, and the Taurian Concordat, the Fronc Reaches will declare their independence from the Canopians and Taurians (this happens in February 3066). Then, starting around the same time there will be some unrest on the worlds conquered by the Sanctuary Alliance in the southern Taurian Concordat. Eventually, in September 3066, the Calderon Protectorate will overthrow the Sanctuary Alliance and get into a brief war with them, culminating in them reaching full size in December 3066. Both factions can be worked for and against and even allied with (they even have OpFor Specialties for fighting them). They have fully functional faction stores with some harder-to-find gear in them (Fronc sells a variety of fancy armors, Calderon sells a variety of specialty gyros; both sell at least some mechs and a few weapon types).
+
'''AMARIS FOOLS EVENT REMOVED:''' The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.
  
'''THE WAR FOR THE AURIGAN REACH:''' Once upon a time, in vanilla HBS BT, if you played the campaign mode you might remember that the Aurigan Reach is replaced as a faction with the Aurigan Directorate. You couldn't work for them but you could experience the effect of the Aurigan Restoration conquering Directorate planets one after another as Kamea defeats her uncle's forces. That's something we've wanted to do in BTA for awhile and now, we have! Thanks to WartechIIC this is possible. Patch v16.3 will reintroduce the Aurigan Directorate as an existing faction. Note that they are not employers as you are directly working for Kamea's Restoration. However, you *can* take normal generated contracts against them during downtime between campaign missions, so feel free to beat them up for their toys.
+
'''AMARIS GUNS NERFED:''' The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.  
  
'''NEW WEAPONS:''' The Howitzer family and Gyrojet family of weapons have all been introduced as have the Chemical Pulse Lasers and the Binary Laser family. These weapons diversify what the Periphery can field against the player. The Howitzer (which comes in 4/8/12 sizes) is an artillery hardpoint weapon that has high range, is direct-fire, and fires a cluster of AoE shots at once (4/8/12 of them, depending on Howitzer size). The Howitzer has four ammo types (AoE, Slug, Canister, and Piercing) and does pretty respectable damage. The Gyrojet is a one-shot missile hardpoint weapon like Rocket Launchers but does higher damage at longer range and is direct-fire only (it's kind of a LRM Rocket, sort of). The Gyrojet comes in 10/15/20 tube sizes. The Chemical Pulse Lasers are precisely what they sound like: chemical lasers but pulse-ified. Not super exciting but they're fun to use. The Binary Laser family now includes the Medium Binary and the Small Binary Lasers (as well as improved versions). These are similar to the Large Binary Laser but for Medium/Small Lasers instead. All of these weapons appear on the new Periphery mechs introduced this patch. Also, all of these weapons appear in shops and in faction stores.
+
'''TANK PURCHASE PRICE ADJUSTMENTS:''' Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.
  
'''NEW WEAPON ATTACHMENTS:''' The Cannon/Rocket/Gyrojet Ammo Feeds have been added into shops and faction stores. These attachments are Periphery tech attachments that provide the relevant one-shot weapon the ability to accept external ammunition and thus be "reloading" weapons now. They come with drawbacks, usually damage reductions and accuracy penalties. The Rifle Revolver attachment has also been added to shops and faction stores. This attachment attaches to the Periphery Light/Medium/Heavy Rifles and turns them into "Ultra Rifles" where they fire two shots at once with a jam chance. Finally, the Laser Pulse Module has been added to shops. This attachment connects to Inner Sphere standard and ER lasers and makes them into pulse lasers as well, at the cost of increased heat and a jam chance.
+
'''NEW TANKS PLAYABLE:''' The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!
  
'''NEW PILOT:''' Our very own BTA Wiki Team's Fulmir has arrived as his own pilot! Hurrahs!
+
'''ABILITY CLARIFICATION:''' If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).
  
'''UPDATED FLASHPOINT:''' Bourbon and Battlemechs is a fun little flashpoint where you can fight against HBS themselves in the guise of Mason's Marauders (led by Garrilac Mason, also known as Mitch Gitelman, head of HBS as a studio). In vanilla, during the second mission of the Flashpoint when you face off against the Marauders directly, they field four semi-special mechs against you: Koschei, Rhythm Nation, Occam's Missile, and Awesome Dragon. In BTA we reverted these to standard mechs of their type (for some reason) and I think that's a little boring so I brought them back. However, they have BTA-ified loadouts and are much more interesting to fight against now. Enjoy!
+
'''LIGHT PLATING BUFF:''' Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.
  
'''COMMUNITY CONTENT:''' There's some new CC this patch, including: the Draugr hero Warhammer; a 30-ton Piranha with a bunch of small lasers; an Omni Omega with brand-new HVAC/20s; there's a new Xerxes with twin Ultra Arrow IVs; the Insanity PPC turrets have been nerfed at the commissioner's request.
+
'''FACTION SPECIALITIES UPDATED:''' Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.
  
* The Victor has been resized to be a little narrower to match its TT proportions, where the Victor is tall and narrow and not a barn door like the MWO model is.
+
'''STARMAP UPDATED:''' Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.
* Various vehicle names have been cleaned up and standardized. Enjoy?
 
* Rebalanced stock SRM heat slightly.
 
* The Internal Combustion Engine now emits an exhaust plume. Neat.jpg
 
* One mech in Treasure Trove B (the campaign mission) has been swapped out. Instead of a Thunderbolt the Taurians will now field a Liberty.
 
* Clan TAG no longer does damage.
 
* Railgun ammo now appears in the mechbay.
 
* Torso Cockpits and BA now cannot eject. They're not supposed to be able to so they can't (this also fixes BA being able to eject at all, which they're not really supposed to be able to do).
 
* Heat Exchangers now aren't marked as +/++ but as I/II/III.
 
* The weapon FCS's have had their prices increased somewhat.
 
* The Light/Medium/Heavy Cannons now have an actual recoil value for repeated firings. This only matters if you use Ammo Feeds with them.
 
* Several Catapults had their hardpoints lightly adjusted (the A1 and C4).
 
* Most Archers got a hardpoint update to give them Support hardpoints.
 
* Lots of core dll updates, including a ModTek update to 4.1.
 
  
'''IMPORTANT:''' v16.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''RATTLER IS UNSALVAGEABLE:''' Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.
  
'''IMPORTANT:''' v16.3 is not a save breaking update, your saves are compatible and will work fine.
+
'''HARDPOINT EXPANSION:''' A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander
 +
 
 +
'''SUPPORT SLOT EXPANSION:''' A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.
 +
 
 +
'''DROPSHIP REWARDS BOOSTED:''' The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!
 +
 
 +
'''SIGNIFICANT BA NERF:''' Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.
 +
 
 +
'''ER PULSE LASER BUFFS:''' The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.
 +
 
 +
'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.
 +
 
 +
* HMG stab damage has been slightly increased.
 +
* Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
 +
* Commando COM-7W is fixed and now spawns properly.
 +
* Virago's BA affinity for the Salamander has been fixed.
 +
* The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
 +
* Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
 +
* Tolson 5Nb has its royal quirk properly applies.
 +
 
 +
'''IMPORTANT:''' v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
 +
 
 +
'''IMPORTANT:''' v17.5 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 +
 
 +
 
 +
== BTA Light ==
 +
BTA Light has no changes.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>

Latest revision as of 17:47, 26 April 2024

v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.

NEW RATTLER FIGHT!!: So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!

IMPORTANT NOTE: The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.

NEW MECH: The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.

NEW MECH: The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.

AMARIS FOOLS EVENT REMOVED: The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.

AMARIS GUNS NERFED: The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.

TANK PURCHASE PRICE ADJUSTMENTS: Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.

NEW TANKS PLAYABLE: The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!

ABILITY CLARIFICATION: If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).

LIGHT PLATING BUFF: Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.

FACTION SPECIALITIES UPDATED: Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.

STARMAP UPDATED: Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.

RATTLER IS UNSALVAGEABLE: Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.

HARDPOINT EXPANSION: A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander

SUPPORT SLOT EXPANSION: A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.

DROPSHIP REWARDS BOOSTED: The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!

SIGNIFICANT BA NERF: Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.

ER PULSE LASER BUFFS: The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.

COMMUNITY CONTENT: There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.

  • HMG stab damage has been slightly increased.
  • Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
  • Commando COM-7W is fixed and now spawns properly.
  • Virago's BA affinity for the Salamander has been fixed.
  • The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
  • Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
  • Tolson 5Nb has its royal quirk properly applies.

IMPORTANT: v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.5 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has no changes.

Older Patch Notes

2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2