Difference between revisions of "Patch Notes"

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v17.2 (aka the "Artillery. Again." patch) has been released to the installer.  
+
v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.
  
'''ARTILLERY REWORK:''' Ok, here's the headline news, artillery has changed *dramatically* with this patch. Artillery now is split into two distinct categories: the true arty weapons (which consists of the Thumper Piece/Sniper Piece/Long Tom Piece/Arrow IV/Sirocco/Cruise Missile50) and the cannons/howitzers (which consists of the Thumper Cannon/Sniper Cannon/Long Tom Cannon/Howitzer 4/8/12). The true artillery weapons now do not behave like any other weapons, instead they are multi-turn weapons that operate in a unique manner and take two turns to activate. Additionally, the true artillery weapons can no longer score direct hits, they are entirely AoE weapons exclusively now. The Cannons have been changed as well, now requiring their own distinct ammunition (for balance reasons they can no longer use the true artillery weapon ammos) and having two fire modes (direct fire, where they operate as they historically have, and indirect fire, where they can fire indirectly at a substantial penalty). The howitzers are unchanged.
+
'''NEW RATTLER FIGHT!!:''' So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!
  
'''ARTILLERY REBALANCE:''' Because of the substantial changes to the artillery, all the true pieces as well as the cannons have seen a substantial rebalancing. Additionally, Artillery Master has been changed, now increasing maximum range for all artillery weapons and providing an accuracy bonus and damage buff *only* to the cannons/howitzers. Furthermore, TAG has been changed substantially. Instead of providing a flat accuracy bonus to hit things, TAG now makes TAG'd units take more AoE damage from all sources. Because the true artillery weapons are now *purely* AoE damage, you can see how TAG matters substantially more for an artillery playstyle. Finally, a new skill has been added to the skill tree at Tactics 8 and is detailed below.
+
'''IMPORTANT NOTE:''' The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.
  
'''VIDEO WITH DETAILED ARTILLERY MECHANICS:''' I've made a detailed video about how artillery works, you can see it here: https://youtu.be/u52H58x-31U. I *highly* recommend you watch this if you plan to use artillery.
+
'''NEW MECH:''' The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.
  
'''NEW MECH ICONS!!:''' The following mechs (and tanks) have brand new unit icons, with professional art done by the almighty Plog himself! The included units are as follows: Hyperion, Medusa, Cyclone, Dagoth, Hephaestus, Ion, Jotunn, Liberty, Mushu, Sorcerer, Valkyrie II, Great Turtle, Horskr, and Unnsvin.
+
'''NEW MECH:''' The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.
  
'''NEW MAJOR MAP EVENT:''' In mid-3063 there will be a new player in the Deep Periphery. Nueva Castile, that small 9-world star cluster corewards of the Hanseatic League, will be invaded and eventually defeated by Clan Goliath Scorpion. The Goliath Scorpions might have more complex desires on their radar but you'll have to stay tuned to find out! At present, you cannot work for the Goliath Scorpions, but again, stay tuned on that. ;)
+
'''AMARIS FOOLS EVENT REMOVED:''' The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.
  
'''NEW SKILL ADDED:''' There is a new skill at Tactics 8 named Fast Fire. Fast Fire must be used before movement and has no immediate effect this turn. However, it increases your *next* turn's initiative by 4. This skill is primarily designed for the new artillery system as it permits you to get off your artillery strikes before the targets can move out of the radius but it can be used for various other tricky applications.  
+
'''AMARIS GUNS NERFED:''' The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.  
  
'''REDID TRINITY ALLIANCE:''' The Capellans, Canopians, and Taurians now no longer bother each other much and you can ally with them all without issue if you're so inclined.
+
'''TANK PURCHASE PRICE ADJUSTMENTS:''' Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.
  
'''REDID FACTION ALLIES:''' One thing that has been on the radar for a long time has been the idea of re-doing faction allies so that when you do a contract where the OpFor has a buddy with them, it makes some basic sense as to who that buddy *is*. Now, thanks to some long-forgotten code from vanilla, this has been done. When you get an OpFor with an ally, that ally should now make much more sense instead of being random factions from across the map.
+
'''NEW TANKS PLAYABLE:''' The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!
  
'''YANG'S BIG SCORE UPDATED AGAIN:''' The text in conversations now is correct and properly reflects the mech selection available to the player. Hurrah! No more mystery mechs!
+
'''ABILITY CLARIFICATION:''' If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).
  
'''PILOT CLASS BUG DEFEATED:''' For a long time now, random-gen pilots in BTA have had a good shot at being both mech and vehicle pilots. These MV pilots are widely (and correctly) regarded as very powerful. However, they're not meant to be widely available and them being so easily acquired was a frustrating bug. However, we've licked that bug and now they are quite rare indeed, only being restricted to a few specific ronin as was always intended.
+
'''LIGHT PLATING BUFF:''' Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.
  
'''A TON OF NEW CLAN MECH VARIANTS:''' A buncha new clan variants have been added, about 30-40 of them. Won't really revolutionize fighting the clans but it should be fun at least! Check them out (and beware of HAGs).
+
'''FACTION SPECIALITIES UPDATED:''' Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.
  
'''NEW FACTORIES AND HANSE EXPANSION:''' There are two more factory worlds in Hanseatic League space (Falsterbo and Braunschweig) that sell some decent kit. The Hanse also have had their spawn list enhanced slightly, with slightly more decent tech.
+
'''STARMAP UPDATED:''' Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.
  
'''COMMUNITY CONTENT:''' There's some new CC this patch, including a 75t Stalker with pIJJs and several new pilots! Huzzahs!
+
'''RATTLER IS UNSALVAGEABLE:''' Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.
  
* Dropships and dropship turrets don't move anymore.
+
'''HARDPOINT EXPANSION:''' A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander
* Cherub has its affinity properly, whoops.
 
* Several new random mech variants have been added, such as the Imp C (Clantech Imp!) and the Hunchback HBK-4B (Binary Laser!)
 
* Fixed the mechbay movement viewer so it makes a little more sense. Still doesn't understand sprint bonuses but it's better than it used to be.
 
* Fixed the CC Streak MMLs, they work properly now.
 
* Mauler got a new icon, hurrah!
 
* The Gauntlet contract now always spawns support lances. It's meant to be this huge multi-faction fight and so it should have lots of enemies.
 
* The Bombard chassis now properly can 360 spin-to-win.
 
* The Improved Large Laser got a bit of a nerf, it was way too good (it's still very good).
 
* Several Scorpions got updated hardpoints.
 
* More weapons got updated to work properly with modern AX ammo.
 
* Removed some legacy info from the pDHS kit.
 
  
'''IMPORTANT:''' v17.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''SUPPORT SLOT EXPANSION:''' A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.
  
'''IMPORTANT:''' v17.2 is not a save breaking update, your saves are compatible and will work fine.
+
'''DROPSHIP REWARDS BOOSTED:''' The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!
 +
 
 +
'''SIGNIFICANT BA NERF:''' Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.
 +
 
 +
'''ER PULSE LASER BUFFS:''' The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.
 +
 
 +
'''COMMUNITY CONTENT:''' There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.
 +
 
 +
* HMG stab damage has been slightly increased.
 +
* Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
 +
* Commando COM-7W is fixed and now spawns properly.
 +
* Virago's BA affinity for the Salamander has been fixed.
 +
* The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
 +
* Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
 +
* Tolson 5Nb has its royal quirk properly applies.
 +
 
 +
'''IMPORTANT:''' v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.
 +
 
 +
'''IMPORTANT:''' v17.5 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
Line 50: Line 57:
  
 
== BTA Light ==
 
== BTA Light ==
BTA Light has been updated to v17.0.lite. This is a small update but includes several faction fixes as well as the ExternalHeatLimit introduced in BTA Classic v17.1. Grab it at your earliest convenience.
+
BTA Light has no changes.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>

Latest revision as of 17:47, 26 April 2024

v17.5 (aka the "Prep Work Begins" patch) has been released to the installer. This patch is a little earlier than expected but needs to happen now so that we can start a new project.

NEW RATTLER FIGHT!!: So, the Word of Blake Rattler has proven to be a brutal foe for basically everyone. This was intentional, it is the ultimate "come and get it, bitch" challenge that BTA can throw at you and is intentionally unfair. However, there's room for folks who might want to experience a Rattler fight without having their balls busted constantly. To that end, there is now a weaker Rattler that you can fight on Tukayyid, a SLDF-spec Rattler with a different model and a different weapon loadout as well as with less escorting enemies and less powerful and less numerous unit spawns. You can fight the SLDF Mk I Rattler on Tukayyid and while it's hard it's definitely more beatable. Enjoy (for real this time)!

IMPORTANT NOTE: The Rattler Fight Challenge *only applies* to the OG Word of Blake Rattler fight. This new SLDF Rattler does not count for the challenge. If you're confused about "what challenge??" come to Discord and ask about it.

NEW MECH: The Balar, a non-canon 70 ton Inner Sphere OmniMech styled on the Clan's Ebon Jaguar, has stealthed into combat. It is spread widely across the Great Houses and other IS powers, like the other IS omnis (such as the Avatar or Blackjack Omni). It can also be purchased at Coventry, Luthien, New Valencia, and Marduk.

NEW MECH: The Hammerhands, a canon 75 ton Inner Sphere Age of War design, has stomped into battle. This Davion-exclusive ancestor to the Warhammer is stylish as hell and is ballistic-focused, so expect big smashy autocannons and some backup lasers for good measure. You can get the Hammerhands from the Davion faction store as well as the factory on New Avalon and only Davion fields any Hammerhands variants.

AMARIS FOOLS EVENT REMOVED: The April Fools event, Amaris' Return, has been removed from BTA with this patch. Important Note: *your save game is completely safe*. What this means is that the *event* that triggers the RWR's return has been removed and *only* the event. The actual faction of the RWR, all of the new mech variants, and all of the new weapons all remain a part of BTA so that your saves are completely secure. If you want to play in that save forever you can do so without concern of losing your game, it is completely safe. This *does* mean that if you want the RWR to exist in your game, you need to trigger the event before updating to this patch, otherwise they cannot exist in your game.

AMARIS GUNS NERFED: The Meatgrinder MG, Mercy, Death Ray, and Atom Smasher/10 have all been nerfed somewhat. This was always the plan: let Amaris be super scary with them for awhile then nerf them back to reasonable levels. They're still quite good but they're less insane now.

TANK PURCHASE PRICE ADJUSTMENTS: Tanks were significantly too expensive in our last patch due to unforeseen complications with one of our core frameworks. We've done some adjustments now and while the prices are higher than they *used* to be they're now cheaper than they were in the last patch. It's a decent middle ground for now but expect tank prices to be more than they used to be 2 months ago.

NEW TANKS PLAYABLE: The Minion Hovercraft has been added and made playable. The Arrow IV Demolisher is also playable now. The Turhan APC is also playable and carries two BA squads. Enjoy!

ABILITY CLARIFICATION: If an ability ends your turn, it now explicitly tells you that it does. Also, Eagle Eye has been corrected to match its description properly (it was wrong).

LIGHT PLATING BUFF: Light Plating only reduces armor by 10% instead of 15%, it should now technically be better than not having it.

FACTION SPECIALITIES UPDATED: Scorpion Empire/Goliath Scorpion/RWR now have proper faction specializations.

STARMAP UPDATED: Now, there should be actual map icons for every major faction that has worlds (except for ComStar). This is the light white/black icon that lives "behind" the starmap and you can see behind the worlds themselves in the center of a given faction's territory. A number of factions didn't have this but now do.

RATTLER IS UNSALVAGEABLE: Whoops, that's a silly goof. Now you can't salvage the bits of the Rattlers.

HARDPOINT EXPANSION: A number of chassis have had their hardpoints expanded, including the following chassis: Vindicator, Locust, Jenner, Dragon, Spider, Trebuchet, Stinger, Wasp, Hornet, Enfield, Hollander I and II, Hussar, Lynx, Ostscout, Sentinel, Sha Yu, Swordsman, Toro, Victor, Helios, Hatchetman, Vulcan, Orion IIC, Mauler, Emperor, Salamander

SUPPORT SLOT EXPANSION: A *lot* of individual mechs have had their hardpoints added to in order to ensure everyone has at least 1 support hardpoint. Not going to list them all but if you notice a support hardpoint you don't remeber seeing before, it's probably new.

DROPSHIP REWARDS BOOSTED: The DropShip missions were made harder in an earlier patch and so to compensate for the difficulty increase we've improved the reward from those missions. Now, you get a guaranteed mech reward from the missions as well as more general gear and cash. Enjoy!

SIGNIFICANT BA NERF: Battle Armor in-misison armor values have been nerfed universally by between 10% and 25% (which should make them a little less dangerous to fight). Additionally, and more seriously, BA weapons have almost all received a significant damage nerf, roughly 25-33% across the board. A few specific BA guns kept their damage values but for the most part they got nerfed. Also, Roll, Swat, and Erratic Maneuver de-swarm attacks have been buffed to be more effective. Generally speaking, Battle Armor are significantly too powerful and needed a nerf. Further action may be taken after more observation but for now this will do.

ER PULSE LASER BUFFS: The ER Pulse Laser family needed some adjustments. It was fairly weak and underwhelming and definitely needed some love, which it has now received. Now, the ER Pulse Laser is a modal weapon. In ER Mode it is *exactly* a Clan ER Laser of the appropriate size. In Pulse Mode it adjusts to be exactly a Clan Pulse Laser of the appropriate size. The power of the ER Pulse now is flexibility: you have ER when you need reach and you have Pulse when you need accuracy. Is it the best weapon? Not really but it's at least got a niche now.

COMMUNITY CONTENT: There's some new CC here today, hurrah! Just a little bit today, two new mechs: a Huron Warrior with a new weapon, the Reverse Gauss Rifle, and a 150-ton Ironclad Superheavy variant.

  • HMG stab damage has been slightly increased.
  • Hollander II hero, Big Iron, has had its armor updated to use extra spare tonnage.
  • Commando COM-7W is fixed and now spawns properly.
  • Virago's BA affinity for the Salamander has been fixed.
  • The Barracuda has been nerfed somewhat. It should be a little more survivable now. Emphasis on "little more".
  • Escort contract specialization is nerfed to no longer stack infinitely. Whoopsie!
  • Tolson 5Nb has its royal quirk properly applies.

IMPORTANT: v17.5 is an "update" update. In this case, read the detailed update notes above to see best practices on how to update to 17.3.

IMPORTANT: v17.5 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has no changes.

Older Patch Notes

2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2