Jump Jets

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Standard Jump Jets

Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack.

Jump Jet (S)

Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Generic_Standard


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'Mechs in the 10-55t range


Found On These 'Mechs: (Click Expand For List)


Jump Jet (H)

Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Generic_Heavy


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'Mechs in the 60-85t range


Found On These 'Mechs: (Click Expand For List)


Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 tons and heavier.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 70,000
Gear ID: Gear_JumpJet_Generic_Assault


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'Mechs in the 90-100t range


Found On These 'Mechs: (Click Expand For List)


Improved Jump Jets

Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. Improved Jump Jets (IJJ) are bulkier than standard jump jets, but allow more of them to be stacked onto a 'Mech than normal jump jets, increasing your available jump distance to be roughly equivalent to the 'Mech's sprint speed. Improved Jump Jets also produce much less heat than a normal jump jet.


Improved Jump Jet (S)

Standard IJJs are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Improved_Standard


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 10-55t range



Improved Jump Jet (H)

Heavy IJJs are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Improved_Heavy


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'Mechs in the 60-85t range.



Improved Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 to 100 tons.

Manufacturer: Generic
Tonnage: 4
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 70,000
Gear ID: Gear_JumpJet_Improved_Assault


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 90-100t range



Prototype Improved Jump Jet (S)

Standard Prototype Jump Jets are specially designed for use on 'Mechs 10 to 55 tons. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Prototype_Improved_Standard


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex jumped

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 60-85t range


Found On These 'Mechs: (Click Expand For List)


Prototype Improved Jump Jet (H)

Heavy Prototype Jump Jets are specially designed for use on 'Mechs 60 to 85 tons. Currently only found as fixed gear (cannot be removed from the 'Mech) on the GRN-2N-X. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 60,000
Gear ID: Gear_JumpJet_Improved_Heavy_Prototype


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex jumped

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 60-85t range


Found On These 'Mechs: (Click Expand For List)


Heavy Metal Jump Jet

Unique experimental Jump Jets found only on the Hero 'Mech Heavy Metal, Rhonda Snord's Highlander. Somehow, Snord found a way to create a special Improved Jump Jet that weighs half as much as standard Assault IJJs. The downside is that they're locked to Heavy Metal and can't be removed.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 70,000
Gear ID: Gear_JumpJet_Improved_HeavyMetal


Equipped Effects:

  • Jump capacity 1.25
  • Produces 1.75 heat per hex jumped

Critical Effects:

  • Explodes for 50 damage and 10 stability damage
  • DESTROYED: Equipped effects disabled

Notes:

  • Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 90-100t range


Found On These 'Mechs: (Click Expand For List)


Jump Turbines

LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.


Jump Turbine (S)

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Generic_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
  • Fits on 'mechs in the 10-55t range


Found On These 'Mechs: (Click Expand For List)


Jump Turbine (H)

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Heavy_LAM


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 'mechs in the 60-85t range


Found On These 'Mechs: (Click Expand For List)


Jump Turbine (SH)

This is a unique Jump Turbine designed for the Monster LAM

Manufacturer: Generic
Tonnage: 5
Critical Slots: 2
Install Location: CT/LT/RT/LL/RL
Value: 30,000
Gear ID: Gear_JumpJet_Superheavy_LAM


Equipped Effects:

  • Jump capacity 1.5
  • Produces 6 heat on activation
  • -3 heat per turn

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
  • Fits on 150t 'mechs


Found On These 'Mechs: (Click Expand For List)


Quad Front Leg Jump Jets

Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. These are special Jump Jets for the front leg of Quad Mechs.

Quad Front Leg Jump Jet (S)

Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: Generic
Tonnage: 0.5
Critical Slots: 1
Install Location: LA/RA
Value: 11,000
Gear ID: Gear_JumpJet_Quad_FrontLeg_Standard


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'mechs in the 10-55t range



Quad Front Leg Jump Jet (H)

Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: Generic
Tonnage: 1
Critical Slots: 1
Install Location: LA/RA
Value: 17,000
Gear ID: Gear_JumpJet_Quad_FrontLeg_Heavy


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'mechs in the 60-85t range


Found On These 'Mechs: (Click Expand For List)


Quad Front Leg Jump Jet (A)

Assault Jump Jets are specially designed for use on 'Mechs 90 tons and heavier.

Manufacturer: Generic
Tonnage: 2
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 20,000
Gear ID: Gear_JumpJet_Quad_FrontLeg_Assault


Equipped Effects:

  • Jump capacity 1
  • Produces 3 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
  • Fits on 'mechs in the 90-100t range


Found On These 'Mechs: (Click Expand For List)

Not found on any 'Mechs


3rd Gen. Jump Jets

Developed by St. Ives in response to excessive Capellan aggression, the 3rd Generation Jump Jet functions similarly in strength to the Inner Sphere's Improved Jump Jets, but with the tonnage and size of a normal, non-improved, jump jet. This leads the 3rd Generation Jump Jet to be the best of all worlds: the power of an improved jump jet with no drawbacks of that technology. 3rd Gen. Jump Jets are Community Content gear.

3rd Gen. Jump Jet (S)

Standard 3G JJs are specially designed for use on 'Mechs up to 55 tons.

Manufacturer: St. Ives
Tonnage: 0.5
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 120,000
Gear ID: Gear_JumpJet_3G_Standard


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • 3rd Gen. Jump Jets will move a 'Mech 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
  • Fits on 'Mechs in the 20-55t range


Found On These 'Mechs: (Click Expand For List)


3rd Gen. Jump Jet (H)

Heavy 3G JJs are specially designed for use on 'Mechs from 60 to 85 tons.

Manufacturer: St. Ives
Tonnage: 1
Critical Slots: 1
Install Location: CT/LT/RT/LL/RL
Value: 120,000
Gear ID: Gear_JumpJet_3G_Heavy


Equipped Effects:

  • Jump capacity 1.25
  • Produces 2 heat per hex jumped

Critical Effects:

  • DESTROYED: Equipped effects disabled.

Notes:

  • 3rd Gen. Jump Jets will move a 'Mech 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
  • Fits on 'Mechs in the 60-85t range.


Found On These 'Mechs: (Click Expand For List)