Full List of Mechs

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Battletech Advanced 3062 currently features approximately 1,797 'Mech variants in total.

Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, and stock role, for a very rough look at its power at a glance. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.

Legend

Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • JRXL: Jury-Rigged Extra-Light Engine
  • sXL: Sanctuary Extra-light Fusion Engine
  • DNS: Sanctuary Dense Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
  • LAM: LAM Engine
  • CFE: Compact Engine
  • FCE: Fuel Cell Engine
  • 3GE: 3rd Gen. Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-4 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
  • sDHS: Sanctuary Double Heat Sink Kit (-5 heat/turn/heatsink, -1 heat at end of turn/sink, 1 ton and 2 slots per external heatsink, can mix with single heat sinks)
  • LDHS: Laser Double Heat Sink Kit (Fixed heat sinking regardless of biome)
  • 3GHS: 3rd Gen. Heat Sink Kit (Community Content heat sinks. -6 heat/turn/heatsink, 1 ton and 1 slot)
Free Tonnage:
  • Core Gear: With the exception of the engine, core, e-cooling and gyro (i.e. anything in the CT core gear), all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.
  • Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs

Quirks

The following quirks are present on a large amount of Mechs. In order to save space, here are their associated bonuses and penalties: (For a full list of 'Mech quirks click here.)


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Industrial Mech

+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received


Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Mech Quirk: Reinforced Legs

+30% DFA damage, +3 accuracy with DFA, -50% self DFA damage, -50% less self DFA stability damage


Mech Quirk: Royal

-12 heat at the end of the turn

Inner Sphere Light Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

ABS-2L 30t Fire Support 0 0 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 8 12 0
ABS-3D 30t Fire Support 0 4 0 0 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 8 12 0
ABS-3L 30t Fire Support 0 0 4 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 8 12 0
ABS-3R 30t Fire Support 0 0 2 5 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3T 30t Fire Support 0 5 2 0 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-TZ 30t Gladiator 0 4 0 4 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 8 12 0
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

LDT-1 25T Pirate Mech 0 4 0 2 0 STD 150 DHS Endo Standard None 13t 20.5t 6 9 7
LDT-AB 25t Gladiator 0 4 0 2 0 XL 150 DHS Endo Clan Ferro None 15.5t 20.5t 6 9 5
LDT-X1 25t Pirate Mech 0 6 0 0 0 STD 150 DHS Endo Standard None 13t 20.5t 6 9 7
LDT-X2 25t Pirate Mech 0 2 4 0 0 STD 150 DHS Endo Standard None 13t 20.5t 6 9 7
Commando.png

COMMANDO

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 defense against being hit)

COM-1B 25t Light Sniper & Scout 0 3 1 2 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-1C 25t Light Sniper & Scout 1 1 0 2 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-1D 25t Light Striker & Scout 0 1 1 2 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-2D 25t Light Striker & Scout 0 1 3 1 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-2D-BI 25t Light Striker & Scout 0 6 0 7 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-3A 25t Light Striker & Scout 0 2 2 2 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-4H 25t Light Striker & Scout 0 2 8 0 0 STD 155 SHS Standard Standard None 12t 19.5t 6 9 0
COM-5S 25t Light Striker & Scout 0 1 3 1 0 STD 155 SHS Endo Ferro None 13t 20.5t 6 9 0
COM-7C 25t Light Striker & Scout 2 0 0 2 0 LFE 150 SHS Endo Standard None 13t 20.5t 6 9 0
COM-7S 25t Light Striker & Scout 0 2 3 0 0 LFE 150 DHS Endo Standard None 13t 20.5t 6 9 0
COM-TDK 25t Gladiator 0 4 0 0 0 STD 175 DHS Standard Standard None 10.5t 19.5t 7 11 0
COM-WB 25t Light Striker Scout 0 0 5 0 0 XL 200 SHS Endo Standard None 14t 20.5t 8 12 0
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

Pilot Affinity: Evasive

(+2 defense against being hit)

COM-1A 25t Light Sniper & Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 8.5t 15.5t 5 8 0
COM-1AK 25t Light Sniper & Scout 0 2 0 1 0 PFE 120 SHS Rugged Primitive None 8.5t 15.5t 5 8 0
Crosscut.png

CROSSCUT

Mech Quirk: Industrial Mech

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ED-X2 30t Industrial Logger Mech 0 0 0 7 0 ICE 090 SHS Standard Primitive Chainsaw 8t 15t 2 3 0
ED-4XD 30t Industrial Logger Mech 0 0 0 3 0 ICE 090 SHS Standard Primitive Dual Saw 6t 13t 2 3 0
ED-X6 30t Industrial Logger Mech 0 4 0 1 0 STD 120 SHS Standard Primitive Chainsaw 9t 15t 4 7 0
ED-X7 30t Industrial Logger Mech 2 0 0 3 0 STD 090 SHS Standard Primitive Chainsaw 9t 15t 3 5 0
Dig King.png

DIG KING

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Mech Quirk: Industrial Mech

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

RCL-1 30t Militarized IndustrialMech 0 0 0 6 0 FCE 90 SHS Standard Primitive Rock Cutter 6t 12t 3 5 0
RCL-1B 30t Militarized IndustrialMech 0 2 0 4 0 FCE 90 SHS Standard Primitive Buzzsaw 7t 13t 3 5 0
RCL-1M 30t Militarized IndustrialMech 4 0 0 2 0 FCE 90 SHS Standard Primitive Mace 8t 14t 3 5 0
RCL-1X 30t Militarized IndustrialMech 0 4 0 2 0 FCE 90 SHS Standard Primitive Axe 9t 15t 3 5 0
RCL-2 30t Militarized IndustrialMech 1 2 5 4 0 STD 150 SHS Standard Standard None 17.5t 25t 5 8 0
Falcon.png

FALCON

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FLC-4N 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 7
FLC-4Nb 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
FLC-4P 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 5
FLC-5P 30t Bughunter 0 4 0 3 0 LFE 180 SHS Standard Standard None 15t 24t 7 10 7
FLC-6C 30t Bughunter 0 2 0 4 0 STD 180 cDHS Standard Clan Ferro None 15t 24t 7 10 5
Fireball.png

FIREBALL

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ALM-7D 20t Super Rapid Response 0 0 1 3 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-8D 20t Super Rapid Response 0 2 0 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-9D 20t Super Rapid Response 0 1 1 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
Firebee.png

FIREBEE

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

FRB-1B 35t Flanker And Harasser 0 0 6 2 0 XL 210 DHS Endo Standard None 22.5t 30t 7 10 5
FRB-2A 35t Flanker And Harasser 0 1 8 0 0 XL 175 pDHS Standard Standard None 23t 28.5t 5 8 5
FRB-2E 35t Flanker And Harasser 0 2 6 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 5
FRB-2L 35t Flanker And Harasser 0 8 0 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 5
FRB-2S 35t Flanker And Harasser 0 1 4 4 0 XL 175 SHS Endo Standard None 24.5t 30t 5 8 5
Firebee.png

PRIMITIVE FIREBEE

Mech Quirk: Primitive

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

WAM-B 35t Flanker And Harasser 0 0 4 0 0 PFE 175 SHS Rugged Primitive None 14t 24.5t 5 8 0
Firefly.png

FIREFLY

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Evasive

(+2 bonus against being hit)

FFL-3A 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 5
FFL-3SLE 30 Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19 24 5 8 5
FFL-3PP 30 Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19 24 5 8 5
FFL-3PP2 30 Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19 24 5 8 5
FFL-3PP3 30 Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19 24 5 8 5
FFL-4A 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
FFL-4B 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
FFL-4C 30t Assault Scout 0 4 2 5 0 STD 150 DHS Endo Standard None 20.5t 25.5t 5 8 5
FFL-4D 30 Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19 25.5 5 8 5
FFL-4DA 30 Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19 25.5 5 8 5
FFL-TF 30t Gladiator 2 3 0 5 0 XL 180 DHS Endo Standard None 20t 25.5t 6 9 0
Firestarter.png

FIRESTARTER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

FS9-A 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 6 9 8
FS9-C 35t Scout & Disabler 0 2 6 2 0 STD 210 DHS Standard Ferro None 10.5t 22.5t 7 10 8
FS9-E 35t Gladiator 0 0 0 8 0 STD 210 DHS Endo Standard None 18t 30t 6 9 6
FS9-H 35t Scout & Disabler 2 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 6 9 8
FS9-J 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 6 9 8
FS9-K 35t Scout & Disabler 0 3 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 6 9 8
FS9-M 35t Scout & Disabler 0 4 0 4 0 STD 210 DHS Standard Standard None 16.5t 28.5t 6 9 8
FS9-P 35t Scout & Disabler 0 2 2 6 0 STD 210 DHS Endo Standard None 13t 25t 7 10 8
FS9-Q 35t Scout & Disabler 0 2 0 6 0 XL 210 DHS Standard Standard None 16t 23.5t 7 10 8
FS9-S 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 6 9 8
FS9-S1 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 6 9 8
Flea.png

FLEA

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FLE-4 20t Recon And Backstabber 0 2 2 3 0 STD 120 SHS Standard Standard None 9t 15t 6 9 0
FLE-15 20t Recon And Backstabber 2 2 0 5 0 STD 120 SHS Standard Standard None 9t 15t 6 9 0
FLE-16 20t Hyperfast Recon 0 2 0 5 0 STD 180 SHS Standard Standard None 9t 15t 9 14 0
FLE-17 20t Recon And Backstabber 2 2 0 5 0 STD 120 SHS Endo Standard None 10t 16t 6 12 0
FLE-19 20t Recon And Backstabber 0 0 0 7 0 XL 120 DHS Standard Heavy Ferro None 11t 15t 6 9 0
FLE-21 20t Recon And Backstabber 0 0 2 9 0 XL 120 SHS Endo Ferro None 12t 16t 6 12 0
FLE-FA 20 Recon and Backstabber 0 0 0 10 0 STD 120 SHS Endo Standard None 10 16 7 10 0
FLE-R5K 20t Gladiator 0 1 2 4 0 LFE 120 DHS Endo Standard None 11t 16t 6 9 0
Flea.png

FLEA (15T)

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FLE-14 15t Ultralight Recon 0 2 0 3 0 STD 135 SHS Standard Standard None 4t 10.5t 9 14 4
Gulon.png

GULON

Mech Quirk: Industrial Cockpit

-20% sensors, -10% sight, -1 accuracy with ranged weapons, no ejection system)

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

GLN-1A 25t Miningmech 0 1 0 4 0 Standard 100 SHS Standard Industrial Mining Drill 3t 9.5t 4 7 0
GLN-1B 25t Securitymech 0 1 0 4 0 Standard 100 SHS Standard Industrial Mining Drill 3t 9.5t 4 7 0
GLN-2A 25t Miningmech 0 1 0 4 0 XL 100 SHS Standard Industrial Mining Drill 6t 8.5t 4 7 0
GLN-2B 25t Miningmech 1 0 0 6 0 XL 100 SHS Standard Industrial Mining Drill 6t 8.5t 4 7 0
GLN-2C 25t Miningmech 0 1 2 5 0 XL 100 SHS Standard Industrial Mining Drill 6t 8.5t 4 7 0
GLN-3A 25t Miningmech 0 1 1 5 0 XL 125 SHS Standard Industrial None 7.5t 11.5t 4 7 0
Hermes.png

HERMES

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

HER-1A 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1B 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-1Sb 30t Royal Scout 0 5 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-3S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-3S1 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-3S2 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-4K 30t Scout & Harasser 0 6 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
HER-4M 30t Scout & Harasser 0 6 0 0 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
HER-4S 30t Scout & Harasser 0 5 0 1 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon

(-2 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-BZ 35t Gladiator 0 4 0 1 0 XL 200 DHS Endo Reflective None 23.5t 30t 6 9 5
BZK-D2 35t Sniper 2 2 0 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
BZK-F3 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-G1 35t Sniper 2 3 0 0 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-H3 35t Sniper 0 4 0 1 0 STD 210 DHS Endo Ferro None 18t 30t 7 10 0
BZK-K7 35t Sniper 0 2 3 1 0 XL 175 DHS Endo Standard None 24.5t 30t 5 8 0
BZK-T100 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
Hornet.png

HORNET

Mech Quirk: Narrow Profile

(+2 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

HNT-151 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 5
HNT-152 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 5
HNT-161 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 5
HNT-171 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 3
HNT-175 20t Light Striker & Scout 1 2 0 1 0 LFE 120 SHS Endo Ferro None 11t 16t 7 10 0
HNT-191 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Retro Light None 11t 15t 5 8 5
Hussar.png

HUSSAR

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

HSR-200-D 30t Scout & Harasser 0 2 0 2 0 STD 270 DHS Standard Ferro None 6.5t 24t 10 15 0
HSR-200-Db 30t Scout & Harasser 0 2 0 2 0 XL 270 DHS Standard Ferro None 13.5t 24t 10 15 0
HSR-300-D 30t Scout & Harasser 0 2 0 2 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HSR-350-D 30t Scout & Harasser 0 3 0 1 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
HSR-400-D 30t Scout & Harasser 1 0 0 3 0 XL 240 DHS Standard Ferro None 15t 24t 9 14 0
HSR-500-D 30t Scout & Harasser 0 2 0 3 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Javelin.png

JAVELIN

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

JVN-10A 30t Close Support 0 0 2 3 0 STD 180 SHS Standard Standard None 15t 24t 6 9 7
JVN-10F 30t Scout & Ambusher 0 4 0 4 0 STD 180 SHS Standard Standard None 15t 24t 6 9 7
JVN-10N 30t Scout & Ambusher 2 0 4 0 0 STD 180 SHS Standard Standard None 15t 24t 6 9 7
JVN-10P 30t Scout & Ambusher 0 0 4 4 0 STD 180 SHS Standard Standard None 15t 24t 6 9 7
JVN-11A 30t Scout & Ambusher 0 7 0 0 0 STD 180 DHS Standard Ferro None 15t 24t 6 9 7
JVN-11B 30t Scout & Ambusher 0 0 2 6 0 STD 180 DHS Standard Ferro None 15t 24t 6 9 0
JVN-11D 30t Scout & Ambusher 0 6 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 6 9 7
JVN-12M 30t Scout & Ambusher 2 2 0 2 0 XL 180 DHS Endo Standard None 20t 25.5t 6 9 0
JVN-HT 30t Gladiator 0 4 2 0 0 XL 180 DHS Endo Standard None 20t 25.5t 6 9 6
Jenner.png

JENNER

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

JR7-A 35t Fast Striker Cavalry 0 3 0 2 0 STD 245 SHS Standard Standard None 13.5t 28.5t 7 11 5
JR7-C 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 7 11 5
JR7-D 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Standard None 13.5t 28.5t 7 11 5
JR7-DS 35t Fast Striker Cavalry 0 4 2 0 0 XXL 250 SHS Composite Ferro None 22.5t 30t 7 11 7
JR7-F 35t Fast Striker Cavalry 0 4 0 4 0 STD 245 SHS Standard Standard None 13.5t 28.5t 7 11 5
JR7-K 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 7 11 5
JR7-M 35t Fast Striker Cavalry 0 2 2 2 0 LFE 245 DHS Endo Ferro None 18t 30t 7 11 5
JR7-O 35t Gladiator 0 0 4 0 0 STD 235 DHS Endo Standard None 16t 30t 7 11 0
Locust.png

LOCUST

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

LCT-1E 20t Light Striker & Scout 0 4 0 2 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-1L 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-1M 20t Extremely Fast Scout 0 2 2 2 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-1PA 20t Extremely Fast Scout 0 2 2 2 0 JRXL 160 SHS Standard Standard None 10t 15t 8 12 0
LCT-1S 20t Light Striker & Scout 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-1V 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-1Vb 20t Scout And Flanker 0 3 0 3 0 XL 160 DHS Endo Standard None 11t 16t 8 12 0
LCT-3D 20t Scout And Flanker 0 0 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 8 12 0
LCT-3M 20t Scout And Flanker 0 1 0 5 0 STD 160 SHS Endo Ferro None 8t 16t 8 12 0
LCT-3S 20t Scout And Flanker 0 1 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 8 12 0
LCT-3V 20t Light Fire Support 2 2 0 3 0 STD 160 SHS Standard Standard None 7t 15t 8 12 0
LCT-4H 20t Light Tank 0 1 0 6 0 XXL 160 DHS Endo Hardened None 12t 16t 7 9 0
LCT-4P 20t Scout And Flanker 2 3 0 0 0 XL 160 SHS Endo Standard None 11t 16t 8 12 0
LCT-5M 20t Scout And Flanker 0 3 0 5 0 XL 240 SHS Endo Ferro None 2.5t 11.5t 14 21 0
LCT-PB 20t Gladiator 0 0 0 6 0 XL 190 DHS Endo Standard None 11t 16t 10 15 0
Mantis.png

MANTIS

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

MTS-P 30t Gladiator 0 4 0 2 0 XL 270 DHS Endo Clan Ferro None 11t 21.5t 10 16 0
MTS-S 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
MTS-T 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
MTS-T2 30 Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reflective None 11.5 21.5 10 15 0
MTS-T3 30 Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reactive None 11.5 21.5 10 15 0
SA-MN 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
SA-MN2 30 Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro None 11 21.5 10 15 0
Mongoose.png

MONGOOSE

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

MON-66 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-66b 25t Light Striker & Scout 0 3 0 4 0 XL 200 DHS Endo Ferro None 14t 20.5t 11 14 0
MON-67 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Standard Standard None 9t 19.5t 11 14 0
MON-68 25t Scout 0 4 0 0 0 STD 175 SHS Standard Standard None 10.5t 19.5t 9 12 0
MON-69 25t Light Striker & Scout 0 3 2 2 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-70 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-77 25t Elemental Hunter 0 0 0 8 0 STD 200 DHS Endo Standard None 10t 20.5t 11 14 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

NTK-2Q 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 6 9 0
NTK-2S 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 6 9 0
Osiris.png

OSIRIS

Mech Quirk: Improved Sensors

(10% increased sensor range, 15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

OSR-3D 30t Hit And Run Mech 3 5 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 8 12 4
OSR-4C 30t Hit And Run Mech 0 3 2 2 0 XL 240 DHS Standard Stealth None 15t 24t 8 12 0
OSR-4D 30t Extremely Fast Hit and Run Mech 0 6 2 4 0 XL 240 DHS Endo Ferro None 16.5 25.5 9 14 9
OSR-SE 30t Gladiator 3 4 0 2 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 8 12 8
Ostscout.png

OSTSCOUT

Mech Quirk: Super Sensors

(30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout)

Pilot Affinity: Nimble

(15% more jumping distance)

OTT-7J 35t Pure Recon 0 2 0 0 0 STD 280 SHS Standard Standard None 9.5t 28.5t 8 12 8
OTT-7Jb 35t Pure Recon 0 2 0 0 0 STD 280 SHS Endo Standard None 11t 30t 8 12 8
OTT-7K 35t Pure Recon 0 0 0 2 0 STD 280 SHS Standard Standard None 9.5t 28.5t 8 12 8
OTT-9CS 35t Pure Recon 0 2 0 3 0 XL 280 SHS Endo Standard None 19t 30t 8 12 8
OTT-9S 35t Pure Recon 0 2 0 3 0 LFE 280 SHS Endo Ferro None 15t 30t 8 12 8
OTT-OP 35t Pure Gladiator 0 2 0 3 0 XXL 280 DHS Endo Standard None 20.5t 30t 8 12 8
Owens.png

OWENS

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Evasive

(+2 bonus against being hit)

OW-1 PRIME 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 A 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 B 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 C 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 D 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 E 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 R 35t Fast E-War Support 0 0 0 1 7 XL 280 SHS Standard Standard None 14t N/A 9 14 0
Panther.png

PANTHER

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

PNT-8Z 35t Sniper & Light Brawler 0 3 1 2 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 6 4
PNT-9ALAG 35t Sniper & Light Brawler 0 4 1 2 0 STD 180 SHS Standard Standard None 19.5t 28.5t 6 9 0
PNT-9M 35t Light Zombie Brawler 0 0 2 3 0 CFE 145 SHS Endo Standard None 20.5t 30t 5 8 0
PNT-9PA 35t Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 6 4
PNT-9R 35t Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 6 4
PNT-10K 35t Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23t 30t 4 6 4
PNT-10KA 35t Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23t 30t 4 6 4
PNT-11PA 35t Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24t 28.5t 4 6 4
PNT-11S 35t Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24t 28.5t 4 6 4
PNT-12A 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 DHS Endo Standard None 23 30 4 7 4
PNT-C 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 6 4
PNT-CA 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 6 4
PNT-KK 35t Gladiator 0 5 1 0 0 XL 145 DHS Endo Standard None 25.5t 30t 4 6 4
Raptor.png

RAPTOR

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

RTX1-O 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OA 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OB 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OC 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OD 25t Light Striker & Scout 0 0 0 0 8 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OE 25t Light Striker & Scout 0 0 0 0 4 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OF 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 8
RTX1-OR 25t Light Striker & Scout 0 0 0 0 7 XL 175 DHS Endo Standard None 15 N/A 8 12 0
Rattlesnake.png

RATTLESNAKE

Mech Quirk: Rugged

(35 structure points, 35 stability threshold)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

JR7-31 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5 28.5 8 12 8
JR7-31P 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5 28.5 8 12 8
Raven.png

RAVEN

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

RVN-1X 35t Recon & Electronic Warfare 0 4 1 4 0 STD 180 SHS Standard Standard None 12t 21t 6 9 0
RVN-2X 35t Extremely Fast Scout 0 5 3 4 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-3L 35t Extremely Fast Scout 0 4 3 4 0 XL 210 SHS Standard Ferro None 21t 28.5t 6 9 0
RVN-3M 35t Extremely Fast Scout 0 2 4 3 0 XL 210 SHS Standard Ferro None 21t 28.5t 6 9 0
RVN-3X 35t Recon & Electronic Warfare 0 3 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-4L 35t Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21t 28.5t 6 9 0
RVN-4LC 35t Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21t 28.5t 6 9 0
RVN-4LX 35t Stealth Scout 0 4 3 5 0 XL 210 DHS Endo Stealth None 10.5t 18t 7 10 0
RVN-4X 35t Extremely Fast Scout 2 2 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 5
RVN-5X 35t Mobile Artillery Support 3 2 0 1 0 STD 175 SHS Endo Standard None 21t 30t 5 8 0
RVN-H 35t Gladiator 0 3 3 4 0 XL 280 DHS Endo Ferro None 19t 30t 8 12 2
Razorback.png

RAZORBACK

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

RZK-9S 30t Light Support 0 2 1 4 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-9T 30t Light Support 0 6 0 0 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-10R 30t Light Support 0 4 0 2 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
Spider.png

SPIDER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

SDR-5D 30t Extremely Maneuverable Scout 0 3 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 8 12 9
SDR-5K 30t Extremely Maneuverable Scout 2 1 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 8 12 7
SDR-5V 30t Extremely Maneuverable Scout 0 2 0 2 0 STD 240 SHS Standard Standard None 9.5t 24t 8 12 9
SDR-7C 30t Extremely Maneuverable Scout 0 2 1 2 0 XL 240 DHS Endo Standard None 16.5t 25.5t 8 12 9
SDR-7K2 30t Extremely Maneuverable Scout 0 2 0 4 0 LFE 240 DHS Endo Ferro None 13.5 25.5 9 14 9
SDR-7M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 8 12 9
SDR-7PA 30t Extremely Maneuverable Scout 2 2 1 0 0 JRXL 240 DHS Endo Standard None 16.5t 25.5t 8 12 9
SDR-8M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 DHS Endo Ferro None 11t 25.5t 8 12 9
SDR-A 30t Gladiator 0 2 2 4 0 XL 240 DHS Endo Standard None 16.5t 25.5t 8 12 7
SDR-C 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 8 12 9
Stiletto.png

STILETTO

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

STL-7D 15t Ultralight Recon 0 0 2 3 0 STD 090 SHS Standard Standard None 6.5 10.5 7 10 0
STL-7P 15t Ultralight Recon 0 0 2 3 0 STD 090 SHS Standard Standard None 6.5 10.5 7 10 0
STL-9K 15t Ultralight Recon 0 1 2 3 0 XL 090 SHS Endo Standard None 8.5 11 7 10 0
STL-10K 15t Ultralight Recon 0 1 2 3 0 STD 090 SHS Endo Standard None 8.5 11 7 10 0
STL-AG 15t Ultralight Gladiator 0 5 0 0 0 XL 090 DHS Endo Standard None 8.5 11 7 10 0
Stinger.png

STINGER

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

STG-3G 20t Light Scout 0 2 0 4 0 STD 120 SHS Standard Standard None 9t 15t 6 9 6
STG-3GB 20t Light Scout 0 3 0 1 0 XL 140 DHS Endo Standard None 11.5t 16t 7 11 7
STG-3P 20t Light Scout 0 3 0 3 0 STD 120 SHS Endo Standard None 10 16 7 10 7
STG-3R 20t Light Scout 0 2 0 2 0 STD 120 SHS Standard Standard None 9t 15t 6 9 6
STG-4G 20t Light Scout 0 0 2 1 0 XL 120 SHS Standard Standard None 11t 15t 6 9 0
STG-5M 20t Light Scout 0 2 0 2 0 STD 120 SHS Endo Standard None 10t 15t 6 9 6
STG-MU 20t Gladiator 0 3 0 1 0 XXL 120 DHS Clan Endo Standard None 15.5t 16t 6 9 4
Stinger LAM.png

STINGER LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Cool-Running

(Adds 6 bonus heat sinking)

STG-A1 30t LAM 0 3 0 3 0 LAM 180 DHS Standard Standard None 9.5t N/A 7 10 7
STG-A5 30t LAM 0 3 0 3 0 LAM 180 SHS Standard Standard None 9.5t N/A 7 10 7
STG-A10 30t LAM 0 1 0 5 0 LAM 180 SHS Standard Standard None 9.5t N/A 7 10 7
STG-H1 30t LAM 0 0 2 4 0 LAM 150 DHS Standard Standard None 11t N/A 5 8 7
Talon.png

TALON

Mech Quirk: Rugged

(35 structure points, 35 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLN-5V 35t Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 8 12 0
TLN-5W 35t Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 8 12 0
TLN-5Z 35t Scout & Disabler 0 2 0 0 0 LFE 245 DHS Endo Ferro None 18t 30t 7 11 0
Thorn.png

THORN

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

THE-N 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
THE-N1 20t Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-Nb 20t Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12t 16t 7 13 0
THE-S 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
THE-T 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
Toro.png

TORO

Mech Quirk: Multitrac

(Grants the multi-shot ability to pilots that do not already have the ability)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

TR-A-6 35t Light Fire Support 0 3 2 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
TR-A-8 35t Light Fire Support 0 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
Toro.png

PRIMITIVE TORO

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

TR-A-1 35t Light Fire Support 0 1 2 0 0 PFE 145 SHS Rugged Primitive None 16.5t 24.5t 4 7 0
Flea.png

TROOPER

Mech Quirk: Primitive

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TP-1R 20t Recon And Anti-Infantry 0 1 0 4 0 PFE 100 SHS Rugged Primitive None 6t 11t 5 8 0
UrbanMech.png

URBANMECH

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-K9 30t Gladiator 4 1 0 4 0 STD 60 DHS Endo Standard None 23t 25.5t 2 3 2
UM-R25 30t Ambusher 0 2 6 2 0 STD 060 SHS Endo Stealth None 23t 25.5t 2 3 0
UM-R29 30t Ambusher 0 2 0 2 0 XXL 290 SHS Endo Ferro None 24t 25.5t 15 16 0
UM-R60 30t Heavy Defender 4 2 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60C 30t Heavy Defender 3 0 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60L 30t Heavy Defender 2 0 0 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60X 30t Heavy Defender 3 0 0 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R63 30t Heavy Defender 4 1 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R68 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R70 30t Heavy Defender 3 3 0 3 0 STD 060 SHS Standard Ferro None 21.5 24 2 3 2
UM-R71 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R72 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R90 30t Heavy Defender 0 5 0 2 0 STD 100 SHS Standard Standard None 20t 24t 3 5 3
UM-R100X 30t Heavy Defender 2 0 0 2 0 STD 060 SHS Endo Ferro None 23t 25.5t 2 3 2
UM-RM-PRIME 30t Heavy Defender 0 0 0 0 4 XL 60 SHS Standard Standard None 22t N/A 2 3 0
UM-XMAS 30t Heavy Defender 0 5 0 2 0 STD 60 DHS Standard Standard None 21.5t 24t 2 3 2
Valiant.png

VALIANT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

V4-LNT-K5 30t Light Melee Skirmisher 0 3 0 3 0 STD 180 SHS Standard Standard Hatchet 11t 20t 7 10 0
V4-LNT-K7 30t Light Melee Skirmisher 0 3 0 4 0 STD 210 DHS Standard Standard Hatchet 10t 22t 8 15 0
V4-LNT-L2 30t Light Skirmisher 0 0 5 2 0 XL 210 DHS Standard Heavy Ferro None 12t 24t 8 12 0
V4-LNT-L7 30t Light Skirmisher 3 2 0 1 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
V4-LNT-M4 30t Light Mortar Support 2 3 0 2 0 STD 180 DHS Standard Heavy Ferro Hatchet 13t 22t 7 10 0
V4-LNT-M6 30t Light Melee Skirmisher 0 0 4 2 0 XL 210 DHS Standard Ferro Mace 11.5t 19t 8 12 0
Valkyrie.png

VALKYRIE

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

VLK-QA 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
VLK-QD 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Endo Ferro None 18t 25.5t 5 8 5
VLK-QD1 30t Light Fire Support 0 2 3 1 0 XL 150 DHS Endo Standard None 20.5 25.5 5 8 5
VLK-QD3 30t Light Skirmisher 0 2 3 2 0 STD 210 DHS Endo Ferro None 13.5 25.5 8 12 7
VLK-QF 30t Light Fire Support 0 0 2 2 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
VLK-QQ 30t Light Fire Support 1 0 2 1 0 XL 150 SHS Endo Standard None 20.5t 25.5t 5 8 5
Wasp.png

WASP

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-1A 20t Light Scout 0 1 1 0 0 STD 120 SHS Standard Standard None 9t 15t 6 9 7
WSP-1D 20t Light Scout 0 1 0 3 0 STD 120 SHS Standard Standard None 9t 15t 6 9 7
WSP-1K 20t Light Scout 0 1 0 1 0 STD 120 SHS Standard Standard None 9t 15t 6 9 7
WSP-1L 20t Light Scout 0 0 1 0 0 STD 120 SHS Standard Standard None 9t 15t 6 9 7
WSP-1S 20t Light Scout 0 1 0 3 0 STD 120 SHS Endo Ferro None 10t 16t 6 9 7
WSP-1W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Standard None 9t 15t 6 9 7
WSP-3M 20t Light Scout 0 1 1 0 0 STD 120 SHS Endo Ferro None 10t 16t 6 9 7
WSP-3W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Ferro None 9t 15t 6 9 7
WSP-4T 20t Light Scout 0 3 4 0 0 XL 100 SHS Endo Standard None 13.5t 16t 5 8 6
WSP-4W 20t Light Scout 0 2 0 3 0 LFE 120 DHS Standard Ferro None 10 15 7 10 8
WSP-YJ 20t Gladiator 0 0 0 14 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 6 9 7
Wasp.png

PRIMITIVE WASP

Mech Quirk: Primitive

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-1 20t Light Scout 0 1 0 0 0 PFE 095 SHS Rugged Primitive None 6t 11t 5 8 4
Wasp.png

SUPER WASP

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-2A-X 25t Light Scout 0 2 1 3 0 STD 150 SHS Standard Standard None 12t 19.5t 9 10 8
Wasp LAM.png

WASP LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-100A 30t LAM 0 1 2 1 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-100B 30t LAM 0 1 1 1 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-103 30t LAM 0 3 0 2 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-105 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t N/A 6 10 7
WSP-105M 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t N/A 6 10 7
Wolfhound.png

WOLFHOUND

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

WLF-1 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 6 9 0
WLF-1A 35t Sniper & Light Brawler 0 6 0 1 0 STD 210 SHS Standard Standard None 17.5t 29.5t 6 9 0
WLF-1B 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 6 9 0
WLF-2 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 DHS Standard Standard None 17.5t 29.5t 6 9 0
WLF-4 35t Sniper & Light Brawler 0 4 0 4 0 XL 210 DHS Endo Standard None 23.5t 31t 6 9 0
WLF-IIC 35t Gladiator 0 6 0 0 0 cXL 210 cDHS Clan Endo Clan Ferro None 22.5t 31t 6 9 0

Inner Sphere Medium Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Assassin.png

ASSASSIN

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

ASN-21 40t Hunter-Killer & Ambusher 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 7 11 8
ASN-23 40t Flanker And Missile Support 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 7 11 8
ASN-30 40t Hunter-Killer & Ambusher 3 2 0 0 0 LFE 280 SHS Endo Standard None 20t 35t 7 11 8
ASN-45 40t Light Hunter And Fast Brawler 0 0 4 4 0 XL 280 SHS Endo Standard None 24t 35t 7 11 8
ASN-55 40t Hunter-Killer & Ambusher 0 3 4 0 0 LFE 280 DHS Composite Stealth None 20t 35t 7 11 8
ASN-65 40t Hunter-Killer & Ambusher 0 3 4 0 0 XL 280 DHS Endo Light Ferro None 24t 35t 7 11 8
ASN-101 40t Flanker And Assassin 0 2 4 3 0 STD 280 SHS Standard Standard None 14t 33t 7 11 6
ASN-SB 40t Flanker And Missile Support 0 2 4 1 0 STD 280 SHS Standard Standard None 14t 33t 7 11 8
ASN-DD 40t Gladiator 1 2 2 0 0 XL 280 DHS Endo Standard None 24t 35t 7 11 8
Blackjack.png

BLACKJACK

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BJ-1 45t Fire Support & Skirmisher 2 4 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
BJ-1DB 45t Fire Support & Skirmisher 0 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
BJ-1DC 45t Fire Support & Skirmisher 2 6 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 0
BJ-1PA 45t Fire Support & Skirmisher 4 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
BJ-1X 45t Brawler & Disabler 0 4 0 6 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
BJ-2 45t Fire Support & Skirmisher 0 2 4 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 6 4
BJ-2M 45t Medium Sniper 0 4 0 6 0 STD 225 DHS Standard Ferro None 24.5t 37.5t 5 8 4
BJ-3 45t Fire Support & Skirmisher 0 6 0 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 6 4
BJ-3X 45t Fire Support & Skirmisher 0 2 0 5 0 XL 180 DHS Standard Standard None 32t 37.5t 4 6 4
BJ-5 45t Fire Support & Skirmisher 2 5 0 0 0 XL 180 DHS Endo Standard None 34t 39.5t 4 6 4
BJ-A 45t Gladiator 0 3 0 6 0 STD 235 DHS Endo Ferro None 25.5t 39.5t 5 8 2
BJ-4 45t Fire Support & Skirmisher 4 2 1 0 0 LFE 180 DHS Light Ferro Standard None 28.5t 37.5t 4 7 4
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BJ2-O 50t Brawler 0 0 0 0 10 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OA 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OB 50t Omni Fire Support 0 0 0 0 6 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OC 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OD 50t Omni Fire Support 0 0 0 0 8 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OE 50t Omni Sniper 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OF 50t Omni Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 6 4
BJ2-OR 50t Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 4
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

BTZ-3F 50t Lightning War 4 0 0 0 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-5F 50t Lightning War 0 0 4 0 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-6F 50t Lightning War 0 4 0 0 0 XL 350 DHS Endo Ferro None 21.5t 44.5t 8 12 0
Bombard.png

BOMBARD

Mech Quirk: Stabilized Weapon

(-2 recoil with all weapons)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

BMB-010 50t Arena Fighter 4 2 0 0 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-013 50t Arena Fighter 0 4 4 0 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-018 50t Arena Fighter 4 4 0 2 0 XL 200 SHS Endo Standard None 38t 44.5t 4 6 0
BMB-020 50t Arena Fighter 4 0 0 0 0 XL 100 DHS Endo Standard None 42t 44.5t 2 3 0
BMB-TB 50t The Big Boomer 2 4 2 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 6 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

BSW-L1 55t Guerrilla Prototype 3 3 0 3 0 LFE 275 DHS Endo Standard None 37t 49t 5 8 0
BSW-H1 55t Guerrilla Prototype 2 2 3 3 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-HR 55t Gladiator 1 5 1 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
BSW-S2 55t Guerrilla Prototype 3 3 3 4 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-W1 55t Guerrilla Prototype 2 3 3 0 0 XL 275 DHS Endo Light Ferro None 37t 49t 5 8 0
BSW-X0 55t Skirmisher & Cavalry 1 1 3 5 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
BSW-X1 55t Guerrilla Prototype 2 7 2 2 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-X2 55t Guerrilla Prototype 4 2 4 2 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
Centurion.png

CENTURION

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN9-A 50t Brawler & General Assault 1 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
CN9-AH 50t Brawler & General Assault 2 0 2 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
CN9-AL 50t Brawler & General Assault 0 4 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
CN9-D 50t Brawler & General Assault 1 2 2 2 0 XL 300 SHS Endo Standard None 32t 44.5t 6 9 0
CN9-D3D 50t Brawler & General Assault 2 2 2 0 0 XL 300 SHS Endo Ferro None 32t 44.5t 6 12 0
CN9-D5 50t Brawler & General Assault 2 3 0 0 0 XL 300 DHS Endo Standard None 29t 44.5t 6 12 0
CN9-PA 50t Brawler & General Assault 1 1 3 1 0 PFE 200 SHS Standard Primitive None 29.5t 42t 4 6 0
CN9-S 50t Mirror, Mirror 1 2 3 1 0 Fuel Cell 150 SHS Standard Retro Light None 31t 42t 3 5 0
CN9-YLW2 50t Gladiator 2 4 0 1 0 XL 200 SHS Endo Standard Hatchet 31.5t 38t 5 7 0
CN9-D4D 50t Brawler & General Assault 2 2 2 1 0 XL 250 SHS Ferro Fibrous Endo None 31.5t 42t 5 8 0
Centurion.png

PRIMITIVE CENTURION

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN9-H 50t Brawler & General Assault 1 1 5 0 0 PFE 200 SHS Rugged Primitive None 25.5t 38t 4 6 0
Centurion.png

CENTURION (55T)

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN10-B 55t Brawler & General Assault 1 2 2 2 0 STD 220 SHS Endo Standard None 36t 49t 4 6 0
CN10-D 55t Brawler & General Assault 3 2 3 0 0 XL 220 DHS Endo Standard None 41t 49t 4 6 0
CN10-J 55t Brawler & General Assault 1 2 2 1 0 STD 220 SHS Endo Standard None 36t 49t 4 6 4
CN10-W 55t Brawler & General Assault 1 3 1 1 0 XL 220 SHS Endo Standard None 41t 49t 4 6 0
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CLN-7V 50t Heavy Scout & Trainer 0 7 0 5 0 STD 300 DHS Standard Standard None 20t 42t 7 10 6
CLN-7W 50t Heavy Scout 0 7 0 0 0 STD 300 DHS Standard Standard None 20t 42t 7 10 6
CLN-7Z 50t Heavy Scout 0 5 0 0 0 XL 300 DHS Standard Standard None 28.5t 42t 7 10 6
TRC-4B 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 20t 42t 7 10 6
Chimera.png

CHIMERA

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

CMA-1S 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
CMA-3G 40t Mid-Range Flanker 1 1 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
CMA-C 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
Cicada.png

CICADA

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CDA-2A 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2B 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2PA 40t Scout & Harasser 0 3 0 3 0 JRXL 320 SHS Standard Standard None 17.5t 33t 10 15 0
CDA-3C 40t Scout & Sniper 4 1 0 4 0 STD 280 SHS Standard Standard None 13t 33t 9 13 0
CDA-3F 40t Scout & Harasser 0 6 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 8
CDA-3G 40t Scout & Harasser 0 4 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 8
CDA-3M 40t Scout & Harasser 1 5 0 4 0 XL 320 DHS Standard Standard None 19.5t 33t 10 15 0
CDA-3S 40t Scout & Sniper 0 0 4 0 0 XL 280 SHS Endo Ferro None 24t 35t 9 13 0
CDA-4G 40t Scout & Harasser 0 3 2 0 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
Cicada.png

CICADA

Mech Quirk: Reinforced Structure

(+20% structure points)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CDA-X5 40t Custom Prototype 0 4 2 0 0 XL 330 DHS Endo Ferro None 15.5t N/A 10 15 0
Clint.png

CLINT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

CLNT-1-2R 40t Sniper & Light Brawler 1 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 6 9 0
CLNT-2-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 6 9 6
CLNT-2-3U 40t Sniper & Light Brawler 0 4 0 2 0 STD 240 DHS Standard Standard None 18.5t 33t 6 9 6
CLNT-2-4T 40t Sniper & Light Brawler 2 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 6 9 0
CLNT-2-4U 40t Sniper & Light Brawler 0 4 0 4 0 XL 240 pDHS Endo Standard None 26t 34t 6 9 6
CLNT-5U 40t Sniper & Light Brawler 0 4 0 3 0 LFE 240 DHS Endo Standard None 23t 35t 6 9 6
Crab.png

CRAB

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

BSC-27 50t Direct-Fire Support 1 3 0 2 0 LFE 250 DHS Standard Standard Claws 26.5t 40t 5 8 0
CRB-20 50t Direct-Fire Support 0 5 0 2 0 STD 245 SHS Standard Standard None 27t 42t 5 8 0
CRB-27 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27b 50t Raider 0 6 0 3 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27sl 50t Jumpcrab 0 7 0 2 0 XL 250 DHS Endo Standard None 32t 44.5t 5 8 5
CRB-28 50t Direct-Fire Support 0 5 0 2 0 XL 245 DHS Endo Standard None 32.5t 44.5t 5 8 0
CRB-30 50t Direct-Fire Support 0 7 0 1 0 XL 250 DHS Standard Ferro None 32t 42t 5 8 0
CRB-44K 50t Urban Pacification 0 4 0 7 0 LFE 250 SHS Endo Standard None 32t 44.5t 5 8 0
CRB-45 50t Direct-Fire Support 0 6 0 2 0 XL 300 DHS Standard Heavy Ferro None 29.5t 42t 6 9 0
CRB-C 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-FL 50t Gladiator 2 2 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
CRB-HD 50t Indestructible Brawler 0 5 0 3 0 STD 250 DHS Endo Hardened None 29t 44.5t 4 5 0
Dervish.png

DERVISH

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DV-6M 55t Skirmisher 0 2 6 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
DV-6MD 55t Skirmisher 0 2 6 2 0 XL 275 SHS Standard Standard None 34.5t 46.5t 5 8 5
DV-7D 55t Skirmisher 0 2 6 2 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 5
DV-8D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
DV-10K 55t Skirmisher 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
DV-FR 55t Gladiator 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
Dervish.png

PRIMITIVE DERVISH

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DV-1S 55t Skirmisher 0 0 4 2 0 PFE 255 SHS Rugged Primitive None 23.5t 42.5t 5 8 3
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

END-6J 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 5
END-6Q 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

ENF-3R 50t Fire Support & Skirmisher 1 5 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 4
ENF-4AS 50t Fire Support & Skirmisher 2 5 0 0 0 XL 200 DHS Endo Standard None 38t 44.5t 4 6 4
ENF-4R 50t Fire Support & Skirmisher 1 5 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 4
ENF-5D 50t Fire Support & Skirmisher 2 5 0 3 0 XL 250 SHS Standard Ferro None 35t 42t 5 8 5
ENF-5PA 50t Fire Support & Skirmisher 2 5 0 3 0 JRXL 250 SHS Standard Heavy Plating None 32.5t 42t 5 8 5
ENF-6G 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
ENF-6M 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
ENF-6T 50t Fire Support & Skirmisher 2 3 0 0 0 XL 290 DHS Endo Standard None 32.5t 44.5t 6 9 5
ENF-GH 50t Gladiator 1 4 0 1 0 XL 250 DHS Standard Ferro None 32.5t 42t 5 8 5
ENF-6H 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 42t 5 8 5
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Nimble

(15% more jumping distance)

FS9-O 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OA 45t Fire Support & Brawler 0 0 0 2 4 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OB 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OC 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OD 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OF 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OR 45 Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22 N/A 7 10 7
FS9-OX 45 Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22 N/A 7 10 7
Gladiator.png

GLADIATOR

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

GLD-2R 55t Striker & Cavalry 0 3 1 3 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-3R 55t Striker & Cavalry 0 2 2 2 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 5
GLD-4R 55t Striker & Cavalry 0 4 1 1 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 5
Gladiator.png

PRIMITIVE GLADIATOR

Mech Quirk: Primitive

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

GLD-1R 55t Striker & Cavalry 0 3 0 0 0 PFE 220 SHS Rugged Primitive None 16t 31t 4 7 0
Griffin.png

GRIFFIN

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-1DS 55t Sniper & Fire Support 0 3 2 2 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
GRF-1E 55t Gladiator 0 6 0 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
GRF-1N 55t Sniper & Fire Support 0 3 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
GRF-1RG 55 Royal Protection 0 4 0 4 0 STD 275 SHS Standard Standard None 27 46.5 5 8 0
GRF-1S 55t Striker & Skirmisher 0 4 2 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
GRF-1TL 55t Striker & Skirmisher 0 3 0 4 0 STD 275 SHS Standard Heavy Ferro None 28t 46.5t 5 8 10
GRF-2N 55t Striker & Skirmisher 0 2 4 3 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 5
GRF-3M 55t Sniper & Fire Support 0 2 2 4 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
GRF-3RG 55 Royal Protection 0 4 0 4 0 STD 275 DHS Standard Standard None 27 46.5 5 8 0
GRF-5M 55 Sniper & Fire Support 2 0 2 4 0 XL 275 DHS Standard Standard None 34.5 46.5 5 8 5
GRF-6CS 55t Sniper & Fire Support 0 6 2 1 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
GRF-6CV 55t Sniper & Fire Support 0 3 3 0 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 5
Hatchetman.png

HATCHETMAN

Mech Quirk: Improved Cooling

(-3 heat per turn)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

HCT-3F 45t Brawler & Skirmisher 1 2 0 0 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 6 4
HCT-3X 45t Brawler 0 2 2 4 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 6 4
HCT-4TL 45t Brawler 0 2 2 4 0 STD 200 SHS Composite Standard Hatchet 26t 36.5t 7 7 4
HCT-5D 45t Brawler & Skirmisher 2 2 0 0 0 XL 180 DHS Standard Standard Hatchet 29t 34.5t 4 6 4
HCT-5DD 45 Brawler & Skirmisher 2 3 0 0 0 XL 225 DHS Standard Standard Hatchet 36.5 34.5 5 8 5
HCT-5S 45t Brawler & Skirmisher 2 4 2 0 0 XL 180 SHS Standard Ferro Hatchet 29t 34.5t 4 6 4
HCT-6D 45t Brawler & Skirmisher 2 5 0 0 0 XL 225 DHS Endo Standard Hatchet 27.5t 36.5t 5 8 5
HCT-6S 45 Brawler & Skirmisher 2 3 2 0 0 LFE 180 DHS Standard Ferro Hatchet 27 34.5 4 7 4
HCT-6X 45 Experimental Brawler 2 3 2 1 0 XL 225 DHS Endo Standard Hatchet 28.5 36.5 6 8 5
HCT-HL 45t Gladiator 0 2 2 4 0 XL 200 DHS Composite Hardened Hatchet 30t 36.5t 6 8 4
Hellspawn.png

HELLSPAWN

Mech Quirk: Improved Sensors

(+10 increased sensor range, +15% sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HSN-7D 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
HSN-7D2 45t Gladiator 0 4 2 2 0 XL 270 DHS Standard Standard None 27t 37.5t 6 9 6
HSN-7X 45t Deep Raider 0 0 3 5 0 XL 270 DHS Endo Standard None 29t 39.5t 6 12 6
Hermes.png

HERMES II

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Evasive

(+2 bonus against being hit)

HER-2M 40t Heavy Scout 0 5 0 3 0 STD 280 SHS Standard Standard None 13t 33t 8 12 0
HER-2S 40t Heavy Scout 2 3 0 1 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-4K 40t Heavy Scout 0 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-5C 40t Heavy Scout & Level II Support 0 5 2 0 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
HER-5ME 40t Specialist Sniper 3 0 0 0 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-5S 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-6D 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Stabilized Weapon

(-2 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-BI 45t Gladiator 3 2 0 0 0 cXL 225 SHS Endo Ferro None 31.5t 39.5t 5 8 0
BZK-F5 45t Sniper 2 1 1 2 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
BZK-F7 45t Sniper 3 2 0 0 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
Hoplite.png

HOPLITE

Mech Quirk: Narrow Profile

(+1 evasion pips from movement, +1 defense against being hit)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOP-4B 55t Infantry Support 0 3 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4BB 55t Infantry Support 0 3 3 1 0 STD 220 DHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4C 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4CB 55t Infantry Support 2 0 3 2 0 STD 220 DHS Standard Ferro None 33.5t 46.5t 4 6 0
HOP-4D 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4W 55 Experimental Support 3 0 3 2 0 LFE 220 DHS Standard Heavy Ferro None 36 46.5 4 7 0
Hunchback.png

HUNCHBACK

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

HBK-2CS4C 50t Heavy Ranged Assault 3 3 0 3 0 STD 200 SHS Endo Standard None 34t 44.5t 4 6 0
HBK-4G 50t Juggernaut & Close Assault 3 2 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4H 50t Juggernaut & Close Assault 1 5 0 4 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4J 50t Juggernaut & Close Assault 0 6 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4N 50t Juggernaut & Close Assault 1 5 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4P 50t Juggernaut & Close Assault 0 8 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4PA 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-4SP 50t Juggernaut & Close Assault 0 5 2 5 0 STD 200 SHS Standard Standard None 31.5t 42t 4 6 0
HBK-5H 50 Juggernaut & Close Assault 2 2 3 1 0 STD 200 SHS Standard Standard None 31.5 42 4 7 0
HBK-5M 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 6 0
HBK-5N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 6 0
HBK-5PA 50t Juggernaut & Close Assault 3 3 0 3 0 JRXL 200 SHS Standard Standard None 35.5t 42t 4 6 0
HBK-5S 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Standard None 36t 44.5t 4 6 4
HBK-6N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 6 0
HBK-6S 50 Juggernaut & Close Assault 2 4 1 2 0 XL 300 DHS Endo Standard None 32 44.5 7 10 0
HBK-GI 50t Gladiator 2 2 1 1 0 XL 200 DHS Endo Standard None 38t 44.5t 4 6 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Improved Sensors

(+10 increased sensor range, +15% sight range)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HUR-WO-R4L 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4M 50t Fire Support & Skirmisher 2 4 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4N 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Stealth None 35t 44.5t 5 8 0
HUR-WO-R4O 50 Fire Support & Skirmisher 1 5 0 0 0 XL 250 DHS Endo Standard None 35 44.5 5 8 0
HUR-WO-R5H 50t Fire Support & Skirmisher 2 4 0 2 0 XL 250 DHS Endo Standard Hatchet 35t 44.5t 5 8 0
HUR-WO-R5X 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
HUR-WO-WY 50t Gladiator 0 5 1 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
Icarus.png

ICARUS

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

ICR-1R 40t Age of War Striker 1 3 0 3 0 XL 240 DHS Endo Standard None 26t 35t 7 10 7
ICR-1S 40t Age of War Striker 2 3 0 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 4
ICR-2PA 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 4
ICR-2S 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 4
Icarus.png

PRIMITIVE ICARUS

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

ICR-1X 40t Age of War Striker 0 1 2 3 0 PFE 195 SHS Rugged Primitive None 17t 29t 5 8 0
Kintaro.png

KINTARO

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

KTO-17 55t Skirmisher And Fire Support 0 4 3 1 0 STD 275 SHS Endo Ferro None 29.5t 49t 5 8 0
KTO-18 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-18PA 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-19 55t Skirmisher And Assassin 0 2 5 1 0 STD 275 SHS Standard Ferro None 28t 46.5t 5 8 0
KTO-19b 55t Skirmisher And Assassin 0 2 5 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
KTO-19s 55t Juggernaut & Close Assault 0 2 5 2 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-20 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-21 55t Juggernaut & Close Assault 0 2 5 1 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-C 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-GB 55t Gladiator 0 3 5 0 0 XL 220 DHS Standard Standard None 38.5t 46.5t 4 6 0
KTO-K 55t Juggernaut & Close Assault 0 4 2 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 5
Lynx.png

LYNX

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LNX-8Q 55t Raider & Striker 0 8 0 0 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
LNX-9C 55t Raider & Striker 0 6 3 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
LNX-9Q 55t Raider & Striker 0 8 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
LNX-9R 55t Raider & Striker 0 9 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
Osprey.png

OSPREY

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

OSP-05 55t Downgraded Skirmisher 2 3 2 1 0 STD 220 SHS Standard Standard None 33.5t 46.5t 5 8 4
OSP-15 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 4
OSP-25 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 4
OSP-NP 55t Gladiator 2 3 2 0 0 XL 275 DHS Endo Standard None 37t 49t 6 9 5
Phoenix.png

PHOENIX

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in this location)

Pilot Affinity: Nimble

(15% more jumping distance)

PX-3R 50t Early Skirmisher 0 2 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 5
PX-4R 50t Early Skirmisher 2 0 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 5
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Primitive

Pilot Affinity: Nimble

(15% more jumping distance)

PX-1KC 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KL 50t Retrotech Skirmisher 0 1 1 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KR 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KT 50t Retrotech Skirmisher 0 0 3 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1R 50t Age of War Skirmisher 0 1 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

PXH-1 45t Scout & Skirmisher 2 3 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 6 9 6
PXH-1B 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
PXH-1BC 45t Tukayyid Skirmisher 0 4 1 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
PXH-1C 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
PXH-1D 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 6 9 6
PXH-1K 45t Scout & Skirmisher 0 4 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 6 9 0
PXH-2 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 6 9 6
PXH-2K 45t Scout & Skirmisher 0 5 0 1 0 STD 270 DHS Standard Ferro None 20 37.5 7 10 0
PXH-3D 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
PXH-3K 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Standard Ferro None 27t 37.5t 6 9 6
PXH-3M 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
PXH-3PL 45t Scout & Skirmisher 0 4 0 3 0 XL 270 DHS Endo Standard None 29 39.5 7 10 7
PXH-3S 45t Scout & Skirmisher 0 3 0 3 0 XL 270 DHS Standard Ferro None 27t 37.5t 6 12 6
PXH-4X 45t Scout & Skirmisher 0 6 0 0 0 LFE 270 DHS Standard Standard None 23.5t 37.5t 6 9 6
PXH-6D 45t Scout & Skirmisher 0 6 0 1 0 XL 270 DHS Endo Standard None 29 39.5 7 10 7
PXH-7CS 45t Scout & Skirmisher 0 4 2 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 5
PXH-7S 45t Scout & Skirmisher 0 6 0 2 0 LFE 270 DHS Endo Ferro None 25.5 39.5 7 10 7
PXH-KK 45t Gladiator 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

PHX-HK1 50t LAM 0 5 0 4 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
PHX-HK1R 50t LAM 0 4 0 4 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
PHX-HK2 50t LAM 0 4 0 4 0 LAM 250 SHS Standard Standard None 19t N/A 5 8 7
PHX-HK2M 50t LAM 0 4 2 0 0 LAM 250 SHS Standard Standard None 19t N/A 5 8 7
PHX-HK3 50t LAM 0 4 2 0 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
Rifleman.png

PRIMITIVE RIFLEMAN

Mech Quirk: Primitive

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL-1N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 0 0 PFE 235 SHS Rugged Primitive None 21.5t 38t 5 8 0
Rifleman.png

RIFLEMAN

Mech Quirk: Anti-Air Targeting

(+3 accuracy when targeting aerial units)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL-2N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 STD 200 SHS Standard Standard None 31.5 42 4 7 0
Preta.png

PRETA

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

X-PRT-O-CONDITUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-DEICIO 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-LATERIS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 7
X-PRT-O-RAPTUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-SIROCCO 45t Gladiator 0 0 0 0 6 LFE 270 DHS Endo Clan Ferro None 26t N/A 6 9 0
Screamer.png

SCREAMER

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SCR-1X-LAM 55t Experimental LAM 0 4 4 0 0 LAM 275 DHS Standard Standard None 16t N/A 5 8 7
Sentinel.png

SENTINEL

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

STN-1S 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3K 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KA 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KB 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3L 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3Lb 40t Sniper & Light Brawler 2 2 0 1 0 XL 240 SHS Endo Ferro None 26t 35t 7 10 0
STN-3M 40t Sniper & Light Brawler 1 1 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-4D 40t Sniper & Light Brawler 2 2 1 2 0 STD 240 DHS Endo Ferro None 20.5 35 7 10 0
STN-C 40t Sniper & Light Brawler 2 0 2 2 0 STD 240 SHS Standard Standard None 18.5 33 7 10 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD-2D 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2D2 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2H 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2Hb 55t Line Assault 2 2 3 2 0 STD 275 DHS Endo Ferro None 30.5t 50t 5 8 5
SHD-2Ht 55t Elemental Hunter 0 3 5 0 0 STD 275 DHS Standard Standard None 28t 47.5t 5 8 5
SHD-2K 55t Skirmisher & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2PA 55t Skirmisher & Cavalry 2 1 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-5D 55t Skirmisher & Cavalry 3 2 3 2 0 STD 275 DHS Endo Ferro None 31.5 50 5 8 5
SHD-5M 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 5
SHD-5S 55t Long Term Deep Raider 0 6 0 2 0 XL 330 DHS Endo Standard None 30 49.5 7 10 5
SHD-6S 55t Mobile Artillery 2 4 1 0 0 LFE 250 DHS Endo Ferro None 35t 50t 5 7 0
SHD-7CS 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 5
SHD-7D 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 5
SHD-11CS 55t Skirmisher & Cavalry 0 6 4 2 0 LFE 275 DHS Endo Ferro None 35t 50t 5 8 5
SHD-GD 55t Gladiator 1 4 3 0 0 XL 275 DHS Endo Standard None 37t 50t 5 8 3
Shadow Hawk.png

PRIMITIVE SHADOW HAWK

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD-1R 55t Striker Cavalry 1 1 0 0 0 PFE 270 SHS Rugged Primitive None 22t 42.5t 5 8 3
Sha Yu.png

SHA YU

Mech Quirk: Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

SYU-2B 40t Scout & Harasser 0 4 0 2 0 XL 280 DHS Endo Stealth None 23t 35t 7 11 0
SYU-4B 40t Scout & Harasser 0 5 1 0 0 XL 280 DHS Endo Stealth None 23t 35t 7 11 0
SYU-SHK 40t Gladiator 0 4 0 2 0 XL 280 DHS Endo Standard None 24t 35t 7 11 0
Starslayer.png

STARSLAYER

Mech Quirk: Rugged

(50 structure points, 65 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

STY-2C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 5
STY-3C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Endo Ferro None 26.5t 42t 5 8 5
STY-3D 50t Skirmisher 0 6 1 0 0 STD 250 DHS Endo Ferro None 26.5t 42t 5 8 5
Strider.png

STRIDER

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

SR1-O 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-A 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-B 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-C 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-D 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-E 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-F 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 7
SR1-O-R 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
Swordsman.png

SWORDSMAN

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SWD-2 40t Age of War Trooper 1 2 2 1 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
SWD-3 40t Light Trooper 1 2 2 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
SWD-4 40t Light Trooper 1 3 2 0 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
Swordsman.png

PRIMITIVE SWORDSMAN

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SWD-1 40t Age of War Trooper 1 2 2 1 0 PFE 135 SHS Rugged Primitive None 21.5t 29t 3 5 0
Talos.png

TALOS

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLS-1B 50t General Line Mech 2 0 4 2 0 STD 200 SHS Standard Standard None 31.5t 42t 5 7 0
TLS-1T 50t General Line Mech 2 3 0 2 0 LFE 200 DHS Endo Standard None 36t 44.5t 5 7 0
TLS-2B 50t General Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 4
TLS-3G 50t General Line Mech 1 6 0 0 0 LFE 250 DHS Endo Standard None 32t 44.5t 7 8 5
TLS-3M 50t Melee Line Mech 0 0 5 2 0 XL 250 DHS Endo Standard Mace 30t 39.5t 7 8 5
Trebuchet.png

TREBUCHET

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TBT-3C 50t Fire Support 0 5 2 0 0 XL 300 DHS Endo Standard None 32t 44.5t 8 11 0
TBT-5J 50t Fire Support 0 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 5
TBT-5K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5 42 6 8 0
TBT-5N 50t Fire Support 0 4 2 0 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5PA 50t Fire Support 0 4 3 2 0 STD 250 DHS Endo Standard None 29t 44.5t 6 9 5
TBT-5S 50t Fire Support 0 4 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7M 50t Fire Support 0 4 3 2 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 5
TBT-9K 50t Fire Support 0 4 3 0 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 5
TBT-10K 50t Fire Support 2 3 1 2 0 XL 250 DHS Standard Ferro None 32.5t 42t 6 9 0
TBT-LG 50t Gladiator 0 2 4 1 0 XL 325 DHS Endo Standard None 28.5t 44.5t 8 12 3
Uziel.png

UZIEL

Mech Quirk: Cowl

(Adds 5 armor to the head and prevents bleedouts)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

UZL-2S 50t Flanker & All-Range Combat 0 5 1 2 0 XL 300 DHS Endo Standard None 38t 44.5t 6 9 6
UZL-3M 50t Flanker 0 4 0 4 0 XL 300 DHS Endo Standard None 38t 44.5t 6 9 6
UZL-4C 50t Ambusher 0 0 5 3 0 CFE 200 DHS Endo Stealth None 29.5t 44.5t 5 8 4
UZL-4K 50t Flanker & Harasser 0 0 3 3 0 XL 300 DHS Endo Standard None 38t 44.5t 6 9 6
UZL-BE 50t Gladiator 0 4 3 2 0 XL 300 DHS Endo Light Ferro None 31t 44.5t 6 9 6
Vindicator.png

VINDICATOR

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

VND-1AA 45t Fire Support & Brawler 0 4 1 3 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 5
VND-1R 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
VND-1SIC 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
VND-1X 45t Fire Support & Brawler 2 3 1 4 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
VND-2AN 45t Fire Support & Brawler 0 4 3 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 6 4
VND-2MC 45t Flanker 0 4 1 0 0 XXL 270 DHS Standard Ferro None 31t 37.5t 6 9 6
VND-2SIB 45t Gladiator 0 4 2 2 0 XL 225 DHS Endo Standard None 31.5t 39.5t 5 8 4
VND-2SIC 45t Fire Support & Test Platform 2 4 0 1 0 LFE 225 DHS Endo Standard None 27t 39.5t 5 8 5
VND-3L 45t Fire Support & Brawler 0 5 1 3 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 6 4
Vulcan.png

VULCAN

Mech Quirk: Narrow Profile

(+1 evasion pips from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

VL-2T 40t Close Support & Anti-Personnel 3 2 0 2 0 STD 240 SHS Standard Standard None 18.5t 33t 6 9 6
VL-5T 40t Close Support & Anti-Personnel 2 4 0 4 0 STD 240 SHS Standard Standard None 18.5t 33t 6 9 6
VL-BL 40t Gladiator 0 0 4 4 0 XL 240 SHS Standard Standard None 24t 33t 6 9 4
VT-5M 40t Close Support & Skirmisher 0 2 0 4 0 STD 240 DHS Endo Standard None 20.5t 35t 6 9 6
VT-5S 40t Close Support & Recon 1 2 0 4 0 XL 240 SHS Standard Ferro None 24t 33t 6 12 6
VT-5TL 40t Close Support & Skirmisher 1 0 1 4 0 LFE 240 DHS Endo Standard None 23t 35t 9 9 8
VT-6B 40t Close Support & Skirmisher 0 0 4 2 0 LFE 240 DHS Standard Ferro None 21t 33t 6 9 6
Whitworth.png

WHITWORTH

Mech Quirk: Rugged

(40 structure points, 55 stability threshold)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

WTH-0 40t Civilian Reaper 0 3 2 2 0 STD 160 SHS Standard Standard None 25 33 4 7 4
WTH-1 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 6 4
WTH-1H 40t Light 'Fire' Support 0 3 9 0 0 STD 160 SHS Standard Standard None 25 33 4 7 4
WTH-1S 40t Light Brawling 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 6 4
WTH-2 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 6 4
WTH-2A 40t Light Brawling 0 2 4 1 0 STD 160 DHS Endo Standard None 27t 35t 4 6 4
WTH-2H 40t Light Fire Support 0 3 2 2 0 STD 200 DHS Standard Ferro None 22.5t 33t 5 8 5
WTH-WW 40t Gladiator 0 2 4 1 0 XXL 240 DHS Endo Standard None 28t 35t 6 9 0
Wolverine.png

WOLVERINE

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

WVR-6D 55t Striker & Cavalry 2 1 0 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-6K 55t Skirmisher 0 5 1 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6M 55t Striker & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-6R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-7D 55t Striker & Cavalry 2 1 3 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 10 5
WVR-7H 55t Striker & Cavalry 2 1 3 1 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 5
WVR-7K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
WVR-7M 55t Skirmisher 0 4 1 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 10 5
WVR-8C 55t Skirmisher 0 4 2 3 0 XL 275 DHS Endo Standard None 37 49 5 8 5
WVR-8D 55t Project Phoenix 2 3 2 2 0 XL 275 DHS Endo Standard None 37 49 5 8 5
WVR-8K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 34.5 46.5 5 8 5
WVR-8S 55t Skirmisher 0 2 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 5
WVR-9D 55t Project Phoenix 2 3 3 1 0 XL 275 DHS Endo Standard None 37 49 5 8 0
WVR-Q 55t Gladiator 1 4 3 1 0 XL 275 DHS Endo Standard None 36t 49t 5 8 3
Wolverine.png

PRIMITIVE WOLVERINE

Mech Quirk: Primitive

Pilot Affinity: Command Unit

(Gains +1 initiative)

WVR-1R 55t Skirmisher 1 1 0 0 0 PFE 255 SHS Rugged Primitive None 23.5t 42.5t 5 8 4
WVR-3R 55t Skirmisher 1 1 1 0 0 PFE 255 SHS Rugged Primitive None 23.5 42.5 5 8 4
Wraith.png

WRAITH

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

TR1 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
TR2 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
TR3 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 8
TR4 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
Wyvern.png

WYVERN

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

WVE-5N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Endo Standard None 30.5t 39.5t 4 7 4
WVE-5Nb 45t Fire Support & Brawler 0 2 3 2 0 XL 180 SHS Endo Standard None 34t 39.5t 4 7 4
WVE-6N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
WVE-9N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 4
WVE-10N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 4

Inner Sphere Heavy Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anvil.png

ANVIL

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Nimble Jumper

(+15% jump distance)

ANV-3M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 3
ANV-3N 60t Brawler 0 6 0 2 0 LFE 300 DHS Endo Standard None 30t 54t 5 8 5
ANV-3R 60t Brawler 0 6 2 0 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-5M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 5
ANV-5Q 60t Brawler 0 6 2 0 0 STD 300 DHS Endo Standard None 30t 54t 5 8 3
ANV-6M 60t Brawler 0 5 0 3 0 STD 300 DHS Endo Standard None 30t 54t 5 8 3
ANV-8M 60t Mobile Artillery 0 4 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 6 0
Archer.png

ARCHER

Mech Quirk: Battlefists

(Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC-2K 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
ARC-2R 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
ARC-2Rb 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 6 0
ARC-2S 70t Heavy Artillery & Brawler 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
ARC-2W 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
ARC-4M 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 6 0
ARC-5CS 70t Tukayyid Artillery 0 4 4 0 0 STD 280 DHS Endo Standard None 51.5t 63.5t 4 6 0
ARC-5R 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 6 0
ARC-5S 70t Heavy Artillery & Fire Support 0 4 6 0 0 XL 280 DHS Standard Standard None 41t 60t 4 6 0
ARC-5W 70t Heavy Artillery & Fire Support 0 0 7 0 0 XL 280 DHS Standard Standard None 41t 60t 4 6 0
ARC-6Q 70t Experimental Arena Fighter 0 4 4 1 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 6 0
ARC-7L 70t Heavy Artillery & Fire Support 0 4 2 4 0 STD 210 DHS Standard Standard Stealth 41t 60t 3 4 3
ARC-T 70t World-Famous Fire Support 0 6 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 6 0
Archer.png

PRIMITIVE ARCHER

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC-1A 70t Heavy Artillery & Fire Support 0 2 2 0 0 PFE 260 SHS Rugged Primitive None 36.5t 56t 4 6 0
Argus.png

ARGUS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

AGS-2D 60t Heavy Striker 0 4 3 1 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-3M 60t Heavy Striker 0 1 2 6 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-4D 60t Heavy Striker 2 4 2 2 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
Avatar.png

AVATAR

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

AV1-AT 70t Gladiator 0 2 0 0 8 XL 280 DHS Standard Standard None 40t N/A 4 6 0
AV1-O 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OA 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 4
AV1-OB 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OC 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OC3 70t First Generation OmniMech 0 2 0 1 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OD 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OE 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 6 0
AV1-OF 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 4
AV1-OG 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OR 70t First Generation OmniMech 0 2 0 0 9 XL 280 DHS Standard Standard None 47t N/A 4 7 0
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AXMAN

Mech Quirk: Rugged

(65 structure points, 65 stability threshold)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AXM-1N 65t Heavy Melee Specialist 2 4 0 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
AXM-1TL 65t Heavy Melee Specialist 2 4 0 2 0 XL 260 DHS Composite Hardened Hatchet 45.5t 55.5t 3 5 4
AXM-2N 65t Heavy Melee Specialist 0 4 3 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
AXM-3N 65t Heavy Melee Specialist 1 3 2 3 0 XL 260 DHS Endo Standard Hatchet 45.5t 55.5t 4 7 4
AXM-3S 65t Heavy Melee Specialist 3 3 0 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
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BATTLEAXE

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BKX-7K 70t Early Assault 0 4 4 0 0 STD 280 SHS Standard Standard None 40t 60t 5 7 4
BKX-7NC 70t Early Assault 0 2 5 4 0 STD 280 SHS Standard Standard None 40t 60t 5 7 4
BKX-8K 70t Resurrected Early BattleMech 0 4 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 5 7 4
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PRIMITIVE BATTLEAXE

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BKX-1X 70t Primitive Line Mech 0 2 3 2 0 PFE 245 SHS Rugged Primitive None 38.5t 56t 4 6 0
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BELLEROPHON

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

BEL-2S 60t Resurrected Early Mech 0 3 3 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 6 0
BEL-3Q 60t Resurrected Early Mech 0 11 0 0 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
BEL-3S 60t Resurrected Early Mech 3 0 4 1 0 STD 240 DHS Endo Standard None 39.5t 54t 4 6 0
BEL-4S 60t Resurrected Early Mech 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 6 0
BEL-BH 60t Gladiator 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 6 4
Bellerophon.png

PRIMITIVE BELLEROPHON

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

BEL-1X 60t Early Experimental Mech 0 2 1 0 0 PFE 265 SHS Rugged Primitive None 27t 47t 5 7 0
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BLACK HAWK-KU

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

BHKU-O 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OA 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OB 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OC 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OD 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OE 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OR 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OX 60t Skirmisher Omni 0 0 0 0 14 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
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BLACK KNIGHT

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BL-6-KNT 75t Brawler & Ranged Assault 0 8 0 3 0 STD 300 SHS Endo Standard None 44t 68t 4 6 0
BL-6b-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 6 0
BL-7-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
BL-7-KNT-L 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
BL-7PA-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
BL-9-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 XL 300 DHS Endo Standard Hatchet 50.5t 65t 4 6 0
BL-10X-KNT 75t Brawler & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard Hatchet 47t 61.5t 4 6 0
BL-P-KNT 75t Gladiator 1 7 1 4 0 STD 300 DHS Endo Standard None 44t 68t 5 7 0
BL-X-KNT 75t Gladiator 0 8 0 2 0 XL 300 DHS Standard Light Ferro Large Vibroblade 37t 51.5t 4 6 0
BL-12-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
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BOMBARDIER

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

BMB-10D 65t Fire Support 0 0 6 3 0 STD 260 SHS Standard Standard None 39t 55.5t 5 6 0
BMB-12D 65t Fire Support 0 0 6 3 0 XL 325 DHS Standard Standard None 39.5t 55.5t 6 8 0
BMB-14C 65t Fire Support 0 0 6 3 0 XL 325 DHS Endo Standard None 42.5t 58.5t 6 8 0
BMB-PRK 65t That Jackass's Mech 0 0 6 3 0 XL 325 DHS Endo Light Ferro None 40.5t 58.5t 6 8 0
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CATAPHRACT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CTF-0X 70t Electronic Warfare Prototype 1 4 0 2 0 STD 280 SHS Standard Standard None 33.5t 52.5t 4 6 0
CTF-1PA 70t Sniper & Fire Support 2 2 1 3 0 JRXL 225 SHS Standard Heavy Plating None 52t 60t 3 5 0
CTF-1X 70t Brawler & Close Assault 1 5 0 2 0 STD 300 SHS Standard Standard None 38t 60t 5 7 0
CTF-2X 70t Brawler & Close Assault 1 4 1 4 0 STD 300 SHS Standard Standard None 38t 60t 5 7 0
CTF-3AA 70t Brawler & Close Assault 5 0 0 4 0 STD 280 DHS Endo Light Ferro None 44.5t 63.5t 5 8 0
CTF-3D 70t Brawler & Close Assault 2 4 0 3 0 XL 280 SHS Standard Standard None 49t 60t 4 6 4
CTF-3L 70t Brawler & Close Assault 1 5 0 3 0 XL 280 DHS Standard Standard None 49t 60t 4 8 0
CTF-4K 70t Brawler & Close Assault 0 6 0 2 0 STD 280 DHS Standard Ferro None 41t 60t 4 6 0
CTF-4X 70t Sniper & Fire Support 2 2 1 3 0 STD 225 SHS Standard Standard None 47t 60t 3 5 0
CTF-FR 70t Brawler & Close Assault 1 4 1 4 0 LFE 300 DHS Standard Ferro None 41.5t 60t 5 7 0
CTF-IM 70t Custom Refit 3 2 0 1 0 XL 280 SHS Standard Heavy Ferro None 35t 46t 4 6 0
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CATAPULT

Mech Quirk: Nimble Jumper

(+15% jump distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

CPLT-A1 65t Heavy Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 5
CPLT-BB 65t Gladiator 0 4 4 2 0 STD 260 DHS Endo Standard None 40t 56.5t 4 6 5
CPLT-C1 65t Heavy Fire Support 0 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 5
CPLT-C1b 65t Heavy Fire Support 0 4 4 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 6 5
CPLT-C2 65t Mixed Fire Support 2 2 4 0 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 6 5
CPLT-C3 65t Artillery Support 0 4 2 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 5
CPLT-C4 65t Heavy Fire Support 0 2 4 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 5
CPLT-C4C 65t Heavy Fire Support 0 2 4 3 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 5
CPLT-C5 65t Artillery Support 0 6 2 0 0 STD 260 DHS Endo Standard None 42t 58.5t 4 6 5
CPLT-K2 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CPLT-K2K 65t Sniper & Direct-Fire Support 0 6 0 0 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CPLT-K3 65t Sniper & Direct-Fire Support 0 6 0 4 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 0
CPLT-K5 65t Sniper & Direct-Fire Support 0 2 4 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 6 5
CPLT-K6X 65t Sniper & Direct-Fire Support 4 2 0 4 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 6 5
CPLT-H2 65t Heavy Fire Support 0 3 8 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 5
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CHAMPION

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CHP-1N 60t Heavy Recon & Striker 4 4 3 2 0 STD 300 SHS Standard Ferro None 29t 51t 6 8 0
CHP-1N2 60t Heavy Recon & Striker 4 4 3 2 0 STD 300 DHS Standard Ferro None 29t 51t 6 8 0
CHP-1Nb 60t Heavy Recon & Sniper 2 4 0 2 0 STD 300 DHS Endo Ferro None 32t 54t 6 8 0
CHP-2N 60t Heavy Recon & Striker 1 4 3 2 0 STD 300 SHS Standard Standard None 29t 51t 6 8 0
CHP-2X 60t Heavy Recon & Striker 2 2 4 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 8 0
CHP-2XS 60t Heavy Recon & Command 2 2 4 2 0 XXL 300 DHS Endo Standard None 44.5t 54t 6 8 5
CHP-3N 60t Heavy Recon & Striker 2 4 2 2 0 XL 300 DHS Standard Ferro None 38.5t 51t 6 8 0
CHP-3P 60t Heavy Recon & Striker 2 4 3 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 8 0
CHP-INV 60t Gladiator 0 2 7 2 0 XL 300 DHS Endo Light Ferro None 38.5t 52t 6 8 4
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CHAMPION

Mech Quirk: Easy To Maintain

(Fast Refits)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CPN-1X1 60t Experimental LAM 0 4 2 2 0 STD 300 SHS Standard Standard None 8t 9t 5 8 7
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CORSAIR (75T)

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-4A 75t Scrapped-Together-Frankenmech 6 3 0 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
COR-4R 75t Scrapped-Together FrankenMech 2 2 1 3 0 STD 300 SHS Standard Ferro None 40.5t 64.5t 4 6 0
COR-TB 75t Scrapped-Together FrankenMech 6 3 0 0 0 XL 225 DHS Standard Heavy Ferro None 56.5t 64.5t 3 6 0
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CRUSADER

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CRD-2R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 4 6 0
CRD-3D 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CRD-3K 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CRD-3L 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 4
CRD-3PA 65t Heavy Skirmisher & Brawler 0 2 5 2 0 JRXL 260 SHS Standard Standard None 45.5t 55.5t 4 6 0
CRD-3R 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CRD-4BR 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 0
CRD-4D 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CRD-4K 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
CRD-5M 65t Multi-Role And Fire Support 0 2 4 4 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 6 4
CRD-5S 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 0
CRD-5TL 65t Close Range Brawler 0 2 4 4 0 XL 260 DHS Endo Ferro None 48.5t 58.5t 5 5 4
CRD-7MK 65t Multi-Role And Fire Support 0 1 6 4 0 XL 260 SHS Standard Standard None 45.5t 55.5t 4 6 0
CRD-7L 65t Heavy Skirmisher And Brawler 0 4 4 2 0 STD 195 DHS Standard Stealth None 45.5t 55.5t 3 5 3
CRD-6D 65t Heavy Skirmisher And Brawler 0 2 4 2 0 XL 325 DHS Endo Standard None 45.5t 55.5t 5 8 4
CRD-6T 65t Heavy Skirmisher And Brawler 0 12 0 2 0 XL 325 DHS Standard Standard None 45.5t 55.5t 5 8 5
CRD-SC 65t Gladiator...? 0 2 6 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 6 0
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DRAGON

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DRG-1C 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1N 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1PA 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Retro Light None 30t 52t 5 8 0
DRG-5N 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-7TROG 60t Skirmisher & Brawler 0 4 2 5 0 XL 300 DHS Endo Standard None 42.5t 55t 5 8 5
DRG-7N 60t Skirmisher & Brawler 3 1 2 2 0 XL 300 SHS Endo Standard None 30t 52t 5 8 0
DRG-8D 60t Skirmisher & Brawler 3 4 2 0 0 LFE 300 DHS Endo Standard None 37.5t 55t 5 8 0
DRG-FLAME 60t Gladiator 1 4 2 2 0 STD 240 DHS Endo Standard None 39.5t 54t 4 6 0
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GRAND DRAGON

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DRG-1G 60t Skirmisher & Brawler 0 5 2 4 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-5K 60t Skirmisher & Brawler 0 5 2 4 0 XL 360 DHS Standard Standard None 31.5t 52t 6 9 0
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DRAGON FIRE

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Command Unit

(Gains 1 initiative)

DGR-3F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4X 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Light Ferro None 55.5t 68t 4 7 0
DGR-6F 75t Mobile Fire-Support 0 5 4 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
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Flashman

Mech Quirk: Rugged

(+75 extra structure points, +75 bonus stability threshold )

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking )

FLS-7K 75t Flashbulb Skirmisher 0 9 0 3 0 Standard 300 SHS Standard Standard None 27t 51t 4 7 0
FLS-8K 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Standard Standard None 22.5t 51t 5 8 0
FLS-9B 75t Flashbulb Skirmisher 0 6 0 4 0 Light 375 DHS Endo Light Ferro None 16.25t 51.25t 5 8 0
FLS-9C 75t Flashbulb Skirmisher 0 9 0 4 0 XL 375 DHS Endo Ferro None 26t 54.5t 5 8 0
FLS-C 75t Flashbulb Skirmisher 0 9 0 4 0 XL 375 DHS Standard Standard None 22.5t 51t 5 8 0
FLS-IN 75t Gladiator 0 0 0 35 0 XL 375 cDHS Standard Standard None 19.5t 48t 5 8 0
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GRASSHOPPER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Pilot Affinity: Nimble

(15% more jumping distance)

GHR-4R 70 Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41 60 4 7 4
GHR-5H 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 4
GHR-5J 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 4
GHR-5N 70t Heavy Skirmisher & Cavalry 0 8 0 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 4
GHR-6J 70t Heavy Skirmisher & Cavalry 0 10 1 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 6 4
GHR-C 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 4
GHR-MJ 70t Gladiator 1 7 0 3 0 XL 280 DHS Endo Standard None 51.5t 63.5t 4 6 4
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PRIMITIVE GRIFFIN

Mech Quirk: Primitive

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-1A 60t Primitive Sniper & Fire Support 0 1 1 0 0 PFE 290 SHS Rugged Primitive None 23t 47t 5 8 3
Griffin.png

SUPER GRIFFIN

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-2N-X 60t Sniper & Fire Support 0 4 3 3 0 STD 240 SHS Standard Standard None 25.5t 39t 4 7 8
Grigori.png

GRIGORI

Mech Quirk: XL Omni

(Faster refits, lighter gyro)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

X-GRG-O-CONDITUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 6 0
X-GRG-O-DEICIO 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 6 0
X-GRG-O-LATERIS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 6 0
X-GRG-O-RAPTUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 6 0
Guillotine.png

GUILLOTINE

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

GLT-3N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 5
GLT-4L 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 5
GLT-4P 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 5
GLT-5M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 5
GLT-8D 70t Heavy Skirmisher & Cavalry 0 8 1 3 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 5
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HECTOR

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-2B 70t Age of War Heavy 0 6 0 4 0 STD 280 DHS Standard Standard None 28t 48t 4 7 0
HOR-3G 70t Age of War Heavy 2 4 0 4 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
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PRIMITIVE HECTOR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-1B 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 26t 56t 5 7 0
HOR-1C 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 26t 56t 5 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

HEP-2C 75t Artillery Support 2 0 3 2 0 STD 225 DHS Endo Standard None 55t 68t 3 5 0
HEP-2G 75t Artillery Support 0 1 6 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2I 75t Artillery Support 4 5 0 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-3H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-BM 75t Artillery 2 3 3 0 0 cXL 300 cDHS Standard Ferro None 35t 49.5t 4 6 0
Helepolis.png

PRIMITIVE HELEPOLIS

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

HEP-1H 75t Primitive Artillery Support 1 2 1 0 0 PFE 180 SHS Rugged Primitive None 50t 60.5t 2 4 0
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HELIOS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HEL-3D 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
HEL-4A 60t Assault Bodyguard 0 5 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
HEL-C 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
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JAGERMECH

Mech Quirk: Anti-Air Targeting

(Ignores 2 evasion when attacking aerial targets)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

JM6-A 65t Fire Support 2 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
JM6-B 65t Fire Support 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
JM6-D3 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 325 DHS Endo Ferro None 40.5t 58.5t 5 8 0
JM6-DD 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 260 SHS Standard Ferro None 46.5t 55.5t 4 6 0
JM6-DG 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 46.5t 55.5t 4 6 0
JM6-DGr 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 46.5t 55.5t 4 6 0
JM6-E 65t Long Range Fire Support 4 4 0 4 0 LFE 250 SHS Endo Ferro None 46t 58.5t 4 6 0
JM6-FB 65t Gladiator 2 6 0 0 0 XL 280 DHS Endo Standard None 44.5t 56.5t 5 7 0
JM6-H 65 Sniper & Direct-Fire Support 2 2 6 2 0 STD 260 SHS Standard Ferro None 39 55.5 4 7 0
JM6-PA 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
JM6-S 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
JagerMech.png

JAGERMECH II

Mech Quirk: Anti-Air Targeting

(Ignores 2 evasion when attacking aerial targets)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

JM7-D 70t Sniper & Direct-Fire Support 2 4 0 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 6 0
JM7-F 70t Sniper & Direct-Fire Support 4 2 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 6 0
JM7-L 70t Sniper & Direct-Fire Support 4 4 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 6 0
Koschei.png

KOSCHEI

Mech Quirk: Improved Life Support

+1 bonus pilot health, immune to pilot bleedouts

Pilot Affinity: ???

KSC-3I 65t Heavy Skirmisher 2 2 0 4 0 Standard 325 SHS Standard Standard None 17 44.5t 5 8 0
KSC-3L 65t Heavy Skirmisher 0 2 2 4 0 Standard 325 SHS Standard Standard None 16t 44.5t 5 8 0
KSC-4I 65t Heavy Skirmisher 2 4 0 6 0 Standard 325 DHS Endo Ferro None 18t 46.5t 5 8 0
KSC-4L 65t Heavy Skirmisher 0 2 2 4 0 Standard 325 DHS Endo Ferro None 18t 46.5t 5 8 0
KSC-5MC 65t Heavy Skirmisher 2 3 0 5 0 XL 325 DHS Endo Ferro None 27t 46.5t 5 8 0
Lancelot.png

LANCELOT

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: Royal

(-12 heat at the end of the turn)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

LNC25-01 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
LNC25-01X 60 Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Ferro None 30.5 54 7 10 4
LNC-20-01sl 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Ferro None 26.5t 51t 7 10 0
LNC25-02 60t Fast Response Fire Support 0 5 0 4 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
LNC25-03 60t Fast Response Fire Support 2 3 0 3 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
LNC25-04 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Standard None 29.5t 54t 7 10 0
LNC25-05 60t Fast Response Fire Support 0 3 0 6 0 XL 360 DHS Standard Standard None 29.5t 51t 7 10 0
LNC25-07 60t Fast Response Fire Support 0 3 2 2 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
Lao Hu.png

LAO HU

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LHU-2A 75t Cavalry Artillery 0 5 3 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-2B 75t Sniper & Ranged Assault 1 4 2 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3B 75t Sniper & Ranged Assault 1 3 2 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3C 75t Sniper & Ranged Assault 1 3 3 2 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3M 75t Flexible Cavalry Support 0 3 5 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
Loader King.png

LOADER KING

Mech Quirk: Industrial Mech

Mech Quirk: Industrial Claw

(Physical weapons do 10% more damage, physical weapons do 10% more stability damage)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

LDR-K-1 65t Actually A LoaderMech 2 0 0 5 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 6 0
LDR-K-2 65t Actually A LoaderMech 0 0 4 5 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 6 0
LDR-K-3 65t Actually A LoaderMech 0 5 0 4 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 6 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD-1R 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Ferro None 42.5t 64.5t 4 6 0
MAD-2R 75t Sniper & Ranged Assault 2 5 0 0 0 STD 300 DHS Standard Ferro None 40.5t 64.5t 4 6 0
MAD-3D 75t Sniper & Ranged Assault 0 7 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
MAD-3L 75t Sniper & Ranged Assault 2 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
MAD-3M 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
MAD-3R 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
MAD-3TL 75t Sniper & Ranged Assault 2 5 2 0 0 XL 325 DHS Endo Hardened None 50t 68t 6 6 0
MAD-4X 75t Experimental Brawler 0 4 3 2 0 STD 300 SHS Endo Standard None 44t 68t 4 6 0
MAD-5CS 75t Tukayyid Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 6 0
MAD-5D 75t Sniper & Ranged Assault 0 7 2 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 6 4
MAD-5D-DC 75 Sniper & Ranged Assault 0 7 0 1 0 XL 300 DHS Standard Standard None 50 64.5 4 7 4
MAD-5M 75t Sniper & Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 6 4
MAD-5S 75t Sniper & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 6 0
MAD-5X 75t Sniper & Ranged Assault 2 4 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 6 0
MAD-6D 75t Sniper & Ranged Assault 3 0 0 6 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 6 0
MAD-BH2 75t Gladiator 3 7 0 0 0 XL 225 DHS Standard Standard None 56.5t 64.5t 3 5 3
Merlin.png

MERLIN

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MLN-1A 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-1B 60t Heavy Trooper 0 3 1 2 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-1C 60 Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5 51 4 7 4
MLN-2A 60t Heavy Trooper 0 4 4 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-2B 60t Heavy Trooper 4 1 0 3 0 STD 240 SHS Endo Ferro None 39.5t 54t 4 7 4
MLN-2C 60t Heavy Trooper 0 4 3 0 0 STD 240 DHS Standard Standard None 36.5t 51t 4 7 4
Orion.png

ORION

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

ON1-K 75t Brawler & Close Support 1 4 2 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 6 0
ON1-M 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-MA 75t Brawler & Close Support 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-MB 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-MC 75t Brawler & Close Support 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-MD 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-M-DC 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 6 0
ON1-P 75t Gladiator 1 5 2 2 0 STD 300 DHS Standard Ferro None 40.5t 62.5t 4 6 0
ON1-R 75t Brawler & Close Support 2 0 7 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 6 0
ON1-V 75t Brawler & Close Support 2 2 3 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 6 0
ON1-VA 75t Brawler & Close Support 2 2 2 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 6 0
ON1-V-DC 75t Brawler & Close Support 2 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 6 0
ON2-MD2 75t Brawler & Close Support 3 3 3 2 0 LFE 300 DHS Endo Light Ferro None 48.5t 68t 4 6 0
Orion.png

PRIMITIVE ORION

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

ON1-C 75t Primitive Brawler & Assault 1 2 0 0 0 PFE 330 SHS Rugged Primitive None 27t 60.5t 5 7 0
ON1-H 75t Primitive Brawler & Assault 1 2 3 0 0 PFE 270 SHS Rugged Primitive None 40t 60.5t 4 6 0
Ostroc.png

OSTROC

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Evasive

(+2 bonus against being hit)

OSR-2C 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2Cb 60t Striker Cavalry 0 4 2 4 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
OSR-2D 60t Striker Cavalry 0 4 1 4 0 STD 300 DHS Standard Standard None 27t 51t 5 8 0
OSR-2L 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2M 60t Striker Cavalry 0 6 2 0 0 STD 300 SHS Standard Standard None 27t 51t 5 8 5
OSR-3C 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3J 60t Striker Cavalry 0 4 4 2 0 LFE 300 DHS Standard Standard None 31.5t 51t 5 8 5
OSR-9C 60t Technology Testbed 0 4 2 4 0 STD 240 SHS Standard Standard None 33.5 48 4 7 4
OSR-DN 60t Gladiator 0 4 2 4 0 XL 300 DHS Standard Heavy Ferro None 36.5t 51t 5 8 4
Ostsol.png

OSTSOL

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

OTL-4C 60t Striker Cavalry 0 6 0 6 0 STD 300 pDHS Endo Light Ferro None 30t 54t 5 8 0
OTL-4D 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4F 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4PA 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-5M 60t Striker Cavalry 0 6 0 6 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
OTL-5X 60t Sniper Cavalry 4 2 0 0 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
OTL-8M 60t Striker Cavalry 0 7 0 5 0 XL 360 DHS Endo Standard None 32.5 54 7 10 0
Ostwar.png

OSTWAR

Mech Quirk: Rugged

(65 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

OWR-2Mb 65t Heavy Fire Support 0 5 2 5 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
OWR-2N 65t Fire Support 0 2 4 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
OWR-2Q 65t Fire Support 0 2 4 3 0 LFE 260 DHS Standard Standard None 42t 55.5t 4 6 4
Ostwar.png

PRIMITIVE OSTWAR

Mech Quirk: Primitive

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

OWR-2M 65t Primitive Fire Support 0 2 3 0 0 PFE 235 SHS Rugged Primitive None 35t 51.5t 4 6 0
Penetrator.png

PENETRATOR

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

PTR-4D 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 6 4
PTR-4F 75t Energy Zombie 0 6 2 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 6 4
PTR-6M 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 6 4
PTR-6S 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 6 4
PTR-6T 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 41.5t 64.5t 4 6 4
PTR-SI 75t Gladiator 0 8 4 1 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 6 0
PTR-SL 75t Gladiator 0 8 0 3 0 LFE 200 DHS Standard Heavy Plating None 56t 64.5t 3 4 0
Perseus.png

PERSEUS

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

P1-PRIME 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-A 75t Direct Fire Support 0 0 0 0 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-B 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-C 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-D 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-W 75t Direct Fire Support 0 0 0 0 9 XL 300 DHS Endo Standard None 53.5 N/A 4 7 0
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Direct Neural Interface Cockpit

(+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

PMTH-1 75t Experimental FrankenMech 0 3 4 3 0 XL 375 DHS Cobbled Endo Ferro None 40.5t 67t 5 8 0
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Cockpit

(+1 initiative, +10 injuries resisted)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

PMTH-2 75t FrankenMech 0 3 4 3 0 XL 375 DHS Composite Ferro None 38.5t 67t 5 8 0
PMTH-3 75t FrankenMech 3 2 4 0 0 XL 375 DHS Composite Ferro None 43.5t 67t 5 8 0
PMTH-4 75t FrankenMech 2 4 0 2 0 XL 300 DHS Composite Ferro None 44.5t 67t 4 7 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Hyper-Extending Actuators

(+2 accuracy with weapons in the equipped arm )

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

QKD-4G 60t Striker Cavalry 0 4 2 0 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-4H 60t Striker Cavalry 0 4 2 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-5A 60t Striker Cavalry 0 6 1 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-5K 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 5
QKD-5K2 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27 51 5 8 5
QKD-5M 60t Striker Cavalry 0 6 2 1 0 STD 300 DHS Standard Ferro None 27 51 5 8 5
QKD-6C 60t Striker Cavalry 2 4 0 3 0 LFE 300 DHS Standard Standard None 33.5t 51t 7 8 4
QKD-6M 60t Striker Cavalry 0 2 0 3 0 LFE 360 DHS Endo Ferro None 22t 54t 6 9 0
QKD-C 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 5
QKD-IV4 60t Gladiator 2 2 2 2 0 XL 240 DHS Standard Ferro None 42t 51t 4 6 2
Rakshasa.png

RAKSHASA

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MDG-1A 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-1B 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2A 75t Brawler & Close Assault 2 6 0 3 0 XL 375 DHS Endo Ferro None 39.5 68 5 8 0
MDG-2R 75t Brawler & Close Assault 0 5 4 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
Orion.png

RECONQUISTA

Mech Quirk: Primitive (I.C.E.)

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +100% engine weight

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

RCQ-0N 75t Super-Primitive Brawler 1 0 1 1 0 ICE 225 SHS Rugged Primitive None 37.5t 60.5t 2 3 0
Rifleman.png

RIFLEMAN

Mech Quirk: Anti-Air Targeting

(+3 accuracy when targeting aerial units)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL-3C 60t Direct-Fire Support 4 2 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 6 0
RFL-3N 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 6 0
RFL-3R 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 6 0
RFL-4D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 6 0
RFL-5CS 60t Tukayyid AA Support 2 4 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
RFL-5D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 6 0
RFL-5L 60t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 6 0
RFL-5M 60t Anti-Aircraft & Direct-Fire Support 2 6 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 6 0
RFL-6M 60t Direct-Fire Support 2 2 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 6 0
RFL-7M 60t Anti-Aircraft & Direct-Fire Support 2 8 0 1 0 XL 240 DHS Endo Standard None 45 54 4 7 0
RFL-8D 60t Anti-Aircraft & Direct-Fire Support 2 4 0 2 0 XL 240 DHS Endo Standard None 45 54 4 7 4
Rifleman.png

RIFLEMAN

Mech Quirk: Noton's Spirit

(+40% damage and +3 accuracy with AC/5s and lasers, +2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15, +2 initiative)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL-LK 60t The Most Famous Arena 'Mech Of All Time 4 6 0 0 0 XL 240 DHS Endo Standard None 46t 55t 4 6 0
Shortys Rifleman.png

SHORTY'S RIFLEMAN

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Mech Quirk: FrankenMech - Shorty's Rifleman

(Fast Refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SG-1X 60t Archetypical FrankenMech 1 5 2 1 0 Standard 240 SHS Standard Standard None 26t 40.5t 4 7 0
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

(65 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

RGH-1A 65t Militarized LoaderMech 2 1 2 5 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
RGH-1B 65t Militarized LoaderMech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
RGH-1C 65t Militarized LoaderMech 2 0 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
RGH-3A 65t Militarized LoaderMech 0 7 0 1 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 0
RGH-4A 65t Militarized LoaderMech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
RGH-4T 65t Urban Brawler 2 1 2 5 0 STD 305 DHS Endo Standard None 35t 58.5t 5 8 0
RGH-PH 65t Gladiator 3 2 3 2 0 XL 260 DHS Endo Standard None 47.5t 57.5t 4 6 0
Shootist.png

SHOOTIST

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

ST-8A 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 6 0
ST-8C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 6 0
ST-9C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40 60 4 7 0
ST-TW 70t Gladiator 2 5 0 1 0 cXL 280 DHS Standard Ferro None 48t 60t 4 6 0
Stalker.png

STALKER (75T)

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

STK-4P 75t Juggernaut & Ranged Heavy 0 8 3 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
Thanatos.png

THANATOS

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

TNS-4S 75t Brawler & Close Assault 0 6 7 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 5
TNS-4T 75t Brawler & Close Assault 3 4 3 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 6 4
TNS-5M 75t Extreme Range Sniper 5 2 1 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 6 4
TNS-HA 75t Gladiator 0 8 5 0 0 XL 375 DHS Endo Standard None 37.5t 66t 5 8 5
Thunder.png

THUNDER

Mech Quirk: Cowl

(Adds 15 armor to the head and prevents bleedouts)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

THR-1L 70t Heavy Brawler 2 4 1 0 0 XL 350 DHS Standard Standard None 40t 60t 5 8 0
THR-2L 70t Heavy Brawler 2 3 1 1 0 XL 350 DHS Standard Stealth None 40t 60t 6 8 0
THR-3L 70t Artillery Support 0 4 3 0 0 XL 350 DHS Standard Stealth None 40t 60t 6 8 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-5D 65t Heavy Skirmisher & Brawler 2 0 2 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
TDR-5L 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Standard Standard None 39 55.5 4 7 0
TDR-5LS 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 SHS Standard Standard None 39 55.5 4 7 0
TDR-5PA 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
TDR-5S 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
TDR-5Sb 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 6 0
TDR-5SE 65t Heavy Skirmisher 0 5 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 4
TDR-5SS 65t Heavy Striker & Disabler 0 7 1 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 6 0
TDR-7M 65t Heavy Skirmisher & Brawler 2 4 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 6 0
TDR-7SE 65t Heavy Sniper 2 4 2 2 0 STD 260 DHS Endo Ferro None 42 58.5 4 7 4
TDR-8M 65t Heavy Skirmisher & Brawler 1 5 2 2 0 STD 260 DHS Standard Ferro None 39 55.5 4 7 4
TDR-8SS 65t Heavy Skirmisher & Brawler 0 6 0 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 6 4
TDR-9M 65t Heavy Sniper 2 3 2 2 0 STD 260 DHS Endo Standard None 42 58.5 4 7 4
TDR-9NAIS 65t Heavy Brawler 2 3 3 2 0 XL 260 DHS Standard Standard None 39.5 58.5 5 8 0
TDR-9S 65t Heavy Striker & Disabler 0 6 1 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 0
TDR-9SE 65t Heavy Skirmisher 0 5 2 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 6 4
TDR-9W 65t Heavy Skirmisher & Brawler 0 5 2 3 0 STD 260 DHS Standard Ferro None 39 55.5 4 7 4
TDR-10SE 65t Heavy Brawler 0 5 1 2 0 STD 260 DHS Endo Standard None 41 57.5 4 7 4
TDR-TD 65t Gladiator 0 10 0 0 0 STD 285 DHS Standard Standard None 35t 55.5t 5 7 0
Thunderbolt.png

PRIMITIVE THUNDERBOLT

Mech Quirk: Primitive

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-1C 65t Heavy Skirmisher & Brawler 0 4 2 2 0 PFE 200 SHS Rugged Primitive None 39t 51.5t 3 5 0
Toyama.png

TOYAMA

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

TYM-1A 75t Multi-Role BattleMech 2 5 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 5 8 0
Von Rohrs.png

VON ROHRS

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Evasive

(+2 bonus against being hit)

VON-4RH-5 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-6 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-7 65t Modernized Fire Support 0 2 4 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
VON-4RH-9 65t Modernized Fire Support 2 2 3 1 0 XL 325 DHS Standard Standard None 39.5t 55.5t 5 8 0
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Evasive

(+2 bonus against being hit)

WHM-4L 70t Brawler & Close Assault 0 9 1 7 0 XL 280 DHS Standard Stealth None 34.5t 45.5t 4 7 0
WHM-6D 70t Brawler & Close Assault 2 6 0 4 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
WHM-6K 70t Brawler & Close Assault 0 6 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 6 0
WHM-6L 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
WHM-6PA 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Heavy Plating None 41t 60t 4 6 0
WHM-6R 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
WHM-6Rb 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Ferro None 40t 60t 4 6 0
WHM-7A 70t Brawler & Close Assault 0 6 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 6 0
WHM-7CS 70t Tukayyid Brawler 0 6 3 2 0 XL 280 DHS Standard Standard None 48t 60t 4 6 4
WHM-7H 70t Brawler & Close Assault 2 4 1 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 6 4
WHM-7K 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 6 0
WHM-7M 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 6 0
WHM-7S 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Standard Standard None 40t 60t 4 6 0
WHM-9D 70t Brawler & Close Assault 2 6 0 2 0 XL 350 DHS Endo Standard None 40.5 63.5 5 8 5
WHM-9S 70t Brawler & Close Assault 2 4 1 2 0 LFE 280 DHS Standard Standard None 44 60 4 7 0
WHM-BW 70t Famous Ride Of The Black Widow 1 4 1 4 0 XL 280 DHS Standard Standard None 46t 58t 4 6 0
Yeoman.png

YEOMAN

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

YMN-6Y 60t Pure Missile Support 0 0 6 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-7Y-AR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Ferro None 42t 54t 4 7 0
YMN-8Y 60t Pure Missile Support 0 4 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-9Y 60t Pure Missile Support 0 2 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-10-OR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Standard None 43.5t 54t 4 7 4

Inner Sphere Assault Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Albatross.png

ALBATROSS

Mech Quirk: Easy To Maintain

(Fast Refits)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks ) (Fast Refits)

ALB-3U 95t Assault Trooper 1 5 2 2 0 XL 200 DHS Standard Standard None 41t 69.5t 4 7 0
ALB-4U 95t Assault Trooper 1 4 2 3 0 STD 200 DHS Standard Standard None 41t 69.5t 4 7 0
Annihilator.png

ANNIHILATOR

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH-1A 100t Juggernaut & Siege Mech 0 6 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1A4 100t Artillery Siege Mech 0 6 4 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1E 100t Juggernaut & Siege Mech 0 12 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1G 100t Juggernaut & Siege Mech 6 2 0 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1X 100t Juggernaut & Siege Mech 6 4 0 3 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-2A 100t Juggernaut & Siege Mech 8 6 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-2G 100t Juggernaut & Siege Mech 8 0 0 0 0 STD 200 SHS Endo Standard None 81.5t 92t 2 3 0
ANH-MB 100t Gladiator 0 7 4 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
ANH-3A 100t Juggernaut & Siege Mech 8 6 2 0 0 CFE 200 DHS Standard Standard None 76.5t 87t 2 3 0
Archangel.png

ARCHANGEL

Mech Quirk: Compact Omni

(Fast refits, smaller gyro)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

C-ANG-CONDITUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-DEICIO 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-LATERIS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 3
C-ANG-RAPTUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7-A 100t Juggernaut & Assault 1 2 6 3 0 STD 290 SHS Standard Standard None 65.5t 87t 3 5 0
AS7-BH 100t Gladiator 2 8 2 0 0 XL 400 DHS Endo Standard None 55.5t 92t 4 6 0
AS7-C 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-CM 100t Juggernaut & Close Assault 2 3 2 3 0 XL 300 SHS Standard Standard None 72.5 87 3 5 0
AS7-D 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-D-DC 100t Command Mech 2 2 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-D-H 100t Juggernaut 2 5 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-H2 100t Juggernaut 2 4 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-HT 100t Juggernaut & Close Assault 2 6 2 4 0 STD 275 DHS Standard Ferro None 67.5t 87t 3 4 0
AS7-K 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-K-DC 100t Juggernaut & Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 65.5t 87t 3 5 0
AS7-R 100t Juggernaut & Close Assault 2 6 3 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-RS 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-S 100t Juggernaut & Close Assault 2 4 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-S2 100t Juggernaut & Close Assault 2 4 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3-DC 100t Juggernaut & Assault 2 4 4 2 0 LFE 300 DHS Standard Standard None 65.5t 87t 3 5 0
AS8-S 100t Juggernaut & Ranged Assault 4 0 4 4 0 LFE 300 DHS Endo Standard None 72.5t 92t 3 5 0
Awesome.png

AWESOME

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AWS-8Q 80t Heavy Sniper & Defender 0 7 0 1 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8R 80t Heavy Fire Support & Defender 0 3 4 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8T 80t Heavy Fire Support & Defender 0 5 2 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8V 80t Heavy Fire Support & Defender 0 5 2 4 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-9M 80t Heavy Sniper & Defender 0 8 2 2 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
AWS-9MA 80t Heavy Sniper & Defender 0 7 3 0 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
AWS-9Q 80t Heavy Sniper & Defender 0 8 0 1 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
AWS-10Q 80t Heavy Flanker 0 8 0 1 0 XL 400 DHS Endo Ferro None 38.5t 73t 5 8 0
AWS-PB 80t Gladiator 0 5 3 2 0 XL 340 DHS Standard Standard None 48.5t 69t 5 7 0
Banshee.png

BANSHEE

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-3E 95t Heavy Brawler & Sniper 1 2 0 4 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3M 95t Heavy Brawler & Sniper 0 8 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3MC 95t Heavy Brawler & Sniper 3 3 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3PA 95t Heavy Brawler & Sniper 1 9 1 7 0 JRXL 280 SHS Standard Heavy Plating None 58t 82.5t 4 7 0
BNC-3Q 95t Heavy Brawler & Juggernaut 2 1 0 5 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3S 95t Heavy Brawler & Sniper 1 9 1 7 0 STD 285 SHS Standard Standard None 63t 82.5t 3 5 0
BNC-5S 95t Heavy Brawler & Sniper 1 7 1 5 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
BNC-6S 95t Heavy Brawler & Sniper 6 0 0 3 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-6T 95t Heavy Brawler & Sniper 3 6 3 1 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-SR 95t Gladiator 2 7 1 2 0 XL 380 DHS Endo Standard None 57.5t 87t 4 6 4
BNC-7S 95t Heavy Brawler & Sniper 2 6 1 3 0 LFE 380 DHS Endo Standard None 37.5t 82.5t 4 7 0
Banshee.png

PRIMITIVE BANSHEE

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-1E 95t Heavy Brawler & Sniper 1 3 0 1 0 PFE 330 SHS Rugged Primitive None 45t 78.5t 4 6 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-1D 85t Heavy Brawler & Close Assault 2 7 0 3 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 6 0
BLR-1G 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 6 0
BLR-1GB 85t Command Mech 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 6 0
BLR-1GBC 85t Heavy Brawler & Close Assault 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5 77.5 4 7 0
BLR-1GC 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 DHS Standard Standard None 39.5 73.5 4 7 0
BLR-1GHE 85t Gladiator 0 6 3 2 0 STD 340 DHS Standard Ferro None 39.5t 73.5t 4 6 0
BLR-1G-DC 85t Heavy Brawler & Close Assault 2 5 1 3 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 6 0
BLR-1S 85t Heavy Brawler & Close Assault 0 4 5 2 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 6 0
BLR-2C 85t Command 'Mech, Heavy Brawler, & Close Assault 0 5 1 4 0 STD 340 SHS Standard Standard None 39.5 73.5 4 7 0
BLR-3M 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 6 0
BLR-3M-DC 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5 73.5 4 7 0
BLR-3S 85t Heavy Brawler & Close Assault 0 6 2 1 0 XL 340 SHS Standard Standard None 53t 73.5t 4 6 0
BLR-4S 85t Heavy Brawler & Close Assault 1 6 1 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 6 0
BLR-5K 85t Heavy Brawler & Close Assault 2 3 2 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 6 0
BLR-5M 85t Heavy Brawler & Close Assault 1 7 1 2 0 STD 340 DHS Standard Standard None 39.5 73.5 4 7 0
BLR-K3 85t Heavy Brawler & Close Assault 0 8 1 3 0 XL 340 DHS Standard Standard None 53 73.5 4 7 0
Stone Rhino.png

BEHEMOTH

Mech Quirk: Barrel Fist

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BHN-6H 100t Juggernaut 4 4 1 0 0 STD 200 SHS Standard Standard None 65t 87t 2 3 2
Berserker.png

BERSERKER

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BRZ-A3 100t Melee Monster 0 7 0 2 0 XL 400 DHS Endo Ferro Hatchet 48.5t 85t 5 10 0
BRZ-B3 100t Melee Monster 0 2 4 2 0 XL 400 DHS Endo Ferro Hatchet 48.5t 85t 5 10 0
BRZ-C3 100t Melee Monster 0 7 0 2 0 LFE 400 DHS Endo Ferro Hatchet 36.5t 85t 6 10 0
Bull Shark.png

BULL SHARK

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

BSK-CHR 95t Gladiator 4 4 4 0 0 XL 300 DHS Standard Clan Ferro None 70t 82.5t 4 5 0
BSK-M3 95t Heavy Brawler 4 4 4 0 0 STD 190 SHS Standard Standard None 72t 82.5t 2 3 0
BSK-M4 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 4 5 0
BSK-M5 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 4 5 0
BSK-M6 95t Heavy Brawler 4 4 4 0 0 LFE 290 SHS Standard Standard None 66t 82.5t 4 5 0
BSK-M7 95t Heavy Brawler 4 4 4 0 0 LFE 300 DHS Standard Reflective None 65t 82.5t 4 5 0
BSK-MAZ 95t Heavy Brawler 4 4 2 0 0 STD 285 DHS Endo Standard None 66.5t 87t 4 5 0
Charger.png

CHARGER

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CGR-1A1 80t Heavy Scout & Harasser 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1A5 80t Assault & Brawler 1 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1A9 80t Support & Skirmisher 0 5 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
CGR-1B1 80t Heavy Scout & Harasser 0 6 0 4 0 LFE 400 DHS Endo Heavy Ferro None 27.5t 73t 5 8 0
CGR-1L 80t Heavy Scout & Sniper 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1PA1 80t Heavy Scout & Harasser 0 5 0 5 0 JRXL 400 SHS Standard Standard None 38.5t 69t 5 8 0
CGR-1R1 80t Reinforced Arena Brawler 0 1 0 8 0 LFE 350 DHS Reinforced Standard None 38.5t 67t 5 7 0
CGR-3K 80t Support & Skirmisher 0 5 1 4 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 5
CGR-4A4 80t Assault & Brawler 2 4 2 0 0 LFE 320 DHS Standard Standard None 48t 69t 4 7 0
CGR-C 80t Support & Skirmisher 0 4 2 3 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 5
CGR-N7 80t Lucky Charm 0 8 0 1 0 STD 320 DHS Standard Standard None 40.5t 69t 4 6 4
CGR-SB 80t Assault & Brawler 0 5 0 5 0 STD 240 SHS Standard Standard None 54.5t 69t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-5R 95t Heavy FrankenMech 1 5 2 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-5T 95t Heavy FrankenMech 6 5 0 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-6R 95t Heavy FrankenMech 1 2 3 2 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7A 95t Heavy FrankenMech 3 4 0 4 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7R 95t Heavy FrankenMech 1 2 5 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-8R 95t Heavy FrankenMech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 3
COR-PL 95t Heavy FrankenMech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
COR-RA 95t Pirate Gladiator...? 3 7 0 0 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
Crockett.png

CROCKETT / KATANA

Mech Quirk: Easy To Pilot

+10% walking distance

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

CRK-5003-0 85t Training Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-1b 85t Training Mech 2 8 0 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 4 5 3
CRK-5003-2 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-3 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-C 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-CM 85t Gifted Assault Mech 1 4 1 4 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5004-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
Cyclops.png

CYCLOPS

Mech Quirk: Cowl

(Adds 15 armor to the head and prevents bleedouts)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

CP-10-HQ 90t Command & Fire Support 0 6 4 0 0 STD 360 SHS Standard Standard None 21t 62t 4 7 0
CP-10-Q 90t Fire Support 0 3 7 1 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z 90t Command & Fire Support 4 8 2 0 0 STD 360 SHS Standard Standard None 39t 76t 4 7 0
CP-10-Z-DC 90t Command & Fire Support 1 6 2 0 0 STD 355 SHS Standard Standard None 42.5t 78t 4 6 0
CP-11-A 90t Command & Fire Support 3 4 2 0 0 STD 355 SHS Standard Standard None 38.5t 76t 4 6 0
CP-11-G 90t Command & Fire Support 2 3 3 0 0 STD 360 DHS Endo Ferro None 44.5t 82.5t 4 7 0
CP-12-K 90t Command & Fire Support 2 4 2 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
CP-13-M 90t Command & Close-Range Firepower 0 5 6 0 0 STD 360 DHS Endo Standard None 41.5t 80.5t 4 7 0
CP-S 90t Gladiator 4 4 1 0 0 XL 360 DHS Endo Standard None 58t 80.5t 4 6 0
CP-11-C 90t Command & Fire Support 3 4 1 1 0 STD 360 SHS Standard Standard None 21t 62t 4 7 0
CP-11-H 90t Fire Support 2 2 6 1 0 STD 360 DHS Standard Ferro None 21t 62t 4 7 0
Devastator.png

DEVASTATOR

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

DVS-1D 100t Steel Wall 4 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
DVS-2 100t Steel Wall 4 6 0 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
DVS-3 100t Steel Wall 4 5 0 1 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

(+2 injuries resisted, immune to pilot bleedouts)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-5A 90t All Around Assault 2 7 0 0 0 STD 270 SHS Standard Standard None 61.5t 79t 3 5 3
EMP-5P 90t All Around Assault 0 8 0 1 0 XL 360 DHS Endo Standard None 59t 83.5t 4 6 4
EMP-6A 90t All Around Assault 2 7 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
EMP-6M 90t All Around Assault 4 7 0 1 0 LFE 270 DHS Endo Standard None 69.5t 83.5t 3 5 3
EMP-7AIV 90t All Around Assault 0 7 2 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
EMP-7G 90t All Around Assault 4 3 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
EMP-MC 90t Gladiator 2 7 0 0 0 XL 270 DHS Standard Clan Ferro None 68.5t 79t 3 5 3
Emperor.png

PRIMITIVE EMPEROR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-1A 90t All Around Assault 2 3 0 0 0 PFE 325 SHS Rugged Primitive None 41.5t 74t 4 6 0
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR-5 100t Incredible Direct-Fire Support 6 3 0 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
FNR-6 100t Incredible Direct-Fire Support 0 5 4 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
FNR-WR 100t Gladiator 2 5 5 0 0 STD 300 DHS Endo Standard None 66.5t 90.5t 3 5 0
Grand Titan.png

GRAND TITAN

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

T-IT-N10M 100t Faster Juggernaut 0 4 3 3 0 XL 400 DHS Endo Standard None 56.5t 92t 4 7 0
T-IT-N11M 100t Faster Juggernaut 2 5 2 2 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Gunslinger.png

GUNSLINGER

Mech Quirk: Cowl

(Adds 15 armor to the head)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GUN-1ERD 85t Heavy Sniper 2 6 0 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 2
GUN-2ERD 85t Heavy Sniper 2 6 0 4 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 3
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

(Adds 15 structure and armor to the head and prevents bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HTM-26T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
HTM-27T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27U 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27V 80t Heavy Sniper & Defender 0 5 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27W 80t Heavy Sniper & Defender 3 6 3 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27Y 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-28T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 3
HTM-31K 80t Stealth City Fighter 4 0 0 5 0 STD 240 DHS Standard Stealth None 54.5t 69t 3 5 0
HTM-C 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-CM 80t Heavy Sniper & Defender 0 6 0 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-SG 80t Gladiator 4 0 4 1 0 STD 240 SHS Endo Standard None 58.5t 73t 3 5 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

HA1-JO 95t Gladiator 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-O 95t OmniMech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OA 95t OmniMech Assault 0 0 0 0 10 STD 285 DHS Standard Standard None 62t N/A 3 5 3
HA1-OB 95t OmniMech Assault 0 1 0 0 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OC 95t OmniMech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OR 95t OmniMech Artillery Support 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
Highlander.png

HIGHLANDER

Mech Quirk: Cowl

(Adds 15 armor to the head and prevents bleedouts)

Mech Quirk: Reinforced Legs

Pilot Affinity: Goomba Stomper

(Takes 20% less self stability damage and deals 20% more damage when performing a DFA)

HGN-694 90t Ranged Assault & Heavy Cavalry 4 4 0 0 0 LFE 255 DHS Endo Standard None 69.5t 82.5t 3 4 0
HGN-732 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 SHS Standard Ferro None 60.5t 78t 3 5 3
HGN-732b 90t Juggernaut & Heavy Cavalry 2 3 2 3 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 3
HGN-733 90t Juggernaut & Heavy Cavalry 1 2 4 1 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-733C 90t Juggernaut & Heavy Cavalry 1 2 4 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-733P 90t Juggernaut & Sniper 0 4 3 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-734 90t Ranged Assault & Heavy Cavalry 2 5 2 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
HGN-736 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 3
HGN-739 90t Ranged Assault & Heavy Cavalry 3 4 3 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
HGN-HM 90t Rock'n'Roll 2 3 2 0 0 XL 275 DHS Standard Standard None 56t 68t 3 5 7
Imp.png

IMP

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

IMP-1A 100t Assault Bruiser 0 6 0 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-1B 100t Assault Bruiser 0 7 2 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1C 100t Assault Bruiser 0 8 1 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1X 100t Assault Bruiser 1 8 0 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-2E 100t Assault Bruiser 0 7 2 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-3E 100t Assault Bruiser 0 8 2 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
IMP-4E 100t Assault Bruiser 0 10 2 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-5E 100t Assault Bruiser 0 6 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Juggernaut.png

JUGGERNAUT

Mech Quirk: Improved Life Support

(+2 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

JG-R9T1 90t Arena Brawler 0 7 0 18 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T2 90t Arena Brawler 4 8 0 8 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T3 90t Arena Brawler 2 7 1 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9X1 90t Arena Brawler 0 4 0 10 0 STD 360 DHS Endo Light Ferro None 43.5t 83.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

KGC-0000 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
KGC-000b 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
KGC-001 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 SHS Standard Ferro None 72.5t 87t 3 5 0
KGC-002 100t Juggernaut & Close Assault 4 4 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-005 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-BD 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 DHS Standard Ferro None 72.5t 87t 3 5 0
KGC-KJ 100t Gladiator 2 4 2 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Legacy.png

LEGACY / RISING STAR

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Nimble

(15% more jumping distance)

LGC-01 80t Assault Brawler 4 3 1 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 3
LGC-02 80t Assault Brawler 0 5 3 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 3
RSR-01 80t Failed SLDF Brawler 4 3 1 3 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 3
Mauler.png

LINESMAN

Mech Quirk: Stabilized Weapon

(-4 recoil with all weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

LMN-1PT 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
Longbow.png

LONGBOW

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

LGB-0H 85t Hail of Missiles 0 2 26 0 0 STD 340 DHS Standard Standard None 41.5 73.5 4 7 0
LGB-0W 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-0W2 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5 73.5 4 7 0
LGB-7Q 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-7V 85t Hail of Missiles 0 8 4 0 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-8C 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5 73.5 3 5 0
LGB-8Q 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
LGB-10C 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Standard Standard None 57.5 73.5 3 5 0
LGB-12C 85t Hail of Missiles 0 0 6 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-13NAIS 85t Project Phoenix 6 2 0 3 0 STD 255 DHS Endo Standard None 61.5 77.5 3 5 0
Longbow.png

PRIMITIVE LONGBOW

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

LGB-0C 85t Hail of Missiles 0 2 2 1 0 PFE 300 SHS Rugged Primitive None 41.5t 69.5t 4 6 0
Mackie.png

MACKIE

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

MSK-7A 100t The First BattleMech 2 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-8B 100t The First BattleMech 3 4 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9F 100t The First BattleMech 0 5 2 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-9H 100t The First BattleMech 3 4 1 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-10J 100t The First BattleMech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 3
MSK-11R 100t The First BattleMech 2 6 0 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-12S 100t The First BattleMech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Mackie.png

MACKIE OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

MSK-9H-PRIME 100t The First BattleMech 0 2 0 0 10 STD 300 DHS Endo Standard None 65.5t N/A 3 5 0
Mackie.png

PRIMITIVE MACKIE

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

MSK-5S 100t The Actual First BattleMech 1 2 0 0 0 PFE 340 SHS Rugged Primitive None 43.5t 83t 3 5 0
MSK-6S 100t The First BattleMech 1 3 0 0 0 PFE 340 SHS Rugged Primitive None 43.5t 83t 3 5 0
MSK-7S 100t The First BattleMech 2 3 0 0 0 PFE 300 SHS Rugged Primitive None 55t 83t 3 5 0
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

MAD-4A 100t Sniper & Ranged Assault 0 9 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-4B 100t Sniper & Ranged Assault 6 5 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-4HB 100t Rocket Brawler 0 4 9 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-4S 100 Sniper & Ranged Assault 3 5 0 2 0 LFE 300 DHS Standard Standard None 67.5 87 3 5 3
MAD-5A 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 3
MAD-5B 100t Sniper & Ranged Assault 3 7 0 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 3
MAD-5C 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 3
MAD-5J 100t Sniper & Ranged Assault 4 0 4 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 5
MAD-5W 100t Mobile Close Quarters Assault 0 10 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 5
MAD-6S 100t Heavy Knife-Fighter 2 5 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 3
MAD-7H 100t Clantech Refit 2 5 2 0 0 cXL 300 DHS Standard Ferro None 72.5t 87t 3 5 3
MAD-AL 100t Gladiator 4 3 3 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 3
Matar.png

MATAR

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SAM-RS 110t Slow Juggernaut 4 8 0 9 0 STD 220 DHS Standard Standard None 83t 98t 2 3 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon

(-4 recoil with all weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MAL-1R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-2K 90t Juggernaut & Heavy Cavalry 0 4 8 0 0 CFE 270 DHS Endo Standard None 57.5t 82.5t 4 6 3
MAL-2R 90t Juggernaut & Heavy Cavalry 4 4 2 0 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
MAL-3R 90t Juggernaut & Heavy Cavalry 4 0 4 1 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 3
MAL-3S 90t Mobile Artillery 4 6 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
MAL-4R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
MAL-C 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-KO 90t Gladiator 2 4 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Long-Range Specialist

+6 accuracy at extreme range, +2 accuracy at long range, -2 accuracy at short range, -2 accuracy at minimum range

NSR-7J 95t Heavy Brawler 6 4 0 1 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
NSR-9FC 95t Heavy Sniper 4 6 0 0 0 XL 300 DHS Standard Standard None 55t 82.5t 4 7 0
NSR-9J 95t Heavy Sniper 4 5 3 1 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-9SS 95t Heavy Brawler 4 5 0 3 0 XL 285 DHS Standard Standard None 70 82.5 3 5 3
NSR-10CS 95t C3 Network Master 2 2 2 2 0 XL 285 DHS Standard Standard None 67t 82.5t 3 5 0
NSR-10K 95t Heavy Brawler 0 0 5 5 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 3
NSR-WP 95t Gladiator 0 4 5 1 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Omega.png

OMEGA

Mech Quirk: Command Mech

(+2 initiative)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHP-X4 150t Superheavy Prototype 9 4 0 1 0 XL 300 DHS Standard Standard None 119.5t 132t 2 3 0
Pulverizer.png

PULVERIZER

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

PUL-2V 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-3R 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-4L 90t Melee Brawler 0 3 3 3 0 LFE 360 DHS Endo Standard Retractable Blade 44.5t 77.5t 4 7 0
PUL-4W 90t Melee Brawler 0 4 1 4 0 STD 360 DHS Endo Ferro Hatchet 36.5t 76.5t 4 7 0
PUL-5A 90t Point-Blank Brawler 3 2 0 5 0 LFE 360 DHS Endo Standard None 53.5t 82.5t 4 7 0
PUL C 90t Command & Control 0 6 1 0 0 STD 360 cDHS Clan Endo Clan Ferro None 41.5t 82.5t 5 7 0
BattleMaster.png

RED CORSAIR

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-1G-RC 85t Pirate Clan Mech 0 7 0 2 0 cXL 340 cDHS Clan Endo Standard None 57t 77.5t 4 6 0
Rifleman.png

RIFLEMAN II

Mech Quirk: Anti-Air Targeting

(+3 accuracy when targeting aerial units)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL-3N-2 80t Anti-Aircaft / Direct-Fire Support 4 6 0 0 0 XL 320 DHS Endo Standard None 44.5t 73t 4 6 0
Rifleman III.png

RIFLEMAN III

Mech Quirk: MultiTrac

(Grants Multi-Shot)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion.)

RF2-A 90t Ambush Sniper 8 0 0 0 0 XL 180 DHS Standard Standard None 27.5t N/A 2 3 0
RF2-B 90t Ambush Sniper 0 10 0 0 0 XL 270 DHS Standard Standard None 27.5t N/A 3 5 3
RF2-L 90t Ambush Sniper 10 0 0 0 0 XL 270 DHS Standard Standard None 27.5t N/A 2 3 2
Salamander.png

SALAMANDER

Mech Quirk: Improved Sensors

(+15% increased sensor range, +20% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

PPR-5S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
PPR-5T 80t Heavy Fire Support 0 0 6 2 0 XL 400 DHS Endo Standard None 42.5t 73t 5 8 0
PPR-6S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-6T 80t Heavy Fire Support 0 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-7S 80t Heavy Fire Support 0 2 6 0 0 LFE 320 DHS Endo Standard None 52t 73t 4 7 4
Seraph.png

SERAPH

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

H-SER-O-CONDITUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 53t N/A 3 5 0
H-SER-O-DEICIO 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 53t N/A 3 5 0
H-SER-O-LATERIS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 53t N/A 3 5 0
H-SER-O-RAPTUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 53t N/A 3 5 0
Stalker.png

STALKER

Mech Quirk: Combat Computer

(-6 heat per turn)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

STK-3F 85t Juggernaut / Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3Fb 85t Juggernaut / Ranged Assault 0 6 2 0 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3H 85t Juggernaut / Ranged Assault 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3PA 85t Juggernaut / Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-4N 85t Juggernaut / Ranged Assault 0 8 3 2 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-5M 85t Juggernaut / Ranged Assault 0 6 5 0 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-6M 85t Juggernaut / Ranged Assault 0 7 2 4 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-7D 85t Juggernaut / Ranged Assault 0 6 4 1 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-7L 85t Juggernaut / Ranged Assault 2 0 7 1 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
STK-8X 85t Juggernaut / Ranged Assault 1 4 2 3 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-M 85t Gladiator 1 5 2 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
Sunder.png

SUNDER

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SD1-O 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OA 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OB 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OC 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OD 90t First-Gen Assault Omni 0 0 0 0 8 XL 360 DHS Standard Standard None 52.5t N/A 4 7 3
SD1-OR 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5 N/A 4 7 0
Templar.png

TEMPLAR

Mech Quirk: OmniMech

(Fast refits)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

TLR1-O 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 6 0
TLR1-OA 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 6 4
TLR1-OB 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 6 0
TLR1-OC 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 6 4
TLR1-OD 85t Sniper & Ranged Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5 N/A 4 7 0
TLR1-OE 85t Brawler & Close Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5 N/A 4 7 0
TLR1-OF 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5 N/A 4 7 4
TLR1-OS 85t Brawler / Close Assault 0 0 0 0 14 XL 340 DHS Endo Standard Sword 58.5t N/A 4 6 0
Thug.png

THUG

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

THG-10E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 SHS Standard Standard None 39.5t 69t 4 6 0
THG-11C 80t Stealth Zombie 2 4 5 0 0 XL 320 DHS Standard Standard None 51.5t 69t 4 6 4
THG-11E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 6 0
THG-11Eb 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 6 0
THG-12E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 6 0
THG-12K 80t Heavy Zombie Mech 0 4 4 2 0 STD 320 DHS Endo Standard None 44.5 73 4 7 0
THG-13K 80t Specialist Sniper 0 8 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 6 0
THG-DIL 80t Gladiator 2 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 6 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

TDK-7KMA 100t Ranged Assault 4 4 3 1 0 XL 300 DHS Standard Standard None 74.5t 87t 3 5 0
TDK-7S 100t Ranged Assault 6 4 0 1 0 LFE 300 SHS Standard Standard None 69.5t 87t 3 5 0
TDK-7Y 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
TDK-7X 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
TDK-SPH 100t Gladiator 4 4 3 1 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
Titan.png

TITAN / TITAN II

Mech Quirk: Reinforcement

(50% resistance against critical hits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

TI-1A 100t Prototyped Juggernaut 0 8 5 0 0 STD 300 SHS Reinforcement Standard None 63t 87t 3 5 0
TI-1G 100t Upgraded Juggernaut 4 4 0 4 0 XL 300 DHS Reinforcement Standard None 71.5t 87t 3 5 0
TI-1M 100t Tip Of The Spear 0 2 7 0 0 STD 300 DHS Reinforcement Standard None 63t 87t 3 5 0
TI-1T 100t Melee Juggernaut 0 8 0 3 0 LFE 300 DHS Reinforcement Standard None 67.5t 87t 3 5 0
TI-2P 100t Updated Juggernaut 0 6 5 1 0 STD 300 DHS Reinforcement Standard None 63t 87t 3 5 0
Vanquisher.png

VANQUISHER

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

VQR-2A 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
VQR-2B 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR-9A 80t Heavy Cavalry 2 3 1 5 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-9A1 80t Heavy Cavalry 3 2 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-9B 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-9D 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 6 4
VTR-9K 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 6 4
VTR-9PA 80t Heavy Cavalry 3 2 2 1 0 JRXL 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-9S 80t Heavy Cavalry / Close Assault 2 2 3 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-10S 80t Heavy Cavalry 3 2 2 2 0 STD 320 DHS Endo Standard None 57.5t 73t 4 6 0
VTR-12R 80t Heavy Cavalry 2 4 4 3 0 STD 330 SHS Composite Ferro None 42.5t 73t 4 6 4
VTR-C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
VTR-DS 80t Gladiator 3 4 2 1 0 XL 330 DHS Endo Standard None 53.5t 73t 4 6 4
Viking.png

VIKING

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

VKG-2F 90t Heavy Fire Support 0 0 6 6 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 3
VKG-2G 90t Heavy Fire Support 4 5 0 0 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 3
VKG-2M 90t Heavy Fire Support 0 0 8 4 0 STD 270 DHS Standard Standard None 60.5t 78t 3 5 3
Ymir.png

YMIR

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

BWP-2B 90t Early Assault Cavalry 1 1 6 1 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-2E 90t Early Assault Cavalry 0 2 4 2 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-3A 90t Early Assault Cavalry 0 3 4 2 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
Ymir.png

PRIMITIVE YMIR

Mech Quirk: Primitive

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

BWP-X1 90t Early Assault Cavalry 1 1 6 3 0 PFE 320 SHS Rugged Primitive None 41t 74t 4 6 0
Zeus.png

ZEUS

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZEU-3SK 80t Fire Support / Ranged Assault 2 3 2 1 0 STD 320 SHS Standard Retro Light None 40.5t 69t 5 7 4
ZEU-5S 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 DHS Standard Standard None 42.5t 69t 5 7 0
ZEU-5T 80t Fire Support / Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-6A 80t Fire Support / Ranged Assault 0 5 3 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6PA 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S-DC 80t Fire Support / Ranged Assault 2 4 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6T 80t Fire Support / Ranged Assault 0 7 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6Y 80t Fire Support / Ranged Assault 2 2 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-8T 80t Fire Support / Ranged Assault 2 2 2 3 0 LFE 320 DHS Endo Standard None 42.5t 69t 5 7 0
ZEU-9S 80t Fire Support / Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-9S-DC 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 40.5 69 5 7 0
ZEU-9S2 80t Fire Support / Ranged Assault 2 3 2 2 0 XL 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-9T 80t Fire Support / Ranged Assault 0 5 2 3 0 LFE 320 DHS Standard Ferro None 42.5t 69t 5 7 0
Zeus.png

ZEUS

Mech Quirk: Agility

(+20% walking distance, +2 evasive pips gained from movement)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZEU-SK 80t Legendary Flanker? 1 2 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 5 6 0
Zeus X.png

ZEUS X

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZEU-X 80t Prototype Fire Support / Ranged Assault 2 3 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 8 0
ZEU-X-OL 80t Gladiator 2 3 3 1 0 XXL 400 LHS Composite Reactive None 51.5t 73t 6 8 0
ZEU-X-X 80t Prototype Fire Support / Ranged Assault 2 2 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 8 0

Clan Light Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

ADR-PRIME 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-A 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-B 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-C 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-CN 35t Gladiator 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 15.5t N/A 7 11 0
ADR-D 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-E 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-H 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ACH-PRIME 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-A 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-B 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-C 30t Light Line Mech 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-D 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-H 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
ACH-SH 30t Gladiator 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 9 14 7
Reptar.png

CAZADOR

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

CZD-1 35t Clan MilitiaMech 2 2 0 2 0 STD 175 SHS Clan Endo Clan Standard None 21t 30t 8 8 0
Cephalus.png

CEPHALUS

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CEP-1 25t Prototype Turned Skirmisher 0 0 0 0 9 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 10 0
CEP-PROTO 25t Experimental E-War Prototype 0 0 0 4 2 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 10 0
Cougar.png

COUGAR

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

COU-PRIME 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-A 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-B 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-BA 35t Gladiator 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-C 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-D 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-E 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-H 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
Falcon.png

DRIFT SHAG

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

DRF-C 30t Light Raider 0 3 0 4 0 cXL 210 cDHS Endo Cland Standard None 18t 25.5t 8 12 7
Falcon.png

FALCON

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FLC-4Nb-PP 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
FLC-4Nb-PP2 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
Firefly.png

FIREFLY

Mech Quirk: Clan

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Evasive

(+2 bonus against being hit)

FFL-C 30t Assault Scout 0 4 2 5 0 STD 150 cDHS Clan Endo Clan Standard None 18t 25.5t 6 8 5
Fire Moth.png

FIRE MOTH

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FM-PRIME 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-A 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-B 20t Super-Fast Scout 0 0 0 1 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-C 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-D 20t Super-Fast Scout 0 0 0 0 6 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-E 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-H 20t Super-Fast Scout 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
FM-MO 20t Gladiator 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 11 21 0
Howler.png

HOWLER

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

HOW-1 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 12 0
HOW-2 20t Second-Line Support 0 0 4 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 13 0
HOW-3 20t Second-Line Support 0 3 0 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 13 0
HOW-4 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 12 8
HOW-5 20t Second-Line Support 0 6 0 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 12 0
Incubus.png

INCUBUS

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

INC-1 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 10 16 0
INC-2 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 10 16 0
INC-3 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 10 16 0
INC-4 30 Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15 25.5 11 15 0
INC-5 30 Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15 25.5 11 15 0
INC-6 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 10 16 0
INC-7 30 Second Line Garrison 1 4 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15 25.5 11 15 0
INC-8 30 Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15 25.5 11 15 0
INC-SA 30t Gladiator 3 0 3 2 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 10 16 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

JR7-IIC-1 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 10 16 8
JR7-IIC-2 35t Second-Line Skirmisher 0 2 2 2 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 10 16 10
JR7-IIC-3 35t Second-Line Skirmisher 0 0 2 4 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 10 16 8
JR7-IIC-4 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 10 16 8
JR7-IIC-FY 35t Gladiator 2 2 0 4 0 cXL 280 cDHS Clan Endo Clan Ferro None 19t 30t 9 14 8
Kit Fox.png

KIT FOX

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

KFX-PRIME 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-A 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-B 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-BW 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-C 30t Light Skirmisher 0 0 0 5 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-D 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-E 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 7
KFX-G 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-H 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-J 30 Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20 N/A 7 10 7
KFX-P 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-PR 30t Gladiator 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-S 30t Light Skirmisher 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 7
KFX-W 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
Locust.png

LOCUST

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

LCT C 20 Golden Century Refit 2 1 0 3 0 STD 160 SHS Standard Standard None 7 15 9 14 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

LCT-IIC-1 25t Light Striker 0 1 0 8 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 9 14 0
LCT-IIC-2 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 9 14 0
LCT-IIC-3 25t Light Striker 0 2 0 4 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 9 14 0
LCT-IIC-4 25t Light Striker 0 1 0 6 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 9 14 0
LCT-IIC-5 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 9 14 0
LCT-IIC-TT 25t Gladiator 0 1 0 8 0 XXL 245 pDHS Clan Endo Clan Ferro None 17t 24t 11 17 0
Mist Lynx.png

MIST LYNX

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

MLX-PRIME 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-A 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-B 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-C 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-D 25t Light Workhorse 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-E 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-ED 25t Gladiator 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 12t N/A 8 13 7
MLX-H 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
MLX-P 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 7
Mongoose.png

MONGOOSE

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

MON C 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 9 14 0
MON C2 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 9 14 0
Piranha.png

PIRANHA

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

PIR-1 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 10 16 0
PIR-2 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5 16 11 15 0
PIR-CI 20t Gladiator 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 10 16 0
Reptar.png

REPTAR

Mech Quirk: Industrial Mech

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EPT-C-1 35t Clan IndustrialMech 1 0 0 2 0 FCE 175 SHS Rugged Primitive None 16t 29.5t 5 8 0
Stinger.png

STINGER

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

STG C 20t Light Scout 0 2 0 5 0 STD 120 SHS Clan Endo Standard None 10 16 7 10 7
STG C 2 20t Light Scout 0 3 0 4 0 STD 120 SHS Clan Endo Standard None 10 16 7 10 7
UrbanMech.png

URBANMECH IIC

Mech Quirk: Clan

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-IIC 30t Yes, Even The Clans Use It 4 2 0 2 0 STD 090 SHS Standard Clan Standard None 20t 24t 3 5 3

Clan Medium Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

ACW-Prime 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Standard None 24t 35t 7 10 7
ACW-A 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Standard None 24t 35t 7 10 0
ACW-1 40t Scout / Harasser 0 0 9 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-2 40t Scout / Harasser 0 1 7 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-BK 40t Gladiator 2 4 3 0 0 cXL 280 cDHS Clan Endo Clan Ferro None 23t 35t 8 13 5
Black Lanner.png

BLACK LANNER

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

BKL-PRIME 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-A 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-B 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-BL 55t Gladiator 0 0 0 0 10 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-C 55t Front-Line Recon 0 0 0 0 7 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-D 55t Front-Line Recon 0 0 0 0 11 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-E 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
BKL-H 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 15 0
Clint.png

CLINT IIC

Mech Quirk: Clan

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

CLNT-IIC 40t Light Brawler 2 3 0 1 0 cXL 240 SHS Clan Endo Clan Standard None 26t 35t 7 11 7
Conjurer.png

CONJURER

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

WVR-IIC 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 10 7
WVR-IIC-2 50t Not-Named Mech 0 2 2 2 0 cXL 350 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 8 12 8
WVR-IIC-3 50t Not-Named Mech 0 5 0 1 0 STD 300 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 7 10 7
WVR-IIC-4 50t Not-Named Mech 0 5 2 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 7 10 7
WVR-IIC-5 50t Not-Named Mech 0 2 4 1 0 STD 300 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 7 10 7
WVR-IIC-7 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 7 10 7
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

END-6J-EC 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 5
Grendel.png

GRENDEL

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

GRD-PRIME 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-A 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-B 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-BW 45t Gladiator 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-C 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-D 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-E 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
Fox.png

FOX

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

CS-1 50t Early Clan Mech 0 3 4 4 0 XL 300 DHS Clan Endo Standard None 32t 44.5t 7 11 0
Hammerhead.png

HAMMERHEAD

Mech Quirk: Clan

Pilot Affinity: Stabilized

(Reduces stability taken by 50% )

HHD-1 45t Shock Trooper 0 3 2 1 0 cXL 300 cDHS Clan Endo Hardened None 21t 31.5t 6 8 0
Hellhound.png

HELLHOUND

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

HLH-1 50t Second-Line Trooper 2 3 1 0 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 7
HLH-2 50t Second-Line Trooper 0 2 2 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 8 12 8
HLH-6 50t Second-Line Trooper 0 5 1 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 21.5t 33.75t 7 10 0
HLH-7 50t Second-Line Trooper 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 14t 35t 7 10 7
HLH-P 50t Second-Line Trooper 2 3 1 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 26.5t 35t 6 8 0
HLH-TM 50t Gladiator 0 3 2 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
Hoplite.png

HOPLITE

Mech Quirk: Narrow Profile

(+1 evasion pips from movement, +1 defense against being hit)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOP-C 55 Infantry Support 2 3 2 1 0 STD 220 cDHS Standard Clan Ferro None 33.5 46.5 4 7 0
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

HBK-IIC 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-2 50t Last Gasp Brawler 0 6 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-3 50t Last Gasp Brawler 0 3 4 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-6 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-10 50t Last Gasp Brawler 4 4 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-DW 50t Gladiator 1 5 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-TR 50t Last Gasp Brawler 4 2 0 0 0 cXL 255 cDHS Clan Endo Stealth None 35t 44.5t 6 9 0
Huntsman.png

HUNTSMAN

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HMN-PRIME 50t Flexible Front-Line OmniMech 0 0 0 2 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-A 50t Flexible Front-Line OmniMech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-B 50t Flexible Front-Line OmniMech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-C 50t Flexible Front-Line OmniMech 0 0 0 0 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-D 50t Flexible Front-Line OmniMech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-H 50t Flexible Front-Line OmniMech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
HMN-PA 50t Gladiator 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 6
Ice Ferret.png

ICE FERRET

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

IFR-PRIME 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-A 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-B 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-C 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-D 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-E 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-H 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
IFR-RC 45t Gladiator 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 9 14 0
Kintaro.png

NAJA

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

KTO-19b-EC 55t Skirmisher & Assassin 0 2 5 1 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
NAJA C 55t Skirmisher & Assassin 0 3 5 1 0 cXL 275 cDHS Standard Clan Standard None 34.5t 46.5t 6 9 0
Lynx.png

LYNX

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LNX C 55t Raider & Striker 0 6 0 1 0 cXL 275 cDHS Endo Clan Ferro None 37t 49t 5 8 5
Mercury II.png

MERCURY II

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

MCY-100 40t Not-Named Mech 0 4 0 6 0 XL 280 DHS Standard Ferro None 13.5t 24.5t 8 12 8
Crab.png

NIGHT CHANTER

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

NCH-PRIME 45t Early OmniMech 0 0 0 1 6 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 8 0
NCH-A 45t Early OmniMech 0 0 0 2 5 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 8 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

NTK-2Q-EC 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 6 9 0
Nova.png

NOVA

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

NVA-PRIME 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-A 50t Medium Workhorse 0 0 0 0 13 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-B 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-BK 50t Gladiator 0 0 0 0 9 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-C 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-D 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-E 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-H 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
NVA-S 50t Medium Workhorse 0 0 0 0 11 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 6
Phantom.png

PHANTOM

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

PHN-PRIME 40t Harasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-A 40t Harasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-B 40t Harasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-C 40t Harasser 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-D 40t Harasser 0 0 0 0 5 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-E 40t Harasser 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-H 40t Harasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Nimble

(15% more jumping distance)

PXH-1EC 45t Scout & Skirmisher 0 4 0 3 0 STD 270 DHS Standard Standard None 20t 37.5t 6 9 6
PXH C 45t Scout & Skirmisher 2 2 0 3 0 cXL 270 cDHS Clan Endo Standard None 29t 39.5t 7 10 7
Septicemia.png

SEPTICEMIA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

SPT-1 55t Garrison Cluster Duelist 0 0 0 0 11 cXL 275 cDHS Clan Endo Clan Ferro None 37t N/A 6 8 6
SPT-PROTO 55t Experimental DFA Platform 0 2 0 1 2 cXL 275 cDHS Clan Endo Clan Ferro None 37t N/A 6 8 6
Shadow Cat.png

SHADOW CAT

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

SHC-PRIME 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-A 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-B 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-C 45t Recon In Force 0 0 0 0 7 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-M 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24 N/A 7 10 7
SHC-MI 45t Gladiator 0 0 0 0 4 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-S 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD C 55t Skirmisher / Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 3
Starslayer.png

STARSLAYER

Mech Quirk: Rugged

(50 structure points, 65 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

STY-2C-EC 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 5
Stormcrow.png

STORMCROW

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

SCR-PRIME 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-A 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-B 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-C 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-D 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-E 55t Second-Generation OmniMech 0 0 0 0 9 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-H 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-I 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-LC 55t Gladiator 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-P 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5 N/A 7 10 0
Talon.png

TALON

Mech Quirk: Rugged

(50 structure points, 65 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLN-5W-EC 35t Scout & Disabler 0 4 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 8 12 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

VGL-1 55t Garrison Duelist 0 4 2 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 7
VGL-2 55t Garrison Duelist 1 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 7
VGL-3 55t Garrison Duelist 0 5 4 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 7
VGL-4 55t Garrison Duelist 0 4 2 3 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5 49 7 11 0
VGL-5 55t Garrison Duelist 0 4 1 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5 49 7 11 7
VGL-6 55t Garrison Duelist 2 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5 49 7 11 7
VGL-RI 55t Gladiator 3 2 1 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 31.5t 49t 7 13 7
Viper.png

VIPER

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

VPR-PRIME 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-A 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-B 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-C 40t Harasser 0 0 0 0 9 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-D 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-E 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-H 40t Harasser 0 0 0 0 7 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
VPR-M 40t Gladiator 0 0 0 0 8 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 9 14 9
Wyvern.png

WYVERN IIC

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

WVE-IIC 45t Second-Line Support 0 3 2 5 0 STD 180 cDHS Clan Endo Clan Standard None 30.5t 39.5t 5 7 5

Clan Heavy Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Battlefists

(Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC C 70t Heavy Artillery / Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 6 0
Black Python.png

BLACK PYTHON

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

BP-1 75t Striker 0 8 0 6 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
BP-2 75t Striker 2 2 0 7 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
BP-5 75t Striker 4 4 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
BP-5A 75t Striker 3 2 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 8 6
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EBJ-PRIME 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-A 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-B 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-C 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-D 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-EC 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-H 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-S 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

GLS-1 60t Formidable AA Platform 4 2 0 2 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-2 60t Formidable AA Platform 0 6 0 3 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-3 60t Formidable AA Platform 0 9 0 0 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

HBR-PRIME 65t Heavy Cavalry 0 0 0 5 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-A 65t Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-B 65t Heavy Cavalry 0 0 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-C 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-F 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-H 65t Heavy Cavalry 0 0 0 2 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-J 65 Heavy Cavalry 0 0 0 1 7 cXL 325 cDHS Standard Clan Standard None 36.5 N/A 6 9 6
HBR-P 65t Heavy Cavalry 4 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-VI 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

HLF-1 60t Heavy Laser Testbed 0 5 3 2 0 STD 240 cDHS Standard Clan Ferro None 36.5t 51t 5 9 0
HLF-2 60 Heavy Laser Testbed 0 5 3 2 0 cXL 300 cDHS Standard Clan Ferro None 36.5 51 6 11 0
HLF-VO 60t Gladiator 2 3 1 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 11 0
Lancelot.png

LANCELOT

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

LNC25 C 60t Fast Response Fire Support 0 5 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
LNC25 C 2 60t Fast Response Fire Support 0 4 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
Linebacker.png

LINEBACKER

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LBK-PRIME 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-A 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-B 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-C 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-D 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-E 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-H 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 7
LBK-RL 65t Gladiator 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
Lupus.png

LUPUS

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

LUPUS-PRIME 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 6
LUPUS-A 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 0
LUPUS-B 60t Early Omnimech 0 0 0 0 9 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 0
LUPUS-TB 60t Gladiator 0 0 0 0 8 cXL 300 cDHS Clan Endo Clan Ferro None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

MDD-PRIME 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-A 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-B 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-BA 60t Gladiator 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-C 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-D 60t Flanking Support 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-DD 60 Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5 N/A 6 8 0
MDD-H 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD C 75t Sniper / Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 6 0
Minsk.png

MINSK

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNK-101 70t Heavy Defender 2 0 3 4 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
MNK-102 70t Heavy Defender 2 0 3 6 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
Night Gyr.png

NIGHT GYR

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

NTG-PRIME 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-A 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-B 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-C 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-D 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-E 75t Fire Support 0 0 1 0 10 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-H 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-JK 75t Gladiator 0 0 1 0 10 cXL 300 LHS Clan Endo Clan Ferro None 49.5t N/A 5 7 5
NTG-L 75t Fire Support 0 1 0 0 6 cXL 300 LDHS Standard Clan Ferro None 49.5t N/A 5 7 5
Nova Cat.png

NOVA CAT

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

NCT-PRIME 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-A 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 5
NCT-B 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-C 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-CC 70t Gladiator 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-D 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-E 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5 N/A 5 7 0
NCT-M 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5 N/A 5 7 0
Orion IIC.png

ORION IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

ON1-IIC 75t Honor For General Kerensky 2 3 3 0 0 STD 300 cDHS Clan Endo Clan Standard None 44t 68t 5 7 0
ON1-IIC-SK 75t Gladiator 2 5 2 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 44t 68t 5 8 0
Rifleman.png

RIFLEMAN

Mech Quirk: Anti-Air Targeting

(+3 accuracy when targeting aerial units)

Pilot Affinity: Sharpshooter

(Ignores 1 enemy evasion)

RFL C 60t Anti-Aircraft / Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 61t 4 6 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

RFL-IIC 65t Stand-Off Sniper 0 6 0 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 3
RFL-IIC-2 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 3
RFL-IIC-3 65t Stand-Off Sniper 2 4 0 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 3
RFL-IIC-4 65t Stand-Off Sniper 0 4 2 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5 58.5 3 5 3
RFL-IIC-CH 65t Gladiator 2 2 2 1 0 cXL 195 cDHS Clan Endo Clan Ferro None 47.5t 58.5t 3 5 3
RFL-IIC-P 65t Periphery Sniper 6 0 0 1 0 JRXL 300 SHS Clan Endo Heavy Plating None 46t 58.5t 5 8 2
RFL-IIC-X 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 3
Sidewinder.png

SIDEWINDER

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

SW-PRIME 75 Unusual Omnimech 0 0 0 0 8 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-A 75 Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-B 75 Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-C 75 Unusual Omnimech 0 0 0 0 10 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-E 75 Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-H 75 Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
SW-HH 75 Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5 N/A 5 7 5
Summoner.png

SUMMONER

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SMN-PRIME 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-A 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-B 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-C 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-D 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-E 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-F 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-H 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-M 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-PD 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
Black Knight.png

SPIRIT WALKER

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

SWK-PRIME 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5 N/A 5 7 0
SWK-A 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5 N/A 5 7 0
Sun Spider.png

SUN SPIDER

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SNS-PRIME 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-A 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-B 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-C 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-D 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-ML 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

TW-PRIME 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-A 75t Iconic OmniMech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-B 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-C 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-D 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-E 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-H 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-N 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5 N/A 6 9 0
TW-S 75t Iconic OmniMech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 6
TW-X 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-RV 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-WAR 75t Gladiator 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR C 65t Heavy Skirmisher & Brawler 0 5 2 2 0 STD 260 SHS Standard Clan Standard None 39t 55.5t 4 6 0
TDR C 2 65t Heavy Skirmisher & Brawler 0 5 1 5 0 STD 260 cDHS Standard Standard None 39 55.5 5 7 0
Vision Quest.png

VISION QUEST

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

VQ-1NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-1S 60t Symbolism In Motion 1 1 4 2 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-2NC 60t Symbolism In Motion 2 2 0 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
VQ-3NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
Warhammer.png

WARHAMMER

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

WHM C 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Clan Standard None 41t 60t 4 6 0
WHM C 2 70t Brawler & Close Assault 0 4 1 6 0 STD 280 DHS Standard Standard None 40 60 4 7 0
WHM C 3 70t Brawler & Close Assault 0 6 2 2 0 cXL 280 cDHS Clan Endo Clan Standard None 51.5 63.5 5 7 0

Clan Assault Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH C 100t Juggernaut / Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 68t 92t 3 5 0
ANH-GAUSS 100t Juggernaut / Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5t 92t 2 3 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7 C 100t Juggernaut / Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7 C 2 100t Juggernaut & Assault 2 5 2 1 0 STD 300 cDHS Standard Standard None 65.5t 87t 3 5 0
AS7 C 3 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 cDHS Standard Standard None 63t 87t 3 5 0
Bane.png

BANE

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

BNE-1 100t Withering Fire Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
BNE-2 100t Withering Fire Support 10 0 4 0 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
BNE-3 100t Withering Fire Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
BNE-D 100t Gladiator 0 0 11 0 0 cXL 400 cDHS Standard Clan Ferro None 56.5t 87t 5 7 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

BAS-PRIME 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-A 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 3
BAS-B 90t Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-C 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-D 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-RA 90t Gladiator 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-1G-RC 85 Pirate Clan Mech 0 7 0 2 0 cXL 340 cDHS Clan Endo Standard None 57 77.5 4 7 0
Devastator.png

DEVASTATOR

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

DVS-2-EC 100t Steel Wall 4 6 0 0 0 XL 300 cDHS Standard Standard None 72.5t 87t 3 5 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

DW-PRIME 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-A 100t Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-B 100t Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-DS 100t Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-H 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 3
DW-S 100t Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 3
DW-UV 100t Gladiator 0 0 0 0 13 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-W 100t Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-X 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

(+2 injuries resisted, immune to pilot bleedouts)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-6A-EC 90t All Around Assault 2 6 1 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
Executioner.png

EXECUTIONER

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

EXE-PRIME 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-A 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-B 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-C 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-CH 95t Gladiator 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 0
EXE-D 95t Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-E 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-H 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
Gargoyle.png

GARGOYLE

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

GAR-PRIME 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-A 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-B 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-C 80t Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-D 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-E 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-H 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-KW 80t Gladiator 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HGN-IIC-1 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60t 77.5t 3 5 3
HGN-IIC-4 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60t 77.5t 3 5 3
HGN-IIC-KP 90t Gladiator 4 1 4 0 0 cXL 270 cDHS Clan Endo Clan Standard None 72t 82.5t 3 5 3
Iron Cheetah.png

IRON CHEETAH

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

IC-A 100 Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5 N/A 5 7 0
IC-B 100 Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5 N/A 5 7 5
IC-C 100 Last-Ditch Juggernaut 0 0 0 0 13 cXL 400 cDHS Clan Endo Clan Ferro None 55.5 N/A 5 7 0
IC-D 100 Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5 N/A 5 7 0
IC-PRIME 100 Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5 N/A 5 7 0
Kingfisher.png

KINGFISHER

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

KNG-PRIME 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-A 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-B 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-C 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-D 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-E 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-H 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

KDK-1 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-2 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 5
KDK-4 100t Assault Cavalry 2 5 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-5 100t Assault Cavalry 4 11 0 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-SB 100t Gladiator 2 4 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 51.5t 88t 5 9 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

MCII-1 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5t 82.5t 5 7 3
MCII-7 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5t 82.5t 5 7 3
MCII-DS 90t Gladiator 2 6 2 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 3
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

MAD-IIC 85t Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5t 77.5t 5 7 0
MAD-IIC-2 85 Second-Line Assault 0 5 0 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5 77.5 5 7 5
MAD-IIC-3 85 Second-Line Assault 0 4 2 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5 77.5 5 7 0
MAD-IIC-8 85t Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5t 77.5t 5 7 0
MAD-IIC-9 85 Second-Line Assault 0 5 2 2 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5 77.5 5 7 0
MAD-IIC-SC 85t Gladiator 2 2 4 2 0 cXL 340 cDHS Clan Endo Clan Ferro None 57t 77.5t 5 7 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon

(-4 recoil with all weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MAL-5C 90t Juggernaut / Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
Naga.png

NAGA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

NGA-PRIME 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-A 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-B 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-C 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-D 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
Osteon.png

OSTEON

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

EON-1 85t Experimenting Platform 0 0 2 0 10 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
EON-PROTO 85t Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
Scylla.png

SCYLLA / STORM GIANT

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SCY-1 100t Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5t 92t 5 7 5
STM-1 100t Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5t 92t 5 7 0
STM-2 100t Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5t 92t 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

STR-1 100t Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 3
STR-2 100t Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 3
STR-3 100t Incredible Assault 0 4 2 3 0 cXL 300 cDHS Standard Clan Standard None 72.5 87 3 5 3
STR-5 100t Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 30.5t 87t 5 7 0
STR-6 100t Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 30.5t 87t 5 7 2
STR-7 100t Incredible Assault 0 9 0 1 0 STD 300 cDHS Standard Clan Standard None 63 87 3 5 3
Supernova.png

SUPERNOVA

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

SNV-1 90t Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5t 78t 3 5 3
SNV-2 90t Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 3
SNV-BR 90t Gladiator 2 5 3 0 0 cXL 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 3
Turkina.png

TURKINA

Mech Quirk: Clan

Pilot Affinity: Goomba Stomper

(Takes 20% less self stability damage and deals 20% more damage when performing a DFA)

TRK-PRIME 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-A 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-B 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-C 95t Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-D 95t Heavy Assault 0 0 0 0 7 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-H 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-M 95t Heavy Assault 0 0 0 0 9 cXL 285 cDHS Standard Clan Standard None 60 N/A 3 5 3
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 6 4
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

WHM-IIC 80t Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-2 80t Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-3 80t Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-4 80t Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-ML 80t Gladiator 2 5 2 4 0 cXL 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

WHK-PRIME 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-A 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-B 85t Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-C 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-D 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-F 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-H 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-I 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46 N/A 5 7 0
WHK-NQ 85t Gladiator 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-X 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0

Sanctuary Worlds Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Blaze.png

BLAZE

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

BLZ-3D 30t Fast Flanker 0 2 0 6 0 STD 180 sDHS Sanctuary Endo Standard None 9t 18t 7 10 0
BLZ-3M 30t Fast Flanker 0 0 2 5 0 STD 180 sDHS Sanctuary Endo Standard None 9t 18t 7 10 0
BLZ-3X 30t Fast Flanker 0 0 2 5 0 sXL 180 sDHS Sanctuary Endo Standard None 12.5t 18t 7 10 0
BLZ-4L 30t Fast Flanker 0 2 0 6 0 STD 180 sDHS Sanctuary Endo Standard None 9t 18t 7 10 0
Cheetah.png

CHEETAH

Mech Quirk: Improved Cooling

(-5 heat per turn)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CHE-4F 25 Superfast Raider 0 2 0 6 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10 19.5 10 17 0
CHE-4M 25 Superfast Raider 0 4 0 2 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10 19.5 10 17 0
CHE-5F 25 Superfast Raider 0 0 2 6 0 sXL 225 sDHS Sanctuary Endo Sanctuary Ferro None 11.5 19.5 9 15 0
CHE-6G 25 Superfast Raider 2 2 0 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13 19.5 8 14 0
Commando.png

COMMANDO

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 defense against being hit)

COM-2G 25 Light Striker 4 1 0 1 0 sXL 180 sDHS Sanctuary Endo Sanctuary Ferro None 14t 19.5t 7 12 0
COM-2P 25 Light Striker 0 2 2 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 10 0
COM-2S 25 Light Striker 0 1 3 1 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
COM-2V 25 Light Striker 0 1 3 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 10 0
Firestarter.png

FIRESTARTER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

FS10-H 35 Flame Warrior 0 2 0 5 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5 27.5 7 10 8
FS10-M 35 Scout 0 2 0 6 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5 27.5 7 10 8
FS10-N 35 Flame Warrior 0 2 0 4 0 STD 210 sDHS Sanctuary Endo Sanctuary Ferro None 17 29 7 10 8
FS10-V 35 Flame Tank 0 2 0 5 0 sXL 210 sDHS Endo Carbide Ferro Vanadium None 20 27.5 6 10 0
Locust.png

LOCUST II

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

LCT-2-1V 25 Light Striker 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9 19.5 9 14 0
LCT-2-2D 25 Light Striker 0 2 2 2 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13 19.5 8 14 0
LCT-2-2L 25 Light Striker 0 0 3 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13 19.5 8 14 0
LCT-2-2V 25 Light Striker 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9 19.5 9 14 0
Scrapper.png

SCRAPPER

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

(-5 heat per turn)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

ARP-3J 35 Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20 29 5 8 0
ARP-4J 35 Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20 29 5 8 0
ARP-4V 35 Line Combat Mech 2 0 0 5 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20 29 5 8 0
ARP-5J 35 Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20 29 5 8 0
Stinger.png

STINGER II

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Nimble

(15% more jumping distance)

STG-2-3R 25 Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Standard None 12 19.5 7 10 7
STG-2-3S 25 Light Scout 2 0 0 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5 19.5 6 10 0
STG-2-4R 25 Light Scout 0 1 1 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5 19.5 6 10 0
STG-2-5G 25 Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12 19.5 7 10 7
Thorn.png

THORN

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

THE-H 20 Pioneering Light Support 0 4 0 2 0 DFE 120 sDHS Sanctuary Endo Ferro Vanadium None 8 15 8 10 0
THE-L 20 Pioneering Light Striker 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11 15 6 10 0
THE-W 20 Pioneering Light Support 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Standard None 11 15 6 10 0
THE-W2 20 Pioneering Light Support 0 3 0 2 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11 15 6 10 0
Toro.png

TORO

Mech Quirk: Multitrac

(Grants the multi-shot ability to pilots that do not already have the ability)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

TR-S-6 35 Refit Fire Support 2 3 2 0 0 XL 175 DHS Standard Standard None 24 28.5 5 8 0
Wasp.png

WASP II

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-2-1A 25 Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Standard None 12 19.5 7 10 8
WSP-2-1S 25 Light Scout 0 0 0 6 0 STD 150 sDHS Sanctuary Endo Standard None 12 19.5 7 10 8
WSP-2-2A 25 Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12 19.5 7 10 8
WSP-2-3V 25 Light Scout 0 2 0 3 0 sXL 150 sDHS Sanctuary Endo Standard None 14.5 19.5 6 10 8

Sanctuary Worlds Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Dervish.png

DERVISH

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DV-10A 55 Skirmisher 0 6 2 2 0 DFE 275 sDHS Sanctuary Endo Sanctuary Ferro None 25.5t 48t 6 8 0
DV-10L 55 Skirmisher 0 4 4 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 8 5
DV-10M 55 Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 5
DV-10V 55 Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
Griffin.png

GRIFFIN

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-2F 55 Mobile 0 2 1 4 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5 48 5 8 5
GRF-2H 55 Mobile Fire Support 0 2 3 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5 48 5 8 5
GRF-2S 55 Mobile Fire Support 1 2 4 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5 48 5 8 5
GRF-2V 55 Mobile Fire Support 0 2 4 0 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37 48 5 8 5
Hunchback.png

HUNCHBACK II

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

HBK-2-4G 50 Next-Generation Juggernaut 4 2 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33 43.5 4 7 0
HBK-2-5D 50 Next-Generation Juggernaut 4 3 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37 43.5 4 7 0
HBK-2-5G 50 Next-Generation Juggernaut 2 4 0 1 0 STD 250 sDHS Sanctuary Endo Sanctuary Ferro None 28 43.5 5 8 0
HBK-2-6B 50 Next-Generation Juggernaut 4 4 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33 43.5 4 7 0
HBK-2-6X 50 Next-Generation Juggernaut 1 7 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37 43.5 4 7 0
Lambda.png

LAMBDA

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained

LDB-4G 45t Brawler and Trooper 0 8 0 0 0 DNS 225 sDHS Ferro-Carbide Sanct Ferro None 12t 27.5t 5 8 0
LDB-4M 45t Brawler and Trooper 0 4 2 2 0 sXL 225 sDHS Ferro-Carbide Standard None 19.5t 27.5t 6 8 0
LDB-4S 45t Brawler and Trooper 3 0 2 3 0 sXL 225 sDHS Ferro-Carbide Sanct Ferro None 19.5t 27.5t 5 8 0
LDB-5A 45t Brawler and Trooper 2 2 2 2 0 sXL 225 sDHS Ferro-Carbide Sanct Ferro None 19.5t 27.5t 5 8 0
Leaper.png

LEAPER

Mech Quirk: Battlemech Wing System

(20% Jump Distance, -5 Heat/Turn)

Pilot Affinity: Nimble

(15% more jumping distance)

LPR-3DB 50t High Maneuverability Flanker 1 4 0 3 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 20.5t 33t 6 10 8
LPR-3K 50t High Maneuverability Flanker 2 4 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 20.5t 33t 6 10 8
LPR-4K 50t High Maneuverability Flanker 0 4 2 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 20.5t 33t 6 10 8
LPR-5K 50t High Maneuverability Flanker 0 4 0 4 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 20.5t 33t 6 10 8
Liquidator.png

LIQUIDATOR

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking

LQD-1L 40t Hunter Killer 0 4 0 3 0 sXL 280 sDHS Sanct Endo Sanct Ferro None 13.5t 24.5t 7 12 9
LQD-1R 40t Hunter Killer 0 2 4 1 0 sXL 280 sDHS Standarad Standard None 12t 23t 7 12 9
LQD-2G 40t Hunter Killer 3 1 0 3 0 sXL 280 sDHS Standard Sanct Ferro None 11.5t 22.5t 7 12 9
LQD-2L 40t Hunter Killer 0 2 2 3 0 sXL 280 sDHS Sanct Endo Sanct Ferro None 13.5t 24.5t 7 12 9
Nagual.png

PIXIE

Mech Quirk: Improved Communications

(+2 increased resolve gain for this unit, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

PXI-1 45 Reimagined Skirmisher 2 3 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21 38.5 7 10 7
PXI-1G 45 Reimagined Skirmisher 4 1 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21 38.5 7 10 7
PXI-1L 45 Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28 38.5 6 10 7
PXI-1M 45 Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28 38.5 6 10 7
Scorpion.png

SCORPION

Mech Quirk: Quad Mech

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.

SCP-4G 55 Quad Flanker 0 4 1 1 0 sXL 330 sDHS Sanctuary Endo Sanctuary Ferro None 31.5 48 6 10 0
SCP-4L 55 Quad Flanker 0 4 0 2 0 STD 330 sDHS Sanctuary Endo Sanctuary Ferro None 19.5 48 7 10 0
SCP-4M 55 Quad Flanker 0 3 1 2 0 sXL 330 sDHS Sanctuary Endo Ferro Vanadium None 29.5 48 6 10 0
SCP-4N 55 Quad Flanker 0 2 3 1 0 STD 330 sDHS Sanctuary Endo Standard None 19.5 48 7 10 0
Screecher.png

SCREECHER

Mech Quirk: Battlemech Wing System

(20% Jump Distance, -5 Heat/Turn)

Pilot Affinity: Goomba Stomper

(Takes 20% less self stability damage and deals 20% more damage when performing a DFA)

SCRE-B4 40 Evasive Raider 2 3 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5 33 8 14 11
SCRE-H4 40 Evasive Raider 0 4 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5 33 8 14 11
SCRE-H8 40 Evasive Raider 0 0 3 3 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5 33 8 14 11
SCRE-H9 40 Evasive Raider 2 2 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5 33 8 14 11
Shadow Hawk.png

SHADOW HAWK II

Mech Quirk: Battlefists

(Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD-2-2D 55 Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37 48 5 8 3
SHD-2-2F 55 Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37 48 5 8 4
SHD-2-2H 55 Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37 48 5 8 3
SHD-2-3G 55 Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37 48 5 8 5
Talos.png

TALOS

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLS-2S 50 Refit Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34 44.5 5 7 4
Wolverine.png

WOLVERINE

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Command Unit

(Gains +1 initiative)

WVR-4D 55 Skirmisher & Cavalry 2 2 2 1 0 sXL 275 sDHS Sanctuary Endo Standard None 37 48 5 8 5
WVR-4G 55 Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37 48 5 8 5
WVR-4R 55 Skirmisher & Cavalry 2 1 3 1 0 STD 275 sDHS Standard Sanctuary Ferro None 27 48 5 8 5
WVR-4S 55 Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37 48 5 8 5

Sanctuary Worlds Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Catapult.png

CATAPULT

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

CPLT-S1 65 Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Standard Sanctuary Ferro None 38t 54.5t 4 7 5
CPLT-S2 65 Heavy Fire Support 2 4 0 2 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5t 54.5t 4 7 5
CPLT-S3 65 Heavy Fire Support 0 6 0 2 0 sXL 260 sDHS Endo Carbide Ferro Vanadium None 44.5t 54.5t 4 7 5
CPLT-S4 65 Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Sanctuary Endo Sanctuary Ferro None 41t 54.5t 4 7 5
Guillotine.png

GUILLOTINE

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

GLT-4H 70 Heavy Skirmisher 0 8 0 4 0 STD 280 sDHS Sanctuary Endo Standard None 43.5 62.5 4 7 5
GLT-4M 70 Heavy Skirmisher 0 7 1 4 0 DFE 280 sDHS Sanctuary Endo Ferro Vanadium None 39.5 62.5 5 7 5
GLT-4N 70 Heavy Skirmisher 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Standard None 43.5 62.5 4 7 5
GLT-4V 70 Heavy Skirmisher 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 43.5 62.5 4 7 5
Helepolis.png

HELEPOLIS

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

HEP-5B 75 Artillery Support 2 3 2 1 0 STD 225 sDHS Sanctuary Endo Standard None 54 67 3 5 0
HEP-5H 75 Artillery Support 2 3 3 1 0 STD 225 sDHS Standard Standard None 50.5 63.5 3 5 0
HEP-5J 75 Artillery Support 2 3 3 1 0 sXL 300 sDHS Standard Sanctuary Ferro None 51 63.5 4 7 4
HEP-5T 75 Artillery Support 2 5 0 1 0 sXL 225 sDHS Standard Standard None 55.5 63.5 3 5 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD-3S 75 Sniper & Ranged Assault 2 5 2 0 0 STD 300 DHS Standard Standard None 40.5 64.5 4 7 0
Orion.png

ORION

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

ON2-D 75 Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45 67 4 7 0
ON2-G 75 Brawler & Close Assault 1 4 3 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5 67 4 7 0
ON2-K 75 Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45 67 4 7 0
ON2-S 75 Brawler & Close Assault 4 2 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5 67 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

OSR-3G 60 Striker Cavalry 0 6 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 38.5 53 5 8 0
OSR-3L 60 Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Sanctuary Ferro None 35.5 50 5 8 0
OSR-3M 60 Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Standard None 35.5 50 5 8 0
OSR-3S 60 Striker Cavalry 0 4 1 4 0 STD 300 sDHS Standard Standard None 26 50 5 8 0
Ostwar.png

OSTWAR

Mech Quirk: Rugged

(65 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

OWR-3D 65 Forgotten Fire Support 0 2 6 1 0 STD 260 sDHS Standard Sanctuary Ferro None 38 54.5 4 7 0
OWR-3F 65 Forgotten Fire Support 0 6 0 3 0 sXL 325 sDHS Sanctuary Endo Sanctuary Ferro None 41.5 57.5 5 8 5
OWR-3L 65 Forgotten Fire Support 0 6 0 3 0 DFE 260 sDHS Standard Sanctuary Ferro None 34.5 54.5 5 7 4
OWR-3N 65 Forgotten Fire Support 0 2 4 1 0 STD 260 sDHS Standard Standard None 38 54.5 4 7 0
Swooping Falcon.png

SWOOPING FALCON

Mech Quirk: Battlemech Wing System

(20% Jump Distance, -5 Heat/Turn)

Pilot Affinity: Nimble

(15% more jumping distance)

SPF-11G 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 27.5t 40t 5 8 7
SPF-11V 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 27.5t 40t 5 8 7
SPF-11D 60t Heavy Raider 2 2 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 27.5t 40t 5 8 7
SPF-11D 60t Heavy Raider 2 2 4 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 27.5t 40t 5 8 7
Thunder Hammer.png

THUNDER HAMMER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

THM-4D 70 Heavy Weapon Platform 3 0 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5 62.5 4 7 5
THM-4R 70 Heavy Weapon Platform 0 4 5 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5 62.5 4 7 5
THM-4V 70 Heavy Weapon Platform 0 3 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5 62.5 4 7 5
THM-5R 70 Heavy Weapon Platform 0 4 4 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5 62.5 4 7 5
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-3E 65 Line Trooper 2 5 0 2 0 sXL 325 sDHS Standard Sanctuary Ferro None 38.5 54.5 5 8 4
TDR-3N 65 Line Trooper 2 4 2 2 0 STD 260 sDHS Endo Carbide Ferro Vanadium None 38 54.5 4 7 4
TDR-3S 65 Line Trooper 2 4 2 2 0 STD 260 sDHS Standard Standard None 38 54.5 4 7 0
TDR-4S 65 Line Trooper 0 3 2 4 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5 54.5 4 7 0
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Pilot Affinity: Evasive

(+2 bonus against being hit)

WHM-5G 70 Brawler & Close Assault 0 4 2 4 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5 62.5 4 7 0
WHM-5H 70 Brawler & Close Assault 2 6 0 2 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5 62.5 4 7 0
WHM-5R 70 Brawler & Close Assault 2 4 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 42.5 62.5 4 7 0
WHM-5S 70 Brawler & Close Assault 2 4 1 4 0 DFE 280 sDHS Sanctuary Endo Sanctuary Ferro None 38.5 62.5 5 7 0

Sanctuary Worlds Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Banshee.png

BANSHEE

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-4D 95t Heavy Brawler & Sniper 3 3 0 4 0 sXL 380 sDHS Standard Standard None 57t 81.5t 4 7 4
BNC-4E 95t Heavy Brawler & Sniper 2 3 0 4 0 STD 380 sDHS Standard Standard None 36.5t 81.5t 4 7 0
BNC-4L 95t Heavy Brawler & Sniper 2 4 0 4 0 sXL 380 sDHS Standard Standard None 55t 81.5t 4 7 0
BNC-4S 95t Heavy Brawler & Sniper 4 4 0 2 0 sXL 380 sDHS Endo-Carbide Standard None 54t 81.5t 4 7 0
Crusher.png

CRUSHER

Mech Quirk: Battlemech Wing System

(20% Jump Distance, -5 Heat/Turn)

Pilot Affinity: Goomba Stomper

(Takes 20% less self stability damage and deals 20% more damage when performing a DFA)

CRH-Y4 95t Firepower From Above 4 1 2 3 0 sXL 380 sDHS Sanctuary Endo Standard None 43.5t 68t 4 7 5
CRH-Y6 95t Firepower From Above 4 4 0 2 0 sXL 380 sDHS Sanctuary Endo Standard None 43.5t 68t 4 7 5
CRH-Z4 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 43.5t 68t 4 7 5
CRH-Z8 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 43.5t 68t 4 7 5
Embrasure.png

EMBRASURE

Mech Quirk: Combat Computer

(-8 heat per turn)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

EMB-7D 100 Assault Gunboat 2 4 2 2 0 sXL 300 sDHS Standard Standard None 71.5 86 3 5 0
EMB-7M 100 Assault Gunboat 4 5 0 2 0 sXL 300 sDHS Standard Standard None 71.5 86 3 5 0
EMB-8S 100 Assault Gunboat 4 3 2 2 0 sXL 300 sDHS Standard Standard None 71.5 86 3 5 0
EMB-8W 100 Assault Gunboat 2 4 3 2 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5 91 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-5B 90 All Around Assault 2 7 0 0 0 sXL 270 sDHS Standard Sanctuary Ferro None 67.5t 78t 3 5 3
EMP-5D 90 All Around Assault 4 4 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 5 3
EMP-5F 90 All Around Assault 4 5 0 1 0 sXL 270 sDHS Standard Ferro Vanadium None 67.5t 78t 3 5 3
EMP-5G 90 All Around Assault 0 8 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 5 3
Lithobolos.png

LITHOBOLOS

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion

LTH-B0 85t Weapon Testbed 3 6 0 2 0 STD 255 sDHS Standard Sanct Ferro None 41t 56.5t 3 5 0
LTH-B2 85t Weapon Testbed 3 6 0 2 0 sXL 255 sDHS Standard Sanct Ferro None 47t 56.5t 3 5 0
LTH-B3 85t Weapon Testbed 4 4 0 2 0 sXL 255 sDHS Standard Standard None 47t 56.5t 3 5 0
Longbow.png

LONGBOW

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

LGB-9D 85 Hail of Missiles 0 0 8 3 0 STD 340 sDHS Sanctuary Endo Sanctuary Ferro None 45.5 76.5 4 7 0
LGB-9E 85 Energy Death Machine 0 9 0 3 0 sXL 340 sDHS Sanctuary Endo Sanctuary Ferro None 59 76.5 4 7 0
LGB-9Q 85 Hail of Missiles 0 2 6 2 0 STD 255 sDHS Sanctuary Endo Standard None 60.5 76.5 3 5 0
LGB-10S 85 Artillery Rain 0 2 6 3 0 sXL 255 sDHS Standard Standard None 63 72.5 3 5 0
Mackie.png

MACKIE

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

MSK-7B 100 The First Battlemech 2 6 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62 86 3 5 0
MSK-8A 100 The First Battlemech 2 4 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62 86 3 5 0
MSK-8DD 100 The First Battlemech 6 2 0 3 0 sXL 300 sDHS Standard Sanctuary Ferro None 71.5 86 3 5 0
MSK-8G 100 The First Battlemech 0 8 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62 86 3 5 0
Piledriver.png

PILEDRIVER

Mech Quirk: Stabilized Weapon

-3 recoil with all weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

PLD-4L 100t Assault Gunboat 2 5 2 3 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 5 0
PLD-4R 100t Assault Gunboat 8 4 0 0 0 sXL 300 sDHS Standard Sanctuary Ferro None 72.5t 86t 3 5 0
PLD-5G 100t Assault Gunboat 0 8 0 4 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5t 91t 3 5 0
PLD-5R 100t Assault Gunboat 0 4 6 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 5 0
Rashnu.png

RASHNU

Mech Quirk: Long-Range Targeting

(+2 Accuracy at Extreme Range, +1 Accuracy at Long Range)

Pilot Affinity: Long-Range Specialist

(+6 accuracy at extreme range, +2 accuracy at long range, -2 accuracy at short range, -2 accuracy at minimum range)

RSH-4V 90 Heavy Bombardment 0 4 4 1 0 sXL 270 sDHS Standard Sanctuary Ferro None 66.5 77 3 5 0
RSH-4Z 90 Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Standard Sanctuary Ferro None 59.5 77 3 5 0
RSH-5B 90 Heavy Bombardment 4 4 0 2 0 STD 270 sDHS Standard Standard None 59.5 77 3 5 0
RSH-5S 90 Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Sanctuary Endo Standard None 64 81.5 3 5 0
Stalker.png

STALKER

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

STK-3S 85 Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 DHS Standard Standard None 57.5 73.5 3 5 0
Taranis.png

TARANIS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Command Unit

(Gains +1 Initiative)

TRN-5D 80 Mobile Armor Support 0 5 2 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5 72 5 7 0
TRN-6L 80 Mobile Armor Support 0 6 0 3 0 sXL 400 sDHS Sanctuary Endo Ferro Vanadium None 41.5 72 5 8 0
TRN-6S 80 Mobile Armor Support 0 4 3 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5 72 5 7 0
TRN-7B 80 Mobile Armor Support 4 2 0 3 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5 72 5 7 0
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR-10B 80 Heavy Cavalry 3 2 2 1 0 STD 320 sDHS Standard Sanctuary Ferro None 41.5 68 4 7 4
VTR-10F 80 Heavy Cavalry 3 2 2 3 0 sXL 400 sDHS Sanctuary Endo Sanctuary Ferro None 41.5 72 5 8 0
VTR-10H 80 Experimental Weapons Platform 4 2 0 3 0 sXL 320 sDHS Standard Sanctuary Ferro None 52.5 68 4 7 4
VTR-10N 80 Heavy Cavalry 3 2 2 1 0 sXL 320 sDHS Endo Carbide Sanctuary Ferro None 52.5 68 4 7 4

Custom Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR II

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH-II-L 75t Juggernaut & Siege Mech 4 0 0 8 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-3X 55t Periphery Scrapper 2 2 2 2 0 LFE 200 SHS Composite Standard None 40.5t 49t 4 6 0
Cyclone.png

CYCLONE

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CYC-A1 30t Engine Sales Platform 0 2 2 2 0 XL 210 SHS Standard Standard None 16.5t 24t 8 12 0
CYC-A3 30t Engine Sales Platform 0 2 2 3 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-A3P 30t Engine Sales Platform 0 4 0 0 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-B2 30t Engine Sales Platform 0 4 2 0 0 LFE 180 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-C1 30t Engine Sales Platform 0 6 0 0 0 XL 210 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-D1 30t Engine Sales Platform 4 2 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
CYC-HS 30t Arena Knife-Fighter 0 2 0 6 0 XL 210 DHS Endo Standard Retractable Blade 16t 23.5t 8 12 0
Supernova.png

EMPEROR CRAB

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

MPC-010x 100t Juggernaut & Ranged Assault 4 3 3 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
Ettin.png

ETTIN

Mech Quirk: Ettin Dual Cockpit

(+20% sensors/sight, +1 lance initiative, +2 lance indirect accuracy, and +2 lance resolve gain. Adds 4 pilot health, 45 head armor, and prevents bleedout.)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ETT-1N 95t Two-Headed Command Mech 2 5 2 3 0 XL 380 DHS Standard Standard Hatchet 46t 75.5t 7 7 0
ExcavatorMech.png

EXCAVATORMECH

Mech Quirk: Reinforcement

(50% resistance against critical hits)

Mech Quirk: Industrial Mech

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

EXV-1X 50t Excavation IndustrialMech 1 0 2 5 0 ICE 210 SHS Standard Primitive Backhoe 32t 53t 2 3 0
EXV-4K 50t Excavation IndustrialMech 4 1 1 3 0 STD 280 SHS Standard Standard Backhoe 34t 53t 5 7 0
EXV-5K 50t Excavation IndustrialMech 0 4 3 2 0 STD 280 SHS Standard Standard Backhoe 34t 53t 4 6 0
EXV-8T 50t Excavation IndustrialMech 2 2 3 3 0 LFE 280 SHS Standard Standard None 44t 59t 4 6 3
Fafnir.png

FAFNIR II

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR2-4 100t Ponderous Death Machine 4 4 0 3 0 STD 300 DHS Standard Ferro-Lamellor None 63t 87t 3 5 0
Hazard.png

HAZARD

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

HZD-2C 45t Fire Support 0 0 2 8 0 XL 270 DHS Endo Standard None 23t 33.5t 6 9 6
HZD-3C 45t Fire Support 0 4 2 4 0 XL 270 DHS Endo Standard None 29t 39.5t 6 9 6
HZD-TRC 45t More Fire! 0 0 2 8 0 XL 270 DHS Endo Clan Ferro None 23t 33.5t 6 9 0
HZD-2-3M 45 'Fire' Support 0 2 2 5 0 XL 270 DHS Endo Standard Mace 21 31.5 7 10 7
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HEC-4C 65t Dedicated Electronic Warfare 1 4 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-4H 65t Repurposed E-War Platofrm 2 4 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-5C 65t Dedicated Electronic Warfare 1 5 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
Shadow Hawk LAM.png

HECTOR LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-5X 80t Experimental Super-Heavy LAM 4 2 0 2 0 LAM 320 DHS Standard Standard None 30.5t N/A 4 7 8
Hephaestus.png

HEPHAESTUS

Mech Quirk: Omnimech

(Fast refits)

Pilot Affinity: Cool-Running

(Adds 6 bonus heat sinking, effectively one extra double heat sink.)

HAE-O 55t Omni Testbed 0 0 3 0 6 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
HAE-OA 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
HAE-OC 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
HAE-OC 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
HAE-OD 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
HAE-OE 55t Omni Testbed 0 0 0 1 8 FCE 220 SHS Endo Standard None 18.5t N/A 4 7 0
Hyperion.png

HYPERION

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

HYP-1 125t Experimental Juggernaut 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 92.5t 3 5 0
HYP-K 125t Gladiator 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t N/A 3 5 0
Ion.png

ION

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

ION-1R 70t Gladiator 0 6 4 2 0 cXL 280 LHS Clan Endo Standard None 52.5t 63.5t 4 6 0
ION-2R 70t Arena Combat 0 7 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 6 0
ION-3R 70t Arena Combat 4 4 0 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 6 0
ION-4R 70t Arena Combat 0 4 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 6 0
ION-5R 70t Arena Combat 2 5 4 0 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 6 0
Jotunn.png

JOTUNN

Mech Quirk: Side Mounted Cockpit

(+1 Initiative, 5 injuries resisted, prevents bleedouts)

Pilot Affinity: Long-Range Specialist

+6 accuracy at extreme range, +2 accuracy at long range, -2 accuracy at short range, -2 accuracy at minimum range

JTN-4Q 95t Periphery Artillery 4 4 0 2 0 Standard 285 DHS Standard Fero None 42.5t 64t 3 5 0
JTN-5Q 95t Periphery Artillery 0 0 6 4 0 Standard 285 DHS Standard Fero None 42.5t 64t 3 5 0
JTN-6Q 95t Periphery Heavy Brawler 4 3 0 3 0 Standard 380 DHS Standard Fero None 26t 64t 4 7 0
Liberty.png

LIBERTY

Mech Quirk: Omnimech

(Fast refits)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.)

LBT-O 65t Periphery Omnimech 0 0 0 0 10 XL 220 DHS Endo Standard None 27.5t N/A 4 7 0
LBT-OA 65t Periphery Omnimech 0 0 0 0 10 XL 220 DHS Endo Standard None 27.5t N/A 4 7 0
LBT-OB 65t Periphery Omnimech 0 0 0 0 10 XL 220 DHS Endo Standard None 27.5t N/A 4 7 0
LBT-OC 65t Periphery Omnimech 0 0 0 0 10 XL 220 DHS Endo Standard None 27.5t N/A 4 7 0
LBT-OD 65t Periphery Omnimech 0 0 0 0 10 XL 220 DHS Endo Standard None 27.5t N/A 4 7 0
Medusa.png

MEDUSA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

MED-1 50t Search-And-Destroy 0 3 3 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-2 50t Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-3 50t Search-And-Destroy 1 3 2 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-4 50t Search-And-Destroy 0 1 7 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-5 50t Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
Monster.png

MONSTER

Mech Quirk: Hardened Cockpit

(+3 injuries resisted, 45 extra structure and armor added to the head)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNST-3R 150t Superheavy Prototype 4 2 6 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
Mushu.png

MUSHU

Mech Quirk: Mushu Super-Compact Gyro

(Gyro takes 1 slot. CT hardpoints are Omni Hardpoints.)

Pilot Affinity: Stabilized

(Reduces stability taken by 50% )

MHU-2R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25 37.5 5 7 0
MHU-3R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25 37.5 5 7 0
MHU-4R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Endo Standard None 27 39.5 5 7 0
Nagual.png

NAGUAL

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

S-NG-LAM 55t Battlefield Specter 0 4 0 4 0 LAM 275 DHS Endo Light Ferro None 22.5t N/A 5 8 7
Pallas.png

PALLAS

Mech Quirk: None

Pilot Affinity: Zippy

(15% boost to sprint speed!)

PLS-1X 30t The Final Word In Scouting 0 3 0 6 0 XL 270 DHS Endo Standard None 12.5t 23t 10 15 0
Sorcerer.png

SORCERER

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Clan

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

SRC-1A 95t Fast Cavalry Assault 0 8 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 6 0
SRC-1B 95t Fast Cavalry Assault 0 5 4 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 6 0
SRC-1C 95t Fast Cavalry Assault 0 8 2 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 6 4
SRC-1CC 95t Fast Cavalry Assault 0 10 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 6 0
SRC-2D 95t Fast Cavalry Assault 0 2 4 3 0 XL 380 DHS Standard Standard None 53t 82.5t 4 6 0
SRC-2K 95t Fast Cavalry Assault 2 6 0 4 0 XL 380 DHS Standard Standard Sword 53t 77.5t 4 6 0
SRC-2L 95t Fast Cavalry Assault 0 8 0 3 0 XL 380 DHS Standard Ferro None 53t 82.5t 4 6 0
SRC-FZ 95t Gladiator 2 6 0 4 0 XL 380 DHS Standard Clan Ferro None 55.5t 77.5t 6 6 4
SRC-IIC 95t Fast Cavalry Assault 0 4 4 1 0 cXL 380 cDHS Standard Clan Standard None 53t 82.5t 5 7 0
UrbanMech LAM.png

URBANMECH LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-LAM 30t Who Even Knows? 0 2 2 4 0 LAM 90 SHS Standard Standard None 15.5t N/A 3 5 6
Valkyrie II.png

VALKYRIE II

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

VLK-II-1A 60t Heavy Recon And Striker 0 3 2 4 0 XL 360 DHS Endo Standard None 33.5t 54t 7 10 7
VLK-II-1M 60t Heavy Striker 0 9 0 3 0 XL 360 DHS Endo Standard Mace 27.5t 48t 7 10 7
VLK-II-2A 60t Heavy Recon And Striker 0 7 0 1 0 LFE 360 DHS Standard Standard None 31.5t 51t 5 10 5
VLK-II-2L 60t Heavy Recon And Striker 4 2 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 5
VLK-II-2S 60t Heavy Recon And Striker 0 3 2 3 0 LFE 300 DHS Standard Standard Sword 30.5t 48t 5 10 5
VLK-II-3X 60t Arena Charger 0 8 0 2 0 XL 360 DHS Endo Standard Lance 24.5t 47t 7 10 0
VLK-II-SH 60t Heavy Striker 0 9 0 3 0 cXL 300 DHS Endo Standard Mace 35.5t 48t 6 9 5
Woden.png

WODEN

Mech Quirk: Easy To Maintain

(Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.)

Pilot Affinity: Evasive

(+2 bonus against being hit )

WDN-2Y 60t Heavy FrankenMech 2 2 3 1 0 XL 300 DHS Hybrid Endo Standard None 27t 40.5t 5 8 0
WDN-3Y 60t Heavy FrankenMech 2 3 2 1 0 XL 300 SHS Hybrid Endo Standard None 27t 40.5t 5 8 4
Xerxes.png

XERXES

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

XER-4S 130t Superheavy Missile Boat 2 0 8 1 0 XL 300 DHS Standard Standard None 71.625t 86.125 2 4 0

Quad Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Barghest.png

BARGHEST

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing)

Pilot Affinity: Stabilized

(Reduces stability taken by 50%)

BGS-1T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-2T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-3T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
Goliath.png

GOLIATH

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing)

Pilot Affinity: Stabilized

(Reduces stability taken by 50%)

GOL-1H 80t Quad Assault 0 2 4 5 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-2H 80t Rocket Quad 0 2 8 1 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-3M 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-3M2 80 Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5 69 4 7 0
GOL-4S 80t Quad Assault 2 3 2 2 0 LFE 320 DHS Standard Standard None 48t 69t 5 7 0
GOL-5D 80t Quad Assault 2 4 0 4 0 STD 320 DHS Standard Standard None 40.5t 69t 5 7 0
GOL-GS 80t Quad Gladiator 2 4 0 4 0 cXL 240 DHS Standard Hardened None 60t 69t 3 4 0
GOL-SS 80t Season's Beatings 0 6 0 6 0 STD 320 cDHS Standard Standard None 40.5t 69t 5 7 0
Tarantula.png

TARANTULA

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZPH-1A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13 19.5 10 14 9
ZPH-1G 25t Quad Scout 0 6 0 0 0 XL 200 DHS Endo-Composite Standard None 13.5 20 10 14 9
ZPH-2A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13 19.5 10 14 9
ZPH-3A 25t Quad Scout 0 4 1 1 0 XL 200 DHS Endo Standard None 14 20.5 10 14 8
ZPH-4A 25t Quad Scout 0 4 1 0 0 XL 200 DHS Endo Standard None 13 19.5 10 14 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc)

Pilot Affinity: Stabilized

(Reduces stability damage taken by 50%.)

SCP-1O 55 Quad Flanker 0 2 3 0 0 STD 330 DHS Standard Standard None 18 46.5 7 10 0
SCP-12C 55 Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28 46.5 7 10 0
SCP-12M 55 Quad Flanker 0 2 3 1 0 LFE 330 DHS Endo Standard None 26.5 49 7 10 0
SCP-12S 55 Quad Flanker 1 1 3 0 0 LFE 330 DHS Endo Standard None 26.5 49 7 10 0
SCP-12W 55 Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28 46.5 7 10 0
SCP-14K 55 Quad Flanker 0 4 0 1 0 LFE 330 DHS Endo-Composite Standard None 22 47.5 10 10 0
SCP-1N 55 Quad Flanker 0 2 3 0 0 STD 330 SHS Standard Standard None 18 46.5 7 10 0
Sirocco.png

SIROCCO

Mech Quirk: Sirocco Quad Gyro

+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy, 360 degree firing arc

Pilot Affinity: Stabilized

(Reduces stability taken by 50%)

SRC-3C 95t Quad Assault 2 5 2 4 0 STD 285 DHS Standard Standard None 43.5t 63t 4 6 0
SRC-3X 95t Quad Assault 2 6 2 2 0 STD 285 DHS Standard Light Ferro None 43.5t 63t 4 6 0
SRC-4X 95t Quad Assault 1 5 2 1 0 STD 285 DHS Standard Light Ferro None 43t 63t 4 6 0
SRC-5C 95t Quad Assault 2 5 2 4 0 STD 285 DHS Standard Standard None 43.5t 63t 4 6 0

Community Content Mechs


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7-RG 100t Juggernaut & Assault 1 2 6 3 0 cXXL 400 cDHS Standard Heavy Plating None 60.5t 87t 7 7 2
Atlas.png

ATLAS II Mech Quirk: Alpha Strike

Activatable. 10% chance to fail. +25% chance to fail on consecutive turns. On fail, crits location. +4 Accuracy, +40% Damage, +40% Heat Gen, and Auto-Activates above 60 Heat.

Mech Quirk: Royal

-12 heat at the end of the turn

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7-D-MA 100t Juggernaut 4 4 2 0 0 XL 300 DHS Standard Light Ferro None 70.5t 83t 3 5 0
Atlas.png

ATLAS OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

Atlas-N2K-Proto 100t Juggernaut 0 0 0 0 12 XL 380 DHS Standard Clan Ferro None 55.5t N/A 4 6 0
Banshee.png

BANSHEE

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-SB 95t Heavy Brawler & Sniper 1 9 1 7 0 XL 400 DHS Standard Heavy Ferro None 46t 82.5t 6 6 0
Templar.png

BATTLEHAMMER

Pilot Affinity: Unlimited Power

(Energy, Ballistic, and Missile weapons deal 10% more damage.)

BHA-1A 85t Heavy Brawler & Sniper 2 5 2 6 0 cXL 340 DHS Endo Clan Ferro None 18.5t N/A 4 7 0
BHA-2D 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Standard None 18.5t N/A 4 7 0
BHA-2G 85t Heavy Brawler & Sniper 2 4 2 4 0 XL 340 DHS Endo-Composite Ferro None 18.5t N/A 4 7 0
BHA-3D ERA 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reactive Plating None 18.5t N/A 4 7 0
BHA-3D LR 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reflective Coating None 18.5t N/A 4 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-GSD 85t Invisible Assault 0 5 0 4 0 STD 340 DHS Standard Standard Sword 35t 69t 5 7 4
Stone Rhino.png

BEHEMOTH

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

BM-2 100t Experimental Weapons Platform 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
Blackjack.png

BLACKJACK (50T)

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BJ-1M 50t Pirate Custom 8 0 2 2 0 XL 170 DHS Endo Standard None 39.5t 44.5t 4 6 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BL-EB-KNT 75 Brawler & Ranged Assault 0 9 0 5 0 cXXL 395 cDHS Endo Ferro Lamellor None 40.5 68 6 9 0
BL-6B-LJP 75t Rotary Weapon Testbed 0 10 0 5 0 cXL 300 cDHS Clan Endo Clan Ferro None 55.5t 68t 4 7 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

BAS-MA 100t Experimental Assault 0 4 4 4 0 cXL 270 cDHS Standard Clan Hardened None 22t 32.5t 3 4 0
Bombard.png

BOMBARD

Mech Quirk: Stabilized Weapon

(-2 recoil with all weapons)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

BMB-SB 50t Arena Fighter 0 6 0 0 0 XL 250 DHS Endo Ferro None 35t 44.5t 5 8 2
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

LDT-WTF 25t Pirate Testbed 0 4 0 2 0 STD 100 pDHS Composite Standard None 16.5t 20.5t 4 6 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

BSW-PF1 55t Battlefield Control 6 0 2 1 0 XL 275 SHS Standard Stealth None 35.5t 46.5t 5 8 5
Catapult.png

CATAPULT

Mech Quirk: Nimble Jumper

(+15% jump distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

CPLT-C4CIR 65t Heavy Fire Support 0 2 4 3 0 260 XL DHS Standard Standard None 45.5t 55.5t 4 6 2
CPLT-C4CR 65t Heavy Fire Support 0 2 4 3 0 260 XL DHS Standard Standard None 45.5t 55.5t 4 6 5
Vindicator.png

CELESTIAL CHAMPION

Mech Quirk: 3rd Gen. Cockpit

(+2 accuracy with ranged weapons)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

CEL-OH 30t Next Generation Scout 0 3 2 1 0 3GE 210 3GHS 3G Endo 3G Standard None 14.5t N/A 7 11 9
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CLN-7D 50t Heavy Scout & Trainer 0 2 0 7 0 300 XXL pDHS Standard Stealth None 31.5t 42t 7 10 6
Cicada.png

CICADA

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CDA-RGT 40t Last Resort 2 1 2 4 0 JRXL 300 DHS Endo Retro Light None 22.5t 35t 9 14 0
CDA-TF 40t Scout & Harasser 0 4 0 4 0 XXL 300 DHS Endo Hardened None 25.5t 35t 9 14 0
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CORSAIR (75T)

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-MKD 75t Scrapped-Together FrankenMech 6 3 0 0 0 cXXL 250 cDHS Standard Heavy Ferro None 55t 64.5t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-7A2 95t Heavy FrankenMech 2 3 0 4 0 JRXL 285 SHS Standard Standard None 70t 82.5t 3 5 0
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GRAND DRAGON

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DRG-FR 60t Skirmisher & Brawler 1 4 2 5 0 XXL 360 DHS Endo Standard None 39t 54t 6 10 4
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DRAGON FIRE

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Command Unit

(Gains 1 initiative)

DGR-MKD 75t Mobile Fire-Support 4 5 0 1 0 Unique LFE 375 DHS Endo Light Ferro None 33.5t 33.5t 5 7 0
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

(+1 injuries resisted, immune to pilot bleedouts)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking)

END-6Z 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Ferro None 36t 45.5t 5 8 0
Executioner.png

EXECUTIONER II

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Nimble

15% more jumping distance

EXE-II-PRIME 95t Assault Cavalry 0 0 0 0 14 cXL 380 cDHS Clan Endo Clan Ferro None 47t N/At 5 7 5
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR-5R 100t Incredible Direct Fire Support 4 3 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
FNR-6X 100t Incredible Direct-Fire Support 4 6 0 0 0 XL 300 DHS Composite Standard None 75.5t 90t 3 5 5
Grasshopper.png

GRASSHOPPER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Pilot Affinity: Nimble

(15% more jumping distance)

GHR-1M 70 Heavy Skirmisher & Cavalry 2 5 1 12 0 XXL 280 SHS Standard Standard None 51.5 60 4 7 0
GHR-10K 70 Heavy Skirmisher & Cavalry 0 4 4 4 0 STD 280 DHS Standard Light Ferro Claws (x1) 35 55 5 7 4
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HERMES II

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Evasive

(+2 bonus against being hit)

HER-MKD 40t Heavy Scout 3 3 0 1 0 XL 240 DHS Endo Clan Ferro None 16t 24t 7 10 0
Highlander.png

HIGHLANDER

Mech Quirk: Cowl

(Adds 15 armor to the head and prevents bleedouts)

Mech Quirk: Reinforced Legs

Pilot Affinity: Goomba Stomper

(Takes 20% less self stability damage and deals 20% more damage when performing a DFA)

HGN-IB 90t Juggernaut & Heavy Cavalry 2 5 2 5 0 cXL 315 cDHS Clan Endo Clan Ferro None 65.5t 82.5t 4 6 3
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HGN-IIC-MKD 90t Second-Line Assault 0 2 6 0 0 cXL 325 cDHS Clan Endo Clan Standard None 66t 82.5t 4 7 0
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon

(-2 recoil with all weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-F4 35t Escort 1 3 0 4 0 210 LFE DHS Endo Ferro None 20t 30t 6 9 0
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HUNCHBACK

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

HBK-DIE 50t Suicide Assault 3 3 0 3 0 STD 200 DHS Composite Heavy Ferro None 35.5t 46t 4 6 0
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HYPERION

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

HYP-GB 125t Experimental Juggernaut 8 5 0 1 0 cXXL 375 cDHS Standard Clan Ferro None 90.5t 92.5t 3 5 0
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KODIAK

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

KDK-BN 100t Assault Cavalry 2 4 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 58.5t 92t 5 7 0
KDK-SMK 100t Assault Cavalry 4 3 0 8 0 cXL 400 cDHS Clan Endo Clan Ferro None 60.5t 92t 5 7 0
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LAO HU

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LHU-SB 75t Flexible Cavalry Support 0 4 5 0 0 375 XL DHS Endo Standard None 41.5t 68t 5 7 0
Lynx.png

LYNX

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LNX-SB 55t Raider & Striker 0 6 0 0 0 XL 275 DHS Standard Heavy Ferro None 34.5t 46.5t 5 8 5
Mackie.png

MACKIE

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

MSK-MKD 100t The First BattleMech 4 2 1 2 0 XL 300 DHS Standard Ferro None 75.5t 87t 3 5 0
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MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

MCII-85 85t Fast Assault 4 4 4 0 0 cXL 340 pDHS Clan Endo Clan Standard None 59.5t 77.5t 5 7 8
Nightstar.png

NIGHTSTAR

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Long-Range Specialist

(+6 accuracy at extreme range, +2 accuracy at long range, -2 accuracy at short range, -2 accuracy at minimum range)

NSR-1M 95t Heavy Brawler 4 4 2 1 0 cXL 325 SHS Endo Standard None 68 87 3 5 0
Timber Wolf.png

MAD CAT PRIME

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

MC-PRIME 75t Twist On The Iconic Timber Wolf 0 0 0 0 11 STD 225 cDHS Clan Endo Clan Ferro None 52.5t N/A 3 5 0
Mad Dog.png

MAD DOG

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

MDD-R 60t Experimental Weapons Platform 0 0 0 0 8 cXL 240 cDHS Standard Clan Ferro None 10t N/A 5 7 0
MDD-ST 60t Flanking Support 0 0 0 0 8 cXL 240 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD-6W 75t Sniper & Ranged Assault 3 2 1 2 0 XL 300 DHS Composite Standard None 55.5t 66t 4 6 8
Marauder.png

MARAUDER OMNI

Mech Quirk: Compact Omni

(Fast refits, smaller gyro)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD-BR-O 75t Omni-Rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro-Lamellor None 50.5t N/A 4 6 0
MAD-BR-OA 75t Omni-Rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro-Lamellor None 50.5t N/A 4 6 0
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

MAD-MR 100t Sniper & Ranged Assault 8 6 0 0 0 cXXL 400 cDHS Standard Clan Ferro None 44.5t 87t 4 7 0
Monster.png

MONSTER LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNST-3R-LAM 150t Superheavy... LAM? 6 8 4 6 0 LAM 300 DHS Standard Standard None 83t N/A 2 3 4
Monster.png

MONSTER LAM OMNI

Mech Quirk: OmniMech

(Fast refits)

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNST-3R-LAM-PRIME 150t Superheavy... LAM... Omni? 0 2 0 0 14 LAM 300 pDHS Standard Standard None 81t N/A 2 3 4
Omega.png

OMEGA

Mech Quirk: Command Mech

(+2 initiative)

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHP-SB 150t Superheavy Prototype 0 10 0 1 0 cXL 400 pDHS Standard Clan Ferro None 68t 102.25t 3 4 0
SHP-X1 150t Superheavy Prototype 9 4 0 1 0 cXXL 375 cDHS Clan Endo Clan Standard None 109t 132.5t 4 4 0
Panther.png

PANTHER

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

PNT-SB 35t Sniper & Light Brawler 0 4 1 2 0 XL 170 DHS Endo Standard None 25t 30t 5 7 4
Summoner.png

RAGNAROK

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

RGNK-2 100t Blakist Test-bed 2 2 4 1 0 STD 200 cDHS Standard Clan Ferro None 65t 75.5t 2 3 0
Orion.png

RECONQUISTA

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking)

RCQ-1C 75t Periphery Brawler 3 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 6 0
Hauptmann.png

RIESIGENWAFFENKAMPFER

Mech Quirk: 3rd Gen. Cockpit

(+2 accuracy with ranged weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

RWK-3GR 55t Next Generation Medium Cavalry 0 6 0 1 0 3GE 275 3GHS 3G Endo 3G Standard None 30t 37t 5 8 0
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

(65 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

RGH-GB 65t Militarized LoaderMech 2 2 2 3 0 XL 325 DHS Clan Endo Stanadrd None 42.5t 58.5t 6 9 4
Schwerer Gustav.png

SCHWERER GUSTAV

Mech Quirk: Hyper-Extending Actuators

(+4 accuracy with weapons in the equipped arm )

Pilot Affinity: Command Unit

(Gains +1 initiative )

SG-1X 100t One-Off FrankenMech 5 5 0 0 0 XL 400 DHS Hybrid Endo Standard None 28.5t 67t 4 7 0
Shootist.png

SHOOTIST

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

ST-IIC 70t Stealth Bodyguard 2 5 0 1 0 STD 280 DHS Clan Standard Standard None 40t 60t 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

STR-4 100t Incredible Assault 2 4 4 4 0 STD 300 SHS Standard Clan Standard None 55t 70.5t 3 5 3
Stormcrow.png

STORMCROW

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

SCR-K 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Supernova.png

SUPERNOVA

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

SNV-P 90t Hot Weather Sniper 6 2 2 0 0 cXL 270 cDHS Clan Endo Clan Standard None 57t 67.5t 3 5 3
Wolverine.png

SURTUR

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

SUR-X1 55t Rapid-Response Cavalry 0 2 2 7 0 XL 330 DHS Endo Standard None 30.5t 49t 9 9 0
Talos.png

TALOS II

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

TLS-5T 70t Heavy Trooper 2 0 4 3 0 STD 280 SHS Standard Standard None 41 60 5 7 0
TLS-5T1 70t Heavy Trooper 2 0 4 3 0 LFE 280 DHS Standard Standard None 45 60 5 7 0
TLS-5T2 70t Heavy Trooper 0 2 4 2 0 LFE 280 DHS Standard Standard None 45 60 5 7 0
Thug.png

THUG

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

THG-SB 80t Specialist Sniper 0 8 0 0 0 XL 350 DHS Endo Standard None 50t 73t 5 7 0
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THUNDERBOLT

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-PF2 65t Battlefield Control & Brawler 5 1 2 1 0 LFE 260 DHS Standard Standard None 42t 55.5t 6 6 0
Toyama.png

TOYAMA

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

TYM-MKD 75t Multi-Role BattleMech 2 5 2 0 0 cXL 350 DHS Endo Clan Ferro None 45t 68t 5 8 0
UrbanMech.png

URBANLORD

Mech Quirk: 3rd Gen. Cockpit

(+2 accuracy with ranged weapons)

Pilot Affinity: Evasive

(+2 bonus against being hit)

UBL-20 70t Next Generation Heavy Assault 3 3 0 2 0 3GE 280 3GHS 3G Endo 3G Standard None 45.5t N/A 4 6 8
UrbanMech.png

URBANMECH

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-R68R 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R69R 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 2
Valkyrie.png

VALKYRIE

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members, increases pilot maximum resolve capacity by 15)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

VLK-IIC 35t High Mobility Fire Support 0 3 2 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 20.5t 30t 7 10 6
VLK-QS-X 35t High Mobility Fire Support 0 3 3 1 0 XL 200 pDHS Endo Standard None 19.5t 26t 6 9 10
Vanquisher.png

VANQUISHER

Mech Quirk: Stabilized Weapon

(-3 recoil with all weapons)

Pilot Affinity: Encouraging

(+2 resolve whenever resolve is gained)

VQR-SB 100t Heavy Sniper 4 5 0 2 0 XL 350 DHS Endo Standard None 68t 92t 3 5 0
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR-MKD 80t Heavy Cavalry 3 2 1 4 0 XL 320 DHS Standard Ferro None 48.5t 69t 4 6 0
Von Rohrs.png

VON ROHRS

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Evasive

(+2 bonus against being hit)

VON-4RH-LAM 65t Well It Flies I Guess 0 3 2 3 0 LAM 290 DHS Endo Ferro None 27.5t N/A 5 7 6