Difference between revisions of "User:Fulmir"

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Line 229: Line 229:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 251: Line 251:
 
|120
 
|120
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|8.5t
+
|7.5t
|15.5t
+
|14.5t
 
|4
 
|4
 
|7
 
|7
Line 271: Line 271:
 
|120
 
|120
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|8.5t
+
|7.5t
|15.5t
+
|14.5t
 
|4
 
|4
 
|7
 
|7
Line 507: Line 507:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 528: Line 528:
 
|Industrial
 
|Industrial
 
|None
 
|None
|7t
+
|6t
|17t
+
|16t
 
|3
 
|3
 
|5
 
|5
Line 548: Line 548:
 
|Industrial
 
|Industrial
 
|None
 
|None
|6t
+
|5t
|15t
+
|14t
 
|2
 
|2
 
|4
 
|4
Line 568: Line 568:
 
|Industrial
 
|Industrial
 
|None
 
|None
|11t
+
|10t
|17t
+
|16t
 
|4
 
|4
 
|7
 
|7
Line 588: Line 588:
 
|Industrial
 
|Industrial
 
|None
 
|None
|11.5t
+
|10.5t
|17t
+
|16t
 
|3
 
|3
 
|5
 
|5
Line 755: Line 755:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dig King Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dig King Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
|RCL-1
 
|RCL-1
Line 775: Line 775:
 
|Industrial
 
|Industrial
 
|None
 
|None
|6t
+
|5t
|14t
+
|13t
 
|4
 
|4
 
|7
 
|7
Line 795: Line 795:
 
|Industrial
 
|Industrial
 
|None
 
|None
|7t
+
|6t
|15t
+
|14t
 
|4
 
|4
 
|7
 
|7
Line 815: Line 815:
 
|Industrial
 
|Industrial
 
|None
 
|None
|8t
+
|7t
|16t
+
|15t
 
|4
 
|4
 
|7
 
|7
Line 835: Line 835:
 
|Industrial
 
|Industrial
 
|None
 
|None
|9t
+
|8t
|17t
+
|16t
 
|4
 
|4
 
|7
 
|7
Line 868: Line 868:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Falcon Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Falcon Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 1,026: Line 1,026:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Fireball Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Fireball Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 1,100: Line 1,100:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 1,222: Line 1,222:
 
|175
 
|175
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|14t
+
|13t
|24.5t
+
|23.5t
 
|5
 
|5
 
|8
 
|8
Line 1,666: Line 1,666:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 1,720: Line 1,720:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 1,862: Line 1,862:
 
|100
 
|100
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|6t
+
|5t
|11t
+
|10t
 
|5
 
|5
 
|8
 
|8
Line 1,898: Line 1,898:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 1,919: Line 1,919:
 
|Industrial
 
|Industrial
 
|None
 
|None
|8t
+
|7t
|14.5t
+
|13.5t
 
|4
 
|4
 
|7
 
|7
Line 1,939: Line 1,939:
 
|Industrial
 
|Industrial
 
|None
 
|None
|8t
+
|7t
|14.5t
+
|13.5t
 
|4
 
|4
 
|7
 
|7
Line 1,959: Line 1,959:
 
|Standard
 
|Standard
 
|None
 
|None
|12t
+
|11t
|14.5t
+
|13.5t
 
|4
 
|4
 
|7
 
|7
Line 1,979: Line 1,979:
 
|Standard
 
|Standard
 
|None
 
|None
|12t
+
|11t
|14.5t
+
|13.5t
 
|4
 
|4
 
|7
 
|7
Line 1,999: Line 1,999:
 
|Standard
 
|Standard
 
|None
 
|None
|12t
+
|11t
|14.5t
+
|13.5t
 
|4
 
|4
 
|7
 
|7
Line 2,019: Line 2,019:
 
|Standard
 
|Standard
 
|None
 
|None
|13.5t
+
|12.5t
|17.5t
+
|16.5t
 
|5
 
|5
 
|8
 
|8
Line 2,032: Line 2,032:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes Improved Communications
  
Takes the upper sensor slot., +1 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 2,518: Line 2,518:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hussar Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hussar Improved Communications
  
Takes the upper sensor slot., +1 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15 360 Degree Firing Arc
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 2,904: Line 2,904:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 3,058: Line 3,058:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 3,396: Line 3,396:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs -30% of 1/10 Chassis Tonnage
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 3,624: Line 3,624:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 3,852: Line 3,852:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nyx Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nyx Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 3,926: Line 3,926:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 4,000: Line 4,000:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
  
Takes the upper sensor slot., +30% increased Sensor Range, +30% increased Sight Range, The Ostscout's targeting systems are so good that they provide +1 accuracy against enemies within a 150 meter radius of the Ostscout.
+
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 4,118: Line 4,118:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 4,263: Line 4,263:
 
|9
 
|9
 
|14
 
|14
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Pallas.png|125px|border|center]]
 +
 +
'''[[Pallas|PALLAS]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 +
15% boost to sprint speed!
 +
 +
 +
|PLS-1X
 +
|30t
 +
|The Final Word In Scouting
 +
|0
 +
|3
 +
|0
 +
|6
 +
|0
 +
|XL
 +
|270
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|12.5t
 +
|23t
 +
|10
 +
|15
 
|0
 
|0
 
|-
 
|-
Line 4,272: Line 4,302:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 4,526: Line 4,556:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 4,754: Line 4,784:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 4,968: Line 4,998:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Razorback Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Razorback Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 5,033: Line 5,063:
 
|7
 
|7
 
|10
 
|10
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Reptar.png|125px|border|center]]
 +
 +
'''[[Reptar|REPTAR]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Reptar Rugged Structure
 +
 +
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 +
 +
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 +
Gains 2 extra pilot hits
 +
 +
 +
|EPT-C-1
 +
|35t
 +
|Clan IndustrialMech
 +
|1
 +
|0
 +
|0
 +
|2
 +
|0
 +
|FCE
 +
|175
 +
|SHS
 +
|Rugged
 +
|Industrial
 +
|None
 +
|18t
 +
|28.5t
 +
|5
 +
|8
 
|0
 
|0
 
|-
 
|-
Line 5,354: Line 5,422:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 5,651: Line 5,719:
 
|0
 
|0
 
|-
 
|-
|rowspan="4"|
+
|rowspan="1"|
[[File:Talon.png|125px|border|center]]
+
[[File:Super_Wasp.png|125px|border|center]]
  
'''[[Talon|TALON]]'''
+
'''[[Super_Wasp|SUPER WASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Talon Rugged
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
  
35 Structure Points
+
+20% Jump Distance
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 +
 
 +
15% more jumping distance
 +
 
 +
 
 +
|WSP-2A-X
 +
|25t
 +
|Light Scout
 +
|0
 +
|2
 +
|1
 +
|3
 +
|0
 +
|STD
 +
|150
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|12t
 +
|19.5t
 +
|9
 +
|14
 +
|0
 +
|-
 +
|rowspan="4"|
 +
[[File:Talon.png|125px|border|center]]
 +
 
 +
'''[[Talon|TALON]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Talon Rugged
 +
 
 +
35 Structure Points
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
  
 
15% boost to sprint speed!
 
15% boost to sprint speed!
Line 5,756: Line 5,858:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 5,870: Line 5,972:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 5,892: Line 5,994:
 
|145
 
|145
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|16.5t
+
|15.5t
|24.5t
+
|23.5t
 
|4
 
|4
 
|7
 
|7
Line 5,948: Line 6,050:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
  
+2 Defense against being hit, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+2 Defense against being hit, 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 6,273: Line 6,375:
 
|2
 
|2
 
|3
 
|3
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:UrbanMech_LAM.png|125px|border|center]]
 +
 +
'''[[UrbanMech_LAM|URBANMECH LAM]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 +
 +
+2 bonus against being hit
 +
 +
 +
|UM-LAM
 +
|30t
 +
|Who Even Knows?
 +
|0
 +
|2
 +
|2
 +
|4
 +
|0
 +
|LAM
 +
|90
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|15.5t
 +
|15.5t
 +
|3
 +
|5
 
|0
 
|0
 
|-
 
|-
Line 6,282: Line 6,414:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valiant Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valiant Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 6,416: Line 6,548:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
  
Takes the upper sensor slot., +1 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 6,550: Line 6,682:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
Line 6,572: Line 6,704:
 
|95
 
|95
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|6t
+
|5t
|11t
+
|10t
 
|4
 
|4
 
|7
 
|7
Line 6,958: Line 7,090:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 7,322: Line 7,454:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 7,556: Line 7,688:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 7,730: Line 7,862:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blitzkrieg 360 Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blitzkrieg 360 Narrow Profile
  
+1 Defense against being hit, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+1 Defense against being hit, 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 7,958: Line 8,090:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Buccaneer Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Buccaneer Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 8,166: Line 8,298:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 8,253: Line 8,385:
 
|0
 
|0
 
|-
 
|-
|rowspan="11"|
+
|rowspan="10"|
 
[[File:Centurion.png|125px|border|center]]
 
[[File:Centurion.png|125px|border|center]]
  
Line 8,260: Line 8,392:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 8,329: Line 8,461:
 
|4
 
|4
 
|7
 
|7
|0
 
|-
 
|CN9-AS
 
|50t
 
|Brawler & General Assault
 
|1
 
|2
 
|3
 
|1
 
|0
 
|STD
 
|255
 
|SHS
 
|Standard
 
|Standard
 
|None
 
|26t
 
|42t
 
|5
 
|8
 
 
|0
 
|0
 
|-
 
|-
Line 8,442: Line 8,554:
 
|200
 
|200
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|25.5t
+
|24.5t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 8,880: Line 8,992:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clint Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clint Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 9,025: Line 9,137:
 
|7
 
|7
 
|10
 
|10
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Corsair.png|125px|border|center]]
 +
 +
'''[[Corsair|CORSAIR]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
 +
 +
95 Structure Points
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 +
 +
50% less chance to suffer critical hits
 +
 +
 +
|COR-3X
 +
|55t
 +
|Periphery Scrapper
 +
|2
 +
|2
 +
|2
 +
|2
 +
|0
 +
|LFE
 +
|200
 +
|SHS
 +
|Composite
 +
|Standard
 +
|None
 +
|40.5t
 +
|49t
 +
|3
 +
|5
 
|0
 
|0
 
|-
 
|-
Line 9,034: Line 9,180:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 9,252: Line 9,398:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Easy to Maintain
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Easy to Maintain
Line 9,274: Line 9,420:
 
|255
 
|255
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23.5t
+
|22.5t
|42.5t
+
|41.5t
 
|4
 
|4
 
|7
 
|7
Line 9,410: Line 9,556:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 9,484: Line 9,630:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 9,682: Line 9,828:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
  
 
|EXV-1X
 
|EXV-1X
Line 9,695: Line 9,841:
 
|150
 
|150
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Reinforced
 
|Primitive
 
|Primitive
 
|None
 
|None
Line 9,715: Line 9,861:
 
|200
 
|200
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 9,735: Line 9,881:
 
|200
 
|200
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 9,755: Line 9,901:
 
|200
 
|200
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 9,771: Line 9,917:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 9,945: Line 10,091:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 9,967: Line 10,113:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|27.5t
+
|26.5t
|42.5t
+
|41.5t
 
|4
 
|4
 
|7
 
|7
Line 10,036: Line 10,182:
 
|0
 
|0
 
|-
 
|-
|rowspan="13"|
+
|rowspan="12"|
 
[[File:Griffin.png|125px|border|center]]
 
[[File:Griffin.png|125px|border|center]]
  
Line 10,047: Line 10,193:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 10,174: Line 10,320:
 
|0
 
|0
 
|-
 
|-
|GRF-2NG
+
|GRF-3M
 
|55t
 
|55t
|Striker & Skirmisher
+
|Sniper & Fire Support
|0
 
|2
 
|4
 
|3
 
|0
 
|STD
 
|275
 
|DHS
 
|Endo
 
|Ferro
 
|None
 
|29.5t
 
|49t
 
|5
 
|8
 
|0
 
|-
 
|GRF-3M
 
|55t
 
|Sniper & Fire Support
 
 
|0
 
|0
 
|2
 
|2
Line 10,321: Line 10,447:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 10,558: Line 10,684:
 
|29t
 
|29t
 
|39.5t
 
|39.5t
 +
|7
 +
|10
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Hazard_II.png|125px|border|center]]
 +
 +
'''[[Hazard_II|HAZARD II]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hazard Rugged
 +
 +
45 Structure Points
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 +
 +
+2 resolve whenever resolve is gained
 +
 +
 +
|HZD-2-3M
 +
|45t
 +
|'Fire' Support
 +
|0
 +
|2
 +
|2
 +
|5
 +
|0
 +
|XL
 +
|270
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|21t
 +
|31.5t
 
|7
 
|7
 
|10
 
|10
Line 10,569: Line 10,729:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 10,663: Line 10,823:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 11,159: Line 11,319:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
  
Punches do 16% more stability damage., Punches do 16% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 11,513: Line 11,673:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 11,647: Line 11,807:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 11,709: Line 11,869:
 
|195
 
|195
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|17t
+
|16t
|29t
+
|28t
 
|4
 
|4
 
|7
 
|7
Line 11,809: Line 11,969:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 12,043: Line 12,203:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 12,137: Line 12,297:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mushu Super-Compact Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mushu Super-Compact Gyro
  
This mech has a limited spread of Omni Hardpoints, restricted to the following locations only: Center Torso. All other hardpoints on this mech behave normally.
+
Limited OmniPoint Locations Center Torso
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 12,202: Line 12,362:
 
|5
 
|5
 
|8
 
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Nagual.png|125px|border|center]]
 +
 +
'''[[Nagual|NAGUAL]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 +
 +
Gains 1 bonus evasion on movement
 +
 +
 +
|S-NG-LAM
 +
|55t
 +
|Battlefield Specter
 +
|0
 +
|4
 +
|0
 +
|4
 +
|0
 +
|LAM
 +
|275
 +
|DHS
 +
|Endo
 +
|Light Ferro
 +
|None
 +
|23t
 +
|23t
 +
|6
 +
|9
 
|0
 
|0
 
|-
 
|-
Line 12,215: Line 12,405:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 12,289: Line 12,479:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 12,817: Line 13,007:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Torso Turret
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Torso Turret
Line 12,839: Line 13,029:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 12,859: Line 13,049:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 12,879: Line 13,069:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 12,899: Line 13,089:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 12,919: Line 13,109:
 
|220
 
|220
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 12,975: Line 13,165:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 13,069: Line 13,259:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
  
Takes the upper sensor slot., This unit has a +5 bonus to targeting aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +5 Anti-Air Targeting
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 13,091: Line 13,281:
 
|235
 
|235
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|21.5t
+
|20.5t
|38t
+
|37t
 
|4
 
|4
 
|7
 
|7
Line 13,118: Line 13,308:
 
|4
 
|4
 
|7
 
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Screamer.png|125px|border|center]]
 +
 +
'''[[Screamer|SCREAMER]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 +
+1 bonus on weapon attacks
 +
 +
 +
|SCR-1X-LAM
 +
|55t
 +
|Experimental LAM
 +
|0
 +
|4
 +
|4
 +
|0
 +
|0
 +
|LAM
 +
|275
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|20t
 +
|20t
 +
|6
 +
|9
 
|0
 
|0
 
|-
 
|-
Line 13,127: Line 13,347:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sentinel Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sentinel Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 13,325: Line 13,545:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 13,379: Line 13,599:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 13,405: Line 13,625:
 
|270
 
|270
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|22t
+
|21t
|42.5t
+
|41.5t
 
|4
 
|4
 
|7
 
|7
Line 13,815: Line 14,035:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 13,989: Line 14,209:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 14,011: Line 14,231:
 
|135
 
|135
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|21.5t
+
|20.5t
|29t
+
|28t
 
|3
 
|3
 
|5
 
|5
Line 14,406: Line 14,626:
 
|6
 
|6
 
|9
 
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Triple-F_Burgermech.png|125px|border|center]]
 +
 +
'''[[Triple-F_Burgermech|TRIPLE-F BURGERMECH]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hoplite Narrow Profile
 +
 +
+1 Defense against being hit
 +
 +
|FFF-YUM
 +
|55t
 +
|Taking You to Flavortown
 +
|0
 +
|4
 +
|4
 +
|4
 +
|0
 +
|XL
 +
|275
 +
|DHS
 +
|Standard
 +
|Heavy Ferro
 +
|None
 +
|34.5t
 +
|46.5t
 +
|5
 +
|8
 
|0
 
|0
 
|-
 
|-
Line 14,415: Line 14,664:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 5 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 5 Armor to the Head
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 14,723: Line 14,972:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 15,011: Line 15,260:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 15,037: Line 15,286:
 
|255
 
|255
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23.5t
+
|22.5t
|42.5t
+
|41.5t
 
|4
 
|4
 
|7
 
|7
Line 15,057: Line 15,306:
 
|255
 
|255
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23.5t
+
|22.5t
|42.5t
+
|41.5t
 
|4
 
|4
 
|7
 
|7
Line 15,451: Line 15,700:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 15,593: Line 15,842:
 
!<small>Sprint</small>
 
!<small>Sprint</small>
 
!<small>Jump</small>
 
!<small>Jump</small>
 +
|-
 +
|rowspan="1"|
 +
[[File:Annihilator_II.png|125px|border|center]]
 +
 +
'''[[Annihilator_II|ANNIHILATOR II]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Stabilized Weapon
 +
 +
-3 Recoil with ranged Weapons
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 +
 +
15% boost to sensor and sight range
 +
 +
 +
|ANH-II-L
 +
|75t
 +
|Juggernaut & Siege Mech
 +
|4
 +
|0
 +
|0
 +
|8
 +
|0
 +
|XL
 +
|300
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|55.5t
 +
|68t
 +
|4
 +
|7
 +
|0
 
|-
 
|-
 
|rowspan="7"|
 
|rowspan="7"|
Line 15,601: Line 15,884:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Anvil Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Anvil Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 15,755: Line 16,038:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
  
Punches do 20% more stability damage., Punches do 20% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 15,781: Line 16,064:
 
|260
 
|260
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|36.5t
+
|35.5t
|56t
+
|55t
 
|3
 
|3
 
|5
 
|5
Line 16,191: Line 16,474:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 16,519: Line 16,802:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Easy to Pilot
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Easy to Pilot
Line 16,541: Line 16,824:
 
|245
 
|245
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|38.5t
+
|37.5t
|56t
+
|55t
 
|3
 
|3
 
|5
 
|5
Line 16,617: Line 16,900:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 16,639: Line 16,922:
 
|265
 
|265
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|27t
+
|26t
|47t
+
|46t
 
|4
 
|4
 
|7
 
|7
Line 16,735: Line 17,018:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 16,909: Line 17,192:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 17,161: Line 17,444:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 17,379: Line 17,662:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 17,677: Line 17,960:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 17,840: Line 18,123:
 
|41.5t
 
|41.5t
 
|54t
 
|54t
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Champion_LAM.png|125px|border|center]]
 +
 +
'''[[Champion_LAM|CHAMPION LAM]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 +
 +
|CPN-1X1
 +
|60t
 +
|Experimental LAM
 +
|0
 +
|4
 +
|2
 +
|2
 +
|0
 +
|LAM
 +
|300
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|17t
 +
|18t
 
|6
 
|6
 
|9
 
|9
Line 17,909: Line 18,222:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 18,437: Line 18,750:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Heavy Duty Omni Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Heavy Duty Omni Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -40% Stability Damage taken, Weighs +20% of 1/10 Chassis Tonnage
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -40% Stability Damage taken Weighs +20% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 18,531: Line 18,844:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 18,961: Line 19,274:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flashman Compact Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flashman Compact Rugged
  
75 Structure Points, Weighs +40% of 1/10 Chassis Tonnage
+
75 Structure Points, Weighs +40% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 19,229: Line 19,542:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs -30% of 1/10 Chassis Tonnage
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 19,437: Line 19,750:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hecatoncheires Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hecatoncheires Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 19,511: Line 19,824:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Improved Communications
  
Takes the upper sensor slot., +3 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 19,533: Line 19,846:
 
|315
 
|315
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|26t
+
|25t
|56t
+
|55t
 
|4
 
|4
 
|7
 
|7
Line 19,553: Line 19,866:
 
|315
 
|315
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|26t
+
|25t
|56t
+
|55t
 
|4
 
|4
 
|7
 
|7
Line 19,609: Line 19,922:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Stabilized Weapons
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Stabilized Weapons
Line 19,631: Line 19,944:
 
|180
 
|180
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|50t
+
|49t
|60.5t
+
|59.5t
 
|2
 
|2
 
|3
 
|3
Line 19,841: Line 20,154:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 19,935: Line 20,248:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
  
Takes the upper sensor slot., This unit ignores +3 evasion on aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 20,149: Line 20,462:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
  
Takes the upper sensor slot., This unit ignores +3 evasion on aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 20,223: Line 20,536:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Koschei Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Koschei Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 20,341: Line 20,654:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 20,515: Line 20,828:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 20,629: Line 20,942:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 20,743: Line 21,056:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Crane
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Crane
  
This item is a physical weapon and uses physical weapon melee mechanics., This item is a physical weapon and always makes the target unsteady on a successful hit., This physical weapon does 80 damage., This physical weapon does 40 stability damage.
+
Is Physical Weapon, Physical Weapon Unsteady, This physical weapon does 80 damage. This physical weapon does 40 stability damage.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Loader King Industrial Claw
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Loader King Industrial Claw
  
Physical weapons do 20% more damage., Physical weapons do 20% more stability damage.
+
Physical weapons do +20% more damage. Physical weapons do +20% more stability damage.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 20,769: Line 21,082:
 
|260
 
|260
 
|SHS
 
|SHS
|Gear_structureslots_Reinforced TYPE NOT FOUND
+
|Reinforced
 
|Industrial
 
|Industrial
 
|None
 
|None
Line 20,789: Line 21,102:
 
|260
 
|260
 
|SHS
 
|SHS
|Gear_structureslots_Reinforced TYPE NOT FOUND
+
|Reinforced
 
|Industrial
 
|Industrial
 
|None
 
|None
Line 20,809: Line 21,122:
 
|260
 
|260
 
|SHS
 
|SHS
|Gear_structureslots_Reinforced TYPE NOT FOUND
+
|Reinforced
 
|Industrial
 
|Industrial
 
|None
 
|None
Line 20,825: Line 21,138:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 21,377: Line 21,690:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 21,399: Line 21,712:
 
|330
 
|330
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|27t
+
|26t
|60.5t
+
|59.5t
 
|4
 
|4
 
|7
 
|7
Line 21,419: Line 21,732:
 
|270
 
|270
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|40t
+
|39t
|60.5t
+
|59.5t
 
|3
 
|3
 
|5
 
|5
Line 21,699: Line 22,012:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Mk.II Shoulder Jump Jet (H)
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Mk.II Shoulder Jump Jet (H)
  
Moves 2 hexes per Walk MP., Produces 2 heat per hex jumped., This jump jet can be fitted on a 'Mech no smaller than 120 tons., This jump jet can be fitted on a 'Mech no larger than 170 tons., When using this jump jet type, a mech can mount a number of max jump jets equal to 2 times its Walk MP (i.e. if Walk MP is 4 and Max JJ Count is 1, the mech can mount 4 JJs; if Walk MP is 4 and Max JJ Count is 1.5, the mech can mount 6 JJs)., This component explodes for 120 damage when destroyed
+
Moves 2 hexes per Walk MP. Produces 2 heat per hex jumped. 120t Minimum Mech Weight 170t Maximum Mech Weight Maximum JJ Count 2 This component explodes for 120 damage when destroyed
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 21,910: Line 22,223:
 
|0
 
|0
 
|-
 
|-
|rowspan="9"|
+
|rowspan="1"|
[[File:Ostsol.png|125px|border|center]]
+
[[File:Ostroc.png|125px|border|center]]
  
'''[[Ostsol|OSTSOL]]'''
+
'''[[Ostroc|OSTROC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostsol Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Narrow Profile
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
+1 Defense against being hit
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 +
 
 +
-12 Heat at the end of the Turn
 +
 
 +
|OSR-2CB-K
 +
|60t
 +
|Striker Cavalry
 +
|0
 +
|4
 +
|2
 +
|4
 +
|0
 +
|XL
 +
|300
 +
|DHS
 +
|Standard
 +
|Hardened
 +
|None
 +
|38.5t
 +
|51t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="9"|
 +
[[File:Ostsol.png|125px|border|center]]
 +
 
 +
'''[[Ostsol|OSTSOL]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostsol Improved Sensors
 +
 
 +
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 22,111: Line 22,457:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged
Line 22,119: Line 22,465:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 22,137: Line 22,483:
 
|235
 
|235
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|35t
+
|34t
|51.5t
+
|50.5t
 
|3
 
|3
 
|5
 
|5
Line 22,327: Line 22,673:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 22,551: Line 22,897:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
  
4 Accuracy with ranged weapons in this location
+
+4 Accuracy with ranged weapons in this location
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 22,765: Line 23,111:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rakshasa Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rakshasa Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 22,850: Line 23,196:
 
|5
 
|5
 
|8
 
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Reconquista.png|125px|border|center]]
 +
 +
'''[[Reconquista|RECONQUISTA]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Reconquista Rugged Structure
 +
 +
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 +
 +
|RCQ-0N
 +
|75t
 +
|Super-Primitive Brawler
 +
|1
 +
|0
 +
|1
 +
|1
 +
|0
 +
|ICE
 +
|225
 +
|SHS
 +
|Rugged
 +
|Primitive
 +
|None
 +
|36.5t
 +
|59.5t
 +
|2
 +
|4
 
|0
 
|0
 
|-
 
|-
Line 22,859: Line 23,239:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
  
Takes the upper sensor slot., This unit has a +5 bonus to targeting aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +5 Anti-Air Targeting
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Improved Communications
  
Takes the upper sensor slot., +3 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 23,271: Line 23,651:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 23,336: Line 23,716:
 
|4
 
|4
 
|7
 
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Stalker.png|125px|border|center]]
 +
 +
'''[[Stalker|STALKER]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
 +
 +
Takes the upper sensor slot. This component generates -6 Heat per Turn
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 +
 +
|STK-4P
 +
|75t
 +
|Juggernaut & Ranged Heavy
 +
|0
 +
|8
 +
|3
 +
|0
 +
|0
 +
|STD
 +
|225
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|51.5t
 +
|64.5t
 +
|3
 +
|5
 
|0
 
|0
 
|-
 
|-
Line 23,345: Line 23,759:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
Line 23,367: Line 23,781:
 
|290
 
|290
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|23t
+
|22t
|47t
+
|46t
 
|4
 
|4
 
|7
 
|7
Line 23,403: Line 23,817:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 23,477: Line 23,891:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 23,551: Line 23,965:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac+TC
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac+TC
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Breaching Shot ignores COVER and GUARDED when firing a single Weapon at a target, Enables the targeting of specific locations during Precise Strikes., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability, Grants Breaching Shot, Called Shot
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 23,581: Line 23,995:
 
|200
 
|200
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|39t
+
|38t
|51.5t
+
|50.5t
 
|3
 
|3
 
|5
 
|5
Line 23,967: Line 24,381:
 
|55.5t
 
|55.5t
 
|4
 
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Toyama.png|125px|border|center]]
 +
 +
'''[[Toyama|TOYAMA]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Toyama Easy to Pilot
 +
 +
+10% Walking Distance
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 +
 +
+2 resolve whenever resolve is gained
 +
 +
 +
|TYM-1A
 +
|75t
 +
|Multi-Role BattleMech
 +
|2
 +
|5
 +
|2
 +
|0
 +
|0
 +
|XL
 +
|300
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|53.5t
 +
|68t
 +
|5
 
|7
 
|7
 
|0
 
|0
Line 23,977: Line 24,425:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie II Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie II Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 24,111: Line 24,559:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 24,209: Line 24,657:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 24,621: Line 25,069:
 
|300
 
|300
 
|DHS
 
|DHS
|emod_structureslots_hybrid_slots_0.25 TYPE NOT FOUND
+
|Hybrid Endo
 
|Standard
 
|Standard
 
|None
 
|None
Line 24,641: Line 25,089:
 
|300
 
|300
 
|DHS
 
|DHS
|emod_structureslots_hybrid_slots_0.25 TYPE NOT FOUND
+
|Hybrid Endo
 
|Standard
 
|Standard
 
|None
 
|None
Line 24,657: Line 25,105:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Yeoman Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Yeoman Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 24,865: Line 25,313:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Compact Stabilized Weapon
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Compact Stabilized Weapon
  
-3 Recoil with ranged Weapons, Weighs +40% of 1/10 Chassis Tonnage
+
-3 Recoil with ranged Weapons, Weighs +40% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 25,039: Line 25,487:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs +40% of 1/10 Chassis Tonnage
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 25,133: Line 25,581:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
  
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 25,511: Line 25,959:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
  
Punches do +16% more stability damage., Punches do +16% more damage., Punch attacks have +4 accuracy., +1 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 25,685: Line 26,133:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
Line 25,707: Line 26,155:
 
|330
 
|330
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|45t
+
|44t
|78.5t
+
|77.5t
 
|3
 
|3
 
|5
 
|5
Line 25,943: Line 26,391:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 26,328: Line 26,776:
 
|0
 
|0
 
|-
 
|-
|rowspan="6"|
+
|rowspan="5"|
 
[[File:Bull_Shark.png|125px|border|center]]
 
[[File:Bull_Shark.png|125px|border|center]]
  
Line 26,442: Line 26,890:
 
|0
 
|0
 
|-
 
|-
|BSK-MAZ
+
|rowspan="13"|
|95t
 
|Heavy Brawler
 
|4
 
|4
 
|2
 
|0
 
|0
 
|STD
 
|285
 
|DHS
 
|Endo
 
|Standard
 
|None
 
|66.5t
 
|87t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="13"|
 
 
[[File:Charger.png|125px|border|center]]
 
[[File:Charger.png|125px|border|center]]
  
Line 26,607: Line 27,035:
 
|350
 
|350
 
|DHS
 
|DHS
|Gear_structureslots_Reinforced TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 26,851: Line 27,279:
 
|-
 
|-
 
|COR-8R
 
|COR-8R
 +
|95t
 +
|Heavy Frankenmech
 +
|3
 +
|5
 +
|1
 +
|0
 +
|0
 +
|STD
 +
|285
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|66.5t
 +
|87t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Corsair.png|125px|border|center]]
 +
 +
'''[[Corsair|CORSAIR]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
 +
 +
95 Structure Points
 +
 +
|COR-PL
 
|95t
 
|95t
 
|Heavy Frankenmech
 
|Heavy Frankenmech
Line 26,881: Line 27,338:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Katana Easy to Pilot
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Katana Easy to Pilot
Line 27,059: Line 27,516:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 27,293: Line 27,750:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Devastator MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Devastator MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 27,387: Line 27,844:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 27,413: Line 27,870:
 
|320
 
|320
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|43t
+
|42t
|74t
+
|73t
 
|3
 
|3
 
|5
 
|5
Line 27,560: Line 28,017:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Emperor_Crab.png|125px|border|center]]
 +
 +
'''[[Emperor_Crab|EMPEROR CRAB]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Crab Narrow Profile
 +
 +
+1 Defense against being hit
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 +
 +
+2 bonus against being hit
 +
 +
 +
|MPC-010x
 +
|100t
 +
|Juggernaut & Ranged Assault
 +
|4
 +
|3
 +
|3
 +
|0
 +
|0
 +
|LFE
 +
|300
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|67.5t
 +
|87t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Ettin.png|125px|border|center]]
 +
 +
'''[[Ettin|ETTIN]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Dual Cockpit
 +
 +
+20% increased Sensor Range,  +20% increased Sight Range,  +1 Initiative,  +2 Lance Accuracy with Indirect Fire,  +4 Injuries resisted,  +2 Increased Individual Resolve,  Mech Cowl adds 45 Armor to the Head,  Bleedout Prevented,  Takes the cockpit slot.
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 +
 +
Kicks, punches, and physical weapon attacks deal 15% more damage.
 +
 +
 +
|ETT-1N
 +
|95t
 +
|Two-Headed Command Mech
 +
|2
 +
|5
 +
|2
 +
|3
 +
|0
 +
|XL
 +
|380
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|46t
 +
|75.5t
 +
|7
 +
|10
 
|0
 
|0
 
|-
 
|-
Line 27,636: Line 28,161:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
[[File:Grand_Titan.png|125px|border|center]]
+
[[File:Fafnir_II.png|125px|border|center]]
  
'''[[Grand_Titan|GRAND TITAN]]'''
+
'''[[Fafnir_II|FAFNIR II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Titan Improved Communications
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
  
Takes the upper sensor slot., +4 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
-3 Recoil with ranged Weapons
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
  
15% boost to sensor and sight range
+
+1 bonus on weapon attacks
  
  
|T-IT-N10M
+
|FNR2-4
 
|100t
 
|100t
|Fast Juggernaut
+
|Ponderous Death Machine
 +
|4
 +
|4
 
|0
 
|0
|4
 
|3
 
 
|3
 
|3
 
|0
 
|0
|XL
+
|STD
|400
+
|300
 
|DHS
 
|DHS
|Endo
 
 
|Standard
 
|Standard
 +
|Ferro Lamellor
 
|None
 
|None
|56.5t
+
|63t
 +
|87t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="2"|
 +
[[File:Grand_Titan.png|125px|border|center]]
 +
 
 +
'''[[Grand_Titan|GRAND TITAN]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Titan Improved Communications
 +
 
 +
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 +
 
 +
15% boost to sensor and sight range
 +
 
 +
 
 +
|T-IT-N10M
 +
|100t
 +
|Fast Juggernaut
 +
|0
 +
|4
 +
|3
 +
|3
 +
|0
 +
|XL
 +
|400
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|56.5t
 
|92t
 
|92t
 
|4
 
|4
Line 27,697: Line 28,256:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gunslinger Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Gunslinger Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 27,751: Line 28,310:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 27,965: Line 28,524:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 28,070: Line 28,629:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Hector_LAM.png|125px|border|center]]
 +
 +
'''[[Hector_LAM|HECTOR LAM]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 +
Gains 2 extra pilot hits
 +
 +
 +
|HOR-5X
 +
|80t
 +
|Experimental Super-Heavy LAM
 +
|4
 +
|2
 +
|0
 +
|2
 +
|0
 +
|LAM
 +
|320
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|30.5t
 +
|30.5t
 +
|5
 +
|7
 
|0
 
|0
 
|-
 
|-
Line 28,079: Line 28,668:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
  
DFAs do 60% more damage., 6 Accuracy with Death from Above, 100% Less Death from Above Self Stability Damage taken, 100% Less Death from Above Self Damage taken
+
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 28,281: Line 28,870:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Imp Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Imp Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 28,525: Line 29,114:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Juggernaut Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Juggernaut Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 28,619: Line 29,208:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 28,855: Line 29,444:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 28,877: Line 29,466:
 
|300
 
|300
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|41.5t
+
|40.5t
|69.5t
+
|68.5t
 
|3
 
|3
 
|5
 
|5
Line 29,093: Line 29,682:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
  
Takes the upper sensor slot., +4 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 29,119: Line 29,708:
 
|340
 
|340
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|43.5t
+
|42.5t
|83t
+
|82t
 
|3
 
|3
 
|5
 
|5
Line 29,139: Line 29,728:
 
|340
 
|340
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|43.5t
+
|42.5t
|83t
+
|82t
 
|3
 
|3
 
|5
 
|5
Line 29,179: Line 29,768:
 
|300
 
|300
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|55t
+
|54t
|83t
+
|82t
 
|3
 
|3
 
|5
 
|5
Line 29,335: Line 29,924:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 29,560: Line 30,149:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Matar.png|125px|border|center]]
 +
 +
'''[[Matar|MATAR]]'''
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 +
 +
|SAM-RS
 +
|110t
 +
|Slow Juggernaut
 +
|4
 +
|8
 +
|0
 +
|9
 +
|0
 +
|STD
 +
|220
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|83t
 +
|96t
 +
|2
 +
|3
 
|0
 
|0
 
|-
 
|-
Line 29,758: Line 30,377:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Monster.png|125px|border|center]]
 +
 +
'''[[Monster|MONSTER]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Monster Hardened Cockpit
 +
 +
+3 Injuries resisted,  Mech Cowl adds 45 Armor to the Head,  Takes the cockpit slot.
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 +
 +
50% less chance to suffer critical hits
 +
 +
 +
|MNST-3R
 +
|150t
 +
|Superheavy Prototype
 +
|4
 +
|2
 +
|6
 +
|0
 +
|0
 +
|STD
 +
|300
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|108t
 +
|132t
 +
|2
 +
|3
 
|0
 
|0
 
|-
 
|-
Line 29,767: Line 30,420:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Naginata Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Naginata Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
|NG-C3A
 
|NG-C3A
Line 29,836: Line 30,489:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 29,963: Line 30,616:
 
|0
 
|0
 
|-
 
|-
|rowspan="5"|
+
|rowspan="1"|
[[File:Pulverizer.png|125px|border|center]]
+
[[File:Omega.png|125px|border|center]]
  
'''[[Pulverizer|PULVERIZER]]'''
+
'''[[Omega|OMEGA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Pulverizer Battlefists
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Omega Command Mech
  
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
+2 Initiative,  Takes the lower sensor slot.
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 
 +
Gains 2 extra pilot hits
 +
 
 +
 
 +
|SHP-X4
 +
|150t
 +
|Superheavy Prototype
 +
|9
 +
|4
 +
|0
 +
|1
 +
|0
 +
|XL
 +
|300
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|119.5t
 +
|132t
 +
|2
 +
|3
 +
|0
 +
|-
 +
|rowspan="5"|
 +
[[File:Pulverizer.png|125px|border|center]]
 +
 
 +
'''[[Pulverizer|PULVERIZER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Pulverizer Battlefists
 +
 
 +
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 30,084: Line 30,771:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rampage Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rampage Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 30,147: Line 30,834:
 
|57t
 
|57t
 
|77.5t
 
|77.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Red_Corsair.png|125px|border|center]]
 +
 +
'''[[Red_Corsair|RED CORSAIR]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
 +
 +
+1 Initiative,  Takes the lower sensor slot.
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 +
Gains +1 initiative
 +
 +
 +
|BLR-1G-RC
 +
|85t
 +
|Pirate Clan Mech
 +
|0
 +
|7
 +
|0
 +
|2
 +
|0
 +
|cXL
 +
|340
 +
|cDHS
 +
|Clan Endo
 +
|Standard
 +
|None
 +
|57t
 +
|77.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Rifleman_II.png|125px|border|center]]
 +
 +
'''[[Rifleman_II|RIFLEMAN II]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
 +
 +
Takes the upper sensor slot. +5 Anti-Air Targeting
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 +
 +
-12 Heat at the end of the Turn
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 +
 +
Ignores 1 enemy evasion.
 +
 +
 +
|RFL-3N-2
 +
|80t
 +
|Anti-Aircraft & Direct-Fire Support
 +
|4
 +
|6
 +
|0
 +
|0
 +
|0
 +
|XL
 +
|320
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|55.5t
 +
|73t
 
|4
 
|4
 
|7
 
|7
Line 30,158: Line 30,917:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman III MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman III MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 30,232: Line 30,991:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Salamander Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Salamander Improved Sensors
  
Takes the upper sensor slot., +15% increased Sensor Range, +20% increased Sight Range
+
Takes the upper sensor slot. +15% increased Sensor Range +20% increased Sight Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 30,335: Line 31,094:
 
|52t
 
|52t
 
|73t
 
|73t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Schwerer_Gustav.png|125px|border|center]]
 +
 +
'''[[Schwerer_Gustav|SCHWERER GUSTAV]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Schwerer Gustav Hyper-Extending Actuators
 +
 +
+8 Accuracy with ranged weapons in this location
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Schwerer Gustav FrankenMech
 +
 +
Takes the lower life support slot. +1 Initiative
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 +
Gains +1 initiative
 +
 +
 +
|SG-1X
 +
|100t
 +
|One-Off FrankenMech
 +
|5
 +
|5
 +
|0
 +
|0
 +
|0
 +
|XL
 +
|400
 +
|DHS
 +
|Hybrid Endo
 +
|Standard
 +
|None
 +
|38.5t
 +
|78t
 
|4
 
|4
 
|7
 
|7
Line 30,346: Line 31,143:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 30,440: Line 31,237:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
  
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 30,591: Line 31,388:
 
|0
 
|0
 
|-
 
|-
|rowspan="12"|
+
|rowspan="11"|
 
[[File:Stalker.png|125px|border|center]]
 
[[File:Stalker.png|125px|border|center]]
  
Line 30,598: Line 31,395:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 30,629: Line 31,426:
 
|0
 
|0
 
|-
 
|-
|STK-3F*
+
|STK-3Fb
 
|85t
 
|85t
 
|Juggernaut & Ranged Assault
 
|Juggernaut & Ranged Assault
 
|0
 
|0
 
|6
 
|6
|4
+
|2
 
|0
 
|0
 
|0
 
|0
|XL
+
|STD
 
|255
 
|255
 
|DHS
 
|DHS
Line 30,643: Line 31,440:
 
|Standard
 
|Standard
 
|None
 
|None
|64t
+
|57.5t
 
|73.5t
 
|73.5t
 
|3
 
|3
Line 30,649: Line 31,446:
 
|0
 
|0
 
|-
 
|-
|STK-3Fb
+
|STK-3H
 
|85t
 
|85t
|Juggernaut & Ranged Assault
+
|Juggernaut & Heavy Fire Support
 
|0
 
|0
|6
+
|4
|2
 
|0
 
|0
 
|STD
 
|255
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|57.5t
 
|73.5t
 
|3
 
|5
 
|0
 
|-
 
|STK-3H
 
|85t
 
|Juggernaut & Heavy Fire Support
 
|0
 
|4
 
 
|6
 
|6
 
|0
 
|0
Line 30,847: Line 31,624:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Stone_Rhino.png|125px|border|center]]
 +
 +
'''[[Stone_Rhino|STONE RHINO]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Behemoth Barrel Fist
 +
 +
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 +
Gains +1 initiative
 +
 +
 +
|BHN-6H
 +
|100t
 +
|Unique Juggernaut
 +
|4
 +
|4
 +
|0
 +
|1
 +
|0
 +
|STD
 +
|200
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|76.5t
 +
|87t
 +
|2
 +
|3
 
|0
 
|0
 
|-
 
|-
Line 30,856: Line 31,667:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 30,990: Line 31,801:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 31,164: Line 31,975:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 31,322: Line 32,133:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 31,434: Line 32,245:
 
|300
 
|300
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 31,454: Line 32,265:
 
|300
 
|300
 
|DHS
 
|DHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 31,474: Line 32,285:
 
|300
 
|300
 
|DHS
 
|DHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 31,494: Line 32,305:
 
|300
 
|300
 
|DHS
 
|DHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 31,514: Line 32,325:
 
|300
 
|300
 
|DHS
 
|DHS
| TYPE NOT FOUND
+
|Reinforced
 
|Standard
 
|Standard
 
|None
 
|None
Line 31,943: Line 32,754:
 
|3
 
|3
 
|5
 
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Xerxes.png|125px|border|center]]
 +
 +
'''[[Xerxes|XERXES]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Xerxes Improved Targeting
 +
 +
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 +
 +
|XER-4S
 +
|130t
 +
|Superheavy Missile Boat
 +
|2
 +
|0
 +
|8
 +
|1
 +
|0
 +
|XL
 +
|300
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|99.5t
 +
|114t
 +
|2
 +
|3
 
|0
 
|0
 
|-
 
|-
Line 31,956: Line 32,801:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ymir Rugged Structure
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ymir Rugged Structure
  
+50% Structure Points, 50% Resistance against Critical Hits
+
+50% Structure Points, 50% Resistance against Critical Hits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 32,034: Line 32,879:
 
|320
 
|320
 
|SHS
 
|SHS
| TYPE NOT FOUND
+
|Rugged
 
|Primitive
 
|Primitive
 
|None
 
|None
|41t
+
|40t
|74t
+
|73t
 
|3
 
|3
 
|5
 
|5
Line 32,455: Line 33,300:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 32,482: Line 33,327:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,502: Line 33,347:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,522: Line 33,367:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,542: Line 33,387:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,562: Line 33,407:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,582: Line 33,427:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,602: Line 33,447:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,613: Line 33,458:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 32,640: Line 33,485:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,660: Line 33,505:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,680: Line 33,525:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,700: Line 33,545:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,720: Line 33,565:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,740: Line 33,585:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 32,751: Line 33,596:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 32,778: Line 33,623:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,798: Line 33,643:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,818: Line 33,663:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,838: Line 33,683:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,858: Line 33,703:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,878: Line 33,723:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,898: Line 33,743:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 32,909: Line 33,754:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 32,936: Line 33,781:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 32,956: Line 33,801:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 32,976: Line 33,821:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 32,996: Line 33,841:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 33,016: Line 33,861:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 33,036: Line 33,881:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 33,056: Line 33,901:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Falcon.png|125px|border|center]]
 +
 
 +
'''[[Falcon|FALCON]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 
 +
+1 bonus on weapon attacks
 +
 
 +
 
 +
|DRF-C
 +
|30t
 +
|Light Raider
 +
|0
 +
|3
 +
|0
 +
|4
 +
|0
 +
|cXL
 +
|210
 +
|cDHS
 +
|Endo
 +
|Standard
 +
|None
 +
|18t
 +
|25.5t
 +
|8
 +
|13
 
|0
 
|0
 
|-
 
|-
Line 33,067: Line 33,946:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 33,094: Line 33,973:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,114: Line 33,993:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,134: Line 34,013:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,154: Line 34,033:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,174: Line 34,053:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,194: Line 34,073:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 33,214: Line 34,093:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
|rowspan="5"|
+
|rowspan="1"|
[[File:Howler.png|125px|border|center]]
+
[[File:Firefly.png|125px|border|center]]
 +
 
 +
'''[[Firefly|FIREFLY]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Firefly Nimble Jumper
  
'''[[Howler|HOWLER]]'''
+
+20% Jump Distance
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
  
15% boost to sprint speed!
+
+2 bonus against being hit
  
  
|HOW-1
+
|FFL-C
|20t
+
|30t
|Second-Line Support
+
|Assault Scout
 
|0
 
|0
|0
+
|4
|3
+
|2
|1
+
|5
 +
|0
 +
|STD
 +
|150
 +
|cDHS
 +
|Clan Endo
 +
|Standard
 +
|None
 +
|18t
 +
|25.5t
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="5"|
 +
[[File:Howler.png|125px|border|center]]
 +
 
 +
'''[[Howler|HOWLER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 
 +
15% boost to sprint speed!
 +
 
 +
 
 +
|HOW-1
 +
|20t
 +
|Second-Line Support
 +
|0
 +
|0
 +
|3
 +
|1
 
|0
 
|0
 
|STD
 
|STD
Line 33,248: Line 34,165:
 
|9t
 
|9t
 
|16t
 
|16t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 33,268: Line 34,185:
 
|12t
 
|12t
 
|16t
 
|16t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,288: Line 34,205:
 
|12t
 
|12t
 
|16t
 
|16t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,308: Line 34,225:
 
|9t
 
|9t
 
|16t
 
|16t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 33,328: Line 34,245:
 
|9t
 
|9t
 
|16t
 
|16t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 33,339: Line 34,256:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 33,362: Line 34,279:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,382: Line 34,299:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,402: Line 34,319:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,422: Line 34,339:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,442: Line 34,359:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,462: Line 34,379:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,482: Line 34,399:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,502: Line 34,419:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,513: Line 34,430:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 33,536: Line 34,453:
 
|15t
 
|15t
 
|30t
 
|30t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,556: Line 34,473:
 
|15t
 
|15t
 
|30t
 
|30t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,576: Line 34,493:
 
|15t
 
|15t
 
|30t
 
|30t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,596: Line 34,513:
 
|15t
 
|15t
 
|30t
 
|30t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 33,607: Line 34,524:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 33,634: Line 34,551:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,654: Line 34,571:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,674: Line 34,591:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,694: Line 34,611:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,714: Line 34,631:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,734: Line 34,651:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,754: Line 34,671:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,774: Line 34,691:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,794: Line 34,711:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,814: Line 34,731:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,834: Line 34,751:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,854: Line 34,771:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 33,865: Line 34,782:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 33,888: Line 34,805:
 
|10t
 
|10t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 33,908: Line 34,825:
 
|10t
 
|10t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 33,928: Line 34,845:
 
|10t
 
|10t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 33,948: Line 34,865:
 
|10t
 
|10t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 33,968: Line 34,885:
 
|10t
 
|10t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 33,979: Line 34,896:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 34,006: Line 34,923:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,026: Line 34,943:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,046: Line 34,963:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,066: Line 34,983:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,086: Line 35,003:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,106: Line 35,023:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,126: Line 35,043:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,146: Line 35,063:
 
|11t
 
|11t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,157: Line 35,074:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 34,180: Line 35,097:
 
|14t
 
|14t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 34,200: Line 35,117:
 
|14t
 
|14t
 
|20.5t
 
|20.5t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 34,211: Line 35,128:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 34,234: Line 35,151:
 
|10.5t
 
|10.5t
 
|16t
 
|16t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 34,254: Line 35,171:
 
|10.5t
 
|10.5t
 
|16t
 
|16t
|12
+
|11
|19
+
|17
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Reptar.png|125px|border|center]]
 +
 
 +
'''[[Reptar|REPTAR]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 
 +
Gains 2 extra pilot hits
 +
 
 +
 
 +
|CZD-1
 +
|35t
 +
|Clan MilitiaMech
 +
|2
 +
|2
 +
|0
 +
|2
 +
|0
 +
|STD
 +
|175
 +
|SHS
 +
|Clan Endo
 +
|Clan Standard
 +
|None
 +
|21t
 +
|30t
 +
|8
 +
|13
 
|0
 
|0
 
|-
 
|-
Line 34,265: Line 35,216:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 34,288: Line 35,239:
 
|10t
 
|10t
 
|16t
 
|16t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,308: Line 35,259:
 
|10t
 
|10t
 
|16t
 
|16t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
|}
+
|rowspan="1"|
 +
[[File:UrbanMech.png|125px|border|center]]
 +
 
 +
'''[[UrbanMech|URBANMECH]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
  
</div>
+
+2 bonus against being hit
  
  
<div class="mw-collapsible">
+
|UM-IIC
===Clan Medium Mechs===
+
|30t
{| class="wikitable sortable" style="text-align: center;"
+
|Yes, Even The Clans Use It
! colspan="4" |Mech
+
|4
! colspan="5" |Hardpoints
+
|2
! colspan="3" |Engine
+
|0
 +
|2
 +
|0
 +
|STD
 +
|90
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|20t
 +
|24t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|}
 +
 
 +
</div>
 +
 
 +
 
 +
<div class="mw-collapsible">
 +
===Clan Medium Mechs===
 +
{| class="wikitable sortable" style="text-align: center;"
 +
! colspan="4" |Mech
 +
! colspan="5" |Hardpoints
 +
! colspan="3" |Engine
 
! colspan="3" |Components
 
! colspan="3" |Components
 
! colspan="2" |Free Tonnage
 
! colspan="2" |Free Tonnage
Line 34,355: Line 35,340:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 34,382: Line 35,367:
 
|24t
 
|24t
 
|35t
 
|35t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,402: Line 35,387:
 
|24t
 
|24t
 
|35t
 
|35t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,422: Line 35,407:
 
|26t
 
|26t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,442: Line 35,427:
 
|26t
 
|26t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,453: Line 35,438:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 34,480: Line 35,465:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,500: Line 35,485:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,520: Line 35,505:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,540: Line 35,525:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,560: Line 35,545:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,580: Line 35,565:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,600: Line 35,585:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Clint.png|125px|border|center]]
 +
 
 +
'''[[Clint|CLINT]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 +
 
 +
Ignores 1 enemy evasion.
 +
 
 +
 
 +
|CLNT-IIC
 +
|40t
 +
|Light Brawler
 +
|2
 +
|3
 +
|0
 +
|1
 +
|0
 +
|cXL
 +
|240
 +
|SHS
 +
|Clan Endo
 +
|Standard
 +
|None
 +
|26t
 +
|35t
 +
|7
 +
|11
 
|0
 
|0
 
|-
 
|-
Line 34,611: Line 35,630:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 34,634: Line 35,653:
 
|25.5t
 
|25.5t
 
|44.5t
 
|44.5t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,654: Line 35,673:
 
|20.5t
 
|20.5t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,674: Line 35,693:
 
|30t
 
|30t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,694: Line 35,713:
 
|22.5t
 
|22.5t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,714: Line 35,733:
 
|22.5t
 
|22.5t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,734: Line 35,753:
 
|22.5t
 
|22.5t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 34,745: Line 35,764:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 34,812: Line 35,831:
 
|0
 
|0
 
|-
 
|-
|rowspan="6"|
+
|rowspan="1"|
[[File:Grendel.png|125px|border|center]]
+
[[File:Fox.png|125px|border|center]]
  
'''[[Grendel|GRENDEL]]'''
+
'''[[Fox|FOX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Fox MultiTrac
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
+
Grants the Multi-Shot pilot ability
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
Adds 6 bonus heat sinking, effectively one extra double heat sink.
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
+
 
 +
|CS-1
 +
|50t
 +
|Early Clan Mech
 +
|0
 +
|3
 +
|4
 +
|4
 +
|0
 +
|cXL
 +
|300
 +
|DHS
 +
|Clan Endo
 +
|Standard
 +
|None
 +
|32t
 +
|44.5t
 +
|7
 +
|10
 +
|0
 +
|-
 +
|rowspan="6"|
 +
[[File:Grendel.png|125px|border|center]]
 +
 
 +
'''[[Grendel|GRENDEL]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 +
 
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
  
 
15% boost to sensor and sight range
 
15% boost to sensor and sight range
Line 34,846: Line 35,899:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,866: Line 35,919:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,886: Line 35,939:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,906: Line 35,959:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,926: Line 35,979:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 34,946: Line 35,999:
 
|21t
 
|21t
 
|N/A
 
|N/A
 +
|8
 +
|13
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Hammerhead.png|125px|border|center]]
 +
 +
'''[[Hammerhead|HAMMERHEAD]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 +
 +
Reduces stability damage taken by 50%.
 +
 +
 +
|HHD-1
 +
|45t
 +
|Shock Trooper
 +
|0
 +
|3
 +
|2
 +
|1
 +
|0
 +
|cXL
 +
|270
 +
|cDHS
 +
|Clan Endo
 +
|Hardened
 +
|None
 +
|29t
 +
|39.5t
 +
|6
 
|9
 
|9
|14
 
 
|0
 
|0
 
|-
 
|-
Line 34,957: Line 36,044:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 34,980: Line 36,067:
 
|30t
 
|30t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,000: Line 36,087:
 
|31t
 
|31t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,020: Line 36,107:
 
|32t
 
|32t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,040: Line 36,127:
 
|22.5t
 
|22.5t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,060: Line 36,147:
 
|35t
 
|35t
 
|44.5t
 
|44.5t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,071: Line 36,158:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 35,095: Line 36,182:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 35,115: Line 36,202:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 35,135: Line 36,222:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 35,155: Line 36,242:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 35,175: Line 36,262:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 35,185: Line 36,272:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 35,212: Line 36,299:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,232: Line 36,319:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,252: Line 36,339:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,272: Line 36,359:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,292: Line 36,379:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,312: Line 36,399:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,323: Line 36,410:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 35,350: Line 36,437:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,370: Line 36,457:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,390: Line 36,477:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,410: Line 36,497:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,430: Line 36,517:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,450: Line 36,537:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 35,470: Line 36,557:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Kintaro.png|125px|border|center]]
 +
 
 +
'''[[Kintaro|KINTARO]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 +
 
 +
50% less chance to suffer critical hits
 +
 
 +
 
 +
|NAJA C
 +
|55t
 +
|Skirmisher and Assassin
 +
|0
 +
|3
 +
|5
 +
|1
 +
|0
 +
|cXL
 +
|275
 +
|cDHS
 +
|Standard
 +
|Clan Standard
 +
|None
 +
|34.5t
 +
|46.5t
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Lynx.png|125px|border|center]]
 +
 
 +
'''[[Lynx|LYNX]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 +
 
 +
Gains 1 bonus evasion on movement
 +
 
 +
 
 +
|LNX C
 +
|55t
 +
|Raider & Striker
 +
|0
 +
|6
 +
|0
 +
|1
 +
|0
 +
|cXL
 +
|275
 +
|cDHS
 +
|Endo
 +
|Clan Ferro
 +
|None
 +
|37t
 +
|49t
 +
|6
 +
|9
 
|0
 
|0
 
|-
 
|-
Line 35,481: Line 36,636:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 35,504: Line 36,659:
 
|30t
 
|30t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,524: Line 36,679:
 
|30t
 
|30t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,544: Line 36,699:
 
|32t
 
|32t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,564: Line 36,719:
 
|32t
 
|32t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 35,584: Line 36,739:
 
|30t
 
|30t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
[[File:Night_Chanter.png|125px|border|center]]
+
[[File:Mercury_II.png|125px|border|center]]
 
 
'''[[Night_Chanter|NIGHT CHANTER]]'''
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mercury_II|MERCURY II]]'''
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Mercury II Narrow Profile
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
+1 Defense against being hit
 
 
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 35,606: Line 36,757:
  
  
|NCH-A
+
|MCY-100
|45t
+
|40t
|Early OmniMech
+
|Not-Named Mech
 
|0
 
|0
 +
|4
 
|0
 
|0
 +
|6
 
|0
 
|0
|2
+
|XL
|5
+
|280
|STD
+
|DHS
|225
+
|Standard
|cDHS
+
|Ferro
 +
|None
 +
|22t
 +
|33t
 +
|8
 +
|12
 +
|0
 +
|-
 +
|rowspan="2"|
 +
[[File:Night_Chanter.png|125px|border|center]]
 +
 
 +
'''[[Night_Chanter|NIGHT CHANTER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 +
 
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 +
 
 +
Adds 6 bonus heat sinking, effectively one extra double heat sink.
 +
 
 +
 
 +
|NCH-A
 +
|45t
 +
|Early OmniMech
 +
|0
 +
|0
 +
|0
 +
|2
 +
|5
 +
|STD
 +
|225
 +
|cDHS
 
|Standard
 
|Standard
 
|Clan Ferro
 
|Clan Ferro
Line 35,622: Line 36,811:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,642: Line 36,831:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,653: Line 36,842:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 35,680: Line 36,869:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,700: Line 36,889:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,720: Line 36,909:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,740: Line 36,929:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,760: Line 36,949:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,780: Line 36,969:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,800: Line 36,989:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,820: Line 37,009:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 35,831: Line 37,020:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 35,858: Line 37,047:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,878: Line 37,067:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,898: Line 37,087:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,918: Line 37,107:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,938: Line 37,127:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,958: Line 37,147:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 35,978: Line 37,167:
 
|12.5t
 
|12.5t
 
|N/A
 
|N/A
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
|rowspan="9"|
+
|rowspan="1"|
[[File:Septicemia.png|125px|border|center]]
+
[[File:Phoenix_Hawk.png|125px|border|center]]
  
'''[[Septicemia|SEPTICEMIA]]'''
+
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
  
15% boost to sensor and sight range
+
15% more jumping distance
  
  
|SPT-1
+
|PXH C
|55t
+
|45t
|Garrison Cluster Duelist
+
|Scout & Skirmisher
 +
|2
 +
|2
 
|0
 
|0
 +
|3
 
|0
 
|0
|4
 
|1
 
|4
 
 
|cXL
 
|cXL
|275
+
|270
 
|cDHS
 
|cDHS
 
|Clan Endo
 
|Clan Endo
|Clan Standard
+
|Standard
 
|None
 
|None
|33t
+
|29t
|N/A
+
|39.5t
 
|7
 
|7
|10
+
|11
 +
|0
 +
|-
 +
|rowspan="9"|
 +
[[File:Septicemia.png|125px|border|center]]
 +
 
 +
'''[[Septicemia|SEPTICEMIA]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 +
 
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 +
 
 +
15% boost to sensor and sight range
 +
 
 +
 
 +
|SPT-1
 +
|55t
 +
|Garrison Cluster Duelist
 +
|0
 +
|0
 +
|4
 +
|1
 +
|4
 +
|cXL
 +
|275
 +
|cDHS
 +
|Clan Endo
 +
|Clan Standard
 +
|None
 +
|33t
 +
|N/A
 +
|6
 +
|9
 
|0
 
|0
 
|-
 
|-
Line 36,036: Line 37,263:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,056: Line 37,283:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,076: Line 37,303:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,096: Line 37,323:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,116: Line 37,343:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,136: Line 37,363:
 
|33t
 
|33t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,156: Line 37,383:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,176: Line 37,403:
 
|37t
 
|37t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,187: Line 37,414:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 36,214: Line 37,441:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,234: Line 37,461:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,254: Line 37,481:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,274: Line 37,501:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,294: Line 37,521:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,314: Line 37,541:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,325: Line 37,552:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stag Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stag Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
|STG-14G
 
|STG-14G
Line 36,374: Line 37,601:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 36,401: Line 37,628:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,421: Line 37,648:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,441: Line 37,668:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,461: Line 37,688:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,481: Line 37,708:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,501: Line 37,728:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,521: Line 37,748:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,541: Line 37,768:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,561: Line 37,788:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,572: Line 37,799:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 36,595: Line 37,822:
 
|30.5t
 
|30.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,615: Line 37,842:
 
|32.5t
 
|32.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,635: Line 37,862:
 
|29.5t
 
|29.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,655: Line 37,882:
 
|30.5t
 
|30.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,675: Line 37,902:
 
|32.5t
 
|32.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,695: Line 37,922:
 
|32.5t
 
|32.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 36,706: Line 37,933:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 36,733: Line 37,960:
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,753: Line 37,980:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,773: Line 38,000:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,793: Line 38,020:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,813: Line 38,040:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,833: Line 38,060:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 36,853: Line 38,080:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Wyvern.png|125px|border|center]]
 +
 
 +
'''[[Wyvern|WYVERN]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 +
 
 +
15% more jumping distance
 +
 
 +
 
 +
|WVE-IIC
 +
|45t
 +
|Second-Line Support
 +
|0
 +
|3
 +
|2
 +
|5
 +
|0
 +
|STD
 +
|180
 +
|cDHS
 +
|Clan Endo
 +
|Clan Standard
 +
|None
 +
|30.5t
 +
|39.5t
 +
|5
 +
|7
 
|0
 
|0
 
|-
 
|-
Line 36,900: Line 38,161:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 36,923: Line 38,184:
 
|39.5t
 
|39.5t
 
|68t
 
|68t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,943: Line 38,204:
 
|39.5t
 
|39.5t
 
|68t
 
|68t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,963: Line 38,224:
 
|44.5t
 
|44.5t
 
|68t
 
|68t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 36,983: Line 38,244:
 
|43.5t
 
|43.5t
 
|68t
 
|68t
|7
+
|6
|10
+
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Champion.png|125px|border|center]]
 +
 
 +
'''[[Champion|CHAMPION]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 
 +
15% boost to sprint speed!
 +
 
 +
 
 +
|CHP C
 +
|60t
 +
|Refit Striker
 +
|3
 +
|4
 +
|3
 +
|3
 +
|0
 +
|cXL
 +
|300
 +
|cDHS
 +
|Standard
 +
|Clan Ferro
 +
|None
 +
|38.5t
 +
|51t
 +
|6
 +
|9
 
|0
 
|0
 
|-
 
|-
Line 36,994: Line 38,289:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 37,021: Line 38,316:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,041: Line 38,336:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,061: Line 38,356:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,081: Line 38,376:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,101: Line 38,396:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,121: Line 38,416:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,141: Line 38,436:
 
|42.5t
 
|42.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,152: Line 38,447:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 37,176: Line 38,471:
 
|54t
 
|54t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 37,196: Line 38,491:
 
|54t
 
|54t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 37,216: Line 38,511:
 
|54t
 
|54t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 37,226: Line 38,521:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 37,253: Line 38,548:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,273: Line 38,568:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,293: Line 38,588:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,313: Line 38,608:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,333: Line 38,628:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,353: Line 38,648:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,373: Line 38,668:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,393: Line 38,688:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,404: Line 38,699:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 37,428: Line 38,723:
 
|51t
 
|51t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 37,447: Line 38,742:
 
|36.5t
 
|36.5t
 
|51t
 
|51t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,458: Line 38,753:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 37,481: Line 38,776:
 
|29.5t
 
|29.5t
 
|54t
 
|54t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,501: Line 38,796:
 
|29.5t
 
|29.5t
 
|54t
 
|54t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,512: Line 38,807:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 37,539: Line 38,834:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,559: Line 38,854:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,579: Line 38,874:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,599: Line 38,894:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,619: Line 38,914:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,639: Line 38,934:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,659: Line 38,954:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 37,670: Line 38,965:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 37,697: Line 38,992:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,717: Line 39,012:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,737: Line 39,032:
 
|31t
 
|31t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,748: Line 39,043:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 37,775: Line 39,070:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,795: Line 39,090:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,815: Line 39,110:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,835: Line 39,130:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,855: Line 39,150:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,875: Line 39,170:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,895: Line 39,190:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 37,906: Line 39,201:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 37,929: Line 39,224:
 
|51.5t
 
|51.5t
 
|63.5t
 
|63.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 37,949: Line 39,244:
 
|51.5t
 
|51.5t
 
|63.5t
 
|63.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 37,960: Line 39,255:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 37,988: Line 39,283:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,008: Line 39,303:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,028: Line 39,323:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,048: Line 39,343:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,068: Line 39,363:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,088: Line 39,383:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,108: Line 39,403:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,128: Line 39,423:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,138: Line 39,433:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 38,166: Line 39,461:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,186: Line 39,481:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,206: Line 39,501:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,226: Line 39,521:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,246: Line 39,541:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,266: Line 39,561:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,286: Line 39,581:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,296: Line 39,591:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 38,320: Line 39,615:
 
|58.5t
 
|58.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,339: Line 39,634:
 
|48.5t
 
|48.5t
 
|58.5t
 
|58.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 38,359: Line 39,654:
 
|48.5t
 
|48.5t
 
|58.5t
 
|58.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 38,379: Line 39,674:
 
|48.5t
 
|48.5t
 
|58.5t
 
|58.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 38,400: Line 39,695:
 
|58.5t
 
|58.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,420: Line 39,715:
 
|58.5t
 
|58.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,430: Line 39,725:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 38,458: Line 39,753:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,478: Line 39,773:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,498: Line 39,793:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,518: Line 39,813:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,538: Line 39,833:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,558: Line 39,853:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,578: Line 39,873:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Sköll.png|125px|border|center]]
 +
 
 +
'''[[Sköll|SKÖLL]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 
 +
 
 +
|ON1-IIC
 +
|75t
 +
|Honor for General Kerensky
 +
|2
 +
|3
 +
|3
 +
|0
 +
|0
 +
|STD
 +
|300
 +
|cDHS
 +
|Clan Endo
 +
|Clan Ferro
 +
|None
 +
|44t
 +
|68t
 +
|5
 +
|7
 
|0
 
|0
 
|-
 
|-
Line 38,588: Line 39,917:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 38,616: Line 39,945:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,636: Line 39,965:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 38,646: Line 39,975:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 38,673: Line 40,002:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,693: Line 40,022:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,713: Line 40,042:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,733: Line 40,062:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,753: Line 40,082:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,773: Line 40,102:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,793: Line 40,122:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,813: Line 40,142:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,833: Line 40,162:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,844: Line 40,173:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 38,871: Line 40,200:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,891: Line 40,220:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,911: Line 40,240:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,931: Line 40,260:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 38,951: Line 40,280:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Thunderbolt.png|125px|border|center]]
 +
 +
'''[[Thunderbolt|THUNDERBOLT]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 +
15% boost to sprint speed!
 +
 +
 +
|TDR C 2
 +
|65t
 +
|Heavy Skirmisher & Brawler
 +
|0
 +
|5
 +
|1
 +
|5
 +
|0
 +
|STD
 +
|260
 +
|cDHS
 +
|Standard
 +
|Standard
 +
|None
 +
|39t
 +
|55.5t
 +
|5
 
|7
 
|7
|10
 
 
|0
 
|0
 
|-
 
|-
Line 38,962: Line 40,325:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 38,989: Line 40,352:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,009: Line 40,372:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,029: Line 40,392:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,049: Line 40,412:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,069: Line 40,432:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,089: Line 40,452:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,109: Line 40,472:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,129: Line 40,492:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,149: Line 40,512:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,169: Line 40,532:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,180: Line 40,543:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 39,243: Line 40,606:
 
|39.5t
 
|39.5t
 
|54t
 
|54t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,263: Line 40,626:
 
|39.5t
 
|39.5t
 
|54t
 
|54t
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Warhammer.png|125px|border|center]]
 +
 +
'''[[Warhammer|WARHAMMER]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 +
 +
+2 bonus against being hit
 +
 +
 +
|WHM C 3
 +
|70t
 +
|Brawler & Close Assault
 +
|0
 +
|6
 +
|2
 +
|2
 +
|0
 +
|cXL
 +
|280
 +
|cDHS
 +
|Clan Endo
 +
|Clan Standard
 +
|None
 +
|51.5t
 +
|63.5t
 +
|5
 
|7
 
|7
|10
 
 
|0
 
|0
 
|-
 
|-
Line 39,314: Line 40,711:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 39,337: Line 40,734:
 
|68t
 
|68t
 
|92t
 
|92t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,358: Line 40,755:
 
|92t
 
|92t
 
|2
 
|2
|4
+
|3
 
|0
 
|0
 
|-
 
|-
Line 39,368: Line 40,765:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 39,391: Line 40,788:
 
|63t
 
|63t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,411: Line 40,808:
 
|63t
 
|63t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,422: Line 40,819:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 39,445: Line 40,842:
 
|74.5t
 
|74.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,465: Line 40,862:
 
|74.5t
 
|74.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,485: Line 40,882:
 
|72.5t
 
|72.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,496: Line 40,893:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 39,524: Line 40,921:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,544: Line 40,941:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,564: Line 40,961:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,584: Line 40,981:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,604: Line 41,001:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,614: Line 41,011:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 39,641: Line 41,038:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,661: Line 41,058:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,681: Line 41,078:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,701: Line 41,098:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,721: Line 41,118:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,741: Line 41,138:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,761: Line 41,158:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,781: Line 41,178:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 39,792: Line 41,189:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 39,820: Line 41,217:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,840: Line 41,237:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,860: Line 41,257:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,880: Line 41,277:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,900: Line 41,297:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,920: Line 41,317:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,940: Line 41,337:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 39,950: Line 41,347:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 39,977: Line 41,374:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 39,997: Line 41,394:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,017: Line 41,414:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,037: Line 41,434:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,057: Line 41,454:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,077: Line 41,474:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,097: Line 41,494:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,108: Line 41,505:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 40,131: Line 41,528:
 
|60.5t
 
|60.5t
 
|78t
 
|78t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 40,151: Line 41,548:
 
|60.5t
 
|60.5t
 
|78t
 
|78t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
|rowspan="5"|
+
|rowspan="1"|
[[File:Iron_Cheetah.png|125px|border|center]]
+
[[File:Hyperion.png|125px|border|center]]
  
'''[[Iron_Cheetah|IRON CHEETAH]]'''
+
'''[[Hyperion|HYPERION]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
 
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
  
15% boost to sprint speed!
+
Energy, Ballistic, and Missile weapons deal 10% more damage.
  
  
|IC-A
+
|HYP-1
|100t
+
|125t
|Last-Ditch Juggernaut
+
|Experimental Juggernaut
 +
|5
 +
|8
 +
|0
 +
|1
 +
|0
 +
|cXXL
 +
|375
 +
|cDHS
 +
|Standard
 +
|Clan Standard
 +
|None
 +
|87.5t
 +
|92.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="5"|
 +
[[File:Iron_Cheetah.png|125px|border|center]]
 +
 
 +
'''[[Iron_Cheetah|IRON CHEETAH]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 +
 
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 
 +
15% boost to sprint speed!
 +
 
 +
 
 +
|IC-A
 +
|100t
 +
|Last-Ditch Juggernaut
 
|0
 
|0
 
|0
 
|0
Line 40,190: Line 41,621:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,210: Line 41,641:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,230: Line 41,661:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,250: Line 41,681:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,270: Line 41,701:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,280: Line 41,711:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 40,308: Line 41,739:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,328: Line 41,759:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,348: Line 41,779:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,368: Line 41,799:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,388: Line 41,819:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,408: Line 41,839:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,428: Line 41,859:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,438: Line 41,869:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 40,462: Line 41,893:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,482: Line 41,913:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,502: Line 41,933:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,522: Line 41,953:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,532: Line 41,963:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 40,556: Line 41,987:
 
|82.5t
 
|82.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,576: Line 42,007:
 
|82.5t
 
|82.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,586: Line 42,017:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 40,610: Line 42,041:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,630: Line 42,061:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,650: Line 42,081:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,670: Line 42,101:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,690: Line 42,121:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 40,700: Line 42,131:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 40,727: Line 42,158:
 
|16.5t
 
|16.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,747: Line 42,178:
 
|16.5t
 
|16.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,767: Line 42,198:
 
|16.5t
 
|16.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,787: Line 42,218:
 
|16.5t
 
|16.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,807: Line 42,238:
 
|16.5t
 
|16.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 40,818: Line 42,249:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 40,965: Line 42,396:
 
|0
 
|0
 
|-
 
|-
|rowspan="7"|
+
|rowspan="1"|
[[File:Stone_Rhino.png|125px|border|center]]
+
[[File:Pulverizer.png|125px|border|center]]
  
'''[[Stone_Rhino|STONE RHINO]]'''
+
'''[[Pulverizer|PULVERIZER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
  
Gains +1 initiative
+
Kicks, punches, and physical weapon attacks deal 15% more damage.
  
  
|STR-1
+
|PUL C
|100t
+
|90t
|Incredible Assault
+
|Command & Control
|4
 
|4
 
 
|0
 
|0
 +
|6
 
|1
 
|1
 +
|0
 
|0
 
|0
 
|STD
 
|STD
|300
+
|360
 
|cDHS
 
|cDHS
|Standard
+
|Clan Endo
|Clan Standard
+
|Clan Ferro
 
|None
 
|None
|65t
+
|41.5t
|87t
+
|82.5t
|4
+
|5
|6
+
|7
 
|0
 
|0
 
|-
 
|-
|STR-2
+
|rowspan="1"|
|100t
+
[[File:Sorcerer.png|125px|border|center]]
 +
 
 +
'''[[Sorcerer|SORCERER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
 +
 
 +
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 +
 
 +
Kicks, punches, and physical weapon attacks deal 15% more damage.
 +
 
 +
 
 +
|SRC-IIC
 +
|95t
 +
|Fast Cavalry Assault
 +
|0
 +
|4
 +
|4
 +
|1
 +
|0
 +
|cXL
 +
|380
 +
|cDHS
 +
|Standard
 +
|Standard
 +
|None
 +
|53t
 +
|82.5t
 +
|5
 +
|7
 +
|0
 +
|-
 +
|rowspan="7"|
 +
[[File:Stone_Rhino.png|125px|border|center]]
 +
 
 +
'''[[Stone_Rhino|STONE RHINO]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 
 +
Gains +1 initiative
 +
 
 +
 
 +
|STR-1
 +
|100t
 +
|Incredible Assault
 +
|4
 +
|4
 +
|0
 +
|1
 +
|0
 +
|STD
 +
|300
 +
|cDHS
 +
|Standard
 +
|Clan Standard
 +
|None
 +
|65t
 +
|87t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|STR-2
 +
|100t
 
|Incredible Assault
 
|Incredible Assault
 
|2
 
|2
Line 41,015: Line 42,518:
 
|72.5t
 
|72.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,035: Line 42,538:
 
|72.5t
 
|72.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,055: Line 42,558:
 
|72.5t
 
|72.5t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,076: Line 42,579:
 
|87t
 
|87t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,096: Line 42,599:
 
|87t
 
|87t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,115: Line 42,618:
 
|63t
 
|63t
 
|87t
 
|87t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,126: Line 42,629:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 41,150: Line 42,653:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,170: Line 42,673:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,190: Line 42,693:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,200: Line 42,703:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 41,223: Line 42,726:
 
|60.5t
 
|60.5t
 
|78t
 
|78t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,243: Line 42,746:
 
|65t
 
|65t
 
|82.5t
 
|82.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,254: Line 42,757:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 41,281: Line 42,784:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,301: Line 42,804:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,321: Line 42,824:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,341: Line 42,844:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,361: Line 42,864:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,381: Line 42,884:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,401: Line 42,904:
 
|60t
 
|60t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 41,412: Line 42,915:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 41,436: Line 42,939:
 
|73t
 
|73t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,456: Line 42,959:
 
|73t
 
|73t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,476: Line 42,979:
 
|73t
 
|73t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,496: Line 42,999:
 
|73t
 
|73t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,506: Line 43,009:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 41,534: Line 43,037:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,554: Line 43,057:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,574: Line 43,077:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,594: Line 43,097:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,614: Line 43,117:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,634: Line 43,137:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,654: Line 43,157:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,674: Line 43,177:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,694: Line 43,197:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 41,835: Line 43,338:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cheetah Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cheetah Improved Cooling
  
Takes the upper sensor slot., This component generates -5 Heat per Turn
+
Takes the upper sensor slot. This component generates -5 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 41,929: Line 43,432:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 42,117: Line 43,620:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 42,211: Line 43,714:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust II Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust II Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 42,305: Line 43,808:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Scrapper Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Scrapper Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 42,578: Line 44,081:
 
|6
 
|6
 
|9
 
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Toro.png|125px|border|center]]
 +
 +
'''[[Toro|TORO]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro MultiTrac
 +
 +
Grants the Multi-Shot pilot ability
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 +
 +
+2 resolve whenever resolve is gained
 +
 +
 +
|TR-S-6
 +
|35t
 +
|Refit Fire Support
 +
|2
 +
|3
 +
|2
 +
|0
 +
|0
 +
|XL
 +
|175
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|23t
 +
|28.5t
 +
|5
 +
|8
 
|0
 
|0
 
|-
 
|-
Line 42,905: Line 44,442:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback II Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback II Battlefists
  
Punches do 16% more stability damage., Punches do 16% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 43,019: Line 44,556:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lambda Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lambda Improved Cooling
  
Takes the upper sensor slot., This component generates -5 Heat per Turn
+
Takes the upper sensor slot. This component generates -5 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 43,297: Line 44,834:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Pixie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Pixie Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 43,391: Line 44,928:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 43,575: Line 45,112:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk II Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk II Battlefists
  
Punches do 20% more stability damage., Punches do 20% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 43,658: Line 45,195:
 
|37t
 
|37t
 
|48t
 
|48t
 +
|5
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Talos.png|125px|border|center]]
 +
 +
'''[[Talos|TALOS]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos Easy to Pilot
 +
 +
+10% Walking Distance
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 +
15% boost to sprint speed!
 +
 +
 +
|TLS-2S
 +
|50t
 +
|Refit Line Mech
 +
|2
 +
|2
 +
|3
 +
|2
 +
|0
 +
|STD
 +
|200
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|34t
 +
|44.5t
 
|5
 
|5
 
|7
 
|7
Line 43,669: Line 45,240:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 43,799: Line 45,370:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
  
Punches do 20% more stability damage., Punches do 20% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 44,166: Line 45,737:
 
|3
 
|3
 
|4
 
|4
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Marauder.png|125px|border|center]]
 +
 +
'''[[Marauder|MARAUDER]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
 +
 +
+1 Initiative,  Takes the lower sensor slot.
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 +
Gains +1 initiative
 +
 +
 +
|MAD-3S
 +
|75t
 +
|Sniper & Ranged Assault
 +
|2
 +
|5
 +
|2
 +
|0
 +
|0
 +
|STD
 +
|300
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|40.5t
 +
|64.5t
 +
|4
 +
|7
 
|0
 
|0
 
|-
 
|-
Line 44,175: Line 45,780:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 44,452: Line 46,057:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
  
Takes the upper sensor slot., This unit has a +5 bonus to targeting aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +5 Anti-Air Targeting
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 44,730: Line 46,335:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 45,138: Line 46,743:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Embrasure Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Embrasure Combat Computer
  
Takes the upper sensor slot., This component generates -8 Heat per Turn
+
Takes the upper sensor slot. This component generates -8 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 45,232: Line 46,837:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 45,400: Line 47,005:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 45,494: Line 47,099:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
  
Takes the upper sensor slot., +4 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 45,682: Line 47,287:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rashnu Long-Range Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Rashnu Long-Range Targeting
  
Takes the upper sensor slot., +1 Accuracy to Weapons Fire at Long Range, +2 Accuracy to Weapons Fire at Extreme Range
+
Takes the upper sensor slot. +1 Accuracy to Weapons Fire at Long Range +2 Accuracy to Weapons Fire at Extreme Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 45,769: Line 47,374:
 
|0
 
|0
 
|-
 
|-
|rowspan="4"|
+
|rowspan="1"|
[[File:Taranis.png|125px|border|center]]
+
[[File:Stalker.png|125px|border|center]]
  
'''[[Taranis|TARANIS]]'''
+
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Taranis Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
  
This quirk permits extremely fast and easy refits.
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
  
Gains +1 initiative
+
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
  
  
|TRN-5D
+
|STK-3S
|80t
+
|85t
|Mobile Armor Support
+
|Juggernaut & Ranged Assault
 
|0
 
|0
|5
+
|6
 +
|4
 +
|0
 +
|0
 +
|STD
 +
|255
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|57.5t
 +
|73.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="4"|
 +
[[File:Taranis.png|125px|border|center]]
 +
 
 +
'''[[Taranis|TARANIS]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Taranis Easy to Maintain
 +
 
 +
This quirk permits extremely fast and easy refits.
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 +
 
 +
Gains +1 initiative
 +
 
 +
 
 +
|TRN-5D
 +
|80t
 +
|Mobile Armor Support
 +
|0
 +
|5
 
|2
 
|2
 
|2
 
|2
Line 46,001: Line 47,640:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 46,032: Line 47,671:
 
|22t
 
|22t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 46,047: Line 47,686:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 46,081: Line 47,720:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 46,112: Line 47,751:
 
|13.5t
 
|13.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 46,127: Line 47,766:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 46,161: Line 47,800:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 46,219: Line 47,858:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 46,250: Line 47,889:
 
|24.5t
 
|24.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 46,261: Line 47,900:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 46,292: Line 47,931:
 
|8.5t
 
|8.5t
 
|N/A
 
|N/A
|14
+
|12
|21
+
|19
 
|0
 
|0
 
|-
 
|-
Line 46,307: Line 47,946:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 46,345: Line 47,984:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 46,379: Line 48,018:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 46,421: Line 48,060:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 46,455: Line 48,094:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 46,482: Line 48,121:
 
|15t
 
|15t
 
|25.5t
 
|25.5t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 46,497: Line 48,136:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 46,531: Line 48,170:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 46,569: Line 48,208:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 46,596: Line 48,235:
 
|19t
 
|19t
 
|30t
 
|30t
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 46,607: Line 48,246:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
  
+2 Defense against being hit, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+2 Defense against being hit, 360 Degree Firing Arc
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
|UM-K9
 
|UM-K9
Line 46,633: Line 48,272:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:Kit_Fox.png|125px|border|center]]
 
[[File:Kit_Fox.png|125px|border|center]]
  
Line 46,640: Line 48,279:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 46,655: Line 48,294:
  
  
|KFX-BW
 
|30t
 
|Light Skirmisher
 
|0
 
|0
 
|0
 
|0
 
|5
 
|cXL
 
|180
 
|cDHS
 
|Clan Endo
 
|Clan Ferro
 
|None
 
|20t
 
|N/A
 
|8
 
|12
 
|0
 
|-
 
 
|KFX-PR
 
|KFX-PR
 
|30t
 
|30t
Line 46,691: Line 48,310:
 
|20t
 
|20t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 46,702: Line 48,321:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 46,740: Line 48,359:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 46,763: Line 48,382:
 
|17t
 
|17t
 
|23t
 
|23t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 46,774: Line 48,393:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 46,808: Line 48,427:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 46,839: Line 48,458:
 
|12t
 
|12t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 46,850: Line 48,469:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 46,888: Line 48,507:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
  
Takes the upper sensor slot., +30% increased Sensor Range, +30% increased Sight Range, The Ostscout's targeting systems are so good that they provide +1 accuracy against enemies within a 150 meter radius of the Ostscout.
+
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 46,926: Line 48,545:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 46,964: Line 48,583:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 46,991: Line 48,610:
 
|10.5t
 
|10.5t
 
|16t
 
|16t
|12
+
|11
|19
+
|17
 
|0
 
|0
 
|-
 
|-
Line 47,002: Line 48,621:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 47,044: Line 48,663:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 47,082: Line 48,701:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 47,120: Line 48,739:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 47,158: Line 48,777:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 47,192: Line 48,811:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 47,266: Line 48,885:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 47,293: Line 48,912:
 
|23t
 
|23t
 
|35t
 
|35t
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 47,308: Line 48,927:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 47,342: Line 48,961:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 47,373: Line 48,992:
 
|20.5t
 
|20.5t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 47,384: Line 49,003:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 47,426: Line 49,045:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 47,464: Line 49,083:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 47,502: Line 49,121:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 47,529: Line 49,148:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:Crab.png|125px|border|center]]
 
[[File:Crab.png|125px|border|center]]
  
Line 47,536: Line 49,155:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 47,547: Line 49,166:
  
  
|BSC-27
 
|50t
 
|Direct-Fire Support
 
|1
 
|3
 
|0
 
|2
 
|0
 
|LFE
 
|250
 
|DHS
 
|Standard
 
|Heavy Ferro
 
|None
 
|27.5t
 
|40t
 
|5
 
|8
 
|0
 
|-
 
 
|CRB-FL
 
|CRB-FL
 
|50t
 
|50t
Line 47,598: Line 49,197:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 47,632: Line 49,231:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 47,670: Line 49,269:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 47,701: Line 49,300:
 
|21t
 
|21t
 
|N/A
 
|N/A
|9
+
|8
|14
+
|13
 
|0
 
|0
 
|-
 
|-
Line 47,716: Line 49,315:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 47,750: Line 49,349:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 47,792: Line 49,391:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 47,826: Line 49,425:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 47,853: Line 49,452:
 
|32t
 
|32t
 
|44.5t
 
|44.5t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 47,864: Line 49,463:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 47,906: Line 49,505:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 47,940: Line 49,539:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
  
Punches do 16% more stability damage., Punches do 16% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 47,971: Line 49,570:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:Hunchback_IIC.png|125px|border|center]]
 
[[File:Hunchback_IIC.png|125px|border|center]]
  
Line 47,978: Line 49,577:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 48,006: Line 49,605:
 
|44.5t
 
|44.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
|HBK-IIC-TR
+
|rowspan="1"|
|50t
 
|Last Gasp Brawler
 
|4
 
|2
 
|0
 
|0
 
|0
 
|cXL
 
|255
 
|cDHS
 
|Clan Endo
 
|Stealth
 
|None
 
|35t
 
|44.5t
 
|7
 
|10
 
|0
 
|-
 
|rowspan="1"|
 
 
[[File:Huntsman.png|125px|border|center]]
 
[[File:Huntsman.png|125px|border|center]]
  
Line 48,036: Line 49,615:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 48,067: Line 49,646:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 48,078: Line 49,657:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 48,116: Line 49,695:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 48,147: Line 49,726:
 
|17t
 
|17t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 48,162: Line 49,741:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 48,196: Line 49,775:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 48,227: Line 49,806:
 
|26t
 
|26t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 48,242: Line 49,821:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 48,276: Line 49,855:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,314: Line 49,893:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 48,348: Line 49,927:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 48,386: Line 49,965:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 48,417: Line 49,996:
 
|24t
 
|24t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 48,428: Line 50,007:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 48,466: Line 50,045:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,497: Line 50,076:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 48,512: Line 50,091:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 48,546: Line 50,125:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 5 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 5 Armor to the Head
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 48,584: Line 50,163:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 48,611: Line 50,190:
 
|31.5t
 
|31.5t
 
|49t
 
|49t
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 48,656: Line 50,235:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 48,687: Line 50,266:
 
|15.5t
 
|15.5t
 
|N/A
 
|N/A
|11
+
|10
|16
+
|15
 
|0
 
|0
 
|-
 
|-
Line 48,698: Line 50,277:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,740: Line 50,319:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 48,774: Line 50,353:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
  
Takes the upper sensor slot., +2 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 48,812: Line 50,391:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 48,886: Line 50,465:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
  
Punches do 20% more stability damage., Punches do 20% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 48,924: Line 50,503:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 48,962: Line 50,541:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 49,000: Line 50,579:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 49,042: Line 50,621:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 49,076: Line 50,655:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 49,107: Line 50,686:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:Cataphract.png|125px|border|center]]
 
[[File:Cataphract.png|125px|border|center]]
  
Line 49,114: Line 50,693:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 49,125: Line 50,704:
  
  
|CTF-FR
 
|70t
 
|Brawler & Close Assault
 
|1
 
|4
 
|1
 
|4
 
|0
 
|LFE
 
|300
 
|DHS
 
|Standard
 
|Ferro
 
|None
 
|41.5t
 
|60t
 
|4
 
|7
 
|0
 
|-
 
 
|CTF-IM
 
|CTF-IM
 
|70t
 
|70t
Line 49,176: Line 50,735:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 49,214: Line 50,773:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 49,239: Line 50,798:
 
|6
 
|6
 
|9
 
|9
|0
 
|-
 
|rowspan="1"|
 
[[File:Corsair.png|125px|border|center]]
 
 
'''[[Corsair|CORSAIR]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
 
 
95 Structure Points
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
 
50% less chance to suffer critical hits
 
 
 
|COR-TB
 
|75t
 
|Scrapped-Together Frankenmech
 
|6
 
|3
 
|0
 
|0
 
|0
 
|XL
 
|225
 
|DHS
 
|Standard
 
|Heavy Ferro
 
|None
 
|56.5t
 
|64.5t
 
|3
 
|5
 
 
|0
 
|0
 
|-
 
|-
Line 49,290: Line 50,811:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 49,324: Line 50,845:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 49,362: Line 50,883:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 49,393: Line 50,914:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 49,442: Line 50,963:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 49,480: Line 51,001:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 49,514: Line 51,035:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 49,545: Line 51,066:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 49,556: Line 51,077:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 49,583: Line 51,104:
 
|39.5t
 
|39.5t
 
|54t
 
|54t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 49,594: Line 51,115:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 49,632: Line 51,153:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
  
Takes the upper sensor slot., This unit ignores +3 evasion on aerial units, such as VTOLs and LAMs.
+
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 49,670: Line 51,191:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 49,701: Line 51,222:
 
|27.5t
 
|27.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
Line 49,712: Line 51,233:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 49,743: Line 51,264:
 
|31t
 
|31t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 49,754: Line 51,275:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 49,785: Line 51,306:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:Marauder.png|125px|border|center]]
+
[[File:Night_Gyr.png|125px|border|center]]
  
'''[[Marauder|MARAUDER]]'''
+
'''[[Night_Gyr|NIGHT GYR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
+
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
+1 Initiative, Takes the lower sensor slot.
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
 
 
Gains +1 initiative
 
 
 
 
 
|MAD-3TL
 
|75t
 
|Sniper & Ranged Assault
 
|2
 
|5
 
|2
 
|0
 
|0
 
|XL
 
|325
 
|DHS
 
|Endo
 
|Hardened
 
|None
 
|50t
 
|68t
 
|5
 
|7
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Night_Gyr.png|125px|border|center]]
 
 
 
'''[[Night_Gyr|NIGHT GYR]]'''
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 49,866: Line 51,349:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 49,876: Line 51,359:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 49,908: Line 51,391:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 49,918: Line 51,401:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' SLDF SpecOps Suite
 
'''[[Mech_Quirks|Mech Quirk: ]]''' SLDF SpecOps Suite
  
+10% increased Sensor Range, +10% increased Sight Range, +1 increased Resolve gain for all Lance Members, +1 Initiative, +1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the lower life support slot., Takes the lower sensor slot.
+
+10% increased Sensor Range, +10% increased Sight Range, +1 increased Resolve gain for all Lance Members, +1 Initiative, +1 Injuries resisted, Bleedout Prevented, Takes the lower life support slot. Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 49,960: Line 51,443:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
|OSR-DN
 
|OSR-DN
Line 49,993: Line 51,476:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 50,047: Line 51,530:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Improved Communications
  
Takes the upper sensor slot., +3 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 50,085: Line 51,568:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,123: Line 51,606:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Noton's Spirit
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Noton's Spirit
  
Legend-Killer imbues its pilot with the spirit of its first and most famous owner, Grey Noton. Legend-Killer gains +40% damage and +3 accuracy with AC/5s and all kinds of Lasers. It also provides bonus resolve in combat, a higher resolve maximum in combat, and even +2 intiative. And to think, this is just a portion of Noton's skill.
+
The Spirit of Grey Noton
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 50,161: Line 51,644:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,188: Line 51,671:
 
|48.5t
 
|48.5t
 
|58.5t
 
|58.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 50,203: Line 51,686:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 50,237: Line 51,720:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 50,275: Line 51,758:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 50,303: Line 51,786:
 
|68t
 
|68t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 50,313: Line 51,796:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 50,344: Line 51,827:
 
|32t
 
|32t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 50,355: Line 51,838:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 50,386: Line 51,869:
 
|40.5t
 
|40.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 50,397: Line 51,880:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
  
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
+
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 50,435: Line 51,918:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 50,466: Line 51,949:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:Timber_Wolf.png|125px|border|center]]
 
[[File:Timber_Wolf.png|125px|border|center]]
  
Line 50,473: Line 51,956:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,488: Line 51,971:
  
  
|TW-RV
 
|75t
 
|Iconic Omnimech
 
|0
 
|0
 
|0
 
|0
 
|9
 
|cXL
 
|375
 
|cDHS
 
|Clan Endo
 
|Clan Ferro
 
|None
 
|39.5t
 
|N/A
 
|7
 
|10
 
|0
 
|-
 
 
|TW-WAR
 
|TW-WAR
 
|75t
 
|75t
Line 50,524: Line 51,987:
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
|7
 
|10
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Valkyrie_II.png|125px|border|center]]
 
 
'''[[Valkyrie_II|VALKYRIE II]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie II Improved Sensors
 
 
Takes the upper sensor slot., +10% increased Sensor Range, +15% increased Sight Range
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
 
15% boost to sensor and sight range
 
 
 
|VLK-II-SH
 
|60t
 
|Heavy Striker
 
|0
 
|9
 
|0
 
|3
 
|0
 
|cXL
 
|300
 
|DHS
 
|Endo
 
|Standard
 
|None
 
|35.5t
 
|48t
 
 
|6
 
|6
 
|9
 
|9
Line 50,613: Line 52,038:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 50,647: Line 52,072:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
  
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,685: Line 52,110:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
  
Punches do +16% more stability damage., Punches do +16% more damage., Punch attacks have +4 accuracy., +1 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,723: Line 52,148:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 50,751: Line 52,176:
 
|87t
 
|87t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 50,765: Line 52,190:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,799: Line 52,224:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,837: Line 52,262:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 50,869: Line 52,294:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 50,883: Line 52,308:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 50,921: Line 52,346:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 50,959: Line 52,384:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 50,993: Line 52,418:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 51,031: Line 52,456:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,062: Line 52,487:
 
|69.5t
 
|69.5t
 
|N/A
 
|N/A
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 51,073: Line 52,498:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 51,115: Line 52,540:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 51,147: Line 52,572:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 51,161: Line 52,586:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,195: Line 52,620:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 51,226: Line 52,651:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
Line 51,237: Line 52,662:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
  
This piece of equipment gives the carrying mech perfect 360 degree firing arcs., 4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 51,279: Line 52,704:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 51,317: Line 52,742:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,355: Line 52,780:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
  
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
+
Bleedout Prevented, Mech Cowl adds 15 Armor to the Head
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
  
DFAs do 60% more damage., 6 Accuracy with Death from Above, 100% Less Death from Above Self Stability Damage taken, 100% Less Death from Above Self Damage taken
+
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 51,397: Line 52,822:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 51,424: Line 52,849:
 
|72t
 
|72t
 
|82.5t
 
|82.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 51,435: Line 52,860:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,462: Line 52,887:
 
|87.5t
 
|87.5t
 
|87.5t
 
|87.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
 
[[File:King_Crab.png|125px|border|center]]
 
[[File:King_Crab.png|125px|border|center]]
  
Line 51,473: Line 52,898:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,484: Line 52,909:
  
  
|KGC-BD
+
|KGC-KJ
 
|100t
 
|100t
|Juggernaut & Ranged Assault
+
|Gladiator
|4
 
|3
 
|4
 
|2
 
|0
 
|XL
 
|300
 
|DHS
 
|Standard
 
|Ferro
 
|None
 
|73.5t
 
|87t
 
|3
 
|5
 
|0
 
|-
 
|KGC-KJ
 
|100t
 
|Gladiator
 
 
|2
 
|2
 
|4
 
|4
Line 51,531: Line 52,936:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 51,559: Line 52,964:
 
|88t
 
|88t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 51,569: Line 52,974:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,597: Line 53,002:
 
|82.5t
 
|82.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 51,607: Line 53,012:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,645: Line 53,050:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,673: Line 53,078:
 
|77.5t
 
|77.5t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 51,687: Line 53,092:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,721: Line 53,126:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 51,759: Line 53,164:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
  
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 +
 
 +
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 51,793: Line 53,202:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,831: Line 53,240:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 51,858: Line 53,267:
 
|65t
 
|65t
 
|82.5t
 
|82.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
Line 51,869: Line 53,278:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 51,907: Line 53,316:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 51,949: Line 53,358:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 51,983: Line 53,392:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 52,011: Line 53,420:
 
|73t
 
|73t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 52,021: Line 53,430:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 52,053: Line 53,462:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 52,063: Line 53,472:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Skokomish Agility
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Skokomish Agility
  
+2 Evasion Pips gained from movement, +20% Walking Distance
+
+2 Evasion Pips gained from movement, +20% Walking Distance
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 52,105: Line 53,514:
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 52,170: Line 53,579:
 
|-
 
|-
 
|rowspan="3"|
 
|rowspan="3"|
[[File:Barghest_70.png|125px|border|center]]
+
[[File:Barghest.png|125px|border|center]]
  
'''[[Barghest_70|BARGHEST_70]]'''
+
'''[[Barghest|BARGHEST]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
  
This piece of equipment gives the carrying mech perfect 360 degree firing arcs., 4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 52,248: Line 53,657:
 
|-
 
|-
 
|rowspan="7"|
 
|rowspan="7"|
[[File:Goliath_80.png|125px|border|center]]
+
[[File:Goliath.png|125px|border|center]]
  
'''[[Goliath_80|GOLIATH_80]]'''
+
'''[[Goliath|GOLIATH]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
  
This piece of equipment gives the carrying mech perfect 360 degree firing arcs., 4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 52,406: Line 53,815:
 
|-
 
|-
 
|rowspan="5"|
 
|rowspan="5"|
[[File:GreatTurtle_100.png|125px|border|center]]
+
[[File:Great_Turtle.png|125px|border|center]]
  
'''[[GreatTurtle_100|GREATTURTLE_100]]'''
+
'''[[Great_Turtle|GREAT TURTLE]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., Weighs +40% of 1/10 Chassis Tonnage, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Indestructible
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Indestructible
Line 52,520: Line 53,929:
 
|-
 
|-
 
|rowspan="6"|
 
|rowspan="6"|
[[File:Scorpion_55.png|125px|border|center]]
+
[[File:Scorpion.png|125px|border|center]]
  
'''[[Scorpion_55|SCORPION_55]]'''
+
'''[[Scorpion|SCORPION]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 52,654: Line 54,063:
 
|-
 
|-
 
|rowspan="4"|
 
|rowspan="4"|
[[File:Sirocco_95.png|125px|border|center]]
+
[[File:Sirocco.png|125px|border|center]]
  
'''[[Sirocco_95|SIROCCO_95]]'''
+
'''[[Sirocco|SIROCCO]]'''
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 52,744: Line 54,153:
 
|-
 
|-
 
|rowspan="5"|
 
|rowspan="5"|
[[File:Tarantula_25.png|125px|border|center]]
+
[[File:Tarantula.png|125px|border|center]]
  
'''[[Tarantula_25|TARANTULA_25]]'''
+
'''[[Tarantula|TARANTULA]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 52,894: Line 54,303:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:AlphaSH_150.png|125px|border|center]]
+
[[File:Alpha_SH.png|125px|border|center]]
  
'''[[AlphaSH_150|ALPHASH_150]]'''
+
'''[[Alpha_SH|ALPHA SH]]'''
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 52,923: Line 54,332:
 
|0
 
|0
 
|-
 
|-
|rowspan="1"|
+
|rowspan="3"|
[[File:Barghest_70.png|125px|border|center]]
+
[[File:Atlas.png|125px|border|center]]
 +
 
 +
'''[[Atlas|ATLAS]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 +
 
 +
-12 Heat at the end of the Turn
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
  
'''[[Barghest_70|BARGHEST_70]]'''
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Easy to Pilot
  
This piece of equipment gives the carrying mech perfect 360 degree firing arcs., 4 Accuracy with ranged weapons in this location
+
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
  
Reduces stability damage taken by 50%.
+
Kicks, punches, and physical weapon attacks deal 15% more damage.
  
  
|BGS-1ZP
+
|AS7-D-MA
|70t
+
|100t
|Heavy Assault
+
|Juggernaut
 +
|4
 +
|4
 +
|2
 
|0
 
|0
|3
 
|3
 
|1
 
 
|0
 
|0
 
|XL
 
|XL
|350
+
|300
 
|DHS
 
|DHS
 
|Standard
 
|Standard
|Standard
+
|Light Ferro
 
|None
 
|None
|41t
+
|70.5t
|60t
+
|83t
|6
+
|3
|9
+
|5
 
|0
 
|0
 
|-
 
|-
|rowspan="1"|
+
|AS7-RG
[[File:BehemothII_100.png|125px|border|center]]
 
 
 
'''[[BehemothII_100|BEHEMOTHII_100]]'''
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
 
 
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
 
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
 
 
Gains +1 initiative
 
 
 
 
 
|BM-2
 
 
|100t
 
|100t
|Experimental Weapons Platform
+
|Juggernaut & Assault
|4
 
|4
 
|0
 
 
|1
 
|1
 +
|2
 +
|6
 +
|3
 
|0
 
|0
|STD
+
|cXXL
|300
+
|400
 
|cDHS
 
|cDHS
 
|Standard
 
|Standard
|Clan Standard
+
|Heavy
 
|None
 
|None
|65t
+
|60.5t
 
|87t
 
|87t
|4
+
|7
|6
+
|10
 
|0
 
|0
 
|-
 
|-
|rowspan="1"|
+
|Atlas-N2K-Proto
[[File:CelestialChampion_30.png|125px|border|center]]
+
|100t
 
+
|Juggernaut
'''[[CelestialChampion_30|CELESTIALCHAMPION_30]]'''
+
|0
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
 
 
50% less chance to suffer critical hits
 
 
 
 
 
|CEL-OH
 
|30t
 
|Next Generation Scout
 
|0
 
|3
 
|2
 
|1
 
|0
 
|3GE
 
|210
 
|3GHS
 
|3G Endo
 
|3G Ferro
 
|None
 
|14.5t
 
|14.5t
 
|8
 
|12
 
|0
 
|-
 
|rowspan="3"|
 
[[File:chrPrfMech_atlasBase-001_100.png|125px|border|center]]
 
 
 
'''[[chrPrfMech_atlasBase-001_100|CHRPRFMECH_ATLASBASE-001_100]]'''
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
 
 
-24 Heat at the end of the Turn
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
 
 
 
Punches do 30% more stability damage., Punches do 30% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Easy to Pilot
 
 
 
+10% Walking Distance
 
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
 
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage.
 
 
 
 
 
|AS7-D-MA
 
|100t
 
|Juggernaut
 
|4
 
|4
 
|2
 
|0
 
|0
 
|XL
 
|300
 
|DHS
 
|Standard
 
|Light Ferro
 
|None
 
|70.5t
 
|83t
 
|3
 
|5
 
|0
 
|-
 
|AS7-RG
 
|100t
 
|Juggernaut & Assault
 
|1
 
|2
 
|6
 
|3
 
|0
 
|cXXL
 
|400
 
|cDHS
 
|Standard
 
|Heavy
 
|None
 
|60.5t
 
|87t
 
|7
 
|10
 
|0
 
|-
 
|Atlas-N2K-Proto
 
|100t
 
|Juggernaut
 
|0
 
 
|0
 
|0
 
|0
 
|0
Line 53,112: Line 54,419:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_bansheeBase-001_95.png|125px|border|center]]
+
[[File:Banshee.png|125px|border|center]]
  
'''[[chrPrfMech_bansheeBase-001_95|CHRPRFMECH_BANSHEEBASE-001_95]]'''
+
'''[[Banshee|BANSHEE]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
Line 53,146: Line 54,453:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_battlemasterBase-001_85.png|125px|border|center]]
+
[[File:Barghest.png|125px|border|center]]
 +
 
 +
'''[[Barghest|BARGHEST]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
 +
 
 +
360 Degree Firing Arc,  +4 Accuracy with ranged weapons in this location
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 +
 
 +
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 +
 
 +
Reduces stability damage taken by 50%.
 +
 
 +
 
 +
|BGS-1ZP
 +
|70t
 +
|Heavy Assault
 +
|0
 +
|3
 +
|3
 +
|1
 +
|0
 +
|XL
 +
|350
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|41t
 +
|60t
 +
|6
 +
|9
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:BattleMaster.png|125px|border|center]]
  
'''[[chrPrfMech_battlemasterBase-001_85|CHRPRFMECH_BATTLEMASTERBASE-001_85]]'''
+
'''[[BattleMaster|BATTLEMASTER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 53,180: Line 54,525:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_blackjackBase-001_50.png|125px|border|center]]
+
[[File:Behemoth_II.png|125px|border|center]]
  
'''[[chrPrfMech_blackjackBase-001_50|CHRPRFMECH_BLACKJACKBASE-001_50]]'''
+
'''[[Behemoth_II|BEHEMOTH II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance, +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
  
+1 bonus on weapon attacks
+
Gains +1 initiative
  
  
|BJ-1M
+
|BM-2
|50t
+
|100t
|Pirate Custom
+
|Experimental Weapons Platform
|8
+
|4
 +
|4
 
|0
 
|0
|2
+
|1
|2
 
 
|0
 
|0
|XL
+
|STD
|170
+
|300
|DHS
+
|cDHS
|Endo
 
 
|Standard
 
|Standard
 +
|Clan Standard
 
|None
 
|None
|38.5t
+
|65t
|44.5t
+
|87t
 
|3
 
|3
 
|5
 
|5
Line 53,214: Line 54,559:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrPrfMech_blackknightBase-001_75.png|125px|border|center]]
+
[[File:Black_Knight.png|125px|border|center]]
  
'''[[chrPrfMech_blackknightBase-001_75|CHRPRFMECH_BLACKKNIGHTBASE-001_75]]'''
+
'''[[Black_Knight|BLACK KNIGHT]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
-24 Heat at the end of the Turn
+
-12 Heat at the end of the Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 53,276: Line 54,621:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_bloodaspbase-001_100.png|125px|border|center]]
+
[[File:Blackjack.png|125px|border|center]]
 +
 
 +
'''[[Blackjack|BLACKJACK]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
 +
 
 +
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 
 +
+1 bonus on weapon attacks
 +
 
 +
 
 +
|BJ-1M
 +
|50t
 +
|Pirate Custom
 +
|8
 +
|0
 +
|2
 +
|2
 +
|0
 +
|XL
 +
|170
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|38.5t
 +
|44.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Blood_Asp.png|125px|border|center]]
  
'''[[chrprfmech_bloodaspbase-001_100|CHRPRFMECH_BLOODASPBASE-001_100]]'''
+
'''[[Blood_Asp|BLOOD ASP]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
|BAS-MA
 
|BAS-MA
Line 53,305: Line 54,684:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_bombardbase-001_50.png|125px|border|center]]
+
[[File:Bombard.png|125px|border|center]]
  
'''[[chrprfmech_bombardbase-001_50|CHRPRFMECH_BOMBARDBASE-001_50]]'''
+
'''[[Bombard|BOMBARD]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombard Stabilized Weapons
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombard Stabilized Weapons
Line 53,339: Line 54,718:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_brigandbase-001_25.png|125px|border|center]]
+
[[File:Brigand.png|125px|border|center]]
  
'''[[chrprfmech_brigandbase-001_25|CHRPRFMECH_BRIGANDBASE-001_25]]'''
+
'''[[Brigand|BRIGAND]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Brigand Nimble Jumper
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Brigand Nimble Jumper
Line 53,373: Line 54,752:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_bushwackerbase-001_55.png|125px|border|center]]
+
[[File:Bushwacker.png|125px|border|center]]
  
'''[[chrprfmech_bushwackerbase-001_55|CHRPRFMECH_BUSHWACKERBASE-001_55]]'''
+
'''[[Bushwacker|BUSHWACKER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bushwacker Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Bushwacker Narrow Profile
Line 53,407: Line 54,786:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrPrfMech_catapultBase-001_65.png|125px|border|center]]
+
[[File:Catapult.png|125px|border|center]]
  
'''[[chrPrfMech_catapultBase-001_65|CHRPRFMECH_CATAPULTBASE-001_65]]'''
+
'''[[Catapult|CATAPULT]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
Line 53,461: Line 54,840:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_chameleonbase-001_50.png|125px|border|center]]
+
[[File:Celestial_Champion.png|125px|border|center]]
 +
 
 +
'''[[Celestial_Champion|CELESTIAL CHAMPION]]'''
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 +
 
 +
50% less chance to suffer critical hits
 +
 
 +
 
 +
|CEL-OH
 +
|30t
 +
|Next Generation Scout
 +
|0
 +
|3
 +
|2
 +
|1
 +
|0
 +
|3GE
 +
|210
 +
|3GHS
 +
|3G Endo
 +
|3G Ferro
 +
|None
 +
|14.5t
 +
|14.5t
 +
|8
 +
|12
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Chameleon.png|125px|border|center]]
  
'''[[chrprfmech_chameleonbase-001_50|CHRPRFMECH_CHAMELEONBASE-001_50]]'''
+
'''[[Chameleon|CHAMELEON]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Chameleon Easy to Pilot
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Chameleon Easy to Pilot
Line 53,495: Line 54,904:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrPrfMech_cicadaBase-001_40.png|125px|border|center]]
+
[[File:Cicada.png|125px|border|center]]
  
'''[[chrPrfMech_cicadaBase-001_40|CHRPRFMECH_CICADABASE-001_40]]'''
+
'''[[Cicada|CICADA]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cicada Easy to Pilot
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Cicada Easy to Pilot
Line 53,549: Line 54,958:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_crosscutbase-001_30.png|125px|border|center]]
+
[[File:Corsair.png|125px|border|center]]
  
'''[[chrprfmech_crosscutbase-001_30|CHRPRFMECH_CROSSCUTBASE-001_30]]'''
+
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
  
Physical weapon attacks have 4 accuracy., Physical weapons hit 2 more times per attack., Punchs hit 2 more times per attack., Charges do 40% less self-damage., 40% Less Death from Above Self Damage taken, -40% Stability Damage taken
+
95 Structure Points
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
  
Kicks, punches, and physical weapon attacks deal 15% more damage.
+
50% less chance to suffer critical hits
  
  
|ED-IIC
+
|COR-7A2
|30t
+
|95t
|Tricked Out IndustrialMech
+
|Heavy Frankenmech
|0
 
 
|2
 
|2
 +
|3
 
|0
 
|0
|5
+
|4
 
|0
 
|0
|cXXL
+
|JRXL
|300
+
|285
 
|SHS
 
|SHS
 
|Standard
 
|Standard
|Clan Standard
+
|Standard
 
|None
 
|None
|8.5t
+
|70t
|19t
+
|82.5t
|11
+
|3
|17
+
|5
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_dervishbase-001_55.png|125px|border|center]]
+
[[File:Corsair.png|125px|border|center]]
  
'''[[chrprfmech_dervishbase-001_55|CHRPRFMECH_DERVISHBASE-001_55]]'''
+
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
95 Structure Points
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
  
Gains 2 extra pilot hits
+
50% less chance to suffer critical hits
  
  
|DV-IIC
+
|COR-MKD
|55t
+
|75t
|Skirmisher
+
|Scrapped-Together Frankenmech
 +
|6
 +
|3
 +
|0
 +
|0
 +
|0
 +
|cXXL
 +
|250
 +
|cDHS
 +
|Standard
 +
|Heavy Ferro
 +
|None
 +
|57t
 +
|64.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Crosscut.png|125px|border|center]]
 +
 
 +
'''[[Crosscut|CROSSCUT]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
 +
 
 +
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 +
 
 +
Kicks, punches, and physical weapon attacks deal 15% more damage.
 +
 
 +
 
 +
|ED-IIC
 +
|30t
 +
|Tricked Out IndustrialMech
 +
|0
 +
|2
 +
|0
 +
|5
 +
|0
 +
|cXXL
 +
|300
 +
|SHS
 +
|Standard
 +
|Clan Standard
 +
|None
 +
|8.5t
 +
|19t
 +
|11
 +
|17
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Dervish.png|125px|border|center]]
 +
 
 +
'''[[Dervish|DERVISH]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 
 +
Gains 2 extra pilot hits
 +
 
 +
 
 +
|DV-IIC
 +
|55t
 +
|Skirmisher
 
|0
 
|0
 
|2
 
|2
Line 53,612: Line 55,089:
 
|29.5t
 
|29.5t
 
|49t
 
|49t
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_dragonBase-001_60.png|125px|border|center]]
+
[[File:Dragon.png|125px|border|center]]
  
'''[[chrPrfMech_dragonBase-001_60|CHRPRFMECH_DRAGONBASE-001_60]]'''
+
'''[[Dragon|DRAGON]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 53,651: Line 55,128:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_dragonfirebase-001_75.png|125px|border|center]]
+
[[File:Dragon_Fire.png|125px|border|center]]
  
'''[[chrprfmech_dragonfirebase-001_75|CHRPRFMECH_DRAGONFIREBASE-001_75]]'''
+
'''[[Dragon_Fire|DRAGON FIRE]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Fire Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Fire Narrow Profile
Line 53,672: Line 55,149:
 
|1
 
|1
 
|0
 
|0
|emod_engineslots_light_center_unique TYPE NOT FOUND
+
|Unique LFE
 
|300
 
|300
 
|DHS
 
|DHS
Line 53,685: Line 55,162:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_enfieldbase-001_50.png|125px|border|center]]
+
[[File:Enfield.png|125px|border|center]]
  
'''[[chrprfmech_enfieldbase-001_50|CHRPRFMECH_ENFIELDBASE-001_50]]'''
+
'''[[Enfield|ENFIELD]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
  
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
+
+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 53,719: Line 55,196:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_enforcerBase-001_50.png|125px|border|center]]
+
[[File:Enforcer_III.png|125px|border|center]]
  
'''[[chrPrfMech_enforcerBase-001_50|CHRPRFMECH_ENFORCERBASE-001_50]]'''
+
'''[[Enforcer_III|ENFORCER III]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot., This component generates -3 Heat per Turn
+
Takes the upper sensor slot. This component generates -3 Heat per Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 53,750: Line 55,227:
 
|5
 
|5
 
|8
 
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Executioner_II.png|125px|border|center]]
 +
 +
'''[[Executioner_II|EXECUTIONER II]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
 +
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 +
 +
15% more jumping distance
 +
 +
 +
|EXE-II-PRIME
 +
|95t
 +
|Assault Cavalry
 +
|0
 +
|0
 +
|0
 +
|0
 +
|14
 +
|cXL
 +
|380
 +
|cDHS
 +
|Clan Endo
 +
|Clan Ferro
 +
|None
 +
|47t
 +
|N/A
 +
|5
 +
|7
 
|0
 
|0
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrprfmech_fafnirbase-001_100.png|125px|border|center]]
+
[[File:Fafnir.png|125px|border|center]]
  
'''[[chrprfmech_fafnirbase-001_100|CHRPRFMECH_FAFNIRBASE-001_100]]'''
+
'''[[Fafnir|FAFNIR]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
Line 53,807: Line 55,322:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrPrfMech_firestarterBase-001_35.png|125px|border|center]]
+
[[File:Firestarter.png|125px|border|center]]
  
'''[[chrPrfMech_firestarterBase-001_35|CHRPRFMECH_FIRESTARTERBASE-001_35]]'''
+
'''[[Firestarter|FIRESTARTER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
Line 53,861: Line 55,376:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrPrfMech_grasshopperBase-001_70.png|125px|border|center]]
+
[[File:Grasshopper.png|125px|border|center]]
  
'''[[chrPrfMech_grasshopperBase-001_70|CHRPRFMECH_GRASSHOPPERBASE-001_70]]'''
+
'''[[Grasshopper|GRASSHOPPER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grasshopper Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Grasshopper Rugged
Line 53,915: Line 55,430:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_highlanderiicbase-001_90.png|125px|border|center]]
+
[[File:Great_Turtle.png|125px|border|center]]
  
'''[[chrprfmech_highlanderiicbase-001_90|CHRPRFMECH_HIGHLANDERIICBASE-001_90]]'''
+
'''[[Great_Turtle|GREAT TURTLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Indestructible
  
Gains 2 extra pilot hits
+
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times
  
  
|HGN-IIC-MKD
+
|GTR-C
|90t
+
|100t
|Second-Line Assault
+
|Indestructible Tank
 
|0
 
|0
 +
|6
 +
|4
 
|2
 
|2
|6
 
|0
 
 
|0
 
|0
 
|cXL
 
|cXL
|325
+
|300
 
|cDHS
 
|cDHS
 
|Clan Endo
 
|Clan Endo
|Clan Standard
+
|Clan Hardened
 
|None
 
|None
|66t
+
|71.5t
|82.5t
+
|86t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_hunchiebase-001_50.png|125px|border|center]]
+
[[File:Hermes_II.png|125px|border|center]]
  
'''[[chrprfmech_hunchiebase-001_50|CHRPRFMECH_HUNCHIEBASE-001_50]]'''
+
'''[[Hermes_II|HERMES II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes II Easy to Maintain
  
Punches do 16% more stability damage., Punches do 16% more damage., Punch attacks have 4 accuracy., 2 Accuracy with arm-mounted Weapons
+
This quirk permits extremely fast and easy refits.
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
  
Gains 1 bonus evasion on movement
+
+2 bonus against being hit
  
  
|HBK-DIE
+
|HER-MKD
|50t
+
|40t
|Suicide Assault
+
|Heavy Scout
 
|3
 
|3
 
|3
 
|3
 
|0
 
|0
|3
+
|1
 
|0
 
|0
|STD
+
|cXL
|200
+
|240
 
|DHS
 
|DHS
|Composite
+
|Endo
|Heavy Ferro
+
|Clan Ferro
 
|None
 
|None
|35.5t
+
|26t
|46t
+
|35t
|4
 
 
|7
 
|7
 +
|10
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_hyperionbase-001_125.png|125px|border|center]]
+
[[File:Highlander.png|125px|border|center]]
 +
 
 +
'''[[Highlander|HIGHLANDER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
 +
 
 +
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
 +
 
 +
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
'''[[chrprfmech_hyperionbase-001_125|CHRPRFMECH_HYPERIONBASE-001_125]]'''
+
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
  
Energy, Ballistic, and Missile weapons deal 10% more damage.
+
Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.
  
  
|HYP-GB
+
|HGN-IB
|125t
+
|90t
|Experimental Juggernaut
+
|Juggernaut & Heavy Cavalry
|8
+
|2
 
|5
 
|5
 +
|2
 +
|3
 
|0
 
|0
|1
+
|cXL
|0
+
|315
|cXXL
 
|375
 
 
|cDHS
 
|cDHS
|Standard
+
|Clan Endo
 
|Clan Ferro
 
|Clan Ferro
 
|None
 
|None
|91.5t
+
|65.5t
|92.5t
+
|82.5t
 
|3
 
|3
 
|5
 
|5
Line 54,013: Line 55,540:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_icarusiibase-001_40.png|125px|border|center]]
+
[[File:Highlander_IIC.png|125px|border|center]]
  
'''[[chrprfmech_icarusiibase-001_40|CHRPRFMECH_ICARUSIIBASE-001_40]]'''
+
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance, +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
  
+1 bonus on weapon attacks
+
Gains 2 extra pilot hits
  
  
|ICR-2R
+
|HGN-IIC-MKD
|40t
+
|90t
|Age of War Striker
+
|Second-Line Assault
 +
|0
 
|2
 
|2
|3
+
|6
 
|0
 
|0
|2
 
 
|0
 
|0
|XL
+
|cXL
|200
+
|325
|SHS
+
|cDHS
|Standard
+
|Clan Endo
|Ferro
+
|Clan Standard
 
|None
 
|None
|26.5t
+
|66t
|33t
+
|82.5t
 +
|3
 
|5
 
|5
|8
 
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_jagermechBase-001_65.png|125px|border|center]]
+
[[File:Hollander.png|125px|border|center]]
  
'''[[chrPrfMech_jagermechBase-001_65|CHRPRFMECH_JAGERMECHBASE-001_65]]'''
+
'''[[Hollander|HOLLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
  
Takes the upper sensor slot., This unit ignores +3 evasion on aerial units, such as VTOLs and LAMs.
+
-2 Recoil with ranged Weapons
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
  
Ignores 1 enemy evasion.
+
+1 bonus on weapon attacks
  
  
|JM6-SB
+
|BZK-F4
|65t
+
|35t
|Sniper & Direct-Fire Support
+
|Escort
|4
+
|1
|4
+
|3
 
|0
 
|0
 
|4
 
|4
 
|0
 
|0
|XL
+
|LFE
|300
+
|210
 +
|DHS
 +
|Endo
 +
|Ferro
 +
|None
 +
|20t
 +
|30t
 +
|7
 +
|10
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Hunchback.png|125px|border|center]]
 +
 
 +
'''[[Hunchback|HUNCHBACK]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
 +
 
 +
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 +
 
 +
Gains 1 bonus evasion on movement
 +
 
 +
 
 +
|HBK-DIE
 +
|50t
 +
|Suicide Assault
 +
|3
 +
|3
 +
|0
 +
|3
 +
|0
 +
|STD
 +
|200
 +
|DHS
 +
|Composite
 +
|Heavy Ferro
 +
|None
 +
|35.5t
 +
|46t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Hyperion.png|125px|border|center]]
 +
 
 +
'''[[Hyperion|HYPERION]]'''
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 
 +
 
 +
|HYP-GB
 +
|125t
 +
|Experimental Juggernaut
 +
|8
 +
|5
 +
|0
 +
|1
 +
|0
 +
|cXXL
 +
|375
 +
|cDHS
 +
|Standard
 +
|Clan Ferro
 +
|None
 +
|91.5t
 +
|92.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Icarus_II.png|125px|border|center]]
 +
 
 +
'''[[Icarus_II|ICARUS II]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
 +
 
 +
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 
 +
+1 bonus on weapon attacks
 +
 
 +
 
 +
|ICR-2R
 +
|40t
 +
|Age of War Striker
 +
|2
 +
|3
 +
|0
 +
|2
 +
|0
 +
|XL
 +
|200
 +
|SHS
 +
|Standard
 +
|Ferro
 +
|None
 +
|26.5t
 +
|33t
 +
|5
 +
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:JagerMech.png|125px|border|center]]
 +
 
 +
'''[[JagerMech|JAGERMECH]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
 +
 
 +
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 +
 
 +
Ignores 1 enemy evasion.
 +
 
 +
 
 +
|JM6-SB
 +
|65t
 +
|Sniper & Direct-Fire Support
 +
|4
 +
|4
 +
|0
 +
|4
 +
|0
 +
|XL
 +
|300
 
|DHS
 
|DHS
 
|Endo
 
|Endo
Line 54,081: Line 55,740:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_kingcrabBase-001_100.png|125px|border|center]]
+
[[File:King_Crab.png|125px|border|center]]
  
'''[[chrPrfMech_kingcrabBase-001_100|CHRPRFMECH_KINGCRABBASE-001_100]]'''
+
'''[[King_Crab|KING CRAB]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 54,115: Line 55,774:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrprfmech_kodiakbase-001_100.png|125px|border|center]]
+
[[File:Kodiak.png|125px|border|center]]
  
'''[[chrprfmech_kodiakbase-001_100|CHRPRFMECH_KODIAKBASE-001_100]]'''
+
'''[[Kodiak|KODIAK]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 54,149: Line 55,808:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 54,169: Line 55,828:
 
|92t
 
|92t
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_laohubase-001_75.png|125px|border|center]]
+
[[File:Lao_Hu.png|125px|border|center]]
  
'''[[chrprfmech_laohubase-001_75|CHRPRFMECH_LAOHUBASE-001_75]]'''
+
'''[[Lao_Hu|LAO HU]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 54,207: Line 55,866:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_locustBase-001_15.png|125px|border|center]]
+
[[File:Lion_of_Nemea.png|125px|border|center]]
 +
 
 +
'''[[Lion_of_Nemea|LION OF NEMEA]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 +
 
 +
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 
 +
 
 +
|MCII-85
 +
|85t
 +
|Fast Assault
 +
|0
 +
|8
 +
|4
 +
|0
 +
|0
 +
|cXL
 +
|340
 +
|pDHS
 +
|Clan Endo
 +
|Clan Standard
 +
|None
 +
|59.5t
 +
|77.5t
 +
|5
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Locust.png|125px|border|center]]
  
'''[[chrPrfMech_locustBase-001_15|CHRPRFMECH_LOCUSTBASE-001_15]]'''
+
'''[[Locust|LOCUST]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
  
+1 Evasion Pips gained from movement, +1 Defense against being hit
+
+1 Evasion Pips gained from movement, +1 Defense against being hit
  
 
|LCT-0D
 
|LCT-0D
Line 54,236: Line 55,933:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_lynxbase-001_55.png|125px|border|center]]
+
[[File:Lynx.png|125px|border|center]]
  
'''[[chrprfmech_lynxbase-001_55|CHRPRFMECH_LYNXBASE-001_55]]'''
+
'''[[Lynx|LYNX]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 54,270: Line 55,967:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_mackiebase-001_100.png|125px|border|center]]
+
[[File:Mackie.png|125px|border|center]]
  
'''[[chrprfmech_mackiebase-001_100|CHRPRFMECH_MACKIEBASE-001_100]]'''
+
'''[[Mackie|MACKIE]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
  
Takes the upper sensor slot., +4 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 54,304: Line 56,001:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_madcatmkiibase-001_85.png|125px|border|center]]
+
[[File:Mad_Cat.png|125px|border|center]]
  
'''[[chrprfmech_madcatmkiibase-001_85|CHRPRFMECH_MADCATMKIIBASE-001_85]]'''
+
'''[[Mad_Cat|MAD CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn, -30 Melee Accuracy
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
  
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
+
Gains +1 initiative
  
  
|MCII-85
+
|MC-PRIME
|85t
+
|75t
|Fast Assault
+
|Twist On The Iconic Timber Wolf
 +
|0
 
|0
 
|0
|8
 
|4
 
 
|0
 
|0
 
|0
 
|0
|cXL
+
|11
|340
+
|STD
|pDHS
+
|225
 +
|cDHS
 
|Clan Endo
 
|Clan Endo
|Clan Standard
+
|Clan Ferro
 
|None
 
|None
|59.5t
+
|52.5t
|77.5t
+
|N/A
 +
|3
 
|5
 
|5
|8
 
 
|0
 
|0
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrprfmech_maddogbase-001_60.png|125px|border|center]]
+
[[File:Mad_Dog.png|125px|border|center]]
  
'''[[chrprfmech_maddogbase-001_60|CHRPRFMECH_MADDOGBASE-001_60]]'''
+
'''[[Mad_Dog|MAD DOG]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 54,380: Line 56,077:
 
|N/A
 
|N/A
 
|5
 
|5
|8
+
|7
 
|0
 
|0
 
|-
 
|-
Line 54,399: Line 56,096:
 
|36.5t
 
|36.5t
 
|N/A
 
|N/A
|7
+
|6
|10
+
|9
 
|0
 
|0
 
|-
 
|-
 
|rowspan="5"|
 
|rowspan="5"|
[[File:chrPrfMech_marauderBase-001_75.png|125px|border|center]]
+
[[File:Marauder.png|125px|border|center]]
  
'''[[chrPrfMech_marauderBase-001_75|CHRPRFMECH_MARAUDERBASE-001_75]]'''
+
'''[[Marauder|MARAUDER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs +40% of 1/10 Chassis Tonnage
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 54,526: Line 56,223:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_marauderiibase-001_100.png|125px|border|center]]
+
[[File:Marauder_II.png|125px|border|center]]
  
'''[[chrprfmech_marauderiibase-001_100|CHRPRFMECH_MARAUDERIIBASE-001_100]]'''
+
'''[[Marauder_II|MARAUDER II]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
Takes the upper sensor slot. This component generates -6 Heat per Turn
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
  
Takes the lower sensor slot., +1 Accuracy with ranged Weapons
+
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 54,564: Line 56,261:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_maulerbase-001_90.png|125px|border|center]]
+
[[File:Marauder_II_Omni.png|125px|border|center]]
  
'''[[chrprfmech_maulerbase-001_90|CHRPRFMECH_MAULERBASE-001_90]]'''
+
'''[[Marauder_II_Omni|MARAUDER II OMNI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Linesman Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
 +
 
 +
Takes the upper sensor slot. This component generates -6 Heat per Turn
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
 +
 
 +
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
  
-4 Recoil with ranged Weapons
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
  
Energy, Ballistic, and Missile weapons deal 10% more damage.
+
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
  
  
|LMN-SB
+
|MAD-LJP-O
|90t
+
|100t
|Juggernaut & Heavy Cavalry
+
|Sniper & Ranged Assault
|4
+
|0
|2
+
|0
|4
 
 
|0
 
|0
 
|0
 
|0
|XL
+
|14
|360
+
|cXL
|DHS
+
|300
 +
|pDHS
 
|Standard
 
|Standard
|Heavy Ferro
+
|Ferro Lamellor
 
|None
 
|None
|56.5t
+
|75.5t
|78t
+
|N/A
|4
+
|3
|7
+
|5
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_mongoosebase-001_25.png|125px|border|center]]
+
[[File:Matar.png|125px|border|center]]
  
'''[[chrprfmech_mongoosebase-001_25|CHRPRFMECH_MONGOOSEBASE-001_25]]'''
+
'''[[Matar|MATAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mongoose Easy to Pilot
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
  
+10% Walking Distance
+
Energy, Ballistic, and Missile weapons deal 10% more damage.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
  
15% boost to sprint speed!
+
 
 +
|SAM-3G
 +
|110t
 +
|Slow Juggernaut
 +
|8
 +
|8
 +
|4
 +
|6
 +
|0
 +
|3G-XXL
 +
|400
 +
|3GHS
 +
|3G Endo
 +
|3G Hardened
 +
|None
 +
|74t
 +
|101.5t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Mauler.png|125px|border|center]]
 +
 
 +
'''[[Mauler|MAULER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Linesman Stabilized Weapon
 +
 
 +
-4 Recoil with ranged Weapons
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 
 +
 
 +
|LMN-SB
 +
|90t
 +
|Juggernaut & Heavy Cavalry
 +
|4
 +
|2
 +
|4
 +
|0
 +
|0
 +
|XL
 +
|360
 +
|DHS
 +
|Standard
 +
|Heavy Ferro
 +
|None
 +
|56.5t
 +
|78t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Mongoose.png|125px|border|center]]
 +
 
 +
'''[[Mongoose|MONGOOSE]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Mongoose Easy to Pilot
 +
 
 +
+10% Walking Distance
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 
 +
15% boost to sprint speed!
  
  
Line 54,632: Line 56,401:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_monsterbase-001_150.png|125px|border|center]]
+
[[File:Monster.png|125px|border|center]]
  
'''[[chrprfmech_monsterbase-001_150|CHRPRFMECH_MONSTERBASE-001_150]]'''
+
'''[[Monster|MONSTER]]'''
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 54,662: Line 56,431:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_nightstarbase-001_95.png|125px|border|center]]
+
[[File:Monster_LAM_Omni.png|125px|border|center]]
 +
 
 +
'''[[Monster_LAM_Omni|MONSTER LAM OMNI]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 +
 
 +
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 
 +
+1 bonus on weapon attacks
 +
 
 +
 
 +
|MNST-3R-LAM-PRIME
 +
|150t
 +
|Superheavy... LAM... Omni?!
 +
|0
 +
|2
 +
|0
 +
|0
 +
|14
 +
|LAM
 +
|300
 +
|pDHS
 +
|Standard
 +
|Standard
 +
|None
 +
|83t
 +
|N/A
 +
|2
 +
|3
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Nightstar.png|125px|border|center]]
  
'''[[chrprfmech_nightstarbase-001_95|CHRPRFMECH_NIGHTSTARBASE-001_95]]'''
+
'''[[Nightstar|NIGHTSTAR]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
  
+1 Initiative, Takes the lower sensor slot.
+
+1 Initiative, Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 54,691: Line 56,494:
 
|68t
 
|68t
 
|87t
 
|87t
 +
|3
 +
|5
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Olympian.png|125px|border|center]]
 +
 +
'''[[Olympian|OLYMPIAN]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Olympian Battlefists
 +
 +
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 +
15% boost to sprint speed!
 +
 +
 +
|OLM-1MX
 +
|120t
 +
|Superheavy Prototype
 +
|0
 +
|8
 +
|4
 +
|4
 +
|0
 +
|XL
 +
|360
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|73t
 +
|105t
 
|3
 
|3
 
|5
 
|5
Line 54,696: Line 56,533:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrprfmech_omegabase-001_150.png|125px|border|center]]
+
[[File:Omega.png|125px|border|center]]
  
'''[[chrprfmech_omegabase-001_150|CHRPRFMECH_OMEGABASE-001_150]]'''
+
'''[[Omega|OMEGA]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Omega Command Mech
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Omega Command Mech
  
+2 Initiative, Takes the lower sensor slot.
+
+2 Initiative, Takes the lower sensor slot.
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 54,754: Line 56,591:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_pantherBase-001_35.png|125px|border|center]]
+
[[File:Panther.png|125px|border|center]]
  
'''[[chrPrfMech_pantherBase-001_35|CHRPRFMECH_PANTHERBASE-001_35]]'''
+
'''[[Panther|PANTHER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 54,788: Line 56,625:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_quickdrawBase-001_60.png|125px|border|center]]
+
[[File:Quickdraw.png|125px|border|center]]
  
'''[[chrPrfMech_quickdrawBase-001_60|CHRPRFMECH_QUICKDRAWBASE-001_60]]'''
+
'''[[Quickdraw|QUICKDRAW]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
  
4 Accuracy with ranged weapons in this location
+
+4 Accuracy with ranged weapons in this location
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 54,822: Line 56,659:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_roughneckbase-001_65.png|125px|border|center]]
+
[[File:Ragnarok.png|125px|border|center]]
  
'''[[chrprfmech_roughneckbase-001_65|CHRPRFMECH_ROUGHNECKBASE-001_65]]'''
+
'''[[Ragnarok|RAGNAROK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Roughneck Rugged
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 
 +
 
 +
|RGNK-2
 +
|100t
 +
|Blakist Test-Bed
 +
|2
 +
|2
 +
|4
 +
|1
 +
|0
 +
|STD
 +
|200
 +
|cDHS
 +
|Standard
 +
|Clan Ferro
 +
|None
 +
|65t
 +
|75.5t
 +
|2
 +
|3
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Reconquista.png|125px|border|center]]
 +
 
 +
'''[[Reconquista|RECONQUISTA]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Reconquista Easy to Maintain
 +
 
 +
This quirk permits extremely fast and easy refits.
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 +
 
 +
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 +
 
 +
 
 +
|RCQ-1C
 +
|75t
 +
|Periphery Brawler
 +
|4
 +
|2
 +
|3
 +
|2
 +
|0
 +
|STD
 +
|300
 +
|SHS
 +
|Standard
 +
|Standard
 +
|None
 +
|42.5t
 +
|64.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Riesigenwaffenkampfer.png|125px|border|center]]
 +
 
 +
'''[[Riesigenwaffenkampfer|RIESIGENWAFFENKAMPFER]]'''
 +
 
 +
|RWK-3GR
 +
|55t
 +
|Next Generation Medium Cavalry
 +
|0
 +
|6
 +
|0
 +
|1
 +
|0
 +
|3GE
 +
|275
 +
|3GHS
 +
|3G Endo
 +
|3G Ferro
 +
|None
 +
|37t
 +
|37t
 +
|5
 +
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Roughneck.png|125px|border|center]]
 +
 
 +
'''[[Roughneck|ROUGHNECK]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Roughneck Rugged
  
 
65 Structure Points
 
65 Structure Points
Line 54,847: Line 56,773:
 
|DHS
 
|DHS
 
|Clan Endo
 
|Clan Endo
| TYPE NOT FOUND
+
|Standard
 
|None
 
|None
 
|42.5t
 
|42.5t
Line 54,856: Line 56,782:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_shootistbase-001_70.png|125px|border|center]]
+
[[File:Scorch_SH.png|125px|border|center]]
  
'''[[chrprfmech_shootistbase-001_70|CHRPRFMECH_SHOOTISTBASE-001_70]]'''
+
'''[[Scorch_SH|SCORCH SH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
  
50% less chance to suffer critical hits
+
+1 bonus on weapon attacks
  
  
|ST-IIC
+
|MAD-IIC-SH
|70t
+
|150t
|Stealth Bodyguard
+
|Superheavy Prototype
 +
|4
 
|2
 
|2
|5
+
|8
 
|0
 
|0
|1
 
 
|0
 
|0
 
|STD
 
|STD
|280
+
|300
 
|DHS
 
|DHS
 
|Standard
 
|Standard
|Clan Standard
+
|Standard
 
|None
 
|None
|40t
+
|108t
|60t
+
|132t
|5
+
|2
|8
+
|3
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_stalkerBase-001_85.png|125px|border|center]]
+
[[File:Scorpion.png|125px|border|center]]
  
'''[[chrPrfMech_stalkerBase-001_85|CHRPRFMECH_STALKERBASE-001_85]]'''
+
'''[[Scorpion|SCORPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
  
Takes the upper sensor slot., This component generates -6 Heat per Turn
+
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
  
-24 Heat at the end of the Turn
+
Reduces stability damage taken by 50%.
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
  
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
+
|SCP-14K
 
+
|55t
 
+
|Quad Flanker
|STK-3DC
+
|0
|85t
+
|4
|Juggernaut & Ranged Assault
+
|0
 
|1
 
|1
|6
 
|2
 
 
|0
 
|0
|0
+
|LFE
|cXL
+
|330
|255
+
|DHS
|cDHS
+
|Endo-Composite
 
|Standard
 
|Standard
 +
|None
 +
|22t
 +
|47.5t
 +
|10
 +
|16
 +
|0
 +
|-
 +
|rowspan="2"|
 +
[[File:Shadow_Hawk.png|125px|border|center]]
 +
 +
'''[[Shadow_Hawk|SHADOW HAWK]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
 +
 +
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 +
 +
Gains 2 extra pilot hits
 +
 +
 +
|SHD-7D
 +
|55t
 +
|Skirmisher & Cavalry
 +
|3
 +
|1
 +
|3
 +
|2
 +
|0
 +
|XL
 +
|275
 +
|DHS
 +
|Endo
 
|Standard
 
|Standard
 
|None
 
|None
|64t
+
|39t
|73.5t
+
|50t
 +
|5
 +
|8
 +
|0
 +
|-
 +
|SHD-MKD
 +
|55t
 +
|Skirmisher & Cavalry
 
|3
 
|3
 +
|4
 +
|4
 +
|2
 +
|0
 +
|XL
 +
|275
 +
|DHS
 +
|Endo
 +
|Standard
 +
|None
 +
|40.5t
 +
|50t
 +
|5
 +
|8
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Shootist.png|125px|border|center]]
 +
 +
'''[[Shootist|SHOOTIST]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 +
 +
50% less chance to suffer critical hits
 +
 +
 +
|ST-IIC
 +
|70t
 +
|Stealth Bodyguard
 +
|2
 +
|5
 +
|0
 +
|1
 +
|0
 +
|STD
 +
|280
 +
|DHS
 +
|Standard
 +
|Clan Standard
 +
|None
 +
|40t
 +
|60t
 
|5
 
|5
 +
|7
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_stonerhinobase-001_110.png|125px|border|center]]
+
[[File:Stalker.png|125px|border|center]]
 +
 
 +
'''[[Stalker|STALKER]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
 +
 
 +
Takes the upper sensor slot. This component generates -6 Heat per Turn
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
  
'''[[chrprfmech_stonerhinobase-001_110|CHRPRFMECH_STONERHINOBASE-001_110]]'''
+
-12 Heat at the end of the Turn
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
  
Energy, Ballistic, and Missile weapons deal 10% more damage.
+
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
  
  
|SAM-3G
+
|STK-3DC
|110t
+
|85t
|Slow Juggernaut
+
|Juggernaut & Ranged Assault
|8
+
|1
|8
 
|4
 
 
|6
 
|6
 +
|2
 +
|0
 
|0
 
|0
|3G-XXL
+
|cXL
|400
+
|255
|3GHS
+
|cDHS
|3G Endo
+
|Standard
|3G Hardened
+
|Standard
 
|None
 
|None
|74t
+
|64t
|101.5t
+
|73.5t
 
|3
 
|3
 
|5
 
|5
Line 54,958: Line 56,976:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_stormcrowbase-001_55.png|125px|border|center]]
+
[[File:Stormcrow.png|125px|border|center]]
  
'''[[chrprfmech_stormcrowbase-001_55|CHRPRFMECH_STORMCROWBASE-001_55]]'''
+
'''[[Stormcrow|STORMCROW]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
  
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure  
+
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 54,991: Line 57,009:
 
|32.5t
 
|32.5t
 
|N/A
 
|N/A
|8
+
|7
|12
+
|11
 
|0
 
|0
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_summonerbase-001_100.png|125px|border|center]]
+
[[File:Supernova.png|125px|border|center]]
  
'''[[chrprfmech_summonerbase-001_100|CHRPRFMECH_SUMMONERBASE-001_100]]'''
+
'''[[Supernova|SUPERNOVA]]'''
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
 
 
Energy, Ballistic, and Missile weapons deal 10% more damage.
 
 
 
 
 
|RGNK-2
 
|100t
 
|Blakist Test-Bed
 
|2
 
|2
 
|4
 
|1
 
|0
 
|STD
 
|200
 
|cDHS
 
|Standard
 
|Clan Ferro
 
|None
 
|65t
 
|75.5t
 
|2
 
|3
 
|0
 
|-
 
|rowspan="1"|
 
[[File:chrprfmech_supernovabase-001_90.png|125px|border|center]]
 
 
 
'''[[chrprfmech_supernovabase-001_90|CHRPRFMECH_SUPERNOVABASE-001_90]]'''
 
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
  
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
+
+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 55,055: Line 57,043:
 
|71t
 
|71t
 
|81.5t
 
|81.5t
|4
+
|3
|6
+
|5
 
|0
 
|0
 
|-
 
|-
|rowspan="5"|
+
|rowspan="1"|
[[File:chrprfmech_templarbase-001_85.png|125px|border|center]]
+
[[File:Surtur.png|125px|border|center]]
  
'''[[chrprfmech_templarbase-001_85|CHRPRFMECH_TEMPLARBASE-001_85]]'''
+
'''[[Surtur|SURTUR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Surtur Rugged
  
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
+
55 Structure Points
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
  
Energy, Ballistic, and Missile weapons deal 10% more damage.
+
Kicks, punches, and physical weapon attacks deal 15% more damage.
  
  
|BHA-1A
+
|SUR-X1
|85t
+
|55t
|Heavy Brawler & Sniper
+
|Rapid-Response Cavalry
 +
|0
 
|2
 
|2
|5
 
 
|2
 
|2
|6
+
|7
 
|0
 
|0
|cXL
+
|XL
|340
+
|330
 
|DHS
 
|DHS
|Clan Endo
+
|Endo
|Clan Ferro
+
|Standard
 
|None
 
|None
|47.5t
+
|30.5t
|65.5t
+
|49t
|4
+
|9
|7
+
|14
 
|0
 
|0
 
|-
 
|-
|BHA-2D
+
|rowspan="3"|
|85t
+
[[File:Talos_II.png|125px|border|center]]
|Brawler & Sniper
+
 
|2
+
'''[[Talos_II|TALOS II]]'''
|4
+
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos II Easy to Pilot
 +
 
 +
+10% Walking Distance
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 +
 
 +
+1 bonus on weapon attacks
 +
 
 +
 
 +
|TLS-5T
 +
|70t
 +
|Heavy Trooper
 
|2
 
|2
 +
|0
 
|4
 
|4
 +
|3
 
|0
 
|0
|XL
+
|STD
|340
+
|280
|DHS
+
|SHS
 
|Standard
 
|Standard
 
|Standard
 
|Standard
 
|None
 
|None
|53t
+
|41t
|73.5t
+
|60t
|4
+
|5
 
|7
 
|7
 
|0
 
|0
 
|-
 
|-
|BHA-2G
+
|TLS-5T1
|85t
+
|70t
|Heavy Brawler & Sniper
+
|Heavy Trooper
|2
 
|4
 
 
|2
 
|2
 +
|0
 
|4
 
|4
 +
|3
 
|0
 
|0
|XL
+
|LFE
|340
+
|280
 
|DHS
 
|DHS
|Endo-Composite
+
|Standard
|Ferro
+
|Standard
 
|None
 
|None
|55t
+
|45t
|75.5t
+
|60t
|4
+
|5
 +
|7
 +
|0
 +
|-
 +
|TLS-5T2
 +
|70t
 +
|Heavy Trooper
 +
|0
 +
|2
 +
|4
 +
|2
 +
|0
 +
|LFE
 +
|280
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|45t
 +
|60t
 +
|5
 +
|7
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:Tarantula.png|125px|border|center]]
 +
 
 +
'''[[Tarantula|TARANTULA]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 +
 
 +
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 +
 
 +
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 +
 
 +
15% boost to sprint speed!
 +
 
 +
 
 +
|ZPH-C
 +
|25t
 +
|Quad Scout
 +
|0
 +
|4
 +
|1
 +
|0
 +
|0
 +
|cXL
 +
|250
 +
|cDHS
 +
|Clan Endo
 +
|Ferro
 +
|None
 +
|11t
 +
|20.5t
 +
|14
 +
|21
 +
|0
 +
|-
 +
|rowspan="5"|
 +
[[File:Templar.png|125px|border|center]]
 +
 
 +
'''[[Templar|TEMPLAR]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 +
 
 +
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 +
 
 +
Energy, Ballistic, and Missile weapons deal 10% more damage.
 +
 
 +
 
 +
|BHA-1A
 +
|85t
 +
|Heavy Brawler & Sniper
 +
|2
 +
|5
 +
|2
 +
|6
 +
|0
 +
|cXL
 +
|340
 +
|DHS
 +
|Clan Endo
 +
|Clan Ferro
 +
|None
 +
|47.5t
 +
|65.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|BHA-2D
 +
|85t
 +
|Brawler & Sniper
 +
|2
 +
|4
 +
|2
 +
|4
 +
|0
 +
|XL
 +
|340
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|53t
 +
|73.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|BHA-2G
 +
|85t
 +
|Heavy Brawler & Sniper
 +
|2
 +
|4
 +
|2
 +
|4
 +
|0
 +
|XL
 +
|340
 +
|DHS
 +
|Endo-Composite
 +
|Ferro
 +
|None
 +
|55t
 +
|75.5t
 +
|4
 
|7
 
|7
 
|0
 
|0
Line 55,174: Line 57,308:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_thugBase-001_80.png|125px|border|center]]
+
[[File:Thug.png|125px|border|center]]
  
'''[[chrPrfMech_thugBase-001_80|CHRPRFMECH_THUGBASE-001_80]]'''
+
'''[[Thug|THUG]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
  
Takes the upper sensor slot., +1 Accuracy with ranged Weapons
+
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 55,208: Line 57,342:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_thunderboltBase-001_65.png|125px|border|center]]
+
[[File:Thunderbolt.png|125px|border|center]]
  
'''[[chrPrfMech_thunderboltBase-001_65|CHRPRFMECH_THUNDERBOLTBASE-001_65]]'''
+
'''[[Thunderbolt|THUNDERBOLT]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 55,242: Line 57,376:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_toyamabase-001_75.png|125px|border|center]]
+
[[File:Toyama.png|125px|border|center]]
  
'''[[chrprfmech_toyamabase-001_75|CHRPRFMECH_TOYAMABASE-001_75]]'''
+
'''[[Toyama|TOYAMA]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toyama Easy to Pilot
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Toyama Easy to Pilot
Line 55,275: Line 57,409:
 
|0
 
|0
 
|-
 
|-
|rowspan="2"|
+
|rowspan="1"|
[[File:chrprfmech_urbiebase-001_30.png|125px|border|center]]
+
[[File:UrbanKing.png|125px|border|center]]
  
'''[[chrprfmech_urbiebase-001_30|CHRPRFMECH_URBIEBASE-001_30]]'''
+
'''[[UrbanKing|URBANKING]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
  
+2 Defense against being hit, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
+
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
+
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
  
+2 bonus against being hit
+
50% less chance to suffer critical hits
  
  
|UM-R68R
+
|URK-SH1
 +
|120t
 +
|4 Urbies In A Trenchcoat
 +
|4
 +
|0
 +
|2
 +
|4
 +
|0
 +
|STD
 +
|240
 +
|DHS
 +
|Standard
 +
|Standard
 +
|None
 +
|83t
 +
|97.5t
 +
|2
 +
|3
 +
|0
 +
|-
 +
|rowspan="1"|
 +
[[File:UrbanLord.png|125px|border|center]]
 +
 
 +
'''[[UrbanLord|URBANLORD]]'''
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 +
 
 +
+2 bonus against being hit
 +
 
 +
 
 +
|UBL-20
 +
|70t
 +
|Next Generation Heavy Assault
 +
|3
 +
|3
 +
|0
 +
|2
 +
|0
 +
|3GE
 +
|280
 +
|3GHS
 +
|3G Endo
 +
|3G Ferro
 +
|None
 +
|45.5t
 +
|45.5t
 +
|4
 +
|7
 +
|0
 +
|-
 +
|rowspan="2"|
 +
[[File:UrbanMech.png|125px|border|center]]
 +
 
 +
'''[[UrbanMech|URBANMECH]]'''
 +
 
 +
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
 +
 
 +
+2 Defense against being hit,  360 Degree Firing Arc
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 +
 
 +
+2 bonus against being hit
 +
 
 +
 
 +
|UM-R68R
 
|30t
 
|30t
 
|Heavy Defender
 
|Heavy Defender
Line 55,330: Line 57,528:
 
|-
 
|-
 
|rowspan="2"|
 
|rowspan="2"|
[[File:chrprfmech_valkyriehotd-001_35.png|125px|border|center]]
+
[[File:Valkyrie_IIC.png|125px|border|center]]
  
'''[[chrprfmech_valkyriehotd-001_35|CHRPRFMECH_VALKYRIEHOTD-001_35]]'''
+
'''[[Valkyrie_IIC|VALKYRIE IIC]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
  
Takes the upper sensor slot., +1 increased Resolve gain for only this individual unit., This equipment increases the pilot's maximum resolve capacity by 15.
+
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 55,384: Line 57,582:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_vanquisherbase-001_100.png|125px|border|center]]
+
[[File:Vanquisher.png|125px|border|center]]
  
'''[[chrprfmech_vanquisherbase-001_100|CHRPRFMECH_VANQUISHERBASE-001_100]]'''
+
'''[[Vanquisher|VANQUISHER]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vanquisher Stabilized Weapon
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Vanquisher Stabilized Weapon
Line 55,418: Line 57,616:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrPrfMech_victorBase-001_80.png|125px|border|center]]
+
[[File:Victor.png|125px|border|center]]
  
'''[[chrPrfMech_victorBase-001_80|CHRPRFMECH_VICTORBASE-001_80]]'''
+
'''[[Victor|VICTOR]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
Line 55,452: Line 57,650:
 
|-
 
|-
 
|rowspan="1"|
 
|rowspan="1"|
[[File:chrprfmech_vonrohrsbase-001_65.png|125px|border|center]]
+
[[File:Von_Rohrs.png|125px|border|center]]
  
'''[[chrprfmech_vonrohrsbase-001_65|CHRPRFMECH_VONROHRSBASE-001_65]]'''
+
'''[[Von_Rohrs|VON ROHRS]]'''
  
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
  
Grants the Multi-Shot pilot ability to pilots that do not already have the ability., Cockpit Fire Control Systems provide Targeting and Weapons Control Systems.
+
Grants the Multi-Shot pilot ability
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 55,482: Line 57,680:
 
|27.5t
 
|27.5t
 
|5
 
|5
|7
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Corsair_75.png|125px|border|center]]
 
 
'''[[Corsair_75|CORSAIR_75]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
 
 
95 Structure Points
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
 
50% less chance to suffer critical hits
 
 
 
|COR-MKD
 
|75t
 
|Scrapped-Together Frankenmech
 
|6
 
|3
 
|0
 
|0
 
|0
 
|cXXL
 
|250
 
|cDHS
 
|Standard
 
|Heavy Ferro
 
|None
 
|57t
 
|64.5t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Corsair_95.png|125px|border|center]]
 
 
'''[[Corsair_95|CORSAIR_95]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
 
 
95 Structure Points
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
 
50% less chance to suffer critical hits
 
 
 
|COR-7A2
 
|95t
 
|Heavy Frankenmech
 
|2
 
|3
 
|0
 
|4
 
|0
 
|JRXL
 
|285
 
|SHS
 
|Standard
 
|Standard
 
|None
 
|70t
 
|82.5t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:ExecutionerII_95.png|125px|border|center]]
 
 
'''[[ExecutionerII_95|EXECUTIONERII_95]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs -30% of 1/10 Chassis Tonnage
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
 
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
 
15% more jumping distance
 
 
 
|EXE-II-PRIME
 
|95t
 
|Assault Cavalry
 
|0
 
|0
 
|0
 
|0
 
|14
 
|cXL
 
|380
 
|cDHS
 
|Clan Endo
 
|Clan Ferro
 
|None
 
|47t
 
|N/A
 
|5
 
|8
 
|0
 
|-
 
|rowspan="1"|
 
[[File:GreatTurtle_100.png|125px|border|center]]
 
 
'''[[GreatTurtle_100|GREATTURTLE_100]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
 
 
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., Weighs +40% of 1/10 Chassis Tonnage, This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Indestructible
 
 
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times
 
 
 
|GTR-C
 
|100t
 
|Indestructible Tank
 
|0
 
|6
 
|4
 
|2
 
|0
 
|cXL
 
|300
 
|cDHS
 
|Clan Endo
 
|Clan Hardened
 
|None
 
|71.5t
 
|86t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:HermesII_40.png|125px|border|center]]
 
 
'''[[HermesII_40|HERMESII_40]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes II Easy to Maintain
 
 
This quirk permits extremely fast and easy refits.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
 
+2 bonus against being hit
 
 
 
|HER-MKD
 
|40t
 
|Heavy Scout
 
|3
 
|3
 
|0
 
|1
 
|0
 
|cXL
 
|240
 
|DHS
 
|Endo
 
|Clan Ferro
 
|None
 
|26t
 
|35t
 
|7
 
|10
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Highlander_90.png|125px|border|center]]
 
 
'''[[Highlander_90|HIGHLANDER_90]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
 
 
This piece of equipment prevents pilots from bleeding out from their injuries., Mech Cowl adds 15 Armor to the Head
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
 
 
DFAs do 60% more damage., 6 Accuracy with Death from Above, 100% Less Death from Above Self Stability Damage taken, 100% Less Death from Above Self Damage taken
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
 
Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.
 
 
 
|HGN-IB
 
|90t
 
|Juggernaut & Heavy Cavalry
 
|2
 
|5
 
|2
 
|3
 
|0
 
|cXL
 
|315
 
|cDHS
 
|Clan Endo
 
|Clan Ferro
 
|None
 
|65.5t
 
|82.5t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Hollander_35.png|125px|border|center]]
 
 
'''[[Hollander_35|HOLLANDER_35]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
 
 
-2 Recoil with ranged Weapons
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
 
+1 bonus on weapon attacks
 
 
 
|BZK-F4
 
|35t
 
|Escort
 
|1
 
|3
 
|0
 
|4
 
|0
 
|LFE
 
|210
 
|DHS
 
|Endo
 
|Ferro
 
|None
 
|20t
 
|30t
 
|7
 
|10
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Madcat_75.png|125px|border|center]]
 
 
'''[[Madcat_75|MADCAT_75]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
 
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
 
Gains +1 initiative
 
 
 
|MC-PRIME
 
|75t
 
|Twist On The Iconic Timber Wolf
 
|0
 
|0
 
|0
 
|0
 
|11
 
|STD
 
|225
 
|cDHS
 
|Clan Endo
 
|Clan Ferro
 
|None
 
|52.5t
 
|N/A
 
|4
 
|6
 
|0
 
|-
 
|rowspan="1"|
 
[[File:MarauderIIOmni_100.png|125px|border|center]]
 
 
'''[[MarauderIIOmni_100|MARAUDERIIOMNI_100]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
 
 
Takes the upper sensor slot., This component generates -6 Heat per Turn
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
 
 
Takes the lower sensor slot., +1 Accuracy with ranged Weapons
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., Weighs -30% of 1/10 Chassis Tonnage
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 
 
 
|MAD-LJP-O
 
|100t
 
|Sniper & Ranged Assault
 
|0
 
|0
 
|0
 
|0
 
|14
 
|cXL
 
|300
 
|pDHS
 
|Standard
 
|Ferro Lamellor
 
|None
 
|75.5t
 
|N/A
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:MonsterLamOmni_150.png|125px|border|center]]
 
 
'''[[MonsterLamOmni_150|MONSTERLAMOMNI_150]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
 
 
OmniMechs allow near instant Refits but have some permanently affixed internals, This piece of equipment permits the equipped unit to serve as a mount for Battle Armor squads., -50% Tech Point cost to Repair Structure , +25% C-Bills cost to Repair Structure
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
 
+1 bonus on weapon attacks
 
 
 
|MNST-3R-LAM-PRIME
 
|150t
 
|Superheavy... LAM... Omni?!
 
|0
 
|2
 
|0
 
|0
 
|14
 
|LAM
 
|300
 
|pDHS
 
|Standard
 
|Standard
 
|None
 
|83t
 
|N/A
 
|2
 
|3
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Olympian_120.png|125px|border|center]]
 
 
'''[[Olympian_120|OLYMPIAN_120]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Olympian Battlefists
 
 
Punches do +20% more stability damage., Punches do +20% more damage., Punch attacks have +4 accuracy., +1 Accuracy with arm-mounted Weapons
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
 
15% boost to sprint speed!
 
 
 
|OLM-1MX
 
|120t
 
|Superheavy Prototype
 
|0
 
|8
 
|4
 
|4
 
|0
 
|XL
 
|360
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|73t
 
|105t
 
|3
 
|5
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Reconquista_75.png|125px|border|center]]
 
 
'''[[Reconquista_75|RECONQUISTA_75]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Reconquista Easy to Maintain
 
 
This quirk permits extremely fast and easy refits.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
 
Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.
 
 
 
|RCQ-1C
 
|75t
 
|Periphery Brawler
 
|4
 
|2
 
|3
 
|2
 
|0
 
|STD
 
|300
 
|SHS
 
|Standard
 
|Standard
 
|None
 
|42.5t
 
|64.5t
 
|4
 
|7
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Riesigenwaffenkampfer_55.png|125px|border|center]]
 
 
'''[[Riesigenwaffenkampfer_55|RIESIGENWAFFENKAMPFER_55]]'''
 
 
|RWK-3GR
 
|55t
 
|Next Generation Medium Cavalry
 
|0
 
|6
 
|0
 
|1
 
|0
 
|3GE
 
|275
 
|3GHS
 
|3G Endo
 
|3G Ferro
 
|None
 
|37t
 
|37t
 
|5
 
|8
 
|0
 
|-
 
|rowspan="1"|
 
[[File:ScorchSH_150.png|125px|border|center]]
 
 
'''[[ScorchSH_150|SCORCHSH_150]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
 
+1 bonus on weapon attacks
 
 
 
|MAD-IIC-SH
 
|150t
 
|Superheavy Prototype
 
|4
 
|2
 
|8
 
|0
 
|0
 
|STD
 
|300
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|108t
 
|132t
 
|2
 
|3
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Scorpion_55.png|125px|border|center]]
 
 
'''[[Scorpion_55|SCORPION_55]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
 
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
 
Reduces stability damage taken by 50%.
 
 
 
|SCP-14K
 
|55t
 
|Quad Flanker
 
|0
 
|4
 
|0
 
|1
 
|0
 
|LFE
 
|330
 
|DHS
 
|Endo-Composite
 
|Standard
 
|None
 
|22t
 
|47.5t
 
|10
 
|16
 
|0
 
|-
 
|rowspan="2"|
 
[[File:Shadowhawk_55.png|125px|border|center]]
 
 
'''[[Shadowhawk_55|SHADOWHAWK_55]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
 
 
+1 Injuries resisted, This piece of equipment prevents pilots from bleeding out from their injuries., Takes the upper life support slot.
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
 
Gains 2 extra pilot hits
 
 
 
|SHD-7D
 
|55t
 
|Skirmisher & Cavalry
 
|3
 
|1
 
|3
 
|2
 
|0
 
|XL
 
|275
 
|DHS
 
|Endo
 
|Standard
 
|None
 
|39t
 
|50t
 
|5
 
|8
 
|0
 
|-
 
|SHD-MKD
 
|55t
 
|Skirmisher & Cavalry
 
|3
 
|4
 
|4
 
|2
 
|0
 
|XL
 
|275
 
|DHS
 
|Endo
 
|Standard
 
|None
 
|40.5t
 
|50t
 
|5
 
|8
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Surtur_55.png|125px|border|center]]
 
 
'''[[Surtur_55|SURTUR_55]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Surtur Rugged
 
 
55 Structure Points
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
 
Kicks, punches, and physical weapon attacks deal 15% more damage.
 
 
 
|SUR-X1
 
|55t
 
|Rapid-Response Cavalry
 
|0
 
|2
 
|2
 
|7
 
|0
 
|XL
 
|330
 
|DHS
 
|Endo
 
|Standard
 
|None
 
|30.5t
 
|49t
 
|9
 
|14
 
|0
 
|-
 
|rowspan="3"|
 
[[File:TalosII_70.png|125px|border|center]]
 
 
'''[[TalosII_70|TALOSII_70]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos II Easy to Pilot
 
 
+10% Walking Distance
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
 
+1 bonus on weapon attacks
 
 
 
|TLS-5T
 
|70t
 
|Heavy Trooper
 
|2
 
|0
 
|4
 
|3
 
|0
 
|STD
 
|280
 
|SHS
 
|Standard
 
|Standard
 
|None
 
|41t
 
|60t
 
|5
 
|7
 
|0
 
|-
 
|TLS-5T1
 
|70t
 
|Heavy Trooper
 
|2
 
|0
 
|4
 
|3
 
|0
 
|LFE
 
|280
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|45t
 
|60t
 
|5
 
|7
 
|0
 
|-
 
|TLS-5T2
 
|70t
 
|Heavy Trooper
 
|0
 
|2
 
|4
 
|2
 
|0
 
|LFE
 
|280
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|45t
 
|60t
 
|5
 
|7
 
|0
 
|-
 
|rowspan="1"|
 
[[File:Tarantula_25.png|125px|border|center]]
 
 
'''[[Tarantula_25|TARANTULA_25]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
 
 
+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage., Kick attacks have +1 accuracy., This piece of equipment gives the carrying mech perfect 360 degree firing arcs.
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
 
 
20% Walking Distance, 0 Sprinting Multiplier, 20% Jump Distance, 2 Accuracy with ranged Weapons, -12 Heat at the end of the Turn, -60 Melee Accuracy
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
 
15% boost to sprint speed!
 
 
 
|ZPH-C
 
|25t
 
|Quad Scout
 
|0
 
|4
 
|1
 
|0
 
|0
 
|cXL
 
|250
 
|cDHS
 
|Clan Endo
 
|Ferro
 
|None
 
|11t
 
|20.5t
 
|15
 
|23
 
|0
 
|-
 
|rowspan="1"|
 
[[File:UrbanKing_120.png|125px|border|center]]
 
 
'''[[UrbanKing_120|URBANKING_120]]'''
 
 
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
 
 
-12 Heat at the end of the Turn, 2 Accuracy with ranged Weapons, 2 increased Resolve gain for all Lance Members
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
 
50% less chance to suffer critical hits
 
 
 
|URK-SH1
 
|120t
 
|4 Urbies In A Trenchcoat
 
|4
 
|0
 
|2
 
|4
 
|0
 
|STD
 
|240
 
|DHS
 
|Standard
 
|Standard
 
|None
 
|83t
 
|97.5t
 
|2
 
|3
 
|0
 
|-
 
|rowspan="1"|
 
[[File:UrbanLord_70.png|125px|border|center]]
 
 
'''[[UrbanLord_70|URBANLORD_70]]'''
 
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
 
+2 bonus against being hit
 
 
 
|UBL-20
 
|70t
 
|Next Generation Heavy Assault
 
|3
 
|3
 
|0
 
|2
 
|0
 
|3GE
 
|280
 
|3GHS
 
|3G Endo
 
|3G Ferro
 
|None
 
|45.5t
 
|45.5t
 
|4
 
 
|7
 
|7
 
|0
 
|0

Revision as of 23:43, 12 April 2023

This is a Scratch Space

Inner Sphere Mechs

Inner Sphere Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Anubis Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ABS-2L 30t Light Support 0 0 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
ABS-3D 30t Light Fire Support 0 4 0 0 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3L 30t Light Fire Support 0 0 4 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3R 30t Light Fire Support 0 0 5 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3T 30t Light Fire Support 0 5 0 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


LDT-1 25t Pirate Mech 0 4 0 2 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
LDT-X1 25t Pirate Mech 0 6 0 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
LDT-X2 25t Pirate Mech 0 2 4 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
Commando.png

COMMANDO

Mech Quirk: Commando Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


COM-1A 25t Light Sniper & Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 7.5t 14.5t 4 7 0
COM-1AK 25t Light Sniper & Scout 0 2 0 1 0 PFE 120 SHS Rugged Primitive None 7.5t 14.5t 4 7 0
COM-1B 25t Light Sniper & Scout 0 3 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1C 25t Light Sniper & Scout 1 1 0 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1D 25t Light Striker & Scout 0 1 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D 25t Light Striker & Scout 0 1 3 1 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D-BI 25t Light Striker & Scout 0 6 0 7 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-3A 25t Light Striker & Scout 0 2 2 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-4H 25t Light Striker & Scout 0 2 8 0 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-5S 25t Light Striker & Scout 0 1 3 1 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
COM-7C 25t Light Striker & Scout 2 0 0 2 0 LFE 150 DHS Endo Standard None 14t 20.5t 7 10 0
COM-7S 25t Light Striker & Scout 0 2 3 0 0 LFE 150 DHS Endo Standard None 14t 20.5t 7 10 0
COM-7X 25t Light Striker & Scout 0 3 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
Crosscut.png

CROSSCUT

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ED-X2 30t Industrial LoggerMech 0 0 0 7 0 ICE 120 SHS Standard Industrial None 6t 16t 3 5 0
ED-X4D 30t Industrial DemolitionMech 0 0 0 3 0 ICE 110 SHS Standard Industrial None 5t 14t 2 4 0
ED-X6 30t Militarized IndustrialMech 0 4 0 1 0 STD 120 SHS Standard Industrial None 10t 16t 4 7 0
ED-X7 30t Militarized IndustrialMech 2 0 0 3 0 STD 110 SHS Standard Industrial None 10.5t 16t 3 5 0
Cyclone.png

CYCLONE

Mech Quirk: Cyclone Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CYC-A1 30t Engine Sales Platform 0 2 2 2 0 XL 210 SHS Standard Standard None 16.5t 24t 8 12 0
CYC-A3 30t Engine Sales Platform 0 2 2 3 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-A3P 30t Engine Sales Platform 0 4 0 0 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-B2 30t Engine Sales Platform 0 4 2 0 0 LFE 180 DHS Endo Standard None 18t 25.5t 7 10 0
CYC-C1 30t Engine Sales Platform 0 6 0 0 0 XL 210 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-D1 30t Engine Sales Platform 4 2 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
CYC-HS 30t Arena Knife-Fighter 0 2 0 6 0 XL 210 DHS Endo Standard None 16t 23.5t 8 12 0
Dig King.png

DIG KING

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Mech Quirk: Dig King Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

RCL-1 35t Industrial MiningMech 0 0 0 6 0 FCE 140 SHS Standard Industrial None 5t 13t 4 7 0
RCL-1B 35t Upgunned MiningMech 0 2 0 4 0 FCE 140 SHS Standard Industrial None 6t 14t 4 7 0
RCL-1M 35t Upgunned MiningMech 2 0 0 4 0 FCE 140 SHS Standard Industrial None 7t 15t 4 7 0
RCL-1X 35t Upgunned MiningMech 0 4 0 2 0 FCE 140 SHS Standard Industrial None 8t 16t 4 7 0
RCL-2 35t Militarized IndustrialMech 1 2 5 4 0 STD 150 SHS Standard Standard None 22t 29.5t 4 7 0
Falcon.png

FALCON

Mech Quirk: Falcon Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FLC-4N 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
FLC-4Nb 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4Nb-PP 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4Nb-PP2 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4P 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
FLC-5P 30t Bughunter 0 4 0 3 0 LFE 180 SHS Standard Standard None 16.5t 24t 7 10 0
FLC-6C 30t Bughunter 0 2 0 4 0 STD 180 cDHS Standard Clan Ferro None 15t 24t 7 10 0
Fireball.png

FIREBALL

Mech Quirk: Fireball Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


ALM-7D 20t Super Rapid Response 0 0 1 3 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-8D 20t Super Rapid Response 0 2 0 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-9D 20t Super Rapid Response 0 1 1 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
Firebee.png

FIREBEE

Mech Quirk: Firebee Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Mech Quirk: Firebee Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


FRB-1B 35t Flanker and Harasser 0 0 6 2 0 XL 210 DHS Endo Standard None 22.5t 30t 7 10 0
FRB-2A 35t Flanker and Harasser 0 1 8 0 0 XL 175 pDHS Standard Standard None 23t 28.5t 5 8 0
FRB-2E 35t Flanker and Harasser 0 2 6 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
FRB-2L 35t Flanker and Harasser 0 8 0 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
FRB-2S 35t Flanker and Harasser 0 1 4 4 0 XL 175 SHS Endo Standard None 24.5t 30t 5 8 0
WAM-B 35t Flanker and Harasser 0 0 4 0 0 PFE 175 SHS Rugged Primitive None 13t 23.5t 5 8 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Pilot Affinity: Evasive

+2 bonus against being hit


FFL-3A 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-3PP 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-3PP2 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19t 24t 5 8 0
FFL-3PP3 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19t 24t 5 8 0
FFL-3SLE 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-4A 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
FFL-4B 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
FFL-4C 30t Assault Scout 0 4 2 5 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
FFL-4D 30t Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19t 25.5t 5 8 0
FFL-4DA 30t Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19t 25.5t 5 8 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS9-A 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-C 35t Scout & Disabler 0 2 6 2 0 STD 210 DHS Standard Ferro None 16.5t 28.5t 7 10 0
FS9-H 35t Scout & Disabler 2 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-J 35t Scout & Disabler 0 2 0 6 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
FS9-K 35t Scout & Disabler 0 3 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-M 35t Scout & Scout Hunter 0 4 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-P 35t Scout & Disabler 0 2 2 6 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
FS9-Q 35t Scout & Disabler 0 2 0 6 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
FS9-S 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 0
FS9-S1 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-14 15t Ultralight Recon 0 2 0 3 0 STD 135 SHS Standard Standard None 4t 10.5t 10 15 0
FLE-18 15t Ultralight Recon 0 4 0 2 0 XL 145 DHS Endo Standard None 6.5t 11t 10 15 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Trooper Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-4 20t Recon and Backstabber 0 2 2 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-15 20t Recon and Backstabber 2 2 0 5 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-16 20t Hyperfast Recon 0 2 0 5 0 STD 180 SHS Standard Standard None 6t 15t 10 15 0
FLE-17 20t Recon and Backstabber 2 2 0 5 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
FLE-19 20t Recon and Backstabber 0 0 0 7 0 XL 120 DHS Standard Heavy Ferro None 11t 15t 7 10 0
FLE-21 20t Recon and Backstabber 0 0 2 9 0 XL 120 SHS Endo Ferro None 12t 16t 7 10 0
TP-1R 20t Recon and Anti-Infantry 0 1 0 4 0 PFE 100 SHS Rugged Primitive None 5t 10t 5 8 0
FLE-FA 20t Recon and Backstabber 0 0 0 10 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
Gulon.png

GULON

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


GLN-1A 25t MiningMech 0 1 0 4 0 Fission 100 SHS Standard Industrial None 7t 13.5t 4 7 0
GLN-1B 25t SecurityMech 0 1 0 4 0 Fission 100 SHS Standard Industrial None 7t 13.5t 4 7 0
GLN-2A 25t MiningMech 0 3 0 4 0 XL 100 SHS Standard Standard None 11t 13.5t 4 7 0
GLN-2B 25t MiningMech 1 0 0 6 0 XL 100 SHS Standard Standard None 11t 13.5t 4 7 0
GLN-2C 25t MiningMech 0 1 1 5 0 XL 100 SHS Standard Standard None 11t 13.5t 4 7 0
GLN-3A 25t MiningMech 0 0 3 3 0 XL 125 SHS Standard Standard None 12.5t 16.5t 5 8 0
Hermes.png

HERMES

Mech Quirk: Hermes Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HER-1A 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1B 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-1Sb 30t Royal Scout 0 5 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-3S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-3S1 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-3S2 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-4K 30t Scout & Harasser 0 6 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-4M 30t Scout & Harasser 0 6 0 0 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-4S 30t Scout & Harasser 0 5 0 1 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-D2 35t Sniper 2 2 0 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
BZK-F3 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-G1 35t Sniper 2 3 0 0 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-H3 35t Sniper 0 4 0 1 0 STD 210 DHS Endo Ferro None 18t 30t 7 10 0
BZK-K7 35t Sniper 0 2 3 1 0 XL 175 DHS Endo Standard None 24.5t 30t 5 8 0
BZK-T100 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
Hornet.png

HORNET

Mech Quirk: Hornet Narrow Profile

+2 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


HNT-151 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 0
HNT-152 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 0
HNT-161 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 0
HNT-171 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 0
HNT-175 20t Light Striker & Scout 1 2 0 1 0 LFE 120 SHS Endo Ferro None 11t 16t 7 10 0
HNT-191 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Light None 11t 15t 5 8 0
Hussar.png

HUSSAR

Mech Quirk: Hussar Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15 360 Degree Firing Arc

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HSR-200-D 30t Scout & Harasser 0 2 0 2 0 STD 270 DHS Standard Ferro None 6.5t 24t 10 15 0
HSR-200-Db 30t Scout & Harasser 0 2 0 2 0 XL 270 DHS Standard Ferro None 13.5t 24t 10 15 0
HSR-300-D 30t Scout & Harasser 0 2 0 2 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HSR-350-D 30t Scout & Harasser 0 3 0 1 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
HSR-400-D 30t Scout & Harasser 2 0 0 3 0 XL 240 DHS Standard Ferro None 15t 24t 9 14 0
HSR-500-D 30t Scout & Harasser 0 2 0 3 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Jackrabbit.png

JACKRABBIT

Mech Quirk: Jackrabbit Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


JKR-8T 25t Infantry Support 2 0 3 3 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
JKR-9R 25t Infantry Support 0 3 3 2 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
JKR-9W 25t Infantry Support 2 1 3 3 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
Javelin.png

JAVELIN

Mech Quirk: Javelin Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


JVN-10A 30t Close Support 0 0 2 3 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10F 30t Scout & Ambusher 0 4 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10N 30t Scout & Ambusher 2 0 4 0 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10P 30t Scout & Ambusher 0 0 4 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-11A 30t Scout & Ambusher 0 7 0 0 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 0
JVN-11B 30t Scout & Ambusher 0 0 2 6 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 0
JVN-11D 30t Scout & Ambusher 0 6 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
JVN-12M 30t Scout & Ambusher 2 2 0 2 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Jenner.png

JENNER

Mech Quirk: Jenner Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-A 35t Fast Striker Cavalry 0 3 0 2 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-C 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 0
JR7-D 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-DS 35t Fast Skirmisher 0 4 2 0 0 XXL 250 DHS Composite Ferro None 22.5t 30t 8 12 0
JR7-F 35t Fast Striker Cavalry 0 4 0 4 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-K 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 0
JR7-M 35t Fast Striker Cavalry 0 2 2 2 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-1E 20t Light Striker & Scout 0 4 0 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1L 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1M 20t Extremely Fast Scout 0 2 2 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1PA 20t Extremely Fast Scout 0 2 2 2 0 JRXL 160 SHS Standard Standard None 10t 15t 9 14 0
LCT-1S 20t Light Striker & Scout 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1V 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1V2 20t Light Fire Support 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1Vb 20t Scout and Flanker 0 3 0 3 0 XL 160 DHS Endo Standard None 11t 16t 9 14 0
LCT-3D 20t Scout and Flanker 0 0 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3M 20t Scout and Flanker 0 1 0 5 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3S 20t Scout and Flanker 0 1 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3V 20t Light Fire Support 2 2 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-4H 20t Light Tank 0 1 0 6 0 XXL 160 DHS Endo Hardened None 12t 16t 7 11 0
LCT-4P 20t Scout and Flanker 2 3 0 0 0 XL 160 SHS Endo Standard None 11t 16t 9 14 0
LCT-5M 20t Project Phoenix 0 3 0 5 0 XL 240 SHS Endo Ferro None 7t 16t 14 21 0
LCT C 20t Golden Century Refit 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
Malak.png

MALAK

Mech Quirk: XL Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


C-MK-O-CONDITUS 30t Maneuverable Omni-Scout 0 0 0 0 8 LFE 210 DHS Endo Light Ferro None 14.5t N/A 8 12 0
C-MK-O-DEICIO 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro None 14.5t N/A 8 12 0
C-MK-O-LATERUS 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro None 14.5t N/A 8 12 0
C-MK-O-RAPTUS 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro None 14.5t N/A 8 12 0
Mantis.png

MANTIS

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


MTS-T2 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reflective None 11.5t 21.5t 10 15 0
MTS-T3 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reactive None 11.5t 21.5t 10 15 0
SA-MN2 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro None 11t 21.5t 10 15 0
MTS-S 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro None 11t 21.5t 10 15 0
MTS-T 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro None 11.5t 21.5t 10 15 0
SA-MN 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro None 11t 21.5t 10 15 0
Mongoose.png

MONGOOSE

Mech Quirk: Mongoose Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


MON-66 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-66b 25t Light Striker & Scout 0 3 0 4 0 XL 200 DHS Endo Ferro None 14t 20.5t 10 15 0
MON-67 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Standard Standard None 9t 19.5t 10 15 0
MON-68 25t Scout 0 4 0 0 0 STD 175 SHS Standard Standard None 10.5t 19.5t 8 13 0
MON-69 25t Light Striker & Scout 0 3 2 2 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-70 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-77 25t Elemental Hunter 0 0 0 8 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Night Hawk Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTK-2Q 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
NTK-2Q-EC 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
NTK-2S 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
Nyx Prototype.png

NYX PROTOTYPE

Mech Quirk: Nyx Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NX-60 30t Super-Fast Scout 0 4 1 2 0 XL 300 DHS Endo Ferro None 13t 25.5t 11 17 0
NX-65 30t Super-Fast Scout 0 4 1 2 0 XL 300 DHS Endo Heavy Ferro None 13t 25.5t 11 17 0
NX-70 30t Super-Fast Scout 0 0 3 4 0 XL 300 DHS Endo Ferro None 13t 25.5t 11 17 0
Osiris.png

OSIRIS

Mech Quirk: Osiris Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OSR-3D 30t Extremely Fast Hit and Run Mech 3 5 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
OSR-4C 30t Stealth Hit and Run Mech 0 3 2 2 0 XL 240 DHS Standard Stealth None 15t 24t 9 14 0
OSR-4D 30t Extremely Fast Hit and Run Mech 0 6 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
Ostscout.png

OSTSCOUT

Mech Quirk: Ostscout Super Sensors

Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


OTT-7J 35t Pure Recon 0 2 0 0 0 STD 280 SHS Standard Standard None 9.5t 28.5t 9 14 0
OTT-7Jb 35t Pure Recon 0 2 0 0 0 STD 280 SHS Endo Standard None 11t 30t 9 14 0
OTT-7K 35t Pure Recon 0 0 0 2 0 STD 280 SHS Standard Standard None 9.5t 28.5t 9 14 0
OTT-9CS 35t Pure Recon 0 2 0 3 0 XL 280 SHS Endo Standard None 19t 30t 9 14 0
OTT-9S 35t Pure Recon 0 2 0 3 0 LFE 280 SHS Endo Ferro None 15t 30t 9 14 0
Owens.png

OWENS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Evasive

+2 bonus against being hit


OW-1 A 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 B 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 C 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 D 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 E 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 Prime 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 R 35t Fast E-War Support 0 0 0 1 7 XL 280 SHS Standard Standard None 14t N/A 9 14 0
Pallas.png

PALLAS

Pilot Affinity: Zippy

15% boost to sprint speed!


PLS-1X 30t The Final Word In Scouting 0 3 0 6 0 XL 270 DHS Endo Standard None 12.5t 23t 10 15 0
Panther.png

PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-8Z 35t Sniper & Light Brawler 0 3 1 2 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-9ALAG 35t Sniper & Light Brawler 0 4 1 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
PNT-9M 35t Light Zombie Brawler 0 0 2 3 0 CFE 140 SHS Endo Standard None 20.5t 30t 5 8 0
PNT-9PA 35t Sniper & Light Brawler 0 4 1 0 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-9R 35t Sniper & Light Brawler 0 4 1 0 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-10K 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 SHS Endo Standard None 23t 30t 4 7 0
PNT-10KA 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 SHS Endo Standard None 23t 30t 4 7 0
PNT-11PA 35t Sniper & Light Brawler 2 0 2 0 0 XL 140 SHS Standard Standard None 24t 28.5t 4 7 0
PNT-11S 35t Sniper & Light Brawler 2 0 2 0 0 XL 140 SHS Standard Standard None 24t 28.5t 4 7 0
PNT-12A 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 DHS Endo Standard None 23t 30t 4 7 0
PNT-C 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 0
PNT-CA 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 0
Raptor.png

RAPTOR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


RTX1-O 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OA 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OB 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OC 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OD 25t Light Striker & Scout 0 0 0 0 8 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OE 25t Light Striker & Scout 0 0 0 0 4 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OF 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OR 25t Light Striker & Scout 0 0 0 0 7 XL 175 DHS Endo Standard None 15t N/A 8 12 0
Rattlesnake.png

RATTLESNAKE

Mech Quirk: Rattlesnake Rugged

35 Structure Points

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-31 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5t 28.5t 8 12 0
JR7-31P 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5t 28.5t 8 12 0
Raven.png

RAVEN

Mech Quirk: Raven Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


RVN-1X 35t Recon & Electronic Warfare 0 4 1 4 0 STD 180 SHS Standard Standard None 12t 21t 5 8 0
RVN-2X 35t Extremely Fast Scout 0 5 3 4 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-3L 35t Extremely Fast Scout 0 4 3 4 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3M 35t Extremely Fast Scout 0 2 4 3 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3X 35t Recon & Electronic Warfare 0 3 2 2 0 STD 175 SHS Standard Standard None 12t 21t 5 8 0
RVN-4L 35t Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4LC 35t Stealth Scout 0 4 3 5 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4LX 35t Experimental Stealth 0 4 3 4 0 XL 210 DHS Endo Stealth None 19.5t 27t 7 10 0
RVN-4X 35t Extremely Fast Scout 2 2 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-5X 35t Mobile Artillery Support 3 2 0 1 0 STD 175 SHS Endo Standard None 21t 30t 5 8 0
Razorback.png

RAZORBACK

Mech Quirk: Razorback Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


RZK-9S 30t Light Support 0 2 1 4 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-9T 30t Light Support 0 6 0 0 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-10R 30t Light Support 0 4 0 2 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
Reptar.png

REPTAR

Mech Quirk: Reptar Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EPT-C-1 35t Clan IndustrialMech 1 0 0 2 0 FCE 175 SHS Rugged Industrial None 18t 28.5t 5 8 0
Spider.png

SPIDER

Mech Quirk: Spider Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


SDR-5D 30t Extremely Maneuverable Scout 0 3 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-5K 30t Extremely Maneuverable Scout 2 1 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-5V 30t Extremely Maneuverable Scout 0 2 0 2 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-7C 30t Extremely Maneuverable Scout 0 2 1 2 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
SDR-7K 30t Extremely Maneuverable Scout 0 2 0 4 0 LFE 240 DHS Endo Ferro None 13.5t 25.5t 9 14 0
SDR-7K2 30t Extremely Maneuverable Scout 0 2 0 4 0 LFE 240 DHS Endo Ferro None 13.5t 25.5t 9 14 0
SDR-7M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 0
SDR-7PA 30t Extremely Maneuverable Scout 2 2 1 0 0 JRXL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
SDR-8M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 DHS Endo Ferro None 11t 25.5t 9 14 0
SDR-C 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 0
Stiletto.png

STILETTO

Mech Quirk: Stiletto Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Zippy

15% boost to sprint speed!


STL-7D 15t Ultralight Recon 0 0 2 3 0 STD 90 SHS Standard Standard None 6.5t 10.5t 7 10 0
STL-7P 15t Ultralight Recon 0 0 2 3 0 STD 90 SHS Standard Standard None 6.5t 10.5t 7 10 0
STL-9K 15t Ultralight Recon 0 1 2 3 0 XL 90 SHS Endo Standard None 8.5t 11t 7 10 0
STL-10K 15t Ultralight Recon 0 1 2 3 0 STD 90 SHS Endo Standard None 7t 11t 7 10 0
Stinger.png

STINGER

Mech Quirk: Stinger Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


STG-3G 20t Light Scout 0 2 0 4 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
STG-3Gb 20t Light Scout 0 3 0 1 0 XL 140 DHS Endo Standard None 11.5t 16t 8 12 0
STG-3P 20t Light Scout 0 3 0 3 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
STG-3R 20t Light Scout 0 2 0 2 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
STG-4G 20t Light Scout 0 0 2 1 0 XL 120 SHS Standard Standard None 11t 15t 7 10 0
STG-5M 20t Light Scout 0 2 0 2 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
STG-5R 20t Light Scout 0 1 2 2 0 STD 120 SHS Standard Ferro None 9t 15t 7 10 0
STG-5T 20t Light Scout 0 0 2 2 0 XL 120 SHS Standard Ferro None 11t 15t 7 10 0
STG-6L 20t Project Phoenix 0 5 0 1 0 STD 160 DHS Endo Stealth None 8t 16t 9 14 0
STG-6S 20t Light Scout 0 2 0 2 0 STD 140 SHS Standard Heavy Ferro None 8t 15t 8 12 0
Stinger LAM.png

STINGER LAM

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


STG-A1 30t LAM 0 3 0 3 0 LAM 180 DHS Standard Standard None 9.5t 9.5t 7 11 0
STG-A5 30t LAM 0 3 0 3 0 LAM 180 SHS Standard Standard None 9.5t 9.5t 7 11 0
STG-A10 30t LAM 0 1 0 5 0 LAM 180 SHS Standard Standard None 9.5t 9.5t 7 11 0
STG-H1 30t LAM 0 0 2 4 0 LAM 150 DHS Standard Standard None 11t 11t 6 9 0
Wasp.png

SUPER WASP

Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


WSP-2A-X 25t Light Scout 0 2 1 3 0 STD 150 SHS Standard Standard None 12t 19.5t 9 14 0
Talon.png

TALON

Mech Quirk: Talon Rugged

35 Structure Points

Pilot Affinity: Zippy

15% boost to sprint speed!


TLN-5V 35t Scout & Disabler 0 3 0 2 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5W 35t Scout & Disabler 0 4 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5W-EC 35t Scout & Disabler 0 4 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5Z 35t Scout & Disabler 0 2 0 3 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 0
Thorn.png

THORN

Mech Quirk: Thorn Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


THE-N1 20t Pioneering Light Support 0 2 0 2 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-N 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
THE-Nb 20t Pioneering Light Support 0 2 0 3 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-S 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
THE-T 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
Toro.png

TORO

Mech Quirk: Toro Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Toro MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TR-A-1 35t Light Fire Support 0 1 2 0 0 PFE 145 SHS Rugged Primitive None 15.5t 23.5t 4 7 0
TR-A-6 35t Light Fire Support 0 3 4 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
TR-A-8 35t Light Fire Support 2 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
UrbanMech.png

URBANMECH

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Evasive

+2 bonus against being hit


UM-R25 30t Ambusher 0 2 6 2 0 STD 60 SHS Endo Stealth None 23t 25.5t 2 3 0
UM-R29 30t Ambusher 0 2 0 2 0 XXL 290 SHS Endo Ferro None 16.5t 5t 14 22 0
UM-R60 30t Heavy Defender 4 2 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60C 30t Heavy Defender 3 0 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60L 30t Heavy Defender 2 0 0 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60SB 30t Heavy Defender 2 0 0 2 0 STD 60 SHS Endo Ferro None 23t 25.5t 2 3 0
UM-R60X 30t Heavy Defender 3 0 0 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R63 30t Heavy Defender 4 1 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R68 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R70 30t Heavy Defender 3 3 0 3 0 STD 60 SHS Standard Ferro None 21.5t 24t 2 3 0
UM-R71 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R72 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R90 30t Heavy Defender 0 5 0 2 0 STD 100 SHS Standard Standard None 20t 24t 3 5 0
UM-R100X 30t Heavy Defender 2 0 0 2 0 STD 60 SHS Endo Ferro None 23t 25.5t 2 3 0
UM-RM-Prime 30t Heavy Defender 0 0 0 0 4 XL 60 SHS Standard Standard None 22t 22t 2 3 0
UM-XMAS 30t Heavy Defender 0 5 0 2 0 STD 60 DHS Standard Standard None 21.5t 24t 2 3 0
UrbanMech LAM.png

URBANMECH LAM

Pilot Affinity: Evasive

+2 bonus against being hit


UM-LAM 30t Who Even Knows? 0 2 2 4 0 LAM 90 SHS Standard Standard None 15.5t 15.5t 3 5 0
Valiant.png

VALIANT

Mech Quirk: Valiant Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


V4-LNT-K5 30t Light Melee Skirmisher 0 3 0 3 0 STD 180 SHS Standard Standard None 11t 20t 7 10 0
V4-LNT-K7 30t Light Melee Skirmisher 0 3 0 4 0 STD 210 DHS Standard Standard None 10t 22t 8 12 0
V4-LNT-L2 30t Light Skirmisher 0 0 5 2 0 XL 210 DHS Standard Heavy Ferro None 16.5t 24t 8 12 0
V4-LNT-L7 30t Light Skirmisher 3 2 0 1 0 LFE 150 DHS Endo Standard None 19t 25.5t 5 8 0
V4-LNT-M4 30t Light Mortar Support 2 3 0 2 0 STD 180 DHS Standard Heavy Ferro None 13t 22t 7 10 0
V4-LNT-M6 30t Light Melee Skirmisher 0 0 4 2 0 XL 210 DHS Standard Ferro None 11.5t 19t 8 12 0
Valkyrie.png

VALKYRIE

Mech Quirk: Valkyrie Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VLK-QD1 30t Light Fire Support 0 2 3 1 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
VLK-QD3 30t Light Skirmisher 0 2 3 2 0 STD 210 DHS Endo Ferro None 13.5t 25.5t 8 12 0
VLK-QA 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
VLK-QD 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Endo Ferro None 18t 25.5t 5 8 0
VLK-QF 30t Light Fire Support 0 0 2 2 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
VLK-QQ 30t Light Fire Support 1 0 2 1 0 XL 150 SHS Endo Standard None 20.5t 25.5t 5 8 0
Wasp.png

WASP

Mech Quirk: Wasp Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


WSP-1 20t Light Scout 0 1 0 0 0 PFE 95 SHS Rugged Primitive None 5t 10t 4 7 0
WSP-1A 20t Light Scout 0 1 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1D 20t Light Scout 0 1 0 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1K 20t Light Scout 0 1 0 1 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1L 20t Light Scout 0 0 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1S 20t Light Scout 0 1 0 3 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 0
WSP-1W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-3L 20t Project Phoenix 0 1 1 0 0 STD 120 SHS Endo Stealth None 10t 16t 7 10 0
WSP-3M 20t Light Scout 0 1 1 0 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 0
WSP-3S 20t Light Scout 0 2 1 1 0 LFE 120 DHS Endo Standard None 11t 16t 7 10 0
WSP-3W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Ferro None 9t 15t 7 10 0
WSP-4T 20t Light Scout 0 3 4 0 0 XL 100 SHS Endo Standard None 13.5t 16t 5 8 0
WSP-4W 20t Light Scout 0 2 0 3 0 LFE 120 DHS Standard Ferro None 10t 15t 7 10 0
Wasp LAM.png

WASP LAM

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


WSP-100 30t LAM 0 1 6 1 0 LAM 155 SHS Standard Standard None 10t 10t 6 9 0
WSP-100A 30t LAM 0 1 2 1 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-100B 30t LAM 0 1 1 1 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-103 30t LAM 0 3 0 2 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-105 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t 9.5t 6 9 0
WSP-105M 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t 9.5t 6 9 0
Wolfhound.png

WOLFHOUND

Mech Quirk: Wolfhound Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


WLF-1 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1A 35t Sniper & Light Brawler 0 6 0 1 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1B 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-2 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 DHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-3S 35t Sniper & Light Brawler 0 4 0 3 0 LFE 210 DHS Endo Standard None 21t 31t 7 10 0
WLF-4 35t Sniper & Light Brawler 0 4 0 4 0 XL 210 DHS Endo Standard None 23.5t 31t 7 10 0
WLF-4W 35t Sniper & Light Brawler 0 5 0 3 0 STD 210 DHS Endo Standard None 19t 31t 7 10 0


Inner Sphere Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Assassin.png

ASSASSIN

Mech Quirk: Assassin Nimble Jumper

+20% Jump Distance

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


ASN-21 40t Hunter-Killer & Ambusher 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-23 40t Flanker and Missile Support 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-30 40t Hunter-Killer & Ambusher 3 2 0 0 0 LFE 280 SHS Endo Standard None 20t 35t 8 12 0
ASN-45 40t Light Hunter and Fast Brawler 0 0 4 4 0 XL 280 SHS Endo Standard None 24t 35t 8 12 0
ASN-55 40t Hunter-Killer & Ambusher 0 3 4 0 0 LFE 280 DHS Composite Stealth None 20t 35t 8 12 0
ASN-65 40t Hunter-Killer & Ambusher 0 3 4 0 0 XL 280 DHS Endo Light Ferro None 24t 35t 8 12 0
ASN-101 40t Flanker and Assassin 0 2 4 3 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-SB 40t Flanker and Missile Support 0 2 4 1 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
Blackjack.png

BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-1 45t Fire Support & Skirmisher 2 4 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1DB 45t Fire Support & Skirmisher 0 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1DC 45t Fire Support & Skirmisher 2 6 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1PA 45t Fire Support & Skirmisher 4 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1X 45t Brawler & Disabler 0 4 0 6 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
BJ-2 45t Fire Support & Skirmisher 0 2 4 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-2M 45t Medium Sniper 0 4 0 6 0 STD 225 DHS Standard Ferro None 24.5t 37.5t 5 8 0
BJ-3 45t Fire Support & Skirmisher 0 6 0 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-3X 45t Fire Support & Skirmisher 0 2 0 5 0 XL 180 DHS Standard Standard None 32t 37.5t 4 7 0
BJ-4 45t Fire Support & Skirmisher 4 2 0 1 0 LFE 180 DHS Standard Light Ferro None 30t 37.5t 4 7 0
BJ-5 45t Fire Support & Skirmisher 2 5 0 0 0 XL 180 DHS Endo Standard None 34t 39.5t 4 7 0
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ2-O 50t Brawler 0 0 0 0 10 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OA 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OB 50t Omni Fire Support 0 0 0 0 6 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OC 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OD 50t Omni Fire Support 0 0 0 0 8 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OE 50t Omni Sniper 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OF 50t Omni Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OR 50t Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: Blitzkrieg 360 Narrow Profile

+1 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BTZ-3F 50t Lightning War 4 0 0 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-5F 50t Lightning War 0 0 4 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-6F 50t Lightning War 0 4 0 1 0 XL 350 DHS Endo Ferro None 21.5t 44.5t 8 12 0
BTZ-ENT 50t Gladiator 4 0 0 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-NCT 50t Gladiator 0 0 4 1 0 XL 350 DHS Endo Stealth None 25.5t 44.5t 8 12 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-010 50t Arena Fighter 4 2 0 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-013 50t Arena Fighter 0 4 4 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-018 50t Arena Fighter 4 4 0 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
BMB-020 50t Arena Fighter 4 2 0 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-022 50t Arena Fighter 2 4 2 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Buccaneer.png

BUCCANEER

Mech Quirk: Buccaneer Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BCN-3R 55t Accelerated Brawler 0 6 1 3 0 XL 330 DHS Standard Ferro None 26t 42.5t 7 10 0
BCN-5W 55t Accelerated Brawler 3 5 0 2 0 XL 275 DHS Standard Light Ferro None 31.5t 42.5t 5 8 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


BSW-H1 55t Guerrilla Prototype 2 2 3 3 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-L1 55t Guerrilla Prototype 3 3 0 3 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
BSW-S2 55t Guerrilla Prototype 3 3 3 4 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-W1 55t Guerrilla Prototype 2 3 3 0 0 XL 275 DHS Endo Light Ferro None 37t 49t 5 8 0
BSW-X0 55t Skirmisher & Cavalry 1 1 3 5 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
BSW-X1 55t Guerrilla Prototype 2 7 2 2 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-X2 55t Guerrilla Prototype 4 2 4 2 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
Centurion.png

CENTURION

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CN10-B 55t Brawler & General Assault 1 2 2 2 0 STD 220 SHS Endo Standard None 36t 49t 4 7 0
CN10-D 55t Brawler & General Assault 3 2 3 0 0 XL 220 DHS Endo Standard None 41t 49t 4 7 0
CN10-J 55t Brawler & General Assault 1 2 2 1 0 STD 220 SHS Endo Standard None 36t 49t 4 7 0
CN10-W 55t Brawler & General Assault 1 3 1 1 0 XL 220 SHS Endo Standard None 41t 49t 4 7 0
Centurion.png

CENTURION

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Centurion Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CN9-A 50t Brawler & General Assault 1 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AH 50t Brawler & General Assault 2 0 2 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AL 50t Brawler & General Assault 0 4 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-D 50t Brawler & General Assault 1 2 2 2 0 XL 300 SHS Endo Standard None 32t 44.5t 7 10 0
CN9-D3D 50t Brawler & General Assault 2 2 2 0 0 XL 300 SHS Endo Ferro None 32t 44.5t 7 10 0
CN9-D4D 50t Brawler & General Assault 2 2 2 1 0 XL 250 SHS Endo Ferro None 35t 44.5t 5 8 0
CN9-D5 50t Brawler & General Assault 2 3 0 0 0 XL 300 DHS Endo Standard None 31t 44.5t 7 10 0
CN9-H 50t Brawler & General Assault 1 1 5 0 0 PFE 200 SHS Rugged Primitive None 24.5t 37t 4 7 0
CN9-PA 50t Brawler & General Assault 1 1 3 1 0 PFE 200 SHS Standard Primitive None 29.5t 42t 4 7 0
CN9-S 50t Mirror, Mirror 1 2 3 1 0 FCE 150 SHS Standard Light None 33t 42t 3 5 0
Chameleon.png

CHAMELEON

Mech Quirk: Chameleon Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CLN-7V 50t Heavy Scout & Trainer 0 7 0 5 0 STD 300 SHS Standard Standard None 20t 42t 7 11 0
CLN-7W 50t Heavy Scout 0 7 0 0 0 STD 300 DHS Standard Standard None 20t 42t 7 11 0
CLN-7Z 50t Heavy Scout 0 5 0 0 0 XL 300 DHS Standard Standard None 28.5t 42t 7 11 0
TRC-4B 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 19t 41t 7 11 0
TRC-4C 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 19t 41t 7 11 0
Chimera.png

CHIMERA

Mech Quirk: Chimera Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CMA-1S 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
CMA-3G 40t Mid-Range Flanker 1 1 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
CMA-C 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
Cicada.png

CICADA

Mech Quirk: Cicada Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-2A 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2B 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2PA 40t Scout & Harasser 0 3 0 3 0 JRXL 320 SHS Standard Standard None 17.5t 33t 10 15 0
CDA-3C 40t Scout & Sniper 4 1 0 4 0 STD 280 SHS Standard Standard None 13t 33t 8 13 0
CDA-3F 40t Scout & Harasser 0 6 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
CDA-3G 40t Scout & Harasser 0 4 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
CDA-3M 40t Scout & Harasser 1 5 0 4 0 XL 320 DHS Standard Standard None 17.5t 33t 10 15 0
CDA-3S 40t Scout & Sniper 0 0 4 0 0 XL 280 SHS Endo Ferro None 24t 35t 8 13 0
CDA-4G 40t Scout & Harasser 0 3 2 0 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
Clint.png

CLINT

Mech Quirk: Clint Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


CLNT-1-2R 40t Sniper & Light Brawler 1 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-3U 40t Sniper & Light Brawler 0 4 0 2 0 STD 240 DHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-4T 40t Sniper & Light Brawler 2 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-4U 40t Sniper & Light Brawler 0 4 0 4 0 XL 240 pDHS Endo Standard None 26t 35t 7 10 0
CLNT-3-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Ferro None 18.5t 33t 7 10 0
CLNT-5U 40t Sniper & Light Brawler 0 4 0 3 0 LFE 240 DHS Endo Standard None 23t 35t 7 10 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-3X 55t Periphery Scrapper 2 2 2 2 0 LFE 200 SHS Composite Standard None 40.5t 49t 3 5 0
Crab.png

CRAB

Mech Quirk: Crab Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


CRB-20 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
CRB-27 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27b 50t Raider 0 6 0 3 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27sl 50t Jumpcrab 0 7 0 2 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
CRB-28 50t Direct-Fire Support 0 5 0 2 0 XL 245 DHS Endo Standard None 35.5t 44.5t 4 7 0
CRB-30 50t Direct-Fire Support 0 7 0 1 0 XL 250 DHS Standard Ferro None 32.5t 42t 5 8 0
CRB-44K 50t Urban Pacification 0 4 0 7 0 LFE 250 SHS Endo Standard None 32t 44.5t 5 8 0
CRB-45 50t Direct-Fire Support 0 6 0 2 0 XL 300 DHS Standard Heavy Ferro None 29.5t 42t 7 10 0
CRB-C 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-HD 50t Indestructible Brawler 0 5 0 3 0 STD 250 DHS Endo Hardened None 29t 44.5t 4 7 0
Dervish.png

DERVISH

Mech Quirk: Dervish Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Dervish Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-1S 55t Skirmisher 0 0 4 2 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
DV-6M 55t Skirmisher 0 2 6 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
DV-6MD 55t Skirmisher 0 2 6 2 0 XL 275 SHS Standard Standard None 34.5t 46.5t 5 8 0
DV-7D 55t Skirmisher 0 2 6 2 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 0
DV-8D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
DV-9D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
DV-10K 55t Skirmisher 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
Enfield.png

ENFIELD

Mech Quirk: Enfield Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


END-6J 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
END-6J-EC 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
END-6Q 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-3R 50t Fire Support & Skirmisher 1 5 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
ENF-4AS 50t Fire Support & Skirmisher 2 5 0 0 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
ENF-4R 50t Fire Support & Skirmisher 1 5 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
ENF-5D 50t Fire Support & Skirmisher 2 5 0 3 0 XL 250 SHS Standard Ferro None 32.5t 42t 5 8 0
ENF-5PA 50t Fire Support & Skirmisher 2 5 0 3 0 JRXL 250 SHS Standard Heavy None 32.5t 42t 5 8 0
ENF-6G 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6H 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6M 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6T 50t Fire Support & Skirmisher 2 3 0 0 0 XL 290 DHS Endo Standard None 32.5t 44.5t 5 8 0
ExcavatorMech.png

EXCAVATORMECH

Mech Quirk: Excavator Reinforcement

50% Resistance against Critical Hits

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

EXV-1X 50t Excavation IndustrialMech 1 0 2 5 0 ICE 150 SHS Reinforced Primitive None 24t 37t 2 4 0
EXV-4K 50t Excavation IndustrialMech 4 1 1 3 0 STD 200 SHS Reinforced Standard None 26.5t 37t 4 7 0
EXV-5K 50t Excavation IndustrialMech 0 4 3 2 0 STD 200 SHS Reinforced Standard None 26.5t 37t 4 7 0
EXV-8T 50t Excavation IndustrialMech 2 2 3 3 0 LFE 200 SHS Reinforced Standard None 32.5t 41t 4 7 0
Firestarter.png

FIRESTARTER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Nimble

15% more jumping distance


FS9-O 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OA 45t Fire Support & Brawler 0 0 0 2 4 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OB 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OC 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OD 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OF 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OR 45t Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OX 45t Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22t N/A 7 10 0
Gladiator.png

GLADIATOR

Mech Quirk: Gladiator Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Gladiator Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


GLD-1R 55t Striker & Cavalry 0 3 0 0 0 PFE 220 SHS Rugged Primitive None 26.5t 41.5t 4 7 0
GLD-2R 55t Striker & Cavalry 0 3 1 3 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-3R 55t Striker & Cavalry 0 2 2 2 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-4R 55t Striker & Cavalry 0 4 1 1 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
Griffin.png

GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1DS 55t Sniper & Fire Support 0 3 2 2 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
GRF-1N 55t Sniper & Fire Support 0 3 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
GRF-1RG 55t Royal Protection 0 4 0 4 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GRF-1S 55t Striker & Skirmisher 0 4 2 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
GRF-1TL 55t Striker & Skirmisher 0 3 0 4 0 LFE 275 DHS Standard Light Ferro None 31.5t 46.5t 5 8 0
GRF-2N 55t Striker & Skirmisher 0 2 4 3 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
GRF-3M 55t Sniper & Fire Support 0 2 2 4 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
GRF-3RG 55t Royal Protection 0 4 0 4 0 STD 275 DHS Standard Standard None 27t 46.5t 5 8 0
GRF-5M 55t Sniper & Fire Support 2 0 2 4 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
GRF-6CS 55t Sniper & Fire Support 0 6 2 1 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
GRF-6CV 55t Sniper & Fire Support 0 3 3 0 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
GRF-6S 55t Sniper & Fire Support 0 4 2 1 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
Hatchetman.png

HATCHETMAN

Mech Quirk: Hatchetman Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


HCT-3F 45t Brawler & Skirmisher 1 2 0 0 0 STD 180 SHS Standard Standard None 25.5t 34.5t 4 7 0
HCT-3X 45t Brawler 0 2 2 4 0 STD 180 SHS Standard Standard None 25.5t 34.5t 4 7 0
HCT-4TL 45t Brawler 0 2 2 4 0 STD 200 SHS Composite Standard None 26t 36.5t 6 9 0
HCT-5D 45t Brawler & Skirmisher 2 2 0 0 0 XL 180 DHS Standard Standard None 29t 34.5t 4 7 0
HCT-5DD 45t Brawler & Skirmisher 2 3 0 1 0 XL 225 DHS Standard Standard None 26.5t 34.5t 5 8 0
HCT-5S 45t Brawler & Skirmisher 2 4 2 0 0 XL 180 SHS Standard Ferro None 29t 34.5t 4 7 0
HCT-6D 45t Brawler & Skirmisher 2 5 0 0 0 XL 225 DHS Endo Standard None 28.5t 36.5t 5 8 0
HCT-6S 45t Brawler & Skirmisher 2 4 2 0 0 LFE 180 DHS Standard Ferro None 27t 34.5t 4 7 0
HCT-6X 45t Experimental Brawler 2 3 2 2 0 XL 225 DHS Endo Standard None 28.5t 36.5t 6 9 0
Hazard.png

HAZARD

Mech Quirk: Hazard Rugged

45 Structure Points

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-2C 45t 'Fire' Support 0 0 2 8 0 XL 270 DHS Endo Standard None 23t 33.5t 7 10 0
HZD-3C 45t 'Fire' Support 0 4 2 4 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0

HAZARD II

Mech Quirk: Hazard Rugged

45 Structure Points

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-2-3M 45t 'Fire' Support 0 2 2 5 0 XL 270 DHS Endo Standard None 21t 31.5t 7 10 0
Hellspawn.png

HELLSPAWN

Mech Quirk: Hellspawn Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HSN-7D 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-7X 45t Deep Raider 0 0 3 5 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-8E 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-9F 45t Fragile Brawler 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
Hephaestus.png

HEPHAESTUS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


HAE-O 55t Omni Testbed 0 3 0 0 6 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OA 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OB 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OC 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OD 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OE 55t Omni Testbed 0 0 0 1 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
Hermes.png

HERMES II

Mech Quirk: Hermes II Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Evasive

+2 bonus against being hit


HER-2M 40t Heavy Scout 0 5 0 3 0 STD 280 SHS Standard Standard None 13t 33t 8 12 0
HER-2S 40t Heavy Scout 2 3 0 1 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-4K 40t Heavy Scout 0 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-5C 40t Heavy Scout & Level II Support 0 5 2 0 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
HER-5ME 40t Specialist Sniper 3 0 0 0 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-5S 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-6D 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-F5 45t Sniper 2 1 1 2 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
BZK-F7 45t Sniper 3 2 0 0 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
Hoplite.png

HOPLITE

Mech Quirk: Hoplite Narrow Profile

+1 Defense against being hit

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOP-4B 55t Infantry Support 0 3 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4Bb 55t Infantry Support 0 3 3 1 0 STD 220 DHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4C 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4Cb 55t Infantry Support 2 0 3 2 0 STD 220 DHS Standard Ferro None 33.5t 46.5t 4 7 0
HOP-4D 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4W 55t Experimental Support 3 0 3 2 0 LFE 220 DHS Standard Heavy Ferro None 36t 46.5t 4 7 0
HOP C 55t Infantry Support 2 3 2 1 0 STD 220 cDHS Standard Clan Ferro None 33.5t 46.5t 4 7 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-2CS4C 50t Heavy Ranged Assault 3 3 0 3 0 STD 200 SHS Endo Standard None 34t 44.5t 4 7 0
HBK-4G 50t Juggernaut & Close Assault 4 2 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4H 50t Juggernaut & Close Assault 1 5 0 4 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4J 50t Juggernaut & Close Assault 0 6 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4N 50t Juggernaut & Close Assault 1 5 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4P 50t Juggernaut & Close Assault 0 8 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4PA 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4SP 50t Juggernaut & Close Assault 0 5 2 5 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-5H 50t Juggernaut & Close Assault 2 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-5M 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5PA 50t Juggernaut & Close Assault 3 3 0 3 0 JRXL 200 SHS Standard Standard None 35.5t 42t 4 7 0
HBK-5S 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Standard None 36t 44.5t 4 7 0
HBK-5SG 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Stealth None 34t 44.5t 4 7 0
HBK-5SS 50t Juggernaut & Close Assault 0 3 2 4 0 LFE 200 DHS Endo Standard None 32.5t 44.5t 4 7 0
HBK-6N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-6S 50t Juggernaut & Close Assault 2 4 1 2 0 XL 300 DHS Endo Standard None 32t 44.5t 7 10 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Huron Warrior Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HUR-WO-R4L 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4M 50t Fire Support & Skirmisher 2 4 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4N 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Stealth None 35t 44.5t 5 8 0
HUR-WO-R4O 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R5H 50t Fire Support & Skirmisher 2 4 0 2 0 XL 250 DHS Endo Standard None 31t 40.5t 5 8 0
HUR-WO-R5X 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Icarus.png

ICARUS II

Mech Quirk: Icarus II Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Icarus Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ICR-1R 40t Age of War Striker 1 3 0 3 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
ICR-1S 40t Age of War Striker 2 3 0 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
ICR-1X 40t Age of War Striker 0 1 2 3 0 PFE 195 SHS Rugged Primitive None 16t 28t 4 7 0
ICR-2M 40t Age of War Striker 0 4 2 1 0 LFE 200 DHS Standard Standard None 24.5t 33t 5 8 0
ICR-2PA 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
ICR-2S 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
ICR-2T 40t Age of War Striker 0 1 4 2 0 XL 200 DHS Endo Standard None 28.5t 35t 5 8 0
Kintaro.png

KINTARO

Mech Quirk: Kintaro Rugged

55 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


KTO-17 55t Skirmisher and Fire Support 0 4 3 1 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-18 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-18PA 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-19 55t Skirmisher and Assassin 0 2 5 1 0 STD 275 SHS Standard Ferro None 28t 46.5t 5 8 0
KTO-19b 55t Skirmisher and Assassin 0 2 5 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
KTO-19b-EC 55t Skirmisher and Assassin 0 2 5 1 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
KTO-19s 55t Juggernaut & Close Assault 0 2 5 2 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-20 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-21 55t Juggernaut & Close Assault 0 2 5 1 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-C 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-K 55t Juggernaut & Close Assault 0 4 2 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
Lynx.png

LYNX

Mech Quirk: Lynx MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX-8Q 55t Raider & Striker 0 8 0 0 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
LNX-9C 55t Raider & Striker 0 6 3 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
LNX-9Q 55t Raider & Striker 0 8 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
LNX-9R 55t Raider & Striker 0 9 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
Mushu.png

MUSHU

Mech Quirk: Mushu Super-Compact Gyro

Limited OmniPoint Locations Center Torso

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


MHU-2R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25t 37.5t 5 8 0
MHU-3R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25t 37.5t 5 8 0
MHU-4R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Endo Standard None 27t 39.5t 5 8 0
Nagual.png

NAGUAL

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


S-NG-LAM 55t Battlefield Specter 0 4 0 4 0 LAM 275 DHS Endo Light Ferro None 23t 23t 6 9 0
Osprey.png

OSPREY

Mech Quirk: Osprey Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


OSP-05 55t Downgraded Skirmisher 2 3 2 1 0 STD 220 SHS Standard Standard None 33.5t 46.5t 5 7 0
OSP-15 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 0
OSP-25 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


PXH-1 45t Scout & Skirmisher 2 3 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-1b 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1bC 45t Tukayyid Skirmisher 0 4 1 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1c 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1D 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-1EC 45t Scout & Skirmisher 0 4 0 3 0 STD 270 DHS Standard Standard None 20t 37.5t 7 10 0
PXH-1K 45t Scout & Skirmisher 0 4 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-2 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-2K 45t Scout & Skirmisher 0 5 0 1 0 STD 270 DHS Standard Ferro None 20t 37.5t 7 10 0
PXH-3D 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3K 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 10 0
PXH-3M 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3PL 45t Scout & Skirmisher 0 4 0 3 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3S 45t Scout & Skirmisher 0 3 0 3 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 10 0
PXH-4L 45t Project Phoenix 0 4 0 2 0 STD 270 DHS Endo Stealth None 22t 39.5t 7 10 0
PXH-4X 45t Scout & Skirmisher 0 6 0 0 0 LFE 270 DHS Standard Standard None 23.5t 37.5t 7 10 0
PXH-5L 45t Project Phoenix 0 4 0 2 0 STD 270 DHS Endo Stealth None 22t 39.5t 7 10 0
PXH-6D 45t Scout & Skirmisher 0 6 0 1 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-7CS 45t Scout & Skirmisher 0 4 2 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-7S 45t Scout & Skirmisher 0 6 0 2 0 LFE 270 DHS Endo Ferro None 25.5t 39.5t 7 10 0
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


PHX-HK1 50t LAM 0 5 0 4 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
PHX-HK1R 50t LAM 0 4 0 4 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
PHX-HK2 50t LAM 0 4 0 4 0 LAM 250 SHS Standard Standard None 19t 19t 6 9 0
PHX-HK2M 50t LAM 0 4 2 0 0 LAM 250 SHS Standard Standard None 19t 19t 6 9 0
PHX-HK3 50t LAM 0 4 2 0 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Phoenix Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Phoenix Torso Turret

+2 Accuracy with ranged weapons in this location

Pilot Affinity: Nimble

15% more jumping distance


PX-1KC 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KL 50t Retrotech Skirmisher 0 1 1 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KR 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KT 50t Retrotech Skirmisher 0 0 3 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1R 50t Age of War Skirmisher 0 1 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-3R 50t Early Skirmisher 0 2 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
PX-4R 50t Early Skirmisher 2 0 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
Preta.png

PRETA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-PRT-O-CONDITUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-DEICIO 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-LATERIS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-RAPTUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-1N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 0 0 PFE 235 SHS Rugged Primitive None 20.5t 37t 4 7 0
RFL-2N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
Screamer.png

SCREAMER

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SCR-1X-LAM 55t Experimental LAM 0 4 4 0 0 LAM 275 DHS Standard Standard None 20t 20t 6 9 0
Sentinel.png

SENTINEL

Mech Quirk: Sentinel Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


STN-1S 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3K 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KA 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KB 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3L 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3Lb 40t Sniper & Light Brawler 2 2 0 1 0 XL 240 SHS Endo Ferro None 26t 35t 7 10 0
STN-3M 40t Sniper & Light Brawler 1 1 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-4D 40t Sniper & Light Brawler 2 2 1 2 0 STD 240 DHS Endo Ferro None 20.5t 35t 7 10 0
STN-C 40t Sniper & Light Brawler 2 0 2 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
Sha Yu.png

SHA YU

Mech Quirk: Sha Yu Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Resistant

50% less chance to suffer critical hits


SYU-2B 40t Scout & Harasser 0 4 0 2 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
SYU-4B 40t Scout & Harasser 0 5 1 0 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Shadow Hawk Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-1R 55t Striker Cavalry 1 1 0 0 0 PFE 270 SHS Rugged Primitive None 21t 41.5t 4 7 0
SHD-2D 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2D2 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2H 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2Hb 55t Line Assault 2 2 3 2 0 STD 275 DHS Endo Ferro None 30.5t 50t 5 8 0
SHD-2Ht 55t Elemental Hunter 0 3 5 0 0 STD 275 DHS Standard Standard None 28t 47.5t 5 8 0
SHD-2K 55t Skirmisher & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2PA 55t Skirmisher & Cavalry 2 1 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-5D 55t Skirmisher & Cavalry 3 2 3 2 0 STD 275 DHS Endo Ferro None 31.5t 50t 5 8 0
SHD-5M 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-5S 55t Long Term Deep Raider 0 6 0 2 0 XL 330 DHS Endo Standard None 30t 49.5t 7 10 0
SHD-6S 55t Mobile Artillery 2 4 1 0 0 LFE 250 DHS Endo Ferro None 37.5t 50t 4 7 0
SHD-7CS 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-7M 55t Project Phoenix 1 3 3 3 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-11CS 55t Skirmisher & Cavalry 0 6 4 2 0 LFE 275 DHS Endo Light Ferro None 35t 50t 5 8 0
SHD C 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 28t 47.5t 5 8 0
Starslayer.png

STARSLAYER

Mech Quirk: Starslayer Rugged

50 Structure Points

Pilot Affinity: Zippy

15% boost to sprint speed!


STY-2C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
STY-2C-EC 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
STY-3C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Endo Ferro None 29t 44.5t 5 8 0
STY-3D 50t Skirmisher 0 6 1 0 0 STD 250 DHS Endo Ferro None 29t 44.5t 5 8 0
Strider.png

STRIDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Resistant

50% less chance to suffer critical hits


SR1-O 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-A 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-B 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-C 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-D 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-E 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-F 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-R 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
Swordsman.png

SWORDSMAN

Mech Quirk: Swordsman Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Swordsman Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SWD-1 40t Age of War Trooper 1 2 2 1 0 PFE 135 SHS Rugged Primitive None 20.5t 28t 3 5 0
SWD-2 40t Age of War Trooper 1 2 2 1 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
SWD-3 40t Light Trooper 1 2 2 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
SWD-4 40t Light Trooper 1 3 2 0 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
Talos.png

TALOS

Mech Quirk: Talos Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TLS-1B 50t General Line Mech 2 0 4 2 0 STD 200 SHS Standard Standard None 31.5t 42t 5 7 0
TLS-1T 50t General Line Mech 2 3 0 2 0 LFE 200 DHS Endo Standard None 36t 44.5t 5 7 0
TLS-2B 50t General Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 0
TLS-3G 50t General Line Mech 1 6 0 0 0 LFE 250 DHS Endo Standard None 32t 44.5t 6 9 0
TLS-3M 50t Melee Line Mech 0 0 5 2 0 XL 250 DHS Endo Standard None 30t 39.5t 6 9 0
Trebuchet.png

TREBUCHET

Mech Quirk: Trebuchet Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TBT-3C 50t Fire Support 0 5 2 0 0 XL 300 DHS Endo Standard None 32t 44.5t 7 11 0
TBT-5J 50t Fire Support 0 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5N 50t Fire Support 0 4 2 0 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5PA 50t Fire Support 0 4 3 2 0 STD 250 DHS Endo Standard None 29t 44.5t 6 9 0
TBT-5S 50t Fire Support 0 4 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7M 50t Fire Support 0 4 3 2 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 0
TBT-9K 50t Fire Support 0 4 3 0 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 0
TBT-10K 50t Fire Support 2 3 1 2 0 XL 250 DHS Standard Ferro None 32.5t 42t 6 9 0
Triple-F Burgermech.png

TRIPLE-F BURGERMECH

Mech Quirk: Hoplite Narrow Profile

+1 Defense against being hit

FFF-YUM 55t Taking You to Flavortown 0 4 4 4 0 XL 275 DHS Standard Heavy Ferro None 34.5t 46.5t 5 8 0
Uziel.png

UZIEL

Mech Quirk: Uziel Cowl

Bleedout Prevented, Mech Cowl adds 5 Armor to the Head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


UZL-2S 50t Flanker and All-Range Combat 0 5 1 2 0 XL 300 DHS Endo Standard None 32t 44.5t 7 10 0
UZL-3M 50t Flanker 0 4 0 4 0 XL 300 DHS Endo Standard None 30t 44.5t 7 10 0
UZL-3S 50t Flanker and All-Range Combat 1 5 1 2 0 XL 300 DHS Endo Standard None 31t 44.5t 7 10 0
UZL-4C 50t Ambusher 0 0 5 3 0 CFE 200 DHS Endo Stealth None 29.5t 44.5t 5 8 0
UZL-4K 50t Flanker and Harasser 0 0 3 3 0 XL 300 DHS Endo Standard None 30t 44.5t 7 10 0
Vindicator.png

VINDICATOR

Mech Quirk: Vindicator Rugged

45 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


VND-1AA 45t Fire Support & Brawler 0 4 1 3 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
VND-1R 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-1SIC 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-1X 45t Fire Support & Brawler 2 3 1 4 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-2AN 45t Fire Support & Brawler 0 4 3 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-2MC 45t Flanker 0 4 1 0 0 XXL 270 DHS Standard Ferro None 29.5t 37.5t 7 10 0
VND-2SIC 45t Fire Support & Test Platform 2 4 0 1 0 LFE 225 DHS Endo Standard None 29t 39.5t 5 8 0
VND-3L 45t Fire Support & Brawler 0 5 1 3 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
VND-4L 45t Fire Support & Brawler 0 5 1 3 0 XL 225 DHS Standard Stealth None 29.5t 37.5t 5 8 0
Vulcan.png

VULCAN

Mech Quirk: Vulcan Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


VL-2T 40t Close Support & Anti Personnel 3 2 0 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
VL-5T 40t Close Support & Anti Personnel 2 4 0 4 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
VT-5M 40t Close Support & Skirmisher 0 2 0 5 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
VT-5S 40t Close Support & Recon 1 2 0 4 0 XL 240 SHS Standard Ferro None 24t 33t 7 10 0
VT-5TL 40t Close Support & Skirmisher 1 0 1 4 0 LFE 240 DHS Endo Standard None 23t 35t 9 14 0
VT-6B 40t Close Support & Skirmisher 0 0 4 2 0 LFE 240 DHS Standard Ferro None 21t 33t 7 10 0
Whitworth.png

WHITWORTH

Mech Quirk: Whitworth Rugged

40 Structure Points

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


WTH-0 40t Civilian Reaper 0 3 2 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1H 40t Light 'Fire' Support 0 3 9 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1S 40t Light Brawling 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-2 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-2A 40t Light Brawling 0 2 4 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
WTH-2H 40t Light Fire Support 0 3 2 2 0 STD 200 DHS Standard Ferro None 22.5t 33t 5 8 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


WVR-1R 55t Skirmisher 1 1 0 0 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
WVR-3R 55t Skirmisher 1 1 1 0 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
WVR-6D 55t Striker & Cavalry 2 1 0 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6K 55t Skirmisher 0 5 1 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6M 55t Striker & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6T 55t Skirmisher & Cavalry 2 2 0 5 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-7D 55t Skirmisher & Cavalry 2 1 3 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
WVR-7H 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 0
WVR-7K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
WVR-7M 55t Skirmisher 0 4 1 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
WVR-8C 55t Skirmisher 0 4 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-8D 55t Project Phoenix 2 3 2 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-8K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
WVR-8S 55t Skirmisher 0 2 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-9D 55t Project Phoenix 2 3 3 1 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
Wraith.png

WRAITH

Mech Quirk: Wraith Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


TR1 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR2 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR3 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR4 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
Wyvern.png

WYVERN

Mech Quirk: Wyvern Rugged

45 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


WVE-5N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Endo Standard None 30.5t 39.5t 4 7 0
WVE-5Nb 45t Fire Support & Brawler 0 2 3 2 0 XL 180 SHS Endo Standard None 34t 39.5t 4 7 0
WVE-6N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
WVE-9N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 0
WVE-10N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 0


Inner Sphere Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR II

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-II-L 75t Juggernaut & Siege Mech 4 0 0 8 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Anvil.png

ANVIL

Mech Quirk: Anvil Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Nimble

15% more jumping distance


ANV-3M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-3N 60t Brawler 0 6 0 2 0 LFE 300 DHS Endo Standard None 34.5t 54t 5 8 0
ANV-3R 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-5M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-5Q 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-6M 60t Brawler 0 5 0 3 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-8M 60t Mobile Artillery 0 4 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Archer.png

ARCHER

Mech Quirk: Archer Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-1A 70t Heavy Artillery and Fire Support 0 2 2 0 0 PFE 260 SHS Rugged Primitive None 35.5t 55t 3 5 0
ARC-2K 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2R 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2Rb 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-2S 70t Heavy Artillery and Brawler 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2W 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-4M 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-5CS 70t Tukayyid Artillery 0 4 4 0 0 XL 280 DHS Endo Standard None 51.5t 63.5t 4 7 0
ARC-5R 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
ARC-5S 70t Heavy Artillery and Fire Support 0 4 6 0 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
ARC-5W 70t Heavy Artillery and Fire Support 0 0 7 0 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
ARC-6Q 70t Experimental Arena Fighter 0 4 4 1 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
ARC-6S 70t Heavy Artillery and Fire Support 0 2 6 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
ARC-6W 70t Rockets For Days 0 4 10 0 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
ARC-7L 70t Heavy Artillery and Fire Support 0 4 4 2 0 STD 210 DHS Standard Stealth None 48t 60t 3 5 0
ARC-8M 70t Project Phoenix 0 7 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC C 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Argus.png

ARGUS

Mech Quirk: Argus Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AGS-2D 60t Heavy Striker 0 4 3 1 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-3M 60t Heavy Striker 0 1 2 6 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-4D 60t Heavy Striker 2 4 2 2 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
Avatar.png

AVATAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AV1-O 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OA 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OB 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OC 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OC3 70t First Generation Omnimech 0 2 0 1 8 XL 280 DHS Standard Standard None 43t N/A 4 7 0
AV1-OD 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OE 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OF 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OG 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OR 70t First Generation Omnimech 0 2 0 0 9 XL 280 DHS Standard Standard None 46t N/A 4 7 0
Hatchetman.png

AXMAN

Mech Quirk: Axman Rugged

65 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AXM-1N 65t Heavy Melee Specialist 2 4 0 0 0 XL 260 DHS Standard Ferro None 42.5t 52.5t 4 7 0
AXM-1TL 65t Heavy Melee Specialist 2 4 0 2 0 XL 260 DHS Composite Hardened None 45.5t 55.5t 3 5 0
AXM-2N 65t Heavy Melee Specialist 0 4 3 0 0 XL 260 DHS Standard Ferro None 42.5t 52.5t 4 7 0
AXM-3N 65t Heavy Melee Specialist 1 3 2 3 0 XL 260 DHS Endo Standard None 45.5t 55.5t 4 7 0
AXM-3S 65t Heavy Melee Specialist 3 3 0 0 0 LFE 260 DHS Standard Ferro None 39t 52.5t 4 7 0
Battleaxe.png

BATTLEAXE

Mech Quirk: Battleaxe Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Battleaxe Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BKX-1X 70t Primitive Line Mech 0 2 3 2 0 PFE 245 SHS Rugged Primitive None 37.5t 55t 3 5 0
BKX-7K 70t Early Assault 0 4 4 0 0 STD 280 SHS Standard Standard None 40t 60t 5 7 0
BKX-7NC 70t Early Assault 0 2 5 4 0 STD 280 SHS Standard Standard None 40t 60t 5 7 0
BKX-8K 70t Resurrected Early BattleMech 0 4 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 5 7 0
Bellerophon.png

BELLEROPHON

Mech Quirk: Bellerophon Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Bellerophon Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BEL-1X 60t Early Experimental Mech 0 2 1 0 0 PFE 265 SHS Rugged Primitive None 26t 46t 4 7 0
BEL-2S 60t Resurrected Early Mech 0 3 3 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
BEL-3Q 60t Resurrected Early Mech 0 11 0 0 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
BEL-3S 60t Resurrected Early Mech 3 0 4 1 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
BEL-4S 60t Resurrected Early Mech 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
Nova.png

BLACK HAWK-KU

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


BHKU-O 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OA 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OB 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OC 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OD 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OE 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OR 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OX 60t Skirmisher Omni 0 0 0 0 14 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


BL-6-KNT 75t Brawler & Ranged Assault 0 8 0 3 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
BL-6B-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 7 0
BL-7-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7-KNT-L 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7PA-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-9-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 XL 300 DHS Endo Standard None 50.5t 65t 4 7 0
BL-10X-KNT 75t Brawler & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard None 47t 61.5t 4 7 0
BL-12-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 7 0
Bombardier.png

BOMBARDIER

Mech Quirk: Bombardier Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BMB-10D 65t Fire Support 0 0 6 3 0 STD 260 SHS Standard Standard None 39t 55.5t 5 7 0
BMB-12D 65t Fire Support 0 0 6 3 0 XL 325 DHS Standard Standard None 39.5t 55.5t 6 9 0
BMB-14C 65t Fire Support 0 0 6 3 0 XL 325 DHS Endo Standard None 42.5t 58.5t 6 9 0
Cataphract.png

CATAPHRACT

Mech Quirk: Cataphract Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CTF-0X 70t Electronic Warfare Prototype 1 4 0 2 0 STD 280 SHS Standard Standard None 33.5t 52.5t 4 7 0
CTF-1PA 70t Sniper & Fire Support 2 2 1 3 0 JRXL 225 SHS Standard Heavy None 52t 60t 3 5 0
CTF-1X 70t Brawler & Close Assault 1 5 0 2 0 STD 300 SHS Standard Standard None 38t 60t 4 7 0
CTF-2X 70t Brawler & Close Assault 1 4 1 4 0 STD 300 SHS Standard Standard None 38t 60t 4 7 0
CTF-3AA 70t Brawler & Close Assault 5 0 0 4 0 STD 280 DHS Endo Light Ferro None 44.5t 63.5t 5 7 0
CTF-3D 70t Brawler & Close Assault 2 4 0 3 0 XL 280 SHS Standard Standard None 49t 60t 4 7 0
CTF-3L 70t Brawler & Close Assault 1 5 0 3 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
CTF-4K 70t Brawler & Close Assault 0 6 0 2 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
CTF-4L 70t Armored Sniper 2 5 0 3 0 STD 280 DHS Endo Stealth None 44.5t 63.5t 4 7 0
CTF-4X 70t Sniper & Fire Support 2 2 1 3 0 STD 225 SHS Standard Standard None 47t 60t 3 5 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


CPLT-A1 65t Heavy Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C1 65t Heavy Fire Support 0 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C1b 65t Heavy Fire Support 0 4 4 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
CPLT-C2 65t Mixed Fire Support 2 2 4 0 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
CPLT-C3 65t Artillery Support 0 4 2 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C4 65t Heavy Fire Support 0 2 4 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C4C 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CPLT-C5 65t Artillery Support 0 6 2 0 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
CPLT-H2 65t Heavy 'Fire' Support 0 3 8 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K2 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K2K 65t Sniper & Direct-Fire Support 0 6 0 0 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CPLT-K3 65t Sniper & Direct-Fire Support 0 6 0 4 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K5 65t Sniper & Direct-Fire Support 0 2 4 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
CPLT-K6X 65t Sniper & Direct-Fire Support 4 2 0 4 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
Champion.png

CHAMPION

Mech Quirk: Champion Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


CHP-1N 60t Heavy Recon and Striker 4 4 3 2 0 STD 300 SHS Standard Ferro None 29t 51t 6 9 0
CHP-1N2 60t Heavy Recon and Striker 4 4 3 2 0 STD 300 DHS Standard Ferro None 29t 51t 6 9 0
CHP-1Nb 60t Heavy Recon and Sniper 2 4 0 2 0 STD 300 DHS Endo Ferro None 32t 54t 6 9 0
CHP-2N 60t Heavy Recon and Striker 1 4 3 2 0 STD 300 SHS Standard Standard None 29t 51t 6 9 0
CHP-2X 60t Heavy Recon and Striker 2 2 4 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 9 0
CHP-2XS 60t Heavy Recon and Command 2 2 4 2 0 XXL 300 DHS Endo Standard None 44.5t 54t 6 9 0
CHP-3N 60t Heavy Recon and Striker 2 4 2 2 0 XL 300 DHS Standard Ferro None 38.5t 51t 6 9 0
CHP-3P 60t Heavy Recon and Striker 2 4 3 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 9 0
Champion LAM.png

CHAMPION LAM

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


CPN-1X1 60t Experimental LAM 0 4 2 2 0 LAM 300 SHS Standard Standard None 17t 18t 6 9 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-4A 75t Scrapped-Together Frankenmech 6 3 0 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
COR-4R 75t Scrapped-Together Frankenmech 2 2 1 3 0 STD 300 SHS Standard Ferro None 40.5t 64.5t 4 7 0
Crusader.png

CRUSADER

Mech Quirk: Crusader Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CRD-1R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 3 5 0
CRD-2R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 3 5 0
CRD-3D 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3K 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3L 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3PA 65t Heavy Skirmisher & Brawler 0 2 5 2 0 JRXL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-3R 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4BR 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-4D 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4K 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-5M 65t Multi-Role and Fire Support 0 2 4 4 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-5S 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-5TL 65t Close Range Brawler 0 2 4 4 0 XL 260 DHS Endo Hardened None 48.5t 58.5t 5 7 0
CRD-6D 65t Heavy Skirmisher & Brawler 0 2 4 2 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
CRD-6T 65t Heavy Skirmisher & Brawler 0 12 0 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CRD-7L 65t Heavy Skirmisher & Brawler 0 4 4 2 0 STD 195 DHS Standard Stealth None 45.5t 55.5t 3 5 0
CRD-7MK 65t Multi-Role and Fire Support 0 1 6 4 0 XL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-8S 65t Heavy Skirmisher & Brawler 1 2 2 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
Dagoth.png

DAGOTH

Mech Quirk: Dagoth Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


DGH-BM02 65t Arena Brawler 2 6 0 4 0 XL 325 DHS Endo Standard None 38t 55t 6 9 0
DGH-FR18 65t Arena Brawler 0 6 2 3 0 XL 325 DHS Endo Standard None 36.5t 52.5t 6 9 0
DGH-GY03 65t Arena Brawler 4 3 0 4 0 XL 260 DHS Endo Standard None 44.5t 54.5t 5 7 0
DGH-HR20 65t Arena Brawler 0 8 0 3 0 XL 325 DHS Endo Standard None 35.5t 51.5t 6 9 0
DGH-TB02 65t Arena Brawler 3 1 3 4 0 XL 325 DHS Endo Standard None 38t 55t 6 9 0
DGH-UR02 65t Arena Brawler 4 4 0 4 0 XL 325 DHS Endo Standard None 33t 49t 9 14 0
DGH-AK 65t Wrath of the Sixth House 0 5 4 4 0 cXL 325 DHS Endo Standard None 40.5t 59.5t 6 9 0
Deva.png

DEVA

Mech Quirk: Heavy Duty Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -40% Stability Damage taken Weighs +20% of 1/10 Chassis Tonnage

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


X-DVA-O-CONDITUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard None 39.5t N/A 4 7 0
X-DVA-O-DEICIO 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard None 39.5t N/A 4 7 0
X-DVA-O-LATERUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard None 39.5t N/A 4 7 0
X-DVA-O-RAPTUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard None 39.5t N/A 4 7 0
Dragon.png

DRAGON

Mech Quirk: Dragon Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Grand Dragon Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-1C 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1G 60t Skirmisher & Brawler 0 5 2 4 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
DRG-1N 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1PA 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Light None 30t 52t 5 8 0
DRG-5K 60t Skirmisher & Brawler 0 5 2 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
DRG-5N 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-7K 60t Skirmisher & Brawler 0 6 2 3 0 XL 360 DHS Endo Standard None 29.5t 54t 7 10 0
DRG-7N 60t Skirmisher & Brawler 3 1 2 2 0 XL 300 SHS Endo Standard None 42.5t 55t 5 8 0
DRG-7TROG 60t Skirmisher & Brawler 0 4 2 5 0 XL 300 DHS Endo Standard None 42.5t 55t 5 8 0
DRG-8D 60t Skirmisher & Brawler 3 4 2 0 0 LFE 300 DHS Endo Standard None 37.5t 55t 5 8 0
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Dragon Fire Narrow Profile

+1 Defense against being hit

Pilot Affinity: Command Unit

Gains +1 initiative


DGR-3F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4X 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Light Ferro None 55.5t 68t 4 7 0
DGR-6F 75t Mobile Fire-Support 0 5 4 1 0 XL 375 DHS Endo Standard None 40.5t 68t 5 8 0
DGR-6FC 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 54.5t 68t 4 7 0
Dragoon.png

DRAGOON

Mech Quirk: Dragoon Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AEM-01 70t Lost Trooper 'Mech 6 8 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
AEM-002 70t Lost Trooper 'Mech 2 9 0 2 0 XL 350 DHS Standard Ferro None 41t 60t 5 8 0
AEM-003 70t Lost Trooper 'Mech 0 3 6 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
AEM-004 70t Lost Trooper 'Mech 2 3 7 1 0 XL 280 DHS Standard Ferro None 49t 60t 4 7 0
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FLASHMAN

Mech Quirk: Flashman Rugged

75 Structure Points

Mech Quirk: Flashman Compact Rugged

75 Structure Points, Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


FLS-7K 75t Flashbulb Skirmisher 0 9 0 3 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
FLS-8K 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Standard Standard None 36t 64.5t 5 8 0
FLS-9B 75t Flashbulb Skirmisher 0 6 0 4 0 LFE 375 DHS Endo Light Ferro None 29t 65t 5 8 0
FLS-9C 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
FLS-C 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Standard Standard None 36t 64.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Pilot Affinity: Nimble

15% more jumping distance


GHR-4R 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5H 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5J 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5N 70t Heavy Skirmisher & Cavalry 0 8 0 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-6J 70t Heavy Skirmisher & Cavalry 0 10 1 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
GHR-6K 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
GHR-C 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Grigori.png

GRIGORI

Mech Quirk: XL Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-GRG-O-CONDITUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro None 37.5t N/A 4 7 0
X-GRG-O-DEICIO 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro None 37.5t N/A 4 7 0
X-GRG-O-LATERIS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro None 37.5t N/A 4 7 0
X-GRG-O-RAPTUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro None 37.5t N/A 4 7 0
Guillotine.png

GUILLOTINE

Mech Quirk: Guillotine Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


GLT-3N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 0
GLT-4L 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
GLT-4P 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
GLT-5M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 0
GLT-8D 70t Heavy Skirmisher & Cavalry 0 8 1 3 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Hecatoncheires Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HEC-4C 65t Dedicated Electronic Warfare 1 4 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-4H 65t Repurposed E-War Platform 2 4 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-5C 65t Dedicated Electronic Warfare 1 5 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Hector.png

HECTOR

Mech Quirk: Hector Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Hector Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOR-1B 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 25t 55t 4 7 0
HOR-1C 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 25t 55t 4 7 0
HOR-2B 70t Age of War Heavy 0 6 0 4 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
HOR-3G 70t Age of War Heavy 2 4 0 4 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-1H 75t Primitive Artillery Support 1 2 1 0 0 PFE 180 SHS Rugged Primitive None 49t 59.5t 2 3 0
HEP-2C 75t Artillery Support 2 0 3 2 0 STD 225 DHS Endo Standard None 55t 68t 3 5 0
HEP-2G 75t Artillery Support 0 1 6 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2I 75t Artillery Support 4 5 0 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2L 75t Bodyguard Support 0 4 3 1 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
HEP-3H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
Helios.png

HELIOS

Mech Quirk: Helios Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HEL-3D 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
HEL-4A 60t Assault Bodyguard 0 5 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
HEL-C 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Ion.png

ION

Mech Quirk: Ion Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ION-2R 70t Arena Combat 0 7 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-3R 70t Arena Combat 4 4 0 0 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
ION-4R 70t Arena Combat 0 4 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-5R 70t Arena Combat 2 5 4 0 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-A 65t Fire Support 2 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-B 65t Fire Support 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-D3 65t Sniper & Direct-Fire Support 2 4 0 4 0 XL 325 DHS Endo Ferro None 40.5t 58.5t 5 8 0
JM6-DD 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 260 SHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-DG 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-DGr 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-E 65t Long Range Fire Support 4 4 0 4 0 LFE 250 SHS Endo Stealth None 46t 58.5t 3 5 0
JM6-H 65t Sniper & Direct-Fire Support 2 2 6 2 0 STD 260 SHS Standard Ferro None 39t 55.5t 4 7 0
JM6-PA 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-S 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JagerMech.png

JAGERMECH II

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM7-D 70t Sniper & Direct-Fire Support 2 4 0 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-F 70t Sniper & Direct-Fire Support 4 2 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-L 70t Sniper & Direct-Fire Support 4 4 0 2 0 XL 280 DHS Standard Ferro None 49t 60t 4 7 0
Koschei.png

KOSCHEI

Mech Quirk: Koschei Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


KSC-3I 65t Heavy Skirmisher 2 2 0 4 0 STD 325 SHS Standard Standard None 29t 56.5t 5 8 0
KSC-3L 65t Heavy Skirmisher 0 2 2 4 0 STD 325 SHS Standard Standard None 28t 56.5t 5 8 0
KSC-4I 65t Heavy Skirmisher 2 4 0 6 0 STD 325 DHS Endo Ferro None 31t 59.5t 5 8 0
KSC-4L 65t Heavy Skirmisher 0 2 2 4 0 STD 325 DHS Endo Ferro None 31t 59.5t 5 8 0
KSC-5MC 65t Heavy Skirmisher 2 3 0 5 0 XL 325 DHS Endo Light Ferro None 40.5t 59.5t 5 8 0
Lancelot.png

LANCELOT

Mech Quirk: Lancelot Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


LNC25-01 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
LNC25-01sl 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Ferro None 26.5t 51t 7 10 0
LNC25-01X 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Ferro None 30.5t 54t 7 10 0
LNC25-02 60t Fast Response Fire Support 0 5 0 4 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
LNC25-03 60t Fast Response Fire Support 2 3 0 3 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
LNC25-04 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Ferro None 29.5t 54t 7 10 0
LNC25-05 60t Fast Response Fire Support 0 3 0 6 0 XL 360 DHS Standard Standard None 29.5t 51t 7 10 0
LNC25-07 60t Fast Response Fire Support 0 3 2 2 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
Lao Hu.png

LAO HU

Mech Quirk: Lao Hu MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LHU-2A 75t Cavalry Artillery 0 5 3 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-2B 75t Sniper & Ranged Assault 1 4 2 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3B 75t Sniper & Ranged Assault 1 3 2 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3C 75t Sniper & Ranged Assault 1 3 3 2 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3M 75t Flexible Cavalry Support 0 3 5 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
Liberty.png

LIBERTY

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LBT-O 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OA 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OB 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OC 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OD 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
Loader King.png

LOADER KING

Mech Quirk: Industrial Crane

Is Physical Weapon, Physical Weapon Unsteady, This physical weapon does 80 damage. This physical weapon does 40 stability damage.

Mech Quirk: Loader King Industrial Claw

Physical weapons do +20% more damage. Physical weapons do +20% more stability damage.

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


LDR-K-1 65t Actually a Loadermech 2 0 0 5 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
LDR-K-2 65t Actually a Loadermech 0 0 4 5 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
LDR-K-3 65t Actually a Loadermech 0 5 0 4 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-1R 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Ferro None 42.5t 64.5t 4 7 0
MAD-2R 75t Sniper & Ranged Assault 2 5 0 0 0 STD 300 DHS Standard Ferro None 40.5t 64.5t 4 7 0
MAD-3D 75t Sniper & Ranged Assault 0 7 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3L 75t Sniper & Ranged Assault 2 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3M 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3M-DC 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3R 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-4X 75t Experimental Brawler 0 4 3 2 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
MAD-5CS 75t Tukayyid Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5D 75t Sniper & Ranged Assault 0 7 2 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5D-DC 75t Sniper & Ranged Assault 0 7 0 1 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5L 75t Project Phoenix 0 8 0 0 0 STD 300 DHS Standard Stealth None 40.5t 64.5t 5 7 0
MAD-5M 75t Sniper & Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5R 75t Project Phoenix 2 6 0 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5S 75t Sniper & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5T 75t Mobile Close Assault 2 6 0 2 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
MAD-5X 75t Sniper & Ranged Assault 2 4 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
MAD-6D 75t Sniper & Ranged Assault 3 0 0 6 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 7 0
MAD-9S 75t Ranged Assault 2 4 0 3 0 LFE 300 DHS Endo Standard None 48.5t 68t 4 7 0
MAD C 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
Merlin.png

MERLIN

Mech Quirk: Merlin Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MLN-1A 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-1B 60t Heavy Trooper 0 3 1 2 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-1C 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-2A 60t Heavy Trooper 0 4 4 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-2B 60t Heavy Trooper 4 1 0 3 0 STD 240 SHS Endo Ferro None 39.5t 54t 4 7 0
MLN-2C 60t Heavy Trooper 0 4 3 0 0 STD 240 DHS Standard Standard None 36.5t 51t 4 7 0
Orion.png

ORION

Mech Quirk: Orion Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON1-C 75t Primitive Brawler & Assault 1 2 0 0 0 PFE 330 SHS Rugged Primitive None 26t 59.5t 4 7 0
ON1-H 75t Primitive Brawler & Assault 1 2 3 0 0 PFE 270 SHS Rugged Primitive None 39t 59.5t 3 5 0
ON1-K 75t Brawler & Close Assault 1 4 2 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-M 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-M-DC 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MA 75t Brawler & Close Assault 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MB 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MC 75t Brawler & Close Assault 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MD 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-R 75t Brawler & Close Assault 2 0 7 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
ON1-V 75t Brawler & Close Assault 2 2 3 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-V-DC 75t Brawler & Close Assault 2 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-VA 75t Brawler & Close Assault 2 2 2 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON2-M 75t Heavy Fire Support 1 5 2 2 0 STD 300 DHS Endo Ferro None 46t 68t 4 7 0
ON2-MD2 75t Brawler & Close Assault 3 3 3 2 0 LFE 300 DHS Endo Light Ferro None 48.5t 68t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Ostroc Mk.II Shoulder Jump Jet (H)

Moves 2 hexes per Walk MP. Produces 2 heat per hex jumped. 120t Minimum Mech Weight 170t Maximum Mech Weight Maximum JJ Count 2 This component explodes for 120 damage when destroyed

Pilot Affinity: Evasive

+2 bonus against being hit


OSR-2C 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2CB 60t Striker Cavalry 0 4 2 4 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
OSR-2D 60t Striker Cavalry 0 4 1 4 0 STD 300 DHS Standard Standard None 27t 51t 5 8 0
OSR-2L 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2M 60t Striker Cavalry 0 6 2 0 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3C 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3J 60t Striker Cavalry 0 4 4 2 0 LFE 300 DHS Standard Standard None 33.5t 51t 5 8 0
OSR-4C 60t Striker Cavalry 0 4 4 2 0 STD 300 SHS Standard Ferro None 27t 51t 5 8 0
OSR-4L 60t Project Phoenix 0 6 0 4 0 STD 300 DHS Endo Stealth None 30t 54t 5 8 0
OSR-9C 60t Technology Testbed 0 4 2 4 0 STD 240 SHS Standard Standard None 33.5t 48t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

OSR-2CB-K 60t Striker Cavalry 0 4 2 4 0 XL 300 DHS Standard Hardened None 38.5t 51t 4 7 0
Ostsol.png

OSTSOL

Mech Quirk: Ostsol Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OTL-4C 60t Striker Cavalry 0 6 0 6 0 XL 300 pDHS Endo Standard None 39.5t 54t 5 8 0
OTL-4D 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4F 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4PA 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-5M 60t Striker Cavalry 0 6 0 6 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
OTL-5X 60t Sniper Cavalry 4 2 0 0 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
OTL-7M 60t Striker Cavalry 2 6 0 4 0 XL 300 DHS Endo Standard None 41.5t 54t 5 8 0
OTL-8D 60t Project Phoenix 2 5 0 3 0 LFE 300 DHS Standard Heavy Ferro None 33.5t 51t 5 8 0
OTL-8M 60t Striker Cavalry 0 7 0 5 0 XL 360 DHS Endo Standard None 32.5t 54t 7 11 0
Ostwar.png

OSTWAR

Mech Quirk: Ostwar Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Ostwar Rugged

65 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


OWR-2M 65t Primitive Fire Support 0 2 3 0 0 PFE 235 SHS Rugged Primitive None 34t 50.5t 3 5 0
OWR-2MB 65t Heavy Fire Support 0 5 2 5 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
OWR-2N 65t Fire Support 0 2 4 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
OWR-2Q 65t Fire Support 0 2 4 3 0 LFE 260 DHS Standard Standard None 42t 55.5t 4 7 0
Penetrator.png

PENETRATOR

Mech Quirk: Penetrator Narrow Profile

+1 Defense against being hit

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PTR-4D 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-4F 75t Energy Zombie 0 6 2 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6M 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6S 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6T 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 41.5t 64.5t 4 7 0
Perseus.png

PERSEUS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


P1-A 75t Direct Fire Support 0 0 0 1 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-B 75t Direct Fire Support 0 0 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-C 75t Direct Fire Support 0 3 1 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-D 75t Direct Fire Support 0 0 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-Prime 75t Direct Fire Support 0 4 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-W 75t Direct Fire Support 0 0 0 0 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
Prometheus.png

PROMETHEUS

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


PMTH-1 75t Experimental Frankenmech 0 3 4 3 0 XL 375 DHS Cobbled Endo Ferro None 40.5t 67t 5 8 0
PMTH-2 75t Frankenmech 0 3 4 3 0 XL 375 DHS Composite Ferro None 38.5t 67t 5 8 0
PMTH-3 75t Frankenmech 3 2 4 0 0 XL 375 DHS Composite Ferro None 43.5t 67t 5 8 0
PMTH-4 75t Frankenmech 2 4 0 2 0 XL 300 DHS Composite Ferro None 52.5t 67t 4 7 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Quickdraw Hyper-Extending Actuators

+4 Accuracy with ranged weapons in this location

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-4G 60t Striker Cavalry 0 4 2 0 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-4H 60t Striker Cavalry 0 4 2 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-5A 60t Striker Cavalry 0 6 1 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-5K 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-5K2 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-5M 60t Striker Cavalry 0 6 2 1 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-6C 60t Striker Cavalry 2 4 0 3 0 LFE 300 DHS Standard Standard None 33.5t 51t 8 12 0
QKD-6M 60t Striker Cavalry 0 2 0 3 0 LFE 360 DHS Endo Heavy Ferro None 22t 54t 7 10 0
QKD-8K 60t Striker Cavalry 0 4 2 2 0 STD 300 DHS Endo Ferro None 30t 54t 5 8 0
QKD-C 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
Rakshasa.png

RAKSHASA

Mech Quirk: Rakshasa Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


MDG-1A 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-1B 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2A 75t Brawler & Close Assault 2 6 0 3 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2R 75t Brawler & Close Assault 0 5 4 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
Orion.png

RECONQUISTA

Mech Quirk: Reconquista Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RCQ-0N 75t Super-Primitive Brawler 1 0 1 1 0 ICE 225 SHS Rugged Primitive None 36.5t 59.5t 2 4 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Mech Quirk: Rifleman Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-3C 60t Direct-Fire Support 4 2 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3N 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3R 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-4D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-5CS 60t Tukayyid AA Support 2 4 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
RFL-5D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-5L 60t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-5M 60t Anti-Aircraft & Direct-Fire Support 2 6 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-6M 60t Direct-Fire Support 2 2 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-6X 60t Project Phoenix 4 4 0 2 0 XL 300 DHS Endo Standard None 41.5t 54t 5 8 0
RFL-7M 60t Anti-Aircraft & Direct-Fire Support 2 8 0 1 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-8D 60t Anti-Aircraft & Direct-Fire Support 2 4 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL C 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
Roughneck.png

ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-1A 65t Militarized Loadermech 2 1 2 5 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1B 65t Militarized Loadermech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1C 65t Militarized Loadermech 2 0 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-3A 65t Militarized Loadermech 0 7 0 1 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
RGH-4A 65t Militarized Loadermech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-4T 65t Urban Brawler 2 1 2 5 0 STD 305 SHS Endo Standard None 35t 58.5t 4 7 0
Shootist.png

SHOOTIST

Mech Quirk: Shootist Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-8A 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
ST-8C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
ST-9C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-4P 75t Juggernaut & Ranged Heavy 0 8 3 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
Griffin.png

SUPER GRIFFIN

Mech Quirk: Griffin Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Griffin Rugged

55 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1A 60t Primitive Sniper & Fire Support 0 1 1 0 0 PFE 290 SHS Rugged Primitive None 22t 46t 4 7 0
GRF-2N-X 60t Sniper & Fire Support 0 4 3 3 0 STD 240 SHS Standard Standard None 30.5t 45t 4 7 0
Thanatos.png

THANATOS

Mech Quirk: Thanatos Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


TNS-4S 75t Brawler & Close Assault 0 6 7 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
TNS-4T 75t Brawler & Close Assault 3 4 3 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
TNS-5M 75t Extreme Range Sniper 5 2 1 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Thunder.png

THUNDER

Mech Quirk: Thunder Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


THR-1L 70t Heavy Brawler 2 4 1 0 0 XL 350 DHS Standard Standard None 40t 60t 5 8 0
THR-2L 70t Heavy Brawler 2 3 1 1 0 XL 350 DHS Standard Stealth None 40t 60t 6 9 0
THR-3L 70t Artillery Support 0 4 3 0 0 XL 350 DHS Standard Stealth None 40t 60t 6 9 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Thunderbolt MultiTrac+TC

Grants the Multi-Shot pilot ability, Grants Breaching Shot, Called Shot

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-1C 65t Heavy Skirmisher & Brawler 0 4 2 2 0 PFE 200 SHS Rugged Primitive None 38t 50.5t 3 5 0
TDR-5D 65t Heavy Skirmisher & Brawler 2 0 2 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5L 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-5LS 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5PA 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5S 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5Sb 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
TDR-5SE 65t Heavy Skirmisher 0 5 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5SS 65t Heavy Striker & Disabler 0 7 1 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-7M 65t Heavy Skirmisher & Brawler 2 4 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-7SE 65t Heavy Sniper 2 4 2 2 0 STD 260 DHS Endo Ferro None 42t 58.5t 4 7 0
TDR-8M 65t Heavy Skirmisher & Brawler 1 5 2 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-8SS 65t Heavy Skirmisher & Brawler 0 6 0 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-9M 65t Heavy Sniper 2 3 2 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
TDR-9NAIS 65t Heavy Brawler 2 3 3 2 0 XL 325 DHS Endo Standard None 38.5t 57.5t 5 8 0
TDR-9S 65t Heavy Striker & Disabler 0 6 1 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-9SE 65t Heavy Skirmisher 0 5 2 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-9W 65t Heavy Skirmisher & Brawler 0 5 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-10SE 65t Heavy Brawler 0 5 1 2 0 STD 260 DHS Endo Standard None 41t 57.5t 4 7 0
TDR C 65t Heavy Skirmisher & Brawler 0 5 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
Toyama.png

TOYAMA

Mech Quirk: Toyama Easy to Pilot

+10% Walking Distance

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TYM-1A 75t Multi-Role BattleMech 2 5 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 5 7 0
Valkyrie II.png

VALKYRIE II

Mech Quirk: Valkyrie II Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


VLK-II-1A 60t Heavy Recon and Striker 0 3 2 4 0 XL 360 DHS Endo Standard None 33.5t 54t 7 10 0
VLK-II-1M 60t Heavy Striker 0 9 0 3 0 XL 360 DHS Endo Standard None 27.5t 48t 7 10 0
VLK-II-2A 60t Heavy Recon and Striker 0 7 0 1 0 LFE 300 DHS Standard Standard None 31.5t 51t 5 8 0
VLK-II-2L 60t Heavy Recon and Striker 4 2 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
VLK-II-2S 60t Heavy Recon and Striker 0 3 2 3 0 LFE 300 DHS Standard Standard None 30.5t 48t 5 8 0
VLK-II-3X 60t Arena Charger 0 8 0 2 0 XL 360 DHS Endo Standard None 24.5t 47t 7 10 0
Von Rohrs.png

VON ROHRS

Mech Quirk: Von Rohrs MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Evasive

+2 bonus against being hit


VON-4RH-5 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-6 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-7 65t Modernized Fire Support 0 2 4 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
VON-4RH-9 65t Modernized Fire Support 2 2 3 1 0 XL 325 DHS Standard Standard None 39.5t 55.5t 5 8 0
Warhammer.png

WARHAMMER

Mech Quirk: Warhammer Rugged

70 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Evasive

+2 bonus against being hit


WHM C 2 70t Brawler & Close Assault 0 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-4L 70t Project Phoenix 0 9 1 7 0 XL 280 DHS Standard Stealth None 49t 60t 4 7 0
WHM-6D 70t Brawler & Close Assault 2 6 0 4 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6K 70t Brawler & Close Assault 0 6 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
WHM-6L 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6PA 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Heavy None 41t 60t 4 7 0
WHM-6R 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6Rb 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
WHM-7A 70t Brawler & Close Assault 0 6 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7CS 70t Tukayyid Brawler 0 6 3 2 0 XL 280 DHS Standard Standard None 48t 60t 4 7 0
WHM-7H 70t Brawler & Close Assault 2 4 1 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
WHM-7K 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7M 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-7M-DC 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-7S 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-8D 70t Project Phoenix 0 8 1 6 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
WHM-9D 70t Brawler & Close Assault 2 6 0 2 0 XL 350 DHS Endo Standard None 40.5t 63.5t 5 8 0
WHM-9S 70t Brawler & Close Assault 2 4 1 2 0 LFE 280 DHS Standard Standard None 44t 60t 4 7 0
WHM C 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Woden.png

WODEN

Mech Quirk: Woden Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Evasive

+2 bonus against being hit


WDN-2Y 60t Heavy FrankenMech 2 2 3 1 0 XL 300 DHS Hybrid Endo Standard None 37.5t 51t 5 8 0
WDN-3Y 60t Heavy FrankenMech 2 3 2 1 0 XL 300 DHS Hybrid Endo Standard None 37.5t 51t 5 8 0
Yeoman.png

YEOMAN

Mech Quirk: Yeoman Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


YMN-6Y 60t Pure Missile Support 0 0 6 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-7Y-AR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Ferro None 42t 54t 4 7 0
YMN-8Y 60t Pure Missile Support 0 4 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-9Y 60t Pure Missile Support 0 2 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-10-OR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Standard None 43.5t 54t 4 7 0


Inner Sphere Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Albatross.png

ALBATROSS

Mech Quirk: Albatross Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ALB-3U 95t Assault Trooper 1 5 2 2 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
ALB-4U 95t Assault Trooper 1 4 2 3 0 XL 380 DHS Standard Ferro None 54t 82.5t 4 7 0
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Annihilator Compact Stabilized Weapon

-3 Recoil with ranged Weapons, Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-1A 100t Juggernaut & Siege Mech 6 6 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1A4 100t Artillery Siege Mech 0 6 4 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1E 100t Juggernaut & Siege Mech 0 12 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1G 100t Juggernaut & Siege Mech 6 2 0 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1X 100t Juggernaut & Siege Mech 6 4 0 3 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-2A 100t Juggernaut & Siege Mech 8 6 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-2G 100t Juggernaut & Siege Mech 8 0 0 0 0 STD 200 SHS Endo Standard None 81.5t 92t 2 3 0
ANH-3A 100t Juggernaut & Siege Mech 8 6 0 2 0 CFE 200 DHS Standard Standard None 68t 83t 2 4 0
Archangel.png

ARCHANGEL

Mech Quirk: Compact Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Resistant

50% less chance to suffer critical hits


C-ANG-CONDITUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-DEICIO 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-LATERIS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-RAPTUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
Atlas.png

ATLAS

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7 C 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-A 100t Juggernaut & Assault 1 2 6 3 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-C 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-CM 100t Juggernaut & Close Assault 2 3 2 3 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-D 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-D-DC 100t Command 'Mech, Juggernaut & Close Assault 2 2 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-D-H 100t Juggernaut 2 5 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-H2 100t Juggernaut 2 4 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-HT 100t Juggernaut & Close Assault 2 6 2 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-K 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-K-DC 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-R 100t Juggernaut & Close Assault 2 6 3 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-RS 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-S 100t Juggernaut & Close Assault 2 4 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-S2 100t Juggernaut & Close Assault 2 4 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3-DC 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS8-S 100t Juggernaut & Ranged Assault 4 0 4 4 0 LFE 300 DHS Endo Standard None 72.5t 92t 3 5 0
Awesome.png

AWESOME

Mech Quirk: Awesome Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AWS-8Q 80t Heavy Sniper & Defender 0 7 0 1 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8R 80t Heavy Fire Support & Defender 0 3 4 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8T 80t Heavy Fire Support & Defender 0 5 2 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8V 80t Heavy Fire Support & Defender 0 5 2 4 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-9M 80t Heavy Sniper & Defender 0 8 2 2 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
AWS-9Ma 80t Heavy Sniper & Defender 0 7 0 3 0 XL 320 DHS Standard Standard None 46.5t 64t 4 7 0
AWS-9Q 80t Heavy Sniper & Defender 0 8 0 1 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
AWS-10Q 80t Heavy Flanker 0 8 0 1 0 XL 400 DHS Endo Ferro None 38.5t 73t 5 8 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-1E 95t Heavy Brawler & Sniper 1 3 0 1 0 PFE 330 SHS Rugged Primitive None 44t 77.5t 3 5 0
BNC-3E 95t Heavy Brawler & Sniper 3 3 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3EA 95t Heavy Brawler & Sniper 3 4 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3M 95t Heavy Brawler & Sniper 0 8 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3MC 95t Heavy Brawler & Sniper 3 3 0 6 0 STD 380 SHS Standard Standard None 36.5t 82.5t 4 7 0
BNC-3PA 95t Heavy Brawler & Sniper 1 9 1 7 0 JRXL 380 SHS Standard Heavy None 58t 82.5t 4 7 0
BNC-3Q 95t Heavy Brawler & Juggernaut 6 0 0 3 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3S 95t Heavy Brawler & Sniper 1 9 1 7 0 STD 285 SHS Standard Standard None 63t 82.5t 3 5 0
BNC-5S 95t Heavy Brawler & Sniper 1 7 1 5 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
BNC-6S 95t Heavy Brawler & Sniper 6 0 0 3 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-6T 95t Heavy Periphery Brawler 3 6 3 1 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-7S 95t Heavy Brawler & Sniper 2 6 1 3 0 LFE 380 DHS Endo Standard None 48t 87t 4 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1D 85t Heavy Brawler & Close Assault 2 7 0 3 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1G 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1G-DC 85t Command 'Mech, Heavy Brawler, & Close Assault 2 5 1 3 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-1GB 85t Heavy Brawler & Close Assault 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 7 0
BLR-1GBC 85t Heavy Brawler & Close Assault 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 7 0
BLR-1Gc 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-1S 85t Heavy Brawler & Close Assault 0 4 5 2 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-2C 85t Command 'Mech, Heavy Brawler, & Close Assault 0 5 1 4 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3M 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3M-DC 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3S 85t Heavy Brawler & Close Assault 0 6 2 1 0 XL 340 SHS Standard Standard None 53t 73.5t 4 7 0
BLR-4S 85t Heavy Brawler & Close Assault 1 6 1 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
BLR-5K 85t Heavy Brawler & Close Assault 2 3 2 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
BLR-5M 85t Heavy Brawler & Close Assault 1 7 1 2 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-K3 85t Heavy Brawler & Close Assault 0 8 1 3 0 XL 340 DHS Standard Standard None 53t 73.5t 4 7 0
Berserker.png

BERSERKER

Mech Quirk: Berserker Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BRZ-A3 100t Melee Monster 0 7 0 2 0 XL 400 DHS Endo Standard None 48.5t 85t 5 7 0
BRZ-B3 100t Melee Monster 0 2 4 2 0 XL 400 DHS Endo Standard None 48.5t 85t 5 7 0
BRZ-C3 100t Melee Monster 0 7 0 2 0 LFE 400 DHS Endo Standard None 36.5t 85t 5 8 0
Bull Shark.png

BULL SHARK

Mech Quirk: Bullshark Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


BSK-M3 95t Heavy Brawler 4 4 4 0 0 STD 190 SHS Standard Standard None 73t 82.5t 2 3 0
BSK-M4 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 3 5 0
BSK-M5 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 3 5 0
BSK-M6 95t Heavy Brawler 4 4 4 0 0 LFE 290 SHS Standard Standard None 66t 82.5t 3 5 0
BSK-M7 95t Heavy Brawler 4 4 4 0 0 LFE 300 DHS Standard Reflective None 65t 82.5t 3 5 0
Charger.png

CHARGER

Mech Quirk: Charger Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CGR-1A1 80t Heavy Scout & Harasser 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1A5 80t Assault & Brawler 2 3 2 2 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1A9 80t Support & Skirmisher 0 5 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1B1 80t Heavy Scout & Harasser 0 6 0 4 0 LFE 400 DHS Endo Heavy Ferro None 27.5t 73t 5 8 0
CGR-1L 80t Heavy Scout & Sniper 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1PA1 80t Heavy Scout & Harasser 0 5 0 5 0 JRXL 400 SHS Standard Standard None 38.5t 69t 5 8 0
CGR-1R1 80t Reinforced Arena Brawler 0 1 0 8 0 LFE 350 DHS Reinforced Standard None 38.5t 67t 4 7 0
CGR-2A2 80t Heavy Scout & Harasser 0 2 5 3 0 STD 400 SHS Standard Ferro None 12.5t 69t 5 8 0
CGR-3K 80t Support & Skirmisher 0 5 1 4 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 0
CGR-4A4 80t Assault & Brawler 2 4 2 0 0 LFE 320 DHS Standard Standard None 46t 69t 4 7 0
CGR-SA5 80t Assault & Brawler 1 5 2 2 0 LFE 320 DHS Endo Standard None 50t 73t 4 7 0
CGR-C 80t Support & Skirmisher 0 4 2 3 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 0
CGR-SB 80t Assault & Brawler 0 5 0 5 0 STD 240 SHS Standard Standard None 54.5t 69t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-5R 95t Heavy Frankenmech 1 5 2 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-5T 95t Heavy Frankenmech 6 5 0 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-6R 95t Heavy Frankenmech 1 2 3 2 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7A 95t Heavy Frankenmech 3 4 0 4 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7R 95t Heavy Frankenmech 1 2 5 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-8R 95t Heavy Frankenmech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

COR-PL 95t Heavy Frankenmech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Crockett.png

CROCKETT

Mech Quirk: Crockett Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Katana Easy to Pilot

+10% Walking Distance

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


CRK-5003-0 85t Training Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-1b 85t Training Mech 2 8 0 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
CRK-5003-3 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-2 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-C 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-CM 85t Gifted Assault Mech 1 4 1 4 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5004-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Cyclops.png

CYCLOPS

Mech Quirk: Cyclops Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


CP-10-HQ 90t Command & Fire Support 0 6 4 0 0 STD 360 SHS Standard Standard None 23t 64t 4 7 0
CP-10-Q 90t Fire Support 0 3 7 1 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z 90t Command & Fire Support 4 6 2 0 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z-DC 90t Command & Fire Support 1 6 2 0 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-11-A 90t Command & Fire Support 3 4 2 0 0 STD 360 SHS Standard Standard None 39t 78t 4 7 0
CP-11-A-DC 90t Command & Fire Support 3 4 2 0 0 STD 360 SHS Standard Standard None 40t 78t 4 7 0
CP-11-C 90t Command & Fire Support 3 4 1 1 0 STD 360 SHS Standard Standard None 39t 78t 4 7 0
CP-11-G 90t Command & Fire Support 2 3 3 0 0 STD 360 DHS Endo Ferro None 44.5t 82.5t 4 7 0
CP-11-H 90t Fire Support 2 2 6 1 0 STD 360 DHS Standard Ferro None 41t 78t 4 7 0
CP-12-K 90t Command & Fire Support 2 4 2 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
CP-13-M 90t Command & Close-Range Firepower 0 5 6 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
Devastator.png

DEVASTATOR

Mech Quirk: Devastator MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


DVS-1D 100t Steel Wall 4 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
DVS-2 100t Steel Wall 4 6 0 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
DVS-2-EC 100t Steel Wall 4 6 0 0 0 XL 300 cDHS Standard Standard None 72.5t 87t 3 5 0
DVS-3 100t Steel Wall 4 5 0 1 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-1A 90t All Around Assault 2 3 0 0 0 PFE 320 SHS Rugged Primitive None 42t 73t 3 5 0
EMP-5A 90t All Around Assault 2 7 0 0 0 STD 270 SHS Standard Standard None 61.5t 79t 3 5 0
EMP-5P 90t All Around Assault 0 8 0 1 0 XL 360 DHS Endo Standard None 59t 83.5t 4 7 0
EMP-6A 90t All Around Assault 2 7 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-6A-EC 90t All Around Assault 2 6 1 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-6M 90t All Around Assault 4 7 0 3 0 LFE 270 DHS Endo Standard None 69.5t 83.5t 3 5 0
EMP-7AIV 90t All Around Assault 0 7 2 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-7G 90t All Around Assault 6 3 0 2 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
Supernova.png

EMPEROR CRAB

Mech Quirk: Emperor Crab Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


MPC-010x 100t Juggernaut & Ranged Assault 4 3 3 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
Ettin.png

ETTIN

Mech Quirk: Dual Cockpit

+20% increased Sensor Range, +20% increased Sight Range, +1 Initiative, +2 Lance Accuracy with Indirect Fire, +4 Injuries resisted, +2 Increased Individual Resolve, Mech Cowl adds 45 Armor to the Head, Bleedout Prevented, Takes the cockpit slot.

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ETT-1N 95t Two-Headed Command Mech 2 5 2 3 0 XL 380 DHS Standard Standard None 46t 75.5t 7 10 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-5 100t Incredible Direct-Fire Support 6 3 0 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
FNR-5B 100t Incredible Direct-Fire Support 4 5 0 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
FNR-6 100t Incredible Direct-Fire Support 0 5 4 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
Fafnir.png

FAFNIR II

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR2-4 100t Ponderous Death Machine 4 4 0 3 0 STD 300 DHS Standard Ferro Lamellor None 63t 87t 3 5 0
Grand Titan.png

GRAND TITAN

Mech Quirk: Grand Titan Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


T-IT-N10M 100t Fast Juggernaut 0 4 3 3 0 XL 400 DHS Endo Standard None 56.5t 92t 4 7 0
T-IT-N11M 100t Fast Juggernaut 2 5 2 2 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Gunslinger.png

GUNSLINGER

Mech Quirk: Gunslinger Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GUN-1ERD 85t Heavy Sniper 2 6 0 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
GUN-2ERD 85t Heavy Sniper 2 6 0 4 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HTM-26T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
HTM-27T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27U 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27V 80t Heavy Sniper & Defender 0 5 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27W 80t Heavy Sniper & Defender 3 6 3 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27Y 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-28T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
HTM-31K 80t Stealth City Fighter 4 0 0 5 0 STD 240 DHS Standard Stealth None 54.5t 69t 3 5 0
HTM-C 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-CM 80t Heavy Sniper & Defender 0 6 0 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HA1-O 95t Omnimech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OA 95t Omnimech Assault 0 0 0 1 10 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OB 95t Omnimech Assault 0 1 0 0 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OC 95t Omnimech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OR 95t Omnimech Artillery Support 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
Shadow Hawk LAM.png

HECTOR LAM

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOR-5X 80t Experimental Super-Heavy LAM 4 2 0 2 0 LAM 320 DHS Standard Standard None 30.5t 30.5t 5 7 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-694 90t Ranged Assault & Heavy Cavalry 4 4 0 0 0 LFE 255 DHS Endo Standard None 69.5t 82.5t 2 3 0
HGN-732 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 SHS Standard Ferro None 60.5t 78t 3 5 0
HGN-732B 90t Juggernaut & Heavy Cavalry 2 3 2 3 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
HGN-733 90t Juggernaut & Heavy Cavalry 1 2 4 1 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-733C 90t Juggernaut & Heavy Cavalry 1 2 4 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-733P 90t Juggernaut, Sniper, & Heavy Cavalry 0 4 3 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-734 90t Ranged Assault & Heavy Cavalry 2 5 2 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
HGN-736 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
HGN-739 90t Ranged Assault & Heavy Cavalry 3 4 3 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
Imp.png

IMP

Mech Quirk: Imp Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


IMP-1A 100t Assault Bruiser 0 7 2 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1B 100t Assault Bruiser 0 8 1 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1C 100t Assault Bruiser 1 8 0 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1X 100t Assault Bruiser 4 3 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-2E 100t Assault Bruiser 0 7 2 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-3E 100t Assault Bruiser 0 8 2 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
IMP-4E 100t Assault Bruiser 0 10 2 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-5E 100t Assault Bruiser 0 6 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Jotunn.png

JOTUNN

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


JTN-4Q 95t Periphery Artillery 4 4 0 2 0 STD 285 DHS Standard Ferro None 61t 81.5t 3 5 0
JTN-5Q 95t Periphery Artillery 0 0 6 4 0 STD 285 DHS Standard Ferro None 61t 81.5t 3 5 0
JTN-6Q 95t Periphery Heavy Brawler 4 3 0 3 0 XL 380 DHS Standard Ferro None 56t 81.5t 4 7 0
Juggernaut.png

JUGGERNAUT

Mech Quirk: Juggernaut Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


JG-R9T1 90t Arena Brawler 0 7 0 20 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T2 90t Arena Brawler 4 8 0 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T3 90t Arena Brawler 2 7 1 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9X1 90t Arena Brawler 0 4 0 10 0 STD 360 DHS Endo Light Ferro None 43.5t 83.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-000 100t Juggernaut & Close Assault 4 4 4 2 0 STD 300 SHS Standard Ferro None 63t 87t 3 5 0
KGC-0000 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
KGC-000b 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
KGC-001 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 SHS Standard Ferro None 72.5t 87t 3 5 0
KGC-002 100t Juggernaut & Close Assault 4 4 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-005 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
KGC-010 100t Experimental Juggernaut 4 2 2 2 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
Legacy.png

LEGACY

Mech Quirk: Legacy Stabilized Weapons

-3 Recoil with ranged Weapons

Mech Quirk: Rising Star Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Nimble

15% more jumping distance


LGC-01 80t Assault Brawler 4 3 1 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 0
LGC-02 80t Assault Brawler 0 5 3 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 0
RSR-01 80t Failed SLDF Brawler 4 3 1 3 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
Longbow.png

LONGBOW

Mech Quirk: Longbow Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Longbow Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LGB-0C 85t Hail of Missiles 0 2 2 1 0 PFE 300 SHS Rugged Primitive None 40.5t 68.5t 3 5 0
LGB-0H 85t Hail of Missiles 0 2 26 0 0 STD 340 DHS Standard Standard None 41.5t 73.5t 4 7 0
LGB-0W 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-0W2 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-7Q 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-7V 85t Hail of Missiles 0 8 4 0 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-8C 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-8Q 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
LGB-10C 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-12C 85t Hail of Missiles 0 0 6 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-13NAIS 85t Project Phoenix 6 2 0 3 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
Mackie.png

MACKIE

Mech Quirk: Mackie Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-5S 100t The Actual First Battlemech 1 2 0 0 0 PFE 340 SHS Rugged Primitive None 42.5t 82t 3 5 0
MSK-6S 100t The First Battlemech 1 3 0 0 0 PFE 340 SHS Rugged Primitive None 42.5t 82t 3 5 0
MSK-7A 100t The First Battlemech 2 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-7S 100t The First Battlemech 2 3 0 0 0 PFE 300 SHS Rugged Primitive None 54t 82t 3 5 0
MSK-8B 100t The First Battlemech 3 4 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9F 100t The First Battlemech 0 5 2 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-9H 100t The First Battlemech 3 4 1 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9H Prime 100t The First Battlemech... with a twist! 0 2 0 0 10 STD 300 DHS Endo Standard None 65.5t N/A 3 5 0
MSK-10J 100t The First Battlemech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-11R 100t The First Battlemech 2 6 0 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-12S 100t The First Battlemech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-4A 100t Sniper & Ranged Assault 0 9 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4B 100t Sniper & Ranged Assault 6 5 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4HB 100t Rocket Brawler 0 4 9 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4S 100t Sniper & Ranged Assault 3 5 0 2 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
MAD-5A 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
MAD-5B 100t Sniper & Ranged Assault 3 7 0 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MAD-5C 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
MAD-5J 100t Sniper & Ranged Assault 4 0 4 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
MAD-5W 100t Mobile Close Quarters Assault 0 10 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
MAD-6S 100t Heavy Knife-Fighter 2 5 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
MAD-7H 100t Clantech Refit 2 5 2 0 0 cXL 300 DHS Standard Ferro None 72.5t 87t 3 5 0
Matar.png

MATAR

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SAM-RS 110t Slow Juggernaut 4 8 0 9 0 STD 220 DHS Standard Standard None 83t 96t 2 3 0
Mauler.png

MAULER

Mech Quirk: Linesman Stabilized Weapon

-4 Recoil with ranged Weapons

Mech Quirk: Mauler Stabilized Weapon

-4 Recoil with ranged Weapons

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


LMN-1PT 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
MAL-1R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-2K 90t Juggernaut & Heavy Cavalry 0 4 8 0 0 CFE 270 DHS Endo Standard None 57.5t 82.5t 4 6 0
MAL-2R 90t Juggernaut & Heavy Cavalry 4 4 2 0 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
MAL-3R 90t Juggernaut & Heavy Cavalry 4 0 4 1 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-3S 90t Mobile Artillery 4 6 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
MAL-4R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
MAL-5C 90t Juggernaut & Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 67.5t 78t 3 5 0
MAL-C 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Monster.png

MONSTER

Mech Quirk: Monster Hardened Cockpit

+3 Injuries resisted, Mech Cowl adds 45 Armor to the Head, Takes the cockpit slot.

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNST-3R 150t Superheavy Prototype 4 2 6 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
Naginata.png

NAGINATA

Mech Quirk: Naginata Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

NG-C3A 95t Command and Fire Support 0 2 5 5 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
NG-C3B 95t Command and Fire Support 0 3 4 6 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
NG-C3C 95t Command and Fire Support 0 2 5 5 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-7J 95t Heavy Brawler 6 4 0 1 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
NSR-9FC 95t Heavy Sniper 4 6 0 0 0 XL 380 DHS Standard Standard None 55t 82.5t 4 7 0
NSR-9J 95t Heavy Sniper 4 5 3 1 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-9SS 95t Heavy Brawler 4 5 0 3 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-10CS 95t C3 Network Master 2 2 2 2 0 XL 285 DHS Standard Standard None 67t 79.5t 3 5 0
NSR-10K 95t Heavy Brawler 0 0 5 5 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Omega.png

OMEGA

Mech Quirk: Omega Command Mech

+2 Initiative, Takes the lower sensor slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHP-X4 150t Superheavy Prototype 9 4 0 1 0 XL 300 DHS Standard Standard None 119.5t 132t 2 3 0
Pulverizer.png

PULVERIZER

Mech Quirk: Pulverizer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


PUL-2V 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-3R 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-4L 90t Melee Brawler 0 3 3 3 0 LFE 360 DHS Endo Standard None 44.5t 77.5t 4 7 0
PUL-4W 90t Melee Brawler 0 4 1 4 0 STD 360 DHS Endo Ferro None 36.5t 76.5t 4 7 0
PUL-5A 90t Point-Blank Brawler 3 2 0 5 0 LFE 360 DHS Endo Standard None 53.5t 82.5t 4 7 0
Rampage.png

RAMPAGE

Mech Quirk: Rampage Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RMP-2G 85t Heavy Brawler & Close Assault 1 7 1 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
RMP-4G 85t Heavy Brawler & Close Assault 2 7 0 2 0 XL 340 DHS Endo Standard None 60t 77.5t 4 7 0
RMP-5G 85t Heavy Brawler & Close Assault 1 5 4 2 0 XL 340 DHS Endo Standard None 57t 77.5t 4 7 0

RED CORSAIR

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1G-RC 85t Pirate Clan Mech 0 7 0 2 0 cXL 340 cDHS Clan Endo Standard None 57t 77.5t 4 7 0
Rifleman.png

RIFLEMAN II

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-3N-2 80t Anti-Aircraft & Direct-Fire Support 4 6 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Rifleman III.png

RIFLEMAN III

Mech Quirk: Rifleman III MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RF2-A 90t Ambush Sniper 8 0 0 0 0 XL 180 SHS Standard Standard None 72.5t 78t 2 3 0
RF2-B 90t Ambush Sniper 0 10 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
RF2-L 90t Ambush Sniper 10 0 0 0 0 XL 180 SHS Standard Standard None 72.5t 78t 2 3 0
Salamander.png

SALAMANDER

Mech Quirk: Salamander Improved Sensors

Takes the upper sensor slot. +15% increased Sensor Range +20% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


PPR-5S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
PPR-5T 80t Heavy Fire Support 0 0 6 2 0 XL 400 DHS Endo Standard None 42.5t 73t 5 8 0
PPR-6S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-6T 80t Heavy Fire Support 0 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-7S 80t Heavy Fire Support 0 2 6 0 0 LFE 320 DHS Endo Standard None 52t 73t 4 7 0
Schwerer Gustav.png

SCHWERER GUSTAV

Mech Quirk: Schwerer Gustav Hyper-Extending Actuators

+8 Accuracy with ranged weapons in this location

Mech Quirk: Schwerer Gustav FrankenMech

Takes the lower life support slot. +1 Initiative

Pilot Affinity: Command Unit

Gains +1 initiative


SG-1X 100t One-Off FrankenMech 5 5 0 0 0 XL 400 DHS Hybrid Endo Standard None 38.5t 78t 4 7 0
Seraph.png

SERAPH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


H-SER-O-CONDITUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard None 56t N/A 3 5 0
H-SER-O-DEICIO 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard None 56t N/A 3 5 0
H-SER-O-LATERIS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 cDHS Standard Standard None 56t N/A 3 5 0
H-SER-O-RAPTUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard None 56t N/A 3 5 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-1A 95t Fast Cavalry Assault 0 8 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1B 95t Fast Cavalry Assault 0 5 4 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1C 95t Fast Cavalry Assault 0 8 2 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1CC 95t Fast Cavalry Assault 0 10 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-2D 95t Fast Cavalry Assault 0 2 4 3 0 XL 380 DHS Standard Standard None 55t 82.5t 4 7 0
SRC-2K 95t Fast Cavalry Assault 2 6 0 4 0 XL 380 DHS Standard Standard None 53t 77.5t 4 7 0
SRC-2L 95t Fast Cavalry Assault 0 8 0 3 0 XL 380 DHS Standard Ferro None 53t 82.5t 4 7 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3F 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3Fb 85t Juggernaut & Ranged Assault 0 6 2 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3H 85t Juggernaut & Heavy Fire Support 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3PA 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-4N 85t Juggernaut & Ranged Assault 0 8 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-5M 85t Juggernaut & Ranged Assault 0 6 5 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-6M 85t Juggernaut & Ranged Assault 0 7 2 4 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-7D 85t Juggernaut & Ranged Assault 0 6 4 1 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-7L 85t Juggernaut & Ranged Assault 2 0 7 1 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
STK-8S 85t Juggernaut & Ranged Assault 1 6 0 1 0 LFE 255 DHS Standard Standard None 60.5t 73.5t 3 5 0
STK-8X 85t Juggernaut & Ranged Assault 1 4 2 3 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Behemoth Barrel Fist

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Command Unit

Gains +1 initiative


BHN-6H 100t Unique Juggernaut 4 4 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
Sunder.png

SUNDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SD1-O 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OA 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OB 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OC 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OD 90t First-Gen Assault Omni 0 0 0 0 8 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OR 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
Templar.png

TEMPLAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


TLR1-O 85t Brawler & Close Assault 0 1 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OA 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OB 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OC 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OD 85t Sniper & Ranged Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OE 85t Brawler & Close Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OF 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OS 85t Brawler & Close Assault 0 0 0 0 14 XL 340 DHS Endo Standard None 52t N/A 4 7 0
Thug.png

THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-10E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
THG-11C 80t Stealth Zombie 2 4 5 0 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
THG-11E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-11Eb 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-12E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-12K 80t Heavy Zombie Mech 0 4 4 2 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-13K 80t Specialist Sniper 0 8 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Thunder Hawk Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


TDK-7KMA 100t Ranged Assault 4 4 3 1 0 XL 300 DHS Standard Standard None 74.5t 87t 3 5 0
TDK-7S 100t Ranged Assault 6 4 0 1 0 LFE 300 SHS Standard Standard None 69.5t 87t 3 5 0
TDK-7X 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
TDK-7Y 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
Titan.png

TITAN

Mech Quirk: Titan Reinforcement

50% Resistance against Critical Hits

Pilot Affinity: Resistant

50% less chance to suffer critical hits


TI-1A 100t Prototyped Juggernaut 0 8 5 0 0 STD 300 SHS Reinforced Standard None 63t 87t 3 5 0
TI-1G 100t Upgraded Juggernaut 4 4 0 4 0 XL 300 DHS Reinforced Standard None 72.5t 87t 3 5 0
TI-1M 100t Tip of the Spear 0 2 7 0 0 STD 300 DHS Reinforced Standard None 63t 87t 3 5 0
TI-1T 100t Melee Juggernaut 0 8 0 3 0 LFE 300 DHS Reinforced Standard None 67.5t 87t 3 5 0
TI-2P 100t Updated Juggernaut 0 6 5 1 0 STD 300 DHS Reinforced Standard None 63t 87t 3 5 0
Vanquisher.png

VANQUISHER

Mech Quirk: Vanquisher Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VQR-2A 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
VQR-2B 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-9A 80t Heavy Cavalry 2 3 1 5 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9A1 80t Heavy Cavalry 3 2 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9B 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9D 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
VTR-9K 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
VTR-9PA 80t Heavy Cavalry 3 2 2 1 0 JRXL 320 SHS Standard Standard None 53.5t 69t 4 7 0
VTR-9S 80t Heavy Cavalry & Close Assault 2 2 3 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-10D 80t Heavy Cavalry 3 2 2 1 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
VTR-10L 80t Heavy Cavalry 3 3 2 4 0 STD 320 DHS Endo Stealth None 46.5t 73t 4 7 0
VTR-10S 80t Heavy Cavalry 3 2 2 2 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
VTR-11D 80t Heavy Cavalry 3 3 2 3 0 LFE 320 DHS Endo Standard None 50t 73t 4 7 0
VTR-12R 80t Heavy Cavalry 2 4 4 3 0 STD 330 DHS Composite Ferro None 42.5t 73t 4 7 0
VTR C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-C 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
Viking.png

VIKING

Mech Quirk: Viking Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


VKG-2F 90t Heavy Fire Support 0 0 6 6 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 0
VKG-2G 90t Heavy Fire Support 4 5 0 0 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 0
VKG-2M 90t Heavy Fire Support 0 0 8 4 0 STD 270 DHS Standard Standard None 60.5t 78t 3 5 0
Xerxes.png

XERXES

Mech Quirk: Xerxes Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


XER-4S 130t Superheavy Missile Boat 2 0 8 1 0 XL 300 DHS Standard Standard None 99.5t 114t 2 3 0
Ymir.png

YMIR

Mech Quirk: Ymir Easy to Pilot

+10% Walking Distance

Mech Quirk: Ymir Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


BWP-2B 90t Early Assault Cavalry 1 1 6 1 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-2E 90t Early Assault Cavalry 0 2 4 2 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-3A 90t Early Assault Cavalry 0 3 4 2 0 STD 360 DHS Standard Standard None 37t 78t 5 7 0
BWP-X1 90t Early Assault Cavalry 1 1 6 3 0 PFE 320 SHS Rugged Primitive None 40t 73t 3 5 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-3SK 80t Fire Support & Ranged Assault 2 3 2 1 0 STD 320 SHS Standard Light None 40.5t 69t 5 7 0
ZEU-5S 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 DHS Standard Standard None 42.5t 69t 5 7 0
ZEU-5T 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-6A 80t Fire Support & Ranged Assault 0 5 3 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6PA 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S-DC 80t Fire Support & Ranged Assault 2 4 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6T 80t Fire Support & Ranged Assault 0 7 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6Y 80t Fire Support & Ranged Assault 2 2 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-8T 80t Fire Support & Ranged Assault 2 2 2 3 0 LFE 320 DHS Endo Standard None 50t 73t 5 7 0
ZEU-9S 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 40.5t 69t 5 7 0
ZEU-9S2 80t Fire Support & Ranged Assault 2 3 2 2 0 XL 320 DHS Standard Ferro None 51.5t 69t 5 7 0
ZEU-9S-DC 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 40.5t 69t 5 7 0
ZEU-9T 80t Fire Support & Ranged Assault 0 5 2 3 0 LFE 320 DHS Standard Ferro None 46t 69t 5 7 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-9WD 80t Prototype Fire Support & Ranged Assault 2 6 0 2 0 LFE 320 DHS Standard Light Ferro None 46t 69t 5 7 0
ZEU-X 80t Prototype Fire Support & Ranged Assault 2 3 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 9 0
ZEU-X-X 80t Prototype Fire Support & Ranged Assault 2 2 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 9 0


Clan Mechs

Clan Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


ADR-A 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-B 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-C 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-D 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-E 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-H 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-PRIME 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ACH-A 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-B 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-C 30t Light Line Mech 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-D 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-H 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-Prime 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
Cephalus.png

CEPHALUS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


CEP-1 25t Prototype Turned Skirmisher 0 0 4 0 3 cXXL 150 cDHS Composite Clan Ferro None 13.5t N/A 7 11 0
CEP-A 25t Dedicated E-War Platform 0 0 0 0 5 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-B 25t Dedicated E-War Platform 0 0 0 0 7 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-C 25t Dedicated E-War Platform 0 0 0 0 5 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-D 25t Dedicated E-War Platform 0 0 0 0 6 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-PRIME 25t Dedicated E-War Platform 0 0 0 0 9 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-Proto 25t Experimental E-War Prototype 0 0 0 4 3 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 11 0
Cougar.png

COUGAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


COU-A 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-B 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-C 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-D 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-E 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-H 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-PRIME 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
Falcon.png

FALCON

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


DRF-C 30t Light Raider 0 3 0 4 0 cXL 210 cDHS Endo Standard None 18t 25.5t 8 13 0
Fire Moth.png

FIRE MOTH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


FM-A 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-B 20t Super-Fast Scout 0 0 0 1 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-C 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-D 20t Super-Fast Scout 0 0 0 0 6 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-E 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-H 20t Super-Fast Scout 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-PRIME 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


FFL-C 30t Assault Scout 0 4 2 5 0 STD 150 cDHS Clan Endo Standard None 18t 25.5t 6 9 0
Howler.png

HOWLER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


HOW-1 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
HOW-2 20t Second-Line Support 0 0 4 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 11 0
HOW-3 20t Second-Line Support 0 3 0 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 11 0
HOW-4 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
HOW-5 20t Second-Line Support 0 6 0 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
Incubus.png

INCUBUS

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


INC-1 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-2 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-3 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-4 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-5 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-6 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-7 30t Second Line Garrison 1 4 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-8 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


JR7-IIC-2 35t Second-Line Skirmisher 0 2 2 2 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-3 35t Second-Line Skirmisher 0 0 2 4 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-4 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-1 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
Kit Fox.png

KIT FOX

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


KFX-A 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-B 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-C 30t Light Skirmisher 0 0 0 5 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-D 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-E 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-G 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-H 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-J 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-P 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-PRIME 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-S 30t Light Skirmisher 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-W 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


LCT-IIC-1 25t Light Striker 0 1 0 8 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-2 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-3 25t Light Striker 0 2 0 4 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-4 25t Light Striker 0 1 0 6 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-5 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
Mist Lynx.png

MIST LYNX

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


MLX-A 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-B 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-C 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-D 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-E 25t Light Workhorse 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-H 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-P 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-PRIME 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
Mongoose.png

MONGOOSE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


MON C2 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 10 15 0
MON C 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 10 15 0
Piranha.png

PIRANHA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


PIR-1 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
PIR-2 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
Reptar.png

REPTAR

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


CZD-1 35t Clan MilitiaMech 2 2 0 2 0 STD 175 SHS Clan Endo Clan Standard None 21t 30t 8 13 0
Stinger.png

STINGER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


STG C 2 20t Light Scout 0 3 0 4 0 STD 120 SHS Clan Endo Standard None 10t 16t 7 11 0
STG C 20t Light Scout 0 2 0 5 0 STD 120 SHS Clan Endo Standard None 10t 16t 7 11 0
UrbanMech.png

URBANMECH

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


UM-IIC 30t Yes, Even The Clans Use It 4 2 0 2 0 STD 90 SHS Standard Standard None 20t 24t 3 5 0


Clan Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ACW-1 40t Scout & Harasser 0 0 9 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-2 40t Scout & Harasser 0 1 7 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-A 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 26t N/A 7 11 0
ACW-Prime 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 26t N/A 7 11 0
Black Lanner.png

BLACK LANNER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


BKL-A 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-B 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-C 55t Front-Line Recon 0 0 0 0 7 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-D 55t Front-Line Recon 0 0 0 0 11 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-E 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-H 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-PRIME 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
Clint.png

CLINT

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


CLNT-IIC 40t Light Brawler 2 3 0 1 0 cXL 240 SHS Clan Endo Standard None 26t 35t 7 11 0
Conjurer.png

CONJURER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


WVR-IIC-2 50t Not-Named Mech 0 2 2 2 0 cXL 350 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 8 13 0
WVR-IIC-3 50t Not-Named Mech 0 5 0 1 0 STD 300 cDHS Clan Endo Clan Ferro None 20.5t 44.5t 7 11 0
WVR-IIC-4 50t Not-Named Mech 0 5 2 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
WVR-IIC-5 50t Not-Named Mech 0 2 4 1 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
WVR-IIC-7 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
WVR-IIC 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
Mercury II.png

COYOTL

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


CTY-A 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
CTY-B 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
CTY-PRIME 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
Fox.png

FOX

Mech Quirk: Fox MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


CS-1 50t Early Clan Mech 0 3 4 4 0 cXL 300 DHS Clan Endo Standard None 32t 44.5t 7 10 0
Grendel.png

GRENDEL

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GRD-A 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-B 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-C 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-D 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-E 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-Prime 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
Hammerhead.png

HAMMERHEAD

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


HHD-1 45t Shock Trooper 0 3 2 1 0 cXL 270 cDHS Clan Endo Hardened None 29t 39.5t 6 9 0
Hellhound.png

HELLHOUND

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


HLH-1 50t Second-Line Trooper 2 3 1 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
HLH-2 50t Second-Line Trooper 2 2 2 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 31t 44.5t 7 11 0
HLH-6 50t Second-Line Trooper 0 5 1 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
HLH-7 50t Second-Line Trooper 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
HLH-P 50t Second-Line Trooper 2 3 1 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 35t 44.5t 6 9 0
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HBK-IIC-2 50t Last Gasp Brawler 0 6 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-3 50t Last Gasp Brawler 0 3 4 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-6 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-10 50t Last Gasp Brawler 4 4 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
Huntsman.png

HUNTSMAN

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HMN-A 50t Flexible Front-Line Omnimech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-B 50t Flexible Front-Line Omnimech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-C 50t Flexible Front-Line Omnimech 0 0 0 0 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-D 50t Flexible Front-Line Omnimech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-H 50t Flexible Front-Line Omnimech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-PRIME 50t Flexible Front-Line Omnimech 0 0 0 2 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
Ice Ferret.png

ICE FERRET

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


IFR-A 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-B 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-C 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-D 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-E 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-H 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-PRIME 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
Kintaro.png

KINTARO

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


NAJA C 55t Skirmisher and Assassin 0 3 5 1 0 cXL 275 cDHS Standard Clan Standard None 34.5t 46.5t 6 9 0
Lynx.png

LYNX

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX C 55t Raider & Striker 0 6 0 1 0 cXL 275 cDHS Endo Clan Ferro None 37t 49t 6 9 0
Medusa.png

MEDUSA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MED-1 50t Search-and-Destroy 0 3 3 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
MED-2 50t Search-and-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
MED-3 50t Search-and-Destroy 1 3 2 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
MED-4 50t Search-and-Destroy 0 1 7 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
MED-5 50t Search-and-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
Mercury II.png

MERCURY II

Mech Quirk: Mercury II Narrow Profile

+1 Defense against being hit

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


MCY-100 40t Not-Named Mech 0 4 0 6 0 XL 280 DHS Standard Ferro None 22t 33t 8 12 0
Crab.png

NIGHT CHANTER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NCH-A 45t Early OmniMech 0 0 0 2 5 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 9 0
NHC-Prime 45t Early OmniMech 0 0 0 1 6 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 9 0
Nova.png

NOVA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NVA-A 50t Medium Workhorse 0 0 0 0 13 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-B 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-C 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-D 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-E 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-H 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-Prime 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-S 50t Medium Workhorse 0 0 0 0 11 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
Phantom.png

PHANTOM

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


PHN-A 40t Harrasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-B 40t Harrasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-C 40t Harrasser 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-D 40t Harrasser 0 0 0 0 5 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-E 40t Harrasser 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-H 40t Harrasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-Prime 40t Harrasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


PXH C 45t Scout & Skirmisher 2 2 0 3 0 cXL 270 cDHS Clan Endo Standard None 29t 39.5t 7 11 0
Septicemia.png

SEPTICEMIA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


SPT-1 55t Garrison Cluster Duelist 0 0 4 1 4 cXL 275 cDHS Clan Endo Clan Standard None 33t N/A 6 9 0
SPT-A 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-B 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-C 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-D 55t Cavalry OmniMech 0 0 0 0 7 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-PRIME 55t Cavalry OmniMech 0 0 0 0 7 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-Proto 55t Experimental DFA Platform 0 2 0 1 4 cXL 275 cDHS Clan Endo Clan Ferro None 33t N/A 6 9 0
SPT-TC 55t Gladiator 0 5 0 0 6 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-TX 55t Gladiator 0 0 2 1 6 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
Shadow Cat.png

SHADOW CAT

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


SHC-A 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-B 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-C 45t Recon in Force 0 0 0 0 7 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-M 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-Prime 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-S 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
Stag.png

STAG

Mech Quirk: Stag Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

STG-14G 45t Not-Named Mech 0 5 2 3 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
STG-24G 45t Not-Named Mech 0 8 0 4 0 XL 315 DHS Endo Ferro None 22.5t 39.5t 8 12 0
Stormcrow.png

STORMCROW

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


SCR-A 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-B 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-C 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-D 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-E 55t Second-Generation Omnimech 0 0 0 0 9 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-H 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-I 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-P 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-Prime 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VGL-1 55t Garrison Duelist 0 4 2 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 0
VGL-2 55t Garrison Duelist 1 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
VGL-3 55t Garrison Duelist 0 5 4 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 29.5t 49t 7 11 0
VGL-4 55t Garrison Duelist 0 4 2 3 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 0
VGL-5 55t Garrison Duelist 0 4 1 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
VGL-6 55t Garrison Duelist 2 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
Viper.png

VIPER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


VPR-A 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 14.5t N/A 10 15 0
VPR-B 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-C 40t Harrasser 0 0 0 0 9 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-D 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-E 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-H 40t Harrasser 0 0 0 0 7 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-Prime 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
Wyvern.png

WYVERN

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


WVE-IIC 45t Second-Line Support 0 3 2 5 0 STD 180 cDHS Clan Endo Clan Standard None 30.5t 39.5t 5 7 0


Clan Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Black Python.png

BLACK PYTHON

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


BP-1 75t Striker 0 8 0 6 0 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t 68t 6 9 0
BP-2 75t Striker 2 2 0 7 0 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t 68t 6 9 0
BP-5 75t Striker 4 4 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 0
BP-5A 75t Striker 3 2 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 43.5t 68t 6 9 0
Champion.png

CHAMPION

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


CHP C 60t Refit Striker 3 4 3 3 0 cXL 300 cDHS Standard Clan Ferro None 38.5t 51t 6 9 0
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EBJ-A 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-B 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-C 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-D 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-H 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-Prime 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-S 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 42.5t N/A 6 9 0
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GLS-1 60t Formidable AA Platform 4 2 0 2 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-2 60t Formidable AA Platform 0 6 0 3 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-3 60t Formidable AA Platform 0 9 0 0 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HBR-A 65t Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-B 65t Heavy Cavalry 0 0 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-C 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-F 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-H 65t Heavy Cavalry 0 0 0 2 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-J 65t Heavy Cavalry 0 0 0 1 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-P 65t Heavy Cavalry 4 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-Prime 65t Heavy Cavalry 0 0 0 5 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HLF-1 60t Heavy Laser Testbed 0 5 3 2 0 STD 240 cDHS Standard Clan Ferro None 36.5t 51t 5 7 0
HLF-2 60t Heavy Laser Testbed 0 5 3 2 0 cXL 300 cDHS Standard Clan Ferro None 36.5t 51t 6 9 0
Lancelot.png

LANCELOT

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


C 2 60t Fast Response Fire Support 0 4 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
C 60t Fast Response Fire Support 0 5 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
Linebacker.png

LINEBACKER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LBK-A 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-B 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-C 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-D 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-E 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-H 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-PRIME 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
Lupus.png

LUPUS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


LUPUS-A 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 32t N/A 6 9 0
LUPUS-B 60t Early Omnimech 0 0 0 0 9 STD 300 cDHS Clan Endo Clan Ferro None 32t N/A 6 9 0
LUPUS-PRIME 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-A 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-B 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-C 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-D 60t Flanking Support 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-DD 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-H 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-Prime 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Minsk.png

MINSK

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNK-101 70t Heavy Defender 2 0 3 4 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
MNK-102 70t Heavy Defender 2 0 3 6 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
Night Gyr.png

NIGHT GYR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTG-A 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-B 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-C 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-D 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-E 75t Fire Support 0 0 1 0 10 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-H 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-L 75t Fire Support 0 1 0 0 6 cXL 300 LDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-PRIME 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
Nova Cat.png

NOVA CAT

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


NCT-A 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-B 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-C 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-D 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-E 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-M 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-Prime 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


RFL-IIC-2 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 0
RFL-IIC-3 65t Stand-Off Sniper 2 4 0 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 0
RFL-IIC-4 65t Stand-Off Sniper 0 4 2 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 0
RFL-IIC 65t Stand-Off Sniper 0 6 0 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 0
RFL-IIC-P 65t Periphery Sniper 6 0 0 1 0 JRXL 300 SHS Clan Endo Heavy None 46t 58.5t 5 7 0
RFL-IIC-X 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 0
Sidewinder.png

SIDEWINDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


SW-A 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-B 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-C 75t Unusual Omnimech 0 0 0 0 10 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-E 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-H 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-HH 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-PRIME 75t Unusual Omnimech 0 0 0 0 8 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0

SKÖLL

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


ON1-IIC 75t Honor for General Kerensky 2 3 3 0 0 STD 300 cDHS Clan Endo Clan Ferro None 44t 68t 5 7 0
Black Knight.png

SPIRIT WALKER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


SWK-A 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5t N/A 5 7 0
SWK-Prime 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5t N/A 5 7 0
Summoner.png

SUMMONER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SMN-A 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-B 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-C 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-D 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-E 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-F 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-H 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-M 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-PRIME 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
Sun Spider.png

SUN SPIDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SNS-A 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-B 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-C 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-D 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-PRIME 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR C 2 65t Heavy Skirmisher & Brawler 0 5 1 5 0 STD 260 cDHS Standard Standard None 39t 55.5t 5 7 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


TW-A 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-B 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-C 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-D 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-E 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-H 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-N 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-PRIME 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-S 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-X 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Vision Quest.png

VISION QUEST

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


VQ-1NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-1S 60t Symbolism In Motion 1 1 4 2 0 cXL 300 cDHS Clan Endo Ferro None 41.5t 54t 5 8 0
VQ-2NC 60t Symbolism In Motion 2 2 0 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
VQ-3NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
Warhammer.png

WARHAMMER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


WHM C 3 70t Brawler & Close Assault 0 6 2 2 0 cXL 280 cDHS Clan Endo Clan Standard None 51.5t 63.5t 5 7 0


Clan Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH C 100t Juggernaut & Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 68t 92t 3 5 0
ANH-GAUSS 100t Juggernaut & Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5t 92t 2 3 0
Atlas.png

ATLAS

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7 C 2 100t Juggernaut & Close Assault 2 5 1 2 0 STD 300 cDHS Standard Standard None 63t 87t 3 5 0
AS7 C 3 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 cDHS Standard Standard None 63t 87t 3 5 0
Bane.png

BANE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BNE-1 100t Withering Fire-Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 74.5t 87t 3 5 0
BNE-2 100t Withering Fire-Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 74.5t 87t 3 5 0
BNE-3 100t Withering Fire-Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BAS-A 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-B 90t Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-C 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-D 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-PRIME 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


DW-A 100t Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-B 100t Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-DS 100t Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-H 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-PRIME 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-S 100t Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-W 100t Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-X 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


EXE-A 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-B 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-C 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-D 95t Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-E 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-H 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-PRIME 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
Gargoyle.png

GARGOYLE

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


GAR-A 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-B 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-C 80t Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-D 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-E 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-H 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-PRIME 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-1 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
HGN-IIC-4 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
Hyperion.png

HYPERION

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-1 125t Experimental Juggernaut 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 92.5t 3 5 0
Iron Cheetah.png

IRON CHEETAH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


IC-A 100t Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-B 100t Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-C 100t Last-Ditch Juggernaut 0 0 0 0 13 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-D 100t Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-PRIME 100t Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
Kingfisher.png

KINGFISHER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


KNG-A 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-B 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-C 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-D 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-E 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-H 90t Front-Line Assault 0 0 0 0 10 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-Prime 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-1 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-2 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-4 100t Assault Cavalry 2 5 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-5 100t Assault Cavalry 4 11 0 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-1 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
MCII-7 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-2 85t Second-Line Assault 0 5 0 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-3 85t Second-Line Assault 0 4 2 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-8 85t Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-9 85t Second-Line Assault 0 5 2 2 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC 85t Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
Naga.png

NAGA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


NGA-A 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-B 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-C 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-D 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-PRIME 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
Osteon.png

OSTEON

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


EON-1 85t Experimenting Platform 2 2 0 0 6 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
EON-A 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-B 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-C 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-D 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-PRIME 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-Proto 85t Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
Pulverizer.png

PULVERIZER

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


PUL C 90t Command & Control 0 6 1 0 0 STD 360 cDHS Clan Endo Clan Ferro None 41.5t 82.5t 5 7 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-IIC 95t Fast Cavalry Assault 0 4 4 1 0 cXL 380 cDHS Standard Standard None 53t 82.5t 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


STR-1 100t Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
STR-2 100t Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-3 100t Incredible Assault 0 4 2 3 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-4 100t Incredible Assault 2 4 4 4 0 cXL 300 SHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-5 100t Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 54.5t 87t 5 7 0
STR-6 100t Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 50.5t 87t 5 7 0
STR-7 100t Incredible Assault 0 9 0 1 0 STD 300 cDHS Standard Clan Standard None 63t 87t 3 5 0
Scylla.png

STORM GIANT

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SCY-1 100t Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t 92t 5 7 0
STM-1 100t Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
STM-2 100t Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t 92t 5 7 0
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SUPERNOVA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


SNV-1 90t Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5t 78t 3 5 0
SNV-2 90t Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 0
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TURKINA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


TRK-A 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-B 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-C 95t Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-D 95t Heavy Assault 0 2 0 0 7 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-H 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-M 95t Heavy Assault 0 0 0 0 9 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-PRIME 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
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WARHAMMER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


WHM-IIC-2 80t Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC-3 80t Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC-4 80t Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC 80t Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
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WARHAWK

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


WHK-A 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-B 85t Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-C 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-D 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-F 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-H 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-I 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-PRIME 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-X 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0


Sanctuary Worlds Mechs

Sanctuary Worlds Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Blaze.png

BLAZE

Mech Quirk: Blaze Narrow Profile

+2 Defense against being hit

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


BLZ-3D 30t Fast Flanker 0 0 2 5 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
BLZ-3M 30t Fast Flanker 2 0 0 4 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
BLZ-3X 30t Fast Flanker 0 1 0 6 0 sXL 180 sDHS Sanctuary Endo Standard None 19t 24.5t 6 9 0
BLZ-4L 30t Fast Flanker 0 2 0 6 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
Cheetah.png

CHEETAH

Mech Quirk: Cheetah Improved Cooling

Takes the upper sensor slot. This component generates -5 Heat per Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


CHE-4F 25t Superfast Raider 0 2 0 6 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10t 19.5t 10 15 0
CHE-4M 25t Superfast Raider 0 4 0 2 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10t 19.5t 10 15 0
CHE-5F 25t Superfast Raider 0 0 2 6 0 sXL 225 sDHS Sanctuary Endo Sanctuary Ferro None 11.5t 19.5t 9 14 0
CHE-6G 25t Superfast Raider 2 2 0 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
Commando.png

COMMANDO

Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


COM-2G 25t Light Striker & Scout 4 1 0 1 0 sXL 180 sDHS Sanctuary Endo Sanctuary Ferro None 14t 19.5t 7 11 0
COM-2P 25t Light Striker & Scout 0 2 2 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
COM-2S 25t Light Striker & Scout 0 1 3 1 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
COM-2V 25t Light Striker & Scout 0 1 3 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS10-H 35t Flame Warrior 0 2 0 5 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5t 27.5t 7 10 0
FS10-M 35t Scout & Disabler 0 2 0 6 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5t 27.5t 7 10 0
FS10-N 35t Flame Warrior 0 2 0 4 0 STD 210 sDHS Sanctuary Endo Sanctuary Ferro None 17t 29t 7 10 0
FS10-V 35t Flame Tank 0 2 0 5 0 sXL 210 sDHS Endo Carbide Ferro Vanadium None 20t 27.5t 6 9 0
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FLEA

Mech Quirk: Trooper Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


TP-2D 20t Light Recon 0 0 2 5 0 sXL 160 sDHS Sanctuary Endo Sanctuary Ferro None 10t 15t 8 12 0
TP-2R 20t Light Recon 0 1 0 7 0 STD 160 sDHS Sanctuary Endo Sanctuary Ferro None 7t 15t 9 14 0
TP-3R 20t Light Recon 0 3 0 4 0 sXL 160 sDHS Sanctuary Endo Sanctuary Ferro None 10t 15t 8 12 0
TP-3S 20t Light Recon 0 1 0 7 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 8.5t 15t 10 15 0
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LOCUST II

Mech Quirk: Locust II Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-2-1V 25t Light Striker & Scout 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9t 19.5t 9 14 0
LCT-2-2D 25t Light Striker & Scout 0 2 2 2 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
LCT-2-2L 25t Light Striker & Scout 0 0 3 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
LCT-2-2V 25t Light Striker & Scout 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9t 19.5t 9 14 0
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SCRAPPER

Mech Quirk: Scrapper Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ARP-3J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-4J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-4V 35t Line Combat Mech 2 0 0 5 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-5J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
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STINGER II

Mech Quirk: Stinger II Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Evasive

+2 bonus against being hit


STG-2-3R 25t Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
STG-2-3S 25t Light Scout 2 0 0 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
STG-2-4R 25t Light Scout 0 1 1 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
STG-2-5G 25t Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12t 19.5t 7 10 0
Thorn.png

THORN

Mech Quirk: Thorn Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


THE-W2 20t Pioneering Light Support 0 3 0 2 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11t 15t 6 9 0
THE-H 20t Pioneering Light Support 0 4 0 2 0 DFE 120 sDHS Sanctuary Endo Ferro Vanadium None 8t 15t 8 12 0
THE-L 20t Pioneering Light Striker 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11t 15t 6 9 0
THE-W 20t Pioneering Light Support 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Standard None 11t 15t 6 9 0
Toro.png

TORO

Mech Quirk: Toro MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TR-S-6 35t Refit Fire Support 2 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
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WASP II

Mech Quirk: Wasp II Nimble Jumper

+20% Jump Distance

Pilot Affinity: Evasive

+2 bonus against being hit


WSP-2-1A 25t Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
WSP-2-1S 25t Light Scout 0 0 0 6 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
WSP-2-2A 25t Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12t 19.5t 7 10 0
WSP-2-3V 25t Light Scout 0 2 0 3 0 sXL 150 sDHS Sanctuary Endo Standard None 14.5t 19.5t 6 9 0


Sanctuary Worlds Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Dervish.png

DERVISH

Mech Quirk: Dervish Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-10A 55t Skirmisher 0 6 2 2 0 DFE 275 sDHS Sanctuary Endo Sanctuary Ferro None 25.5t 48t 6 10 0
DV-10L 55t Skirmisher 0 4 4 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
DV-10M 55t Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
DV-10V 55t Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
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GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-2F 55t Mobile 'Fire' Support 0 2 1 4 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2H 55t Mobile Fire Support 0 2 3 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2S 55t Mobile Fire Support 1 2 4 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2V 55t Mobile Fire Support 0 2 4 0 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
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HUNCHBACK

Mech Quirk: Hunchback II Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-2-4G 50t Next-Generation Juggernaut 4 2 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33t 43.5t 4 7 0
HBK-2-5D 50t Next-Generation Juggernaut 4 3 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37t 43.5t 4 6 0
HBK-2-5G 50t Next-Generation Juggernaut 2 4 0 1 0 STD 250 sDHS Sanctuary Endo Sanctuary Ferro None 28t 43.5t 5 8 0
HBK-2-6B 50t Next-Generation Juggernaut 4 4 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33t 43.5t 4 7 0
HBK-2-6X 50t Next-Generation Juggernaut 1 7 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37t 43.5t 4 6 0
Lambda.png

LAMBDA

Mech Quirk: Lambda Improved Cooling

Takes the upper sensor slot. This component generates -5 Heat per Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


LBD-4G 45t Brawler and Trooper 0 8 0 0 0 DFE 225 sDHS Endo Carbide Sanctuary Ferro None 21t 36.5t 6 10 0
LBD-4M 45t Brawler and Trooper 0 4 2 2 0 sXL 225 sDHS Endo Carbide Standard None 28.5t 36.5t 5 7 0
LBD-4S 45t Brawler and Trooper 3 0 2 3 0 sXL 225 sDHS Endo Carbide Sanctuary Ferro None 28.5t 36.5t 5 7 0
LBD-5A 45t Brawler and Trooper 2 2 2 2 0 sXL 225 sDHS Endo Carbide Sanctuary Ferro None 28.5t 36.5t 5 7 0
Leaper.png

LEAPER

Pilot Affinity: Nimble

15% more jumping distance


LPR-3DB 50t High Maneuverability Flanker 1 4 0 3 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-3K 50t High Maneuverability Flanker 2 4 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-4K 50t High Maneuverability Flanker 0 4 2 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-5K 50t High Maneuverability Flanker 0 4 0 4 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 28t 42.5t 6 9 0
Liquidator.png

LIQUIDATOR

Mech Quirk: Liquidator Nimble Jumper

+20% Jump Distance

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


LQD-1L 40t Hunter-Killer 0 4 0 3 0 sXL 280 sDHS Sanctuary Endo Sanctuary Ferro None 22t 34t 7 11 0
LQD-1R 40t Hunter-Killer 0 2 4 1 0 sXL 280 sDHS Standard Standard None 21t 32t 7 11 0
LQD-2G 40t Hunter-Killer 3 1 0 3 0 sXL 280 sDHS Standard Sanctuary Ferro None 21t 32t 7 11 0
LQD-2L 40t Hunter-Killer 0 2 2 3 0 sXL 280 sDHS Sanctuary Endo Sanctuary Ferro None 23t 34t 7 11 0
Nagual.png

PIXIE

Mech Quirk: Pixie Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


PXI-1 45t Reimagined Skirmisher 2 3 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21t 38.5t 7 10 0
PXI-1G 45t Reimagined Skirmisher 4 1 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21t 38.5t 7 10 0
PXI-1L 45t Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28t 38.5t 6 9 0
PXI-1M 45t Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28t 38.5t 6 9 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-4G 55t Quad Flanker 0 4 1 1 0 sXL 330 sDHS Sanctuary Endo Sanctuary Ferro None 31.5t 48t 6 10 0
SCP-4L 55t Quad Flanker 0 4 0 2 0 STD 330 sDHS Sanctuary Endo Sanctuary Ferro None 19.5t 48t 7 11 0
SCP-4M 55t Quad Flanker 0 3 1 2 0 sXL 330 sDHS Sanctuary Endo Ferro Vanadium None 29.5t 48t 6 10 0
SCP-4N 55t Quad Flanker 0 2 3 1 0 STD 330 sDHS Sanctuary Endo Standard None 19.5t 48t 7 11 0
Screecher.png

SCREECHER

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


SCRE-B4 40t Evasive Raider 2 3 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H4 40t Evasive Raider 0 4 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H8 40t Evasive Raider 0 0 3 3 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H9 40t Evasive Raider 2 2 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
Shadow Hawk.png

SHADOW HAWK II

Mech Quirk: Shadow Hawk II Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-2-2D 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-2F 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-2H 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-3G 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
Talos.png

TALOS

Mech Quirk: Talos Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TLS-2S 50t Refit Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Command Unit

Gains +1 initiative


WVR-4D 55t Skirmisher & Cavalry 2 2 2 1 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
WVR-4G 55t Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
WVR-4R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 sDHS Standard Sanctuary Ferro None 27t 45.5t 5 8 0
WVR-4S 55t Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0


Sanctuary Worlds Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-3B 70t Heavy Artillery and Fire Support 6 3 0 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3M 70t Heavy Artillery and Fire Support 0 0 8 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3R 70t Heavy Artillery and Fire Support 0 6 4 0 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3S 70t Heavy Artillery and Fire Support 0 3 4 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CPLT-S1 65t Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Standard Sanctuary Ferro None 38t 54.5t 4 7 0
CPLT-S2 65t Heavy Fire Support 2 4 0 2 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5t 54.5t 4 6 0
CPLT-S3 65t Heavy Fire Support 0 6 0 2 0 sXL 260 sDHS Endo Carbide Ferro Vanadium None 44.5t 54.5t 4 6 0
CPLT-S4 65t Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Sanctuary Endo Sanctuary Ferro None 41t 57.5t 4 7 0
Guillotine.png

GUILLOTINE

Mech Quirk: Guillotine Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


GLT-4H 70t Heavy Skirmisher & Cavalry 0 8 0 4 0 STD 280 sDHS Sanctuary Endo Standard None 42.5t 62.5t 4 7 0
GLT-4M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 DFE 280 sDHS Sanctuary Endo Ferro Vanadium None 38.5t 62.5t 5 8 0
GLT-4N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Standard None 42.5t 62.5t 4 7 0
GLT-4V 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 42.5t 62.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-5B 75t Artillery Support 2 3 2 1 0 STD 225 sDHS Sanctuary Endo Standard None 54t 67t 3 5 0
HEP-5H 75t Artillery Support 2 3 3 1 0 STD 225 sDHS Standard Standard None 50.5t 63.5t 3 5 0
HEP-5J 75t Artillery Support 2 3 3 1 0 sXL 300 sDHS Standard Sanctuary Ferro None 51t 63.5t 4 6 0
HEP-5T 75t Artillery Support 2 5 0 1 0 sXL 225 sDHS Standard Standard None 55.5t 63.5t 3 4 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-3S 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
Orion.png

ORION

Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON2-D 75t Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45t 67t 4 7 0
ON2-G 75t Brawler & Close Assault 1 4 3 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5t 67t 4 6 0
ON2-K 75t Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45t 67t 4 7 0
ON2-S 75t Brawler & Close Assault 4 2 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5t 67t 4 6 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

OSR-3G 60t Striker Cavalry 0 6 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 53t 5 7 0
OSR-3L 60t Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Sanctuary Ferro None 35.5t 50t 5 7 0
OSR-3M 60t Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Standard None 35.5t 50t 5 7 0
OSR-3S 60t Striker Cavalry 0 4 1 4 0 STD 300 sDHS Standard Standard None 26t 50t 5 8 0
Ostwar.png

OSTWAR

Mech Quirk: Ostwar Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


OWR-3D 65t Forgotten Fire Support 0 2 6 1 0 STD 260 sDHS Standard Sanctuary Ferro None 38t 54.5t 4 7 0
OWR-3F 65t Forgotten Fire Support 0 6 0 3 0 sXL 325 sDHS Sanctuary Endo Sanctuary Ferro None 41.5t 57.5t 5 7 0
OWR-3L 65t Forgotten Fire Support 0 6 0 3 0 DFE 260 sDHS Standard Sanctuary Ferro None 34.5t 54.5t 5 8 0
OWR-3N 65t Forgotten Fire Support 0 2 4 1 0 STD 260 sDHS Standard Standard None 38t 54.5t 4 7 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-4B 60t Direct Fire Support 4 4 0 2 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
RFL-4GC 60t Direct Fire Support 0 6 0 2 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
RFL-4N 60t Direct Fire Support 4 4 0 2 0 STD 240 sDHS Sanctuary Endo Standard None 38.5t 53t 4 7 0
RFL-4S 60t Direct Fire Support 2 4 0 4 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
Swooping Falcon.png

SWOOPING FALCON

Pilot Affinity: Nimble

15% more jumping distance


SPF-11G 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-11V 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-12D 60t Heavy Raider 2 2 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-12E 60t Heavy Raider 0 6 0 4 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 51t 5 7 0
Thunder Hammer.png

THUNDER HAMMER

Mech Quirk: Thunder Hammer Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


THM-4D 70t Heavy Weapon Platform 3 0 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-4R 70t Heavy Weapon Platform 0 4 5 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-4V 70t Heavy Weapon Platform 0 3 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-5R 70t Heavy Weapon Platform 0 4 4 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-3E 65t Line Trooper 2 5 0 2 0 sXL 325 sDHS Standard Sanctuary Ferro None 38.5t 54.5t 5 7 0
TDR-3N 65t Line Trooper 2 4 2 2 0 STD 260 sDHS Endo Carbide Ferro Vanadium None 38t 54.5t 4 7 0
TDR-3S 65t Line Trooper 2 4 2 2 0 STD 260 sDHS Standard Standard None 38t 54.5t 4 7 0
TDR-4S 65t Line Trooper 0 3 2 4 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5t 54.5t 4 6 0
Warhammer.png

WARHAMMER

Mech Quirk: Warhammer Rugged

70 Structure Points

Pilot Affinity: Evasive

+2 bonus against being hit


WHM-5G 70t Brawler & Close Assault 0 4 2 4 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5t 62.5t 4 6 0
WHM-5H 70t Brawler & Close Assault 2 6 0 2 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5t 62.5t 4 6 0
WHM-5R 70t Brawler & Close Assault 2 4 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 42.5t 62.5t 4 7 0
WHM-5S 70t Brawler & Close Assault 2 4 1 4 0 DFE 280 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 62.5t 5 8 0


Sanctuary Worlds Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-4D 95t Heavy Brawler & Sniper 3 3 0 4 0 sXL 380 sDHS Standard Standard None 57t 81.5t 4 6 0
BNC-4E 95t Heavy Brawler & Sniper 2 3 0 4 0 STD 380 sDHS Standard Standard None 36.5t 81.5t 4 7 0
BNC-4L 95t Heavy Brawler 2 4 0 4 0 sXL 380 sDHS Standard Standard None 55t 81.5t 4 6 0
BNC-4S 95t Heavy Brawler 4 4 0 2 0 sXL 380 sDHS Endo Carbide Standard None 54t 81.5t 4 6 0
Crusher.png

CRUSHER

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


CRH-Y4 95t Firepower From Above 4 1 2 3 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Y6 95t Firepower From Above 4 4 0 2 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Z4 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Z8 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 56.5t 83t 4 6 0
Embrasure.png

EMBRASURE

Mech Quirk: Embrasure Combat Computer

Takes the upper sensor slot. This component generates -8 Heat per Turn

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


EMB-7D 100t Assault Gunboat 2 4 2 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-7M 100t Assault Gunboat 4 5 0 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-8S 100t Assault Gunboat 4 3 2 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-8W 100t Assault Gunboat 2 4 3 2 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5t 91t 3 4 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-5B 90t All Around Assault 2 7 0 0 0 sXL 270 sDHS Standard Sanctuary Ferro None 67.5t 78t 3 4 0
EMP-5D 90t All Around Assault 4 4 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 4 0
EMP-5F 90t All Around Assault 4 5 0 1 0 sXL 270 sDHS Standard Ferro Vanadium None 67.5t 78t 3 4 0
EMP-5G 90t All Around Assault 0 8 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 4 0
Lithobolos.png

LITHOBOLOS

Mech Quirk: Lithobolos Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


LTH-B0 85t Weapon Testbed 3 6 0 2 0 STD 255 sDHS Standard Sanctuary Ferro None 56.5t 72.5t 3 5 0
LTH-B2 85t Weapon Testbed 3 6 0 2 0 sXL 255 sDHS Standard Sanctuary Ferro None 63t 72.5t 3 4 0
LTH-B3 85t Weapon Testbed 4 4 0 2 0 sXL 255 sDHS Standard Standard None 63t 72.5t 3 4 0
Longbow.png

LONGBOW

Mech Quirk: Longbow Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LGB-9D 85t Hail of Missiles 0 0 8 3 0 STD 340 sDHS Sanctuary Endo Sanctuary Ferro None 45.5t 76.5t 4 7 0
LGB-9E 85t Energy Death Machine 0 9 0 3 0 sXL 340 sDHS Sanctuary Endo Sanctuary Ferro None 59t 76.5t 4 6 0
LGB-9Q 85t Hail of Missiles 0 2 6 2 0 STD 255 sDHS Sanctuary Endo Standard None 60.5t 76.5t 3 5 0
LGB-10S 85t Artillery Rain 0 2 6 3 0 sXL 255 sDHS Standard Standard None 63t 72.5t 3 4 0
Mackie.png

MACKIE

Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-7B 100t The First Battlemech 2 6 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
MSK-8A 100t The First Battlemech 2 4 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
MSK-8DD 100t The First Battlemech 6 2 0 3 0 sXL 300 sDHS Standard Sanctuary Ferro None 71.5t 86t 3 4 0
MSK-8G 100t The First Battlemech 0 8 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
Piledriver.png

PILEDRIVER

Mech Quirk: Piledriver Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PLD-4L 100t Assault Gunboat 2 5 2 3 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
PLD-4R 100t Assault Gunboat 8 4 0 0 0 sXL 300 sDHS Standard Sanctuary Ferro None 72.5t 86t 3 4 0
PLD-5G 100t Assault Gunboat 0 8 0 4 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5t 91t 3 4 0
PLD-5R 100t Assault Gunboat 0 4 6 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
Rashnu.png

RASHNU

Mech Quirk: Rashnu Long-Range Targeting

Takes the upper sensor slot. +1 Accuracy to Weapons Fire at Long Range +2 Accuracy to Weapons Fire at Extreme Range

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


RSH-4V 90t Heavy Bombardment 0 4 4 1 0 sXL 270 sDHS Standard Sanctuary Ferro None 66.5t 77t 3 4 0
RSH-4Z 90t Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Standard Sanctuary Ferro None 59.5t 77t 3 5 0
RSH-5B 90t Heavy Bombardment 4 4 0 2 0 STD 270 sDHS Standard Standard None 59.5t 77t 3 5 0
RSH-5S 90t Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Sanctuary Endo Standard None 64t 81.5t 3 5 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3S 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Taranis.png

TARANIS

Mech Quirk: Taranis Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Command Unit

Gains +1 initiative


TRN-5D 80t Mobile Armor Support 0 5 2 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
TRN-6L 80t Mobile Armor Support 0 6 0 3 0 sXL 400 sDHS Sanctuary Endo Ferro Vanadium None 41.5t 72t 5 7 0
TRN-6S 80t Mobile Armor Support 0 4 3 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
TRN-7B 80t Mobile Armor Support 4 2 0 3 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-10B 80t Heavy Cavalry 3 2 2 1 0 STD 320 sDHS Standard Sanctuary Ferro None 41.5t 68t 4 7 0
VTR-10F 80t Heavy Cavalry 3 2 2 3 0 sXL 400 sDHS Sanctuary Endo Sanctuary Ferro None 41.5t 72t 5 7 0
VTR-10H 80t Experimental Weapons Platform 4 2 0 3 0 sXL 320 sDHS Standard Sanctuary Ferro None 52.5t 68t 4 6 0
VTR-10N 80t Heavy Cavalry 3 2 2 1 0 sXL 320 sDHS Endo Carbide Sanctuary Ferro None 52.5t 68t 4 6 0


Hero Mechs

Light Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


ADR-CN 35t Gladiator 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
Anubis.png

ANUBIS

Mech Quirk: Anubis Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ABS-TZ 30t Gladiator 0 4 0 4 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ACH-SH 30t Gladiator 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


LDT-AB 25t Gladiator 0 4 0 2 0 XL 150 DHS Endo Clan Ferro None 15.5t 20.5t 7 10 0
Commando.png

COMMANDO

Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


COM-TDK 25t Gladiator 0 4 0 0 0 STD 175 DHS Standard Standard None 10.5t 19.5t 8 12 0
COM-WB 25t Light Striker & Scout 0 0 5 0 0 XL 200 SHS Endo Standard None 14t 20.5t 9 14 0
Cougar.png

COUGAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


COU-BA 35t Gladiator 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
Fire Moth.png

FIRE MOTH

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


FM-MO 20t Gladiator 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


FFL-TF 30t Gladiator 2 3 0 5 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


FS9-E 35t Gladiator 0 0 0 8 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-R5K 20t Gladiator 0 1 2 4 0 LFE 120 DHS Endo Standard None 11t 16t 7 10 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-BZ 35t Gladiator 0 4 0 1 0 XL 200 DHS Endo Reflective None 23.5t 30t 5 8 0
Incubus.png

INCUBUS

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


INC-SA 30t Gladiator 3 0 3 2 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
Javelin.png

JAVELIN

Mech Quirk: Javelin Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


JVN-HT 30t Gladiator 0 4 2 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Jenner.png

JENNER

Mech Quirk: Jenner Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-O 35t Unique FrankenMech 0 0 4 0 0 STD 235 DHS Endo Standard None 16t 30t 7 10 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


JR7-IIC-FY 35t Gladiator 2 2 0 4 0 cXL 280 cDHS Clan Endo Clan Ferro None 19t 30t 10 15 0

K-9

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

UM-K9 30t Gladiator 4 1 0 4 0 STD 60 DHS Endo Standard None 23t 25.5t 2 3 0
Kit Fox.png

KIT FOX

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


KFX-PR 30t Gladiator 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-PB 20t Gladiator 0 0 0 6 0 XL 190 DHS Endo Standard None 10t 16t 10 15 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


LCT-IIC-TT 25t Gladiator 0 1 0 8 0 XXL 245 pDHS Clan Endo Ferro Lamellor None 17t 23t 11 17 0
Mantis.png

MANTIS

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


MTS-P 30t Gladiator 0 4 0 2 0 XL 270 DHS Endo Clan Ferro None 11t 21.5t 11 17 0
Mist Lynx.png

MIST LYNX

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


MLX-ED 25t Gladiator 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 12t N/A 8 13 0
Osiris.png

OSIRIS

Mech Quirk: Osiris Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OSR-SE 30t Gladiator 3 4 0 2 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
Ostscout.png

OSTSCOUT

Mech Quirk: Ostscout Super Sensors

Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


OTT-OP 35t Pure Gladiator 0 2 0 3 0 XXL 280 DHS Endo Standard None 20.5t 30t 9 14 0
Panther.png

PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-KK 35t Gladiator 0 5 1 0 0 XL 145 DHS Endo Standard None 25.5t 30t 4 7 0
Piranha.png

PIRANHA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


PIR-CI 20t Gladiator 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
Raven.png

RAVEN

Mech Quirk: Raven Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


RVN-H 35t Gladiator 0 3 3 4 0 XL 280 DHS Endo Ferro None 19t 30t 9 14 0
Spider.png

SPIDER

Mech Quirk: Spider Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


SDR-A 30t Gladiator 0 2 2 4 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
Stiletto.png

STILETTO

Mech Quirk: Stiletto Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


STL-AG 15t Ultralight Gladiator 0 5 0 0 0 XL 90 DHS Endo Standard None 8.5t 11t 7 10 0
Stinger.png

STINGER

Mech Quirk: Stinger Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


STG-MU 20t Gladiator 0 3 0 1 0 XXL 120 DHS Clan Endo Standard None 12.5t 16t 7 10 0
Wasp.png

WASP

Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


WSP-YJ 20t Gladiator 0 0 0 14 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 10 0
Wolfhound.png

WOLFHOUND

Mech Quirk: Wolfhound Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


WLF-IIC 35t Gladiator 0 6 0 0 0 cXL 210 cDHS Clan Endo Clan Ferro None 23.5t 31t 7 10 0


Medium Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ACW-BK 40t Gladiator 2 4 3 0 0 cXL 280 cDHS Clan Endo Clan Ferro None 23t 35t 8 13 0
Assassin.png

ASSASSIN

Mech Quirk: Assassin Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


ASN-DD 40t Gladiator 1 2 2 0 0 XL 280 DHS Endo Standard None 24t 35t 8 12 0
Black Lanner.png

BLACK LANNER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


BKL-BL 55t Gladiator 0 0 0 0 10 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
Blackjack.png

BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-A 45t Gladiator 0 3 0 6 0 STD 235 DHS Endo Ferro None 25.5t 39.5t 5 8 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-TB 50t The Big Boomer 2 4 2 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


BSW-HR 55t Gladiator 1 5 1 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
Cicada.png

CICADA

Mech Quirk: CDA-X5 Reinforced Structure

+20% Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-X5 40t Custom Prototype 0 4 2 0 0 XL 330 DHS Endo Ferro None 15.5t 6.5t 9 14 0
Crab.png

CRAB

Mech Quirk: Crab Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


CRB-FL 50t Gladiator 2 2 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Dervish.png

DERVISH

Mech Quirk: Dervish Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-FR 55t Gladiator 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-GH 50t Gladiator 1 4 0 1 0 XL 250 DHS Standard Ferro None 32.5t 42t 5 8 0
Grendel.png

GRENDEL

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GRD-BW 45t Gladiator 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
Griffin.png

GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1E 55t Gladiator 0 6 0 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
Hatchetman.png

HATCHETMAN

Mech Quirk: Hatchetman Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


HCT-HL 45t Gladiator 0 2 2 4 0 XL 200 DHS Composite Hardened None 30t 36.5t 5 8 0
Hazard.png

HAZARD

Mech Quirk: Hazard Rugged

45 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-TRC 45t MORE FIRE! 0 0 2 8 0 XL 270 DHS Endo Clan Ferro None 23t 33.5t 7 10 0
Hellhound.png

HELLHOUND

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


HLH-TM 50t Gladiator 0 3 2 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
Hellspawn.png

HELLSPAWN

Mech Quirk: Hellspawn Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HSN-7D2 45t Gladiator 0 4 2 2 0 XL 270 DHS Standard Standard None 27t 37.5t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-BI 45t Gladiator 3 2 0 0 0 cXL 225 SHS Endo Ferro None 31.5t 39.5t 5 8 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-GI 50t Gladiator 2 2 1 1 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HBK-IIC-DW 50t Gladiator 1 5 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
Huntsman.png

HUNTSMAN

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HMN-PA 50t Gladiator 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Huron Warrior Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HUR-WO-WY 50t Gladiator 0 5 1 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Ice Ferret.png

ICE FERRET

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


IFR-RC 45t Gladiator 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
Kintaro.png

KINTARO

Mech Quirk: Kintaro Rugged

55 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


KTO-GB 55t Gladiator 0 3 5 0 0 XL 220 DHS Standard Standard None 38.5t 46.5t 4 7 0
Nova.png

NOVA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NVA-BK 50t Gladiator 0 0 0 0 9 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
Osprey.png

OSPREY

Mech Quirk: Osprey Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


OSP-NP 55t Gladiator 2 3 2 0 0 XL 275 DHS Endo Standard None 37t 49t 6 9 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


PXH-KK 45t Gladiator 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
Preta.png

PRETA

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-PRT-O-SIROCCO 45t Gladiator 0 0 0 0 6 LFE 270 DHS Endo Clan Ferro None 26t N/A 7 10 0
Sha Yu.png

SHA YU

Mech Quirk: Sha Yu Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


SYU-SHK 40t Gladiator 0 4 0 2 0 XL 280 DHS Endo Standard None 24t 35t 8 12 0
Shadow Cat.png

SHADOW CAT

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


SHC-MI 45t Gladiator 0 0 0 0 4 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-GD 55t Gladiator 1 4 3 0 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
Stormcrow.png

STORMCROW

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


SCR-LC 55t Gladiator 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Trebuchet.png

TREBUCHET

Mech Quirk: Trebuchet Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


TBT-LG 50t Gladiator 0 2 4 1 0 XL 325 DHS Endo Standard None 28.5t 44.5t 7 11 0
Uziel.png

UZIEL

Mech Quirk: Uziel Cowl

Bleedout Prevented, Mech Cowl adds 5 Armor to the Head

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


UZL-BE 50t Gladiator 0 4 3 2 0 XL 300 DHS Endo Light Ferro None 31t 44.5t 7 10 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VGL-RI 55t Gladiator 3 2 1 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 31.5t 49t 7 11 0
Vindicator.png

VINDICATOR

Mech Quirk: Vindicator Rugged

45 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


VND-2SIB 45t Gladiator 0 4 2 2 0 XL 225 DHS Endo Standard None 31.5t 39.5t 5 8 0
Viper.png

VIPER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


VPR-M 40t Gladiator 0 0 0 0 8 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
Vulcan.png

VULCAN

Mech Quirk: Vulcan Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Evasive

+2 bonus against being hit


VL-BL 40t Gladiator 0 0 4 4 0 XL 240 SHS Standard Standard None 24t 33t 7 10 0
Whitworth.png

WHITWORTH

Mech Quirk: Whitworth Rugged

40 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


WTH-WW 40t Gladiator 0 2 4 1 0 XXL 240 DHS Endo Standard None 28t 35t 7 10 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


WVR-Q 55t Gladiator 1 4 3 1 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0

YEN-LO-WANG

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


CN9-YLW2 50t Gladiator 2 4 0 1 0 XL 200 SHS Standard Standard None 31.5t 38t 5 7 0


Heavy Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-T 70t World-Famous Fire Support 0 6 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
Avatar.png

AVATAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AV1-AT 70t Gladiator 0 2 0 0 8 XL 280 DHS Standard Standard None 39t N/A 4 7 0
Bellerophon.png

BELLEROPHON

Mech Quirk: Bellerophon Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BEL-BH 60t Gladiator 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


BL-P-KNT 75t Gladiator 1 7 1 4 0 STD 300 DHS Endo Standard None 44t 68t 5 7 0
Bombardier.png

BOMBARDIER

Mech Quirk: Bombardier Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BMB-PRK 65t That Jackass's Mech 0 0 6 3 0 XL 325 DHS Endo Light Ferro None 40.5t 58.5t 6 9 0

BOUNTY HUNTER II

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-BH2 75t Gladiator 3 7 0 0 0 XL 225 DHS Standard Standard None 56.5t 64.5t 3 5 0
Cataphract.png

CATAPHRACT

Mech Quirk: Cataphract Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CTF-IM 70t Custom Refit 3 2 0 1 0 XL 280 SHS Standard Ferro None 35t 46t 4 7 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


CPLT-BB 65t Gladiator 0 4 4 2 0 STD 260 DHS Endo Standard None 40t 56.5t 4 7 0
Champion.png

CHAMPION

Mech Quirk: Champion Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


CHP-INV 60t Gladiator 0 2 7 2 0 XL 300 DHS Endo Light Ferro None 38.5t 52t 6 9 0
Crusader.png

CRUSADER

Mech Quirk: Crusader Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CRD-SC 65t Gladiator...? 0 2 6 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Dragon.png

DRAGON

Mech Quirk: Dragon Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-FLAME 60t Gladiator 1 4 2 2 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EBJ-EC 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Flashman.png

FLASHMAN

Mech Quirk: Flashman Rugged

75 Structure Points

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


FLS-IN 75t Gladiator 0 0 0 35 0 XL 375 cDHS Standard Standard None 35t 63.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


GHR-MJ 70t Gladiator 1 7 0 3 0 XL 280 DHS Endo Standard None 51.5t 63.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-BM 75t "Artillery" 2 3 3 1 0 cXL 300 cDHS Standard Ferro None 35t 49.5t 4 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HBR-VI 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HLF-VO 60t Gladiator 2 3 1 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0

ION RAPTOR

Mech Quirk: Ion Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ION-1R 70t Gladiator 0 6 4 2 0 cXL 280 LDHS Clan Endo Standard None 52.5t 63.5t 4 7 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-FB 65t Gladiator 2 6 0 0 0 XL 280 DHS Endo Standard None 44.5t 56.5t 4 7 0
Linebacker.png

LINEBACKER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LBK-RL 65t Gladiator 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
Lupus.png

LUPUS

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


LUPUS-TB 60t Gladiator 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-BA 60t Gladiator 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Night Gyr.png

NIGHT GYR

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTG-JK 75t Gladiator 0 0 1 0 10 cXL 300 LDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
Nova Cat.png

NOVA CAT

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


NCT-CC 70t Gladiator 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
Orion.png

ORION

Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: SLDF SpecOps Suite

+10% increased Sensor Range, +10% increased Sight Range, +1 increased Resolve gain for all Lance Members, +1 Initiative, +1 Injuries resisted, Bleedout Prevented, Takes the lower life support slot. Takes the lower sensor slot.

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON1-P 75t Gladiator 1 5 2 2 0 STD 300 DHS Standard Ferro None 40.5t 62.5t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

OSR-DN 60t Gladiator 0 4 2 4 0 XL 300 DHS Standard Heavy Ferro None 36.5t 51t 5 8 0
Penetrator.png

PENETRATOR

Mech Quirk: Penetrator Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PTR-SI 75t Gladiator 0 8 4 1 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 7 0
PTR-SL 75t Gladiator 0 8 0 3 0 LFE 200 DHS Standard Heavy None 56t 64.5t 2 3 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Quickdraw Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-IV4 60t Gladiator 2 2 2 2 0 XL 240 DHS Standard Ferro None 42t 51t 4 7 0

RED REAPER

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BL-X-KNT 75t Gladiator 0 8 0 2 0 XL 300 DHS Standard Light Ferro None 37t 51.5t 4 7 0
Rifleman.png

RIFLEMAN

Mech Quirk: Noton's Spirit

The Spirit of Grey Noton

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-LK 60t The Most Famous Arena Mech Of All Time 4 6 0 0 0 XL 240 DHS Endo Standard None 46t 55t 4 7 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


RFL-IIC-CH 65t Gladiator 2 2 2 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 0
Roughneck.png

ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-PH 65t Gladiator 3 2 3 2 0 XL 260 DHS Endo Standard None 47.5t 57.5t 4 7 0
Shootist.png

SHOOTIST

Mech Quirk: Shootist Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-TW 70t Gladiator 2 5 0 1 0 cXL 280 DHS Standard Ferro None 48t 60t 4 7 0

SKÖLL

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


ON1-IIC-SK 75t Gladiator 2 5 2 0 0 STD 300 cDHS Clan Endo Clan Ferro None 44t 68t 5 7 0
Summoner.png

SUMMONER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SMN-PD 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
Sun Spider.png

SUN SPIDER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SNS-ML 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Thanatos.png

THANATOS

Mech Quirk: Thanatos Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


TNS-HA 75t Gladiator 0 8 5 0 0 XL 375 DHS Endo Standard None 37.5t 66t 5 8 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-TD 65t Gladiator 0 10 0 0 0 STD 285 DHS Standard Standard None 35t 55.5t 4 7 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


TW-WAR 75t Gladiator 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0


Assault Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-MB 100t Gladiator 0 7 4 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Atlas.png

ATLAS

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7-BH 100t Gladiator 2 8 2 0 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Awesome.png

AWESOME

Mech Quirk: Awesome Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AWS-PB 80t Gladiator 0 5 3 2 0 XL 340 DHS Standard Standard None 48.5t 69t 4 7 0
Bane.png

BANE

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BNE-D 100t Gladiator 0 0 11 0 0 cXL 400 cDHS Standard Clan Ferro None 56.5t 87t 5 7 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-SR 95t Gladiator 2 7 1 2 0 XL 380 DHS Endo Standard None 57.5t 87t 4 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1GHE 85t Gladiator 0 6 3 2 0 STD 340 DHS Standard Ferro None 39.5t 73.5t 4 7 0
Blood Asp.png

BLOOD ASP

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BAS-RA 90t Gladiator 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
Bull Shark.png

BULL SHARK

Mech Quirk: Bullshark Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


BSK-CHR 95t Gladiator 4 4 4 0 0 XL 300 DHS Standard Clan Ferro None 70t 82.5t 3 5 0
Charger.png

CHARGER

Mech Quirk: Charger Easy to Maintain

This quirk permits extremely fast and easy refits.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CGR-N7 80t Lucky Charm 0 8 0 1 0 STD 320 DHS Standard Standard None 40.5t 69t 4 7 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-RA 95t Pirate Gladiator...? 3 7 0 0 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
Cyclops.png

CYCLOPS

Mech Quirk: Cyclops Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


CP-S 90t Gladiator 4 4 1 0 0 XL 360 DHS Endo Standard None 60t 82.5t 4 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


DW-UV 100t Gladiator 0 0 0 0 13 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-MC 90t Gladiator 2 7 0 0 0 XL 270 DHS Standard Clan Ferro None 68.5t 79t 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Nimble

15% more jumping distance


EXE-CH 95t Gladiator 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-WR 100t Gladiator 2 5 5 0 0 STD 300 DHS Endo Standard None 66.5t 90.5t 3 5 0
Gargoyle.png

GARGOYLE

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


GAR-KW 80t Gladiator 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Goliath.png

GOLIATH

Mech Quirk: Goliath Torso Turret

360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


GOL-GS 80t Quad Gladiator 2 4 0 4 0 cXL 240 DHS Standard Hardened None 60t 69t 3 4 0
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HTM-SG 80t Gladiator 4 0 4 1 0 STD 240 SHS Endo Standard None 58.5t 73t 3 5 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HA1-JO 95t Gladiator 0 0 0 1 9 STD 285 cDHS Standard Standard None 62t N/A 3 5 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-HM 90t Rock'n'Roll 2 3 2 0 0 XL 275 DHS Standard Standard None 56t 68t 3 5 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-KP 90t Gladiator 4 1 4 0 0 cXL 270 cDHS Clan Endo Clan Standard None 72t 82.5t 3 5 0
Hyperion.png

HYPERION

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-K 125t Gladiator 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 87.5t 3 5 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-KJ 100t Gladiator 2 4 2 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-SB 100t Gladiator 2 4 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 51.5t 88t 5 7 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-DS 90t Gladiator 2 6 2 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-AL 100t Gladiator 4 3 3 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-SC 85t Gladiator 2 2 4 2 0 cXL 340 cDHS Clan Endo Clan Ferro None 57t 77.5t 5 7 0
Mauler.png

MAULER

Mech Quirk: Mauler Stabilized Weapon

-4 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


MAL-KO 90t Gladiator 2 4 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-WP 95t Gladiator 0 4 5 1 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-FZ 95t Gladiator 2 6 0 4 0 XL 380 DHS Standard Clan Ferro None 55.5t 77.5t 6 9 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-M 85t Gladiator 1 5 2 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
Supernova.png

SUPERNOVA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


SNV-BR 90t Gladiator 2 5 3 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 0
Thug.png

THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-DIL 80t Gladiator 2 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Thunder Hawk Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


TDK-SPH 100t Gladiator 4 4 3 1 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-DS 80t Gladiator 3 4 2 1 0 XL 330 DHS Endo Standard None 53.5t 73t 4 7 0
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


WHM-IIC-ML 80t Gladiator 2 5 2 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


WHK-NQ 85t Gladiator 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
Zeus.png

ZEUS

Mech Quirk: Skokomish Agility

+2 Evasion Pips gained from movement, +20% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-SK 80t Legendary Flanker? 1 2 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 5 8 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-X-OL 80t Gladiator 2 3 3 1 0 XXL 400 LDHS Composite Reactive None 51.5t 73t 6 9 0


Other Mechs

Quad Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Barghest.png

BARGHEST

Mech Quirk: Barghest Torso Turret

360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


BGS-1T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-2T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-3T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
Goliath.png

GOLIATH

Mech Quirk: Goliath Torso Turret

360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


GOL-1H 80t Quad Assault 0 2 4 5 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-2H 80t Rocket Quad 0 2 8 1 0 STD 320 SHS Standard Ferro None 40.5t 69t 5 7 0
GOL-3M 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-3M2 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-4S 80t Quad Assault 2 3 2 2 0 LFE 320 DHS Standard Standard None 48t 69t 5 7 0
GOL-5D 80t Quad Assault 2 4 0 4 0 STD 320 DHS Standard Standard None 40.5t 69t 5 7 0
GOL-SS 80t Seasons Beatings 0 6 0 6 0 STD 320 cDHS Standard Standard None 40.5t 69t 5 7 0
Great Turtle.png

GREAT TURTLE

Mech Quirk: Quad Mech Compact Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc

Pilot Affinity: Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times


GTR-1 100t Indestructible Tank 2 6 2 2 0 STD 300 DHS Endo Hardened None 62t 86t 3 4 0
GTR-2 100t Indestructible Tank 0 10 0 2 0 CFE 300 DHS Endo Standard None 48.5t 82t 4 7 0
GTR-3 100t Experimental Tank 3 5 0 2 0 STD 300 DHS Standard Standard None 57t 81t 3 5 0
GTR-4 100t Indestructible Tank 0 6 4 2 0 STD 300 DHS Endo Hardened None 64t 86t 4 6 0
GTR-5 100t Indestructible Tank 4 6 0 2 0 STD 300 DHS Endo Hardened None 62t 86t 3 4 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-1N 55t Quad Flanker 0 2 3 0 0 STD 330 SHS Standard Standard None 18t 46.5t 7 11 0
SCP-1O 55t Quad Flanker 0 2 3 0 0 STD 330 DHS Standard Standard None 18t 46.5t 7 11 0
SCP-12C 55t Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28t 46.5t 7 11 0
SCP-12M 55t Quad Flanker 0 2 3 1 0 LFE 330 DHS Endo Standard None 26.5t 49t 7 11 0
SCP-12S 55t Quad Flanker 1 1 3 0 0 LFE 330 DHS Endo Standard None 26.5t 49t 7 11 0
SCP-12W 55t Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28t 46.5t 7 11 0
Sirocco.png

SIROCCO

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SRC-3C 95t Quad Assault 2 7 0 2 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
SRC-3X 95t Quad Assault 2 6 2 2 0 STD 285 DHS Standard Light Ferro None 63t 82.5t 3 5 0
SRC-4X 95t Quad Assault 1 5 2 1 0 STD 285 DHS Standard Light Ferro None 33t 52.5t 3 5 0
SRC-5C 95t Quad Assault 2 5 2 4 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Tarantula.png

TARANTULA

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Zippy

15% boost to sprint speed!


ZPH-1A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13t 19.5t 10 15 0
ZPH-1G 25t Quad Scout 0 6 0 0 0 XL 200 DHS Endo-Composite Standard None 13.5t 20t 10 15 0
ZPH-2A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13t 19.5t 10 15 0
ZPH-3A 25t Quad Scout 0 4 1 1 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0
ZPH-4A 25t Quad Scout 0 4 1 0 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0


Community Content Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Marauder II.png

ALPHA SH

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-AL-SH 150t Superheavy Prototype 1 10 0 5 0 XL 375 DHS Standard Standard None 103.5t 132t 2 3 0
Atlas.png

ATLAS

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Mech Quirk: Atlas Easy to Pilot

+10% Walking Distance

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7-D-MA 100t Juggernaut 4 4 2 0 0 XL 300 DHS Standard Light Ferro None 70.5t 83t 3 5 0
AS7-RG 100t Juggernaut & Assault 1 2 6 3 0 cXXL 400 cDHS Standard Heavy None 60.5t 87t 7 10 0
Atlas-N2K-Proto 100t Juggernaut 0 0 0 0 12 XL 380 DHS Standard Clan Ferro None 55.5t N/A 3 5 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-SB 95t Heavy Brawler & Sniper 1 9 1 7 0 XL 400 DHS Standard Heavy Ferro None 46t 82.5t 6 9 0
Barghest.png

BARGHEST

Mech Quirk: Barghest Torso Turret

360 Degree Firing Arc, +4 Accuracy with ranged weapons in this location

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


BGS-1ZP 70t Heavy Assault 0 3 3 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-GSD 85t Invisible Assault 0 5 0 4 0 STD 340 DHS Standard Standard None 35t 69t 5 7 0
Stone Rhino.png

BEHEMOTH II

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


BM-2 100t Experimental Weapons Platform 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Command Unit

Gains +1 initiative


BL-6B-LJP 75t Rotary Weapon Testbed 0 10 0 5 0 cXL 300 cDHS Clan Endo Clan Ferro None 55.5t 68t 4 7 0
BL-EB-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 cXXL 395 cDHS Endo Ferro Lamellor None 40.5t 68t 5 8 0
Blackjack.png

BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-1M 50t Pirate Custom 8 0 2 2 0 XL 170 DHS Endo Standard None 38.5t 44.5t 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

BAS-MA 100t Experimental Assault 0 4 4 4 0 cXL 270 cDHS Standard Clan Hardened None 54.5t 65t 2 3 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-SB 50t Arena Fighter 0 6 0 0 0 XL 250 DHS Endo Ferro None 35t 44.5t 5 8 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


LDT-WTF 25t Pirate Testbed 0 4 0 2 0 STD 100 pDHS Composite Standard None 16.5t 20.5t 4 7 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


BSW-PF1 55t Battlefield Control 6 0 2 1 0 XL 275 SHS Standard Stealth None 35.5t 46.5t 5 8 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CPLT-C4CIR 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CPLT-C4CR 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Vindicator.png

CELESTIAL CHAMPION

Pilot Affinity: Resistant

50% less chance to suffer critical hits


CEL-OH 30t Next Generation Scout 0 3 2 1 0 3GE 210 3GHS 3G Endo 3G Ferro None 14.5t 14.5t 8 12 0
Chameleon.png

CHAMELEON

Mech Quirk: Chameleon Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CLN-7D 50t Heavy Scout & Trainer 0 2 0 7 0 XXL 300 pDHS Standard Stealth None 31.5t 42t 7 11 0
Cicada.png

CICADA

Mech Quirk: Cicada Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-RGT 40t Last Resort 2 1 2 4 0 JRXL 300 DHS Endo Light None 22.5t 35t 8 13 0
CDA-TF 40t Scout & Harasser 0 4 0 4 0 XXL 300 DHS Endo Hardened None 25.5t 35t 7 10 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-7A2 95t Heavy Frankenmech 2 3 0 4 0 JRXL 285 SHS Standard Standard None 70t 82.5t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-MKD 75t Scrapped-Together Frankenmech 6 3 0 0 0 cXXL 250 cDHS Standard Heavy Ferro None 57t 64.5t 3 5 0
Crosscut.png

CROSSCUT

Mech Quirk: Industrial Mech Quirk

Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ED-IIC 30t Tricked Out IndustrialMech 0 2 0 5 0 cXXL 300 SHS Standard Clan Standard None 8.5t 19t 11 17 0
Dervish.png

DERVISH

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-IIC 55t Skirmisher 0 2 6 2 0 STD 275 cDHS Clan Endo Clan Ferro None 29.5t 49t 6 9 0
Dragon.png

DRAGON

Mech Quirk: Grand Dragon Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-FR 60t Skirmisher & Brawler 1 4 2 5 0 XXL 360 DHS Endo Standard None 39t 54t 7 10 0
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Dragon Fire Narrow Profile

+1 Defense against being hit

Pilot Affinity: Command Unit

Gains +1 initiative


DGR-MKD 75t Sniper & Ranged Assault 4 5 0 1 0 Unique LFE 300 DHS Endo Light Ferro None 50.5t 50.5t 5 8 0
Enfield.png

ENFIELD

Mech Quirk: Enfield Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


END-6Z 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Ferro None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. This component generates -3 Heat per Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-SB 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Light Ferro None 34.5t 44.5t 5 8 0
Executioner.png

EXECUTIONER II

Mech Quirk: XL Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Nimble

15% more jumping distance


EXE-II-PRIME 95t Assault Cavalry 0 0 0 0 14 cXL 380 cDHS Clan Endo Clan Ferro None 47t N/A 5 7 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-5R 100t Incredible Direct-Fire Support 4 3 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
FNR-6X 100t Incredible Direct-Fire Support 4 6 0 0 0 XL 300 DHS Composite Standard None 75.5t 90t 3 5 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS9-1M 35t Scout & Disabler 2 2 0 6 0 cXL 180 SHS Standard Ferro None 23t 28.5t 5 8 0
FS9-SB 35t Scout & Disabler 2 2 0 6 0 XL 200 DHS Standard Heavy Ferro None 22t 28.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Pilot Affinity: Nimble

15% more jumping distance


GHR-1M 70t Heavy Skirmisher & Cavalry 2 5 1 12 0 XXL 280 SHS Standard Standard None 51.5t 60t 4 7 0
GHR-10K 70t Heavy Skirmisher & Cavalry 0 4 4 4 0 STD 280 DHS Standard Light Ferro None 35t 55t 5 7 0
Great Turtle.png

GREAT TURTLE

Mech Quirk: Quad Mech Compact Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc

Pilot Affinity: Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times


GTR-C 100t Indestructible Tank 0 6 4 2 0 cXL 300 cDHS Clan Endo Clan Hardened None 71.5t 86t 3 5 0
Hermes.png

HERMES II

Mech Quirk: Hermes II Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Evasive

+2 bonus against being hit


HER-MKD 40t Heavy Scout 3 3 0 1 0 cXL 240 DHS Endo Clan Ferro None 26t 35t 7 10 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-IB 90t Juggernaut & Heavy Cavalry 2 5 2 3 0 cXL 315 cDHS Clan Endo Clan Ferro None 65.5t 82.5t 3 5 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-MKD 90t Second-Line Assault 0 2 6 0 0 cXL 325 cDHS Clan Endo Clan Standard None 66t 82.5t 3 5 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-F4 35t Escort 1 3 0 4 0 LFE 210 DHS Endo Ferro None 20t 30t 7 10 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-DIE 50t Suicide Assault 3 3 0 3 0 STD 200 DHS Composite Heavy Ferro None 35.5t 46t 4 7 0
Hyperion.png

HYPERION

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-GB 125t Experimental Juggernaut 8 5 0 1 0 cXXL 375 cDHS Standard Clan Ferro None 91.5t 92.5t 3 5 0
Icarus.png

ICARUS II

Mech Quirk: Icarus II Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ICR-2R 40t Age of War Striker 2 3 0 2 0 XL 200 SHS Standard Ferro None 26.5t 33t 5 8 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-SB 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 300 DHS Endo Light Ferro None 45.5t 58.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-005b5b 100t Snibing and Snabbing 2 4 4 6 0 XL 400 DHS Standard Light Ferro None 43.5t 73t 7 10 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-BN 100t Assault Cavalry 2 1 6 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 58.5t 92t 5 7 0
KDK-SMK 100t Gladiator 4 3 0 8 0 cXL 400 cDHS Clan Endo Clan Ferro None 60.5t 92t 5 7 0
Lao Hu.png

LAO HU

Mech Quirk: Lao Hu MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LHU-SB 75t Flexible Cavalry Support 0 4 5 0 0 XL 375 DHS Endo Standard None 41.5t 68t 5 8 0
Mad Cat MK II.png

LION OF NEMEA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-85 85t Fast Assault 0 8 4 0 0 cXL 340 pDHS Clan Endo Clan Standard None 59.5t 77.5t 5 7 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

LCT-0D 15t Ultralight Striker 0 1 0 6 0 XL 130 SHS Endo Heavy Ferro None 6.5t 11t 9 14 0
Lynx.png

LYNX

Mech Quirk: Lynx MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX-SB 55t Raider & Striker 0 6 0 0 0 XL 275 DHS Standard Heavy Ferro None 34.5t 46.5t 5 8 0
Mackie.png

MACKIE

Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-MKD 100t The First Battlemech 4 2 1 2 0 XL 300 DHS Standard Standard None 76.5t 87t 3 5 0
Mad Cat.png

MAD CAT

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


MC-PRIME 75t Twist On The Iconic Timber Wolf 0 0 0 0 11 STD 225 cDHS Clan Endo Clan Ferro None 52.5t N/A 3 5 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-R 60t Experimental Weapons Platform 0 0 0 0 8 cXL 240 cDHS Standard Clan Ferro None 10t N/A 5 7 0
MDD-ST 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Mech Quirk: Compact Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-1M 75t Sniper & Ranged Assault 3 5 1 0 0 cXL 300 SHS Standard Ferro None 50t 64.5t 4 7 0
MAD-6W 75t Sniper & Ranged Assault 3 2 1 2 0 XL 300 DHS Composite Standard None 55.5t 66t 4 7 0
MAD-BM 75t Legendary Monster 3 4 0 2 0 XL 300 DHS Endo Standard None 50t 64.5t 4 7 0
MAD-BR-O 75t Omni-rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro Lamellor None 50.5t N/A 4 7 0
MAD-BR-OA 75t Omni-rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro Lamellor None 50.5t N/A 4 7 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Marauder II Improved Targeting

Takes the lower sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-MR 100t Sniper & Ranged Assault 8 6 0 0 0 cXXL 400 cDHS Standard Clan Ferro None 65.5t 87t 4 7 0

MARAUDER II OMNI

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Marauder II Improved Targeting

Takes the lower sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: XL Omni Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-LJP-O 100t Sniper & Ranged Assault 0 0 0 0 14 cXL 300 pDHS Standard Ferro Lamellor None 75.5t N/A 3 5 0
Matar.png

MATAR

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SAM-3G 110t Slow Juggernaut 8 8 4 6 0 3G-XXL 400 3GHS 3G Endo 3G Hardened None 74t 101.5t 3 5 0
Mauler.png

MAULER

Mech Quirk: Linesman Stabilized Weapon

-4 Recoil with ranged Weapons

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


LMN-SB 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 360 DHS Standard Heavy Ferro None 56.5t 78t 4 7 0
Mongoose.png

MONGOOSE

Mech Quirk: Mongoose Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


MON-88 25t Light Striker & Scout 0 3 0 4 0 LFE 200 DHS Endo Standard None 12t 20.5t 14 21 0
Monster.png

MONSTER

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNST-3R-LAM 150t Superheavy... LAM? 6 8 4 6 0 LAM 300 DHS Standard Standard None 83t 83t 2 3 0

MONSTER LAM OMNI

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MNST-3R-LAM-PRIME 150t Superheavy... LAM... Omni?! 0 2 0 0 14 LAM 300 pDHS Standard Standard None 83t N/A 2 3 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-1M 95t Heavy Brawler 4 4 2 1 0 cXL 325 SHS Endo Standard None 68t 87t 3 5 0
Olympian.png

OLYMPIAN

Mech Quirk: Olympian Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Zippy

15% boost to sprint speed!


OLM-1MX 120t Superheavy Prototype 0 8 4 4 0 XL 360 DHS Standard Standard None 73t 105t 3 5 0
Omega.png

OMEGA

Mech Quirk: Omega Command Mech

+2 Initiative, Takes the lower sensor slot.

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHP-X1 150t Superheavy Prototype 9 4 0 1 0 cXXL 375 cDHS Clan Endo Standard None 109t 132.5t 3 5 0
SHP-SB 150t Superheavy Prototype 0 10 0 1 0 cXL 400 pDHS Standard Clan Ferro None 95.5t 132t 2 3 0
Panther.png

PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-SB 35t Sniper & Light Brawler 0 4 1 2 0 XL 170 DHS Endo Standard None 25t 30t 4 7 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Quickdraw Hyper-Extending Actuators

+4 Accuracy with ranged weapons in this location

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-SB 60t Striker Cavalry 0 4 2 2 0 XL 310 DHS Endo Ferro None 37.5t 54t 5 8 0
Summoner.png

RAGNAROK

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


RGNK-2 100t Blakist Test-Bed 2 2 4 1 0 STD 200 cDHS Standard Clan Ferro None 65t 75.5t 2 3 0
Orion.png

RECONQUISTA

Mech Quirk: Reconquista Easy to Maintain

This quirk permits extremely fast and easy refits.

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RCQ-1C 75t Periphery Brawler 4 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
Hauptmann.png

RIESIGENWAFFENKAMPFER

RWK-3GR 55t Next Generation Medium Cavalry 0 6 0 1 0 3GE 275 3GHS 3G Endo 3G Ferro None 37t 37t 5 8 0
Roughneck.png

ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-GB 65t Militarized Loadermech 2 2 2 3 0 XL 325 DHS Clan Endo Standard None 42.5t 58.5t 6 9 0

SCORCH SH

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-SH 150t Superheavy Prototype 4 2 8 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-14K 55t Quad Flanker 0 4 0 1 0 LFE 330 DHS Endo-Composite Standard None 22t 47.5t 10 16 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-7D 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-MKD 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 40.5t 50t 5 8 0
Shootist.png

SHOOTIST

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-IIC 70t Stealth Bodyguard 2 5 0 1 0 STD 280 DHS Standard Clan Standard None 40t 60t 5 7 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. This component generates -6 Heat per Turn

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3DC 85t Juggernaut & Ranged Assault 1 6 2 0 0 cXL 255 cDHS Standard Standard None 64t 73.5t 3 5 0
Stormcrow.png

STORMCROW

Mech Quirk: OmniMech Gyro

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Evasive

+2 bonus against being hit


SCR-K 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Supernova.png

SUPERNOVA

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Command Unit

Gains +1 initiative


SNV-P 90t Hot Weather Sniper 6 2 2 0 0 cXL 270 cDHS Clan Endo Clan Standard None 71t 81.5t 3 5 0
Wolverine.png

SURTUR

Mech Quirk: Surtur Rugged

55 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SUR-X1 55t Rapid-Response Cavalry 0 2 2 7 0 XL 330 DHS Endo Standard None 30.5t 49t 9 14 0
Talos.png

TALOS II

Mech Quirk: Talos II Easy to Pilot

+10% Walking Distance

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


TLS-5T 70t Heavy Trooper 2 0 4 3 0 STD 280 SHS Standard Standard None 41t 60t 5 7 0
TLS-5T1 70t Heavy Trooper 2 0 4 3 0 LFE 280 DHS Standard Standard None 45t 60t 5 7 0
TLS-5T2 70t Heavy Trooper 0 2 4 2 0 LFE 280 DHS Standard Standard None 45t 60t 5 7 0
Tarantula.png

TARANTULA

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Mech Quirk: Clan Quirk

+10% Walking Distance, +0.1 Sprinting Multiplier, +10% Jump Distance, +1 Accuracy with ranged Weapons, -6 Heat at the end of the Turn, -30 Melee Accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!


ZPH-C 25t Quad Scout 0 4 1 0 0 cXL 250 cDHS Clan Endo Ferro None 11t 20.5t 14 21 0
Templar.png

TEMPLAR

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


BHA-1A 85t Heavy Brawler & Sniper 2 5 2 6 0 cXL 340 DHS Clan Endo Clan Ferro None 47.5t 65.5t 4 7 0
BHA-2D 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Standard None 53t 73.5t 4 7 0
BHA-2G 85t Heavy Brawler & Sniper 2 4 2 4 0 XL 340 DHS Endo-Composite Ferro None 55t 75.5t 4 7 0
BHA-3D ERA 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reactive None 57.5t 73.5t 4 7 0
BHA-3D LR 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reflective None 57.5t 73.5t 4 7 0
Thug.png

THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-SB 80t Specialist Sniper 0 8 0 0 0 XL 350 DHS Endo Standard None 50t 73t 4 7 0
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THUNDERBOLT

Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-PF2 65t Battlefield Control & Brawler 5 1 2 1 0 LFE 260 DHS Standard Ferro None 42t 55.5t 6 9 0
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TOYAMA

Mech Quirk: Toyama Easy to Pilot

+10% Walking Distance

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TYM-MKD 75t Multi-Role BattleMech 2 5 2 0 0 cXL 350 DHS Endo Clan Ferro None 45t 68t 5 7 0
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URBANKING

Mech Quirk: Hero Mech Quirk

-6 Heat at the end of the Turn, +1 Accuracy with ranged Weapons, +1 increased Resolve gain for all Lance Members

Pilot Affinity: Resistant

50% less chance to suffer critical hits


URK-SH1 120t 4 Urbies In A Trenchcoat 4 0 2 4 0 STD 240 DHS Standard Standard None 83t 97.5t 2 3 0
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URBANLORD

Pilot Affinity: Evasive

+2 bonus against being hit


UBL-20 70t Next Generation Heavy Assault 3 3 0 2 0 3GE 280 3GHS 3G Endo 3G Ferro None 45.5t 45.5t 4 7 0
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URBANMECH

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Evasive

+2 bonus against being hit


UM-R68R 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R69R 30t Heavy Defender 0 0 3 3 0 LFE 90 SHS Standard Standard None 20.5t 24t 3 5 0
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VALKYRIE IIC

Mech Quirk: Valkyrie Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VLK-IIC 35t High Mobility Fire Support 0 3 2 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 20.5t 30t 8 12 0
VLK-QS-X 35t High Mobility Fire Support 0 3 3 1 0 XL 200 pDHS Endo Standard None 19.5t 26t 5 8 0
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VANQUISHER

Mech Quirk: Vanquisher Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VQR-SB 100t Heavy Sniper 4 5 0 2 0 XL 350 DHS Endo Standard None 69t 92t 3 5 0
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VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-MKD 80t Heavy Cavalry 3 2 1 4 0 XL 320 DHS Standard Ferro None 51.5t 69t 5 7 0
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VON ROHRS

Mech Quirk: Von Rohrs MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Evasive

+2 bonus against being hit


VON-4RH-LAM 65t Well It Flies I Guess 0 3 2 3 0 LAM 290 DHS Endo Ferro None 29t 27.5t 5 7 0