Difference between revisions of "User:Fulmir"

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Line 39: Line 39:
 
'''[[Anubis|ANUBIS]]'''
 
'''[[Anubis|ANUBIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Anubis Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Anubis Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 153: Line 153:
 
'''[[Brigand|BRIGAND]]'''
 
'''[[Brigand|BRIGAND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Brigand Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Brigand Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 227: Line 227:
 
'''[[Commando|COMMANDO]]'''
 
'''[[Commando|COMMANDO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Commando Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Commando Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 505: Line 512:
 
'''[[Crosscut|CROSSCUT]]'''
 
'''[[Crosscut|CROSSCUT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 527: Line 533:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Chainsaw
 
|6t
 
|6t
 
|16t
 
|16t
Line 547: Line 553:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Dual Saw
 
|5t
 
|5t
 
|14t
 
|14t
Line 567: Line 573:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Chainsaw
 
|10t
 
|10t
 
|16t
 
|16t
Line 587: Line 593:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Chainsaw
 
|10.5t
 
|10.5t
 
|16t
 
|16t
Line 599: Line 605:
 
'''[[Cyclone|CYCLONE]]'''
 
'''[[Cyclone|CYCLONE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclone Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cyclone Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 741: Line 747:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|16t
 
|16t
 
|23.5t
 
|23.5t
Line 753: Line 759:
 
'''[[Dig_King|DIG KING]]'''
 
'''[[Dig_King|DIG KING]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dig King Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dig King Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 774: Line 779:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Rock Cutter
 +
Mining Drill
 
|5t
 
|5t
 
|13t
 
|13t
Line 794: Line 800:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Buzzsaw
 +
Mining Drill
 
|6t
 
|6t
 
|14t
 
|14t
Line 814: Line 821:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Mace
 +
Mining Drill
 
|7t
 
|7t
 
|15t
 
|15t
Line 834: Line 842:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Axe
 +
Mining Drill
 
|8t
 
|8t
 
|16t
 
|16t
Line 866: Line 875:
 
'''[[Falcon|FALCON]]'''
 
'''[[Falcon|FALCON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Falcon Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Falcon Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 1,024: Line 1,033:
 
'''[[Fireball|FIREBALL]]'''
 
'''[[Fireball|FIREBALL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fireball Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fireball Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 1,098: Line 1,107:
 
'''[[Firebee|FIREBEE]]'''
 
'''[[Firebee|FIREBEE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firebee Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firebee Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Firebee Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 1,236: Line 1,252:
 
'''[[Firefly|FIREFLY]]'''
 
'''[[Firefly|FIREFLY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firefly Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firefly Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 1,450: Line 1,466:
 
'''[[Firestarter|FIRESTARTER]]'''
 
'''[[Firestarter|FIRESTARTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firestarter Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 1,664: Line 1,680:
 
'''[[Flea|FLEA]]'''
 
'''[[Flea|FLEA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flea Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 1,718: Line 1,734:
 
'''[[Flea|FLEA]]'''
 
'''[[Flea|FLEA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flea Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Trooper Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Primitive Cockpit
 +
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 1,896: Line 1,919:
 
'''[[Gulon|GULON]]'''
 
'''[[Gulon|GULON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 1,918: Line 1,940:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Mining Drill
 
|7t
 
|7t
 
|13.5t
 
|13.5t
Line 1,938: Line 1,960:
 
|Standard
 
|Standard
 
|Industrial
 
|Industrial
|None
+
|Mining Drill
 
|7t
 
|7t
 
|13.5t
 
|13.5t
Line 1,958: Line 1,980:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Mining Drill
 
|11t
 
|11t
 
|13.5t
 
|13.5t
Line 1,978: Line 2,000:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Mining Drill
 
|11t
 
|11t
 
|13.5t
 
|13.5t
Line 1,998: Line 2,020:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Mining Drill
 
|11t
 
|11t
 
|13.5t
 
|13.5t
Line 2,030: Line 2,052:
 
'''[[Hermes|HERMES]]'''
 
'''[[Hermes|HERMES]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hermes Improved Communications
  
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 2,248: Line 2,270:
 
'''[[Hollander|HOLLANDER]]'''
 
'''[[Hollander|HOLLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hollander Stabilized Weapon
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
Line 2,382: Line 2,404:
 
'''[[Hornet|HORNET]]'''
 
'''[[Hornet|HORNET]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hornet Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hornet Narrow Profile
  
 
+2 Defense against being hit
 
+2 Defense against being hit
Line 2,516: Line 2,538:
 
'''[[Hussar|HUSSAR]]'''
 
'''[[Hussar|HUSSAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hussar Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hussar Improved Communications
  
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15 360 Degree Firing Arc
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15 360 Degree Firing Arc
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 2,654: Line 2,676:
 
'''[[Jackrabbit|JACKRABBIT]]'''
 
'''[[Jackrabbit|JACKRABBIT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Jackrabbit Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Jackrabbit Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 2,728: Line 2,750:
 
'''[[Javelin|JAVELIN]]'''
 
'''[[Javelin|JAVELIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Javelin Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Javelin Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 2,902: Line 2,924:
 
'''[[Jenner|JENNER]]'''
 
'''[[Jenner|JENNER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Jenner Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 3,056: Line 3,078:
 
'''[[Locust|LOCUST]]'''
 
'''[[Locust|LOCUST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Locust Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 3,394: Line 3,416:
 
'''[[Malak|MALAK]]'''
 
'''[[Malak|MALAK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro XL Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
Line 3,416: Line 3,438:
 
|Endo
 
|Endo
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
Line 3,436: Line 3,458:
 
|Endo
 
|Endo
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
Line 3,456: Line 3,478:
 
|Endo
 
|Endo
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
Line 3,476: Line 3,498:
 
|Endo
 
|Endo
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|14.5t
 
|14.5t
 
|N/A
 
|N/A
Line 3,506: Line 3,528:
 
|Endo
 
|Endo
 
|Reflective
 
|Reflective
|None
+
|Claws
 +
Claws
 
|11.5t
 
|11.5t
 
|21.5t
 
|21.5t
Line 3,526: Line 3,549:
 
|Endo
 
|Endo
 
|Reactive
 
|Reactive
|None
+
|Claws
 +
Claws
 
|11.5t
 
|11.5t
 
|21.5t
 
|21.5t
Line 3,546: Line 3,570:
 
|Endo
 
|Endo
 
|Ferro
 
|Ferro
|None
+
|Claws
 +
Claws
 
|11t
 
|11t
 
|21.5t
 
|21.5t
Line 3,566: Line 3,591:
 
|Endo
 
|Endo
 
|Ferro
 
|Ferro
|None
+
|Claws
 +
Claws
 
|11t
 
|11t
 
|21.5t
 
|21.5t
Line 3,586: Line 3,612:
 
|Endo
 
|Endo
 
|Ferro
 
|Ferro
|None
+
|Claws
 +
Claws
 
|11.5t
 
|11.5t
 
|21.5t
 
|21.5t
Line 3,606: Line 3,633:
 
|Endo
 
|Endo
 
|Ferro
 
|Ferro
|None
+
|Claws
 +
Claws
 
|11t
 
|11t
 
|21.5t
 
|21.5t
Line 3,618: Line 3,646:
 
'''[[Mongoose|MONGOOSE]]'''
 
'''[[Mongoose|MONGOOSE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mongoose Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mongoose Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 3,776: Line 3,804:
 
'''[[Night_Hawk|NIGHT HAWK]]'''
 
'''[[Night_Hawk|NIGHT HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Night Hawk Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Night Hawk Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 3,850: Line 3,878:
 
'''[[Nyx_Prototype|NYX PROTOTYPE]]'''
 
'''[[Nyx_Prototype|NYX PROTOTYPE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Nyx Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Nyx Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 3,924: Line 3,952:
 
'''[[Osiris|OSIRIS]]'''
 
'''[[Osiris|OSIRIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Osiris Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 3,998: Line 4,026:
 
'''[[Ostscout|OSTSCOUT]]'''
 
'''[[Ostscout|OSTSCOUT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostscout Super Sensors
  
 
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
 
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 4,116: Line 4,144:
 
'''[[Owens|OWENS]]'''
 
'''[[Owens|OWENS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 4,300: Line 4,328:
 
'''[[Panther|PANTHER]]'''
 
'''[[Panther|PANTHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Panther Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 4,554: Line 4,582:
 
'''[[Raptor|RAPTOR]]'''
 
'''[[Raptor|RAPTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 4,728: Line 4,756:
 
'''[[Rattlesnake|RATTLESNAKE]]'''
 
'''[[Rattlesnake|RATTLESNAKE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rattlesnake Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rattlesnake Rugged
  
 
35 Structure Points
 
35 Structure Points
Line 4,782: Line 4,810:
 
'''[[Raven|RAVEN]]'''
 
'''[[Raven|RAVEN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Raven Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  X-1 EW Equipment
 +
 +
+3 Missile Defense,  -15% Visibility,  -15% Signature,  250 radius of the Probe Bubble
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 4,996: Line 5,028:
 
'''[[Razorback|RAZORBACK]]'''
 
'''[[Razorback|RAZORBACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Razorback Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Razorback Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 5,070: Line 5,102:
 
'''[[Reptar|REPTAR]]'''
 
'''[[Reptar|REPTAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Reptar Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Reptar Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 5,108: Line 5,139:
 
'''[[Spider|SPIDER]]'''
 
'''[[Spider|SPIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Spider Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Spider Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 5,322: Line 5,353:
 
'''[[Stiletto|STILETTO]]'''
 
'''[[Stiletto|STILETTO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stiletto Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stiletto Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 5,416: Line 5,447:
 
'''[[Stinger|STINGER]]'''
 
'''[[Stinger|STINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stinger Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stinger Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 5,633: Line 5,664:
  
 
'''[[Stinger_LAM|STINGER LAM]]'''
 
'''[[Stinger_LAM|STINGER LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 5,724: Line 5,767:
 
'''[[Super_Wasp|SUPER WASP]]'''
 
'''[[Super_Wasp|SUPER WASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wasp Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 5,758: Line 5,801:
 
'''[[Talon|TALON]]'''
 
'''[[Talon|TALON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Talon Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Talon Rugged
  
 
35 Structure Points
 
35 Structure Points
Line 5,852: Line 5,895:
 
'''[[Thorn|THORN]]'''
 
'''[[Thorn|THORN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thorn Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thorn Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 5,970: Line 6,013:
 
'''[[Toro|TORO]]'''
 
'''[[Toro|TORO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Toro Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Toro MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 6,048: Line 6,098:
 
'''[[UrbanMech|URBANMECH]]'''
 
'''[[UrbanMech|URBANMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Urbanmech 360 Narrow Profile
  
 
+2 Defense against being hit,  360 Degree Firing Arc
 
+2 Defense against being hit,  360 Degree Firing Arc
Line 6,381: Line 6,431:
  
 
'''[[UrbanMech_LAM|URBANMECH LAM]]'''
 
'''[[UrbanMech_LAM|URBANMECH LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 6,412: Line 6,474:
 
'''[[Valiant|VALIANT]]'''
 
'''[[Valiant|VALIANT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Valiant Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Valiant Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 6,434: Line 6,496:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|11t
 
|11t
 
|20t
 
|20t
Line 6,454: Line 6,516:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|10t
 
|10t
 
|22t
 
|22t
Line 6,514: Line 6,576:
 
|Standard
 
|Standard
 
|Heavy Ferro
 
|Heavy Ferro
|None
+
|Hatchet
 
|13t
 
|13t
 
|22t
 
|22t
Line 6,534: Line 6,596:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Mace
 
|11.5t
 
|11.5t
 
|19t
 
|19t
Line 6,546: Line 6,608:
 
'''[[Valkyrie|VALKYRIE]]'''
 
'''[[Valkyrie|VALKYRIE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Valkyrie Improved Communications
  
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
Line 6,680: Line 6,742:
 
'''[[Wasp|WASP]]'''
 
'''[[Wasp|WASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wasp Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Wasp Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 6,957: Line 7,026:
  
 
'''[[Wasp_LAM|WASP LAM]]'''
 
'''[[Wasp_LAM|WASP LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 7,088: Line 7,169:
 
'''[[Wolfhound|WOLFHOUND]]'''
 
'''[[Wolfhound|WOLFHOUND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wolfhound Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 7,278: Line 7,359:
 
'''[[Assassin|ASSASSIN]]'''
 
'''[[Assassin|ASSASSIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Assassin Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Assassin Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 7,452: Line 7,533:
 
'''[[Blackjack|BLACKJACK]]'''
 
'''[[Blackjack|BLACKJACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Blackjack Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 7,686: Line 7,767:
 
'''[[Blackjack_Omni|BLACKJACK OMNI]]'''
 
'''[[Blackjack_Omni|BLACKJACK OMNI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 7,860: Line 7,941:
 
'''[[Blitzkrieg|BLITZKRIEG]]'''
 
'''[[Blitzkrieg|BLITZKRIEG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blitzkrieg 360 Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Blitzkrieg 360 Narrow Profile
  
 
+1 Defense against being hit,  360 Degree Firing Arc
 
+1 Defense against being hit,  360 Degree Firing Arc
Line 7,974: Line 8,055:
 
'''[[Bombard|BOMBARD]]'''
 
'''[[Bombard|BOMBARD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombard Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bombard Stabilized Weapons
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
Line 8,088: Line 8,169:
 
'''[[Buccaneer|BUCCANEER]]'''
 
'''[[Buccaneer|BUCCANEER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Buccaneer Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Buccaneer Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 8,110: Line 8,191:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|26t
 
|26t
 
|42.5t
 
|42.5t
Line 8,130: Line 8,211:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Hatchet
 
|31.5t
 
|31.5t
 
|42.5t
 
|42.5t
Line 8,142: Line 8,223:
 
'''[[Bushwacker|BUSHWACKER]]'''
 
'''[[Bushwacker|BUSHWACKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bushwacker Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bushwacker Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 8,296: Line 8,377:
 
'''[[Centurion|CENTURION]]'''
 
'''[[Centurion|CENTURION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Centurion Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 8,390: Line 8,471:
 
'''[[Centurion|CENTURION]]'''
 
'''[[Centurion|CENTURION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Centurion Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Centurion Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Primitive Cockpit
 +
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 8,608: Line 8,696:
 
'''[[Chameleon|CHAMELEON]]'''
 
'''[[Chameleon|CHAMELEON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Chameleon Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Chameleon Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 8,722: Line 8,810:
 
'''[[Chimera|CHIMERA]]'''
 
'''[[Chimera|CHIMERA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Chimera Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Chimera Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 8,796: Line 8,884:
 
'''[[Cicada|CICADA]]'''
 
'''[[Cicada|CICADA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cicada Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cicada Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 8,990: Line 9,078:
 
'''[[Clint|CLINT]]'''
 
'''[[Clint|CLINT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clint Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Clint Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 9,144: Line 9,232:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 9,178: Line 9,266:
 
'''[[Crab|CRAB]]'''
 
'''[[Crab|CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crab Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 9,396: Line 9,484:
 
'''[[Dervish|DERVISH]]'''
 
'''[[Dervish|DERVISH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dervish Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
  
This quirk permits extremely fast and easy refits.
+
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Dervish Easy to Maintain
 +
 
 +
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 9,554: Line 9,649:
 
'''[[Enfield|ENFIELD]]'''
 
'''[[Enfield|ENFIELD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Enfield Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 9,628: Line 9,723:
 
'''[[Enforcer_III|ENFORCER III]]'''
 
'''[[Enforcer_III|ENFORCER III]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 9,822: Line 9,917:
 
'''[[ExcavatorMech|EXCAVATORMECH]]'''
 
'''[[ExcavatorMech|EXCAVATORMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Excavator Reinforcement
+
'''[[Mech_Quirks|Mech Quirk:]]''' Excavator Reinforcement
  
 
50% Resistance against Critical Hits
 
50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
|EXV-1X
 
|EXV-1X
Line 9,843: Line 9,937:
 
|Reinforced
 
|Reinforced
 
|Primitive
 
|Primitive
|None
+
|Digger Claw
 +
Backhoe
 
|24t
 
|24t
 
|37t
 
|37t
Line 9,863: Line 9,958:
 
|Reinforced
 
|Reinforced
 
|Standard
 
|Standard
|None
+
|Digger Claw
 +
Backhoe
 
|26.5t
 
|26.5t
 
|37t
 
|37t
Line 9,883: Line 9,979:
 
|Reinforced
 
|Reinforced
 
|Standard
 
|Standard
|None
+
|Digger Claw
 +
Backhoe
 
|26.5t
 
|26.5t
 
|37t
 
|37t
Line 9,903: Line 10,000:
 
|Reinforced
 
|Reinforced
 
|Standard
 
|Standard
|None
+
|Digger Claw
 
|32.5t
 
|32.5t
 
|41t
 
|41t
Line 9,915: Line 10,012:
 
'''[[Firestarter|FIRESTARTER]]'''
 
'''[[Firestarter|FIRESTARTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 10,089: Line 10,186:
 
'''[[Gladiator|GLADIATOR]]'''
 
'''[[Gladiator|GLADIATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gladiator Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Gladiator Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Gladiator Improved Cooling
 +
 
 +
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 10,187: Line 10,291:
 
'''[[Griffin|GRIFFIN]]'''
 
'''[[Griffin|GRIFFIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Griffin Rugged
  
 
55 Structure Points
 
55 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 10,445: Line 10,549:
 
'''[[Hatchetman|HATCHETMAN]]'''
 
'''[[Hatchetman|HATCHETMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hatchetman Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 10,467: Line 10,571:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|25.5t
 
|25.5t
 
|34.5t
 
|34.5t
Line 10,487: Line 10,591:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|25.5t
 
|25.5t
 
|34.5t
 
|34.5t
Line 10,507: Line 10,611:
 
|Composite
 
|Composite
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|26t
 
|26t
 
|36.5t
 
|36.5t
Line 10,527: Line 10,631:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|29t
 
|29t
 
|34.5t
 
|34.5t
Line 10,547: Line 10,651:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|26.5t
 
|26.5t
 
|34.5t
 
|34.5t
Line 10,567: Line 10,671:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|29t
 
|29t
 
|34.5t
 
|34.5t
Line 10,587: Line 10,691:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|28.5t
 
|28.5t
 
|36.5t
 
|36.5t
Line 10,607: Line 10,711:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|27t
 
|27t
 
|34.5t
 
|34.5t
Line 10,627: Line 10,731:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|28.5t
 
|28.5t
 
|36.5t
 
|36.5t
Line 10,639: Line 10,743:
 
'''[[Hazard|HAZARD]]'''
 
'''[[Hazard|HAZARD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hazard Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hazard Rugged
  
 
45 Structure Points
 
45 Structure Points
Line 10,693: Line 10,797:
 
'''[[Hazard_II|HAZARD II]]'''
 
'''[[Hazard_II|HAZARD II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hazard Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hazard Rugged
  
 
45 Structure Points
 
45 Structure Points
Line 10,715: Line 10,819:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Mace
 
|21t
 
|21t
 
|31.5t
 
|31.5t
Line 10,727: Line 10,831:
 
'''[[Hellspawn|HELLSPAWN]]'''
 
'''[[Hellspawn|HELLSPAWN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hellspawn Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 10,821: Line 10,925:
 
'''[[Hephaestus|HEPHAESTUS]]'''
 
'''[[Hephaestus|HEPHAESTUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 10,955: Line 11,059:
 
'''[[Hermes_II|HERMES II]]'''
 
'''[[Hermes_II|HERMES II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes II Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hermes II Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 11,109: Line 11,213:
 
'''[[Hollander_II|HOLLANDER II]]'''
 
'''[[Hollander_II|HOLLANDER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hollander Stabilized Weapon
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
Line 11,163: Line 11,267:
 
'''[[Hoplite|HOPLITE]]'''
 
'''[[Hoplite|HOPLITE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hoplite Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hoplite Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 11,317: Line 11,421:
 
'''[[Hunchback|HUNCHBACK]]'''
 
'''[[Hunchback|HUNCHBACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hunchback Battlefists
  
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 11,671: Line 11,775:
 
'''[[Huron_Warrior|HURON WARRIOR]]'''
 
'''[[Huron_Warrior|HURON WARRIOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Huron Warrior Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 11,773: Line 11,877:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|31t
 
|31t
 
|40.5t
 
|40.5t
Line 11,805: Line 11,909:
 
'''[[Icarus_II|ICARUS II]]'''
 
'''[[Icarus_II|ICARUS II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Icarus II Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Icarus Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Primitive Cockpit
 +
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 11,963: Line 12,074:
 
'''[[Kintaro|KINTARO]]'''
 
'''[[Kintaro|KINTARO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Kintaro Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Kintaro Rugged
  
 
55 Structure Points
 
55 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 12,201: Line 12,312:
 
'''[[Lynx|LYNX]]'''
 
'''[[Lynx|LYNX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lynx MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 12,295: Line 12,406:
 
'''[[Mushu|MUSHU]]'''
 
'''[[Mushu|MUSHU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mushu Super-Compact Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mushu Super-Compact Gyro
  
 
Limited OmniPoint Locations Center Torso
 
Limited OmniPoint Locations Center Torso
Line 12,368: Line 12,479:
  
 
'''[[Nagual|NAGUAL]]'''
 
'''[[Nagual|NAGUAL]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 12,399: Line 12,522:
 
'''[[Osprey|OSPREY]]'''
 
'''[[Osprey|OSPREY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Osprey Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Osprey Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 12,477: Line 12,600:
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Phoenix Hawk Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 12,894: Line 13,017:
  
 
'''[[Phoenix_Hawk_LAM|PHOENIX HAWK LAM]]'''
 
'''[[Phoenix_Hawk_LAM|PHOENIX HAWK LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 13,005: Line 13,140:
 
'''[[Phoenix_Primitive|PRIMITIVE PHOENIX]]'''
 
'''[[Phoenix_Primitive|PRIMITIVE PHOENIX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Phoenix Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Torso Turret
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
  
+2 Accuracy with ranged weapons in this location
+
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Phoenix Torso Turret
 +
 
 +
+2 Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 13,163: Line 13,305:
 
'''[[Preta|PRETA]]'''
 
'''[[Preta|PRETA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 13,257: Line 13,399:
 
'''[[Rifleman|RIFLEMAN]]'''
 
'''[[Rifleman|RIFLEMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Rifleman Anti-Air Targeting
  
 
Takes the upper sensor slot. +5 Anti-Air Targeting
 
Takes the upper sensor slot. +5 Anti-Air Targeting
Line 13,314: Line 13,463:
  
 
'''[[Screamer|SCREAMER]]'''
 
'''[[Screamer|SCREAMER]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 13,345: Line 13,506:
 
'''[[Sentinel|SENTINEL]]'''
 
'''[[Sentinel|SENTINEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sentinel Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sentinel Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 13,543: Line 13,704:
 
'''[[Sha_Yu|SHA YU]]'''
 
'''[[Sha_Yu|SHA YU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sha Yu Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
Line 13,597: Line 13,758:
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shadow Hawk Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
  
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
+
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Primitive]]
  
-12 Heat at the end of the Turn
 
  
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
+
'''[[Mech_Quirks|Mech Quirk:]]'''  Shadow Hawk Improved Life Support
 +
 
 +
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Royal Mech Quirk
 +
 
 +
-12 Heat at the end of the Turn
 +
 
 +
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
  
 
Gains 2 extra pilot hits
 
Gains 2 extra pilot hits
Line 13,939: Line 14,107:
 
'''[[Starslayer|STARSLAYER]]'''
 
'''[[Starslayer|STARSLAYER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Starslayer Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Starslayer Rugged
  
 
50 Structure Points
 
50 Structure Points
Line 14,033: Line 14,201:
 
'''[[Strider|STRIDER]]'''
 
'''[[Strider|STRIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 14,207: Line 14,375:
 
'''[[Swordsman|SWORDSMAN]]'''
 
'''[[Swordsman|SWORDSMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Swordsman Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Swordsman Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
'''[[Mech_Quirks|Mech Quirk:]]'''  Swordsman Improved Cooling
 +
 
 +
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 14,305: Line 14,480:
 
'''[[Talos|TALOS]]'''
 
'''[[Talos|TALOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Talos Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 14,407: Line 14,582:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Mace
 
|30t
 
|30t
 
|39.5t
 
|39.5t
Line 14,419: Line 14,594:
 
'''[[Trebuchet|TREBUCHET]]'''
 
'''[[Trebuchet|TREBUCHET]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Trebuchet Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Trebuchet Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 14,633: Line 14,808:
 
'''[[Triple-F_Burgermech|TRIPLE-F BURGERMECH]]'''
 
'''[[Triple-F_Burgermech|TRIPLE-F BURGERMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hoplite Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hoplite Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 14,662: Line 14,837:
 
'''[[Uziel|UZIEL]]'''
 
'''[[Uziel|UZIEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Uziel Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 5 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 5 Armor to the Head
Line 14,776: Line 14,951:
 
'''[[Vindicator|VINDICATOR]]'''
 
'''[[Vindicator|VINDICATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vindicator Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vindicator Rugged
  
 
45 Structure Points
 
45 Structure Points
Line 14,970: Line 15,145:
 
'''[[Vulcan|VULCAN]]'''
 
'''[[Vulcan|VULCAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vulcan Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 15,104: Line 15,279:
 
'''[[Whitworth|WHITWORTH]]'''
 
'''[[Whitworth|WHITWORTH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Whitworth Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Whitworth Rugged
  
 
40 Structure Points
 
40 Structure Points
Line 15,258: Line 15,433:
 
'''[[Wolverine|WOLVERINE]]'''
 
'''[[Wolverine|WOLVERINE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wolverine Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Wolverine Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 15,600: Line 15,782:
 
'''[[Wraith|WRAITH]]'''
 
'''[[Wraith|WRAITH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wraith Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wraith Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 15,694: Line 15,876:
 
'''[[Wyvern|WYVERN]]'''
 
'''[[Wyvern|WYVERN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wyvern Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wyvern Rugged
  
 
45 Structure Points
 
45 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 15,848: Line 16,030:
 
'''[[Annihilator_II|ANNIHILATOR II]]'''
 
'''[[Annihilator_II|ANNIHILATOR II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Annihilator Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 15,882: Line 16,064:
 
'''[[Anvil|ANVIL]]'''
 
'''[[Anvil|ANVIL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Anvil Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Anvil Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 16,036: Line 16,218:
 
'''[[Archer|ARCHER]]'''
 
'''[[Archer|ARCHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Archer Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Primitive]]
  
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Archer Battlefists
 +
 
 +
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 16,398: Line 16,587:
 
'''[[Argus|ARGUS]]'''
 
'''[[Argus|ARGUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Argus Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Argus Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 16,472: Line 16,661:
 
'''[[Avatar|AVATAR]]'''
 
'''[[Avatar|AVATAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 16,686: Line 16,875:
 
'''[[Axman|AXMAN]]'''
 
'''[[Axman|AXMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Axman Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Axman Rugged
  
 
65 Structure Points
 
65 Structure Points
Line 16,708: Line 16,897:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|42.5t
 
|42.5t
 
|52.5t
 
|52.5t
Line 16,728: Line 16,917:
 
|Composite
 
|Composite
 
|Hardened
 
|Hardened
|None
+
|Hatchet
 
|45.5t
 
|45.5t
 
|55.5t
 
|55.5t
Line 16,748: Line 16,937:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|42.5t
 
|42.5t
 
|52.5t
 
|52.5t
Line 16,768: Line 16,957:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|45.5t
 
|45.5t
 
|55.5t
 
|55.5t
Line 16,788: Line 16,977:
 
|Standard
 
|Standard
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|39t
 
|39t
 
|52.5t
 
|52.5t
Line 16,800: Line 16,989:
 
'''[[Battleaxe|BATTLEAXE]]'''
 
'''[[Battleaxe|BATTLEAXE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battleaxe Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battleaxe Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Battleaxe Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 16,898: Line 17,094:
 
'''[[Bellerophon|BELLEROPHON]]'''
 
'''[[Bellerophon|BELLEROPHON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bellerophon Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Bellerophon Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 17,016: Line 17,219:
 
'''[[Black_Hawk-KU|BLACK HAWK-KU]]'''
 
'''[[Black_Hawk-KU|BLACK HAWK-KU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 17,190: Line 17,393:
 
'''[[Black_Knight|BLACK KNIGHT]]'''
 
'''[[Black_Knight|BLACK KNIGHT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Black Knight Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 17,316: Line 17,519:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|50.5t
 
|50.5t
 
|65t
 
|65t
Line 17,336: Line 17,539:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|47t
 
|47t
 
|61.5t
 
|61.5t
Line 17,368: Line 17,571:
 
'''[[Bombardier|BOMBARDIER]]'''
 
'''[[Bombardier|BOMBARDIER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombardier Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bombardier Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 17,442: Line 17,645:
 
'''[[Cataphract|CATAPHRACT]]'''
 
'''[[Cataphract|CATAPHRACT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cataphract Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 17,656: Line 17,859:
 
'''[[Catapult|CATAPULT]]'''
 
'''[[Catapult|CATAPULT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Catapult Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 17,954: Line 18,157:
 
'''[[Champion|CHAMPION]]'''
 
'''[[Champion|CHAMPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Champion Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Champion Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 18,131: Line 18,334:
  
 
'''[[Champion_LAM|CHAMPION LAM]]'''
 
'''[[Champion_LAM|CHAMPION LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 18,162: Line 18,377:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 18,216: Line 18,431:
 
'''[[Crusader|CRUSADER]]'''
 
'''[[Crusader|CRUSADER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Crusader Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crusader Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 18,594: Line 18,809:
 
'''[[Dagoth|DAGOTH]]'''
 
'''[[Dagoth|DAGOTH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dagoth Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dagoth Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 18,616: Line 18,831:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Sword
 
|38t
 
|38t
 
|55t
 
|55t
Line 18,636: Line 18,851:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Large Shield
 
|36.5t
 
|36.5t
 
|52.5t
 
|52.5t
Line 18,656: Line 18,871:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|44.5t
 
|44.5t
 
|54.5t
 
|54.5t
Line 18,676: Line 18,891:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Mace
 
|35.5t
 
|35.5t
 
|51.5t
 
|51.5t
Line 18,696: Line 18,911:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Sword
 
|38t
 
|38t
 
|55t
 
|55t
Line 18,716: Line 18,931:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Sword
 +
Large Shield
 
|33t
 
|33t
 
|49t
 
|49t
Line 18,736: Line 18,952:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Large Shield
 
|40.5t
 
|40.5t
 
|59.5t
 
|59.5t
Line 18,748: Line 18,964:
 
'''[[Deva|DEVA]]'''
 
'''[[Deva|DEVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Heavy Duty Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro Heavy Duty Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -40% Stability Damage taken Weighs +20% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -40% Stability Damage taken Weighs +20% of 1/10 Chassis Tonnage
Line 18,770: Line 18,986:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
Line 18,790: Line 19,006:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
Line 18,810: Line 19,026:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
Line 18,830: Line 19,046:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|39.5t
 
|39.5t
 
|N/A
 
|N/A
Line 18,842: Line 19,058:
 
'''[[Dragon|DRAGON]]'''
 
'''[[Dragon|DRAGON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dragon Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grand Dragon Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 19,060: Line 19,276:
 
'''[[Dragon_Fire|DRAGON FIRE]]'''
 
'''[[Dragon_Fire|DRAGON FIRE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Fire Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dragon Fire Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 19,174: Line 19,390:
 
'''[[Dragoon|DRAGOON]]'''
 
'''[[Dragoon|DRAGOON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragoon Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dragoon Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 19,268: Line 19,484:
 
'''[[Flashman|FLASHMAN]]'''
 
'''[[Flashman|FLASHMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flashman Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flashman Rugged
  
 
75 Structure Points
 
75 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flashman Compact Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flashman Rugged
  
 
75 Structure Points,  Weighs +40% of 1/10 Chassis Tonnage
 
75 Structure Points,  Weighs +40% of 1/10 Chassis Tonnage
Line 19,386: Line 19,602:
 
'''[[Grasshopper|GRASSHOPPER]]'''
 
'''[[Grasshopper|GRASSHOPPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grasshopper Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grasshopper Rugged
  
 
70 Structure Points
 
70 Structure Points
Line 19,540: Line 19,756:
 
'''[[Grigori|GRIGORI]]'''
 
'''[[Grigori|GRIGORI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro XL Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
Line 19,562: Line 19,778:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|37.5t
 
|37.5t
 
|N/A
 
|N/A
Line 19,582: Line 19,798:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|37.5t
 
|37.5t
 
|N/A
 
|N/A
Line 19,602: Line 19,818:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|37.5t
 
|37.5t
 
|N/A
 
|N/A
Line 19,622: Line 19,838:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Retractable Blade
 
|37.5t
 
|37.5t
 
|N/A
 
|N/A
Line 19,634: Line 19,850:
 
'''[[Guillotine|GUILLOTINE]]'''
 
'''[[Guillotine|GUILLOTINE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Guillotine Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Guillotine Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 19,748: Line 19,964:
 
'''[[Hecatoncheires|HECATONCHEIRES]]'''
 
'''[[Hecatoncheires|HECATONCHEIRES]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hecatoncheires Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hecatoncheires Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 19,822: Line 20,038:
 
'''[[Hector|HECTOR]]'''
 
'''[[Hector|HECTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Hector Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hector Improved Communications
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]''' Hector Improved Communications
  
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
Line 19,920: Line 20,143:
 
'''[[Helepolis|HELEPOLIS]]'''
 
'''[[Helepolis|HELEPOLIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Helepolis Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Helepolis Stabilized Weapons
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 20,078: Line 20,308:
 
'''[[Helios|HELIOS]]'''
 
'''[[Helios|HELIOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Helios Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Helios Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 20,152: Line 20,382:
 
'''[[Ion|ION]]'''
 
'''[[Ion|ION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ion Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 20,246: Line 20,476:
 
'''[[JagerMech|JAGERMECH]]'''
 
'''[[JagerMech|JAGERMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' JagerMech Anti-Air Targeting
  
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
Line 20,460: Line 20,690:
 
'''[[JagerMech_II|JAGERMECH II]]'''
 
'''[[JagerMech_II|JAGERMECH II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' JagerMech Anti-Air Targeting
  
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
Line 20,534: Line 20,764:
 
'''[[Koschei|KOSCHEI]]'''
 
'''[[Koschei|KOSCHEI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Koschei Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Koschei Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 20,648: Line 20,878:
 
'''[[Lancelot|LANCELOT]]'''
 
'''[[Lancelot|LANCELOT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lancelot Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lancelot Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 20,826: Line 21,056:
 
'''[[Lao_Hu|LAO HU]]'''
 
'''[[Lao_Hu|LAO HU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lao Hu MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 20,940: Line 21,170:
 
'''[[Liberty|LIBERTY]]'''
 
'''[[Liberty|LIBERTY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 21,054: Line 21,284:
 
'''[[Loader_King|LOADER KING]]'''
 
'''[[Loader_King|LOADER KING]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Crane
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crane
  
Is Physical Weapon,  Physical Weapon Unsteady,  This physical weapon does 80 damage. This physical weapon does 40 stability damage.
+
Is Physical Weapon,  Physical Weapon Unsteady,  This physical weapon does 80 damage. 40 Physical Weapon Stab Damage
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Loader King Industrial Claw
+
'''[[Mech_Quirks|Mech Quirk:]]''' Loader King Industrial Claw
  
Physical weapons do +20% more damage. Physical weapons do +20% more stability damage.
+
Physical weapons do +20% more damage. +20% Physical Weapon Stability Bonus
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 21,136: Line 21,365:
 
'''[[Marauder|MARAUDER]]'''
 
'''[[Marauder|MARAUDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 21,554: Line 21,783:
 
'''[[Merlin|MERLIN]]'''
 
'''[[Merlin|MERLIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Merlin Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Merlin Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 21,688: Line 21,917:
 
'''[[Orion|ORION]]'''
 
'''[[Orion|ORION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Orion Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Orion Combat Computer
 +
 
 +
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 22,006: Line 22,242:
 
'''[[Ostroc|OSTROC]]'''
 
'''[[Ostroc|OSTROC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostroc Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Mk.II Shoulder Jump Jet (H)
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostroc Mk.II Shoulder Jump Jet (H)
  
Moves 2 hexes per Walk MP. Produces 2 heat per hex jumped. 120t Minimum Mech Weight 170t Maximum Mech Weight Maximum JJ Count 2 This component explodes for 120 damage when destroyed
+
Moves 2 hexes per Walk MP. Produces 2 heat per hex jumped. 60t Minimum Mech Weight 85t Maximum Mech Weight Maximum JJ Count 1.5 Volatile! Explodes for 120
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 22,228: Line 22,464:
 
'''[[Ostroc|OSTROC]]'''
 
'''[[Ostroc|OSTROC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostroc Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 22,261: Line 22,497:
 
'''[[Ostsol|OSTSOL]]'''
 
'''[[Ostsol|OSTSOL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostsol Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostsol Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 22,455: Line 22,691:
 
'''[[Ostwar|OSTWAR]]'''
 
'''[[Ostwar|OSTWAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostwar Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Ostwar Rugged
  
 
65 Structure Points
 
65 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 22,557: Line 22,800:
 
'''[[Penetrator|PENETRATOR]]'''
 
'''[[Penetrator|PENETRATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Penetrator Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Penetrator Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 22,671: Line 22,914:
 
'''[[Perseus|PERSEUS]]'''
 
'''[[Perseus|PERSEUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 22,895: Line 23,138:
 
'''[[Quickdraw|QUICKDRAW]]'''
 
'''[[Quickdraw|QUICKDRAW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quickdraw Hyper-Extending Actuators
  
+4 Accuracy with ranged weapons in this location
+
+4 Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 23,109: Line 23,352:
 
'''[[Rakshasa|RAKSHASA]]'''
 
'''[[Rakshasa|RAKSHASA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rakshasa Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rakshasa Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 23,203: Line 23,446:
 
'''[[Reconquista|RECONQUISTA]]'''
 
'''[[Reconquista|RECONQUISTA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Reconquista Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Reconquista Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Primitive Cockpit
 +
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 23,237: Line 23,487:
 
'''[[Rifleman|RIFLEMAN]]'''
 
'''[[Rifleman|RIFLEMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman Anti-Air Targeting
  
 
Takes the upper sensor slot. +5 Anti-Air Targeting
 
Takes the upper sensor slot. +5 Anti-Air Targeting
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman Improved Communications
  
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
Line 23,515: Line 23,765:
 
'''[[Roughneck|ROUGHNECK]]'''
 
'''[[Roughneck|ROUGHNECK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Roughneck Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Roughneck Rugged
  
 
65 Structure Points
 
65 Structure Points
Line 23,649: Line 23,899:
 
'''[[Shootist|SHOOTIST]]'''
 
'''[[Shootist|SHOOTIST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shootist Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 23,723: Line 23,973:
 
'''[[Stalker|STALKER]]'''
 
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stalker Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 23,757: Line 24,007:
 
'''[[Super_Griffin|SUPER GRIFFIN]]'''
 
'''[[Super_Griffin|SUPER GRIFFIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Griffin Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Griffin Rugged
  
 
55 Structure Points
 
55 Structure Points
Line 23,815: Line 24,072:
 
'''[[Thanatos|THANATOS]]'''
 
'''[[Thanatos|THANATOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thanatos Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 23,889: Line 24,146:
 
'''[[Thunder|THUNDER]]'''
 
'''[[Thunder|THUNDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunder Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
Line 23,963: Line 24,220:
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
'''[[Thunderbolt|THUNDERBOLT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunderbolt Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Thunderbolt MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac+TC
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunderbolt MultiTrac+TC
  
 
Grants the Multi-Shot pilot ability,  Grants Breaching Shot,  Called Shot
 
Grants the Multi-Shot pilot ability,  Grants Breaching Shot,  Called Shot
Line 24,389: Line 24,653:
 
'''[[Toyama|TOYAMA]]'''
 
'''[[Toyama|TOYAMA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Toyama Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Toyama Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 24,423: Line 24,687:
 
'''[[Valkyrie_II|VALKYRIE II]]'''
 
'''[[Valkyrie_II|VALKYRIE II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie II Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Valkyrie II Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
Line 24,465: Line 24,729:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Mace
 
|27.5t
 
|27.5t
 
|48t
 
|48t
Line 24,525: Line 24,789:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Sword
 
|30.5t
 
|30.5t
 
|48t
 
|48t
Line 24,545: Line 24,809:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Lance
 +
Medium Shield
 
|24.5t
 
|24.5t
 
|47t
 
|47t
Line 24,557: Line 24,822:
 
'''[[Von_Rohrs|VON ROHRS]]'''
 
'''[[Von_Rohrs|VON ROHRS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Von Rohrs MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 24,651: Line 24,916:
 
'''[[Warhammer|WARHAMMER]]'''
 
'''[[Warhammer|WARHAMMER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Warhammer Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Warhammer Rugged
  
 
70 Structure Points
 
70 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 25,049: Line 25,314:
 
'''[[Woden|WODEN]]'''
 
'''[[Woden|WODEN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Woden Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Woden Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 25,103: Line 25,368:
 
'''[[Yeoman|YEOMAN]]'''
 
'''[[Yeoman|YEOMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Yeoman Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Yeoman Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 25,253: Line 25,518:
 
'''[[Albatross|ALBATROSS]]'''
 
'''[[Albatross|ALBATROSS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Albatross Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Albatross Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 25,307: Line 25,572:
 
'''[[Annihilator|ANNIHILATOR]]'''
 
'''[[Annihilator|ANNIHILATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Annihilator Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Compact Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Annihilator Compact Stabilized Weapon
  
 
-3 Recoil with ranged Weapons,  Weighs +40% of 1/10 Chassis Tonnage
 
-3 Recoil with ranged Weapons,  Weighs +40% of 1/10 Chassis Tonnage
Line 25,485: Line 25,750:
 
'''[[Archangel|ARCHANGEL]]'''
 
'''[[Archangel|ARCHANGEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro Compact Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
Line 25,579: Line 25,844:
 
'''[[Atlas|ATLAS]]'''
 
'''[[Atlas|ATLAS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Atlas Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 25,957: Line 26,222:
 
'''[[Awesome|AWESOME]]'''
 
'''[[Awesome|AWESOME]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Awesome Battlefists
  
 
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
 
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
Line 26,131: Line 26,396:
 
'''[[Banshee|BANSHEE]]'''
 
'''[[Banshee|BANSHEE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Banshee Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Banshee Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 26,389: Line 26,661:
 
'''[[BattleMaster|BATTLEMASTER]]'''
 
'''[[BattleMaster|BATTLEMASTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battlemaster Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 26,707: Line 26,979:
 
'''[[Berserker|BERSERKER]]'''
 
'''[[Berserker|BERSERKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Berserker Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Berserker Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 26,729: Line 27,001:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|48.5t
 
|48.5t
 
|85t
 
|85t
Line 26,749: Line 27,021:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|48.5t
 
|48.5t
 
|85t
 
|85t
Line 26,769: Line 27,041:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|36.5t
 
|36.5t
 
|85t
 
|85t
Line 26,781: Line 27,053:
 
'''[[Bull_Shark|BULL SHARK]]'''
 
'''[[Bull_Shark|BULL SHARK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bullshark Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bullshark Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 26,895: Line 27,167:
 
'''[[Charger|CHARGER]]'''
 
'''[[Charger|CHARGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Charger Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Charger Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 27,169: Line 27,441:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 27,303: Line 27,575:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 27,332: Line 27,604:
 
'''[[Crockett|CROCKETT]]'''
 
'''[[Crockett|CROCKETT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Crockett Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crockett Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Katana Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Katana Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 27,514: Line 27,786:
 
'''[[Cyclops|CYCLOPS]]'''
 
'''[[Cyclops|CYCLOPS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battle Computer
 +
 
 +
+1 Initiative
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Cyclops Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
Line 27,748: Line 28,024:
 
'''[[Devastator|DEVASTATOR]]'''
 
'''[[Devastator|DEVASTATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Devastator MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Devastator MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 27,842: Line 28,118:
 
'''[[Emperor|EMPEROR]]'''
 
'''[[Emperor|EMPEROR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Emperor Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Emperor Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 28,024: Line 28,307:
 
'''[[Emperor_Crab|EMPEROR CRAB]]'''
 
'''[[Emperor_Crab|EMPEROR CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Crab Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Emperor Crab Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 28,058: Line 28,341:
 
'''[[Ettin|ETTIN]]'''
 
'''[[Ettin|ETTIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dual Cockpit
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dual Cockpit
  
 
+20% increased Sensor Range,  +20% increased Sight Range,  +1 Initiative,  +2 Lance Accuracy with Indirect Fire,  +4 Injuries resisted,  +2 Increased Individual Resolve,  Mech Cowl adds 45 Armor to the Head,  Bleedout Prevented,  Takes the cockpit slot.
 
+20% increased Sensor Range,  +20% increased Sight Range,  +1 Initiative,  +2 Lance Accuracy with Indirect Fire,  +4 Injuries resisted,  +2 Increased Individual Resolve,  Mech Cowl adds 45 Armor to the Head,  Bleedout Prevented,  Takes the cockpit slot.
Line 28,080: Line 28,363:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|46t
 
|46t
 
|75.5t
 
|75.5t
Line 28,092: Line 28,375:
 
'''[[Fafnir|FAFNIR]]'''
 
'''[[Fafnir|FAFNIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fafnir Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 28,166: Line 28,449:
 
'''[[Fafnir_II|FAFNIR II]]'''
 
'''[[Fafnir_II|FAFNIR II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fafnir Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 28,200: Line 28,483:
 
'''[[Grand_Titan|GRAND TITAN]]'''
 
'''[[Grand_Titan|GRAND TITAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Titan Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grand Titan Improved Communications
  
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
Line 28,254: Line 28,537:
 
'''[[Gunslinger|GUNSLINGER]]'''
 
'''[[Gunslinger|GUNSLINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Gunslinger Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gunslinger Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
Line 28,308: Line 28,591:
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hatamoto Helmet
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
Line 28,522: Line 28,805:
 
'''[[Hauptmann|HAUPTMANN]]'''
 
'''[[Hauptmann|HAUPTMANN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 28,635: Line 28,918:
  
 
'''[[Hector_LAM|HECTOR LAM]]'''
 
'''[[Hector_LAM|HECTOR LAM]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 28,666: Line 28,961:
 
'''[[Highlander|HIGHLANDER]]'''
 
'''[[Highlander|HIGHLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Reinforced Legs
  
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
+
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 28,868: Line 29,163:
 
'''[[Imp|IMP]]'''
 
'''[[Imp|IMP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Imp Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Imp Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 29,112: Line 29,407:
 
'''[[Juggernaut|JUGGERNAUT]]'''
 
'''[[Juggernaut|JUGGERNAUT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Juggernaut Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Juggernaut Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 29,206: Line 29,501:
 
'''[[King_Crab|KING CRAB]]'''
 
'''[[King_Crab|KING CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' King Crab Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 29,364: Line 29,659:
 
'''[[Legacy|LEGACY]]'''
 
'''[[Legacy|LEGACY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Legacy Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Legacy Stabilized Weapons
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rising Star Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rising Star Stabilized Weapons
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 29,442: Line 29,737:
 
'''[[Longbow|LONGBOW]]'''
 
'''[[Longbow|LONGBOW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Longbow Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Longbow Combat Computer
 +
 
 +
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 29,680: Line 29,982:
 
'''[[Mackie|MACKIE]]'''
 
'''[[Mackie|MACKIE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mackie Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Primitive Cockpit
 +
 
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Mackie Improved Communications
  
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 29,922: Line 30,231:
 
'''[[Marauder_II|MARAUDER II]]'''
 
'''[[Marauder_II|MARAUDER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 30,186: Line 30,495:
 
'''[[Mauler|MAULER]]'''
 
'''[[Mauler|MAULER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Linesman Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Linesman Stabilized Weapon
  
 
-4 Recoil with ranged Weapons
 
-4 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mauler Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mauler Stabilized Weapon
  
 
-4 Recoil with ranged Weapons
 
-4 Recoil with ranged Weapons
Line 30,384: Line 30,693:
 
'''[[Monster|MONSTER]]'''
 
'''[[Monster|MONSTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Monster Hardened Cockpit
+
'''[[Mech_Quirks|Mech Quirk:]]''' Monster Hardened Cockpit
  
 
+3 Injuries resisted,  Mech Cowl adds 45 Armor to the Head,  Takes the cockpit slot.
 
+3 Injuries resisted,  Mech Cowl adds 45 Armor to the Head,  Takes the cockpit slot.
Line 30,418: Line 30,727:
 
'''[[Naginata|NAGINATA]]'''
 
'''[[Naginata|NAGINATA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Naginata Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Naginata Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
Line 30,487: Line 30,796:
 
'''[[Nightstar|NIGHTSTAR]]'''
 
'''[[Nightstar|NIGHTSTAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Nightstar Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 30,621: Line 30,930:
 
'''[[Omega|OMEGA]]'''
 
'''[[Omega|OMEGA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Omega Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Omega Command Mech
  
 
+2 Initiative,  Takes the lower sensor slot.
 
+2 Initiative,  Takes the lower sensor slot.
Line 30,655: Line 30,964:
 
'''[[Pulverizer|PULVERIZER]]'''
 
'''[[Pulverizer|PULVERIZER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Pulverizer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Pulverizer Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 30,717: Line 31,026:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|44.5t
 
|44.5t
 
|77.5t
 
|77.5t
Line 30,737: Line 31,046:
 
|Endo
 
|Endo
 
|Ferro
 
|Ferro
|None
+
|Hatchet
 
|36.5t
 
|36.5t
 
|76.5t
 
|76.5t
Line 30,769: Line 31,078:
 
'''[[Rampage|RAMPAGE]]'''
 
'''[[Rampage|RAMPAGE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rampage Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rampage Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 30,843: Line 31,152:
 
'''[[Red_Corsair|RED CORSAIR]]'''
 
'''[[Red_Corsair|RED CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battlemaster Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 30,877: Line 31,186:
 
'''[[Rifleman_II|RIFLEMAN II]]'''
 
'''[[Rifleman_II|RIFLEMAN II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman Anti-Air Targeting
  
 
Takes the upper sensor slot. +5 Anti-Air Targeting
 
Takes the upper sensor slot. +5 Anti-Air Targeting
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 30,915: Line 31,224:
 
'''[[Rifleman_III|RIFLEMAN III]]'''
 
'''[[Rifleman_III|RIFLEMAN III]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman III MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman III MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 30,989: Line 31,298:
 
'''[[Salamander|SALAMANDER]]'''
 
'''[[Salamander|SALAMANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Salamander Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Salamander Improved Sensors
  
 
Takes the upper sensor slot. +15% increased Sensor Range +20% increased Sight Range
 
Takes the upper sensor slot. +15% increased Sensor Range +20% increased Sight Range
Line 31,103: Line 31,412:
 
'''[[Schwerer_Gustav|SCHWERER GUSTAV]]'''
 
'''[[Schwerer_Gustav|SCHWERER GUSTAV]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Schwerer Gustav Hyper-Extending Actuators
+
'''[[Mech_Quirks|Mech Quirk:]]''' Schwerer Gustav Hyper-Extending Actuators
  
+8 Accuracy with ranged weapons in this location
+
+8 Accuracy
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Schwerer Gustav FrankenMech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Schwerer Gustav FrankenMech
  
 
Takes the lower life support slot. +1 Initiative
 
Takes the lower life support slot. +1 Initiative
Line 31,141: Line 31,450:
 
'''[[Seraph|SERAPH]]'''
 
'''[[Seraph|SERAPH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 31,163: Line 31,472:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|56t
 
|56t
 
|N/A
 
|N/A
Line 31,183: Line 31,492:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|56t
 
|56t
 
|N/A
 
|N/A
Line 31,203: Line 31,512:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|56t
 
|56t
 
|N/A
 
|N/A
Line 31,223: Line 31,532:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Retractable Blade
 
|56t
 
|56t
 
|N/A
 
|N/A
Line 31,235: Line 31,544:
 
'''[[Sorcerer|SORCERER]]'''
 
'''[[Sorcerer|SORCERER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sorcerer Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 31,361: Line 31,670:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Sword
 
|53t
 
|53t
 
|77.5t
 
|77.5t
Line 31,393: Line 31,702:
 
'''[[Stalker|STALKER]]'''
 
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stalker Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 31,631: Line 31,940:
 
'''[[Stone_Rhino|STONE RHINO]]'''
 
'''[[Stone_Rhino|STONE RHINO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Behemoth Barrel Fist
+
'''[[Mech_Quirks|Mech Quirk:]]''' Behemoth Barrel Fist
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 31,665: Line 31,974:
 
'''[[Sunder|SUNDER]]'''
 
'''[[Sunder|SUNDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 31,799: Line 32,108:
 
'''[[Templar|TEMPLAR]]'''
 
'''[[Templar|TEMPLAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 31,961: Line 32,270:
 
|Endo
 
|Endo
 
|Standard
 
|Standard
|None
+
|Sword
 
|52t
 
|52t
 
|N/A
 
|N/A
Line 31,973: Line 32,282:
 
'''[[Thug|THUG]]'''
 
'''[[Thug|THUG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thug Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 32,131: Line 32,440:
 
'''[[Thunder_Hawk|THUNDER HAWK]]'''
 
'''[[Thunder_Hawk|THUNDER HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunder Hawk Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 32,225: Line 32,534:
 
'''[[Titan|TITAN]]'''
 
'''[[Titan|TITAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Titan Reinforcement
+
'''[[Mech_Quirks|Mech Quirk:]]''' Titan Reinforcement
  
 
50% Resistance against Critical Hits
 
50% Resistance against Critical Hits
Line 32,339: Line 32,648:
 
'''[[Vanquisher|VANQUISHER]]'''
 
'''[[Vanquisher|VANQUISHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vanquisher Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vanquisher Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 32,393: Line 32,702:
 
'''[[Victor|VICTOR]]'''
 
'''[[Victor|VICTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Victor Rugged
  
 
80 Structure Points
 
80 Structure Points
Line 32,687: Line 32,996:
 
'''[[Viking|VIKING]]'''
 
'''[[Viking|VIKING]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Viking Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Viking Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 32,761: Line 33,070:
 
'''[[Xerxes|XERXES]]'''
 
'''[[Xerxes|XERXES]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Xerxes Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Xerxes Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 32,795: Line 33,104:
 
'''[[Ymir|YMIR]]'''
 
'''[[Ymir|YMIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ymir Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ymir Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ymir Rugged Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ymir Rugged Structure
  
 
+50% Structure Points,  50% Resistance against Critical Hits
 
+50% Structure Points,  50% Resistance against Critical Hits
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Primitive Cockpit
 +
 +
-40% increased Sensor Range,  -20% increased Sight Range,  +2 Injuries resisted,  Cockpit lacks Ejection system,  Takes the cockpit slot.
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Primitive]]
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 32,893: Line 33,209:
 
'''[[Zeus|ZEUS]]'''
 
'''[[Zeus|ZEUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Zeus Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Zeus Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 33,187: Line 33,503:
 
'''[[Zeus|ZEUS]]'''
 
'''[[Zeus|ZEUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Zeus Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Zeus Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 33,298: Line 33,614:
 
'''[[Adder|ADDER]]'''
 
'''[[Adder|ADDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 33,456: Line 33,771:
 
'''[[Arctic_Cheetah|ARCTIC CHEETAH]]'''
 
'''[[Arctic_Cheetah|ARCTIC CHEETAH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 33,594: Line 33,908:
 
'''[[Cephalus|CEPHALUS]]'''
 
'''[[Cephalus|CEPHALUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 33,752: Line 34,065:
 
'''[[Cougar|COUGAR]]'''
 
'''[[Cougar|COUGAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 33,910: Line 34,222:
 
'''[[Falcon|FALCON]]'''
 
'''[[Falcon|FALCON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 33,944: Line 34,255:
 
'''[[Fire_Moth|FIRE MOTH]]'''
 
'''[[Fire_Moth|FIRE MOTH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 34,102: Line 34,412:
 
'''[[Firefly|FIREFLY]]'''
 
'''[[Firefly|FIREFLY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firefly Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firefly Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 34,140: Line 34,449:
 
'''[[Howler|HOWLER]]'''
 
'''[[Howler|HOWLER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 34,254: Line 34,562:
 
'''[[Incubus|INCUBUS]]'''
 
'''[[Incubus|INCUBUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 34,428: Line 34,735:
 
'''[[Jenner_IIC|JENNER IIC]]'''
 
'''[[Jenner_IIC|JENNER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 34,522: Line 34,828:
 
'''[[Kit_Fox|KIT FOX]]'''
 
'''[[Kit_Fox|KIT FOX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 34,780: Line 35,085:
 
'''[[Locust_IIC|LOCUST IIC]]'''
 
'''[[Locust_IIC|LOCUST IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 34,894: Line 35,198:
 
'''[[Mist_Lynx|MIST LYNX]]'''
 
'''[[Mist_Lynx|MIST LYNX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 35,072: Line 35,375:
 
'''[[Mongoose|MONGOOSE]]'''
 
'''[[Mongoose|MONGOOSE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 35,126: Line 35,428:
 
'''[[Piranha|PIRANHA]]'''
 
'''[[Piranha|PIRANHA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 35,180: Line 35,481:
 
'''[[Reptar|REPTAR]]'''
 
'''[[Reptar|REPTAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 35,214: Line 35,514:
 
'''[[Stinger|STINGER]]'''
 
'''[[Stinger|STINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 35,268: Line 35,567:
 
'''[[UrbanMech|URBANMECH]]'''
 
'''[[UrbanMech|URBANMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 35,338: Line 35,636:
 
'''[[Arctic_Wolf|ARCTIC WOLF]]'''
 
'''[[Arctic_Wolf|ARCTIC WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 35,436: Line 35,733:
 
'''[[Black_Lanner|BLACK LANNER]]'''
 
'''[[Black_Lanner|BLACK LANNER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 35,594: Line 35,890:
 
'''[[Clint|CLINT]]'''
 
'''[[Clint|CLINT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 35,628: Line 35,923:
 
'''[[Conjurer|CONJURER]]'''
 
'''[[Conjurer|CONJURER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 35,762: Line 36,056:
 
'''[[Coyotl|COYOTL]]'''
 
'''[[Coyotl|COYOTL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 35,836: Line 36,130:
 
'''[[Fox|FOX]]'''
 
'''[[Fox|FOX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fox MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fox MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 35,870: Line 36,164:
 
'''[[Grendel|GRENDEL]]'''
 
'''[[Grendel|GRENDEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 36,008: Line 36,301:
 
'''[[Hammerhead|HAMMERHEAD]]'''
 
'''[[Hammerhead|HAMMERHEAD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 36,042: Line 36,334:
 
'''[[Hellhound|HELLHOUND]]'''
 
'''[[Hellhound|HELLHOUND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 36,156: Line 36,447:
 
'''[[Hunchback_IIC|HUNCHBACK IIC]]'''
 
'''[[Hunchback_IIC|HUNCHBACK IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 36,270: Line 36,560:
 
'''[[Huntsman|HUNTSMAN]]'''
 
'''[[Huntsman|HUNTSMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 36,408: Line 36,697:
 
'''[[Ice_Ferret|ICE FERRET]]'''
 
'''[[Ice_Ferret|ICE FERRET]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 36,566: Line 36,854:
 
'''[[Kintaro|KINTARO]]'''
 
'''[[Kintaro|KINTARO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 36,600: Line 36,887:
 
'''[[Lynx|LYNX]]'''
 
'''[[Lynx|LYNX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 36,634: Line 36,920:
 
'''[[Medusa|MEDUSA]]'''
 
'''[[Medusa|MEDUSA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 36,748: Line 37,033:
 
'''[[Mercury_II|MERCURY II]]'''
 
'''[[Mercury_II|MERCURY II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mercury II Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mercury II Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 36,782: Line 37,067:
 
'''[[Night_Chanter|NIGHT CHANTER]]'''
 
'''[[Night_Chanter|NIGHT CHANTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 36,840: Line 37,124:
 
'''[[Nova|NOVA]]'''
 
'''[[Nova|NOVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 37,018: Line 37,301:
 
'''[[Phantom|PHANTOM]]'''
 
'''[[Phantom|PHANTOM]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 37,176: Line 37,458:
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Phoenix Hawk Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 37,214: Line 37,495:
 
'''[[Septicemia|SEPTICEMIA]]'''
 
'''[[Septicemia|SEPTICEMIA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 37,412: Line 37,692:
 
'''[[Shadow_Cat|SHADOW CAT]]'''
 
'''[[Shadow_Cat|SHADOW CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 37,550: Line 37,829:
 
'''[[Stag|STAG]]'''
 
'''[[Stag|STAG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stag Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stag Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
Line 37,599: Line 37,878:
 
'''[[Stormcrow|STORMCROW]]'''
 
'''[[Stormcrow|STORMCROW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 37,797: Line 38,075:
 
'''[[Vapor_Eagle|VAPOR EAGLE]]'''
 
'''[[Vapor_Eagle|VAPOR EAGLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 37,931: Line 38,208:
 
'''[[Viper|VIPER]]'''
 
'''[[Viper|VIPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 38,089: Line 38,365:
 
'''[[Wyvern|WYVERN]]'''
 
'''[[Wyvern|WYVERN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 38,159: Line 38,434:
 
'''[[Black_Python|BLACK PYTHON]]'''
 
'''[[Black_Python|BLACK PYTHON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 38,253: Line 38,527:
 
'''[[Champion|CHAMPION]]'''
 
'''[[Champion|CHAMPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 38,287: Line 38,560:
 
'''[[Ebon_Jaguar|EBON JAGUAR]]'''
 
'''[[Ebon_Jaguar|EBON JAGUAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 38,445: Line 38,717:
 
'''[[Glass_Spider|GLASS SPIDER]]'''
 
'''[[Glass_Spider|GLASS SPIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 38,519: Line 38,790:
 
'''[[Hellbringer|HELLBRINGER]]'''
 
'''[[Hellbringer|HELLBRINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 38,697: Line 38,967:
 
'''[[Hellfire|HELLFIRE]]'''
 
'''[[Hellfire|HELLFIRE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 38,751: Line 39,020:
 
'''[[Lancelot|LANCELOT]]'''
 
'''[[Lancelot|LANCELOT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 38,805: Line 39,073:
 
'''[[Linebacker|LINEBACKER]]'''
 
'''[[Linebacker|LINEBACKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 38,963: Line 39,230:
 
'''[[Lupus|LUPUS]]'''
 
'''[[Lupus|LUPUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 39,041: Line 39,307:
 
'''[[Mad_Dog|MAD DOG]]'''
 
'''[[Mad_Dog|MAD DOG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 39,199: Line 39,464:
 
'''[[Minsk|MINSK]]'''
 
'''[[Minsk|MINSK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 39,253: Line 39,517:
 
'''[[Night_Gyr|NIGHT GYR]]'''
 
'''[[Night_Gyr|NIGHT GYR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 39,431: Line 39,694:
 
'''[[Nova_Cat|NOVA CAT]]'''
 
'''[[Nova_Cat|NOVA CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 39,589: Line 39,851:
 
'''[[Rifleman_IIC|RIFLEMAN IIC]]'''
 
'''[[Rifleman_IIC|RIFLEMAN IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 39,723: Line 39,984:
 
'''[[Sidewinder|SIDEWINDER]]'''
 
'''[[Sidewinder|SIDEWINDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 39,881: Line 40,141:
 
'''[[Sköll|SKÖLL]]'''
 
'''[[Sköll|SKÖLL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 39,915: Line 40,174:
 
'''[[Spirit_Walker|SPIRIT WALKER]]'''
 
'''[[Spirit_Walker|SPIRIT WALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 39,973: Line 40,231:
 
'''[[Summoner|SUMMONER]]'''
 
'''[[Summoner|SUMMONER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 40,171: Line 40,428:
 
'''[[Sun_Spider|SUN SPIDER]]'''
 
'''[[Sun_Spider|SUN SPIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 40,289: Line 40,545:
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
'''[[Thunderbolt|THUNDERBOLT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 40,323: Line 40,578:
 
'''[[Timber_Wolf|TIMBER WOLF]]'''
 
'''[[Timber_Wolf|TIMBER WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 40,541: Line 40,795:
 
'''[[Vision_Quest|VISION QUEST]]'''
 
'''[[Vision_Quest|VISION QUEST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 40,635: Line 40,888:
 
'''[[Warhammer|WARHAMMER]]'''
 
'''[[Warhammer|WARHAMMER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 40,705: Line 40,957:
 
'''[[Annihilator|ANNIHILATOR]]'''
 
'''[[Annihilator|ANNIHILATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Annihilator Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 40,763: Line 41,014:
 
'''[[Atlas|ATLAS]]'''
 
'''[[Atlas|ATLAS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 40,817: Line 41,067:
 
'''[[Bane|BANE]]'''
 
'''[[Bane|BANE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 40,891: Line 41,140:
 
'''[[Blood_Asp|BLOOD ASP]]'''
 
'''[[Blood_Asp|BLOOD ASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 41,009: Line 41,257:
 
'''[[Dire_Wolf|DIRE WOLF]]'''
 
'''[[Dire_Wolf|DIRE WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 41,187: Line 41,434:
 
'''[[Executioner|EXECUTIONER]]'''
 
'''[[Executioner|EXECUTIONER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 41,345: Line 41,591:
 
'''[[Gargoyle|GARGOYLE]]'''
 
'''[[Gargoyle|GARGOYLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 41,503: Line 41,748:
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 41,557: Line 41,801:
 
'''[[Hyperion|HYPERION]]'''
 
'''[[Hyperion|HYPERION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 41,591: Line 41,834:
 
'''[[Iron_Cheetah|IRON CHEETAH]]'''
 
'''[[Iron_Cheetah|IRON CHEETAH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 41,709: Line 41,951:
 
'''[[Kingfisher|KINGFISHER]]'''
 
'''[[Kingfisher|KINGFISHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 41,867: Line 42,108:
 
'''[[Kodiak|KODIAK]]'''
 
'''[[Kodiak|KODIAK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 41,961: Line 42,201:
 
'''[[Mad_Cat_MK_II|MAD CAT MK II]]'''
 
'''[[Mad_Cat_MK_II|MAD CAT MK II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 42,015: Line 42,254:
 
'''[[Marauder_IIC|MARAUDER IIC]]'''
 
'''[[Marauder_IIC|MARAUDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 42,129: Line 42,367:
 
'''[[Naga|NAGA]]'''
 
'''[[Naga|NAGA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 42,247: Line 42,484:
 
'''[[Osteon|OSTEON]]'''
 
'''[[Osteon|OSTEON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 42,401: Line 42,638:
 
'''[[Pulverizer|PULVERIZER]]'''
 
'''[[Pulverizer|PULVERIZER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 42,435: Line 42,671:
 
'''[[Sorcerer|SORCERER]]'''
 
'''[[Sorcerer|SORCERER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sorcerer Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 42,473: Line 42,708:
 
'''[[Stone_Rhino|STONE RHINO]]'''
 
'''[[Stone_Rhino|STONE RHINO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 42,627: Line 42,861:
 
'''[[Storm_Giant|STORM GIANT]]'''
 
'''[[Storm_Giant|STORM GIANT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 42,701: Line 42,934:
 
'''[[Supernova|SUPERNOVA]]'''
 
'''[[Supernova|SUPERNOVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 42,755: Line 42,987:
 
'''[[Turkina|TURKINA]]'''
 
'''[[Turkina|TURKINA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 42,913: Line 43,144:
 
'''[[Warhammer_IIC|WARHAMMER IIC]]'''
 
'''[[Warhammer_IIC|WARHAMMER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 43,007: Line 43,237:
 
'''[[Warhawk|WARHAWK]]'''
 
'''[[Warhawk|WARHAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 43,242: Line 43,471:
 
'''[[Blaze|BLAZE]]'''
 
'''[[Blaze|BLAZE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blaze Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Blaze Narrow Profile
  
 
+2 Defense against being hit
 
+2 Defense against being hit
Line 43,336: Line 43,565:
 
'''[[Cheetah|CHEETAH]]'''
 
'''[[Cheetah|CHEETAH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cheetah Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cheetah Improved Cooling
  
Takes the upper sensor slot. This component generates -5 Heat per Turn
+
Takes the upper sensor slot. -5 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 43,430: Line 43,659:
 
'''[[Commando|COMMANDO]]'''
 
'''[[Commando|COMMANDO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Commando Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 43,524: Line 43,753:
 
'''[[Firestarter|FIRESTARTER]]'''
 
'''[[Firestarter|FIRESTARTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firestarter Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 43,618: Line 43,847:
 
'''[[Flea|FLEA]]'''
 
'''[[Flea|FLEA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Trooper Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Trooper Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 43,712: Line 43,941:
 
'''[[Locust_II|LOCUST II]]'''
 
'''[[Locust_II|LOCUST II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust II Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Locust II Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 43,806: Line 44,035:
 
'''[[Scrapper|SCRAPPER]]'''
 
'''[[Scrapper|SCRAPPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Scrapper Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Scrapper Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 43,900: Line 44,129:
 
'''[[Stinger_II|STINGER II]]'''
 
'''[[Stinger_II|STINGER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stinger II Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stinger II Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 43,994: Line 44,223:
 
'''[[Thorn|THORN]]'''
 
'''[[Thorn|THORN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thorn Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thorn Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 44,088: Line 44,317:
 
'''[[Toro|TORO]]'''
 
'''[[Toro|TORO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Toro MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Toro MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 44,122: Line 44,351:
 
'''[[Wasp_II|WASP II]]'''
 
'''[[Wasp_II|WASP II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp II Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wasp II Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 44,252: Line 44,481:
 
'''[[Dervish|DERVISH]]'''
 
'''[[Dervish|DERVISH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dervish Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 44,346: Line 44,575:
 
'''[[Griffin|GRIFFIN]]'''
 
'''[[Griffin|GRIFFIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Griffin Rugged
  
 
55 Structure Points
 
55 Structure Points
Line 44,440: Line 44,669:
 
'''[[Hunchback|HUNCHBACK]]'''
 
'''[[Hunchback|HUNCHBACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback II Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hunchback II Battlefists
  
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 44,554: Line 44,783:
 
'''[[Lambda|LAMBDA]]'''
 
'''[[Lambda|LAMBDA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lambda Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lambda Improved Cooling
  
Takes the upper sensor slot. This component generates -5 Heat per Turn
+
Takes the upper sensor slot. -5 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 44,738: Line 44,967:
 
'''[[Liquidator|LIQUIDATOR]]'''
 
'''[[Liquidator|LIQUIDATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Liquidator Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Liquidator Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 44,832: Line 45,061:
 
'''[[Pixie|PIXIE]]'''
 
'''[[Pixie|PIXIE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Pixie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Pixie Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
Line 44,926: Line 45,155:
 
'''[[Scorpion|SCORPION]]'''
 
'''[[Scorpion|SCORPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 45,110: Line 45,339:
 
'''[[Shadow_Hawk_II|SHADOW HAWK II]]'''
 
'''[[Shadow_Hawk_II|SHADOW HAWK II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk II Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shadow Hawk II Battlefists
  
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 45,204: Line 45,433:
 
'''[[Talos|TALOS]]'''
 
'''[[Talos|TALOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Talos Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 45,238: Line 45,467:
 
'''[[Wolverine|WOLVERINE]]'''
 
'''[[Wolverine|WOLVERINE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wolverine Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
Line 45,368: Line 45,597:
 
'''[[Archer|ARCHER]]'''
 
'''[[Archer|ARCHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Archer Battlefists
  
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 45,462: Line 45,691:
 
'''[[Catapult|CATAPULT]]'''
 
'''[[Catapult|CATAPULT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Catapult Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 45,556: Line 45,785:
 
'''[[Guillotine|GUILLOTINE]]'''
 
'''[[Guillotine|GUILLOTINE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Guillotine Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Guillotine Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 45,650: Line 45,879:
 
'''[[Helepolis|HELEPOLIS]]'''
 
'''[[Helepolis|HELEPOLIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Helepolis Stabilized Weapons
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 45,744: Line 45,973:
 
'''[[Marauder|MARAUDER]]'''
 
'''[[Marauder|MARAUDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 45,778: Line 46,007:
 
'''[[Orion|ORION]]'''
 
'''[[Orion|ORION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Orion Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 45,872: Line 46,101:
 
'''[[Ostroc|OSTROC]]'''
 
'''[[Ostroc|OSTROC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostroc Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 45,961: Line 46,190:
 
'''[[Ostwar|OSTWAR]]'''
 
'''[[Ostwar|OSTWAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostwar Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostwar Rugged
  
 
65 Structure Points
 
65 Structure Points
Line 46,055: Line 46,284:
 
'''[[Rifleman|RIFLEMAN]]'''
 
'''[[Rifleman|RIFLEMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rifleman Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rifleman Anti-Air Targeting
  
 
Takes the upper sensor slot. +5 Anti-Air Targeting
 
Takes the upper sensor slot. +5 Anti-Air Targeting
Line 46,239: Line 46,468:
 
'''[[Thunder_Hammer|THUNDER HAMMER]]'''
 
'''[[Thunder_Hammer|THUNDER HAMMER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hammer Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunder Hammer Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 46,333: Line 46,562:
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
'''[[Thunderbolt|THUNDERBOLT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunderbolt Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 46,427: Line 46,656:
 
'''[[Warhammer|WARHAMMER]]'''
 
'''[[Warhammer|WARHAMMER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Warhammer Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Warhammer Rugged
  
 
70 Structure Points
 
70 Structure Points
Line 46,557: Line 46,786:
 
'''[[Banshee|BANSHEE]]'''
 
'''[[Banshee|BANSHEE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Banshee Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 46,741: Line 46,970:
 
'''[[Embrasure|EMBRASURE]]'''
 
'''[[Embrasure|EMBRASURE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Embrasure Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Embrasure Combat Computer
  
Takes the upper sensor slot. This component generates -8 Heat per Turn
+
Takes the upper sensor slot. -8 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 46,835: Line 47,064:
 
'''[[Emperor|EMPEROR]]'''
 
'''[[Emperor|EMPEROR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Emperor Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 46,929: Line 47,158:
 
'''[[Lithobolos|LITHOBOLOS]]'''
 
'''[[Lithobolos|LITHOBOLOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lithobolos Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lithobolos Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 47,003: Line 47,232:
 
'''[[Longbow|LONGBOW]]'''
 
'''[[Longbow|LONGBOW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Longbow Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Longbow Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 47,097: Line 47,326:
 
'''[[Mackie|MACKIE]]'''
 
'''[[Mackie|MACKIE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mackie Improved Communications
  
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
Line 47,191: Line 47,420:
 
'''[[Piledriver|PILEDRIVER]]'''
 
'''[[Piledriver|PILEDRIVER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Piledriver Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Piledriver Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 47,285: Line 47,514:
 
'''[[Rashnu|RASHNU]]'''
 
'''[[Rashnu|RASHNU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Rashnu Long-Range Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Rashnu Long-Range Targeting
  
Takes the upper sensor slot. +1 Accuracy to Weapons Fire at Long Range +2 Accuracy to Weapons Fire at Extreme Range
+
Takes the upper sensor slot. +1 Accuracy at Long Range +2 Accuracy at Extreme Range
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 47,379: Line 47,608:
 
'''[[Stalker|STALKER]]'''
 
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stalker Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 47,413: Line 47,642:
 
'''[[Taranis|TARANIS]]'''
 
'''[[Taranis|TARANIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Taranis Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Taranis Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 47,507: Line 47,736:
 
'''[[Victor|VICTOR]]'''
 
'''[[Victor|VICTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Victor Rugged
  
 
80 Structure Points
 
80 Structure Points
Line 47,638: Line 47,867:
 
'''[[Adder|ADDER]]'''
 
'''[[Adder|ADDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 47,680: Line 47,907:
 
'''[[Anubis|ANUBIS]]'''
 
'''[[Anubis|ANUBIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Anubis Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Anubis Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 47,718: Line 47,944:
 
'''[[Arctic_Cheetah|ARCTIC CHEETAH]]'''
 
'''[[Arctic_Cheetah|ARCTIC CHEETAH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 47,760: Line 47,984:
 
'''[[Brigand|BRIGAND]]'''
 
'''[[Brigand|BRIGAND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Brigand Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Brigand Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 47,798: Line 48,021:
 
'''[[Commando|COMMANDO]]'''
 
'''[[Commando|COMMANDO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Commando Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Commando Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 47,856: Line 48,078:
 
'''[[Cougar|COUGAR]]'''
 
'''[[Cougar|COUGAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 47,898: Line 48,118:
 
'''[[Fire_Moth|FIRE MOTH]]'''
 
'''[[Fire_Moth|FIRE MOTH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 47,940: Line 48,158:
 
'''[[Firefly|FIREFLY]]'''
 
'''[[Firefly|FIREFLY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firefly Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firefly Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 47,978: Line 48,195:
 
'''[[Firestarter|FIRESTARTER]]'''
 
'''[[Firestarter|FIRESTARTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firestarter Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,016: Line 48,232:
 
'''[[Flea|FLEA]]'''
 
'''[[Flea|FLEA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flea Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flea Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 48,054: Line 48,269:
 
'''[[Hollander|HOLLANDER]]'''
 
'''[[Hollander|HOLLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hollander Stabilized Weapon
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 48,092: Line 48,306:
 
'''[[Incubus|INCUBUS]]'''
 
'''[[Incubus|INCUBUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 48,130: Line 48,342:
 
'''[[Javelin|JAVELIN]]'''
 
'''[[Javelin|JAVELIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Javelin Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Javelin Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,168: Line 48,379:
 
'''[[Jenner|JENNER]]'''
 
'''[[Jenner|JENNER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Jenner Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Jenner Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 48,206: Line 48,416:
 
'''[[Jenner_IIC|JENNER IIC]]'''
 
'''[[Jenner_IIC|JENNER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,244: Line 48,452:
 
'''[[K-9|K-9]]'''
 
'''[[K-9|K-9]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Urbanmech 360 Narrow Profile
  
 
+2 Defense against being hit,  360 Degree Firing Arc
 
+2 Defense against being hit,  360 Degree Firing Arc
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
|UM-K9
 
|UM-K9
Line 48,277: Line 48,484:
 
'''[[Kit_Fox|KIT FOX]]'''
 
'''[[Kit_Fox|KIT FOX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 48,319: Line 48,524:
 
'''[[Locust|LOCUST]]'''
 
'''[[Locust|LOCUST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Locust Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 48,357: Line 48,561:
 
'''[[Locust_IIC|LOCUST IIC]]'''
 
'''[[Locust_IIC|LOCUST IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,391: Line 48,594:
 
'''[[Mantis|MANTIS]]'''
 
'''[[Mantis|MANTIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 48,413: Line 48,615:
 
|Endo
 
|Endo
 
|Clan Ferro
 
|Clan Ferro
|None
+
|Claws
 +
Claws
 
|11t
 
|11t
 
|21.5t
 
|21.5t
Line 48,425: Line 48,628:
 
'''[[Mist_Lynx|MIST LYNX]]'''
 
'''[[Mist_Lynx|MIST LYNX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,467: Line 48,668:
 
'''[[Osiris|OSIRIS]]'''
 
'''[[Osiris|OSIRIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Osiris Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Osiris Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 48,505: Line 48,705:
 
'''[[Ostscout|OSTSCOUT]]'''
 
'''[[Ostscout|OSTSCOUT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostscout Super Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostscout Super Sensors
  
 
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
 
Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,543: Line 48,742:
 
'''[[Panther|PANTHER]]'''
 
'''[[Panther|PANTHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Panther Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 48,581: Line 48,779:
 
'''[[Piranha|PIRANHA]]'''
 
'''[[Piranha|PIRANHA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,619: Line 48,815:
 
'''[[Raven|RAVEN]]'''
 
'''[[Raven|RAVEN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Raven Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Raven Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 48,657: Line 48,852:
 
'''[[Spider|SPIDER]]'''
 
'''[[Spider|SPIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Spider Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Spider Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,695: Line 48,889:
 
'''[[Stiletto|STILETTO]]'''
 
'''[[Stiletto|STILETTO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stiletto Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stiletto Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 48,733: Line 48,926:
 
'''[[Stinger|STINGER]]'''
 
'''[[Stinger|STINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stinger Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stinger Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,771: Line 48,963:
 
'''[[Wasp|WASP]]'''
 
'''[[Wasp|WASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wasp Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wasp Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 48,809: Line 49,000:
 
'''[[Wolfhound|WOLFHOUND]]'''
 
'''[[Wolfhound|WOLFHOUND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolfhound Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wolfhound Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 48,883: Line 49,073:
 
'''[[Arctic_Wolf|ARCTIC WOLF]]'''
 
'''[[Arctic_Wolf|ARCTIC WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 48,921: Line 49,109:
 
'''[[Assassin|ASSASSIN]]'''
 
'''[[Assassin|ASSASSIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Assassin Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Assassin Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 48,959: Line 49,146:
 
'''[[Black_Lanner|BLACK LANNER]]'''
 
'''[[Black_Lanner|BLACK LANNER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 49,001: Line 49,186:
 
'''[[Blackjack|BLACKJACK]]'''
 
'''[[Blackjack|BLACKJACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Blackjack Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 49,039: Line 49,223:
 
'''[[Bombard|BOMBARD]]'''
 
'''[[Bombard|BOMBARD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombard Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bombard Stabilized Weapons
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 49,077: Line 49,260:
 
'''[[Bushwacker|BUSHWACKER]]'''
 
'''[[Bushwacker|BUSHWACKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bushwacker Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bushwacker Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 49,115: Line 49,297:
 
'''[[Cicada|CICADA]]'''
 
'''[[Cicada|CICADA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' CDA-X5 Reinforced Structure
+
'''[[Mech_Quirks|Mech Quirk:]]''' CDA-X5 Reinforced Structure
  
 
+20% Structure Points
 
+20% Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 49,153: Line 49,334:
 
'''[[Crab|CRAB]]'''
 
'''[[Crab|CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Crab Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crab Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 49,191: Line 49,371:
 
'''[[Dervish|DERVISH]]'''
 
'''[[Dervish|DERVISH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dervish Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dervish Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 49,229: Line 49,408:
 
'''[[Enforcer_III|ENFORCER III]]'''
 
'''[[Enforcer_III|ENFORCER III]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 49,267: Line 49,445:
 
'''[[Grendel|GRENDEL]]'''
 
'''[[Grendel|GRENDEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 49,309: Line 49,485:
 
'''[[Griffin|GRIFFIN]]'''
 
'''[[Griffin|GRIFFIN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Griffin Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Griffin Rugged
  
 
55 Structure Points
 
55 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 49,347: Line 49,522:
 
'''[[Hatchetman|HATCHETMAN]]'''
 
'''[[Hatchetman|HATCHETMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatchetman Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hatchetman Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 49,373: Line 49,547:
 
|Composite
 
|Composite
 
|Hardened
 
|Hardened
|None
+
|Hatchet
 
|30t
 
|30t
 
|36.5t
 
|36.5t
Line 49,385: Line 49,559:
 
'''[[Hazard|HAZARD]]'''
 
'''[[Hazard|HAZARD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hazard Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hazard Rugged
  
 
45 Structure Points
 
45 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 49,423: Line 49,596:
 
'''[[Hellhound|HELLHOUND]]'''
 
'''[[Hellhound|HELLHOUND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 49,461: Line 49,632:
 
'''[[Hellspawn|HELLSPAWN]]'''
 
'''[[Hellspawn|HELLSPAWN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hellspawn Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hellspawn Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 49,499: Line 49,669:
 
'''[[Hollander_II|HOLLANDER II]]'''
 
'''[[Hollander_II|HOLLANDER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hollander Stabilized Weapon
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 49,537: Line 49,706:
 
'''[[Hunchback|HUNCHBACK]]'''
 
'''[[Hunchback|HUNCHBACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hunchback Battlefists
  
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 49,575: Line 49,743:
 
'''[[Hunchback_IIC|HUNCHBACK IIC]]'''
 
'''[[Hunchback_IIC|HUNCHBACK IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 49,613: Line 49,779:
 
'''[[Huntsman|HUNTSMAN]]'''
 
'''[[Huntsman|HUNTSMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 49,655: Line 49,819:
 
'''[[Huron_Warrior|HURON WARRIOR]]'''
 
'''[[Huron_Warrior|HURON WARRIOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Huron Warrior Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Huron Warrior Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 49,693: Line 49,856:
 
'''[[Ice_Ferret|ICE FERRET]]'''
 
'''[[Ice_Ferret|ICE FERRET]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 49,735: Line 49,896:
 
'''[[Kintaro|KINTARO]]'''
 
'''[[Kintaro|KINTARO]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Kintaro Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Kintaro Rugged
  
 
55 Structure Points
 
55 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 49,773: Line 49,933:
 
'''[[Nova|NOVA]]'''
 
'''[[Nova|NOVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 49,815: Line 49,973:
 
'''[[Osprey|OSPREY]]'''
 
'''[[Osprey|OSPREY]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Osprey Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Osprey Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 49,853: Line 50,010:
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
 
'''[[Phoenix_Hawk|PHOENIX HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Phoenix Hawk Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Phoenix Hawk Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 49,891: Line 50,047:
 
'''[[Preta|PRETA]]'''
 
'''[[Preta|PRETA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 49,925: Line 50,081:
 
'''[[Sha_Yu|SHA YU]]'''
 
'''[[Sha_Yu|SHA YU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sha Yu Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sha Yu Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 49,963: Line 50,118:
 
'''[[Shadow_Cat|SHADOW CAT]]'''
 
'''[[Shadow_Cat|SHADOW CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 50,005: Line 50,158:
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shadow Hawk Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 50,043: Line 50,195:
 
'''[[Stormcrow|STORMCROW]]'''
 
'''[[Stormcrow|STORMCROW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 50,085: Line 50,235:
 
'''[[Trebuchet|TREBUCHET]]'''
 
'''[[Trebuchet|TREBUCHET]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Trebuchet Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Trebuchet Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 50,123: Line 50,272:
 
'''[[Uziel|UZIEL]]'''
 
'''[[Uziel|UZIEL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Uziel Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Uziel Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 5 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 5 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 50,161: Line 50,309:
 
'''[[Vapor_Eagle|VAPOR EAGLE]]'''
 
'''[[Vapor_Eagle|VAPOR EAGLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 50,199: Line 50,345:
 
'''[[Vindicator|VINDICATOR]]'''
 
'''[[Vindicator|VINDICATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vindicator Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vindicator Rugged
  
 
45 Structure Points
 
45 Structure Points
Line 50,233: Line 50,379:
 
'''[[Viper|VIPER]]'''
 
'''[[Viper|VIPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 50,275: Line 50,419:
 
'''[[Vulcan|VULCAN]]'''
 
'''[[Vulcan|VULCAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vulcan Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vulcan Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 50,313: Line 50,456:
 
'''[[Whitworth|WHITWORTH]]'''
 
'''[[Whitworth|WHITWORTH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Whitworth Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Whitworth Rugged
  
 
40 Structure Points
 
40 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 50,351: Line 50,493:
 
'''[[Wolverine|WOLVERINE]]'''
 
'''[[Wolverine|WOLVERINE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Wolverine Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Wolverine Improved Communications
  
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,389: Line 50,530:
 
'''[[Yen-Lo-Wang|YEN-LO-WANG]]'''
 
'''[[Yen-Lo-Wang|YEN-LO-WANG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Centurion Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Centurion Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,415: Line 50,555:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Hatchet
 
|31.5t
 
|31.5t
 
|38t
 
|38t
Line 50,463: Line 50,603:
 
'''[[Archer|ARCHER]]'''
 
'''[[Archer|ARCHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Archer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Archer Battlefists
  
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 50,501: Line 50,640:
 
'''[[Avatar|AVATAR]]'''
 
'''[[Avatar|AVATAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 50,539: Line 50,677:
 
'''[[Bellerophon|BELLEROPHON]]'''
 
'''[[Bellerophon|BELLEROPHON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bellerophon Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bellerophon Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 50,577: Line 50,714:
 
'''[[Black_Knight|BLACK KNIGHT]]'''
 
'''[[Black_Knight|BLACK KNIGHT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Black Knight Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,615: Line 50,751:
 
'''[[Bombardier|BOMBARDIER]]'''
 
'''[[Bombardier|BOMBARDIER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombardier Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bombardier Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 50,653: Line 50,788:
 
'''[[Bounty_Hunter_II|BOUNTY HUNTER II]]'''
 
'''[[Bounty_Hunter_II|BOUNTY HUNTER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 50,691: Line 50,825:
 
'''[[Cataphract|CATAPHRACT]]'''
 
'''[[Cataphract|CATAPHRACT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cataphract Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cataphract Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 50,729: Line 50,862:
 
'''[[Catapult|CATAPULT]]'''
 
'''[[Catapult|CATAPULT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Catapult Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 50,767: Line 50,899:
 
'''[[Champion|CHAMPION]]'''
 
'''[[Champion|CHAMPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Champion Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Champion Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 50,805: Line 50,936:
 
'''[[Crusader|CRUSADER]]'''
 
'''[[Crusader|CRUSADER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Crusader Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Crusader Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 50,843: Line 50,973:
 
'''[[Dragon|DRAGON]]'''
 
'''[[Dragon|DRAGON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dragon Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 50,881: Line 51,010:
 
'''[[Ebon_Jaguar|EBON JAGUAR]]'''
 
'''[[Ebon_Jaguar|EBON JAGUAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 50,923: Line 51,050:
 
'''[[Flashman|FLASHMAN]]'''
 
'''[[Flashman|FLASHMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Flashman Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Flashman Rugged
  
 
75 Structure Points
 
75 Structure Points
Line 50,957: Line 51,084:
 
'''[[Grasshopper|GRASSHOPPER]]'''
 
'''[[Grasshopper|GRASSHOPPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grasshopper Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grasshopper Rugged
  
 
70 Structure Points
 
70 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 50,995: Line 51,121:
 
'''[[Helepolis|HELEPOLIS]]'''
 
'''[[Helepolis|HELEPOLIS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Helepolis Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Helepolis Stabilized Weapons
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,033: Line 51,158:
 
'''[[Hellbringer|HELLBRINGER]]'''
 
'''[[Hellbringer|HELLBRINGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,075: Line 51,198:
 
'''[[Hellfire|HELLFIRE]]'''
 
'''[[Hellfire|HELLFIRE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,113: Line 51,234:
 
'''[[Ion_Raptor|ION RAPTOR]]'''
 
'''[[Ion_Raptor|ION RAPTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ion Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ion Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,151: Line 51,271:
 
'''[[JagerMech|JAGERMECH]]'''
 
'''[[JagerMech|JAGERMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' JagerMech Anti-Air Targeting
  
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 51,189: Line 51,308:
 
'''[[Linebacker|LINEBACKER]]'''
 
'''[[Linebacker|LINEBACKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 51,231: Line 51,348:
 
'''[[Lupus|LUPUS]]'''
 
'''[[Lupus|LUPUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,273: Line 51,388:
 
'''[[Mad_Dog|MAD DOG]]'''
 
'''[[Mad_Dog|MAD DOG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 51,315: Line 51,428:
 
'''[[Night_Gyr|NIGHT GYR]]'''
 
'''[[Night_Gyr|NIGHT GYR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 51,357: Line 51,468:
 
'''[[Nova_Cat|NOVA CAT]]'''
 
'''[[Nova_Cat|NOVA CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 51,399: Line 51,508:
 
'''[[Orion|ORION]]'''
 
'''[[Orion|ORION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Orion Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Orion Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' SLDF SpecOps Suite
+
'''[[Mech_Quirks|Mech Quirk:]]''' SLDF SpecOps Suite
  
+10% increased Sensor Range,  +10% increased Sight Range,  +1 increased Resolve gain for all Lance Members,  +1 Initiative,  +1 Injuries resisted,  Bleedout Prevented,  Takes the lower life support slot. Takes the lower sensor slot.
+
+10% increased Sensor Range,  +10% increased Sight Range,  +1 Increased Lance Resolve,  +1 Initiative,  +1 Injuries resisted,  Bleedout Prevented,  Takes the lower life support slot. Takes the lower sensor slot.
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 51,437: Line 51,546:
 
'''[[Ostroc|OSTROC]]'''
 
'''[[Ostroc|OSTROC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Ostroc Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Ostroc Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
|OSR-DN
 
|OSR-DN
Line 51,470: Line 51,578:
 
'''[[Penetrator|PENETRATOR]]'''
 
'''[[Penetrator|PENETRATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Penetrator Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Penetrator Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,528: Line 51,635:
 
'''[[Quickdraw|QUICKDRAW]]'''
 
'''[[Quickdraw|QUICKDRAW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quickdraw Improved Communications
  
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 51,566: Line 51,672:
 
'''[[Red_Reaper|RED REAPER]]'''
 
'''[[Red_Reaper|RED REAPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Black Knight Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 51,592: Line 51,697:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Large Vibroblade
 
|37t
 
|37t
 
|51.5t
 
|51.5t
Line 51,604: Line 51,709:
 
'''[[Rifleman|RIFLEMAN]]'''
 
'''[[Rifleman|RIFLEMAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Noton's Spirit
+
'''[[Mech_Quirks|Mech Quirk:]]''' Noton's Spirit
  
 
The Spirit of Grey Noton
 
The Spirit of Grey Noton
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sharpshooter
Line 51,642: Line 51,746:
 
'''[[Rifleman_IIC|RIFLEMAN IIC]]'''
 
'''[[Rifleman_IIC|RIFLEMAN IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 51,680: Line 51,782:
 
'''[[Roughneck|ROUGHNECK]]'''
 
'''[[Roughneck|ROUGHNECK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Roughneck Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Roughneck Rugged
  
 
65 Structure Points
 
65 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 51,718: Line 51,819:
 
'''[[Shootist|SHOOTIST]]'''
 
'''[[Shootist|SHOOTIST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shootist Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shootist Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 51,756: Line 51,856:
 
'''[[Sköll|SKÖLL]]'''
 
'''[[Sköll|SKÖLL]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,794: Line 51,892:
 
'''[[Summoner|SUMMONER]]'''
 
'''[[Summoner|SUMMONER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 51,836: Line 51,932:
 
'''[[Sun_Spider|SUN SPIDER]]'''
 
'''[[Sun_Spider|SUN SPIDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 51,878: Line 51,972:
 
'''[[Thanatos|THANATOS]]'''
 
'''[[Thanatos|THANATOS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thanatos Improved Sensors
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thanatos Improved Sensors
  
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
 
Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 51,916: Line 52,009:
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
'''[[Thunderbolt|THUNDERBOLT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunderbolt MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 51,954: Line 52,046:
 
'''[[Timber_Wolf|TIMBER WOLF]]'''
 
'''[[Timber_Wolf|TIMBER WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 52,032: Line 52,122:
 
'''[[Annihilator|ANNIHILATOR]]'''
 
'''[[Annihilator|ANNIHILATOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Annihilator Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Annihilator Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 52,070: Line 52,159:
 
'''[[Atlas|ATLAS]]'''
 
'''[[Atlas|ATLAS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Atlas Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 52,108: Line 52,196:
 
'''[[Awesome|AWESOME]]'''
 
'''[[Awesome|AWESOME]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Awesome Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Awesome Battlefists
  
 
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
 
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 52,146: Line 52,233:
 
'''[[Bane|BANE]]'''
 
'''[[Bane|BANE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 52,184: Line 52,269:
 
'''[[Banshee|BANSHEE]]'''
 
'''[[Banshee|BANSHEE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Banshee Rugged
  
 
95 Structure Points
 
95 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 52,222: Line 52,306:
 
'''[[BattleMaster|BATTLEMASTER]]'''
 
'''[[BattleMaster|BATTLEMASTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battlemaster Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 52,260: Line 52,343:
 
'''[[Blood_Asp|BLOOD ASP]]'''
 
'''[[Blood_Asp|BLOOD ASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 52,302: Line 52,383:
 
'''[[Bull_Shark|BULL SHARK]]'''
 
'''[[Bull_Shark|BULL SHARK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bullshark Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bullshark Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 52,340: Line 52,420:
 
'''[[Charger|CHARGER]]'''
 
'''[[Charger|CHARGER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Charger Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Charger Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 52,378: Line 52,457:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 52,416: Line 52,494:
 
'''[[Cyclops|CYCLOPS]]'''
 
'''[[Cyclops|CYCLOPS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cyclops Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battle Computer
 +
 
 +
+1 Initiative
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Cyclops Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 52,454: Line 52,535:
 
'''[[Dire_Wolf|DIRE WOLF]]'''
 
'''[[Dire_Wolf|DIRE WOLF]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 52,496: Line 52,575:
 
'''[[Emperor|EMPEROR]]'''
 
'''[[Emperor|EMPEROR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Emperor Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Emperor Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 52,538: Line 52,616:
 
'''[[Executioner|EXECUTIONER]]'''
 
'''[[Executioner|EXECUTIONER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 52,580: Line 52,656:
 
'''[[Fafnir|FAFNIR]]'''
 
'''[[Fafnir|FAFNIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fafnir Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 52,618: Line 52,693:
 
'''[[Gargoyle|GARGOYLE]]'''
 
'''[[Gargoyle|GARGOYLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 52,660: Line 52,733:
 
'''[[Goliath|GOLIATH]]'''
 
'''[[Goliath|GOLIATH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
+
'''[[Mech_Quirks|Mech Quirk:]]''' Goliath Torso Turret
  
360 Degree Firing Arc,  +4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc,  +4 Accuracy
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 52,702: Line 52,774:
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
 
'''[[Hatamoto-Chi|HATAMOTO-CHI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hatamoto Helmet
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hatamoto Helmet
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 52,740: Line 52,811:
 
'''[[Hauptmann|HAUPTMANN]]'''
 
'''[[Hauptmann|HAUPTMANN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 52,778: Line 52,848:
 
'''[[Highlander|HIGHLANDER]]'''
 
'''[[Highlander|HIGHLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Reinforced Legs
  
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
+
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 52,820: Line 52,889:
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 52,858: Line 52,925:
 
'''[[Hyperion|HYPERION]]'''
 
'''[[Hyperion|HYPERION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 52,896: Line 52,961:
 
'''[[King_Crab|KING CRAB]]'''
 
'''[[King_Crab|KING CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' King Crab Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 52,934: Line 52,998:
 
'''[[Kodiak|KODIAK]]'''
 
'''[[Kodiak|KODIAK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 52,972: Line 53,034:
 
'''[[Mad_Cat_MK_II|MAD CAT MK II]]'''
 
'''[[Mad_Cat_MK_II|MAD CAT MK II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 53,010: Line 53,070:
 
'''[[Marauder_II|MARAUDER II]]'''
 
'''[[Marauder_II|MARAUDER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 53,048: Line 53,107:
 
'''[[Marauder_IIC|MARAUDER IIC]]'''
 
'''[[Marauder_IIC|MARAUDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 53,086: Line 53,143:
 
'''[[Mauler|MAULER]]'''
 
'''[[Mauler|MAULER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mauler Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mauler Stabilized Weapon
  
 
-4 Recoil with ranged Weapons
 
-4 Recoil with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 53,124: Line 53,180:
 
'''[[Nightstar|NIGHTSTAR]]'''
 
'''[[Nightstar|NIGHTSTAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Nightstar Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Long-Range Specialist
Line 53,162: Line 53,217:
 
'''[[Sorcerer|SORCERER]]'''
 
'''[[Sorcerer|SORCERER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Sorcerer Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Sorcerer Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 53,188: Line 53,242:
 
|Standard
 
|Standard
 
|Clan Ferro
 
|Clan Ferro
|None
+
|Sword
 
|55.5t
 
|55.5t
 
|77.5t
 
|77.5t
Line 53,200: Line 53,254:
 
'''[[Stalker|STALKER]]'''
 
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stalker Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 53,238: Line 53,291:
 
'''[[Supernova|SUPERNOVA]]'''
 
'''[[Supernova|SUPERNOVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 53,276: Line 53,327:
 
'''[[Thug|THUG]]'''
 
'''[[Thug|THUG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thug Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 53,314: Line 53,364:
 
'''[[Thunder_Hawk|THUNDER HAWK]]'''
 
'''[[Thunder_Hawk|THUNDER HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunder Hawk Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunder Hawk Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 53,352: Line 53,401:
 
'''[[Victor|VICTOR]]'''
 
'''[[Victor|VICTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Victor Rugged
  
 
80 Structure Points
 
80 Structure Points
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 53,390: Line 53,438:
 
'''[[Warhammer_IIC|WARHAMMER IIC]]'''
 
'''[[Warhammer_IIC|WARHAMMER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 53,428: Line 53,474:
 
'''[[Warhawk|WARHAWK]]'''
 
'''[[Warhawk|WARHAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 53,470: Line 53,514:
 
'''[[Zeus|ZEUS]]'''
 
'''[[Zeus|ZEUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Skokomish Agility
+
'''[[Mech_Quirks|Mech Quirk:]]''' Skokomish Agility
  
 
+2 Evasion Pips gained from movement,  +20% Walking Distance
 
+2 Evasion Pips gained from movement,  +20% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 53,508: Line 53,551:
 
'''[[Zeus|ZEUS]]'''
 
'''[[Zeus|ZEUS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Zeus Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Zeus Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 53,583: Line 53,625:
 
'''[[Barghest|BARGHEST]]'''
 
'''[[Barghest|BARGHEST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
+
'''[[Mech_Quirks|Mech Quirk:]]''' Barghest Torso Turret
  
360 Degree Firing Arc,  +4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc,  +4 Accuracy
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 53,661: Line 53,703:
 
'''[[Goliath|GOLIATH]]'''
 
'''[[Goliath|GOLIATH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Goliath Torso Turret
+
'''[[Mech_Quirks|Mech Quirk:]]''' Goliath Torso Turret
  
360 Degree Firing Arc,  +4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc,  +4 Accuracy
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 53,819: Line 53,861:
 
'''[[Great_Turtle|GREAT TURTLE]]'''
 
'''[[Great_Turtle|GREAT TURTLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Compact Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
Line 53,933: Line 53,975:
 
'''[[Scorpion|SCORPION]]'''
 
'''[[Scorpion|SCORPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 54,066: Line 54,108:
  
 
'''[[Sirocco|SIROCCO]]'''
 
'''[[Sirocco|SIROCCO]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Sirocco Quad Gyro
 +
 +
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Stabilized
Line 54,157: Line 54,203:
 
'''[[Tarantula|TARANTULA]]'''
 
'''[[Tarantula|TARANTULA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 54,337: Line 54,383:
 
'''[[Atlas|ATLAS]]'''
 
'''[[Atlas|ATLAS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' The Alpha Strike
 +
 
 +
Activatable,  10% Chance for Failure on Activation,  25% Turn Failure Chance,  Failure Crit,  +4 Accuracy when Activated,  +40% Weapon Damage when Activated,  +40% Heat per Turn when Activated,  Activates above 60 Heat,  Deactivates below 59 Heat
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Atlas Battlefists
  
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Atlas Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Atlas Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 54,423: Line 54,473:
 
'''[[Banshee|BANSHEE]]'''
 
'''[[Banshee|BANSHEE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Banshee Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Banshee Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 54,457: Line 54,507:
 
'''[[Barghest|BARGHEST]]'''
 
'''[[Barghest|BARGHEST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Barghest Torso Turret
+
'''[[Mech_Quirks|Mech Quirk:]]''' Barghest Torso Turret
  
360 Degree Firing Arc,  +4 Accuracy with ranged weapons in this location
+
360 Degree Firing Arc,  +4 Accuracy
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 54,495: Line 54,545:
 
'''[[BattleMaster|BATTLEMASTER]]'''
 
'''[[BattleMaster|BATTLEMASTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Battlemaster Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Battlemaster Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 54,517: Line 54,567:
 
|Standard
 
|Standard
 
|Standard
 
|Standard
|None
+
|Sword
 
|35t
 
|35t
 
|69t
 
|69t
Line 54,529: Line 54,579:
 
'''[[Behemoth_II|BEHEMOTH II]]'''
 
'''[[Behemoth_II|BEHEMOTH II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 54,563: Line 54,612:
 
'''[[Black_Knight|BLACK KNIGHT]]'''
 
'''[[Black_Knight|BLACK KNIGHT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Black Knight Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Black Knight Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 54,625: Line 54,673:
 
'''[[Blackjack|BLACKJACK]]'''
 
'''[[Blackjack|BLACKJACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Blackjack Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Blackjack Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 54,659: Line 54,707:
 
'''[[Blood_Asp|BLOOD ASP]]'''
 
'''[[Blood_Asp|BLOOD ASP]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' The Alpha Strike
 +
 
 +
Activatable,  10% Chance for Failure on Activation,  25% Turn Failure Chance,  Failure Crit,  +4 Accuracy when Activated,  +40% Weapon Damage when Activated,  +40% Heat per Turn when Activated,  Activates above 60 Heat,  Deactivates below 59 Heat
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
|BAS-MA
 
|BAS-MA
Line 54,688: Line 54,739:
 
'''[[Bombard|BOMBARD]]'''
 
'''[[Bombard|BOMBARD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bombard Stabilized Weapons
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bombard Stabilized Weapons
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
Line 54,722: Line 54,773:
 
'''[[Brigand|BRIGAND]]'''
 
'''[[Brigand|BRIGAND]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Brigand Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Brigand Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 54,756: Line 54,807:
 
'''[[Bushwacker|BUSHWACKER]]'''
 
'''[[Bushwacker|BUSHWACKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Bushwacker Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Bushwacker Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 54,790: Line 54,841:
 
'''[[Catapult|CATAPULT]]'''
 
'''[[Catapult|CATAPULT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Catapult Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Catapult Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 54,874: Line 54,925:
 
'''[[Chameleon|CHAMELEON]]'''
 
'''[[Chameleon|CHAMELEON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Chameleon Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Chameleon Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 54,908: Line 54,959:
 
'''[[Cicada|CICADA]]'''
 
'''[[Cicada|CICADA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Cicada Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Cicada Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 54,962: Line 55,013:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 54,996: Line 55,047:
 
'''[[Corsair|CORSAIR]]'''
 
'''[[Corsair|CORSAIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Corsair Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Corsair Rugged
  
 
95 Structure Points
 
95 Structure Points
Line 55,030: Line 55,081:
 
'''[[Crosscut|CROSSCUT]]'''
 
'''[[Crosscut|CROSSCUT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Industrial Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Industrial Mech Quirk]]
  
Physical weapon attacks have +2 accuracy. Physical weapons hit +1 more times per attack. Punchs hit +1 more times per attack. Charges do 20% less self-damage. 20% Less Death from Above Self Damage taken -20% Stability Damage taken
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Brawler
Line 55,052: Line 55,102:
 
|Standard
 
|Standard
 
|Clan Standard
 
|Clan Standard
|None
+
|Chainsaw
 
|8.5t
 
|8.5t
 
|19t
 
|19t
Line 55,064: Line 55,114:
 
'''[[Dervish|DERVISH]]'''
 
'''[[Dervish|DERVISH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 55,098: Line 55,147:
 
'''[[Dragon|DRAGON]]'''
 
'''[[Dragon|DRAGON]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grand Dragon Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grand Dragon Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 55,132: Line 55,181:
 
'''[[Dragon_Fire|DRAGON FIRE]]'''
 
'''[[Dragon_Fire|DRAGON FIRE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Dragon Fire Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Dragon Fire Narrow Profile
  
 
+1 Defense against being hit
 
+1 Defense against being hit
Line 55,166: Line 55,215:
 
'''[[Enfield|ENFIELD]]'''
 
'''[[Enfield|ENFIELD]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Enfield Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Enfield Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 55,200: Line 55,249:
 
'''[[Enforcer_III|ENFORCER III]]'''
 
'''[[Enforcer_III|ENFORCER III]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Enforcer Improved Cooling
+
'''[[Mech_Quirks|Mech Quirk:]]''' Enforcer Improved Cooling
  
Takes the upper sensor slot. This component generates -3 Heat per Turn
+
Takes the upper sensor slot. -3 Heat / Turn
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Cool-Running
Line 55,234: Line 55,283:
 
'''[[Executioner_II|EXECUTIONER II]]'''
 
'''[[Executioner_II|EXECUTIONER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro XL Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Nimble
Line 55,272: Line 55,320:
 
'''[[Fafnir|FAFNIR]]'''
 
'''[[Fafnir|FAFNIR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Fafnir Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Fafnir Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 55,326: Line 55,374:
 
'''[[Firestarter|FIRESTARTER]]'''
 
'''[[Firestarter|FIRESTARTER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Firestarter Nimble Jumper
+
'''[[Mech_Quirks|Mech Quirk:]]''' Firestarter Nimble Jumper
  
 
+20% Jump Distance
 
+20% Jump Distance
Line 55,380: Line 55,428:
 
'''[[Grasshopper|GRASSHOPPER]]'''
 
'''[[Grasshopper|GRASSHOPPER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Grasshopper Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Grasshopper Rugged
  
 
70 Structure Points
 
70 Structure Points
Line 55,422: Line 55,470:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Claws
 
|35t
 
|35t
 
|55t
 
|55t
Line 55,434: Line 55,482:
 
'''[[Great_Turtle|GREAT TURTLE]]'''
 
'''[[Great_Turtle|GREAT TURTLE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Compact Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Compact Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc
Line 55,468: Line 55,516:
 
'''[[Hermes_II|HERMES II]]'''
 
'''[[Hermes_II|HERMES II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hermes II Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hermes II Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 55,502: Line 55,550:
 
'''[[Highlander|HIGHLANDER]]'''
 
'''[[Highlander|HIGHLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Cowl
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Cowl
  
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
 
Bleedout Prevented,  Mech Cowl adds 15 Armor to the Head
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Highlander Reinforced Legs
+
'''[[Mech_Quirks|Mech Quirk:]]''' Highlander Reinforced Legs
  
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% Less Death from Above Self Stability Damage taken 100% Less Death from Above Self Damage taken
+
DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Goomba Stomper
Line 55,544: Line 55,591:
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
 
'''[[Highlander_IIC|HIGHLANDER IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 55,578: Line 55,624:
 
'''[[Hollander|HOLLANDER]]'''
 
'''[[Hollander|HOLLANDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hollander Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hollander Stabilized Weapon
  
 
-2 Recoil with ranged Weapons
 
-2 Recoil with ranged Weapons
Line 55,612: Line 55,658:
 
'''[[Hunchback|HUNCHBACK]]'''
 
'''[[Hunchback|HUNCHBACK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hunchback Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Hunchback Battlefists
  
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +2 Accuracy with arm-mounted Weapons
+
Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Agile
Line 55,676: Line 55,722:
 
'''[[Icarus_II|ICARUS II]]'''
 
'''[[Icarus_II|ICARUS II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Icarus II Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Icarus II Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 55,710: Line 55,756:
 
'''[[JagerMech|JAGERMECH]]'''
 
'''[[JagerMech|JAGERMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' JagerMech Anti-Air Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' JagerMech Anti-Air Targeting
  
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
 
Takes the upper sensor slot. +3 Anti-Air Evasion Ignore
Line 55,744: Line 55,790:
 
'''[[King_Crab|KING CRAB]]'''
 
'''[[King_Crab|KING CRAB]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' King Crab Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' King Crab Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 55,766: Line 55,812:
 
|Standard
 
|Standard
 
|Light Ferro
 
|Light Ferro
|None
+
|Claws
 +
Claws
 
|43.5t
 
|43.5t
 
|73t
 
|73t
Line 55,778: Line 55,825:
 
'''[[Kodiak|KODIAK]]'''
 
'''[[Kodiak|KODIAK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 55,836: Line 55,881:
 
'''[[Lao_Hu|LAO HU]]'''
 
'''[[Lao_Hu|LAO HU]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lao Hu MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lao Hu MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 55,870: Line 55,915:
 
'''[[Lion_of_Nemea|LION OF NEMEA]]'''
 
'''[[Lion_of_Nemea|LION OF NEMEA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 55,908: Line 55,951:
 
'''[[Locust|LOCUST]]'''
 
'''[[Locust|LOCUST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Locust Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Locust Narrow Profile
  
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
 
+1 Evasion Pips gained from movement,  +1 Defense against being hit
Line 55,937: Line 55,980:
 
'''[[Lynx|LYNX]]'''
 
'''[[Lynx|LYNX]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Lynx MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Lynx MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 55,971: Line 56,014:
 
'''[[Mackie|MACKIE]]'''
 
'''[[Mackie|MACKIE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mackie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mackie Improved Communications
  
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15
Line 56,005: Line 56,048:
 
'''[[Mad_Cat|MAD CAT]]'''
 
'''[[Mad_Cat|MAD CAT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Tarnkappe Target Jammer
 +
 
 +
Activatable,  10% Chance for Failure on Activation,  30% Turn Failure Chance,  Failure Crit,  -5 Accuracy when Activated,  -80% Move Speed when Activated,  +10 Hit Defense when Activated
 +
 
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 56,043: Line 56,089:
 
'''[[Mad_Dog|MAD DOG]]'''
 
'''[[Mad_Dog|MAD DOG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Keen-Eyed
Line 56,105: Line 56,149:
 
'''[[Marauder|MARAUDER]]'''
 
'''[[Marauder|MARAUDER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Spirit of the Black Marauder
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons+1 increased Resolve gain for all Lance Members
+
Activatable,  7.5% Chance for Failure on Activation,  25% Turn Failure Chance,  Failure Crit,  2 Evasion Ignored when Activated,  +20% Heat per Turn when Activated10% Damage Reduction while Off
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Compact Omni Gyro
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Hero Mech Quirk]]
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro Compact Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage
Line 56,227: Line 56,274:
 
'''[[Marauder_II|MARAUDER II]]'''
 
'''[[Marauder_II|MARAUDER II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Improved Targeting
  
 
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
 
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
Line 56,265: Line 56,312:
 
'''[[Marauder_II_Omni|MARAUDER II OMNI]]'''
 
'''[[Marauder_II_Omni|MARAUDER II OMNI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Marauder II Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Marauder II Improved Targeting
  
 
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
 
Takes the lower sensor slot. +1 Accuracy with ranged Weapons
  
'''[[Mech_Quirks|Mech Quirk: ]]''' XL Omni Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Gyro XL Omni
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage
Line 56,337: Line 56,384:
 
'''[[Mauler|MAULER]]'''
 
'''[[Mauler|MAULER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Linesman Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Linesman Stabilized Weapon
  
 
-4 Recoil with ranged Weapons
 
-4 Recoil with ranged Weapons
Line 56,371: Line 56,418:
 
'''[[Mongoose|MONGOOSE]]'''
 
'''[[Mongoose|MONGOOSE]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Mongoose Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Mongoose Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 56,404: Line 56,451:
  
 
'''[[Monster|MONSTER]]'''
 
'''[[Monster|MONSTER]]'''
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 56,435: Line 56,494:
 
'''[[Monster_LAM_Omni|MONSTER LAM OMNI]]'''
 
'''[[Monster_LAM_Omni|MONSTER LAM OMNI]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 
 +
AirMech Stab Damage Penalty
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 
 +
 
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 
 +
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
Line 56,469: Line 56,540:
 
'''[[Nightstar|NIGHTSTAR]]'''
 
'''[[Nightstar|NIGHTSTAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Nightstar Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Nightstar Command Mech
  
 
+1 Initiative,  Takes the lower sensor slot.
 
+1 Initiative,  Takes the lower sensor slot.
Line 56,503: Line 56,574:
 
'''[[Olympian|OLYMPIAN]]'''
 
'''[[Olympian|OLYMPIAN]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Olympian Battlefists
+
'''[[Mech_Quirks|Mech Quirk:]]''' Olympian Battlefists
  
 
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
 
Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons
Line 56,537: Line 56,608:
 
'''[[Omega|OMEGA]]'''
 
'''[[Omega|OMEGA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Omega Command Mech
+
'''[[Mech_Quirks|Mech Quirk:]]''' Omega Command Mech
  
 
+2 Initiative,  Takes the lower sensor slot.
 
+2 Initiative,  Takes the lower sensor slot.
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Sturdy
Line 56,595: Line 56,665:
 
'''[[Panther|PANTHER]]'''
 
'''[[Panther|PANTHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Panther Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Panther Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 56,629: Line 56,699:
 
'''[[Quickdraw|QUICKDRAW]]'''
 
'''[[Quickdraw|QUICKDRAW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quickdraw Hyper-Extending Actuators
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quickdraw Hyper-Extending Actuators
  
+4 Accuracy with ranged weapons in this location
+
+4 Accuracy
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Encouraging
Line 56,662: Line 56,732:
  
 
'''[[Ragnarok|RAGNAROK]]'''
 
'''[[Ragnarok|RAGNAROK]]'''
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Svalinn Energy Shield
 +
 +
Activatable,  10% Chance for Failure on Activation,  30% Turn Failure Chance,  Failure Crit,  -8 Accuracy when Activated,  90% Damage Reduction when Activated
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 56,693: Line 56,767:
 
'''[[Reconquista|RECONQUISTA]]'''
 
'''[[Reconquista|RECONQUISTA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Reconquista Easy to Maintain
+
'''[[Mech_Quirks|Mech Quirk:]]''' Reconquista Easy to Maintain
  
This quirk permits extremely fast and easy refits.
+
Easy Refits
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Ice Cold
Line 56,752: Line 56,826:
 
'''[[Roughneck|ROUGHNECK]]'''
 
'''[[Roughneck|ROUGHNECK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Roughneck Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Roughneck Rugged
  
 
65 Structure Points
 
65 Structure Points
Line 56,786: Line 56,860:
 
'''[[Scorch_SH|SCORCH SH]]'''
 
'''[[Scorch_SH|SCORCH SH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Precise Shot
Line 56,820: Line 56,893:
 
'''[[Scorpion|SCORPION]]'''
 
'''[[Scorpion|SCORPION]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
Line 56,854: Line 56,927:
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
 
'''[[Shadow_Hawk|SHADOW HAWK]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Shadow Hawk Improved Life Support
+
'''[[Mech_Quirks|Mech Quirk:]]''' Shadow Hawk Improved Life Support
  
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
 
+1 Injuries resisted,  Bleedout Prevented,  Takes the upper life support slot.
Line 56,908: Line 56,981:
 
'''[[Shootist|SHOOTIST]]'''
 
'''[[Shootist|SHOOTIST]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 56,942: Line 57,014:
 
'''[[Stalker|STALKER]]'''
 
'''[[Stalker|STALKER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Stalker Combat Computer
+
'''[[Mech_Quirks|Mech Quirk:]]''' Stalker Combat Computer
  
Takes the upper sensor slot. This component generates -6 Heat per Turn
+
Takes the upper sensor slot. -6 Heat / Turn
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Royal Mech Quirk
+
'''[[Mech_Quirks|Mech Quirk:]]''' Royal Mech Quirk
  
 
-12 Heat at the end of the Turn
 
-12 Heat at the end of the Turn
Line 56,980: Line 57,052:
 
'''[[Stormcrow|STORMCROW]]'''
 
'''[[Stormcrow|STORMCROW]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' OmniMech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' OmniMech
  
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
 
OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
Line 57,018: Line 57,089:
 
'''[[Supernova|SUPERNOVA]]'''
 
'''[[Supernova|SUPERNOVA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Command Unit
Line 57,052: Line 57,122:
 
'''[[Surtur|SURTUR]]'''
 
'''[[Surtur|SURTUR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Surtur Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Surtur Rugged
  
 
55 Structure Points
 
55 Structure Points
Line 57,086: Line 57,156:
 
'''[[Talos_II|TALOS II]]'''
 
'''[[Talos_II|TALOS II]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Talos II Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Talos II Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 57,160: Line 57,230:
 
'''[[Tarantula|TARANTULA]]'''
 
'''[[Tarantula|TARANTULA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Quad Mech Gyro
+
'''[[Mech_Quirks|Mech Quirk:]]''' Quad Mech Gyro
  
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
 
+10% Walking Distance,  +10% Sprinting Multiplier,  Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Clan Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Clan Quirk]]
  
+10% Walking Distance,  +0.1 Sprinting Multiplier,  +10% Jump Distance,  +1 Accuracy with ranged Weapons,  -6 Heat at the end of the Turn,  -30 Melee Accuracy
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Zippy
Line 57,198: Line 57,267:
 
'''[[Templar|TEMPLAR]]'''
 
'''[[Templar|TEMPLAR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Unlimited Power
Line 57,312: Line 57,380:
 
'''[[Thug|THUG]]'''
 
'''[[Thug|THUG]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thug Improved Targeting
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thug Improved Targeting
  
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
 
Takes the upper sensor slot. +1 Accuracy with ranged Weapons
Line 57,346: Line 57,414:
 
'''[[Thunderbolt|THUNDERBOLT]]'''
 
'''[[Thunderbolt|THUNDERBOLT]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Thunderbolt MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Thunderbolt MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
Line 57,380: Line 57,448:
 
'''[[Toyama|TOYAMA]]'''
 
'''[[Toyama|TOYAMA]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Toyama Easy to Pilot
+
'''[[Mech_Quirks|Mech Quirk:]]''' Toyama Easy to Pilot
  
 
+10% Walking Distance
 
+10% Walking Distance
Line 57,414: Line 57,482:
 
'''[[UrbanKing|URBANKING]]'''
 
'''[[UrbanKing|URBANKING]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Hero Mech Quirk
+
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:''' Hero Mech Quirk]]
  
-6 Heat at the end of the Turn,  +1 Accuracy with ranged Weapons,  +1 increased Resolve gain for all Lance Members
 
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Resistant
Line 57,478: Line 57,545:
 
'''[[UrbanMech|URBANMECH]]'''
 
'''[[UrbanMech|URBANMECH]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Urbanmech 360 Narrow Profile
+
'''[[Mech_Quirks|Mech Quirk:]]''' Urbanmech 360 Narrow Profile
  
 
+2 Defense against being hit,  360 Degree Firing Arc
 
+2 Defense against being hit,  360 Degree Firing Arc
Line 57,532: Line 57,599:
 
'''[[Valkyrie_IIC|VALKYRIE IIC]]'''
 
'''[[Valkyrie_IIC|VALKYRIE IIC]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Valkyrie Improved Communications
+
'''[[Mech_Quirks|Mech Quirk:]]''' Valkyrie Improved Communications
  
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
 
Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15
Line 57,586: Line 57,653:
 
'''[[Vanquisher|VANQUISHER]]'''
 
'''[[Vanquisher|VANQUISHER]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Vanquisher Stabilized Weapon
+
'''[[Mech_Quirks|Mech Quirk:]]''' Vanquisher Stabilized Weapon
  
 
-3 Recoil with ranged Weapons
 
-3 Recoil with ranged Weapons
Line 57,620: Line 57,687:
 
'''[[Victor|VICTOR]]'''
 
'''[[Victor|VICTOR]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Victor Rugged
+
'''[[Mech_Quirks|Mech Quirk:]]''' Victor Rugged
  
 
80 Structure Points
 
80 Structure Points
Line 57,654: Line 57,721:
 
'''[[Von_Rohrs|VON ROHRS]]'''
 
'''[[Von_Rohrs|VON ROHRS]]'''
  
'''[[Mech_Quirks|Mech Quirk: ]]''' Von Rohrs MultiTrac
+
'''[[Mech_Quirks|Mech Quirk:]]''' Von Rohrs MultiTrac
  
 
Grants the Multi-Shot pilot ability
 
Grants the Multi-Shot pilot ability
 +
 +
'''[[Full_List_of_Mechs#Quirks|Mech Quirk:'''  Avionics]]
 +
 +
AirMech Stab Damage Penalty
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Engine (LAM)
 +
 +
20% Jump Distance,  +1 Evasion Pips gained from movement,  4 Engine Slots reserved
 +
 +
'''[[Mech_Quirks|Mech Quirk:]]'''  Avionics
 +
 +
  
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive
 
'''[[Pilot_Affinities|Pilot Affinity: ]]''' Evasive

Revision as of 20:52, 13 April 2023

This is a Scratch Space

Inner Sphere Mechs

Inner Sphere Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Anubis Easy to Maintain

Easy Refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ABS-2L 30t Light Support 0 0 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
ABS-3D 30t Light Fire Support 0 4 0 0 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3L 30t Light Fire Support 0 0 4 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3R 30t Light Fire Support 0 0 5 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
ABS-3T 30t Light Fire Support 0 5 0 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 9 14 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


LDT-1 25t Pirate Mech 0 4 0 2 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
LDT-X1 25t Pirate Mech 0 6 0 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
LDT-X2 25t Pirate Mech 0 2 4 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 0
Commando.png

COMMANDO

Mech Quirk: Commando Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


COM-1A 25t Light Sniper & Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 7.5t 14.5t 4 7 0
COM-1AK 25t Light Sniper & Scout 0 2 0 1 0 PFE 120 SHS Rugged Primitive None 7.5t 14.5t 4 7 0
COM-1B 25t Light Sniper & Scout 0 3 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1C 25t Light Sniper & Scout 1 1 0 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1D 25t Light Striker & Scout 0 1 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D 25t Light Striker & Scout 0 1 3 1 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D-BI 25t Light Striker & Scout 0 6 0 7 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-3A 25t Light Striker & Scout 0 2 2 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-4H 25t Light Striker & Scout 0 2 8 0 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
COM-5S 25t Light Striker & Scout 0 1 3 1 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
COM-7C 25t Light Striker & Scout 2 0 0 2 0 LFE 150 DHS Endo Standard None 14t 20.5t 7 10 0
COM-7S 25t Light Striker & Scout 0 2 3 0 0 LFE 150 DHS Endo Standard None 14t 20.5t 7 10 0
COM-7X 25t Light Striker & Scout 0 3 1 2 0 STD 150 SHS Standard Standard None 12t 19.5t 7 10 0
Crosscut.png

CROSSCUT

Mech Quirk: Industrial Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ED-X2 30t Industrial LoggerMech 0 0 0 7 0 ICE 120 SHS Standard Industrial Chainsaw 6t 16t 3 5 0
ED-X4D 30t Industrial DemolitionMech 0 0 0 3 0 ICE 110 SHS Standard Industrial Dual Saw 5t 14t 2 4 0
ED-X6 30t Militarized IndustrialMech 0 4 0 1 0 STD 120 SHS Standard Industrial Chainsaw 10t 16t 4 7 0
ED-X7 30t Militarized IndustrialMech 2 0 0 3 0 STD 110 SHS Standard Industrial Chainsaw 10.5t 16t 3 5 0
Cyclone.png

CYCLONE

Mech Quirk: Cyclone Easy to Maintain

Easy Refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CYC-A1 30t Engine Sales Platform 0 2 2 2 0 XL 210 SHS Standard Standard None 16.5t 24t 8 12 0
CYC-A3 30t Engine Sales Platform 0 2 2 3 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-A3P 30t Engine Sales Platform 0 4 0 0 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-B2 30t Engine Sales Platform 0 4 2 0 0 LFE 180 DHS Endo Standard None 18t 25.5t 7 10 0
CYC-C1 30t Engine Sales Platform 0 6 0 0 0 XL 210 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-D1 30t Engine Sales Platform 4 2 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
CYC-HS 30t Arena Knife-Fighter 0 2 0 6 0 XL 210 DHS Endo Standard Retractable Blade 16t 23.5t 8 12 0
Dig King.png

DIG KING

Mech Quirk: Industrial Mech Quirk


Mech Quirk: Dig King Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

RCL-1 35t Industrial MiningMech 0 0 0 6 0 FCE 140 SHS Standard Industrial Rock Cutter

Mining Drill

5t 13t 4 7 0
RCL-1B 35t Upgunned MiningMech 0 2 0 4 0 FCE 140 SHS Standard Industrial Buzzsaw

Mining Drill

6t 14t 4 7 0
RCL-1M 35t Upgunned MiningMech 2 0 0 4 0 FCE 140 SHS Standard Industrial Mace

Mining Drill

7t 15t 4 7 0
RCL-1X 35t Upgunned MiningMech 0 4 0 2 0 FCE 140 SHS Standard Industrial Axe

Mining Drill

8t 16t 4 7 0
RCL-2 35t Militarized IndustrialMech 1 2 5 4 0 STD 150 SHS Standard Standard None 22t 29.5t 4 7 0
Falcon.png

FALCON

Mech Quirk: Falcon Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FLC-4N 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
FLC-4Nb 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4Nb-PP 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4Nb-PP2 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 0
FLC-4P 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
FLC-5P 30t Bughunter 0 4 0 3 0 LFE 180 SHS Standard Standard None 16.5t 24t 7 10 0
FLC-6C 30t Bughunter 0 2 0 4 0 STD 180 cDHS Standard Clan Ferro None 15t 24t 7 10 0
Fireball.png

FIREBALL

Mech Quirk: Fireball Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


ALM-7D 20t Super Rapid Response 0 0 1 3 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-8D 20t Super Rapid Response 0 2 0 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-9D 20t Super Rapid Response 0 1 1 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
Firebee.png

FIREBEE

Mech Quirk: Firebee Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Firebee Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


FRB-1B 35t Flanker and Harasser 0 0 6 2 0 XL 210 DHS Endo Standard None 22.5t 30t 7 10 0
FRB-2A 35t Flanker and Harasser 0 1 8 0 0 XL 175 pDHS Standard Standard None 23t 28.5t 5 8 0
FRB-2E 35t Flanker and Harasser 0 2 6 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
FRB-2L 35t Flanker and Harasser 0 8 0 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
FRB-2S 35t Flanker and Harasser 0 1 4 4 0 XL 175 SHS Endo Standard None 24.5t 30t 5 8 0
WAM-B 35t Flanker and Harasser 0 0 4 0 0 PFE 175 SHS Rugged Primitive None 13t 23.5t 5 8 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Pilot Affinity: Evasive

+2 bonus against being hit


FFL-3A 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-3PP 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-3PP2 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19t 24t 5 8 0
FFL-3PP3 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Standard None 19t 24t 5 8 0
FFL-3SLE 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 0
FFL-4A 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
FFL-4B 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
FFL-4C 30t Assault Scout 0 4 2 5 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
FFL-4D 30t Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19t 25.5t 5 8 0
FFL-4DA 30t Assault Scout 0 4 2 5 0 LFE 150 SHS Endo Ferro None 19t 25.5t 5 8 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS9-A 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-C 35t Scout & Disabler 0 2 6 2 0 STD 210 DHS Standard Ferro None 16.5t 28.5t 7 10 0
FS9-H 35t Scout & Disabler 2 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-J 35t Scout & Disabler 0 2 0 6 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
FS9-K 35t Scout & Disabler 0 3 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-M 35t Scout & Scout Hunter 0 4 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 0
FS9-P 35t Scout & Disabler 0 2 2 6 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
FS9-Q 35t Scout & Disabler 0 2 0 6 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
FS9-S 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 0
FS9-S1 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-14 15t Ultralight Recon 0 2 0 3 0 STD 135 SHS Standard Standard None 4t 10.5t 10 15 0
FLE-18 15t Ultralight Recon 0 4 0 2 0 XL 145 DHS Endo Standard None 6.5t 11t 10 15 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Trooper Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-4 20t Recon and Backstabber 0 2 2 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-15 20t Recon and Backstabber 2 2 0 5 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-16 20t Hyperfast Recon 0 2 0 5 0 STD 180 SHS Standard Standard None 6t 15t 10 15 0
FLE-17 20t Recon and Backstabber 2 2 0 5 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
FLE-19 20t Recon and Backstabber 0 0 0 7 0 XL 120 DHS Standard Heavy Ferro None 11t 15t 7 10 0
FLE-21 20t Recon and Backstabber 0 0 2 9 0 XL 120 SHS Endo Ferro None 12t 16t 7 10 0
TP-1R 20t Recon and Anti-Infantry 0 1 0 4 0 PFE 100 SHS Rugged Primitive None 5t 10t 5 8 0
FLE-FA 20t Recon and Backstabber 0 0 0 10 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
Gulon.png

GULON

Mech Quirk: Industrial Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


GLN-1A 25t MiningMech 0 1 0 4 0 Fission 100 SHS Standard Industrial Mining Drill 7t 13.5t 4 7 0
GLN-1B 25t SecurityMech 0 1 0 4 0 Fission 100 SHS Standard Industrial Mining Drill 7t 13.5t 4 7 0
GLN-2A 25t MiningMech 0 3 0 4 0 XL 100 SHS Standard Standard Mining Drill 11t 13.5t 4 7 0
GLN-2B 25t MiningMech 1 0 0 6 0 XL 100 SHS Standard Standard Mining Drill 11t 13.5t 4 7 0
GLN-2C 25t MiningMech 0 1 1 5 0 XL 100 SHS Standard Standard Mining Drill 11t 13.5t 4 7 0
GLN-3A 25t MiningMech 0 0 3 3 0 XL 125 SHS Standard Standard None 12.5t 16.5t 5 8 0
Hermes.png

HERMES

Mech Quirk: Hermes Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HER-1A 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1B 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-1Sb 30t Royal Scout 0 5 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-3S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-3S1 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-3S2 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-4K 30t Scout & Harasser 0 6 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-4M 30t Scout & Harasser 0 6 0 0 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-4S 30t Scout & Harasser 0 5 0 1 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-D2 35t Sniper 2 2 0 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
BZK-F3 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-G1 35t Sniper 2 3 0 0 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-H3 35t Sniper 0 4 0 1 0 STD 210 DHS Endo Ferro None 18t 30t 7 10 0
BZK-K7 35t Sniper 0 2 3 1 0 XL 175 DHS Endo Standard None 24.5t 30t 5 8 0
BZK-T100 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
Hornet.png

HORNET

Mech Quirk: Hornet Narrow Profile

+2 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


HNT-151 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 0
HNT-152 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 0
HNT-161 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 0
HNT-171 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 0
HNT-175 20t Light Striker & Scout 1 2 0 1 0 LFE 120 SHS Endo Ferro None 11t 16t 7 10 0
HNT-191 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Light None 11t 15t 5 8 0
Hussar.png

HUSSAR

Mech Quirk: Hussar Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15 360 Degree Firing Arc

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HSR-200-D 30t Scout & Harasser 0 2 0 2 0 STD 270 DHS Standard Ferro None 6.5t 24t 10 15 0
HSR-200-Db 30t Scout & Harasser 0 2 0 2 0 XL 270 DHS Standard Ferro None 13.5t 24t 10 15 0
HSR-300-D 30t Scout & Harasser 0 2 0 2 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HSR-350-D 30t Scout & Harasser 0 3 0 1 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
HSR-400-D 30t Scout & Harasser 2 0 0 3 0 XL 240 DHS Standard Ferro None 15t 24t 9 14 0
HSR-500-D 30t Scout & Harasser 0 2 0 3 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Jackrabbit.png

JACKRABBIT

Mech Quirk: Jackrabbit Easy to Maintain

Easy Refits

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


JKR-8T 25t Infantry Support 2 0 3 3 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
JKR-9R 25t Infantry Support 0 3 3 2 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
JKR-9W 25t Infantry Support 2 1 3 3 0 STD 150 SHS Endo Ferro None 13t 20.5t 7 10 0
Javelin.png

JAVELIN

Mech Quirk: Javelin Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


JVN-10A 30t Close Support 0 0 2 3 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10F 30t Scout & Ambusher 0 4 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10N 30t Scout & Ambusher 2 0 4 0 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-10P 30t Scout & Ambusher 0 0 4 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 0
JVN-11A 30t Scout & Ambusher 0 7 0 0 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 0
JVN-11B 30t Scout & Ambusher 0 0 2 6 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 0
JVN-11D 30t Scout & Ambusher 0 6 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
JVN-12M 30t Scout & Ambusher 2 2 0 2 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Jenner.png

JENNER

Mech Quirk: Jenner Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-A 35t Fast Striker Cavalry 0 3 0 2 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-C 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 0
JR7-D 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-DS 35t Fast Skirmisher 0 4 2 0 0 XXL 250 DHS Composite Ferro None 22.5t 30t 8 12 0
JR7-F 35t Fast Striker Cavalry 0 4 0 4 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 0
JR7-K 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 0
JR7-M 35t Fast Striker Cavalry 0 2 2 2 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-1E 20t Light Striker & Scout 0 4 0 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1L 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1M 20t Extremely Fast Scout 0 2 2 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1PA 20t Extremely Fast Scout 0 2 2 2 0 JRXL 160 SHS Standard Standard None 10t 15t 9 14 0
LCT-1S 20t Light Striker & Scout 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1V 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1V2 20t Light Fire Support 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1Vb 20t Scout and Flanker 0 3 0 3 0 XL 160 DHS Endo Standard None 11t 16t 9 14 0
LCT-3D 20t Scout and Flanker 0 0 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3M 20t Scout and Flanker 0 1 0 5 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3S 20t Scout and Flanker 0 1 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3V 20t Light Fire Support 2 2 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-4H 20t Light Tank 0 1 0 6 0 XXL 160 DHS Endo Hardened None 12t 16t 7 11 0
LCT-4P 20t Scout and Flanker 2 3 0 0 0 XL 160 SHS Endo Standard None 11t 16t 9 14 0
LCT-5M 20t Project Phoenix 0 3 0 5 0 XL 240 SHS Endo Ferro None 7t 16t 14 21 0
LCT C 20t Golden Century Refit 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
Malak.png

MALAK

Mech Quirk: Gyro XL Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


C-MK-O-CONDITUS 30t Maneuverable Omni-Scout 0 0 0 0 8 LFE 210 DHS Endo Light Ferro Retractable Blade 14.5t N/A 8 12 0
C-MK-O-DEICIO 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro Retractable Blade 14.5t N/A 8 12 0
C-MK-O-LATERUS 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro Retractable Blade 14.5t N/A 8 12 0
C-MK-O-RAPTUS 30t Maneuverable Omni-Scout 0 0 0 0 7 LFE 210 DHS Endo Light Ferro Retractable Blade 14.5t N/A 8 12 0
Mantis.png

MANTIS

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


MTS-T2 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reflective Claws

Claws

11.5t 21.5t 10 15 0
MTS-T3 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Reactive Claws

Claws

11.5t 21.5t 10 15 0
SA-MN2 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws

Claws

11t 21.5t 10 15 0
MTS-S 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws

Claws

11t 21.5t 10 15 0
MTS-T 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws

Claws

11.5t 21.5t 10 15 0
SA-MN 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws

Claws

11t 21.5t 10 15 0
Mongoose.png

MONGOOSE

Mech Quirk: Mongoose Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


MON-66 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-66b 25t Light Striker & Scout 0 3 0 4 0 XL 200 DHS Endo Ferro None 14t 20.5t 10 15 0
MON-67 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Standard Standard None 9t 19.5t 10 15 0
MON-68 25t Scout 0 4 0 0 0 STD 175 SHS Standard Standard None 10.5t 19.5t 8 13 0
MON-69 25t Light Striker & Scout 0 3 2 2 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-70 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 10 15 0
MON-77 25t Elemental Hunter 0 0 0 8 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Night Hawk Easy to Maintain

Easy Refits

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTK-2Q 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
NTK-2Q-EC 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
NTK-2S 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
Nyx Prototype.png

NYX PROTOTYPE

Mech Quirk: Nyx Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NX-60 30t Super-Fast Scout 0 4 1 2 0 XL 300 DHS Endo Ferro None 13t 25.5t 11 17 0
NX-65 30t Super-Fast Scout 0 4 1 2 0 XL 300 DHS Endo Heavy Ferro None 13t 25.5t 11 17 0
NX-70 30t Super-Fast Scout 0 0 3 4 0 XL 300 DHS Endo Ferro None 13t 25.5t 11 17 0
Osiris.png

OSIRIS

Mech Quirk: Osiris Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OSR-3D 30t Extremely Fast Hit and Run Mech 3 5 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
OSR-4C 30t Stealth Hit and Run Mech 0 3 2 2 0 XL 240 DHS Standard Stealth None 15t 24t 9 14 0
OSR-4D 30t Extremely Fast Hit and Run Mech 0 6 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
Ostscout.png

OSTSCOUT

Mech Quirk: Ostscout Super Sensors

Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


OTT-7J 35t Pure Recon 0 2 0 0 0 STD 280 SHS Standard Standard None 9.5t 28.5t 9 14 0
OTT-7Jb 35t Pure Recon 0 2 0 0 0 STD 280 SHS Endo Standard None 11t 30t 9 14 0
OTT-7K 35t Pure Recon 0 0 0 2 0 STD 280 SHS Standard Standard None 9.5t 28.5t 9 14 0
OTT-9CS 35t Pure Recon 0 2 0 3 0 XL 280 SHS Endo Standard None 19t 30t 9 14 0
OTT-9S 35t Pure Recon 0 2 0 3 0 LFE 280 SHS Endo Ferro None 15t 30t 9 14 0
Owens.png

OWENS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Evasive

+2 bonus against being hit


OW-1 A 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 B 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 C 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 D 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 E 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 Prime 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 R 35t Fast E-War Support 0 0 0 1 7 XL 280 SHS Standard Standard None 14t N/A 9 14 0
Pallas.png

PALLAS

Pilot Affinity: Zippy

15% boost to sprint speed!


PLS-1X 30t The Final Word In Scouting 0 3 0 6 0 XL 270 DHS Endo Standard None 12.5t 23t 10 15 0
Panther.png

PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-8Z 35t Sniper & Light Brawler 0 3 1 2 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-9ALAG 35t Sniper & Light Brawler 0 4 1 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
PNT-9M 35t Light Zombie Brawler 0 0 2 3 0 CFE 140 SHS Endo Standard None 20.5t 30t 5 8 0
PNT-9PA 35t Sniper & Light Brawler 0 4 1 0 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-9R 35t Sniper & Light Brawler 0 4 1 0 0 STD 140 SHS Standard Standard None 21.5t 28.5t 4 7 0
PNT-10K 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 SHS Endo Standard None 23t 30t 4 7 0
PNT-10KA 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 SHS Endo Standard None 23t 30t 4 7 0
PNT-11PA 35t Sniper & Light Brawler 2 0 2 0 0 XL 140 SHS Standard Standard None 24t 28.5t 4 7 0
PNT-11S 35t Sniper & Light Brawler 2 0 2 0 0 XL 140 SHS Standard Standard None 24t 28.5t 4 7 0
PNT-12A 35t Sniper & Light Brawler 0 4 1 2 0 STD 140 DHS Endo Standard None 23t 30t 4 7 0
PNT-C 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 0
PNT-CA 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 0
Raptor.png

RAPTOR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


RTX1-O 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OA 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OB 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OC 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OD 25t Light Striker & Scout 0 0 0 0 8 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OE 25t Light Striker & Scout 0 0 0 0 4 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OF 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OR 25t Light Striker & Scout 0 0 0 0 7 XL 175 DHS Endo Standard None 15t N/A 8 12 0
Rattlesnake.png

RATTLESNAKE

Mech Quirk: Rattlesnake Rugged

35 Structure Points

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-31 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5t 28.5t 8 12 0
JR7-31P 35t Trojan BattleMech 0 7 0 1 0 XL 245 DHS Standard Ferro None 19.5t 28.5t 8 12 0
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RAVEN

Mech Quirk: Raven Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: X-1 EW Equipment

+3 Missile Defense, -15% Visibility, -15% Signature, 250 radius of the Probe Bubble

Pilot Affinity: Evasive

+2 bonus against being hit


RVN-1X 35t Recon & Electronic Warfare 0 4 1 4 0 STD 180 SHS Standard Standard None 12t 21t 5 8 0
RVN-2X 35t Extremely Fast Scout 0 5 3 4 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-3L 35t Extremely Fast Scout 0 4 3 4 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3M 35t Extremely Fast Scout 0 2 4 3 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3X 35t Recon & Electronic Warfare 0 3 2 2 0 STD 175 SHS Standard Standard None 12t 21t 5 8 0
RVN-4L 35t Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4LC 35t Stealth Scout 0 4 3 5 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4LX 35t Experimental Stealth 0 4 3 4 0 XL 210 DHS Endo Stealth None 19.5t 27t 7 10 0
RVN-4X 35t Extremely Fast Scout 2 2 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-5X 35t Mobile Artillery Support 3 2 0 1 0 STD 175 SHS Endo Standard None 21t 30t 5 8 0
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RAZORBACK

Mech Quirk: Razorback Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


RZK-9S 30t Light Support 0 2 1 4 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-9T 30t Light Support 0 6 0 0 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-10R 30t Light Support 0 4 0 2 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
Reptar.png

REPTAR

Mech Quirk: Reptar Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Industrial Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EPT-C-1 35t Clan IndustrialMech 1 0 0 2 0 FCE 175 SHS Rugged Industrial None 18t 28.5t 5 8 0
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SPIDER

Mech Quirk: Spider Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


SDR-5D 30t Extremely Maneuverable Scout 0 3 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-5K 30t Extremely Maneuverable Scout 2 1 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-5V 30t Extremely Maneuverable Scout 0 2 0 2 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
SDR-7C 30t Extremely Maneuverable Scout 0 2 1 2 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
SDR-7K 30t Extremely Maneuverable Scout 0 2 0 4 0 LFE 240 DHS Endo Ferro None 13.5t 25.5t 9 14 0
SDR-7K2 30t Extremely Maneuverable Scout 0 2 0 4 0 LFE 240 DHS Endo Ferro None 13.5t 25.5t 9 14 0
SDR-7M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 0
SDR-7PA 30t Extremely Maneuverable Scout 2 2 1 0 0 JRXL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
SDR-8M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 DHS Endo Ferro None 11t 25.5t 9 14 0
SDR-C 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 0
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STILETTO

Mech Quirk: Stiletto Easy to Maintain

Easy Refits

Pilot Affinity: Zippy

15% boost to sprint speed!


STL-7D 15t Ultralight Recon 0 0 2 3 0 STD 90 SHS Standard Standard None 6.5t 10.5t 7 10 0
STL-7P 15t Ultralight Recon 0 0 2 3 0 STD 90 SHS Standard Standard None 6.5t 10.5t 7 10 0
STL-9K 15t Ultralight Recon 0 1 2 3 0 XL 90 SHS Endo Standard None 8.5t 11t 7 10 0
STL-10K 15t Ultralight Recon 0 1 2 3 0 STD 90 SHS Endo Standard None 7t 11t 7 10 0
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STINGER

Mech Quirk: Stinger Easy to Maintain

Easy Refits

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


STG-3G 20t Light Scout 0 2 0 4 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
STG-3Gb 20t Light Scout 0 3 0 1 0 XL 140 DHS Endo Standard None 11.5t 16t 8 12 0
STG-3P 20t Light Scout 0 3 0 3 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
STG-3R 20t Light Scout 0 2 0 2 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
STG-4G 20t Light Scout 0 0 2 1 0 XL 120 SHS Standard Standard None 11t 15t 7 10 0
STG-5M 20t Light Scout 0 2 0 2 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
STG-5R 20t Light Scout 0 1 2 2 0 STD 120 SHS Standard Ferro None 9t 15t 7 10 0
STG-5T 20t Light Scout 0 0 2 2 0 XL 120 SHS Standard Ferro None 11t 15t 7 10 0
STG-6L 20t Project Phoenix 0 5 0 1 0 STD 160 DHS Endo Stealth None 8t 16t 9 14 0
STG-6S 20t Light Scout 0 2 0 2 0 STD 140 SHS Standard Heavy Ferro None 8t 15t 8 12 0
Stinger LAM.png

STINGER LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


STG-A1 30t LAM 0 3 0 3 0 LAM 180 DHS Standard Standard None 9.5t 9.5t 7 11 0
STG-A5 30t LAM 0 3 0 3 0 LAM 180 SHS Standard Standard None 9.5t 9.5t 7 11 0
STG-A10 30t LAM 0 1 0 5 0 LAM 180 SHS Standard Standard None 9.5t 9.5t 7 11 0
STG-H1 30t LAM 0 0 2 4 0 LAM 150 DHS Standard Standard None 11t 11t 6 9 0
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SUPER WASP

Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


WSP-2A-X 25t Light Scout 0 2 1 3 0 STD 150 SHS Standard Standard None 12t 19.5t 9 14 0
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TALON

Mech Quirk: Talon Rugged

35 Structure Points

Pilot Affinity: Zippy

15% boost to sprint speed!


TLN-5V 35t Scout & Disabler 0 3 0 2 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5W 35t Scout & Disabler 0 4 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5W-EC 35t Scout & Disabler 0 4 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5Z 35t Scout & Disabler 0 2 0 3 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 0
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THORN

Mech Quirk: Thorn Easy to Maintain

Easy Refits

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


THE-N1 20t Pioneering Light Support 0 2 0 2 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-N 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
THE-Nb 20t Pioneering Light Support 0 2 0 3 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-S 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
THE-T 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
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TORO

Mech Quirk: Toro Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Toro MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TR-A-1 35t Light Fire Support 0 1 2 0 0 PFE 145 SHS Rugged Primitive None 15.5t 23.5t 4 7 0
TR-A-6 35t Light Fire Support 0 3 4 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
TR-A-8 35t Light Fire Support 2 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
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URBANMECH

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Evasive

+2 bonus against being hit


UM-R25 30t Ambusher 0 2 6 2 0 STD 60 SHS Endo Stealth None 23t 25.5t 2 3 0
UM-R29 30t Ambusher 0 2 0 2 0 XXL 290 SHS Endo Ferro None 16.5t 5t 14 22 0
UM-R60 30t Heavy Defender 4 2 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60C 30t Heavy Defender 3 0 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60L 30t Heavy Defender 2 0 0 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R60SB 30t Heavy Defender 2 0 0 2 0 STD 60 SHS Endo Ferro None 23t 25.5t 2 3 0
UM-R60X 30t Heavy Defender 3 0 0 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R63 30t Heavy Defender 4 1 0 2 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R68 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R70 30t Heavy Defender 3 3 0 3 0 STD 60 SHS Standard Ferro None 21.5t 24t 2 3 0
UM-R71 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R72 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R90 30t Heavy Defender 0 5 0 2 0 STD 100 SHS Standard Standard None 20t 24t 3 5 0
UM-R100X 30t Heavy Defender 2 0 0 2 0 STD 60 SHS Endo Ferro None 23t 25.5t 2 3 0
UM-RM-Prime 30t Heavy Defender 0 0 0 0 4 XL 60 SHS Standard Standard None 22t 22t 2 3 0
UM-XMAS 30t Heavy Defender 0 5 0 2 0 STD 60 DHS Standard Standard None 21.5t 24t 2 3 0
UrbanMech LAM.png

URBANMECH LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Evasive

+2 bonus against being hit


UM-LAM 30t Who Even Knows? 0 2 2 4 0 LAM 90 SHS Standard Standard None 15.5t 15.5t 3 5 0
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VALIANT

Mech Quirk: Valiant Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


V4-LNT-K5 30t Light Melee Skirmisher 0 3 0 3 0 STD 180 SHS Standard Standard Hatchet 11t 20t 7 10 0
V4-LNT-K7 30t Light Melee Skirmisher 0 3 0 4 0 STD 210 DHS Standard Standard Hatchet 10t 22t 8 12 0
V4-LNT-L2 30t Light Skirmisher 0 0 5 2 0 XL 210 DHS Standard Heavy Ferro None 16.5t 24t 8 12 0
V4-LNT-L7 30t Light Skirmisher 3 2 0 1 0 LFE 150 DHS Endo Standard None 19t 25.5t 5 8 0
V4-LNT-M4 30t Light Mortar Support 2 3 0 2 0 STD 180 DHS Standard Heavy Ferro Hatchet 13t 22t 7 10 0
V4-LNT-M6 30t Light Melee Skirmisher 0 0 4 2 0 XL 210 DHS Standard Ferro Mace 11.5t 19t 8 12 0
Valkyrie.png

VALKYRIE

Mech Quirk: Valkyrie Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VLK-QD1 30t Light Fire Support 0 2 3 1 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
VLK-QD3 30t Light Skirmisher 0 2 3 2 0 STD 210 DHS Endo Ferro None 13.5t 25.5t 8 12 0
VLK-QA 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
VLK-QD 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Endo Ferro None 18t 25.5t 5 8 0
VLK-QF 30t Light Fire Support 0 0 2 2 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
VLK-QQ 30t Light Fire Support 1 0 2 1 0 XL 150 SHS Endo Standard None 20.5t 25.5t 5 8 0
Wasp.png

WASP

Mech Quirk: Wasp Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


WSP-1 20t Light Scout 0 1 0 0 0 PFE 95 SHS Rugged Primitive None 5t 10t 4 7 0
WSP-1A 20t Light Scout 0 1 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1D 20t Light Scout 0 1 0 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1K 20t Light Scout 0 1 0 1 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1L 20t Light Scout 0 0 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-1S 20t Light Scout 0 1 0 3 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 0
WSP-1W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
WSP-3L 20t Project Phoenix 0 1 1 0 0 STD 120 SHS Endo Stealth None 10t 16t 7 10 0
WSP-3M 20t Light Scout 0 1 1 0 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 0
WSP-3S 20t Light Scout 0 2 1 1 0 LFE 120 DHS Endo Standard None 11t 16t 7 10 0
WSP-3W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Ferro None 9t 15t 7 10 0
WSP-4T 20t Light Scout 0 3 4 0 0 XL 100 SHS Endo Standard None 13.5t 16t 5 8 0
WSP-4W 20t Light Scout 0 2 0 3 0 LFE 120 DHS Standard Ferro None 10t 15t 7 10 0
Wasp LAM.png

WASP LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


WSP-100 30t LAM 0 1 6 1 0 LAM 155 SHS Standard Standard None 10t 10t 6 9 0
WSP-100A 30t LAM 0 1 2 1 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-100B 30t LAM 0 1 1 1 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-103 30t LAM 0 3 0 2 0 LAM 155 SHS Standard Standard None 11t 11t 6 9 0
WSP-105 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t 9.5t 6 9 0
WSP-105M 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t 9.5t 6 9 0
Wolfhound.png

WOLFHOUND

Mech Quirk: Wolfhound Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


WLF-1 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1A 35t Sniper & Light Brawler 0 6 0 1 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1B 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-2 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 DHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-3S 35t Sniper & Light Brawler 0 4 0 3 0 LFE 210 DHS Endo Standard None 21t 31t 7 10 0
WLF-4 35t Sniper & Light Brawler 0 4 0 4 0 XL 210 DHS Endo Standard None 23.5t 31t 7 10 0
WLF-4W 35t Sniper & Light Brawler 0 5 0 3 0 STD 210 DHS Endo Standard None 19t 31t 7 10 0


Inner Sphere Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Assassin.png

ASSASSIN

Mech Quirk: Assassin Nimble Jumper

+20% Jump Distance

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


ASN-21 40t Hunter-Killer & Ambusher 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-23 40t Flanker and Missile Support 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-30 40t Hunter-Killer & Ambusher 3 2 0 0 0 LFE 280 SHS Endo Standard None 20t 35t 8 12 0
ASN-45 40t Light Hunter and Fast Brawler 0 0 4 4 0 XL 280 SHS Endo Standard None 24t 35t 8 12 0
ASN-55 40t Hunter-Killer & Ambusher 0 3 4 0 0 LFE 280 DHS Composite Stealth None 20t 35t 8 12 0
ASN-65 40t Hunter-Killer & Ambusher 0 3 4 0 0 XL 280 DHS Endo Light Ferro None 24t 35t 8 12 0
ASN-101 40t Flanker and Assassin 0 2 4 3 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
ASN-SB 40t Flanker and Missile Support 0 2 4 1 0 STD 280 SHS Standard Standard None 14t 33t 8 12 0
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BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-1 45t Fire Support & Skirmisher 2 4 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1DB 45t Fire Support & Skirmisher 0 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1DC 45t Fire Support & Skirmisher 2 6 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1PA 45t Fire Support & Skirmisher 4 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1X 45t Brawler & Disabler 0 4 0 6 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
BJ-2 45t Fire Support & Skirmisher 0 2 4 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-2M 45t Medium Sniper 0 4 0 6 0 STD 225 DHS Standard Ferro None 24.5t 37.5t 5 8 0
BJ-3 45t Fire Support & Skirmisher 0 6 0 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-3X 45t Fire Support & Skirmisher 0 2 0 5 0 XL 180 DHS Standard Standard None 32t 37.5t 4 7 0
BJ-4 45t Fire Support & Skirmisher 4 2 0 1 0 LFE 180 DHS Standard Light Ferro None 30t 37.5t 4 7 0
BJ-5 45t Fire Support & Skirmisher 2 5 0 0 0 XL 180 DHS Endo Standard None 34t 39.5t 4 7 0
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ2-O 50t Brawler 0 0 0 0 10 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OA 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OB 50t Omni Fire Support 0 0 0 0 6 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OC 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OD 50t Omni Fire Support 0 0 0 0 8 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OE 50t Omni Sniper 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OF 50t Omni Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
BJ2-OR 50t Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 0
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: Blitzkrieg 360 Narrow Profile

+1 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BTZ-3F 50t Lightning War 4 0 0 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-5F 50t Lightning War 0 0 4 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-6F 50t Lightning War 0 4 0 1 0 XL 350 DHS Endo Ferro None 21.5t 44.5t 8 12 0
BTZ-ENT 50t Gladiator 4 0 0 1 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-NCT 50t Gladiator 0 0 4 1 0 XL 350 DHS Endo Stealth None 25.5t 44.5t 8 12 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-010 50t Arena Fighter 4 2 0 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-013 50t Arena Fighter 0 4 4 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-018 50t Arena Fighter 4 4 0 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
BMB-020 50t Arena Fighter 4 2 0 2 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-022 50t Arena Fighter 2 4 2 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Buccaneer.png

BUCCANEER

Mech Quirk: Buccaneer Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BCN-3R 55t Accelerated Brawler 0 6 1 3 0 XL 330 DHS Standard Ferro Hatchet 26t 42.5t 7 10 0
BCN-5W 55t Accelerated Brawler 3 5 0 2 0 XL 275 DHS Standard Light Ferro Hatchet 31.5t 42.5t 5 8 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


BSW-H1 55t Guerrilla Prototype 2 2 3 3 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-L1 55t Guerrilla Prototype 3 3 0 3 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
BSW-S2 55t Guerrilla Prototype 3 3 3 4 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-W1 55t Guerrilla Prototype 2 3 3 0 0 XL 275 DHS Endo Light Ferro None 37t 49t 5 8 0
BSW-X0 55t Skirmisher & Cavalry 1 1 3 5 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
BSW-X1 55t Guerrilla Prototype 2 7 2 2 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-X2 55t Guerrilla Prototype 4 2 4 2 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
Centurion.png

CENTURION

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CN10-B 55t Brawler & General Assault 1 2 2 2 0 STD 220 SHS Endo Standard None 36t 49t 4 7 0
CN10-D 55t Brawler & General Assault 3 2 3 0 0 XL 220 DHS Endo Standard None 41t 49t 4 7 0
CN10-J 55t Brawler & General Assault 1 2 2 1 0 STD 220 SHS Endo Standard None 36t 49t 4 7 0
CN10-W 55t Brawler & General Assault 1 3 1 1 0 XL 220 SHS Endo Standard None 41t 49t 4 7 0
Centurion.png

CENTURION

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Centurion Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CN9-A 50t Brawler & General Assault 1 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AH 50t Brawler & General Assault 2 0 2 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AL 50t Brawler & General Assault 0 4 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-D 50t Brawler & General Assault 1 2 2 2 0 XL 300 SHS Endo Standard None 32t 44.5t 7 10 0
CN9-D3D 50t Brawler & General Assault 2 2 2 0 0 XL 300 SHS Endo Ferro None 32t 44.5t 7 10 0
CN9-D4D 50t Brawler & General Assault 2 2 2 1 0 XL 250 SHS Endo Ferro None 35t 44.5t 5 8 0
CN9-D5 50t Brawler & General Assault 2 3 0 0 0 XL 300 DHS Endo Standard None 31t 44.5t 7 10 0
CN9-H 50t Brawler & General Assault 1 1 5 0 0 PFE 200 SHS Rugged Primitive None 24.5t 37t 4 7 0
CN9-PA 50t Brawler & General Assault 1 1 3 1 0 PFE 200 SHS Standard Primitive None 29.5t 42t 4 7 0
CN9-S 50t Mirror, Mirror 1 2 3 1 0 FCE 150 SHS Standard Light None 33t 42t 3 5 0
Chameleon.png

CHAMELEON

Mech Quirk: Chameleon Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CLN-7V 50t Heavy Scout & Trainer 0 7 0 5 0 STD 300 SHS Standard Standard None 20t 42t 7 11 0
CLN-7W 50t Heavy Scout 0 7 0 0 0 STD 300 DHS Standard Standard None 20t 42t 7 11 0
CLN-7Z 50t Heavy Scout 0 5 0 0 0 XL 300 DHS Standard Standard None 28.5t 42t 7 11 0
TRC-4B 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 19t 41t 7 11 0
TRC-4C 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 19t 41t 7 11 0
Chimera.png

CHIMERA

Mech Quirk: Chimera Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CMA-1S 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
CMA-3G 40t Mid-Range Flanker 1 1 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
CMA-C 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
Cicada.png

CICADA

Mech Quirk: Cicada Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-2A 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2B 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 10 15 0
CDA-2PA 40t Scout & Harasser 0 3 0 3 0 JRXL 320 SHS Standard Standard None 17.5t 33t 10 15 0
CDA-3C 40t Scout & Sniper 4 1 0 4 0 STD 280 SHS Standard Standard None 13t 33t 8 13 0
CDA-3F 40t Scout & Harasser 0 6 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
CDA-3G 40t Scout & Harasser 0 4 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
CDA-3M 40t Scout & Harasser 1 5 0 4 0 XL 320 DHS Standard Standard None 17.5t 33t 10 15 0
CDA-3S 40t Scout & Sniper 0 0 4 0 0 XL 280 SHS Endo Ferro None 24t 35t 8 13 0
CDA-4G 40t Scout & Harasser 0 3 2 0 0 XL 320 DHS Endo Ferro None 19.5t 35t 10 15 0
Clint.png

CLINT

Mech Quirk: Clint Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


CLNT-1-2R 40t Sniper & Light Brawler 1 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-3U 40t Sniper & Light Brawler 0 4 0 2 0 STD 240 DHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-4T 40t Sniper & Light Brawler 2 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-4U 40t Sniper & Light Brawler 0 4 0 4 0 XL 240 pDHS Endo Standard None 26t 35t 7 10 0
CLNT-3-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Ferro None 18.5t 33t 7 10 0
CLNT-5U 40t Sniper & Light Brawler 0 4 0 3 0 LFE 240 DHS Endo Standard None 23t 35t 7 10 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-3X 55t Periphery Scrapper 2 2 2 2 0 LFE 200 SHS Composite Standard None 40.5t 49t 3 5 0
Crab.png

CRAB

Mech Quirk: Crab Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


CRB-20 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
CRB-27 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27b 50t Raider 0 6 0 3 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27sl 50t Jumpcrab 0 7 0 2 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
CRB-28 50t Direct-Fire Support 0 5 0 2 0 XL 245 DHS Endo Standard None 35.5t 44.5t 4 7 0
CRB-30 50t Direct-Fire Support 0 7 0 1 0 XL 250 DHS Standard Ferro None 32.5t 42t 5 8 0
CRB-44K 50t Urban Pacification 0 4 0 7 0 LFE 250 SHS Endo Standard None 32t 44.5t 5 8 0
CRB-45 50t Direct-Fire Support 0 6 0 2 0 XL 300 DHS Standard Heavy Ferro None 29.5t 42t 7 10 0
CRB-C 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-HD 50t Indestructible Brawler 0 5 0 3 0 STD 250 DHS Endo Hardened None 29t 44.5t 4 7 0
Dervish.png

DERVISH

Mech Quirk: Dervish Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Dervish Easy to Maintain

Easy Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-1S 55t Skirmisher 0 0 4 2 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
DV-6M 55t Skirmisher 0 2 6 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
DV-6MD 55t Skirmisher 0 2 6 2 0 XL 275 SHS Standard Standard None 34.5t 46.5t 5 8 0
DV-7D 55t Skirmisher 0 2 6 2 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 0
DV-8D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
DV-9D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
DV-10K 55t Skirmisher 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
Enfield.png

ENFIELD

Mech Quirk: Enfield Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


END-6J 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
END-6J-EC 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
END-6Q 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-3R 50t Fire Support & Skirmisher 1 5 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
ENF-4AS 50t Fire Support & Skirmisher 2 5 0 0 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
ENF-4R 50t Fire Support & Skirmisher 1 5 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
ENF-5D 50t Fire Support & Skirmisher 2 5 0 3 0 XL 250 SHS Standard Ferro None 32.5t 42t 5 8 0
ENF-5PA 50t Fire Support & Skirmisher 2 5 0 3 0 JRXL 250 SHS Standard Heavy None 32.5t 42t 5 8 0
ENF-6G 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6H 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6M 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
ENF-6T 50t Fire Support & Skirmisher 2 3 0 0 0 XL 290 DHS Endo Standard None 32.5t 44.5t 5 8 0
ExcavatorMech.png

EXCAVATORMECH

Mech Quirk: Excavator Reinforcement

50% Resistance against Critical Hits

Mech Quirk: Industrial Mech Quirk


EXV-1X 50t Excavation IndustrialMech 1 0 2 5 0 ICE 150 SHS Reinforced Primitive Digger Claw

Backhoe

24t 37t 2 4 0
EXV-4K 50t Excavation IndustrialMech 4 1 1 3 0 STD 200 SHS Reinforced Standard Digger Claw

Backhoe

26.5t 37t 4 7 0
EXV-5K 50t Excavation IndustrialMech 0 4 3 2 0 STD 200 SHS Reinforced Standard Digger Claw

Backhoe

26.5t 37t 4 7 0
EXV-8T 50t Excavation IndustrialMech 2 2 3 3 0 LFE 200 SHS Reinforced Standard Digger Claw 32.5t 41t 4 7 0
Firestarter.png

FIRESTARTER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Nimble

15% more jumping distance


FS9-O 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OA 45t Fire Support & Brawler 0 0 0 2 4 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OB 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OC 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OD 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OF 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OR 45t Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22t N/A 7 10 0
FS9-OX 45t Fire Support & Brawler 0 0 0 2 6 XL 270 DHS Endo Standard None 22t N/A 7 10 0
Gladiator.png

GLADIATOR

Mech Quirk: Gladiator Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Gladiator Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


GLD-1R 55t Striker & Cavalry 0 3 0 0 0 PFE 220 SHS Rugged Primitive None 26.5t 41.5t 4 7 0
GLD-2R 55t Striker & Cavalry 0 3 1 3 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-3R 55t Striker & Cavalry 0 2 2 2 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-4R 55t Striker & Cavalry 0 4 1 1 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
Griffin.png

GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1DS 55t Sniper & Fire Support 0 3 2 2 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
GRF-1N 55t Sniper & Fire Support 0 3 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
GRF-1RG 55t Royal Protection 0 4 0 4 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GRF-1S 55t Striker & Skirmisher 0 4 2 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
GRF-1TL 55t Striker & Skirmisher 0 3 0 4 0 LFE 275 DHS Standard Light Ferro None 31.5t 46.5t 5 8 0
GRF-2N 55t Striker & Skirmisher 0 2 4 3 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
GRF-3M 55t Sniper & Fire Support 0 2 2 4 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
GRF-3RG 55t Royal Protection 0 4 0 4 0 STD 275 DHS Standard Standard None 27t 46.5t 5 8 0
GRF-5M 55t Sniper & Fire Support 2 0 2 4 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
GRF-6CS 55t Sniper & Fire Support 0 6 2 1 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
GRF-6CV 55t Sniper & Fire Support 0 3 3 0 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
GRF-6S 55t Sniper & Fire Support 0 4 2 1 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 0
Hatchetman.png

HATCHETMAN

Mech Quirk: Hatchetman Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


HCT-3F 45t Brawler & Skirmisher 1 2 0 0 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 7 0
HCT-3X 45t Brawler 0 2 2 4 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 7 0
HCT-4TL 45t Brawler 0 2 2 4 0 STD 200 SHS Composite Standard Hatchet 26t 36.5t 6 9 0
HCT-5D 45t Brawler & Skirmisher 2 2 0 0 0 XL 180 DHS Standard Standard Hatchet 29t 34.5t 4 7 0
HCT-5DD 45t Brawler & Skirmisher 2 3 0 1 0 XL 225 DHS Standard Standard Hatchet 26.5t 34.5t 5 8 0
HCT-5S 45t Brawler & Skirmisher 2 4 2 0 0 XL 180 SHS Standard Ferro Hatchet 29t 34.5t 4 7 0
HCT-6D 45t Brawler & Skirmisher 2 5 0 0 0 XL 225 DHS Endo Standard Hatchet 28.5t 36.5t 5 8 0
HCT-6S 45t Brawler & Skirmisher 2 4 2 0 0 LFE 180 DHS Standard Ferro Hatchet 27t 34.5t 4 7 0
HCT-6X 45t Experimental Brawler 2 3 2 2 0 XL 225 DHS Endo Standard Hatchet 28.5t 36.5t 6 9 0
Hazard.png

HAZARD

Mech Quirk: Hazard Rugged

45 Structure Points

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-2C 45t 'Fire' Support 0 0 2 8 0 XL 270 DHS Endo Standard None 23t 33.5t 7 10 0
HZD-3C 45t 'Fire' Support 0 4 2 4 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0

HAZARD II

Mech Quirk: Hazard Rugged

45 Structure Points

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-2-3M 45t 'Fire' Support 0 2 2 5 0 XL 270 DHS Endo Standard Mace 21t 31.5t 7 10 0
Hellspawn.png

HELLSPAWN

Mech Quirk: Hellspawn Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HSN-7D 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-7X 45t Deep Raider 0 0 3 5 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-8E 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
HSN-9F 45t Fragile Brawler 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
Hephaestus.png

HEPHAESTUS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


HAE-O 55t Omni Testbed 0 3 0 0 6 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OA 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OB 55t Omni Testbed 0 0 0 0 10 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OC 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OD 55t Omni Testbed 0 1 0 0 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
HAE-OE 55t Omni Testbed 0 0 0 1 8 FCE 220 SHS Endo Standard None 34t N/A 4 7 0
Hermes.png

HERMES II

Mech Quirk: Hermes II Easy to Maintain

Easy Refits

Pilot Affinity: Evasive

+2 bonus against being hit


HER-2M 40t Heavy Scout 0 5 0 3 0 STD 280 SHS Standard Standard None 13t 33t 8 12 0
HER-2S 40t Heavy Scout 2 3 0 1 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-4K 40t Heavy Scout 0 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-5C 40t Heavy Scout & Level II Support 0 5 2 0 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
HER-5ME 40t Specialist Sniper 3 0 0 0 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-5S 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-6D 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-F5 45t Sniper 2 1 1 2 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
BZK-F7 45t Sniper 3 2 0 0 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
Hoplite.png

HOPLITE

Mech Quirk: Hoplite Narrow Profile

+1 Defense against being hit

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOP-4B 55t Infantry Support 0 3 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4Bb 55t Infantry Support 0 3 3 1 0 STD 220 DHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4C 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4Cb 55t Infantry Support 2 0 3 2 0 STD 220 DHS Standard Ferro None 33.5t 46.5t 4 7 0
HOP-4D 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
HOP-4W 55t Experimental Support 3 0 3 2 0 LFE 220 DHS Standard Heavy Ferro None 36t 46.5t 4 7 0
HOP C 55t Infantry Support 2 3 2 1 0 STD 220 cDHS Standard Clan Ferro None 33.5t 46.5t 4 7 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-2CS4C 50t Heavy Ranged Assault 3 3 0 3 0 STD 200 SHS Endo Standard None 34t 44.5t 4 7 0
HBK-4G 50t Juggernaut & Close Assault 4 2 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4H 50t Juggernaut & Close Assault 1 5 0 4 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4J 50t Juggernaut & Close Assault 0 6 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4N 50t Juggernaut & Close Assault 1 5 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4P 50t Juggernaut & Close Assault 0 8 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4PA 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4SP 50t Juggernaut & Close Assault 0 5 2 5 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-5H 50t Juggernaut & Close Assault 2 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-5M 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5PA 50t Juggernaut & Close Assault 3 3 0 3 0 JRXL 200 SHS Standard Standard None 35.5t 42t 4 7 0
HBK-5S 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Standard None 36t 44.5t 4 7 0
HBK-5SG 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Stealth None 34t 44.5t 4 7 0
HBK-5SS 50t Juggernaut & Close Assault 0 3 2 4 0 LFE 200 DHS Endo Standard None 32.5t 44.5t 4 7 0
HBK-6N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-6S 50t Juggernaut & Close Assault 2 4 1 2 0 XL 300 DHS Endo Standard None 32t 44.5t 7 10 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Huron Warrior Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HUR-WO-R4L 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4M 50t Fire Support & Skirmisher 2 4 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4N 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Stealth None 35t 44.5t 5 8 0
HUR-WO-R4O 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R5H 50t Fire Support & Skirmisher 2 4 0 2 0 XL 250 DHS Endo Standard Hatchet 31t 40.5t 5 8 0
HUR-WO-R5X 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Icarus.png

ICARUS II

Mech Quirk: Icarus II Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Icarus Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ICR-1R 40t Age of War Striker 1 3 0 3 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
ICR-1S 40t Age of War Striker 2 3 0 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
ICR-1X 40t Age of War Striker 0 1 2 3 0 PFE 195 SHS Rugged Primitive None 16t 28t 4 7 0
ICR-2M 40t Age of War Striker 0 4 2 1 0 LFE 200 DHS Standard Standard None 24.5t 33t 5 8 0
ICR-2PA 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
ICR-2S 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
ICR-2T 40t Age of War Striker 0 1 4 2 0 XL 200 DHS Endo Standard None 28.5t 35t 5 8 0
Kintaro.png

KINTARO

Mech Quirk: Kintaro Rugged

55 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


KTO-17 55t Skirmisher and Fire Support 0 4 3 1 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-18 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-18PA 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-19 55t Skirmisher and Assassin 0 2 5 1 0 STD 275 SHS Standard Ferro None 28t 46.5t 5 8 0
KTO-19b 55t Skirmisher and Assassin 0 2 5 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
KTO-19b-EC 55t Skirmisher and Assassin 0 2 5 1 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
KTO-19s 55t Juggernaut & Close Assault 0 2 5 2 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-20 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-21 55t Juggernaut & Close Assault 0 2 5 1 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-C 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-K 55t Juggernaut & Close Assault 0 4 2 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
Lynx.png

LYNX

Mech Quirk: Lynx MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX-8Q 55t Raider & Striker 0 8 0 0 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
LNX-9C 55t Raider & Striker 0 6 3 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
LNX-9Q 55t Raider & Striker 0 8 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
LNX-9R 55t Raider & Striker 0 9 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
Mushu.png

MUSHU

Mech Quirk: Mushu Super-Compact Gyro

Limited OmniPoint Locations Center Torso

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


MHU-2R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25t 37.5t 5 8 0
MHU-3R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Standard Standard None 25t 37.5t 5 8 0
MHU-4R 45t Walking Gun Platform 0 0 0 6 3 CFE 180 SHS Endo Standard None 27t 39.5t 5 8 0
Nagual.png

NAGUAL

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


S-NG-LAM 55t Battlefield Specter 0 4 0 4 0 LAM 275 DHS Endo Light Ferro None 23t 23t 6 9 0
Osprey.png

OSPREY

Mech Quirk: Osprey Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


OSP-05 55t Downgraded Skirmisher 2 3 2 1 0 STD 220 SHS Standard Standard None 33.5t 46.5t 5 7 0
OSP-15 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 0
OSP-25 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


PXH-1 45t Scout & Skirmisher 2 3 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-1b 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1bC 45t Tukayyid Skirmisher 0 4 1 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1c 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-1D 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-1EC 45t Scout & Skirmisher 0 4 0 3 0 STD 270 DHS Standard Standard None 20t 37.5t 7 10 0
PXH-1K 45t Scout & Skirmisher 0 4 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-2 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-2K 45t Scout & Skirmisher 0 5 0 1 0 STD 270 DHS Standard Ferro None 20t 37.5t 7 10 0
PXH-3D 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3K 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 10 0
PXH-3M 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3PL 45t Scout & Skirmisher 0 4 0 3 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-3S 45t Scout & Skirmisher 0 3 0 3 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 10 0
PXH-4L 45t Project Phoenix 0 4 0 2 0 STD 270 DHS Endo Stealth None 22t 39.5t 7 10 0
PXH-4X 45t Scout & Skirmisher 0 6 0 0 0 LFE 270 DHS Standard Standard None 23.5t 37.5t 7 10 0
PXH-5L 45t Project Phoenix 0 4 0 2 0 STD 270 DHS Endo Stealth None 22t 39.5t 7 10 0
PXH-6D 45t Scout & Skirmisher 0 6 0 1 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-7CS 45t Scout & Skirmisher 0 4 2 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
PXH-7S 45t Scout & Skirmisher 0 6 0 2 0 LFE 270 DHS Endo Ferro None 25.5t 39.5t 7 10 0
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


PHX-HK1 50t LAM 0 5 0 4 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
PHX-HK1R 50t LAM 0 4 0 4 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
PHX-HK2 50t LAM 0 4 0 4 0 LAM 250 SHS Standard Standard None 19t 19t 6 9 0
PHX-HK2M 50t LAM 0 4 2 0 0 LAM 250 SHS Standard Standard None 19t 19t 6 9 0
PHX-HK3 50t LAM 0 4 2 0 0 LAM 250 DHS Standard Standard None 19t 19t 6 9 0
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Phoenix Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Phoenix Torso Turret

+2 Accuracy

Pilot Affinity: Nimble

15% more jumping distance


PX-1KC 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KL 50t Retrotech Skirmisher 0 1 1 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KR 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1KT 50t Retrotech Skirmisher 0 0 3 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-1R 50t Age of War Skirmisher 0 1 2 0 0 PFE 220 SHS Rugged Primitive None 22t 37t 4 7 0
PX-3R 50t Early Skirmisher 0 2 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
PX-4R 50t Early Skirmisher 2 0 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 0
Preta.png

PRETA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-PRT-O-CONDITUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-DEICIO 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-LATERIS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-RAPTUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-1N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 0 0 PFE 235 SHS Rugged Primitive None 20.5t 37t 4 7 0
RFL-2N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
Screamer.png

SCREAMER

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SCR-1X-LAM 55t Experimental LAM 0 4 4 0 0 LAM 275 DHS Standard Standard None 20t 20t 6 9 0
Sentinel.png

SENTINEL

Mech Quirk: Sentinel Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


STN-1S 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3K 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KA 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KB 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3L 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3Lb 40t Sniper & Light Brawler 2 2 0 1 0 XL 240 SHS Endo Ferro None 26t 35t 7 10 0
STN-3M 40t Sniper & Light Brawler 1 1 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-4D 40t Sniper & Light Brawler 2 2 1 2 0 STD 240 DHS Endo Ferro None 20.5t 35t 7 10 0
STN-C 40t Sniper & Light Brawler 2 0 2 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
Sha Yu.png

SHA YU

Mech Quirk: Sha Yu Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Resistant

50% less chance to suffer critical hits


SYU-2B 40t Scout & Harasser 0 4 0 2 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
SYU-4B 40t Scout & Harasser 0 5 1 0 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Shadow Hawk Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-1R 55t Striker Cavalry 1 1 0 0 0 PFE 270 SHS Rugged Primitive None 21t 41.5t 4 7 0
SHD-2D 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2D2 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2H 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2Hb 55t Line Assault 2 2 3 2 0 STD 275 DHS Endo Ferro None 30.5t 50t 5 8 0
SHD-2Ht 55t Elemental Hunter 0 3 5 0 0 STD 275 DHS Standard Standard None 28t 47.5t 5 8 0
SHD-2K 55t Skirmisher & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-2PA 55t Skirmisher & Cavalry 2 1 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 0
SHD-5D 55t Skirmisher & Cavalry 3 2 3 2 0 STD 275 DHS Endo Ferro None 31.5t 50t 5 8 0
SHD-5M 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-5S 55t Long Term Deep Raider 0 6 0 2 0 XL 330 DHS Endo Standard None 30t 49.5t 7 10 0
SHD-6S 55t Mobile Artillery 2 4 1 0 0 LFE 250 DHS Endo Ferro None 37.5t 50t 4 7 0
SHD-7CS 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-7M 55t Project Phoenix 1 3 3 3 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-11CS 55t Skirmisher & Cavalry 0 6 4 2 0 LFE 275 DHS Endo Light Ferro None 35t 50t 5 8 0
SHD C 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 28t 47.5t 5 8 0
Starslayer.png

STARSLAYER

Mech Quirk: Starslayer Rugged

50 Structure Points

Pilot Affinity: Zippy

15% boost to sprint speed!


STY-2C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
STY-2C-EC 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
STY-3C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Endo Ferro None 29t 44.5t 5 8 0
STY-3D 50t Skirmisher 0 6 1 0 0 STD 250 DHS Endo Ferro None 29t 44.5t 5 8 0
Strider.png

STRIDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Resistant

50% less chance to suffer critical hits


SR1-O 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-A 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-B 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-C 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-D 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-E 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-F 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-R 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
Swordsman.png

SWORDSMAN

Mech Quirk: Swordsman Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Swordsman Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SWD-1 40t Age of War Trooper 1 2 2 1 0 PFE 135 SHS Rugged Primitive None 20.5t 28t 3 5 0
SWD-2 40t Age of War Trooper 1 2 2 1 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
SWD-3 40t Light Trooper 1 2 2 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
SWD-4 40t Light Trooper 1 3 2 0 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
Talos.png

TALOS

Mech Quirk: Talos Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TLS-1B 50t General Line Mech 2 0 4 2 0 STD 200 SHS Standard Standard None 31.5t 42t 5 7 0
TLS-1T 50t General Line Mech 2 3 0 2 0 LFE 200 DHS Endo Standard None 36t 44.5t 5 7 0
TLS-2B 50t General Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 0
TLS-3G 50t General Line Mech 1 6 0 0 0 LFE 250 DHS Endo Standard None 32t 44.5t 6 9 0
TLS-3M 50t Melee Line Mech 0 0 5 2 0 XL 250 DHS Endo Standard Mace 30t 39.5t 6 9 0
Trebuchet.png

TREBUCHET

Mech Quirk: Trebuchet Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TBT-3C 50t Fire Support 0 5 2 0 0 XL 300 DHS Endo Standard None 32t 44.5t 7 11 0
TBT-5J 50t Fire Support 0 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5N 50t Fire Support 0 4 2 0 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-5PA 50t Fire Support 0 4 3 2 0 STD 250 DHS Endo Standard None 29t 44.5t 6 9 0
TBT-5S 50t Fire Support 0 4 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 6 9 0
TBT-7M 50t Fire Support 0 4 3 2 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 0
TBT-9K 50t Fire Support 0 4 3 0 0 XL 250 DHS Endo Standard None 35t 44.5t 6 9 0
TBT-10K 50t Fire Support 2 3 1 2 0 XL 250 DHS Standard Ferro None 32.5t 42t 6 9 0
Triple-F Burgermech.png

TRIPLE-F BURGERMECH

Mech Quirk: Hoplite Narrow Profile

+1 Defense against being hit

FFF-YUM 55t Taking You to Flavortown 0 4 4 4 0 XL 275 DHS Standard Heavy Ferro None 34.5t 46.5t 5 8 0
Uziel.png

UZIEL

Mech Quirk: Uziel Cowl

Bleedout Prevented, Mech Cowl adds 5 Armor to the Head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


UZL-2S 50t Flanker and All-Range Combat 0 5 1 2 0 XL 300 DHS Endo Standard None 32t 44.5t 7 10 0
UZL-3M 50t Flanker 0 4 0 4 0 XL 300 DHS Endo Standard None 30t 44.5t 7 10 0
UZL-3S 50t Flanker and All-Range Combat 1 5 1 2 0 XL 300 DHS Endo Standard None 31t 44.5t 7 10 0
UZL-4C 50t Ambusher 0 0 5 3 0 CFE 200 DHS Endo Stealth None 29.5t 44.5t 5 8 0
UZL-4K 50t Flanker and Harasser 0 0 3 3 0 XL 300 DHS Endo Standard None 30t 44.5t 7 10 0
Vindicator.png

VINDICATOR

Mech Quirk: Vindicator Rugged

45 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


VND-1AA 45t Fire Support & Brawler 0 4 1 3 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
VND-1R 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-1SIC 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-1X 45t Fire Support & Brawler 2 3 1 4 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-2AN 45t Fire Support & Brawler 0 4 3 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
VND-2MC 45t Flanker 0 4 1 0 0 XXL 270 DHS Standard Ferro None 29.5t 37.5t 7 10 0
VND-2SIC 45t Fire Support & Test Platform 2 4 0 1 0 LFE 225 DHS Endo Standard None 29t 39.5t 5 8 0
VND-3L 45t Fire Support & Brawler 0 5 1 3 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 0
VND-4L 45t Fire Support & Brawler 0 5 1 3 0 XL 225 DHS Standard Stealth None 29.5t 37.5t 5 8 0
Vulcan.png

VULCAN

Mech Quirk: Vulcan Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


VL-2T 40t Close Support & Anti Personnel 3 2 0 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
VL-5T 40t Close Support & Anti Personnel 2 4 0 4 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
VT-5M 40t Close Support & Skirmisher 0 2 0 5 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
VT-5S 40t Close Support & Recon 1 2 0 4 0 XL 240 SHS Standard Ferro None 24t 33t 7 10 0
VT-5TL 40t Close Support & Skirmisher 1 0 1 4 0 LFE 240 DHS Endo Standard None 23t 35t 9 14 0
VT-6B 40t Close Support & Skirmisher 0 0 4 2 0 LFE 240 DHS Standard Ferro None 21t 33t 7 10 0
Whitworth.png

WHITWORTH

Mech Quirk: Whitworth Rugged

40 Structure Points

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


WTH-0 40t Civilian Reaper 0 3 2 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1H 40t Light 'Fire' Support 0 3 9 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-1S 40t Light Brawling 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-2 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
WTH-2A 40t Light Brawling 0 2 4 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
WTH-2H 40t Light Fire Support 0 3 2 2 0 STD 200 DHS Standard Ferro None 22.5t 33t 5 8 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


WVR-1R 55t Skirmisher 1 1 0 0 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
WVR-3R 55t Skirmisher 1 1 1 0 0 PFE 255 SHS Rugged Primitive None 22.5t 41.5t 4 7 0
WVR-6D 55t Striker & Cavalry 2 1 0 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6K 55t Skirmisher 0 5 1 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6M 55t Striker & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6T 55t Skirmisher & Cavalry 2 2 0 5 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-7D 55t Skirmisher & Cavalry 2 1 3 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
WVR-7H 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 0
WVR-7K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
WVR-7M 55t Skirmisher 0 4 1 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 0
WVR-8C 55t Skirmisher 0 4 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-8D 55t Project Phoenix 2 3 2 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-8K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 0
WVR-8S 55t Skirmisher 0 2 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
WVR-9D 55t Project Phoenix 2 3 3 1 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
Wraith.png

WRAITH

Mech Quirk: Wraith Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


TR1 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR2 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR3 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
TR4 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 0
Wyvern.png

WYVERN

Mech Quirk: Wyvern Rugged

45 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


WVE-5N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Endo Standard None 30.5t 39.5t 4 7 0
WVE-5Nb 45t Fire Support & Brawler 0 2 3 2 0 XL 180 SHS Endo Standard None 34t 39.5t 4 7 0
WVE-6N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
WVE-9N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 0
WVE-10N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 0


Inner Sphere Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR II

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-II-L 75t Juggernaut & Siege Mech 4 0 0 8 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Anvil.png

ANVIL

Mech Quirk: Anvil Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Nimble

15% more jumping distance


ANV-3M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-3N 60t Brawler 0 6 0 2 0 LFE 300 DHS Endo Standard None 34.5t 54t 5 8 0
ANV-3R 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-5M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-5Q 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-6M 60t Brawler 0 5 0 3 0 STD 300 DHS Endo Standard None 30t 54t 5 8 0
ANV-8M 60t Mobile Artillery 0 4 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Archer.png

ARCHER

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Archer Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive


Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-1A 70t Heavy Artillery and Fire Support 0 2 2 0 0 PFE 260 SHS Rugged Primitive None 35.5t 55t 3 5 0
ARC-2K 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2R 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2Rb 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-2S 70t Heavy Artillery and Brawler 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2W 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-4M 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-5CS 70t Tukayyid Artillery 0 4 4 0 0 XL 280 DHS Endo Standard None 51.5t 63.5t 4 7 0
ARC-5R 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
ARC-5S 70t Heavy Artillery and Fire Support 0 4 6 0 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
ARC-5W 70t Heavy Artillery and Fire Support 0 0 7 0 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
ARC-6Q 70t Experimental Arena Fighter 0 4 4 1 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
ARC-6S 70t Heavy Artillery and Fire Support 0 2 6 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
ARC-6W 70t Rockets For Days 0 4 10 0 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
ARC-7L 70t Heavy Artillery and Fire Support 0 4 4 2 0 STD 210 DHS Standard Stealth None 48t 60t 3 5 0
ARC-8M 70t Project Phoenix 0 7 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC C 70t Heavy Artillery and Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Argus.png

ARGUS

Mech Quirk: Argus Easy to Maintain

Easy Refits

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AGS-2D 60t Heavy Striker 0 4 3 1 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-3M 60t Heavy Striker 0 1 2 6 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-4D 60t Heavy Striker 2 4 2 2 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
Avatar.png

AVATAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AV1-O 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OA 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OB 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OC 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OC3 70t First Generation Omnimech 0 2 0 1 8 XL 280 DHS Standard Standard None 43t N/A 4 7 0
AV1-OD 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OE 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OF 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OG 70t First Generation Omnimech 0 2 0 0 8 XL 280 DHS Standard Standard None 46t N/A 4 7 0
AV1-OR 70t First Generation Omnimech 0 2 0 0 9 XL 280 DHS Standard Standard None 46t N/A 4 7 0
Hatchetman.png

AXMAN

Mech Quirk: Axman Rugged

65 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AXM-1N 65t Heavy Melee Specialist 2 4 0 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 0
AXM-1TL 65t Heavy Melee Specialist 2 4 0 2 0 XL 260 DHS Composite Hardened Hatchet 45.5t 55.5t 3 5 0
AXM-2N 65t Heavy Melee Specialist 0 4 3 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 0
AXM-3N 65t Heavy Melee Specialist 1 3 2 3 0 XL 260 DHS Endo Standard Hatchet 45.5t 55.5t 4 7 0
AXM-3S 65t Heavy Melee Specialist 3 3 0 0 0 LFE 260 DHS Standard Ferro Hatchet 39t 52.5t 4 7 0
Battleaxe.png

BATTLEAXE

Mech Quirk: Battleaxe Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Battleaxe Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BKX-1X 70t Primitive Line Mech 0 2 3 2 0 PFE 245 SHS Rugged Primitive None 37.5t 55t 3 5 0
BKX-7K 70t Early Assault 0 4 4 0 0 STD 280 SHS Standard Standard None 40t 60t 5 7 0
BKX-7NC 70t Early Assault 0 2 5 4 0 STD 280 SHS Standard Standard None 40t 60t 5 7 0
BKX-8K 70t Resurrected Early BattleMech 0 4 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 5 7 0
Bellerophon.png

BELLEROPHON

Mech Quirk: Bellerophon Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Bellerophon Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BEL-1X 60t Early Experimental Mech 0 2 1 0 0 PFE 265 SHS Rugged Primitive None 26t 46t 4 7 0
BEL-2S 60t Resurrected Early Mech 0 3 3 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
BEL-3Q 60t Resurrected Early Mech 0 11 0 0 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
BEL-3S 60t Resurrected Early Mech 3 0 4 1 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
BEL-4S 60t Resurrected Early Mech 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
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BLACK HAWK-KU

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


BHKU-O 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OA 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OB 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OC 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OD 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OE 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OR 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
BHKU-OX 60t Skirmisher Omni 0 0 0 0 14 XL 300 DHS Standard Standard None 29.5t N/A 5 8 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


BL-6-KNT 75t Brawler & Ranged Assault 0 8 0 3 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
BL-6B-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 7 0
BL-7-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7-KNT-L 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7PA-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-9-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 XL 300 DHS Endo Standard Hatchet 50.5t 65t 4 7 0
BL-10X-KNT 75t Brawler & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard Hatchet 47t 61.5t 4 7 0
BL-12-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 7 0
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BOMBARDIER

Mech Quirk: Bombardier Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BMB-10D 65t Fire Support 0 0 6 3 0 STD 260 SHS Standard Standard None 39t 55.5t 5 7 0
BMB-12D 65t Fire Support 0 0 6 3 0 XL 325 DHS Standard Standard None 39.5t 55.5t 6 9 0
BMB-14C 65t Fire Support 0 0 6 3 0 XL 325 DHS Endo Standard None 42.5t 58.5t 6 9 0
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CATAPHRACT

Mech Quirk: Cataphract Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CTF-0X 70t Electronic Warfare Prototype 1 4 0 2 0 STD 280 SHS Standard Standard None 33.5t 52.5t 4 7 0
CTF-1PA 70t Sniper & Fire Support 2 2 1 3 0 JRXL 225 SHS Standard Heavy None 52t 60t 3 5 0
CTF-1X 70t Brawler & Close Assault 1 5 0 2 0 STD 300 SHS Standard Standard None 38t 60t 4 7 0
CTF-2X 70t Brawler & Close Assault 1 4 1 4 0 STD 300 SHS Standard Standard None 38t 60t 4 7 0
CTF-3AA 70t Brawler & Close Assault 5 0 0 4 0 STD 280 DHS Endo Light Ferro None 44.5t 63.5t 5 7 0
CTF-3D 70t Brawler & Close Assault 2 4 0 3 0 XL 280 SHS Standard Standard None 49t 60t 4 7 0
CTF-3L 70t Brawler & Close Assault 1 5 0 3 0 XL 280 DHS Standard Standard None 49t 60t 4 7 0
CTF-4K 70t Brawler & Close Assault 0 6 0 2 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
CTF-4L 70t Armored Sniper 2 5 0 3 0 STD 280 DHS Endo Stealth None 44.5t 63.5t 4 7 0
CTF-4X 70t Sniper & Fire Support 2 2 1 3 0 STD 225 SHS Standard Standard None 47t 60t 3 5 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Nimble

15% more jumping distance


CPLT-A1 65t Heavy Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C1 65t Heavy Fire Support 0 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C1b 65t Heavy Fire Support 0 4 4 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
CPLT-C2 65t Mixed Fire Support 2 2 4 0 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
CPLT-C3 65t Artillery Support 0 4 2 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C4 65t Heavy Fire Support 0 2 4 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-C4C 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CPLT-C5 65t Artillery Support 0 6 2 0 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
CPLT-H2 65t Heavy 'Fire' Support 0 3 8 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K2 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K2K 65t Sniper & Direct-Fire Support 0 6 0 0 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CPLT-K3 65t Sniper & Direct-Fire Support 0 6 0 4 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K5 65t Sniper & Direct-Fire Support 0 2 4 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
CPLT-K6X 65t Sniper & Direct-Fire Support 4 2 0 4 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
Champion.png

CHAMPION

Mech Quirk: Champion Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


CHP-1N 60t Heavy Recon and Striker 4 4 3 2 0 STD 300 SHS Standard Ferro None 29t 51t 6 9 0
CHP-1N2 60t Heavy Recon and Striker 4 4 3 2 0 STD 300 DHS Standard Ferro None 29t 51t 6 9 0
CHP-1Nb 60t Heavy Recon and Sniper 2 4 0 2 0 STD 300 DHS Endo Ferro None 32t 54t 6 9 0
CHP-2N 60t Heavy Recon and Striker 1 4 3 2 0 STD 300 SHS Standard Standard None 29t 51t 6 9 0
CHP-2X 60t Heavy Recon and Striker 2 2 4 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 9 0
CHP-2XS 60t Heavy Recon and Command 2 2 4 2 0 XXL 300 DHS Endo Standard None 44.5t 54t 6 9 0
CHP-3N 60t Heavy Recon and Striker 2 4 2 2 0 XL 300 DHS Standard Ferro None 38.5t 51t 6 9 0
CHP-3P 60t Heavy Recon and Striker 2 4 3 2 0 XL 300 DHS Endo Standard None 41.5t 54t 6 9 0
Champion LAM.png

CHAMPION LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


CPN-1X1 60t Experimental LAM 0 4 2 2 0 LAM 300 SHS Standard Standard None 17t 18t 6 9 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-4A 75t Scrapped-Together Frankenmech 6 3 0 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
COR-4R 75t Scrapped-Together Frankenmech 2 2 1 3 0 STD 300 SHS Standard Ferro None 40.5t 64.5t 4 7 0
Crusader.png

CRUSADER

Mech Quirk: Crusader Easy to Maintain

Easy Refits

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CRD-1R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 3 5 0
CRD-2R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 3 5 0
CRD-3D 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3K 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3L 65t Multi-Role and Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3PA 65t Heavy Skirmisher & Brawler 0 2 5 2 0 JRXL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-3R 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4BR 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-4D 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4K 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-5M 65t Multi-Role and Fire Support 0 2 4 4 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-5S 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-5TL 65t Close Range Brawler 0 2 4 4 0 XL 260 DHS Endo Hardened None 48.5t 58.5t 5 7 0
CRD-6D 65t Heavy Skirmisher & Brawler 0 2 4 2 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
CRD-6T 65t Heavy Skirmisher & Brawler 0 12 0 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CRD-7L 65t Heavy Skirmisher & Brawler 0 4 4 2 0 STD 195 DHS Standard Stealth None 45.5t 55.5t 3 5 0
CRD-7MK 65t Multi-Role and Fire Support 0 1 6 4 0 XL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-8S 65t Heavy Skirmisher & Brawler 1 2 2 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 0
Dagoth.png

DAGOTH

Mech Quirk: Dagoth Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


DGH-BM02 65t Arena Brawler 2 6 0 4 0 XL 325 DHS Endo Standard Sword 38t 55t 6 9 0
DGH-FR18 65t Arena Brawler 0 6 2 3 0 XL 325 DHS Endo Standard Large Shield 36.5t 52.5t 6 9 0
DGH-GY03 65t Arena Brawler 4 3 0 4 0 XL 260 DHS Endo Standard Hatchet 44.5t 54.5t 5 7 0
DGH-HR20 65t Arena Brawler 0 8 0 3 0 XL 325 DHS Endo Standard Mace 35.5t 51.5t 6 9 0
DGH-TB02 65t Arena Brawler 3 1 3 4 0 XL 325 DHS Endo Standard Sword 38t 55t 6 9 0
DGH-UR02 65t Arena Brawler 4 4 0 4 0 XL 325 DHS Endo Standard Sword

Large Shield

33t 49t 9 14 0
DGH-AK 65t Wrath of the Sixth House 0 5 4 4 0 cXL 325 DHS Endo Standard Large Shield 40.5t 59.5t 6 9 0
Deva.png

DEVA

Mech Quirk: Gyro Heavy Duty Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -40% Stability Damage taken Weighs +20% of 1/10 Chassis Tonnage

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


X-DVA-O-CONDITUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard Retractable Blade 39.5t N/A 4 7 0
X-DVA-O-DEICIO 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard Retractable Blade 39.5t N/A 4 7 0
X-DVA-O-LATERUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard Retractable Blade 39.5t N/A 4 7 0
X-DVA-O-RAPTUS 70t Heavy Fire Support 0 0 0 0 10 LFE 280 DHS Endo Standard Retractable Blade 39.5t N/A 4 7 0
Dragon.png

DRAGON

Mech Quirk: Dragon Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Grand Dragon Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-1C 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1G 60t Skirmisher & Brawler 0 5 2 4 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
DRG-1N 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1PA 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Light None 30t 52t 5 8 0
DRG-5K 60t Skirmisher & Brawler 0 5 2 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
DRG-5N 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-7K 60t Skirmisher & Brawler 0 6 2 3 0 XL 360 DHS Endo Standard None 29.5t 54t 7 10 0
DRG-7N 60t Skirmisher & Brawler 3 1 2 2 0 XL 300 SHS Endo Standard None 42.5t 55t 5 8 0
DRG-7TROG 60t Skirmisher & Brawler 0 4 2 5 0 XL 300 DHS Endo Standard None 42.5t 55t 5 8 0
DRG-8D 60t Skirmisher & Brawler 3 4 2 0 0 LFE 300 DHS Endo Standard None 37.5t 55t 5 8 0
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Dragon Fire Narrow Profile

+1 Defense against being hit

Pilot Affinity: Command Unit

Gains +1 initiative


DGR-3F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4X 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Light Ferro None 55.5t 68t 4 7 0
DGR-6F 75t Mobile Fire-Support 0 5 4 1 0 XL 375 DHS Endo Standard None 40.5t 68t 5 8 0
DGR-6FC 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 54.5t 68t 4 7 0
Dragoon.png

DRAGOON

Mech Quirk: Dragoon Easy to Maintain

Easy Refits

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AEM-01 70t Lost Trooper 'Mech 6 8 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
AEM-002 70t Lost Trooper 'Mech 2 9 0 2 0 XL 350 DHS Standard Ferro None 41t 60t 5 8 0
AEM-003 70t Lost Trooper 'Mech 0 3 6 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
AEM-004 70t Lost Trooper 'Mech 2 3 7 1 0 XL 280 DHS Standard Ferro None 49t 60t 4 7 0
Flashman.png

FLASHMAN

Mech Quirk: Flashman Rugged

75 Structure Points

Mech Quirk: Flashman Rugged

75 Structure Points, Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


FLS-7K 75t Flashbulb Skirmisher 0 9 0 3 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
FLS-8K 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Standard Standard None 36t 64.5t 5 8 0
FLS-9B 75t Flashbulb Skirmisher 0 6 0 4 0 LFE 375 DHS Endo Light Ferro None 29t 65t 5 8 0
FLS-9C 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
FLS-C 75t Flashbulb Skirmisher 0 9 0 3 0 XL 375 DHS Standard Standard None 36t 64.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Pilot Affinity: Nimble

15% more jumping distance


GHR-4R 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5H 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5J 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-5N 70t Heavy Skirmisher & Cavalry 0 8 0 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
GHR-6J 70t Heavy Skirmisher & Cavalry 0 10 1 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
GHR-6K 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
GHR-C 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Grigori.png

GRIGORI

Mech Quirk: Gyro XL Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-GRG-O-CONDITUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 7 0
X-GRG-O-DEICIO 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 7 0
X-GRG-O-LATERIS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 7 0
X-GRG-O-RAPTUS 60t Mid-Range Support 0 0 0 0 7 LFE 240 DHS Standard Light Ferro Retractable Blade 37.5t N/A 4 7 0
Guillotine.png

GUILLOTINE

Mech Quirk: Guillotine Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


GLT-3N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 0
GLT-4L 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
GLT-4P 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
GLT-5M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 0
GLT-8D 70t Heavy Skirmisher & Cavalry 0 8 1 3 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Hecatoncheires Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HEC-4C 65t Dedicated Electronic Warfare 1 4 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-4H 65t Repurposed E-War Platform 2 4 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-5C 65t Dedicated Electronic Warfare 1 5 3 1 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Hector.png

HECTOR

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Hector Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive


Mech Quirk: Hector Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOR-1B 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 25t 55t 4 7 0
HOR-1C 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 25t 55t 4 7 0
HOR-2B 70t Age of War Heavy 0 6 0 4 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
HOR-3G 70t Age of War Heavy 2 4 0 4 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-1H 75t Primitive Artillery Support 1 2 1 0 0 PFE 180 SHS Rugged Primitive None 49t 59.5t 2 3 0
HEP-2C 75t Artillery Support 2 0 3 2 0 STD 225 DHS Endo Standard None 55t 68t 3 5 0
HEP-2G 75t Artillery Support 0 1 6 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2I 75t Artillery Support 4 5 0 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2L 75t Bodyguard Support 0 4 3 1 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
HEP-3H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
Helios.png

HELIOS

Mech Quirk: Helios Easy to Maintain

Easy Refits

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HEL-3D 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
HEL-4A 60t Assault Bodyguard 0 5 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
HEL-C 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Ion.png

ION

Mech Quirk: Ion Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ION-2R 70t Arena Combat 0 7 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-3R 70t Arena Combat 4 4 0 0 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
ION-4R 70t Arena Combat 0 4 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-5R 70t Arena Combat 2 5 4 0 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-A 65t Fire Support 2 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-B 65t Fire Support 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-D3 65t Sniper & Direct-Fire Support 2 4 0 4 0 XL 325 DHS Endo Ferro None 40.5t 58.5t 5 8 0
JM6-DD 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 260 SHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-DG 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-DGr 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 45.5t 55.5t 4 7 0
JM6-E 65t Long Range Fire Support 4 4 0 4 0 LFE 250 SHS Endo Stealth None 46t 58.5t 3 5 0
JM6-H 65t Sniper & Direct-Fire Support 2 2 6 2 0 STD 260 SHS Standard Ferro None 39t 55.5t 4 7 0
JM6-PA 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-S 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JagerMech.png

JAGERMECH II

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM7-D 70t Sniper & Direct-Fire Support 2 4 0 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-F 70t Sniper & Direct-Fire Support 4 2 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-L 70t Sniper & Direct-Fire Support 4 4 0 2 0 XL 280 DHS Standard Ferro None 49t 60t 4 7 0
Koschei.png

KOSCHEI

Mech Quirk: Koschei Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


KSC-3I 65t Heavy Skirmisher 2 2 0 4 0 STD 325 SHS Standard Standard None 29t 56.5t 5 8 0
KSC-3L 65t Heavy Skirmisher 0 2 2 4 0 STD 325 SHS Standard Standard None 28t 56.5t 5 8 0
KSC-4I 65t Heavy Skirmisher 2 4 0 6 0 STD 325 DHS Endo Ferro None 31t 59.5t 5 8 0
KSC-4L 65t Heavy Skirmisher 0 2 2 4 0 STD 325 DHS Endo Ferro None 31t 59.5t 5 8 0
KSC-5MC 65t Heavy Skirmisher 2 3 0 5 0 XL 325 DHS Endo Light Ferro None 40.5t 59.5t 5 8 0
Lancelot.png

LANCELOT

Mech Quirk: Lancelot Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


LNC25-01 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
LNC25-01sl 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Ferro None 26.5t 51t 7 10 0
LNC25-01X 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Ferro None 30.5t 54t 7 10 0
LNC25-02 60t Fast Response Fire Support 0 5 0 4 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
LNC25-03 60t Fast Response Fire Support 2 3 0 3 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
LNC25-04 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Ferro None 29.5t 54t 7 10 0
LNC25-05 60t Fast Response Fire Support 0 3 0 6 0 XL 360 DHS Standard Standard None 29.5t 51t 7 10 0
LNC25-07 60t Fast Response Fire Support 0 3 2 2 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
Lao Hu.png

LAO HU

Mech Quirk: Lao Hu MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LHU-2A 75t Cavalry Artillery 0 5 3 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-2B 75t Sniper & Ranged Assault 1 4 2 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3B 75t Sniper & Ranged Assault 1 3 2 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3C 75t Sniper & Ranged Assault 1 3 3 2 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
LHU-3M 75t Flexible Cavalry Support 0 3 5 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
Liberty.png

LIBERTY

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LBT-O 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OA 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OB 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OC 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
LBT-OD 65t Periphery Omnimech 0 0 0 0 10 XL 325 DHS Endo Standard None 39.5t N/A 5 8 0
Loader King.png

LOADER KING

Mech Quirk: Crane

Is Physical Weapon, Physical Weapon Unsteady, This physical weapon does 80 damage. 40 Physical Weapon Stab Damage

Mech Quirk: Loader King Industrial Claw

Physical weapons do +20% more damage. +20% Physical Weapon Stability Bonus

Mech Quirk: Industrial Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


LDR-K-1 65t Actually a Loadermech 2 0 0 5 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
LDR-K-2 65t Actually a Loadermech 0 0 4 5 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
LDR-K-3 65t Actually a Loadermech 0 5 0 4 0 FCE 260 SHS Reinforced Industrial None 31t 50.5t 4 7 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-1R 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Ferro None 42.5t 64.5t 4 7 0
MAD-2R 75t Sniper & Ranged Assault 2 5 0 0 0 STD 300 DHS Standard Ferro None 40.5t 64.5t 4 7 0
MAD-3D 75t Sniper & Ranged Assault 0 7 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3L 75t Sniper & Ranged Assault 2 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3M 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3M-DC 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3R 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-4X 75t Experimental Brawler 0 4 3 2 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
MAD-5CS 75t Tukayyid Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5D 75t Sniper & Ranged Assault 0 7 2 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5D-DC 75t Sniper & Ranged Assault 0 7 0 1 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5L 75t Project Phoenix 0 8 0 0 0 STD 300 DHS Standard Stealth None 40.5t 64.5t 5 7 0
MAD-5M 75t Sniper & Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5R 75t Project Phoenix 2 6 0 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5S 75t Sniper & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5T 75t Mobile Close Assault 2 6 0 2 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
MAD-5X 75t Sniper & Ranged Assault 2 4 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
MAD-6D 75t Sniper & Ranged Assault 3 0 0 6 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 7 0
MAD-9S 75t Ranged Assault 2 4 0 3 0 LFE 300 DHS Endo Standard None 48.5t 68t 4 7 0
MAD C 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
Merlin.png

MERLIN

Mech Quirk: Merlin Easy to Maintain

Easy Refits

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MLN-1A 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-1B 60t Heavy Trooper 0 3 1 2 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-1C 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-2A 60t Heavy Trooper 0 4 4 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
MLN-2B 60t Heavy Trooper 4 1 0 3 0 STD 240 SHS Endo Ferro None 39.5t 54t 4 7 0
MLN-2C 60t Heavy Trooper 0 4 3 0 0 STD 240 DHS Standard Standard None 36.5t 51t 4 7 0
Orion.png

ORION

Mech Quirk: Orion Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON1-C 75t Primitive Brawler & Assault 1 2 0 0 0 PFE 330 SHS Rugged Primitive None 26t 59.5t 4 7 0
ON1-H 75t Primitive Brawler & Assault 1 2 3 0 0 PFE 270 SHS Rugged Primitive None 39t 59.5t 3 5 0
ON1-K 75t Brawler & Close Assault 1 4 2 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-M 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-M-DC 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MA 75t Brawler & Close Assault 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MB 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MC 75t Brawler & Close Assault 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MD 75t Brawler & Close Assault 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-R 75t Brawler & Close Assault 2 0 7 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
ON1-V 75t Brawler & Close Assault 2 2 3 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-V-DC 75t Brawler & Close Assault 2 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-VA 75t Brawler & Close Assault 2 2 2 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON2-M 75t Heavy Fire Support 1 5 2 2 0 STD 300 DHS Endo Ferro None 46t 68t 4 7 0
ON2-MD2 75t Brawler & Close Assault 3 3 3 2 0 LFE 300 DHS Endo Light Ferro None 48.5t 68t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Ostroc Mk.II Shoulder Jump Jet (H)

Moves 2 hexes per Walk MP. Produces 2 heat per hex jumped. 60t Minimum Mech Weight 85t Maximum Mech Weight Maximum JJ Count 1.5 Volatile! Explodes for 120

Pilot Affinity: Evasive

+2 bonus against being hit


OSR-2C 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2CB 60t Striker Cavalry 0 4 2 4 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
OSR-2D 60t Striker Cavalry 0 4 1 4 0 STD 300 DHS Standard Standard None 27t 51t 5 8 0
OSR-2L 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2M 60t Striker Cavalry 0 6 2 0 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3C 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3J 60t Striker Cavalry 0 4 4 2 0 LFE 300 DHS Standard Standard None 33.5t 51t 5 8 0
OSR-4C 60t Striker Cavalry 0 4 4 2 0 STD 300 SHS Standard Ferro None 27t 51t 5 8 0
OSR-4L 60t Project Phoenix 0 6 0 4 0 STD 300 DHS Endo Stealth None 30t 54t 5 8 0
OSR-9C 60t Technology Testbed 0 4 2 4 0 STD 240 SHS Standard Standard None 33.5t 48t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

OSR-2CB-K 60t Striker Cavalry 0 4 2 4 0 XL 300 DHS Standard Hardened None 38.5t 51t 4 7 0
Ostsol.png

OSTSOL

Mech Quirk: Ostsol Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OTL-4C 60t Striker Cavalry 0 6 0 6 0 XL 300 pDHS Endo Standard None 39.5t 54t 5 8 0
OTL-4D 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4F 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4PA 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-5M 60t Striker Cavalry 0 6 0 6 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
OTL-5X 60t Sniper Cavalry 4 2 0 0 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
OTL-7M 60t Striker Cavalry 2 6 0 4 0 XL 300 DHS Endo Standard None 41.5t 54t 5 8 0
OTL-8D 60t Project Phoenix 2 5 0 3 0 LFE 300 DHS Standard Heavy Ferro None 33.5t 51t 5 8 0
OTL-8M 60t Striker Cavalry 0 7 0 5 0 XL 360 DHS Endo Standard None 32.5t 54t 7 11 0
Ostwar.png

OSTWAR

Mech Quirk: Ostwar Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Ostwar Rugged

65 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Resistant

50% less chance to suffer critical hits


OWR-2M 65t Primitive Fire Support 0 2 3 0 0 PFE 235 SHS Rugged Primitive None 34t 50.5t 3 5 0
OWR-2MB 65t Heavy Fire Support 0 5 2 5 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
OWR-2N 65t Fire Support 0 2 4 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
OWR-2Q 65t Fire Support 0 2 4 3 0 LFE 260 DHS Standard Standard None 42t 55.5t 4 7 0
Penetrator.png

PENETRATOR

Mech Quirk: Penetrator Narrow Profile

+1 Defense against being hit

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PTR-4D 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-4F 75t Energy Zombie 0 6 2 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6M 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6S 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
PTR-6T 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 41.5t 64.5t 4 7 0
Perseus.png

PERSEUS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


P1-A 75t Direct Fire Support 0 0 0 1 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-B 75t Direct Fire Support 0 0 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-C 75t Direct Fire Support 0 3 1 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-D 75t Direct Fire Support 0 0 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-Prime 75t Direct Fire Support 0 4 0 1 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-W 75t Direct Fire Support 0 0 0 0 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
Prometheus.png

PROMETHEUS

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


PMTH-1 75t Experimental Frankenmech 0 3 4 3 0 XL 375 DHS Cobbled Endo Ferro None 40.5t 67t 5 8 0
PMTH-2 75t Frankenmech 0 3 4 3 0 XL 375 DHS Composite Ferro None 38.5t 67t 5 8 0
PMTH-3 75t Frankenmech 3 2 4 0 0 XL 375 DHS Composite Ferro None 43.5t 67t 5 8 0
PMTH-4 75t Frankenmech 2 4 0 2 0 XL 300 DHS Composite Ferro None 52.5t 67t 4 7 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Quickdraw Hyper-Extending Actuators

+4 Accuracy

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-4G 60t Striker Cavalry 0 4 2 0 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-4H 60t Striker Cavalry 0 4 2 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-5A 60t Striker Cavalry 0 6 1 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 0
QKD-5K 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-5K2 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-5M 60t Striker Cavalry 0 6 2 1 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
QKD-6C 60t Striker Cavalry 2 4 0 3 0 LFE 300 DHS Standard Standard None 33.5t 51t 8 12 0
QKD-6M 60t Striker Cavalry 0 2 0 3 0 LFE 360 DHS Endo Heavy Ferro None 22t 54t 7 10 0
QKD-8K 60t Striker Cavalry 0 4 2 2 0 STD 300 DHS Endo Ferro None 30t 54t 5 8 0
QKD-C 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
Rakshasa.png

RAKSHASA

Mech Quirk: Rakshasa Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


MDG-1A 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-1B 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2A 75t Brawler & Close Assault 2 6 0 3 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2R 75t Brawler & Close Assault 0 5 4 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
Orion.png

RECONQUISTA

Mech Quirk: Reconquista Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RCQ-0N 75t Super-Primitive Brawler 1 0 1 1 0 ICE 225 SHS Rugged Primitive None 36.5t 59.5t 2 4 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Mech Quirk: Rifleman Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-3C 60t Direct-Fire Support 4 2 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3N 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3R 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-4D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-5CS 60t Tukayyid AA Support 2 4 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
RFL-5D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-5L 60t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-5M 60t Anti-Aircraft & Direct-Fire Support 2 6 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-6M 60t Direct-Fire Support 2 2 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-6X 60t Project Phoenix 4 4 0 2 0 XL 300 DHS Endo Standard None 41.5t 54t 5 8 0
RFL-7M 60t Anti-Aircraft & Direct-Fire Support 2 8 0 1 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-8D 60t Anti-Aircraft & Direct-Fire Support 2 4 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL C 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
Roughneck.png

ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-1A 65t Militarized Loadermech 2 1 2 5 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1B 65t Militarized Loadermech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1C 65t Militarized Loadermech 2 0 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-3A 65t Militarized Loadermech 0 7 0 1 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
RGH-4A 65t Militarized Loadermech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-4T 65t Urban Brawler 2 1 2 5 0 STD 305 SHS Endo Standard None 35t 58.5t 4 7 0
Shootist.png

SHOOTIST

Mech Quirk: Shootist Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-8A 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
ST-8C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
ST-9C 70t Heavy Bodyguard 2 5 0 1 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-4P 75t Juggernaut & Ranged Heavy 0 8 3 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
Griffin.png

SUPER GRIFFIN

Mech Quirk: Griffin Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Griffin Rugged

55 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1A 60t Primitive Sniper & Fire Support 0 1 1 0 0 PFE 290 SHS Rugged Primitive None 22t 46t 4 7 0
GRF-2N-X 60t Sniper & Fire Support 0 4 3 3 0 STD 240 SHS Standard Standard None 30.5t 45t 4 7 0
Thanatos.png

THANATOS

Mech Quirk: Thanatos Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


TNS-4S 75t Brawler & Close Assault 0 6 7 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
TNS-4T 75t Brawler & Close Assault 3 4 3 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
TNS-5M 75t Extreme Range Sniper 5 2 1 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Thunder.png

THUNDER

Mech Quirk: Thunder Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


THR-1L 70t Heavy Brawler 2 4 1 0 0 XL 350 DHS Standard Standard None 40t 60t 5 8 0
THR-2L 70t Heavy Brawler 2 3 1 1 0 XL 350 DHS Standard Stealth None 40t 60t 6 9 0
THR-3L 70t Artillery Support 0 4 3 0 0 XL 350 DHS Standard Stealth None 40t 60t 6 9 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Thunderbolt MultiTrac+TC

Grants the Multi-Shot pilot ability, Grants Breaching Shot, Called Shot

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-1C 65t Heavy Skirmisher & Brawler 0 4 2 2 0 PFE 200 SHS Rugged Primitive None 38t 50.5t 3 5 0
TDR-5D 65t Heavy Skirmisher & Brawler 2 0 2 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5L 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-5LS 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5PA 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5S 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5Sb 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
TDR-5SE 65t Heavy Skirmisher 0 5 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5SS 65t Heavy Striker & Disabler 0 7 1 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-7M 65t Heavy Skirmisher & Brawler 2 4 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-7SE 65t Heavy Sniper 2 4 2 2 0 STD 260 DHS Endo Ferro None 42t 58.5t 4 7 0
TDR-8M 65t Heavy Skirmisher & Brawler 1 5 2 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-8SS 65t Heavy Skirmisher & Brawler 0 6 0 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-9M 65t Heavy Sniper 2 3 2 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
TDR-9NAIS 65t Heavy Brawler 2 3 3 2 0 XL 325 DHS Endo Standard None 38.5t 57.5t 5 8 0
TDR-9S 65t Heavy Striker & Disabler 0 6 1 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-9SE 65t Heavy Skirmisher 0 5 2 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-9W 65t Heavy Skirmisher & Brawler 0 5 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-10SE 65t Heavy Brawler 0 5 1 2 0 STD 260 DHS Endo Standard None 41t 57.5t 4 7 0
TDR C 65t Heavy Skirmisher & Brawler 0 5 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
Toyama.png

TOYAMA

Mech Quirk: Toyama Easy to Pilot

+10% Walking Distance

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TYM-1A 75t Multi-Role BattleMech 2 5 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 5 7 0
Valkyrie II.png

VALKYRIE II

Mech Quirk: Valkyrie II Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


VLK-II-1A 60t Heavy Recon and Striker 0 3 2 4 0 XL 360 DHS Endo Standard None 33.5t 54t 7 10 0
VLK-II-1M 60t Heavy Striker 0 9 0 3 0 XL 360 DHS Endo Standard Mace 27.5t 48t 7 10 0
VLK-II-2A 60t Heavy Recon and Striker 0 7 0 1 0 LFE 300 DHS Standard Standard None 31.5t 51t 5 8 0
VLK-II-2L 60t Heavy Recon and Striker 4 2 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
VLK-II-2S 60t Heavy Recon and Striker 0 3 2 3 0 LFE 300 DHS Standard Standard Sword 30.5t 48t 5 8 0
VLK-II-3X 60t Arena Charger 0 8 0 2 0 XL 360 DHS Endo Standard Lance

Medium Shield

24.5t 47t 7 10 0
Von Rohrs.png

VON ROHRS

Mech Quirk: Von Rohrs MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Evasive

+2 bonus against being hit


VON-4RH-5 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-6 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-7 65t Modernized Fire Support 0 2 4 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
VON-4RH-9 65t Modernized Fire Support 2 2 3 1 0 XL 325 DHS Standard Standard None 39.5t 55.5t 5 8 0
Warhammer.png

WARHAMMER

Mech Quirk: Warhammer Rugged

70 Structure Points

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Evasive

+2 bonus against being hit


WHM C 2 70t Brawler & Close Assault 0 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-4L 70t Project Phoenix 0 9 1 7 0 XL 280 DHS Standard Stealth None 49t 60t 4 7 0
WHM-6D 70t Brawler & Close Assault 2 6 0 4 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6K 70t Brawler & Close Assault 0 6 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
WHM-6L 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6PA 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Heavy None 41t 60t 4 7 0
WHM-6R 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6Rb 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
WHM-7A 70t Brawler & Close Assault 0 6 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7CS 70t Tukayyid Brawler 0 6 3 2 0 XL 280 DHS Standard Standard None 48t 60t 4 7 0
WHM-7H 70t Brawler & Close Assault 2 4 1 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 0
WHM-7K 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7M 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-7M-DC 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-7S 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-8D 70t Project Phoenix 0 8 1 6 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
WHM-9D 70t Brawler & Close Assault 2 6 0 2 0 XL 350 DHS Endo Standard None 40.5t 63.5t 5 8 0
WHM-9S 70t Brawler & Close Assault 2 4 1 2 0 LFE 280 DHS Standard Standard None 44t 60t 4 7 0
WHM C 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Woden.png

WODEN

Mech Quirk: Woden Easy to Maintain

Easy Refits

Pilot Affinity: Evasive

+2 bonus against being hit


WDN-2Y 60t Heavy FrankenMech 2 2 3 1 0 XL 300 DHS Hybrid Endo Standard None 37.5t 51t 5 8 0
WDN-3Y 60t Heavy FrankenMech 2 3 2 1 0 XL 300 DHS Hybrid Endo Standard None 37.5t 51t 5 8 0
Yeoman.png

YEOMAN

Mech Quirk: Yeoman Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


YMN-6Y 60t Pure Missile Support 0 0 6 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-7Y-AR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Ferro None 42t 54t 4 7 0
YMN-8Y 60t Pure Missile Support 0 4 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-9Y 60t Pure Missile Support 0 2 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-10-OR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Standard None 43.5t 54t 4 7 0


Inner Sphere Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Albatross.png

ALBATROSS

Mech Quirk: Albatross Easy to Maintain

Easy Refits

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ALB-3U 95t Assault Trooper 1 5 2 2 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
ALB-4U 95t Assault Trooper 1 4 2 3 0 XL 380 DHS Standard Ferro None 54t 82.5t 4 7 0
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Annihilator Compact Stabilized Weapon

-3 Recoil with ranged Weapons, Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-1A 100t Juggernaut & Siege Mech 6 6 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1A4 100t Artillery Siege Mech 0 6 4 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1E 100t Juggernaut & Siege Mech 0 12 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1G 100t Juggernaut & Siege Mech 6 2 0 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1X 100t Juggernaut & Siege Mech 6 4 0 3 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-2A 100t Juggernaut & Siege Mech 8 6 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-2G 100t Juggernaut & Siege Mech 8 0 0 0 0 STD 200 SHS Endo Standard None 81.5t 92t 2 3 0
ANH-3A 100t Juggernaut & Siege Mech 8 6 0 2 0 CFE 200 DHS Standard Standard None 68t 83t 2 4 0
Archangel.png

ARCHANGEL

Mech Quirk: Gyro Compact Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Resistant

50% less chance to suffer critical hits


C-ANG-CONDITUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-DEICIO 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-LATERIS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
C-ANG-RAPTUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 4 6 0
Atlas.png

ATLAS

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7 C 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-A 100t Juggernaut & Assault 1 2 6 3 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-C 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-CM 100t Juggernaut & Close Assault 2 3 2 3 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-D 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-D-DC 100t Command 'Mech, Juggernaut & Close Assault 2 2 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-D-H 100t Juggernaut 2 5 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-H2 100t Juggernaut 2 4 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-HT 100t Juggernaut & Close Assault 2 6 2 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-K 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-K-DC 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-R 100t Juggernaut & Close Assault 2 6 3 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-RS 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-S 100t Juggernaut & Close Assault 2 4 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-S2 100t Juggernaut & Close Assault 2 4 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3-DC 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS8-S 100t Juggernaut & Ranged Assault 4 0 4 4 0 LFE 300 DHS Endo Standard None 72.5t 92t 3 5 0
Awesome.png

AWESOME

Mech Quirk: Awesome Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AWS-8Q 80t Heavy Sniper & Defender 0 7 0 1 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8R 80t Heavy Fire Support & Defender 0 3 4 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8T 80t Heavy Fire Support & Defender 0 5 2 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8V 80t Heavy Fire Support & Defender 0 5 2 4 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-9M 80t Heavy Sniper & Defender 0 8 2 2 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
AWS-9Ma 80t Heavy Sniper & Defender 0 7 0 3 0 XL 320 DHS Standard Standard None 46.5t 64t 4 7 0
AWS-9Q 80t Heavy Sniper & Defender 0 8 0 1 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
AWS-10Q 80t Heavy Flanker 0 8 0 1 0 XL 400 DHS Endo Ferro None 38.5t 73t 5 8 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-1E 95t Heavy Brawler & Sniper 1 3 0 1 0 PFE 330 SHS Rugged Primitive None 44t 77.5t 3 5 0
BNC-3E 95t Heavy Brawler & Sniper 3 3 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3EA 95t Heavy Brawler & Sniper 3 4 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3M 95t Heavy Brawler & Sniper 0 8 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3MC 95t Heavy Brawler & Sniper 3 3 0 6 0 STD 380 SHS Standard Standard None 36.5t 82.5t 4 7 0
BNC-3PA 95t Heavy Brawler & Sniper 1 9 1 7 0 JRXL 380 SHS Standard Heavy None 58t 82.5t 4 7 0
BNC-3Q 95t Heavy Brawler & Juggernaut 6 0 0 3 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3S 95t Heavy Brawler & Sniper 1 9 1 7 0 STD 285 SHS Standard Standard None 63t 82.5t 3 5 0
BNC-5S 95t Heavy Brawler & Sniper 1 7 1 5 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
BNC-6S 95t Heavy Brawler & Sniper 6 0 0 3 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-6T 95t Heavy Periphery Brawler 3 6 3 1 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-7S 95t Heavy Brawler & Sniper 2 6 1 3 0 LFE 380 DHS Endo Standard None 48t 87t 4 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1D 85t Heavy Brawler & Close Assault 2 7 0 3 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1G 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1G-DC 85t Command 'Mech, Heavy Brawler, & Close Assault 2 5 1 3 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-1GB 85t Heavy Brawler & Close Assault 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 7 0
BLR-1GBC 85t Heavy Brawler & Close Assault 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 7 0
BLR-1Gc 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-1S 85t Heavy Brawler & Close Assault 0 4 5 2 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-2C 85t Command 'Mech, Heavy Brawler, & Close Assault 0 5 1 4 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3M 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3M-DC 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3S 85t Heavy Brawler & Close Assault 0 6 2 1 0 XL 340 SHS Standard Standard None 53t 73.5t 4 7 0
BLR-4S 85t Heavy Brawler & Close Assault 1 6 1 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
BLR-5K 85t Heavy Brawler & Close Assault 2 3 2 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
BLR-5M 85t Heavy Brawler & Close Assault 1 7 1 2 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-K3 85t Heavy Brawler & Close Assault 0 8 1 3 0 XL 340 DHS Standard Standard None 53t 73.5t 4 7 0
Berserker.png

BERSERKER

Mech Quirk: Berserker Easy to Pilot

+10% Walking Distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BRZ-A3 100t Melee Monster 0 7 0 2 0 XL 400 DHS Endo Standard Hatchet 48.5t 85t 5 7 0
BRZ-B3 100t Melee Monster 0 2 4 2 0 XL 400 DHS Endo Standard Hatchet 48.5t 85t 5 7 0
BRZ-C3 100t Melee Monster 0 7 0 2 0 LFE 400 DHS Endo Standard Hatchet 36.5t 85t 5 8 0
Bull Shark.png

BULL SHARK

Mech Quirk: Bullshark Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


BSK-M3 95t Heavy Brawler 4 4 4 0 0 STD 190 SHS Standard Standard None 73t 82.5t 2 3 0
BSK-M4 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 3 5 0
BSK-M5 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 3 5 0
BSK-M6 95t Heavy Brawler 4 4 4 0 0 LFE 290 SHS Standard Standard None 66t 82.5t 3 5 0
BSK-M7 95t Heavy Brawler 4 4 4 0 0 LFE 300 DHS Standard Reflective None 65t 82.5t 3 5 0
Charger.png

CHARGER

Mech Quirk: Charger Easy to Maintain

Easy Refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CGR-1A1 80t Heavy Scout & Harasser 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1A5 80t Assault & Brawler 2 3 2 2 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1A9 80t Support & Skirmisher 0 5 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1B1 80t Heavy Scout & Harasser 0 6 0 4 0 LFE 400 DHS Endo Heavy Ferro None 27.5t 73t 5 8 0
CGR-1L 80t Heavy Scout & Sniper 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1PA1 80t Heavy Scout & Harasser 0 5 0 5 0 JRXL 400 SHS Standard Standard None 38.5t 69t 5 8 0
CGR-1R1 80t Reinforced Arena Brawler 0 1 0 8 0 LFE 350 DHS Reinforced Standard None 38.5t 67t 4 7 0
CGR-2A2 80t Heavy Scout & Harasser 0 2 5 3 0 STD 400 SHS Standard Ferro None 12.5t 69t 5 8 0
CGR-3K 80t Support & Skirmisher 0 5 1 4 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 0
CGR-4A4 80t Assault & Brawler 2 4 2 0 0 LFE 320 DHS Standard Standard None 46t 69t 4 7 0
CGR-SA5 80t Assault & Brawler 1 5 2 2 0 LFE 320 DHS Endo Standard None 50t 73t 4 7 0
CGR-C 80t Support & Skirmisher 0 4 2 3 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 0
CGR-SB 80t Assault & Brawler 0 5 0 5 0 STD 240 SHS Standard Standard None 54.5t 69t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-5R 95t Heavy Frankenmech 1 5 2 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-5T 95t Heavy Frankenmech 6 5 0 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-6R 95t Heavy Frankenmech 1 2 3 2 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7A 95t Heavy Frankenmech 3 4 0 4 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7R 95t Heavy Frankenmech 1 2 5 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-8R 95t Heavy Frankenmech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

COR-PL 95t Heavy Frankenmech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Crockett.png

CROCKETT

Mech Quirk: Crockett Easy to Pilot

+10% Walking Distance

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Katana Easy to Pilot

+10% Walking Distance

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


CRK-5003-0 85t Training Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-1b 85t Training Mech 2 8 0 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
CRK-5003-3 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-2 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-C 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5003-CM 85t Gifted Assault Mech 1 4 1 4 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
CRK-5004-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Cyclops.png

CYCLOPS

Mech Quirk: Battle Computer

+1 Initiative

Mech Quirk: Cyclops Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


CP-10-HQ 90t Command & Fire Support 0 6 4 0 0 STD 360 SHS Standard Standard None 23t 64t 4 7 0
CP-10-Q 90t Fire Support 0 3 7 1 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z 90t Command & Fire Support 4 6 2 0 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z-DC 90t Command & Fire Support 1 6 2 0 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-11-A 90t Command & Fire Support 3 4 2 0 0 STD 360 SHS Standard Standard None 39t 78t 4 7 0
CP-11-A-DC 90t Command & Fire Support 3 4 2 0 0 STD 360 SHS Standard Standard None 40t 78t 4 7 0
CP-11-C 90t Command & Fire Support 3 4 1 1 0 STD 360 SHS Standard Standard None 39t 78t 4 7 0
CP-11-G 90t Command & Fire Support 2 3 3 0 0 STD 360 DHS Endo Ferro None 44.5t 82.5t 4 7 0
CP-11-H 90t Fire Support 2 2 6 1 0 STD 360 DHS Standard Ferro None 41t 78t 4 7 0
CP-12-K 90t Command & Fire Support 2 4 2 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
CP-13-M 90t Command & Close-Range Firepower 0 5 6 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
Devastator.png

DEVASTATOR

Mech Quirk: Devastator MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


DVS-1D 100t Steel Wall 4 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
DVS-2 100t Steel Wall 4 6 0 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
DVS-2-EC 100t Steel Wall 4 6 0 0 0 XL 300 cDHS Standard Standard None 72.5t 87t 3 5 0
DVS-3 100t Steel Wall 4 5 0 1 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-1A 90t All Around Assault 2 3 0 0 0 PFE 320 SHS Rugged Primitive None 42t 73t 3 5 0
EMP-5A 90t All Around Assault 2 7 0 0 0 STD 270 SHS Standard Standard None 61.5t 79t 3 5 0
EMP-5P 90t All Around Assault 0 8 0 1 0 XL 360 DHS Endo Standard None 59t 83.5t 4 7 0
EMP-6A 90t All Around Assault 2 7 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-6A-EC 90t All Around Assault 2 6 1 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-6M 90t All Around Assault 4 7 0 3 0 LFE 270 DHS Endo Standard None 69.5t 83.5t 3 5 0
EMP-7AIV 90t All Around Assault 0 7 2 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
EMP-7G 90t All Around Assault 6 3 0 2 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 0
Supernova.png

EMPEROR CRAB

Mech Quirk: Emperor Crab Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


MPC-010x 100t Juggernaut & Ranged Assault 4 3 3 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
Ettin.png

ETTIN

Mech Quirk: Dual Cockpit

+20% increased Sensor Range, +20% increased Sight Range, +1 Initiative, +2 Lance Accuracy with Indirect Fire, +4 Injuries resisted, +2 Increased Individual Resolve, Mech Cowl adds 45 Armor to the Head, Bleedout Prevented, Takes the cockpit slot.

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ETT-1N 95t Two-Headed Command Mech 2 5 2 3 0 XL 380 DHS Standard Standard Hatchet 46t 75.5t 7 10 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-5 100t Incredible Direct-Fire Support 6 3 0 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
FNR-5B 100t Incredible Direct-Fire Support 4 5 0 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
FNR-6 100t Incredible Direct-Fire Support 0 5 4 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
Fafnir.png

FAFNIR II

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR2-4 100t Ponderous Death Machine 4 4 0 3 0 STD 300 DHS Standard Ferro Lamellor None 63t 87t 3 5 0
Grand Titan.png

GRAND TITAN

Mech Quirk: Grand Titan Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


T-IT-N10M 100t Fast Juggernaut 0 4 3 3 0 XL 400 DHS Endo Standard None 56.5t 92t 4 7 0
T-IT-N11M 100t Fast Juggernaut 2 5 2 2 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Gunslinger.png

GUNSLINGER

Mech Quirk: Gunslinger Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GUN-1ERD 85t Heavy Sniper 2 6 0 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
GUN-2ERD 85t Heavy Sniper 2 6 0 4 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HTM-26T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
HTM-27T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27U 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27V 80t Heavy Sniper & Defender 0 5 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27W 80t Heavy Sniper & Defender 3 6 3 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27Y 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-28T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
HTM-31K 80t Stealth City Fighter 4 0 0 5 0 STD 240 DHS Standard Stealth None 54.5t 69t 3 5 0
HTM-C 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-CM 80t Heavy Sniper & Defender 0 6 0 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HA1-O 95t Omnimech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OA 95t Omnimech Assault 0 0 0 1 10 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OB 95t Omnimech Assault 0 1 0 0 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OC 95t Omnimech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OR 95t Omnimech Artillery Support 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
Shadow Hawk LAM.png

HECTOR LAM

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HOR-5X 80t Experimental Super-Heavy LAM 4 2 0 2 0 LAM 320 DHS Standard Standard None 30.5t 30.5t 5 7 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-694 90t Ranged Assault & Heavy Cavalry 4 4 0 0 0 LFE 255 DHS Endo Standard None 69.5t 82.5t 2 3 0
HGN-732 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 SHS Standard Ferro None 60.5t 78t 3 5 0
HGN-732B 90t Juggernaut & Heavy Cavalry 2 3 2 3 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
HGN-733 90t Juggernaut & Heavy Cavalry 1 2 4 1 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-733C 90t Juggernaut & Heavy Cavalry 1 2 4 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-733P 90t Juggernaut, Sniper, & Heavy Cavalry 0 4 3 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
HGN-734 90t Ranged Assault & Heavy Cavalry 2 5 2 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
HGN-736 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
HGN-739 90t Ranged Assault & Heavy Cavalry 3 4 3 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
Imp.png

IMP

Mech Quirk: Imp Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


IMP-1A 100t Assault Bruiser 0 7 2 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1B 100t Assault Bruiser 0 8 1 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1C 100t Assault Bruiser 1 8 0 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1X 100t Assault Bruiser 4 3 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-2E 100t Assault Bruiser 0 7 2 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-3E 100t Assault Bruiser 0 8 2 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
IMP-4E 100t Assault Bruiser 0 10 2 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-5E 100t Assault Bruiser 0 6 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Jotunn.png

JOTUNN

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


JTN-4Q 95t Periphery Artillery 4 4 0 2 0 STD 285 DHS Standard Ferro None 61t 81.5t 3 5 0
JTN-5Q 95t Periphery Artillery 0 0 6 4 0 STD 285 DHS Standard Ferro None 61t 81.5t 3 5 0
JTN-6Q 95t Periphery Heavy Brawler 4 3 0 3 0 XL 380 DHS Standard Ferro None 56t 81.5t 4 7 0
Juggernaut.png

JUGGERNAUT

Mech Quirk: Juggernaut Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


JG-R9T1 90t Arena Brawler 0 7 0 20 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T2 90t Arena Brawler 4 8 0 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T3 90t Arena Brawler 2 7 1 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9X1 90t Arena Brawler 0 4 0 10 0 STD 360 DHS Endo Light Ferro None 43.5t 83.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-000 100t Juggernaut & Close Assault 4 4 4 2 0 STD 300 SHS Standard Ferro None 63t 87t 3 5 0
KGC-0000 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
KGC-000b 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
KGC-001 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 SHS Standard Ferro None 72.5t 87t 3 5 0
KGC-002 100t Juggernaut & Close Assault 4 4 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-005 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
KGC-010 100t Experimental Juggernaut 4 2 2 2 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
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LEGACY

Mech Quirk: Legacy Stabilized Weapons

-3 Recoil with ranged Weapons

Mech Quirk: Rising Star Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Nimble

15% more jumping distance


LGC-01 80t Assault Brawler 4 3 1 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 0
LGC-02 80t Assault Brawler 0 5 3 3 0 STD 240 DHS Endo Standard None 58.5t 73t 3 5 0
RSR-01 80t Failed SLDF Brawler 4 3 1 3 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
Longbow.png

LONGBOW

Mech Quirk: Longbow Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Longbow Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LGB-0C 85t Hail of Missiles 0 2 2 1 0 PFE 300 SHS Rugged Primitive None 40.5t 68.5t 3 5 0
LGB-0H 85t Hail of Missiles 0 2 26 0 0 STD 340 DHS Standard Standard None 41.5t 73.5t 4 7 0
LGB-0W 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-0W2 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-7Q 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-7V 85t Hail of Missiles 0 8 4 0 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-8C 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-8Q 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
LGB-10C 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-12C 85t Hail of Missiles 0 0 6 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-13NAIS 85t Project Phoenix 6 2 0 3 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
Mackie.png

MACKIE

Mech Quirk: Mackie Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-5S 100t The Actual First Battlemech 1 2 0 0 0 PFE 340 SHS Rugged Primitive None 42.5t 82t 3 5 0
MSK-6S 100t The First Battlemech 1 3 0 0 0 PFE 340 SHS Rugged Primitive None 42.5t 82t 3 5 0
MSK-7A 100t The First Battlemech 2 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-7S 100t The First Battlemech 2 3 0 0 0 PFE 300 SHS Rugged Primitive None 54t 82t 3 5 0
MSK-8B 100t The First Battlemech 3 4 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9F 100t The First Battlemech 0 5 2 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-9H 100t The First Battlemech 3 4 1 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9H Prime 100t The First Battlemech... with a twist! 0 2 0 0 10 STD 300 DHS Endo Standard None 65.5t N/A 3 5 0
MSK-10J 100t The First Battlemech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-11R 100t The First Battlemech 2 6 0 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-12S 100t The First Battlemech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-4A 100t Sniper & Ranged Assault 0 9 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4B 100t Sniper & Ranged Assault 6 5 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4HB 100t Rocket Brawler 0 4 9 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MAD-4S 100t Sniper & Ranged Assault 3 5 0 2 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
MAD-5A 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
MAD-5B 100t Sniper & Ranged Assault 3 7 0 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MAD-5C 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
MAD-5J 100t Sniper & Ranged Assault 4 0 4 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
MAD-5W 100t Mobile Close Quarters Assault 0 10 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
MAD-6S 100t Heavy Knife-Fighter 2 5 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
MAD-7H 100t Clantech Refit 2 5 2 0 0 cXL 300 DHS Standard Ferro None 72.5t 87t 3 5 0
Matar.png

MATAR

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SAM-RS 110t Slow Juggernaut 4 8 0 9 0 STD 220 DHS Standard Standard None 83t 96t 2 3 0
Mauler.png

MAULER

Mech Quirk: Linesman Stabilized Weapon

-4 Recoil with ranged Weapons

Mech Quirk: Mauler Stabilized Weapon

-4 Recoil with ranged Weapons

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


LMN-1PT 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
MAL-1R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-2K 90t Juggernaut & Heavy Cavalry 0 4 8 0 0 CFE 270 DHS Endo Standard None 57.5t 82.5t 4 6 0
MAL-2R 90t Juggernaut & Heavy Cavalry 4 4 2 0 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
MAL-3R 90t Juggernaut & Heavy Cavalry 4 0 4 1 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-3S 90t Mobile Artillery 4 6 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
MAL-4R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 0
MAL-5C 90t Juggernaut & Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 67.5t 78t 3 5 0
MAL-C 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Monster.png

MONSTER

Mech Quirk: Monster Hardened Cockpit

+3 Injuries resisted, Mech Cowl adds 45 Armor to the Head, Takes the cockpit slot.

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNST-3R 150t Superheavy Prototype 4 2 6 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
Naginata.png

NAGINATA

Mech Quirk: Naginata Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

NG-C3A 95t Command and Fire Support 0 2 5 5 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
NG-C3B 95t Command and Fire Support 0 3 4 6 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
NG-C3C 95t Command and Fire Support 0 2 5 5 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-7J 95t Heavy Brawler 6 4 0 1 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
NSR-9FC 95t Heavy Sniper 4 6 0 0 0 XL 380 DHS Standard Standard None 55t 82.5t 4 7 0
NSR-9J 95t Heavy Sniper 4 5 3 1 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-9SS 95t Heavy Brawler 4 5 0 3 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-10CS 95t C3 Network Master 2 2 2 2 0 XL 285 DHS Standard Standard None 67t 79.5t 3 5 0
NSR-10K 95t Heavy Brawler 0 0 5 5 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Omega.png

OMEGA

Mech Quirk: Omega Command Mech

+2 Initiative, Takes the lower sensor slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHP-X4 150t Superheavy Prototype 9 4 0 1 0 XL 300 DHS Standard Standard None 119.5t 132t 2 3 0
Pulverizer.png

PULVERIZER

Mech Quirk: Pulverizer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


PUL-2V 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-3R 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-4L 90t Melee Brawler 0 3 3 3 0 LFE 360 DHS Endo Standard Retractable Blade 44.5t 77.5t 4 7 0
PUL-4W 90t Melee Brawler 0 4 1 4 0 STD 360 DHS Endo Ferro Hatchet 36.5t 76.5t 4 7 0
PUL-5A 90t Point-Blank Brawler 3 2 0 5 0 LFE 360 DHS Endo Standard None 53.5t 82.5t 4 7 0
Rampage.png

RAMPAGE

Mech Quirk: Rampage Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RMP-2G 85t Heavy Brawler & Close Assault 1 7 1 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
RMP-4G 85t Heavy Brawler & Close Assault 2 7 0 2 0 XL 340 DHS Endo Standard None 60t 77.5t 4 7 0
RMP-5G 85t Heavy Brawler & Close Assault 1 5 4 2 0 XL 340 DHS Endo Standard None 57t 77.5t 4 7 0

RED CORSAIR

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1G-RC 85t Pirate Clan Mech 0 7 0 2 0 cXL 340 cDHS Clan Endo Standard None 57t 77.5t 4 7 0
Rifleman.png

RIFLEMAN II

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-3N-2 80t Anti-Aircraft & Direct-Fire Support 4 6 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Rifleman III.png

RIFLEMAN III

Mech Quirk: Rifleman III MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RF2-A 90t Ambush Sniper 8 0 0 0 0 XL 180 SHS Standard Standard None 72.5t 78t 2 3 0
RF2-B 90t Ambush Sniper 0 10 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
RF2-L 90t Ambush Sniper 10 0 0 0 0 XL 180 SHS Standard Standard None 72.5t 78t 2 3 0
Salamander.png

SALAMANDER

Mech Quirk: Salamander Improved Sensors

Takes the upper sensor slot. +15% increased Sensor Range +20% increased Sight Range

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


PPR-5S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
PPR-5T 80t Heavy Fire Support 0 0 6 2 0 XL 400 DHS Endo Standard None 42.5t 73t 5 8 0
PPR-6S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-6T 80t Heavy Fire Support 0 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-7S 80t Heavy Fire Support 0 2 6 0 0 LFE 320 DHS Endo Standard None 52t 73t 4 7 0
Schwerer Gustav.png

SCHWERER GUSTAV

Mech Quirk: Schwerer Gustav Hyper-Extending Actuators

+8 Accuracy

Mech Quirk: Schwerer Gustav FrankenMech

Takes the lower life support slot. +1 Initiative

Pilot Affinity: Command Unit

Gains +1 initiative


SG-1X 100t One-Off FrankenMech 5 5 0 0 0 XL 400 DHS Hybrid Endo Standard None 38.5t 78t 4 7 0
Seraph.png

SERAPH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


H-SER-O-CONDITUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 56t N/A 3 5 0
H-SER-O-DEICIO 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 56t N/A 3 5 0
H-SER-O-LATERIS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 cDHS Standard Standard Retractable Blade 56t N/A 3 5 0
H-SER-O-RAPTUS 85t Middle-Weight Assault 0 0 0 0 10 LFE 255 DHS Standard Standard Retractable Blade 56t N/A 3 5 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-1A 95t Fast Cavalry Assault 0 8 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1B 95t Fast Cavalry Assault 0 5 4 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1C 95t Fast Cavalry Assault 0 8 2 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1CC 95t Fast Cavalry Assault 0 10 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-2D 95t Fast Cavalry Assault 0 2 4 3 0 XL 380 DHS Standard Standard None 55t 82.5t 4 7 0
SRC-2K 95t Fast Cavalry Assault 2 6 0 4 0 XL 380 DHS Standard Standard Sword 53t 77.5t 4 7 0
SRC-2L 95t Fast Cavalry Assault 0 8 0 3 0 XL 380 DHS Standard Ferro None 53t 82.5t 4 7 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3F 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3Fb 85t Juggernaut & Ranged Assault 0 6 2 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3H 85t Juggernaut & Heavy Fire Support 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-3PA 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-4N 85t Juggernaut & Ranged Assault 0 8 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
STK-5M 85t Juggernaut & Ranged Assault 0 6 5 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-6M 85t Juggernaut & Ranged Assault 0 7 2 4 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-7D 85t Juggernaut & Ranged Assault 0 6 4 1 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
STK-7L 85t Juggernaut & Ranged Assault 2 0 7 1 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
STK-8S 85t Juggernaut & Ranged Assault 1 6 0 1 0 LFE 255 DHS Standard Standard None 60.5t 73.5t 3 5 0
STK-8X 85t Juggernaut & Ranged Assault 1 4 2 3 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Behemoth Barrel Fist

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Command Unit

Gains +1 initiative


BHN-6H 100t Unique Juggernaut 4 4 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
Sunder.png

SUNDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SD1-O 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OA 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OB 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OC 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OD 90t First-Gen Assault Omni 0 0 0 0 8 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-OR 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
Templar.png

TEMPLAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


TLR1-O 85t Brawler & Close Assault 0 1 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OA 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OB 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OC 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OD 85t Sniper & Ranged Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OE 85t Brawler & Close Assault 0 0 0 0 12 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OF 85t Brawler & Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 56.5t N/A 4 7 0
TLR1-OS 85t Brawler & Close Assault 0 0 0 0 14 XL 340 DHS Endo Standard Sword 52t N/A 4 7 0
Thug.png

THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-10E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
THG-11C 80t Stealth Zombie 2 4 5 0 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
THG-11E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-11Eb 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-12E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-12K 80t Heavy Zombie Mech 0 4 4 2 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-13K 80t Specialist Sniper 0 8 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Thunder Hawk Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


TDK-7KMA 100t Ranged Assault 4 4 3 1 0 XL 300 DHS Standard Standard None 74.5t 87t 3 5 0
TDK-7S 100t Ranged Assault 6 4 0 1 0 LFE 300 SHS Standard Standard None 69.5t 87t 3 5 0
TDK-7X 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
TDK-7Y 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
Titan.png

TITAN

Mech Quirk: Titan Reinforcement

50% Resistance against Critical Hits

Pilot Affinity: Resistant

50% less chance to suffer critical hits


TI-1A 100t Prototyped Juggernaut 0 8 5 0 0 STD 300 SHS Reinforced Standard None 63t 87t 3 5 0
TI-1G 100t Upgraded Juggernaut 4 4 0 4 0 XL 300 DHS Reinforced Standard None 72.5t 87t 3 5 0
TI-1M 100t Tip of the Spear 0 2 7 0 0 STD 300 DHS Reinforced Standard None 63t 87t 3 5 0
TI-1T 100t Melee Juggernaut 0 8 0 3 0 LFE 300 DHS Reinforced Standard None 67.5t 87t 3 5 0
TI-2P 100t Updated Juggernaut 0 6 5 1 0 STD 300 DHS Reinforced Standard None 63t 87t 3 5 0
Vanquisher.png

VANQUISHER

Mech Quirk: Vanquisher Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VQR-2A 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
VQR-2B 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-9A 80t Heavy Cavalry 2 3 1 5 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9A1 80t Heavy Cavalry 3 2 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9B 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-9D 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
VTR-9K 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
VTR-9PA 80t Heavy Cavalry 3 2 2 1 0 JRXL 320 SHS Standard Standard None 53.5t 69t 4 7 0
VTR-9S 80t Heavy Cavalry & Close Assault 2 2 3 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-10D 80t Heavy Cavalry 3 2 2 1 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
VTR-10L 80t Heavy Cavalry 3 3 2 4 0 STD 320 DHS Endo Stealth None 46.5t 73t 4 7 0
VTR-10S 80t Heavy Cavalry 3 2 2 2 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
VTR-11D 80t Heavy Cavalry 3 3 2 3 0 LFE 320 DHS Endo Standard None 50t 73t 4 7 0
VTR-12R 80t Heavy Cavalry 2 4 4 3 0 STD 330 DHS Composite Ferro None 42.5t 73t 4 7 0
VTR C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
VTR-C 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
Viking.png

VIKING

Mech Quirk: Viking Easy to Maintain

Easy Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


VKG-2F 90t Heavy Fire Support 0 0 6 6 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 0
VKG-2G 90t Heavy Fire Support 4 5 0 0 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 0
VKG-2M 90t Heavy Fire Support 0 0 8 4 0 STD 270 DHS Standard Standard None 60.5t 78t 3 5 0
Xerxes.png

XERXES

Mech Quirk: Xerxes Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


XER-4S 130t Superheavy Missile Boat 2 0 8 1 0 XL 300 DHS Standard Standard None 99.5t 114t 2 3 0
Ymir.png

YMIR

Mech Quirk: Ymir Easy to Pilot

+10% Walking Distance

Mech Quirk: Ymir Rugged Structure

+50% Structure Points, 50% Resistance against Critical Hits

Mech Quirk: Primitive Cockpit

-40% increased Sensor Range, -20% increased Sight Range, +2 Injuries resisted, Cockpit lacks Ejection system, Takes the cockpit slot.

Mech Quirk: Primitive


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


BWP-2B 90t Early Assault Cavalry 1 1 6 1 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-2E 90t Early Assault Cavalry 0 2 4 2 0 STD 360 SHS Standard Standard None 37t 78t 5 7 0
BWP-3A 90t Early Assault Cavalry 0 3 4 2 0 STD 360 DHS Standard Standard None 37t 78t 5 7 0
BWP-X1 90t Early Assault Cavalry 1 1 6 3 0 PFE 320 SHS Rugged Primitive None 40t 73t 3 5 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-3SK 80t Fire Support & Ranged Assault 2 3 2 1 0 STD 320 SHS Standard Light None 40.5t 69t 5 7 0
ZEU-5S 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 DHS Standard Standard None 42.5t 69t 5 7 0
ZEU-5T 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-6A 80t Fire Support & Ranged Assault 0 5 3 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6PA 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S 80t Fire Support & Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S-DC 80t Fire Support & Ranged Assault 2 4 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6T 80t Fire Support & Ranged Assault 0 7 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6Y 80t Fire Support & Ranged Assault 2 2 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-8T 80t Fire Support & Ranged Assault 2 2 2 3 0 LFE 320 DHS Endo Standard None 50t 73t 5 7 0
ZEU-9S 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 40.5t 69t 5 7 0
ZEU-9S2 80t Fire Support & Ranged Assault 2 3 2 2 0 XL 320 DHS Standard Ferro None 51.5t 69t 5 7 0
ZEU-9S-DC 80t Fire Support & Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 40.5t 69t 5 7 0
ZEU-9T 80t Fire Support & Ranged Assault 0 5 2 3 0 LFE 320 DHS Standard Ferro None 46t 69t 5 7 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-9WD 80t Prototype Fire Support & Ranged Assault 2 6 0 2 0 LFE 320 DHS Standard Light Ferro None 46t 69t 5 7 0
ZEU-X 80t Prototype Fire Support & Ranged Assault 2 3 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 9 0
ZEU-X-X 80t Prototype Fire Support & Ranged Assault 2 2 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 6 9 0


Clan Mechs

Clan Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


ADR-A 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-B 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-C 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-D 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-E 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-H 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
ADR-PRIME 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ACH-A 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-B 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-C 30t Light Line Mech 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-D 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-H 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
ACH-Prime 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
Cephalus.png

CEPHALUS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


CEP-1 25t Prototype Turned Skirmisher 0 0 4 0 3 cXXL 150 cDHS Composite Clan Ferro None 13.5t N/A 7 11 0
CEP-A 25t Dedicated E-War Platform 0 0 0 0 5 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-B 25t Dedicated E-War Platform 0 0 0 0 7 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-C 25t Dedicated E-War Platform 0 0 0 0 5 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-D 25t Dedicated E-War Platform 0 0 0 0 6 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-PRIME 25t Dedicated E-War Platform 0 0 0 0 9 cXXL 150 cDHS Clan Endo Clan Ferro None 14.5t N/A 7 11 0
CEP-Proto 25t Experimental E-War Prototype 0 0 0 4 3 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 11 0
Cougar.png

COUGAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


COU-A 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-B 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-C 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-D 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-E 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-H 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
COU-PRIME 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
Falcon.png

FALCON

Mech Quirk: Clan Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


DRF-C 30t Light Raider 0 3 0 4 0 cXL 210 cDHS Endo Standard None 18t 25.5t 8 13 0
Fire Moth.png

FIRE MOTH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


FM-A 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-B 20t Super-Fast Scout 0 0 0 1 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-C 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-D 20t Super-Fast Scout 0 0 0 0 6 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-E 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-H 20t Super-Fast Scout 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
FM-PRIME 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


FFL-C 30t Assault Scout 0 4 2 5 0 STD 150 cDHS Clan Endo Standard None 18t 25.5t 6 9 0
Howler.png

HOWLER

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


HOW-1 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
HOW-2 20t Second-Line Support 0 0 4 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 11 0
HOW-3 20t Second-Line Support 0 3 0 1 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 11 0
HOW-4 20t Second-Line Support 0 0 3 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
HOW-5 20t Second-Line Support 0 6 0 1 0 STD 140 cDHS Clan Endo Clan Ferro None 9t 16t 8 13 0
Incubus.png

INCUBUS

Mech Quirk: Clan Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


INC-1 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-2 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-3 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-4 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-5 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-6 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-7 30t Second Line Garrison 1 4 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
INC-8 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


JR7-IIC-2 35t Second-Line Skirmisher 0 2 2 2 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-3 35t Second-Line Skirmisher 0 0 2 4 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-4 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
JR7-IIC-1 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 17 0
Kit Fox.png

KIT FOX

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


KFX-A 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-B 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-C 30t Light Skirmisher 0 0 0 5 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-D 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-E 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-G 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-H 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-J 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-P 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-PRIME 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-S 30t Light Skirmisher 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
KFX-W 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


LCT-IIC-1 25t Light Striker 0 1 0 8 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-2 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-3 25t Light Striker 0 2 0 4 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-4 25t Light Striker 0 1 0 6 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
LCT-IIC-5 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 15 0
Mist Lynx.png

MIST LYNX

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


MLX-A 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-B 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-C 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-D 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-E 25t Light Workhorse 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-H 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-P 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
MLX-PRIME 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 13 0
Mongoose.png

MONGOOSE

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


MON C2 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 10 15 0
MON C 25t Light Striker & Scout 0 3 0 4 0 cXL 200 cDHS Clan Endo Clan Ferro None 14t 20.5t 10 15 0
Piranha.png

PIRANHA

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


PIR-1 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
PIR-2 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
Reptar.png

REPTAR

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


CZD-1 35t Clan MilitiaMech 2 2 0 2 0 STD 175 SHS Clan Endo Clan Standard None 21t 30t 8 13 0
Stinger.png

STINGER

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


STG C 2 20t Light Scout 0 3 0 4 0 STD 120 SHS Clan Endo Standard None 10t 16t 7 11 0
STG C 20t Light Scout 0 2 0 5 0 STD 120 SHS Clan Endo Standard None 10t 16t 7 11 0
UrbanMech.png

URBANMECH

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


UM-IIC 30t Yes, Even The Clans Use It 4 2 0 2 0 STD 90 SHS Standard Standard None 20t 24t 3 5 0


Clan Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan Quirk


Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ACW-1 40t Scout & Harasser 0 0 9 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-2 40t Scout & Harasser 0 1 7 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 13 0
ACW-A 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 26t N/A 7 11 0
ACW-Prime 40t Omni Scout 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 26t N/A 7 11 0
Black Lanner.png

BLACK LANNER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


BKL-A 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-B 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-C 55t Front-Line Recon 0 0 0 0 7 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-D 55t Front-Line Recon 0 0 0 0 11 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-E 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-H 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
BKL-PRIME 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
Clint.png

CLINT

Mech Quirk: Clan Quirk


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


CLNT-IIC 40t Light Brawler 2 3 0 1 0 cXL 240 SHS Clan Endo Standard None 26t 35t 7 11 0
Conjurer.png

CONJURER

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


WVR-IIC-2 50t Not-Named Mech 0 2 2 2 0 cXL 350 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 8 13 0
WVR-IIC-3 50t Not-Named Mech 0 5 0 1 0 STD 300 cDHS Clan Endo Clan Ferro None 20.5t 44.5t 7 11 0
WVR-IIC-4 50t Not-Named Mech 0 5 2 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
WVR-IIC-5 50t Not-Named Mech 0 2 4 1 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
WVR-IIC-7 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
WVR-IIC 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
Mercury II.png

COYOTL

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


CTY-A 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
CTY-B 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
CTY-PRIME 40t The First OmniMech 0 0 0 0 6 cXL 280 cDHS Clan Endo Clan Standard None 24t N/A 8 12 0
Fox.png

FOX

Mech Quirk: Fox MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


CS-1 50t Early Clan Mech 0 3 4 4 0 cXL 300 DHS Clan Endo Standard None 32t 44.5t 7 10 0
Grendel.png

GRENDEL

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GRD-A 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-B 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-C 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-D 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-E 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
GRD-Prime 45t Recon and Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
Hammerhead.png

HAMMERHEAD

Mech Quirk: Clan Quirk


Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


HHD-1 45t Shock Trooper 0 3 2 1 0 cXL 270 cDHS Clan Endo Hardened None 29t 39.5t 6 9 0
Hellhound.png

HELLHOUND

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


HLH-1 50t Second-Line Trooper 2 3 1 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
HLH-2 50t Second-Line Trooper 2 2 2 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 31t 44.5t 7 11 0
HLH-6 50t Second-Line Trooper 0 5 1 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
HLH-7 50t Second-Line Trooper 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 11 0
HLH-P 50t Second-Line Trooper 2 3 1 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 35t 44.5t 6 9 0
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HBK-IIC-2 50t Last Gasp Brawler 0 6 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-3 50t Last Gasp Brawler 0 3 4 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-6 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC-10 50t Last Gasp Brawler 4 4 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
HBK-IIC 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
Huntsman.png

HUNTSMAN

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HMN-A 50t Flexible Front-Line Omnimech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-B 50t Flexible Front-Line Omnimech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-C 50t Flexible Front-Line Omnimech 0 0 0 0 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-D 50t Flexible Front-Line Omnimech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-H 50t Flexible Front-Line Omnimech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
HMN-PRIME 50t Flexible Front-Line Omnimech 0 0 0 2 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
Ice Ferret.png

ICE FERRET

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


IFR-A 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-B 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-C 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-D 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-E 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-H 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
IFR-PRIME 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
Kintaro.png

KINTARO

Mech Quirk: Clan Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


NAJA C 55t Skirmisher and Assassin 0 3 5 1 0 cXL 275 cDHS Standard Clan Standard None 34.5t 46.5t 6 9 0
Lynx.png

LYNX

Mech Quirk: Clan Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX C 55t Raider & Striker 0 6 0 1 0 cXL 275 cDHS Endo Clan Ferro None 37t 49t 6 9 0
Medusa.png

MEDUSA

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MED-1 50t Search-and-Destroy 0 3 3 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
MED-2 50t Search-and-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
MED-3 50t Search-and-Destroy 1 3 2 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
MED-4 50t Search-and-Destroy 0 1 7 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
MED-5 50t Search-and-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 11 0
Mercury II.png

MERCURY II

Mech Quirk: Mercury II Narrow Profile

+1 Defense against being hit

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


MCY-100 40t Not-Named Mech 0 4 0 6 0 XL 280 DHS Standard Ferro None 22t 33t 8 12 0
Crab.png

NIGHT CHANTER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NCH-A 45t Early OmniMech 0 0 0 2 5 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 9 0
NHC-Prime 45t Early OmniMech 0 0 0 1 6 STD 225 cDHS Standard Clan Ferro None 24.5t N/A 6 9 0
Nova.png

NOVA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NVA-A 50t Medium Workhorse 0 0 0 0 13 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-B 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-C 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-D 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-E 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-H 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-Prime 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
NVA-S 50t Medium Workhorse 0 0 0 0 11 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
Phantom.png

PHANTOM

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


PHN-A 40t Harrasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-B 40t Harrasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-C 40t Harrasser 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-D 40t Harrasser 0 0 0 0 5 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-E 40t Harrasser 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-H 40t Harrasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
PHN-Prime 40t Harrasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 17 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


PXH C 45t Scout & Skirmisher 2 2 0 3 0 cXL 270 cDHS Clan Endo Standard None 29t 39.5t 7 11 0
Septicemia.png

SEPTICEMIA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


SPT-1 55t Garrison Cluster Duelist 0 0 4 1 4 cXL 275 cDHS Clan Endo Clan Standard None 33t N/A 6 9 0
SPT-A 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-B 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-C 55t Cavalry OmniMech 0 0 0 0 8 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-D 55t Cavalry OmniMech 0 0 0 0 7 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-PRIME 55t Cavalry OmniMech 0 0 0 0 7 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-Proto 55t Experimental DFA Platform 0 2 0 1 4 cXL 275 cDHS Clan Endo Clan Ferro None 33t N/A 6 9 0
SPT-TC 55t Gladiator 0 5 0 0 6 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
SPT-TX 55t Gladiator 0 0 2 1 6 cXL 275 cDHS Clan Endo Clan Standard None 37t N/A 6 9 0
Shadow Cat.png

SHADOW CAT

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


SHC-A 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-B 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-C 45t Recon in Force 0 0 0 0 7 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-M 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-Prime 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
SHC-S 45t Recon in Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
Stag.png

STAG

Mech Quirk: Stag Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

STG-14G 45t Not-Named Mech 0 5 2 3 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
STG-24G 45t Not-Named Mech 0 8 0 4 0 XL 315 DHS Endo Ferro None 22.5t 39.5t 8 12 0
Stormcrow.png

STORMCROW

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


SCR-A 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-B 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-C 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-D 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-E 55t Second-Generation Omnimech 0 0 0 0 9 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-H 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-I 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-P 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-Prime 55t Second-Generation Omnimech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VGL-1 55t Garrison Duelist 0 4 2 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 0
VGL-2 55t Garrison Duelist 1 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
VGL-3 55t Garrison Duelist 0 5 4 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 29.5t 49t 7 11 0
VGL-4 55t Garrison Duelist 0 4 2 3 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 11 0
VGL-5 55t Garrison Duelist 0 4 1 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
VGL-6 55t Garrison Duelist 2 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t 49t 7 11 0
Viper.png

VIPER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


VPR-A 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 14.5t N/A 10 15 0
VPR-B 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-C 40t Harrasser 0 0 0 0 9 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-D 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-E 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-H 40t Harrasser 0 0 0 0 7 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
VPR-Prime 40t Harrasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
Wyvern.png

WYVERN

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


WVE-IIC 45t Second-Line Support 0 3 2 5 0 STD 180 cDHS Clan Endo Clan Standard None 30.5t 39.5t 5 7 0


Clan Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Black Python.png

BLACK PYTHON

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


BP-1 75t Striker 0 8 0 6 0 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t 68t 6 9 0
BP-2 75t Striker 2 2 0 7 0 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t 68t 6 9 0
BP-5 75t Striker 4 4 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 0
BP-5A 75t Striker 3 2 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 43.5t 68t 6 9 0
Champion.png

CHAMPION

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


CHP C 60t Refit Striker 3 4 3 3 0 cXL 300 cDHS Standard Clan Ferro None 38.5t 51t 6 9 0
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EBJ-A 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-B 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-C 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-D 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-H 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-Prime 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-S 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 42.5t N/A 6 9 0
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GLS-1 60t Formidable AA Platform 4 2 0 2 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-2 60t Formidable AA Platform 0 6 0 3 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-3 60t Formidable AA Platform 0 9 0 0 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HBR-A 65t Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-B 65t Heavy Cavalry 0 0 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-C 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-F 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-H 65t Heavy Cavalry 0 0 0 2 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-J 65t Heavy Cavalry 0 0 0 1 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-P 65t Heavy Cavalry 4 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-Prime 65t Heavy Cavalry 0 0 0 5 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HLF-1 60t Heavy Laser Testbed 0 5 3 2 0 STD 240 cDHS Standard Clan Ferro None 36.5t 51t 5 7 0
HLF-2 60t Heavy Laser Testbed 0 5 3 2 0 cXL 300 cDHS Standard Clan Ferro None 36.5t 51t 6 9 0
Lancelot.png

LANCELOT

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


C 2 60t Fast Response Fire Support 0 4 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
C 60t Fast Response Fire Support 0 5 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
Linebacker.png

LINEBACKER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LBK-A 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-B 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-C 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-D 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-E 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-H 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
LBK-PRIME 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
Lupus.png

LUPUS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


LUPUS-A 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 32t N/A 6 9 0
LUPUS-B 60t Early Omnimech 0 0 0 0 9 STD 300 cDHS Clan Endo Clan Ferro None 32t N/A 6 9 0
LUPUS-PRIME 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-A 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-B 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-C 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-D 60t Flanking Support 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-DD 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-H 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-Prime 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Minsk.png

MINSK

Mech Quirk: Clan Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNK-101 70t Heavy Defender 2 0 3 4 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
MNK-102 70t Heavy Defender 2 0 3 6 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
Night Gyr.png

NIGHT GYR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTG-A 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-B 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-C 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-D 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-E 75t Fire Support 0 0 1 0 10 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-H 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-L 75t Fire Support 0 1 0 0 6 cXL 300 LDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
NTG-PRIME 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
Nova Cat.png

NOVA CAT

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


NCT-A 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-B 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-C 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-D 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-E 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-M 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-Prime 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


RFL-IIC-2 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 0
RFL-IIC-3 65t Stand-Off Sniper 2 4 0 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 0
RFL-IIC-4 65t Stand-Off Sniper 0 4 2 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 0
RFL-IIC 65t Stand-Off Sniper 0 6 0 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 0
RFL-IIC-P 65t Periphery Sniper 6 0 0 1 0 JRXL 300 SHS Clan Endo Heavy None 46t 58.5t 5 7 0
RFL-IIC-X 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 0
Sidewinder.png

SIDEWINDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


SW-A 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-B 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-C 75t Unusual Omnimech 0 0 0 0 10 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-E 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-H 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-HH 75t Unusual Omnimech 0 0 0 0 9 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0
SW-PRIME 75t Unusual Omnimech 0 0 0 0 8 cXL 300 cDHS Clan Endo Clan Ferro None 46.5t N/A 5 7 0

SKÖLL

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


ON1-IIC 75t Honor for General Kerensky 2 3 3 0 0 STD 300 cDHS Clan Endo Clan Ferro None 44t 68t 5 7 0
Black Knight.png

SPIRIT WALKER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


SWK-A 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5t N/A 5 7 0
SWK-Prime 75t Early OmniMech 0 0 0 0 9 STD 300 cDHS Standard Standard None 37.5t N/A 5 7 0
Summoner.png

SUMMONER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SMN-A 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-B 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-C 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-D 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-E 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-F 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-H 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-M 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
SMN-PRIME 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
Sun Spider.png

SUN SPIDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SNS-A 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-B 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-C 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-D 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-PRIME 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


TDR C 2 65t Heavy Skirmisher & Brawler 0 5 1 5 0 STD 260 cDHS Standard Standard None 39t 55.5t 5 7 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


TW-A 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-B 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-C 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-D 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-E 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-H 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-N 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-PRIME 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-S 75t Iconic Omnimech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-X 75t Iconic Omnimech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Vision Quest.png

VISION QUEST

Mech Quirk: Clan Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


VQ-1NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-1S 60t Symbolism In Motion 1 1 4 2 0 cXL 300 cDHS Clan Endo Ferro None 41.5t 54t 5 8 0
VQ-2NC 60t Symbolism In Motion 2 2 0 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
VQ-3NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
Warhammer.png

WARHAMMER

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


WHM C 3 70t Brawler & Close Assault 0 6 2 2 0 cXL 280 cDHS Clan Endo Clan Standard None 51.5t 63.5t 5 7 0


Clan Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH C 100t Juggernaut & Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 68t 92t 3 5 0
ANH-GAUSS 100t Juggernaut & Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5t 92t 2 3 0
Atlas.png

ATLAS

Mech Quirk: Clan Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7 C 2 100t Juggernaut & Close Assault 2 5 1 2 0 STD 300 cDHS Standard Standard None 63t 87t 3 5 0
AS7 C 3 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 cDHS Standard Standard None 63t 87t 3 5 0
Bane.png

BANE

Mech Quirk: Clan Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BNE-1 100t Withering Fire-Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 74.5t 87t 3 5 0
BNE-2 100t Withering Fire-Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 74.5t 87t 3 5 0
BNE-3 100t Withering Fire-Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BAS-A 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-B 90t Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-C 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-D 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-PRIME 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


DW-A 100t Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-B 100t Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-DS 100t Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-H 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-PRIME 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-S 100t Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-W 100t Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-X 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


EXE-A 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-B 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-C 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-D 95t Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-E 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-H 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
EXE-PRIME 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
Gargoyle.png

GARGOYLE

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


GAR-A 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-B 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-C 80t Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-D 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-E 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-H 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-PRIME 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-1 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
HGN-IIC-4 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
Hyperion.png

HYPERION

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-1 125t Experimental Juggernaut 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 92.5t 3 5 0
Iron Cheetah.png

IRON CHEETAH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


IC-A 100t Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-B 100t Last-Ditch Juggernaut 0 0 0 0 11 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-C 100t Last-Ditch Juggernaut 0 0 0 0 13 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-D 100t Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
IC-PRIME 100t Last-Ditch Juggernaut 0 0 0 0 10 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t N/A 5 7 0
Kingfisher.png

KINGFISHER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


KNG-A 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-B 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-C 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-D 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-E 90t Front-Line Assault 0 0 0 0 9 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-H 90t Front-Line Assault 0 0 0 0 10 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-Prime 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-1 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-2 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-4 100t Assault Cavalry 2 5 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
KDK-5 100t Assault Cavalry 4 11 0 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-1 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
MCII-7 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-2 85t Second-Line Assault 0 5 0 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-3 85t Second-Line Assault 0 4 2 3 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-8 85t Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC-9 85t Second-Line Assault 0 5 2 2 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
MAD-IIC 85t Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 43.5t 77.5t 5 7 0
Naga.png

NAGA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


NGA-A 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-B 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-C 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-D 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
NGA-PRIME 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 9 0
Osteon.png

OSTEON

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


EON-1 85t Experimenting Platform 2 2 0 0 6 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
EON-A 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-B 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-C 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-D 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-PRIME 85t Heavy Damage Tank 0 0 0 0 9 cXL 340 cDHS Clan Endo Clan Standard None 57t N/A 4 7 0
EON-Proto 85t Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
Pulverizer.png

PULVERIZER

Mech Quirk: Clan Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


PUL C 90t Command & Control 0 6 1 0 0 STD 360 cDHS Clan Endo Clan Ferro None 41.5t 82.5t 5 7 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Clan Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-IIC 95t Fast Cavalry Assault 0 4 4 1 0 cXL 380 cDHS Standard Standard None 53t 82.5t 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


STR-1 100t Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
STR-2 100t Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-3 100t Incredible Assault 0 4 2 3 0 cXL 300 cDHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-4 100t Incredible Assault 2 4 4 4 0 cXL 300 SHS Standard Clan Standard None 72.5t 87t 3 5 0
STR-5 100t Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 54.5t 87t 5 7 0
STR-6 100t Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 50.5t 87t 5 7 0
STR-7 100t Incredible Assault 0 9 0 1 0 STD 300 cDHS Standard Clan Standard None 63t 87t 3 5 0
Scylla.png

STORM GIANT

Mech Quirk: Clan Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SCY-1 100t Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t 92t 5 7 0
STM-1 100t Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 55.5t 92t 5 7 0
STM-2 100t Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 55.5t 92t 5 7 0
Supernova.png

SUPERNOVA

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


SNV-1 90t Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5t 78t 3 5 0
SNV-2 90t Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 0
Turkina.png

TURKINA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


TRK-A 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-B 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-C 95t Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-D 95t Heavy Assault 0 2 0 0 7 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-H 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-M 95t Heavy Assault 0 0 0 0 9 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
TRK-PRIME 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 0
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


WHM-IIC-2 80t Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC-3 80t Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC-4 80t Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
WHM-IIC 80t Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


WHK-A 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-B 85t Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-C 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-D 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-F 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-H 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-I 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-PRIME 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-X 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0


Sanctuary Worlds Mechs

Sanctuary Worlds Light Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Blaze.png

BLAZE

Mech Quirk: Blaze Narrow Profile

+2 Defense against being hit

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


BLZ-3D 30t Fast Flanker 0 0 2 5 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
BLZ-3M 30t Fast Flanker 2 0 0 4 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
BLZ-3X 30t Fast Flanker 0 1 0 6 0 sXL 180 sDHS Sanctuary Endo Standard None 19t 24.5t 6 9 0
BLZ-4L 30t Fast Flanker 0 2 0 6 0 STD 180 sDHS Sanctuary Endo Standard None 15.5t 24.5t 7 10 0
Cheetah.png

CHEETAH

Mech Quirk: Cheetah Improved Cooling

Takes the upper sensor slot. -5 Heat / Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


CHE-4F 25t Superfast Raider 0 2 0 6 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10t 19.5t 10 15 0
CHE-4M 25t Superfast Raider 0 4 0 2 0 sXL 250 sDHS Sanctuary Endo Sanctuary Ferro None 10t 19.5t 10 15 0
CHE-5F 25t Superfast Raider 0 0 2 6 0 sXL 225 sDHS Sanctuary Endo Sanctuary Ferro None 11.5t 19.5t 9 14 0
CHE-6G 25t Superfast Raider 2 2 0 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
Commando.png

COMMANDO

Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


COM-2G 25t Light Striker & Scout 4 1 0 1 0 sXL 180 sDHS Sanctuary Endo Sanctuary Ferro None 14t 19.5t 7 11 0
COM-2P 25t Light Striker & Scout 0 2 2 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
COM-2S 25t Light Striker & Scout 0 1 3 1 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
COM-2V 25t Light Striker & Scout 0 1 3 2 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS10-H 35t Flame Warrior 0 2 0 5 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5t 27.5t 7 10 0
FS10-M 35t Scout & Disabler 0 2 0 6 0 STD 210 sDHS Standard Sanctuary Ferro None 15.5t 27.5t 7 10 0
FS10-N 35t Flame Warrior 0 2 0 4 0 STD 210 sDHS Sanctuary Endo Sanctuary Ferro None 17t 29t 7 10 0
FS10-V 35t Flame Tank 0 2 0 5 0 sXL 210 sDHS Endo Carbide Ferro Vanadium None 20t 27.5t 6 9 0
Flea.png

FLEA

Mech Quirk: Trooper Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


TP-2D 20t Light Recon 0 0 2 5 0 sXL 160 sDHS Sanctuary Endo Sanctuary Ferro None 10t 15t 8 12 0
TP-2R 20t Light Recon 0 1 0 7 0 STD 160 sDHS Sanctuary Endo Sanctuary Ferro None 7t 15t 9 14 0
TP-3R 20t Light Recon 0 3 0 4 0 sXL 160 sDHS Sanctuary Endo Sanctuary Ferro None 10t 15t 8 12 0
TP-3S 20t Light Recon 0 1 0 7 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 8.5t 15t 10 15 0
Locust.png

LOCUST II

Mech Quirk: Locust II Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-2-1V 25t Light Striker & Scout 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9t 19.5t 9 14 0
LCT-2-2D 25t Light Striker & Scout 0 2 2 2 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
LCT-2-2L 25t Light Striker & Scout 0 0 3 3 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 13t 19.5t 8 12 0
LCT-2-2V 25t Light Striker & Scout 0 3 0 3 0 STD 200 sDHS Sanctuary Endo Standard None 9t 19.5t 9 14 0
Scrapper.png

SCRAPPER

Mech Quirk: Scrapper Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


ARP-3J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-4J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-4V 35t Line Combat Mech 2 0 0 5 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
ARP-5J 35t Line Combat Mech 0 4 2 1 0 STD 175 sDHS Sanctuary Endo Sanctuary Ferro None 20t 29t 5 8 0
Stinger.png

STINGER II

Mech Quirk: Stinger II Easy to Maintain

Easy Refits

Pilot Affinity: Evasive

+2 bonus against being hit


STG-2-3R 25t Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
STG-2-3S 25t Light Scout 2 0 0 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
STG-2-4R 25t Light Scout 0 1 1 3 0 sXL 150 sDHS Sanctuary Endo Sanctuary Ferro None 14.5t 19.5t 6 9 0
STG-2-5G 25t Light Scout 0 2 0 3 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12t 19.5t 7 10 0
Thorn.png

THORN

Mech Quirk: Thorn Easy to Maintain

Easy Refits

Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


THE-W2 20t Pioneering Light Support 0 3 0 2 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11t 15t 6 9 0
THE-H 20t Pioneering Light Support 0 4 0 2 0 DFE 120 sDHS Sanctuary Endo Ferro Vanadium None 8t 15t 8 12 0
THE-L 20t Pioneering Light Striker 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Sanctuary Ferro None 11t 15t 6 9 0
THE-W 20t Pioneering Light Support 0 2 2 1 0 sXL 120 sDHS Sanctuary Endo Standard None 11t 15t 6 9 0
Toro.png

TORO

Mech Quirk: Toro MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TR-S-6 35t Refit Fire Support 2 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
Wasp.png

WASP II

Mech Quirk: Wasp II Nimble Jumper

+20% Jump Distance

Pilot Affinity: Evasive

+2 bonus against being hit


WSP-2-1A 25t Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
WSP-2-1S 25t Light Scout 0 0 0 6 0 STD 150 sDHS Sanctuary Endo Standard None 12t 19.5t 7 10 0
WSP-2-2A 25t Light Scout 0 1 2 2 0 STD 150 sDHS Sanctuary Endo Sanctuary Ferro None 12t 19.5t 7 10 0
WSP-2-3V 25t Light Scout 0 2 0 3 0 sXL 150 sDHS Sanctuary Endo Standard None 14.5t 19.5t 6 9 0


Sanctuary Worlds Medium Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Dervish.png

DERVISH

Mech Quirk: Dervish Easy to Maintain

Easy Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-10A 55t Skirmisher 0 6 2 2 0 DFE 275 sDHS Sanctuary Endo Sanctuary Ferro None 25.5t 48t 6 10 0
DV-10L 55t Skirmisher 0 4 4 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
DV-10M 55t Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
DV-10V 55t Skirmisher 0 2 6 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
Griffin.png

GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-2F 55t Mobile 'Fire' Support 0 2 1 4 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2H 55t Mobile Fire Support 0 2 3 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2S 55t Mobile Fire Support 1 2 4 2 0 STD 275 sDHS Sanctuary Endo Sanctuary Ferro None 29.5t 48t 5 8 0
GRF-2V 55t Mobile Fire Support 0 2 4 0 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback II Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-2-4G 50t Next-Generation Juggernaut 4 2 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33t 43.5t 4 7 0
HBK-2-5D 50t Next-Generation Juggernaut 4 3 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37t 43.5t 4 6 0
HBK-2-5G 50t Next-Generation Juggernaut 2 4 0 1 0 STD 250 sDHS Sanctuary Endo Sanctuary Ferro None 28t 43.5t 5 8 0
HBK-2-6B 50t Next-Generation Juggernaut 4 4 0 1 0 STD 200 sDHS Sanctuary Endo Standard None 33t 43.5t 4 7 0
HBK-2-6X 50t Next-Generation Juggernaut 1 7 0 1 0 sXL 200 sDHS Sanctuary Endo Sanctuary Ferro None 37t 43.5t 4 6 0
Lambda.png

LAMBDA

Mech Quirk: Lambda Improved Cooling

Takes the upper sensor slot. -5 Heat / Turn

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


LBD-4G 45t Brawler and Trooper 0 8 0 0 0 DFE 225 sDHS Endo Carbide Sanctuary Ferro None 21t 36.5t 6 10 0
LBD-4M 45t Brawler and Trooper 0 4 2 2 0 sXL 225 sDHS Endo Carbide Standard None 28.5t 36.5t 5 7 0
LBD-4S 45t Brawler and Trooper 3 0 2 3 0 sXL 225 sDHS Endo Carbide Sanctuary Ferro None 28.5t 36.5t 5 7 0
LBD-5A 45t Brawler and Trooper 2 2 2 2 0 sXL 225 sDHS Endo Carbide Sanctuary Ferro None 28.5t 36.5t 5 7 0
Leaper.png

LEAPER

Pilot Affinity: Nimble

15% more jumping distance


LPR-3DB 50t High Maneuverability Flanker 1 4 0 3 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-3K 50t High Maneuverability Flanker 2 4 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-4K 50t High Maneuverability Flanker 0 4 2 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 29t 42.5t 6 9 0
LPR-5K 50t High Maneuverability Flanker 0 4 0 4 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 28t 42.5t 6 9 0
Liquidator.png

LIQUIDATOR

Mech Quirk: Liquidator Nimble Jumper

+20% Jump Distance

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


LQD-1L 40t Hunter-Killer 0 4 0 3 0 sXL 280 sDHS Sanctuary Endo Sanctuary Ferro None 22t 34t 7 11 0
LQD-1R 40t Hunter-Killer 0 2 4 1 0 sXL 280 sDHS Standard Standard None 21t 32t 7 11 0
LQD-2G 40t Hunter-Killer 3 1 0 3 0 sXL 280 sDHS Standard Sanctuary Ferro None 21t 32t 7 11 0
LQD-2L 40t Hunter-Killer 0 2 2 3 0 sXL 280 sDHS Sanctuary Endo Sanctuary Ferro None 23t 34t 7 11 0
Nagual.png

PIXIE

Mech Quirk: Pixie Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


PXI-1 45t Reimagined Skirmisher 2 3 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21t 38.5t 7 10 0
PXI-1G 45t Reimagined Skirmisher 4 1 0 2 0 STD 270 sDHS Sanctuary Endo Sanctuary Ferro None 21t 38.5t 7 10 0
PXI-1L 45t Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28t 38.5t 6 9 0
PXI-1M 45t Reimagined Skirmisher 0 5 0 3 0 sXL 270 sDHS Sanctuary Endo Sanctuary Ferro None 28t 38.5t 6 9 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-4G 55t Quad Flanker 0 4 1 1 0 sXL 330 sDHS Sanctuary Endo Sanctuary Ferro None 31.5t 48t 6 10 0
SCP-4L 55t Quad Flanker 0 4 0 2 0 STD 330 sDHS Sanctuary Endo Sanctuary Ferro None 19.5t 48t 7 11 0
SCP-4M 55t Quad Flanker 0 3 1 2 0 sXL 330 sDHS Sanctuary Endo Ferro Vanadium None 29.5t 48t 6 10 0
SCP-4N 55t Quad Flanker 0 2 3 1 0 STD 330 sDHS Sanctuary Endo Standard None 19.5t 48t 7 11 0
Screecher.png

SCREECHER

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


SCRE-B4 40t Evasive Raider 2 3 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H4 40t Evasive Raider 0 4 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H8 40t Evasive Raider 0 0 3 3 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
SCRE-H9 40t Evasive Raider 2 2 0 2 0 sXL 320 sDHS Sanctuary Endo Sanctuary Ferro None 17.5t 33t 8 12 0
Shadow Hawk.png

SHADOW HAWK II

Mech Quirk: Shadow Hawk II Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-2-2D 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-2F 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-2H 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
SHD-2-3G 55t Striker Cavalry 2 1 3 2 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
Talos.png

TALOS

Mech Quirk: Talos Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


TLS-2S 50t Refit Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Command Unit

Gains +1 initiative


WVR-4D 55t Skirmisher & Cavalry 2 2 2 1 0 sXL 275 sDHS Sanctuary Endo Standard None 37t 48t 5 7 0
WVR-4G 55t Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0
WVR-4R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 sDHS Standard Sanctuary Ferro None 27t 45.5t 5 8 0
WVR-4S 55t Skirmisher & Cavalry 2 1 3 1 0 sXL 275 sDHS Sanctuary Endo Sanctuary Ferro None 37t 48t 5 7 0


Sanctuary Worlds Heavy Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-3B 70t Heavy Artillery and Fire Support 6 3 0 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3M 70t Heavy Artillery and Fire Support 0 0 8 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3R 70t Heavy Artillery and Fire Support 0 6 4 0 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
ARC-3S 70t Heavy Artillery and Fire Support 0 3 4 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CPLT-S1 65t Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Standard Sanctuary Ferro None 38t 54.5t 4 7 0
CPLT-S2 65t Heavy Fire Support 2 4 0 2 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5t 54.5t 4 6 0
CPLT-S3 65t Heavy Fire Support 0 6 0 2 0 sXL 260 sDHS Endo Carbide Ferro Vanadium None 44.5t 54.5t 4 6 0
CPLT-S4 65t Heavy Fire Support 0 4 4 2 0 STD 260 sDHS Sanctuary Endo Sanctuary Ferro None 41t 57.5t 4 7 0
Guillotine.png

GUILLOTINE

Mech Quirk: Guillotine Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


GLT-4H 70t Heavy Skirmisher & Cavalry 0 8 0 4 0 STD 280 sDHS Sanctuary Endo Standard None 42.5t 62.5t 4 7 0
GLT-4M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 DFE 280 sDHS Sanctuary Endo Ferro Vanadium None 38.5t 62.5t 5 8 0
GLT-4N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Standard None 42.5t 62.5t 4 7 0
GLT-4V 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 42.5t 62.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-5B 75t Artillery Support 2 3 2 1 0 STD 225 sDHS Sanctuary Endo Standard None 54t 67t 3 5 0
HEP-5H 75t Artillery Support 2 3 3 1 0 STD 225 sDHS Standard Standard None 50.5t 63.5t 3 5 0
HEP-5J 75t Artillery Support 2 3 3 1 0 sXL 300 sDHS Standard Sanctuary Ferro None 51t 63.5t 4 6 0
HEP-5T 75t Artillery Support 2 5 0 1 0 sXL 225 sDHS Standard Standard None 55.5t 63.5t 3 4 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-3S 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 0
Orion.png

ORION

Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON2-D 75t Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45t 67t 4 7 0
ON2-G 75t Brawler & Close Assault 1 4 3 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5t 67t 4 6 0
ON2-K 75t Brawler & Close Assault 2 2 2 1 0 STD 300 sDHS Sanctuary Endo Sanctuary Ferro None 45t 67t 4 7 0
ON2-S 75t Brawler & Close Assault 4 2 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 54.5t 67t 4 6 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

OSR-3G 60t Striker Cavalry 0 6 0 2 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 53t 5 7 0
OSR-3L 60t Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Sanctuary Ferro None 35.5t 50t 5 7 0
OSR-3M 60t Striker Cavalry 0 4 1 4 0 sXL 300 sDHS Standard Standard None 35.5t 50t 5 7 0
OSR-3S 60t Striker Cavalry 0 4 1 4 0 STD 300 sDHS Standard Standard None 26t 50t 5 8 0
Ostwar.png

OSTWAR

Mech Quirk: Ostwar Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


OWR-3D 65t Forgotten Fire Support 0 2 6 1 0 STD 260 sDHS Standard Sanctuary Ferro None 38t 54.5t 4 7 0
OWR-3F 65t Forgotten Fire Support 0 6 0 3 0 sXL 325 sDHS Sanctuary Endo Sanctuary Ferro None 41.5t 57.5t 5 7 0
OWR-3L 65t Forgotten Fire Support 0 6 0 3 0 DFE 260 sDHS Standard Sanctuary Ferro None 34.5t 54.5t 5 8 0
OWR-3N 65t Forgotten Fire Support 0 2 4 1 0 STD 260 sDHS Standard Standard None 38t 54.5t 4 7 0
Rifleman.png

RIFLEMAN

Mech Quirk: Rifleman Anti-Air Targeting

Takes the upper sensor slot. +5 Anti-Air Targeting

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-4B 60t Direct Fire Support 4 4 0 2 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
RFL-4GC 60t Direct Fire Support 0 6 0 2 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
RFL-4N 60t Direct Fire Support 4 4 0 2 0 STD 240 sDHS Sanctuary Endo Standard None 38.5t 53t 4 7 0
RFL-4S 60t Direct Fire Support 2 4 0 4 0 sXL 240 sDHS Sanctuary Endo Sanctuary Ferro None 44t 53t 4 6 0
Swooping Falcon.png

SWOOPING FALCON

Pilot Affinity: Nimble

15% more jumping distance


SPF-11G 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-11V 60t Heavy Raider 0 4 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-12D 60t Heavy Raider 2 2 4 2 0 sXL 300 sDHS Sanctuary Endo Standard None 38.5t 51t 5 7 0
SPF-12E 60t Heavy Raider 0 6 0 4 0 sXL 300 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 51t 5 7 0
Thunder Hammer.png

THUNDER HAMMER

Mech Quirk: Thunder Hammer Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


THM-4D 70t Heavy Weapon Platform 3 0 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-4R 70t Heavy Weapon Platform 0 4 5 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-4V 70t Heavy Weapon Platform 0 3 5 3 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
THM-5R 70t Heavy Weapon Platform 0 4 4 2 0 sXL 280 sDHS Sanctuary Endo Standard None 51.5t 62.5t 4 6 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-3E 65t Line Trooper 2 5 0 2 0 sXL 325 sDHS Standard Sanctuary Ferro None 38.5t 54.5t 5 7 0
TDR-3N 65t Line Trooper 2 4 2 2 0 STD 260 sDHS Endo Carbide Ferro Vanadium None 38t 54.5t 4 7 0
TDR-3S 65t Line Trooper 2 4 2 2 0 STD 260 sDHS Standard Standard None 38t 54.5t 4 7 0
TDR-4S 65t Line Trooper 0 3 2 4 0 sXL 260 sDHS Standard Sanctuary Ferro None 44.5t 54.5t 4 6 0
Warhammer.png

WARHAMMER

Mech Quirk: Warhammer Rugged

70 Structure Points

Pilot Affinity: Evasive

+2 bonus against being hit


WHM-5G 70t Brawler & Close Assault 0 4 2 4 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5t 62.5t 4 6 0
WHM-5H 70t Brawler & Close Assault 2 6 0 2 0 sXL 280 sDHS Sanctuary Endo Standard None 50.5t 62.5t 4 6 0
WHM-5R 70t Brawler & Close Assault 2 4 1 4 0 STD 280 sDHS Sanctuary Endo Sanctuary Ferro None 42.5t 62.5t 4 7 0
WHM-5S 70t Brawler & Close Assault 2 4 1 4 0 DFE 280 sDHS Sanctuary Endo Sanctuary Ferro None 38.5t 62.5t 5 8 0


Sanctuary Worlds Assault Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-4D 95t Heavy Brawler & Sniper 3 3 0 4 0 sXL 380 sDHS Standard Standard None 57t 81.5t 4 6 0
BNC-4E 95t Heavy Brawler & Sniper 2 3 0 4 0 STD 380 sDHS Standard Standard None 36.5t 81.5t 4 7 0
BNC-4L 95t Heavy Brawler 2 4 0 4 0 sXL 380 sDHS Standard Standard None 55t 81.5t 4 6 0
BNC-4S 95t Heavy Brawler 4 4 0 2 0 sXL 380 sDHS Endo Carbide Standard None 54t 81.5t 4 6 0
Crusher.png

CRUSHER

Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


CRH-Y4 95t Firepower From Above 4 1 2 3 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Y6 95t Firepower From Above 4 4 0 2 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Z4 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 58.5t 83t 4 6 0
CRH-Z8 95t Firepower From Above 4 3 1 2 0 sXL 380 sDHS Sanctuary Endo Standard None 56.5t 83t 4 6 0
Embrasure.png

EMBRASURE

Mech Quirk: Embrasure Combat Computer

Takes the upper sensor slot. -8 Heat / Turn

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


EMB-7D 100t Assault Gunboat 2 4 2 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-7M 100t Assault Gunboat 4 5 0 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-8S 100t Assault Gunboat 4 3 2 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
EMB-8W 100t Assault Gunboat 2 4 3 2 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5t 91t 3 4 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-5B 90t All Around Assault 2 7 0 0 0 sXL 270 sDHS Standard Sanctuary Ferro None 67.5t 78t 3 4 0
EMP-5D 90t All Around Assault 4 4 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 4 0
EMP-5F 90t All Around Assault 4 5 0 1 0 sXL 270 sDHS Standard Ferro Vanadium None 67.5t 78t 3 4 0
EMP-5G 90t All Around Assault 0 8 0 1 0 sXL 270 sDHS Sanctuary Endo Standard None 72t 82.5t 3 4 0
Lithobolos.png

LITHOBOLOS

Mech Quirk: Lithobolos Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


LTH-B0 85t Weapon Testbed 3 6 0 2 0 STD 255 sDHS Standard Sanctuary Ferro None 56.5t 72.5t 3 5 0
LTH-B2 85t Weapon Testbed 3 6 0 2 0 sXL 255 sDHS Standard Sanctuary Ferro None 63t 72.5t 3 4 0
LTH-B3 85t Weapon Testbed 4 4 0 2 0 sXL 255 sDHS Standard Standard None 63t 72.5t 3 4 0
Longbow.png

LONGBOW

Mech Quirk: Longbow Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


LGB-9D 85t Hail of Missiles 0 0 8 3 0 STD 340 sDHS Sanctuary Endo Sanctuary Ferro None 45.5t 76.5t 4 7 0
LGB-9E 85t Energy Death Machine 0 9 0 3 0 sXL 340 sDHS Sanctuary Endo Sanctuary Ferro None 59t 76.5t 4 6 0
LGB-9Q 85t Hail of Missiles 0 2 6 2 0 STD 255 sDHS Sanctuary Endo Standard None 60.5t 76.5t 3 5 0
LGB-10S 85t Artillery Rain 0 2 6 3 0 sXL 255 sDHS Standard Standard None 63t 72.5t 3 4 0
Mackie.png

MACKIE

Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-7B 100t The First Battlemech 2 6 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
MSK-8A 100t The First Battlemech 2 4 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
MSK-8DD 100t The First Battlemech 6 2 0 3 0 sXL 300 sDHS Standard Sanctuary Ferro None 71.5t 86t 3 4 0
MSK-8G 100t The First Battlemech 0 8 0 3 0 STD 300 sDHS Standard Sanctuary Ferro None 62t 86t 3 5 0
Piledriver.png

PILEDRIVER

Mech Quirk: Piledriver Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PLD-4L 100t Assault Gunboat 2 5 2 3 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
PLD-4R 100t Assault Gunboat 8 4 0 0 0 sXL 300 sDHS Standard Sanctuary Ferro None 72.5t 86t 3 4 0
PLD-5G 100t Assault Gunboat 0 8 0 4 0 sXL 300 sDHS Sanctuary Endo Standard None 76.5t 91t 3 4 0
PLD-5R 100t Assault Gunboat 0 4 6 2 0 sXL 300 sDHS Standard Standard None 71.5t 86t 3 4 0
Rashnu.png

RASHNU

Mech Quirk: Rashnu Long-Range Targeting

Takes the upper sensor slot. +1 Accuracy at Long Range +2 Accuracy at Extreme Range

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


RSH-4V 90t Heavy Bombardment 0 4 4 1 0 sXL 270 sDHS Standard Sanctuary Ferro None 66.5t 77t 3 4 0
RSH-4Z 90t Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Standard Sanctuary Ferro None 59.5t 77t 3 5 0
RSH-5B 90t Heavy Bombardment 4 4 0 2 0 STD 270 sDHS Standard Standard None 59.5t 77t 3 5 0
RSH-5S 90t Heavy Bombardment 0 4 4 1 0 STD 270 sDHS Sanctuary Endo Standard None 64t 81.5t 3 5 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3S 85t Juggernaut & Ranged Assault 0 6 4 0 0 STD 255 DHS Standard Standard None 57.5t 73.5t 3 5 0
Taranis.png

TARANIS

Mech Quirk: Taranis Easy to Maintain

Easy Refits

Pilot Affinity: Command Unit

Gains +1 initiative


TRN-5D 80t Mobile Armor Support 0 5 2 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
TRN-6L 80t Mobile Armor Support 0 6 0 3 0 sXL 400 sDHS Sanctuary Endo Ferro Vanadium None 41.5t 72t 5 7 0
TRN-6S 80t Mobile Armor Support 0 4 3 2 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
TRN-7B 80t Mobile Armor Support 4 2 0 3 0 DFE 320 sDHS Sanctuary Endo Ferro Vanadium None 39.5t 72t 5 8 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-10B 80t Heavy Cavalry 3 2 2 1 0 STD 320 sDHS Standard Sanctuary Ferro None 41.5t 68t 4 7 0
VTR-10F 80t Heavy Cavalry 3 2 2 3 0 sXL 400 sDHS Sanctuary Endo Sanctuary Ferro None 41.5t 72t 5 7 0
VTR-10H 80t Experimental Weapons Platform 4 2 0 3 0 sXL 320 sDHS Standard Sanctuary Ferro None 52.5t 68t 4 6 0
VTR-10N 80t Heavy Cavalry 3 2 2 1 0 sXL 320 sDHS Endo Carbide Sanctuary Ferro None 52.5t 68t 4 6 0


Hero Mechs

Light Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


ADR-CN 35t Gladiator 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 11 0
Anubis.png

ANUBIS

Mech Quirk: Anubis Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ABS-TZ 30t Gladiator 0 4 0 4 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ACH-SH 30t Gladiator 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 15 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


LDT-AB 25t Gladiator 0 4 0 2 0 XL 150 DHS Endo Clan Ferro None 15.5t 20.5t 7 10 0
Commando.png

COMMANDO

Mech Quirk: Commando Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


COM-TDK 25t Gladiator 0 4 0 0 0 STD 175 DHS Standard Standard None 10.5t 19.5t 8 12 0
COM-WB 25t Light Striker & Scout 0 0 5 0 0 XL 200 SHS Endo Standard None 14t 20.5t 9 14 0
Cougar.png

COUGAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


COU-BA 35t Gladiator 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 9 0
Fire Moth.png

FIRE MOTH

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


FM-MO 20t Gladiator 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 19 0
Firefly.png

FIREFLY

Mech Quirk: Firefly Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


FFL-TF 30t Gladiator 2 3 0 5 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


FS9-E 35t Gladiator 0 0 0 8 0 STD 210 DHS Endo Standard None 18t 30t 7 10 0
Flea.png

FLEA

Mech Quirk: Flea Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


FLE-R5K 20t Gladiator 0 1 2 4 0 LFE 120 DHS Endo Standard None 11t 16t 7 10 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-BZ 35t Gladiator 0 4 0 1 0 XL 200 DHS Endo Reflective None 23.5t 30t 5 8 0
Incubus.png

INCUBUS

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


INC-SA 30t Gladiator 3 0 3 2 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 17 0
Javelin.png

JAVELIN

Mech Quirk: Javelin Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


JVN-HT 30t Gladiator 0 4 2 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Jenner.png

JENNER

Mech Quirk: Jenner Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


JR7-O 35t Unique FrankenMech 0 0 4 0 0 STD 235 DHS Endo Standard None 16t 30t 7 10 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


JR7-IIC-FY 35t Gladiator 2 2 0 4 0 cXL 280 cDHS Clan Endo Clan Ferro None 19t 30t 10 15 0

K-9

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Mech Quirk: Hero Mech Quirk


UM-K9 30t Gladiator 4 1 0 4 0 STD 60 DHS Endo Standard None 23t 25.5t 2 3 0
Kit Fox.png

KIT FOX

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


KFX-PR 30t Gladiator 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 20t N/A 7 11 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


LCT-PB 20t Gladiator 0 0 0 6 0 XL 190 DHS Endo Standard None 10t 16t 10 15 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


LCT-IIC-TT 25t Gladiator 0 1 0 8 0 XXL 245 pDHS Clan Endo Ferro Lamellor None 17t 23t 11 17 0
Mantis.png

MANTIS

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


MTS-P 30t Gladiator 0 4 0 2 0 XL 270 DHS Endo Clan Ferro Claws

Claws

11t 21.5t 11 17 0
Mist Lynx.png

MIST LYNX

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


MLX-ED 25t Gladiator 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 12t N/A 8 13 0
Osiris.png

OSIRIS

Mech Quirk: Osiris Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


OSR-SE 30t Gladiator 3 4 0 2 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 0
Ostscout.png

OSTSCOUT

Mech Quirk: Ostscout Super Sensors

Takes the upper sensor slot. +30% increased Sensor Range +30% increased Sight Range Ostscout Targeting provides +1 accuracy within 150 meters.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


OTT-OP 35t Pure Gladiator 0 2 0 3 0 XXL 280 DHS Endo Standard None 20.5t 30t 9 14 0
Panther.png

PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-KK 35t Gladiator 0 5 1 0 0 XL 145 DHS Endo Standard None 25.5t 30t 4 7 0
Piranha.png

PIRANHA

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


PIR-CI 20t Gladiator 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 17 0
Raven.png

RAVEN

Mech Quirk: Raven Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


RVN-H 35t Gladiator 0 3 3 4 0 XL 280 DHS Endo Ferro None 19t 30t 9 14 0
Spider.png

SPIDER

Mech Quirk: Spider Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


SDR-A 30t Gladiator 0 2 2 4 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 0
Stiletto.png

STILETTO

Mech Quirk: Stiletto Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


STL-AG 15t Ultralight Gladiator 0 5 0 0 0 XL 90 DHS Endo Standard None 8.5t 11t 7 10 0
Stinger.png

STINGER

Mech Quirk: Stinger Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


STG-MU 20t Gladiator 0 3 0 1 0 XXL 120 DHS Clan Endo Standard None 12.5t 16t 7 10 0
Wasp.png

WASP

Mech Quirk: Wasp Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


WSP-YJ 20t Gladiator 0 0 0 14 0 cXL 120 cDHS Clan Endo Clan Ferro None 12t 16t 7 10 0
Wolfhound.png

WOLFHOUND

Mech Quirk: Wolfhound Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


WLF-IIC 35t Gladiator 0 6 0 0 0 cXL 210 cDHS Clan Endo Clan Ferro None 23.5t 31t 7 10 0


Medium Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


ACW-BK 40t Gladiator 2 4 3 0 0 cXL 280 cDHS Clan Endo Clan Ferro None 23t 35t 8 13 0
Assassin.png

ASSASSIN

Mech Quirk: Assassin Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


ASN-DD 40t Gladiator 1 2 2 0 0 XL 280 DHS Endo Standard None 24t 35t 8 12 0
Black Lanner.png

BLACK LANNER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


BKL-BL 55t Gladiator 0 0 0 0 10 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 13 0
Blackjack.png

BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-A 45t Gladiator 0 3 0 6 0 STD 235 DHS Endo Ferro None 25.5t 39.5t 5 8 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-TB 50t The Big Boomer 2 4 2 2 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


BSW-HR 55t Gladiator 1 5 1 2 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0
Cicada.png

CICADA

Mech Quirk: CDA-X5 Reinforced Structure

+20% Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-X5 40t Custom Prototype 0 4 2 0 0 XL 330 DHS Endo Ferro None 15.5t 6.5t 9 14 0
Crab.png

CRAB

Mech Quirk: Crab Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


CRB-FL 50t Gladiator 2 2 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Dervish.png

DERVISH

Mech Quirk: Dervish Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-FR 55t Gladiator 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-GH 50t Gladiator 1 4 0 1 0 XL 250 DHS Standard Ferro None 32.5t 42t 5 8 0
Grendel.png

GRENDEL

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


GRD-BW 45t Gladiator 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 13 0
Griffin.png

GRIFFIN

Mech Quirk: Griffin Rugged

55 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


GRF-1E 55t Gladiator 0 6 0 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
Hatchetman.png

HATCHETMAN

Mech Quirk: Hatchetman Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


HCT-HL 45t Gladiator 0 2 2 4 0 XL 200 DHS Composite Hardened Hatchet 30t 36.5t 5 8 0
Hazard.png

HAZARD

Mech Quirk: Hazard Rugged

45 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


HZD-TRC 45t MORE FIRE! 0 0 2 8 0 XL 270 DHS Endo Clan Ferro None 23t 33.5t 7 10 0
Hellhound.png

HELLHOUND

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


HLH-TM 50t Gladiator 0 3 2 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 32t 44.5t 7 11 0
Hellspawn.png

HELLSPAWN

Mech Quirk: Hellspawn Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HSN-7D2 45t Gladiator 0 4 2 2 0 XL 270 DHS Standard Standard None 27t 37.5t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-BI 45t Gladiator 3 2 0 0 0 cXL 225 SHS Endo Ferro None 31.5t 39.5t 5 8 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-GI 50t Gladiator 2 2 1 1 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 0
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HBK-IIC-DW 50t Gladiator 1 5 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 0
Huntsman.png

HUNTSMAN

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HMN-PA 50t Gladiator 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 9 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Huron Warrior Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


HUR-WO-WY 50t Gladiator 0 5 1 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 0
Ice Ferret.png

ICE FERRET

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


IFR-RC 45t Gladiator 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 15 0
Kintaro.png

KINTARO

Mech Quirk: Kintaro Rugged

55 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


KTO-GB 55t Gladiator 0 3 5 0 0 XL 220 DHS Standard Standard None 38.5t 46.5t 4 7 0
Nova.png

NOVA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


NVA-BK 50t Gladiator 0 0 0 0 9 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 9 0
Osprey.png

OSPREY

Mech Quirk: Osprey Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


OSP-NP 55t Gladiator 2 3 2 0 0 XL 275 DHS Endo Standard None 37t 49t 6 9 0
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Phoenix Hawk Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


PXH-KK 45t Gladiator 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 0
Preta.png

PRETA

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


X-PRT-O-SIROCCO 45t Gladiator 0 0 0 0 6 LFE 270 DHS Endo Clan Ferro None 26t N/A 7 10 0
Sha Yu.png

SHA YU

Mech Quirk: Sha Yu Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


SYU-SHK 40t Gladiator 0 4 0 2 0 XL 280 DHS Endo Standard None 24t 35t 8 12 0
Shadow Cat.png

SHADOW CAT

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


SHC-MI 45t Gladiator 0 0 0 0 4 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 11 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-GD 55t Gladiator 1 4 3 0 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
Stormcrow.png

STORMCROW

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


SCR-LC 55t Gladiator 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Trebuchet.png

TREBUCHET

Mech Quirk: Trebuchet Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


TBT-LG 50t Gladiator 0 2 4 1 0 XL 325 DHS Endo Standard None 28.5t 44.5t 7 11 0
Uziel.png

UZIEL

Mech Quirk: Uziel Cowl

Bleedout Prevented, Mech Cowl adds 5 Armor to the Head

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


UZL-BE 50t Gladiator 0 4 3 2 0 XL 300 DHS Endo Light Ferro None 31t 44.5t 7 10 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VGL-RI 55t Gladiator 3 2 1 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 31.5t 49t 7 11 0
Vindicator.png

VINDICATOR

Mech Quirk: Vindicator Rugged

45 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


VND-2SIB 45t Gladiator 0 4 2 2 0 XL 225 DHS Endo Standard None 31.5t 39.5t 5 8 0
Viper.png

VIPER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


VPR-M 40t Gladiator 0 0 0 0 8 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 15 0
Vulcan.png

VULCAN

Mech Quirk: Vulcan Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


VL-BL 40t Gladiator 0 0 4 4 0 XL 240 SHS Standard Standard None 24t 33t 7 10 0
Whitworth.png

WHITWORTH

Mech Quirk: Whitworth Rugged

40 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


WTH-WW 40t Gladiator 0 2 4 1 0 XXL 240 DHS Endo Standard None 28t 35t 7 10 0
Wolverine.png

WOLVERINE

Mech Quirk: Wolverine Improved Communications

Takes the upper sensor slot. +2 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


WVR-Q 55t Gladiator 1 4 3 1 0 XL 275 DHS Endo Standard None 37t 49t 5 8 0

YEN-LO-WANG

Mech Quirk: Centurion Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


CN9-YLW2 50t Gladiator 2 4 0 1 0 XL 200 SHS Standard Standard Hatchet 31.5t 38t 5 7 0


Heavy Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Archer Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ARC-T 70t World-Famous Fire Support 0 6 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
Avatar.png

AVATAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


AV1-AT 70t Gladiator 0 2 0 0 8 XL 280 DHS Standard Standard None 39t N/A 4 7 0
Bellerophon.png

BELLEROPHON

Mech Quirk: Bellerophon Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BEL-BH 60t Gladiator 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


BL-P-KNT 75t Gladiator 1 7 1 4 0 STD 300 DHS Endo Standard None 44t 68t 5 7 0
Bombardier.png

BOMBARDIER

Mech Quirk: Bombardier Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BMB-PRK 65t That Jackass's Mech 0 0 6 3 0 XL 325 DHS Endo Light Ferro None 40.5t 58.5t 6 9 0

BOUNTY HUNTER II

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


MAD-BH2 75t Gladiator 3 7 0 0 0 XL 225 DHS Standard Standard None 56.5t 64.5t 3 5 0
Cataphract.png

CATAPHRACT

Mech Quirk: Cataphract Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


CTF-IM 70t Custom Refit 3 2 0 1 0 XL 280 SHS Standard Ferro None 35t 46t 4 7 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


CPLT-BB 65t Gladiator 0 4 4 2 0 STD 260 DHS Endo Standard None 40t 56.5t 4 7 0
Champion.png

CHAMPION

Mech Quirk: Champion Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


CHP-INV 60t Gladiator 0 2 7 2 0 XL 300 DHS Endo Light Ferro None 38.5t 52t 6 9 0
Crusader.png

CRUSADER

Mech Quirk: Crusader Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CRD-SC 65t Gladiator...? 0 2 6 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Dragon.png

DRAGON

Mech Quirk: Dragon Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-FLAME 60t Gladiator 1 4 2 2 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EBJ-EC 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Flashman.png

FLASHMAN

Mech Quirk: Flashman Rugged

75 Structure Points

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


FLS-IN 75t Gladiator 0 0 0 35 0 XL 375 cDHS Standard Standard None 35t 63.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


GHR-MJ 70t Gladiator 1 7 0 3 0 XL 280 DHS Endo Standard None 51.5t 63.5t 4 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Helepolis Stabilized Weapons

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HEP-BM 75t "Artillery" 2 3 3 1 0 cXL 300 cDHS Standard Ferro None 35t 49.5t 4 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


HBR-VI 65t Gladiator 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


HLF-VO 60t Gladiator 2 3 1 2 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0

ION RAPTOR

Mech Quirk: Ion Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ION-1R 70t Gladiator 0 6 4 2 0 cXL 280 LDHS Clan Endo Standard None 52.5t 63.5t 4 7 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-FB 65t Gladiator 2 6 0 0 0 XL 280 DHS Endo Standard None 44.5t 56.5t 4 7 0
Linebacker.png

LINEBACKER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LBK-RL 65t Gladiator 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Ferro None 27.5t N/A 7 11 0
Lupus.png

LUPUS

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


LUPUS-TB 60t Gladiator 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Ferro None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-BA 60t Gladiator 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Night Gyr.png

NIGHT GYR

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


NTG-JK 75t Gladiator 0 0 1 0 10 cXL 300 LDHS Clan Endo Clan Ferro None 49.5t N/A 5 7 0
Nova Cat.png

NOVA CAT

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


NCT-CC 70t Gladiator 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
Orion.png

ORION

Mech Quirk: Orion Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: SLDF SpecOps Suite

+10% increased Sensor Range, +10% increased Sight Range, +1 Increased Lance Resolve, +1 Initiative, +1 Injuries resisted, Bleedout Prevented, Takes the lower life support slot. Takes the lower sensor slot.

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


ON1-P 75t Gladiator 1 5 2 2 0 STD 300 DHS Standard Ferro None 40.5t 62.5t 4 7 0
Ostroc.png

OSTROC

Mech Quirk: Ostroc Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk


OSR-DN 60t Gladiator 0 4 2 4 0 XL 300 DHS Standard Heavy Ferro None 36.5t 51t 5 8 0
Penetrator.png

PENETRATOR

Mech Quirk: Penetrator Narrow Profile

+1 Defense against being hit

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PTR-SI 75t Gladiator 0 8 4 1 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 7 0
PTR-SL 75t Gladiator 0 8 0 3 0 LFE 200 DHS Standard Heavy None 56t 64.5t 2 3 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Quickdraw Improved Communications

Takes the upper sensor slot. +3 Increased Individual Resolve Max Resolve Increased by 15

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-IV4 60t Gladiator 2 2 2 2 0 XL 240 DHS Standard Ferro None 42t 51t 4 7 0

RED REAPER

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BL-X-KNT 75t Gladiator 0 8 0 2 0 XL 300 DHS Standard Light Ferro Large Vibroblade 37t 51.5t 4 7 0
Rifleman.png

RIFLEMAN

Mech Quirk: Noton's Spirit

The Spirit of Grey Noton

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


RFL-LK 60t The Most Famous Arena Mech Of All Time 4 6 0 0 0 XL 240 DHS Endo Standard None 46t 55t 4 7 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


RFL-IIC-CH 65t Gladiator 2 2 2 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 0
Roughneck.png

ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-PH 65t Gladiator 3 2 3 2 0 XL 260 DHS Endo Standard None 47.5t 57.5t 4 7 0
Shootist.png

SHOOTIST

Mech Quirk: Shootist Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-TW 70t Gladiator 2 5 0 1 0 cXL 280 DHS Standard Ferro None 48t 60t 4 7 0

SKÖLL

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


ON1-IIC-SK 75t Gladiator 2 5 2 0 0 STD 300 cDHS Clan Endo Clan Ferro None 44t 68t 5 7 0
Summoner.png

SUMMONER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SMN-PD 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 0
Sun Spider.png

SUN SPIDER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


SNS-ML 70t Gladiator 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Thanatos.png

THANATOS

Mech Quirk: Thanatos Improved Sensors

Takes the upper sensor slot. +10% increased Sensor Range +15% increased Sight Range

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


TNS-HA 75t Gladiator 0 8 5 0 0 XL 375 DHS Endo Standard None 37.5t 66t 5 8 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-TD 65t Gladiator 0 10 0 0 0 STD 285 DHS Standard Standard None 35t 55.5t 4 7 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


TW-WAR 75t Gladiator 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0


Assault Hero Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Annihilator Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


ANH-MB 100t Gladiator 0 7 4 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Atlas.png

ATLAS

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7-BH 100t Gladiator 2 8 2 0 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Awesome.png

AWESOME

Mech Quirk: Awesome Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AWS-PB 80t Gladiator 0 5 3 2 0 XL 340 DHS Standard Standard None 48.5t 69t 4 7 0
Bane.png

BANE

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


BNE-D 100t Gladiator 0 0 11 0 0 cXL 400 cDHS Standard Clan Ferro None 56.5t 87t 5 7 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-SR 95t Gladiator 2 7 1 2 0 XL 380 DHS Endo Standard None 57.5t 87t 4 7 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


BLR-1GHE 85t Gladiator 0 6 3 2 0 STD 340 DHS Standard Ferro None 39.5t 73.5t 4 7 0
Blood Asp.png

BLOOD ASP

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


BAS-RA 90t Gladiator 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
Bull Shark.png

BULL SHARK

Mech Quirk: Bullshark Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


BSK-CHR 95t Gladiator 4 4 4 0 0 XL 300 DHS Standard Clan Ferro None 70t 82.5t 3 5 0
Charger.png

CHARGER

Mech Quirk: Charger Easy to Maintain

Easy Refits

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CGR-N7 80t Lucky Charm 0 8 0 1 0 STD 320 DHS Standard Standard None 40.5t 69t 4 7 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-RA 95t Pirate Gladiator...? 3 7 0 0 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
Cyclops.png

CYCLOPS

Mech Quirk: Battle Computer

+1 Initiative

Mech Quirk: Cyclops Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


CP-S 90t Gladiator 4 4 1 0 0 XL 360 DHS Endo Standard None 60t 82.5t 4 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


DW-UV 100t Gladiator 0 0 0 0 13 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Emperor Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


EMP-MC 90t Gladiator 2 7 0 0 0 XL 270 DHS Standard Clan Ferro None 68.5t 79t 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Nimble

15% more jumping distance


EXE-CH 95t Gladiator 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 7 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-WR 100t Gladiator 2 5 5 0 0 STD 300 DHS Endo Standard None 66.5t 90.5t 3 5 0
Gargoyle.png

GARGOYLE

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


GAR-KW 80t Gladiator 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Goliath.png

GOLIATH

Mech Quirk: Goliath Torso Turret

360 Degree Firing Arc, +4 Accuracy

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


GOL-GS 80t Quad Gladiator 2 4 0 4 0 cXL 240 DHS Standard Hardened None 60t 69t 3 4 0
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HTM-SG 80t Gladiator 4 0 4 1 0 STD 240 SHS Endo Standard None 58.5t 73t 3 5 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HA1-JO 95t Gladiator 0 0 0 1 9 STD 285 cDHS Standard Standard None 62t N/A 3 5 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-HM 90t Rock'n'Roll 2 3 2 0 0 XL 275 DHS Standard Standard None 56t 68t 3 5 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-KP 90t Gladiator 4 1 4 0 0 cXL 270 cDHS Clan Endo Clan Standard None 72t 82.5t 3 5 0
Hyperion.png

HYPERION

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-K 125t Gladiator 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 87.5t 3 5 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-KJ 100t Gladiator 2 4 2 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-SB 100t Gladiator 2 4 4 0 0 cXL 400 cDHS Clan Endo Clan Standard None 51.5t 88t 5 7 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-DS 90t Gladiator 2 6 2 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 58t 82.5t 5 7 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-AL 100t Gladiator 4 3 3 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-SC 85t Gladiator 2 2 4 2 0 cXL 340 cDHS Clan Endo Clan Ferro None 57t 77.5t 5 7 0
Mauler.png

MAULER

Mech Quirk: Mauler Stabilized Weapon

-4 Recoil with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


MAL-KO 90t Gladiator 2 4 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-WP 95t Gladiator 0 4 5 1 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Sorcerer.png

SORCERER

Mech Quirk: Sorcerer Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SRC-FZ 95t Gladiator 2 6 0 4 0 XL 380 DHS Standard Clan Ferro Sword 55.5t 77.5t 6 9 0
Stalker.png

STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-M 85t Gladiator 1 5 2 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
Supernova.png

SUPERNOVA

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


SNV-BR 90t Gladiator 2 5 3 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 0
Thug.png

THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-DIL 80t Gladiator 2 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Thunder Hawk Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


TDK-SPH 100t Gladiator 4 4 3 1 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
Victor.png

VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-DS 80t Gladiator 3 4 2 1 0 XL 330 DHS Endo Standard None 53.5t 73t 4 7 0
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


WHM-IIC-ML 80t Gladiator 2 5 2 4 0 STD 320 cDHS Clan Endo Clan Ferro None 44.5t 73t 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


WHK-NQ 85t Gladiator 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
Zeus.png

ZEUS

Mech Quirk: Skokomish Agility

+2 Evasion Pips gained from movement, +20% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-SK 80t Legendary Flanker? 1 2 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 5 8 0
Zeus.png

ZEUS

Mech Quirk: Zeus Easy to Pilot

+10% Walking Distance

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


ZEU-X-OL 80t Gladiator 2 3 3 1 0 XXL 400 LDHS Composite Reactive None 51.5t 73t 6 9 0


Other Mechs

Quad Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Barghest.png

BARGHEST

Mech Quirk: Barghest Torso Turret

360 Degree Firing Arc, +4 Accuracy

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


BGS-1T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-2T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BGS-3T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
Goliath.png

GOLIATH

Mech Quirk: Goliath Torso Turret

360 Degree Firing Arc, +4 Accuracy

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


GOL-1H 80t Quad Assault 0 2 4 5 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-2H 80t Rocket Quad 0 2 8 1 0 STD 320 SHS Standard Ferro None 40.5t 69t 5 7 0
GOL-3M 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-3M2 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-4S 80t Quad Assault 2 3 2 2 0 LFE 320 DHS Standard Standard None 48t 69t 5 7 0
GOL-5D 80t Quad Assault 2 4 0 4 0 STD 320 DHS Standard Standard None 40.5t 69t 5 7 0
GOL-SS 80t Seasons Beatings 0 6 0 6 0 STD 320 cDHS Standard Standard None 40.5t 69t 5 7 0
Great Turtle.png

GREAT TURTLE

Mech Quirk: Quad Mech Compact Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc

Pilot Affinity: Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times


GTR-1 100t Indestructible Tank 2 6 2 2 0 STD 300 DHS Endo Hardened None 62t 86t 3 4 0
GTR-2 100t Indestructible Tank 0 10 0 2 0 CFE 300 DHS Endo Standard None 48.5t 82t 4 7 0
GTR-3 100t Experimental Tank 3 5 0 2 0 STD 300 DHS Standard Standard None 57t 81t 3 5 0
GTR-4 100t Indestructible Tank 0 6 4 2 0 STD 300 DHS Endo Hardened None 64t 86t 4 6 0
GTR-5 100t Indestructible Tank 4 6 0 2 0 STD 300 DHS Endo Hardened None 62t 86t 3 4 0
Scorpion.png

SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-1N 55t Quad Flanker 0 2 3 0 0 STD 330 SHS Standard Standard None 18t 46.5t 7 11 0
SCP-1O 55t Quad Flanker 0 2 3 0 0 STD 330 DHS Standard Standard None 18t 46.5t 7 11 0
SCP-12C 55t Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28t 46.5t 7 11 0
SCP-12M 55t Quad Flanker 0 2 3 1 0 LFE 330 DHS Endo Standard None 26.5t 49t 7 11 0
SCP-12S 55t Quad Flanker 1 1 3 0 0 LFE 330 DHS Endo Standard None 26.5t 49t 7 11 0
SCP-12W 55t Quad Flanker 0 3 1 2 0 XL 330 DHS Standard Ferro None 28t 46.5t 7 11 0
Sirocco.png

SIROCCO

Mech Quirk: Sirocco Quad Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SRC-3C 95t Quad Assault 2 7 0 2 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
SRC-3X 95t Quad Assault 2 6 2 2 0 STD 285 DHS Standard Light Ferro None 63t 82.5t 3 5 0
SRC-4X 95t Quad Assault 1 5 2 1 0 STD 285 DHS Standard Light Ferro None 33t 52.5t 3 5 0
SRC-5C 95t Quad Assault 2 5 2 4 0 STD 285 DHS Standard Standard None 62t 82.5t 3 5 0
Tarantula.png

TARANTULA

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Zippy

15% boost to sprint speed!


ZPH-1A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13t 19.5t 10 15 0
ZPH-1G 25t Quad Scout 0 6 0 0 0 XL 200 DHS Endo-Composite Standard None 13.5t 20t 10 15 0
ZPH-2A 25t Quad Scout 0 2 1 2 0 XL 200 DHS Standard Standard None 13t 19.5t 10 15 0
ZPH-3A 25t Quad Scout 0 4 1 1 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0
ZPH-4A 25t Quad Scout 0 4 1 0 0 XL 200 DHS Endo Standard None 14t 20.5t 10 15 0


Community Content Mechs

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Mass Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Marauder II.png

ALPHA SH

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-AL-SH 150t Superheavy Prototype 1 10 0 5 0 XL 375 DHS Standard Standard None 103.5t 132t 2 3 0
Atlas.png

ATLAS

Mech Quirk: The Alpha Strike

Activatable, 10% Chance for Failure on Activation, 25% Turn Failure Chance, Failure Crit, +4 Accuracy when Activated, +40% Weapon Damage when Activated, +40% Heat per Turn when Activated, Activates above 60 Heat, Deactivates below 59 Heat

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Atlas Battlefists

Punches do +30% more stability damage. Punches do +30% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Mech Quirk: Atlas Easy to Pilot

+10% Walking Distance

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


AS7-D-MA 100t Juggernaut 4 4 2 0 0 XL 300 DHS Standard Light Ferro None 70.5t 83t 3 5 0
AS7-RG 100t Juggernaut & Assault 1 2 6 3 0 cXXL 400 cDHS Standard Heavy None 60.5t 87t 7 10 0
Atlas-N2K-Proto 100t Juggernaut 0 0 0 0 12 XL 380 DHS Standard Clan Ferro None 55.5t N/A 3 5 0
Banshee.png

BANSHEE

Mech Quirk: Banshee Rugged

95 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


BNC-SB 95t Heavy Brawler & Sniper 1 9 1 7 0 XL 400 DHS Standard Heavy Ferro None 46t 82.5t 6 9 0
Barghest.png

BARGHEST

Mech Quirk: Barghest Torso Turret

360 Degree Firing Arc, +4 Accuracy

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


BGS-1ZP 70t Heavy Assault 0 3 3 1 0 XL 350 DHS Standard Standard None 41t 60t 6 9 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Battlemaster Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Command Unit

Gains +1 initiative


BLR-GSD 85t Invisible Assault 0 5 0 4 0 STD 340 DHS Standard Standard Sword 35t 69t 5 7 0
Stone Rhino.png

BEHEMOTH II

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


BM-2 100t Experimental Weapons Platform 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
Black Knight.png

BLACK KNIGHT

Mech Quirk: Black Knight Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


BL-6B-LJP 75t Rotary Weapon Testbed 0 10 0 5 0 cXL 300 cDHS Clan Endo Clan Ferro None 55.5t 68t 4 7 0
BL-EB-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 cXXL 395 cDHS Endo Ferro Lamellor None 40.5t 68t 5 8 0
Blackjack.png

BLACKJACK

Mech Quirk: Blackjack Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BJ-1M 50t Pirate Custom 8 0 2 2 0 XL 170 DHS Endo Standard None 38.5t 44.5t 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: The Alpha Strike

Activatable, 10% Chance for Failure on Activation, 25% Turn Failure Chance, Failure Crit, +4 Accuracy when Activated, +40% Weapon Damage when Activated, +40% Heat per Turn when Activated, Activates above 60 Heat, Deactivates below 59 Heat

Mech Quirk: Clan Quirk


BAS-MA 100t Experimental Assault 0 4 4 4 0 cXL 270 cDHS Standard Clan Hardened None 54.5t 65t 2 3 0
Bombard.png

BOMBARD

Mech Quirk: Bombard Stabilized Weapons

-2 Recoil with ranged Weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits


BMB-SB 50t Arena Fighter 0 6 0 0 0 XL 250 DHS Endo Ferro None 35t 44.5t 5 8 0
Brigand.png

BRIGAND

Mech Quirk: Brigand Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


LDT-WTF 25t Pirate Testbed 0 4 0 2 0 STD 100 pDHS Composite Standard None 16.5t 20.5t 4 7 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Bushwacker Narrow Profile

+1 Defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit


BSW-PF1 55t Battlefield Control 6 0 2 1 0 XL 275 SHS Standard Stealth None 35.5t 46.5t 5 8 0
Catapult.png

CATAPULT

Mech Quirk: Catapult Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


CPLT-C4CIR 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
CPLT-C4CR 65t Heavy Fire Support 0 2 4 3 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 0
Vindicator.png

CELESTIAL CHAMPION

Pilot Affinity: Resistant

50% less chance to suffer critical hits


CEL-OH 30t Next Generation Scout 0 3 2 1 0 3GE 210 3GHS 3G Endo 3G Ferro None 14.5t 14.5t 8 12 0
Chameleon.png

CHAMELEON

Mech Quirk: Chameleon Easy to Pilot

+10% Walking Distance

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


CLN-7D 50t Heavy Scout & Trainer 0 2 0 7 0 XXL 300 pDHS Standard Stealth None 31.5t 42t 7 11 0
Cicada.png

CICADA

Mech Quirk: Cicada Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


CDA-RGT 40t Last Resort 2 1 2 4 0 JRXL 300 DHS Endo Light None 22.5t 35t 8 13 0
CDA-TF 40t Scout & Harasser 0 4 0 4 0 XXL 300 DHS Endo Hardened None 25.5t 35t 7 10 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-7A2 95t Heavy Frankenmech 2 3 0 4 0 JRXL 285 SHS Standard Standard None 70t 82.5t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Corsair Rugged

95 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


COR-MKD 75t Scrapped-Together Frankenmech 6 3 0 0 0 cXXL 250 cDHS Standard Heavy Ferro None 57t 64.5t 3 5 0
Crosscut.png

CROSSCUT

Mech Quirk: Industrial Mech Quirk


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


ED-IIC 30t Tricked Out IndustrialMech 0 2 0 5 0 cXXL 300 SHS Standard Clan Standard Chainsaw 8.5t 19t 11 17 0
Dervish.png

DERVISH

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DV-IIC 55t Skirmisher 0 2 6 2 0 STD 275 cDHS Clan Endo Clan Ferro None 29.5t 49t 6 9 0
Dragon.png

DRAGON

Mech Quirk: Grand Dragon Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


DRG-FR 60t Skirmisher & Brawler 1 4 2 5 0 XXL 360 DHS Endo Standard None 39t 54t 7 10 0
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Dragon Fire Narrow Profile

+1 Defense against being hit

Pilot Affinity: Command Unit

Gains +1 initiative


DGR-MKD 75t Sniper & Ranged Assault 4 5 0 1 0 Unique LFE 300 DHS Endo Light Ferro None 50.5t 50.5t 5 8 0
Enfield.png

ENFIELD

Mech Quirk: Enfield Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


END-6Z 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Ferro None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER III

Mech Quirk: Enforcer Improved Cooling

Takes the upper sensor slot. -3 Heat / Turn

Pilot Affinity: Cool-Running

Adds 6 bonus heat sinking, effectively one extra double heat sink.


ENF-SB 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Light Ferro None 34.5t 44.5t 5 8 0
Executioner.png

EXECUTIONER II

Mech Quirk: Gyro XL Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Mech Quirk: Clan Quirk


Pilot Affinity: Nimble

15% more jumping distance


EXE-II-PRIME 95t Assault Cavalry 0 0 0 0 14 cXL 380 cDHS Clan Endo Clan Ferro None 47t N/A 5 7 0
Fafnir.png

FAFNIR

Mech Quirk: Fafnir Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


FNR-5R 100t Incredible Direct-Fire Support 4 3 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
FNR-6X 100t Incredible Direct-Fire Support 4 6 0 0 0 XL 300 DHS Composite Standard None 75.5t 90t 3 5 0
Firestarter.png

FIRESTARTER

Mech Quirk: Firestarter Nimble Jumper

+20% Jump Distance

Pilot Affinity: Nimble

15% more jumping distance


FS9-1M 35t Scout & Disabler 2 2 0 6 0 cXL 180 SHS Standard Ferro None 23t 28.5t 5 8 0
FS9-SB 35t Scout & Disabler 2 2 0 6 0 XL 200 DHS Standard Heavy Ferro None 22t 28.5t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Grasshopper Rugged

70 Structure Points

Pilot Affinity: Nimble

15% more jumping distance


GHR-1M 70t Heavy Skirmisher & Cavalry 2 5 1 12 0 XXL 280 SHS Standard Standard None 51.5t 60t 4 7 0
GHR-10K 70t Heavy Skirmisher & Cavalry 0 4 4 4 0 STD 280 DHS Standard Light Ferro Claws 35t 55t 5 7 0
Great Turtle.png

GREAT TURTLE

Mech Quirk: Quad Mech Compact Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. Weighs +40% of 1/10 Chassis Tonnage 360 Degree Firing Arc

Pilot Affinity: Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times


GTR-C 100t Indestructible Tank 0 6 4 2 0 cXL 300 cDHS Clan Endo Clan Hardened None 71.5t 86t 3 5 0
Hermes.png

HERMES II

Mech Quirk: Hermes II Easy to Maintain

Easy Refits

Pilot Affinity: Evasive

+2 bonus against being hit


HER-MKD 40t Heavy Scout 3 3 0 1 0 cXL 240 DHS Endo Clan Ferro None 26t 35t 7 10 0
Highlander.png

HIGHLANDER

Mech Quirk: Highlander Cowl

Bleedout Prevented, Mech Cowl adds 15 Armor to the Head

Mech Quirk: Highlander Reinforced Legs

DFAs do +60% more damage. +6 Accuracy with Death from Above 100% DFA Self Stab Damage 100% DFA Self Damage

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Goomba Stomper

Improved DFA skill, taking 20% less stab damage when performing a DFA and dealing 20% more regular damage when performing a DFA.


HGN-IB 90t Juggernaut & Heavy Cavalry 2 5 2 3 0 cXL 315 cDHS Clan Endo Clan Ferro None 65.5t 82.5t 3 5 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


HGN-IIC-MKD 90t Second-Line Assault 0 2 6 0 0 cXL 325 cDHS Clan Endo Clan Standard None 66t 82.5t 3 5 0
Hollander.png

HOLLANDER

Mech Quirk: Hollander Stabilized Weapon

-2 Recoil with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


BZK-F4 35t Escort 1 3 0 4 0 LFE 210 DHS Endo Ferro None 20t 30t 7 10 0
Hunchback.png

HUNCHBACK

Mech Quirk: Hunchback Battlefists

Punches do +16% more stability damage. Punches do +16% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


HBK-DIE 50t Suicide Assault 3 3 0 3 0 STD 200 DHS Composite Heavy Ferro None 35.5t 46t 4 7 0
Hyperion.png

HYPERION

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


HYP-GB 125t Experimental Juggernaut 8 5 0 1 0 cXXL 375 cDHS Standard Clan Ferro None 91.5t 92.5t 3 5 0
Icarus.png

ICARUS II

Mech Quirk: Icarus II Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


ICR-2R 40t Age of War Striker 2 3 0 2 0 XL 200 SHS Standard Ferro None 26.5t 33t 5 8 0
JagerMech.png

JAGERMECH

Mech Quirk: JagerMech Anti-Air Targeting

Takes the upper sensor slot. +3 Anti-Air Evasion Ignore

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion.


JM6-SB 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 300 DHS Endo Light Ferro None 45.5t 58.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: King Crab Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


KGC-005b5b 100t Snibing and Snabbing 2 4 4 6 0 XL 400 DHS Standard Light Ferro Claws

Claws

43.5t 73t 7 10 0
Kodiak.png

KODIAK

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


KDK-BN 100t Assault Cavalry 2 1 6 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 58.5t 92t 5 7 0
KDK-SMK 100t Gladiator 4 3 0 8 0 cXL 400 cDHS Clan Endo Clan Ferro None 60.5t 92t 5 7 0
Lao Hu.png

LAO HU

Mech Quirk: Lao Hu MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LHU-SB 75t Flexible Cavalry Support 0 4 5 0 0 XL 375 DHS Endo Standard None 41.5t 68t 5 8 0
Mad Cat MK II.png

LION OF NEMEA

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MCII-85 85t Fast Assault 0 8 4 0 0 cXL 340 pDHS Clan Endo Clan Standard None 59.5t 77.5t 5 7 0
Locust.png

LOCUST

Mech Quirk: Locust Narrow Profile

+1 Evasion Pips gained from movement, +1 Defense against being hit

LCT-0D 15t Ultralight Striker 0 1 0 6 0 XL 130 SHS Endo Heavy Ferro None 6.5t 11t 9 14 0
Lynx.png

LYNX

Mech Quirk: Lynx MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


LNX-SB 55t Raider & Striker 0 6 0 0 0 XL 275 DHS Standard Heavy Ferro None 34.5t 46.5t 5 8 0
Mackie.png

MACKIE

Mech Quirk: Mackie Improved Communications

Takes the upper sensor slot. +4 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


MSK-MKD 100t The First Battlemech 4 2 1 2 0 XL 300 DHS Standard Standard None 76.5t 87t 3 5 0
Mad Cat.png

MAD CAT

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Tarnkappe Target Jammer

Activatable, 10% Chance for Failure on Activation, 30% Turn Failure Chance, Failure Crit, -5 Accuracy when Activated, -80% Move Speed when Activated, +10 Hit Defense when Activated

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


MC-PRIME 75t Twist On The Iconic Timber Wolf 0 0 0 0 11 STD 225 cDHS Clan Endo Clan Ferro None 52.5t N/A 3 5 0
Mad Dog.png

MAD DOG

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Mech Quirk: Hero Mech Quirk


Pilot Affinity: Keen-Eyed

15% boost to sensor and sight range


MDD-R 60t Experimental Weapons Platform 0 0 0 0 8 cXL 240 cDHS Standard Clan Ferro None 10t N/A 5 7 0
MDD-ST 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Marauder.png

MARAUDER

Mech Quirk: Marauder Command Mech

+1 Initiative, Takes the lower sensor slot.

Mech Quirk: Spirit of the Black Marauder

Activatable, 7.5% Chance for Failure on Activation, 25% Turn Failure Chance, Failure Crit, 2 Evasion Ignored when Activated, +20% Heat per Turn when Activated, 10% Damage Reduction while Off

Mech Quirk: Hero Mech Quirk


Mech Quirk: Gyro Compact Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs +40% of 1/10 Chassis Tonnage

Pilot Affinity: Command Unit

Gains +1 initiative


MAD-1M 75t Sniper & Ranged Assault 3 5 1 0 0 cXL 300 SHS Standard Ferro None 50t 64.5t 4 7 0
MAD-6W 75t Sniper & Ranged Assault 3 2 1 2 0 XL 300 DHS Composite Standard None 55.5t 66t 4 7 0
MAD-BM 75t Legendary Monster 3 4 0 2 0 XL 300 DHS Endo Standard None 50t 64.5t 4 7 0
MAD-BR-O 75t Omni-rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro Lamellor None 50.5t N/A 4 7 0
MAD-BR-OA 75t Omni-rauder 0 0 0 0 8 cXL 300 cDHS Clan Endo Ferro Lamellor None 50.5t N/A 4 7 0
Marauder II.png

MARAUDER II

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Marauder II Improved Targeting

Takes the lower sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-MR 100t Sniper & Ranged Assault 8 6 0 0 0 cXXL 400 cDHS Standard Clan Ferro None 65.5t 87t 4 7 0

MARAUDER II OMNI

Mech Quirk: Marauder II Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Marauder II Improved Targeting

Takes the lower sensor slot. +1 Accuracy with ranged Weapons

Mech Quirk: Gyro XL Omni

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points Weighs -30% of 1/10 Chassis Tonnage

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


MAD-LJP-O 100t Sniper & Ranged Assault 0 0 0 0 14 cXL 300 pDHS Standard Ferro Lamellor None 75.5t N/A 3 5 0
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MATAR

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


SAM-3G 110t Slow Juggernaut 8 8 4 6 0 3G-XXL 400 3GHS 3G Endo 3G Hardened None 74t 101.5t 3 5 0
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MAULER

Mech Quirk: Linesman Stabilized Weapon

-4 Recoil with ranged Weapons

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


LMN-SB 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 360 DHS Standard Heavy Ferro None 56.5t 78t 4 7 0
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MONGOOSE

Mech Quirk: Mongoose Easy to Pilot

+10% Walking Distance

Pilot Affinity: Zippy

15% boost to sprint speed!


MON-88 25t Light Striker & Scout 0 3 0 4 0 LFE 200 DHS Endo Standard None 12t 20.5t 14 21 0
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MONSTER

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Avionics


Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Pilot Affinity: Resistant

50% less chance to suffer critical hits


MNST-3R-LAM 150t Superheavy... LAM? 6 8 4 6 0 LAM 300 DHS Standard Standard None 83t 83t 2 3 0

MONSTER LAM OMNI

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Avionics


Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MNST-3R-LAM-PRIME 150t Superheavy... LAM... Omni?! 0 2 0 0 14 LAM 300 pDHS Standard Standard None 83t N/A 2 3 0
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NIGHTSTAR

Mech Quirk: Nightstar Command Mech

+1 Initiative, Takes the lower sensor slot.

Pilot Affinity: Long-Range Specialist

Gains +6 accuracy at extreme range, but has worse accuracy the closer the target is.


NSR-1M 95t Heavy Brawler 4 4 2 1 0 cXL 325 SHS Endo Standard None 68t 87t 3 5 0
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OLYMPIAN

Mech Quirk: Olympian Battlefists

Punches do +20% more stability damage. Punches do +20% more damage. Punch attacks have +4 accuracy. +1 Accuracy with arm-mounted Weapons

Pilot Affinity: Zippy

15% boost to sprint speed!


OLM-1MX 120t Superheavy Prototype 0 8 4 4 0 XL 360 DHS Standard Standard None 73t 105t 3 5 0
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OMEGA

Mech Quirk: Omega Command Mech

+2 Initiative, Takes the lower sensor slot.

Mech Quirk: Clan Quirk


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHP-X1 150t Superheavy Prototype 9 4 0 1 0 cXXL 375 cDHS Clan Endo Standard None 109t 132.5t 3 5 0
SHP-SB 150t Superheavy Prototype 0 10 0 1 0 cXL 400 pDHS Standard Clan Ferro None 95.5t 132t 2 3 0
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PANTHER

Mech Quirk: Panther Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


PNT-SB 35t Sniper & Light Brawler 0 4 1 2 0 XL 170 DHS Endo Standard None 25t 30t 4 7 0
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QUICKDRAW

Mech Quirk: Quickdraw Hyper-Extending Actuators

+4 Accuracy

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


QKD-SB 60t Striker Cavalry 0 4 2 2 0 XL 310 DHS Endo Ferro None 37.5t 54t 5 8 0
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RAGNAROK

Mech Quirk: Svalinn Energy Shield

Activatable, 10% Chance for Failure on Activation, 30% Turn Failure Chance, Failure Crit, -8 Accuracy when Activated, 90% Damage Reduction when Activated

Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


RGNK-2 100t Blakist Test-Bed 2 2 4 1 0 STD 200 cDHS Standard Clan Ferro None 65t 75.5t 2 3 0
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RECONQUISTA

Mech Quirk: Reconquista Easy to Maintain

Easy Refits

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


RCQ-1C 75t Periphery Brawler 4 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
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RIESIGENWAFFENKAMPFER

RWK-3GR 55t Next Generation Medium Cavalry 0 6 0 1 0 3GE 275 3GHS 3G Endo 3G Ferro None 37t 37t 5 8 0
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ROUGHNECK

Mech Quirk: Roughneck Rugged

65 Structure Points

Pilot Affinity: Resistant

50% less chance to suffer critical hits


RGH-GB 65t Militarized Loadermech 2 2 2 3 0 XL 325 DHS Clan Endo Standard None 42.5t 58.5t 6 9 0

SCORCH SH

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


MAD-IIC-SH 150t Superheavy Prototype 4 2 8 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
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SCORPION

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Pilot Affinity: Stabilized

Reduces stability damage taken by 50%.


SCP-14K 55t Quad Flanker 0 4 0 1 0 LFE 330 DHS Endo-Composite Standard None 22t 47.5t 10 16 0
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SHADOW HAWK

Mech Quirk: Shadow Hawk Improved Life Support

+1 Injuries resisted, Bleedout Prevented, Takes the upper life support slot.

Pilot Affinity: Sturdy

Gains 2 extra pilot hits


SHD-7D 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 0
SHD-MKD 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 40.5t 50t 5 8 0
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SHOOTIST

Mech Quirk: Clan Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


ST-IIC 70t Stealth Bodyguard 2 5 0 1 0 STD 280 DHS Standard Clan Standard None 40t 60t 5 7 0
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STALKER

Mech Quirk: Stalker Combat Computer

Takes the upper sensor slot. -6 Heat / Turn

Mech Quirk: Royal Mech Quirk

-12 Heat at the end of the Turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively one and a half extra double heat sinks.


STK-3DC 85t Juggernaut & Ranged Assault 1 6 2 0 0 cXL 255 cDHS Standard Standard None 64t 73.5t 3 5 0
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STORMCROW

Mech Quirk: OmniMech

OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Battle Armor Mounting Points -50% Tech Point cost to Repair Structure +25% C-Bills cost to Repair Structure

Mech Quirk: Clan Quirk


Pilot Affinity: Evasive

+2 bonus against being hit


SCR-K 55t Second-Generation Omnimech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
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SUPERNOVA

Mech Quirk: Clan Quirk


Pilot Affinity: Command Unit

Gains +1 initiative


SNV-P 90t Hot Weather Sniper 6 2 2 0 0 cXL 270 cDHS Clan Endo Clan Standard None 71t 81.5t 3 5 0
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SURTUR

Mech Quirk: Surtur Rugged

55 Structure Points

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


SUR-X1 55t Rapid-Response Cavalry 0 2 2 7 0 XL 330 DHS Endo Standard None 30.5t 49t 9 14 0
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TALOS II

Mech Quirk: Talos II Easy to Pilot

+10% Walking Distance

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


TLS-5T 70t Heavy Trooper 2 0 4 3 0 STD 280 SHS Standard Standard None 41t 60t 5 7 0
TLS-5T1 70t Heavy Trooper 2 0 4 3 0 LFE 280 DHS Standard Standard None 45t 60t 5 7 0
TLS-5T2 70t Heavy Trooper 0 2 4 2 0 LFE 280 DHS Standard Standard None 45t 60t 5 7 0
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TARANTULA

Mech Quirk: Quad Mech Gyro

+10% Walking Distance, +10% Sprinting Multiplier, Kicks do +20 more damage. Kick attacks have +1 accuracy. 360 Degree Firing Arc

Mech Quirk: Clan Quirk


Pilot Affinity: Zippy

15% boost to sprint speed!


ZPH-C 25t Quad Scout 0 4 1 0 0 cXL 250 cDHS Clan Endo Ferro None 11t 20.5t 14 21 0
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TEMPLAR

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Unlimited Power

Energy, Ballistic, and Missile weapons deal 10% more damage.


BHA-1A 85t Heavy Brawler & Sniper 2 5 2 6 0 cXL 340 DHS Clan Endo Clan Ferro None 47.5t 65.5t 4 7 0
BHA-2D 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Standard None 53t 73.5t 4 7 0
BHA-2G 85t Heavy Brawler & Sniper 2 4 2 4 0 XL 340 DHS Endo-Composite Ferro None 55t 75.5t 4 7 0
BHA-3D ERA 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reactive None 57.5t 73.5t 4 7 0
BHA-3D LR 85t Brawler & Sniper 2 4 2 4 0 XL 340 DHS Standard Reflective None 57.5t 73.5t 4 7 0
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THUG

Mech Quirk: Thug Improved Targeting

Takes the upper sensor slot. +1 Accuracy with ranged Weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage.


THG-SB 80t Specialist Sniper 0 8 0 0 0 XL 350 DHS Endo Standard None 50t 73t 4 7 0
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THUNDERBOLT

Mech Quirk: Thunderbolt MultiTrac

Grants the Multi-Shot pilot ability

Pilot Affinity: Zippy

15% boost to sprint speed!


TDR-PF2 65t Battlefield Control & Brawler 5 1 2 1 0 LFE 260 DHS Standard Ferro None 42t 55.5t 6 9 0
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TOYAMA

Mech Quirk: Toyama Easy to Pilot

+10% Walking Distance

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


TYM-MKD 75t Multi-Role BattleMech 2 5 2 0 0 cXL 350 DHS Endo Clan Ferro None 45t 68t 5 7 0
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URBANKING

Mech Quirk: Hero Mech Quirk


Pilot Affinity: Resistant

50% less chance to suffer critical hits


URK-SH1 120t 4 Urbies In A Trenchcoat 4 0 2 4 0 STD 240 DHS Standard Standard None 83t 97.5t 2 3 0
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URBANLORD

Pilot Affinity: Evasive

+2 bonus against being hit


UBL-20 70t Next Generation Heavy Assault 3 3 0 2 0 3GE 280 3GHS 3G Endo 3G Ferro None 45.5t 45.5t 4 7 0
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URBANMECH

Mech Quirk: Urbanmech 360 Narrow Profile

+2 Defense against being hit, 360 Degree Firing Arc

Pilot Affinity: Evasive

+2 bonus against being hit


UM-R68R 30t Heavy Defender 0 0 3 3 0 STD 60 SHS Standard Standard None 21.5t 24t 2 3 0
UM-R69R 30t Heavy Defender 0 0 3 3 0 LFE 90 SHS Standard Standard None 20.5t 24t 3 5 0
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VALKYRIE IIC

Mech Quirk: Valkyrie Improved Communications

Takes the upper sensor slot. +1 Increased Individual Resolve Max Resolve Increased by 15

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VLK-IIC 35t High Mobility Fire Support 0 3 2 1 0 cXL 250 cDHS Clan Endo Clan Ferro None 20.5t 30t 8 12 0
VLK-QS-X 35t High Mobility Fire Support 0 3 3 1 0 XL 200 pDHS Endo Standard None 19.5t 26t 5 8 0
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VANQUISHER

Mech Quirk: Vanquisher Stabilized Weapon

-3 Recoil with ranged Weapons

Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


VQR-SB 100t Heavy Sniper 4 5 0 2 0 XL 350 DHS Endo Standard None 69t 92t 3 5 0
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VICTOR

Mech Quirk: Victor Rugged

80 Structure Points

Pilot Affinity: Agile

Gains 1 bonus evasion on movement


VTR-MKD 80t Heavy Cavalry 3 2 1 4 0 XL 320 DHS Standard Ferro None 51.5t 69t 5 7 0
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VON ROHRS

Mech Quirk: Von Rohrs MultiTrac

Grants the Multi-Shot pilot ability

Mech Quirk: Avionics

AirMech Stab Damage Penalty

Mech Quirk: Engine (LAM)

20% Jump Distance, +1 Evasion Pips gained from movement, 4 Engine Slots reserved

Mech Quirk: Avionics


Pilot Affinity: Evasive

+2 bonus against being hit


VON-4RH-LAM 65t Well It Flies I Guess 0 3 2 3 0 LAM 290 DHS Endo Ferro None 29t 27.5t 5 7 0