Difference between revisions of "Endo-Steel"

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<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div>
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 +
== Standard ==
 
=== Endo-Steel ===
 
=== Endo-Steel ===
 
Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.
 
Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.
Line 24: Line 27:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* -50% structure weight.
+
* -50% structure weight
* Takes up 14 critical slots in 'mech.
+
* Takes up 14 critical slots in 'Mech
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* None.
+
* None
  
 
'''Notes:'''
 
'''Notes:'''
* Structure is always fixed equipment in BTA. You cannot remove or replace it.
+
* Structure is always fixed equipment in BTA. You cannot remove or replace it
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs.
+
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|emod_structureslots_endosteel}}
 +
</div></div>
  
  
Line 60: Line 70:
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* -50% structure weight.
+
* -50% structure weight
* Takes up 7 critical slots in 'mech.
+
* Takes up 7 critical slots in 'Mech
 +
 
 +
'''Critical Effects:'''
 +
* None
 +
 
 +
'''Notes:'''
 +
* Structure is always fixed equipment in BTA. You cannot remove or replace it
 +
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|emod_structureslots_clanendosteel}}
 +
</div></div>
 +
 
 +
 
 +
=== Endo-Steel (S) ===
 +
Since the Sanctuary did not have a technological dark age like the Inner Sphere did, they never stopped innovating and iterating on Endo-Steel. They eventually developed their own formula for the material that makes it less bulky at the cost of some level of fragility. It otherwise remains the same as Inner Sphere Endo-Steel.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Sanctuary Manufacturing
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 8 dynamic
 +
|-
 +
! Install Location:
 +
| General
 +
|-
 +
! Value:
 +
| 150,000
 +
|-
 +
! Gear ID:
 +
| emod_structureslots_sanctuaryendosteel
 +
|}
 +
 
 +
 
 +
'''Equipped Effects:'''
 +
* -50% structure weight
 +
* Takes up 8 critical slots in 'Mech
 +
* -50% Structure Health
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* None.
+
* None
  
 
'''Notes:'''
 
'''Notes:'''
* Structure is always fixed equipment in BTA. You cannot remove or replace it.
+
* Structure is always fixed equipment in BTA. You cannot remove or replace it
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs.
+
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|emod_structureslots_sanctuaryendosteel}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
== Community Content ==
 +
=== 3rd Gen. Endo-Steel ===
 +
This is a 3rd Generation Endo-Steel structure, designed by St. Ives to defend themselves against Capellan aggression. Mechanically, it resembles Clan-spec Endo-Steel but using Inner Sphere construction materials and techniques, making it cheaper to produce. '''3rd Gen. Endo-Steel is [[Community Content]] gear.'''
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| St. Ives
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 7 dynamic
 +
|-
 +
! Install Location:
 +
| General
 +
|-
 +
! Value:
 +
| 1,750,000
 +
|-
 +
! Gear ID:
 +
| emod_structureslots_endosteel_3G
 +
|}
 +
 
 +
 
 +
'''Equipped Effects:'''
 +
* -50% structure weight
 +
* Takes up 7 critical slots in 'Mech
 +
 
 +
'''Critical Effects:'''
 +
* None
 +
 
 +
'''Notes:'''
 +
* Structure is always fixed equipment in BTA. You cannot remove or replace it
 +
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
 +
 
 +
 
 +
{{EquipmentMechs|emod_structureslots_endosteel_3G}}
  
 
[[Category:Structure]]
 
[[Category:Structure]]
 +
[[Category:Community Content]]

Latest revision as of 05:57, 7 March 2023

Standard

Endo-Steel

Developed by the Terran Hegemony in 2487, Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 14 reserved slots but halves your internal structure weight.

Manufacturer: Lostech
Tonnage: 0
Critical Slots: 14 dynamic
Install Location: General
Value: 150,000
Gear ID: emod_structureslots_endosteel


Equipped Effects:

  • -50% structure weight
  • Takes up 14 critical slots in 'Mech

Critical Effects:

  • None

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs


Found On These 'Mechs: (Click Expand For List)


Endo-Steel (C)

Developed by the Terran Hegemony in 2487 and improved by the Clans after their Exodus, Clan Endo-Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials, thus halving the weight of the chassis, but at an increase in overall bulk. Occupies 7 Endo-Steel slots but halves your internal structure weight.

Manufacturer: Clan
Tonnage: 0
Critical Slots: 7 dynamic
Install Location: General
Value: 1,750,000
Gear ID: emod_structureslots_clanendosteel


Equipped Effects:

  • -50% structure weight
  • Takes up 7 critical slots in 'Mech

Critical Effects:

  • None

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs


Found On These 'Mechs: (Click Expand For List)


Endo-Steel (S)

Since the Sanctuary did not have a technological dark age like the Inner Sphere did, they never stopped innovating and iterating on Endo-Steel. They eventually developed their own formula for the material that makes it less bulky at the cost of some level of fragility. It otherwise remains the same as Inner Sphere Endo-Steel.

Manufacturer: Sanctuary Manufacturing
Tonnage: 0
Critical Slots: 8 dynamic
Install Location: General
Value: 150,000
Gear ID: emod_structureslots_sanctuaryendosteel


Equipped Effects:

  • -50% structure weight
  • Takes up 8 critical slots in 'Mech
  • -50% Structure Health

Critical Effects:

  • None

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs


Found On These 'Mechs: (Click Expand For List)


Community Content

3rd Gen. Endo-Steel

This is a 3rd Generation Endo-Steel structure, designed by St. Ives to defend themselves against Capellan aggression. Mechanically, it resembles Clan-spec Endo-Steel but using Inner Sphere construction materials and techniques, making it cheaper to produce. 3rd Gen. Endo-Steel is Community Content gear.

Manufacturer: St. Ives
Tonnage: 0
Critical Slots: 7 dynamic
Install Location: General
Value: 1,750,000
Gear ID: emod_structureslots_endosteel_3G


Equipped Effects:

  • -50% structure weight
  • Takes up 7 critical slots in 'Mech

Critical Effects:

  • None

Notes:

  • Structure is always fixed equipment in BTA. You cannot remove or replace it
  • Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs